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* MakeMeWannaShout: The Assassin's Psionic Scream skill is a primal scream that overwhelms weaker minds with pain and confusion.


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* SuperScream: The Assassin's Psionic Scream skill is a primal scream that overwhelms weaker minds with pain and confusion.
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[[quoteright:640:https://static.tvtropes.org/pmwiki/pub/images/84zkdqj.png]]
[[caption-width-right:640:Game logo.]]
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* EliteMooks: Enemies come in three flavours: yellow elite monsters, which are stronger, often have special abilities and encountered alongside normal monsters; and orange uberquest monsters, which only appear in {{Bonus Dungeon}}s or as minions of a BonusBoss. Umbaru Spirits in Teganze can also spawn as champions, which have improved stats compared to normal ones. You also have access to four: the Necromancer's Iron Golem, Rathma's Chosen and Veil King, and the item-granted Void Archon, which are vastly more powerful than the run-of-the-mill minions and each player can only have one of each at any given time.

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* EliteMooks: Enemies come in three flavours: yellow elite monsters, which are stronger, often have special abilities and encountered alongside normal monsters; and orange uberquest monsters, which only appear in {{Bonus Dungeon}}s or as minions of a BonusBoss.an OptionalBoss. Umbaru Spirits in Teganze can also spawn as champions, which have improved stats compared to normal ones. You also have access to four: the Necromancer's Iron Golem, Rathma's Chosen and Veil King, and the item-granted Void Archon, which are vastly more powerful than the run-of-the-mill minions and each player can only have one of each at any given time.



* WakeUpCallBoss: Volrath the Vile, the BonusBoss of Level Challenge 0, can only be fought at level 5 (no more, no less), and is designed to be the first real challenge for new characters (before he was removed, that is).

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* WakeUpCallBoss: Volrath the Vile, the BonusBoss OptionalBoss of Level Challenge 0, can only be fought at level 5 (no more, no less), and is designed to be the first real challenge for new characters (before he was removed, that is).

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* ArmorPiercingAttack: Purify is an oskill that deals damage independently of ''everything'', including resistances: it is the only way to damage and kill certain high-level uberbosses. Malic (an unkillable boss in the Bastion of the Triune) has a similar skill, which you'll need to make use of in order to kill the main boss Lucion (specifically by charming Lucion, luring him to Malic and letting the two fight).

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* ArmorPiercingAttack: Purify is an oskill that deals damage independently of ''everything'', including resistances: it is the only way to damage and kill certain high-level uberbosses. Malic (an unkillable boss in the Bastion of the Triune) has a similar skill, which you'll need to make use of in order to kill the main boss Lucion (specifically by charming Lucion, luring him to Malic and letting the two fight).endgame bosses.



* DungeonBypass: You can create two quest items (specifically the Horadric Staff and Khalim's Will) by combining two Arcane Crystals with a Healing or Mana Potion, allowing you to skip a long part of the second and third acts.



* HardModeMook: Nightmare and Hell difficulties feature completely new standard monsters compared to Normal. According to the head developer, this was done to spice up the progression, as Nightmare difficulty (in both the vanilla game and the mod) was usually seen as little more than a stopgap between Normal and Hell (there is no new content compared to Normal and the best items aren't available yet).



** Each character is only allowed to learn one out of three ultimate skills of their class.

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** Each character is only allowed to learn one out of three ultimate skills of their class.class, if they do not have the Blood of Creation Relic (a rare drop from the most powerful boss in the game).

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* AdaptationalBadass: On Hell difficulty, Baal is now treated as an endgame (uber) boss, making him ''much'' tougher than his vanilla game counterpart.



* BalefulPolymorph: Xazax can transform you into a defenceless maggot leaving you open to attacks, so be sure to keep your distance from his minions at all times.



* BonusBoss: The mod's main endgame content consists of various optional and extra hard 'uberbosses'. Defeating them on the highest difficulty yields powerful unique charms.



* BossBonanza: You have to fight a total of 10 Edyrem minibosses before you can reach Uldyssian.



* DamageSpongeBoss: The Butcher and Lesser Riftwalker, who are designed as the first dungeon bosses to be tackled by players, have no special tricks that need to be paid attention to, and can easily be defeated as long as you have sufficient equipment.



* DeathActivatedSuperpower: Lord Aldric Jitan and his Rakkis Guardsmen cast Singularity when killed - stay away from the dark vortex!



* DualBoss:
** Defeating Lucion requires you to make him fight Malic, then survive both bosses' attacks as Malic kills Lucion.
** Completing the Void requires you to use the Scream of Trag'Oul skill at the correct place, which summons two bosses: Inarius and Lilith.



* EldritchAbomination: Samael, the secret BonusBoss added in version 1.3, is described as 'something that lurks beyond' Sanctuary, the High Heavens and the Burning Hells alike.



* EnergyBeings: Neon Fiends in Fauztinville are demons that came alive from the city's neon signs.



* HelpfulMook: Downplayed, in that these enemies are more than capable of killing you, but you are forced to leave them alive or else make use of them because without them it would be very hard or impossible to kill the boss.
** The unkillable Death's Mechanics in the Proving Ground, whose presence drops the Death Projector's resistances down under 100%, allowing you to actually damage and destroy it.
** Followers of Akarat and Ethereals reduce the resistances of nearby enemies when killed, breaking the invulnerable shields of Akarat and the Zakarum's Avatars (respectively) in the process.
** You can only use the skills from the Yshari Sanctum sets (Holybolt, Arcane Blast, Iron Shield) near Valthek's Mystic Aegis minions, which mean while you need to clear the summons, you must leave at least one alive, because you need Holybolt to kill Valthek.



* InvincibleMinorMinion:
** Witches in the Desolate Road and World Nexus, the Death's Mechanics in the Proving Ground, the Lightwells in the High Heavens, the Ratfinks summoned by Belial and the Spirit of Giyua, the Holy Nephalems in the Pools of Wisdom and Halls of Valor, the zombie Citizens in Ureh and the Sand Maggot Ghosts in the Wretched Hive are untargetable and cannot be hit or killed by anything. Xazax's Penitents are targetable and not invulnerable, but have so much health that you aren't going to kill them any time soon.
** The Gore Crawlers in Rathma Square won't just stay dead: 10 seconds after their health is depleted, they'll automatically resurrect themselves, and it is impossible to prevent this.



* MechaMooks: Vizjun and Fauztinville are both filled with robot enemies.
* MeleeATrois:
** The [[DualBoss two main bosses]] in the Void, Lilith and Inarius, fight each other as well as you.
** Killing Lucion involves charming him, leading him to Malic, then surviving both bosses' attacks as they fight each other as well as you until Lucion dies.



* MookMaker: The Infernal Machine has no attacks by itself, and is instead capable of summoning an army of dangerous elite monsters.



** Each character is only allowed to learn one out of three uberskills of their class.

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** Each character is only allowed to learn one out of three uberskills ultimate skills of their class.



** Paladins have to choose between Holy and Unholy skills - one cannot learn both. They may choose either a Light or Shadow influence regardless of devotion.

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** Paladins have to choose between Holy and Holy, Unholy skills - one and Neutral skills--one cannot learn both.more than one. They may choose either a Light or Shadow influence regardless of devotion.



* NoBodyLeftBehind: Cubing an item with an Arcane Crystal and Catalyst of Destruction adds the 'R.I.P.' modifier, causing your kills to stay dead instead of rising up to get in your way.

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* NoBodyLeftBehind: Cubing Transmuting an item with an Arcane Crystal and Catalyst of Destruction adds the 'R.I.P.' modifier, causing your kills to stay dead instead of rising up to get in your way.



* SetAMookToKillAMook: The Druid's Elvensong minion and the Charm oskill series can convert enemies to fight for you. This is also the gimmick to kill Lucion: obtain the Demonic Charm spell from a previous boss, charm Lucion and move him to Malic, the only thing that can kill him.



* StuckItems: You are effectively forced to equip the Vizjerei and Horadrim sets for the Valthek fight. While in theory you are free to equip whichever items you like, without the skills granted by these sets you can't scratch neither Valthek nor his Mystic Aegis minions.



* SuperBoss: The mod's endgame content consists of various optional bosses, most of which (with the exception of the weakest ones) are far more difficult than anything you fight in the main story. Defeating them on the highest difficulty yields powerful unique charms.



* TacticalSuicideBoss:
** Bartuc, who normally is immune to all damage, can only be damaged after he uses the Wychwind ability, which temporarily reduces his resistances.
** The Soul of Wrath in the Void is immune to all damage, but all of its attacks are CastFromHitPoints. Your job therefore is to provide an outlet for its rage until it kills itself, while also surviving its attacks since it fully heals when killing.



* TimeLimitBoss: The Dark Star Dragon's Dragon Claw upgrade can only be done if it is defeated on Hell difficulty within 3 minutes after entering Old Bremmtown and without dying.



* UpgradedBoss:
** The five Act Bosses reappear as mini-bosses in Yshari Sanctum.
** Preceding the Uldyssian fight is a BossBonanza where you have to fight 10 Edyrem minibosses, all of which take the forms of bosses that you should have fought in the regular game or in easier endgame quests.



* WolfpackBoss: The Cathedral of Vanity only has one room, where four bosses (the Crystal Ball, the High Clerics and Inarius) all reside with their minions.
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-->''Some even believe that the world as we know it was shaped by an individual human on another plane, one 'Archbishop Lazarus' with a calculation engine powered by lightning. According to this cult, when humanity complains too much about the difficult living conditions in Sanctuary and the scarcity of divine weaponry, he may send his avatar to the mortal plane to deal with those who annoy him in person...''\\

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-->''Some even believe that the world as we know it was shaped by an individual human on another plane, one 'Archbishop Lazarus' with a calculation engine powered by lightning. According to this cult, when humanity complains too much about the difficult living conditions in Sanctuary and the scarcity of divine weaponry, he may send his avatar to the mortal plane to deal with those who annoy him in person...''\\''

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* ArmorPiercingAttack: Purify is an oskill that deals damage independently of ''everything'', including resistances: it is the only way to damage and kill certain high-level uberbosses. Malic (an unkillable boss in the Bastion of the Triune) has a similar skill, which you'll need to make use of in order to kill the main boss Lucion (specifically by charming Arihan, luring him to Malic and letting the two fight).

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* ArmorPiercingAttack: Purify is an oskill that deals damage independently of ''everything'', including resistances: it is the only way to damage and kill certain high-level uberbosses. Malic (an unkillable boss in the Bastion of the Triune) has a similar skill, which you'll need to make use of in order to kill the main boss Lucion (specifically by charming Arihan, Lucion, luring him to Malic and letting the two fight).



* ItemCrafting: Even moreso than in the vanilla game, the Horadric Cube is a vital tool that you'll need to use frequently to craft items.



* ALoadOfBull: The Secret Cow Level's only inhabitants are bipedal cattle.



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* AdaptationBadass: On Hell difficulty, Baal is now treated as an endgame (uber) boss, making him ''much'' tougher than his vanilla game counterpart.

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* AdaptationBadass: AdaptationalBadass: On Hell difficulty, Baal is now treated as an endgame (uber) boss, making him ''much'' tougher than his vanilla game counterpart.



* BonusDungeon: The optional, extra hard 'uberlevels', generally located in out-of-the-way locations and filled with the strongest monsters and bosses in the game. They are generally premier spots to farm for sacred unique, set items and other stuff for high-end characters.

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* BonusDungeon: The optional, extra hard 'uberlevels', generally located in out-of-the-way locations and Rifts are large endgame zones filled with the strongest monsters and bosses in the game. They are generally game and designed to be the premier spots to farm for sacred unique, set items and other stuff for high-end characters.characters, with relatively less focus given to the bosses (some, like the High Heavens and Fauztinville, don't even have true bosses at all).



* DamageSpongeBoss: Terul, the boss guarding the entrance from Teganze to Mbwiru Eikura and the source of the Trader's Chest charm, is very strong but unintelligent, and therefore the fight is fairly easy and simple. The Butcher is marginally less simple (he only has a melee attack but is only vulnerable when standing on a pentagram that might appear after he attacks), but the fight can be boiled down as 'let him hit you, lure him into the pentagram, then deal as much damage as possible'.

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* DamageSpongeBoss: Terul, the boss guarding the entrance from Teganze to Mbwiru Eikura and the source of the Trader's Chest charm, is very strong but unintelligent, and therefore the fight is fairly easy and simple. The Butcher is marginally less simple (he only has a melee attack but is only vulnerable when standing on a pentagram and Lesser Riftwalker, who are designed as the first dungeon bosses to be tackled by players, have no special tricks that might appear after he attacks), but the fight need to be paid attention to, and can easily be boiled down defeated as 'let him hit you, lure him into the pentagram, then deal long as much damage as possible'.you have sufficient equipment.



* HardModePerks: Most uberquests (except Tran Athulua, Kurast 3000 BA, Death Projector, The Butcher, Fauztinville and Assault on Mount Arreat, which also involved with challenges) are only accessible on Hell difficulty, except if there's a challenge involving them in the lower difficulties.

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* HardModePerks: Most uberquests (except Tran Athulua, Kurast 3000 BA, Death Projector, The Butcher, Fauztinville and Assault on Mount Arreat, which also involved with challenges) are only accessible on Hell difficulty, except if there's a challenge involving them in the lower difficulties.



** Many uberbosses have a 6% chance to drop a trophy fragment on Hell difficulty. Three fragments combine into a complete trophy, which can be cubed with the corresponding ubercharm for a small bonus, or with the Sleep charm for a more powerful bonus.

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** Many uberbosses have a 6% 4% chance to drop a trophy fragment on Hell difficulty. Three fragments combine into a complete trophy, which can be cubed with the corresponding ubercharm for a small bonus, or with the Sleep charm for a more powerful bonus.



* TimeTravel: The uberlevels Fauztinville and Bremmtown are set in the future, and lore-wise you use a time machine to get there.



* MinimalistRun: Older versions of the mod used to have the Attribute Challenge, which requires you to defeat an uberboss while keeping a number of attribute points unspent. Shortly after it was removed, the Belladonna Elixir (an item that resets all attribute and skill points) was introduced, meaning that there's little to no point of keeping the challenge in the game.

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* MinimalistRun: Older versions of the mod used to have the Attribute Challenge, which requires you to defeat an uberboss while keeping a number of attribute points unspent. Shortly after it was removed, the Belladonna Elixir (an item that resets all attribute and skill points) was introduced, meaning that there's little to no point of keeping the challenge in the game.[[invoked]]


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* TimeTravel: In old lore, the uberlevels Fauztinville and Bremmtown are set in the future, and you use a time machine to get there.

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