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* JustifiedTutorial: The training mission taking place in North Africa has Travers and other volunteers training on how to jump and land in a drop zone.


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* SniperDuel: ''Husky'' has Travers forced to snipe and kill a German officer armed with a sniper rifle as one of his objectives.
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* UniqueEnemy: In ''Husky'', one Heer Officer is equipped with a Kar 98k sniper rifle rather than the usual [=MP 40=]. He has to be killed as one of your primary objectives.
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* LifesavingMisfortune: Just as Travers, Setzer, and Wirth manage to rendezvous and make an exit from the basement of the Flak Tower, they are ambushed by some of the remaining German garrison holed up there. This results in the aforementioned InvoluntaryGroupSplit, where Travers is forced into fighting his way out. When he finally catches up to his squadmates near the base of the tower, he [[spoiler: finds Wirth dead and Setzer dying from his wounds ([[MutualKill along with the corpses of several German paratroopers]]), as they were ambushed just outside the manhole they made their escape from.]]
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* StupidJetpackHitler: Played with, but ultimately downplayed. While they some of the Nazi troops and imagery (most notably the Storm Elites) do seem like something out of a ''VideoGame/{{Wolfenstein}}'' game, they use actual equipment and wearing uniforms that were standard-issue or in widespread use for the time. Similarly, the interior of the flak tower was compared in some reviews to the [[Franchise/DeathStar Death Star]] set, but it was arguably just how real life flak towers looked like inside.

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* StupidJetpackHitler: Played with, but ultimately downplayed. While they some of the Nazi troops and imagery (most notably the Storm Elites) do seem like something out of a ''VideoGame/{{Wolfenstein}}'' game, they use actual equipment and are wearing uniforms that were standard-issue or in widespread use for the time. Similarly, the interior of the flak tower was compared in some reviews to the [[Franchise/DeathStar Death Star]] set, but it was arguably just how real life flak towers looked like inside.

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* AwesomeButImpractical: The Mauser C-96 handgun becomes this upon reaching its third level, a conversion to automatic fire (the other two are a a wooden shoulder stock and an enlarged magazine). While the two first improve the weapon's usefulness, the increased fire rate actually hinders its performance, as it is too fast for the magazine's length to compensate it, which means the weapon gets empty of ammunition after just a couple of bursts. This forces the character to spend a precious time reloading it and thus eliminates the advantages of a short weapon.



* ThereIsNotKillLikeOverkill: Both German tanks and Panzerschrek troops typically target the player character, instead of, say, objectives more tactically appropriate for their weapons.

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* ThereIsNotKillLikeOverkill: ThereIsNoKillLikeOverkill: Both German tanks and Panzerschrek troops typically target the player character, instead of, say, objectives more tactically appropriate for their weapons.

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* AluminumChristmasTrees: Apparently, WebVideo/ZeroPunctuation thought [[https://en.wikipedia.org/wiki/Flak_tower Flak towers]] were completely fictional.

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* AluminumChristmasTrees: Apparently, WebVideo/ZeroPunctuation thought [[https://en.wikipedia.org/wiki/Flak_tower Flak flak towers]] were completely fictional.



* HeavilyArmoredMook: The Nazi Storm Elites, Waffen-SS soldiers equipped with body armor and wielding [=MG42s=] (which otherwise can only be used as stationary turrets), and which can take almost an entire Thompson magazine to kill.

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* HeavilyArmoredMook: The Nazi Storm Elites, Waffen-SS soldiers equipped with body armor and wielding [=MG42s=] (which which otherwise can only be used as stationary turrets), and which can take almost an entire Thompson magazine turrets, are ''ridiculously'' tough to kill.



* MadeOfIron: The Nazi Storm Elites. Although in videogame dynamics they enjoy more or less the same size-toughness proportion than a tank, their appearance is simply that of uniformed men in gas masks, nothing which could explain their ability to shrug off all kinds of no-vital part damage. However, it's heavily implied that they're wearing bullet-resistant flak jackets under their coats, thus explaining to some degree their durability against most small arms.



* StupidJetpackHitler: Downplayed in the [[HeavilyArmoredMook Nazi Storm Elites]]. While they do seem like something out of a VideoGame/{{Wolfenstein}} game, they at least still maintain a more "realistic" feel (i.e. using actual equipment and wearing uniforms that aren't too out-of-place). It's also heavily implied that they're wearing bullet-resistant flak jackets under their coats, thus explaining their durability against most small arms.
** And, contrary to what many critics would say, the trope is mostly averted, in that the all of the equipment the Germans use in-game against you, are in fact, standard-issue or in widespread use for the time.

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* StupidJetpackHitler: Downplayed in the [[HeavilyArmoredMook Nazi Storm Elites]]. Played with, but ultimately downplayed. While they some of the Nazi troops and imagery (most notably the Storm Elites) do seem like something out of a VideoGame/{{Wolfenstein}} ''VideoGame/{{Wolfenstein}}'' game, they at least still maintain a more "realistic" feel (i.e. using use actual equipment and wearing uniforms that aren't too out-of-place). It's also heavily implied that they're wearing bullet-resistant flak jackets under their coats, thus explaining their durability against most small arms.
** And, contrary to what many critics would say, the trope is mostly averted, in that the all of the equipment the Germans use in-game against you, are in fact,
were standard-issue or in widespread use for the time.time. Similarly, the interior of the flak tower was compared in some reviews to the [[Franchise/DeathStar Death Star]] set, but it was arguably just how real life flak towers looked like inside.


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* ThereIsNotKillLikeOverkill: Both German tanks and Panzerschrek troops typically target the player character, instead of, say, objectives more tactically appropriate for their weapons.

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* DoomTroops: The Waffen Storm Leaders, high-ranking officers armed with [[RareGuns STG 44s]], and the Nazi Storm Elites, gas-mask wearing Waffen SS units armed with [=MG 42s=].

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* DoomTroops: The Waffen Storm Leaders, high-ranking officers armed with [[RareGuns STG 44s]], and the Nazi Storm Elites, gas-mask wearing Waffen SS units armed with [=MG 42s=]. Both these enemy types wear the distinct black S.S. uniform (which was very much a real life version of this trope), rather than the more utilitarian woodland camouflage the regular Waffen S.S. soldiers wear.



* HeavilyArmoredMook: The Nazi Storm Elites, Waffen-SS soldiers equipped with body armor, and which can take almost an entire Thompson magazine to kill.

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* HeavilyArmoredMook: The Nazi Storm Elites, Waffen-SS soldiers equipped with body armor, armor and wielding [=MG42s=] (which otherwise can only be used as stationary turrets), and which can take almost an entire Thompson magazine to kill.



** Subverted with the German Paratroopers, the Fallschirmjager. While they ''are'' paratroopers, they are never seen in-game to be jumping from aircraft.

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** Subverted with the German Paratroopers, the Fallschirmjager. While they ''are'' paratroopers, they are never seen in-game to be jumping from aircraft. TruthInTelevision, since by this point in the war they had all been re-tasked to standard infantry roles due to Germany being on the defensive rather than on offensive.


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* RegeneratingHealth: The game uses the "health blocks" system from games like ''VideoGame/{{Pariah}}'', ''VideoGame/EscapeFromButcherBay'', ''VideoGame/Condemned2Bloodshot'', etc. Your health is divided into 4 segments, each segment regenerates if it is only partially drained, but if the full segment is drained you need to find a health kit to restore it.
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* JokeItem: The Karabiner 98k is this. It's basically a bolt-action rifle without a scope, with a fairly long bolt-pull time of about 1.5 seconds (significantly longer than in, say, ''VideoGame/Battlefield1''). However, unlike the game's other bolt-action rifle (the Springfield sniper with scope), the Karabiner 98k takes 2 shots to the torso to kill an enemy, giving it ''by far'' the lowest [=DPS=] and highest time-to-kill of any weapon in the game. It basically combines the slower rate of fire of the Springfield with the lower damage of the semi-auto M1 Garand or Gewehr 43. There's absolutely no reason to use it unless you really like a challenge, and tellingly enemies stop carrying it after the first level.
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* HyperspaceArsenal: Zigzagged. While the game only gives you allowance to carry 2 primary weapons, a pistol, and grenades, with the correct upgrades and weapons, a player can carry one anti-tank rocket (complete with 14 rounds), a light machine gun, amd at least ''36 grenades of different types''.

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* HyperspaceArsenal: Zigzagged. While the game only gives you allowance to carry 2 primary weapons, a pistol, and grenades, with the correct upgrades and weapons, a player can carry one anti-tank rocket (complete with 14 rounds), a light machine gun, amd and at least ''36 grenades of different types''.
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* TakeCover: While the game doesn't have as detailed a cover system as, say, ''GearsOfWar'', you do take noticeably reduced damage while behind cover and are therefore encouraged to fire from cover as much as possible. The game's movement system which prevents you from moving when aiming down sights, but which allows you to lean or peak over cover when doing so, further emphasizes the usage of cover.
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* DoNotRunWithAGun: One major gameplay element that distinguishes ''Airborne'' from most other FPS games is that you can't move when aiming down sights, as the movement controls will cause you to lean instead when using your sights. This is also true of the A.I.-controlled characters, who can occasionally hip-fire while running but for the most part have to stand still and aim their weapons before firing.
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* GasMaskMooks: The Panzergrenadiers and the Nazi Storm Elites. The former is justified, due to the masks protecting them from the flash and backblast of their Panzerschrecks, while the latter simply wear it in order to look more intimidating.
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* AnachronismStew: The M18 recoilless rifle is first featured during the Normandy landings, almosta year before it was historically first introduced, in March 1945.

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* AnachronismStew: The M18 recoilless rifle is first featured during the Normandy landings, almosta almost a year before it was historically first introduced, in March 1945.
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** And, contrary to what many critics would say, the trope is mostly averted, in that the all of the equipment the Germans use in-game against you, are in fact, standard-issue or widespread use for the time.

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** And, contrary to what many critics would say, the trope is mostly averted, in that the all of the equipment the Germans use in-game against you, are in fact, standard-issue or in widespread use for the time.
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* DoomTroops: The Waffen Storm Leaders, high-ranking officers armed with [[RareGuns STG 44s]], and the Nazi Storm Elites, gas-mak wearing Waffen SS units armed with [=MG 42s=].

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* DoomTroops: The Waffen Storm Leaders, high-ranking officers armed with [[RareGuns STG 44s]], and the Nazi Storm Elites, gas-mak gas-mask wearing Waffen SS units armed with [=MG 42s=].
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** Setzer and Wirth themselves are assigned to demolition duty in the final level.
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* DoomTroops: The Waffen Storm Leaders, high-ranking officers armed with [[RareGuns STG 44s]], and the Nazi Storm Elites, gas-mak wearing Waffen SS units armed with [=MG 42s=].
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None

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** And, contrary to what many critics would say, the trope is mostly averted, in that the all of the equipment the Germans use in-game against you, are in fact, standard-issue or widespread use for the time.
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None

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* AluminumChristmasTrees: Apparently, WebVideo/ZeroPunctuation thought [[https://en.wikipedia.org/wiki/Flak_tower Flak towers]] were completely fictional.
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* StormingTheBeaches: Done by members of the 4th Infantry Division in ''Neptune''.
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->'''Paratrooper:''' Who does the Army trust the most?

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->'''Paratrooper:''' Who does the Army trust [[ElitesAreMoreGlamorous trust]] the most?



-> '''Paratrooper:''' Who do the ladies love the most?

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-> '''Paratrooper:''' Who do the [[ChickMagnet ladies love the most?most]]?



-> '''Paratrooper:''' Who do the Nazis fear the most?

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-> '''Paratrooper:''' Who do the Nazis [[ThoseWackyNazis Nazis]] fear the most?
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* InvoluntaryGroupSplit: Just after Travers manages to link up with Setzer and Wirth in the Flak Tower's basement, they are ambushed by the remaining German garrison holed up. The latter manage to escape, but Travers is unwittingly left behind and forced to fight his way out. This, however, saves his life, [[spoiler: as Setzer and Wirth are subsequently killed in an ambush just outside the tower.''

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* InvoluntaryGroupSplit: Just after Travers manages to link up with Setzer and Wirth in the Flak Tower's basement, they are ambushed by the remaining German garrison holed up.up there. The latter manage to escape, but Travers is unwittingly left behind and forced to fight his way out. This, however, saves his life, [[spoiler: as Setzer and Wirth are subsequently killed in an ambush just outside the tower.'']]
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* InvoluntaryGroupSplit: Just after Travers manages to link up with Setzer and Wirth in the Flak Tower's basement, they are ambushed by the remaining German garrison holed up. The latter manage to escape, but Travers is unwittingly left behind and forced to fight his way out. This, however, saves his life, [[spoiler: as Setzer and Wirth are subsequently killed in an ambush just outside the tower.''

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* ItsRainingMen: TheGame. The cover features an American Paratrooper jumping out of a C-47, and pretty much every level in-game starts this way.

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* HyperspaceArsenal: Zigzagged. While the game only gives you allowance to carry 2 primary weapons, a pistol, and grenades, with the correct upgrades and weapons, a player can carry one anti-tank rocket (complete with 14 rounds), a light machine gun, amd at least ''36 grenades of different types''.
* ItsRainingMen: TheGame. The cover features an American Paratrooper jumping out of a C-47, and pretty much every level in-game starts this way.way, even giving you the freedom of picking where exactly you want to land and start fighting.
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* AbsurdlySpaciousSewer: Travers, Wirth, and Setzer escape the Flak tower using the tower's sewer system. Unfortunately,

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* AbsurdlySpaciousSewer: Travers, Wirth, and Setzer escape the Flak tower using the tower's sewer system. Unfortunately, Travers himself is ambushed by the remaining German troops in the Flak tower, and cut off from the others, forcing him to fight his way out.
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* AbsurdlySpaciousSewer: Travers, Wirth, and Setzer escape the Flak tower using the tower's sewer system. Unfortunately,
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* LaterInstallmentWeirdness: This game, rather than focus on the OSS, focuses instead on a frontline US Army unit, the Paratroopers. And rather than starting at a fixed location, with a fixed choice of weapons, and advancing from there, this one gives you the freedom to drop anywhere along a semi-open area, and even allow you to pick your weapons at the start.
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* TrappedBehindEnemyLines: More like "Dropped behind enemy lines", since every mission that takes place requires you to fight outnumbered and outgunned.

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