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[[caption-width-right:250:They killed the hero(ine). All that did was piss him/her off. Big time.]]

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[[caption-width-right:250:They killed the hero(ine).Hero(ine). All that did was piss him/her off. Big time.]]
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[[caption-width-right:250:They killed the hero(ine). All that did was piss him/her off. Big time.]]
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There is a great deal more interactivity with this game then there was with the first. The big thing is that if you import a character you played from the first game, you take with them ''all'' of the choices they made and the people they interacted with as being a part of this game in some way, ranging from your romantic option still having feelings for you to very minor characters who you [[AscendedExtra barely recall talking to]]. The Paragon/Renegade options are more reliant on the choices you make; acting like a Paragon gives you a higher Paragon score and the same with Renegade, and the higher score gives you more opportunities to use them (in the first game, being able to initiate a charm or intimidate option was based on how you allocated leveling points). It was also spruced up with the addition of "interrupts," essentially {{Quick Time Event}}s that allows Shepard to interject an optional Paragon or Renegade action during conversions (such as [[WhyDontYaJustShootHim shutting someone up pre-emptively]], or [[TheWoobie hugging someone in pain]]). These may make your mission harder or easier, but you get an extra reward for using them.

to:

There is a great deal more interactivity with this game then there was with the first. The big thing is that if you import a character you played from the first game, you take with them ''all'' of the choices they made and the people they interacted with as being a part of this game in some way, ranging from your romantic option still having feelings for you to very minor characters who you [[AscendedExtra barely recall talking to]]. The Paragon/Renegade options are more reliant on the choices you make; acting like a Paragon gives you a higher Paragon score and the same with Renegade, and the higher score gives you more opportunities to use them (in the first game, being able to initiate a charm or intimidate option was based on how you allocated leveling points). It was also spruced up with the addition of "interrupts," essentially {{Quick Time Event}}s that allows Shepard to interject an optional Paragon or Renegade action during conversions (such as [[WhyDontYaJustShootHim shutting someone up pre-emptively]], per-emptively]], or [[TheWoobie hugging someone in pain]]). These may make your mission harder or easier, but you get an extra reward for using them.
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The Renegade path doesn\'t necessitate this - and indeed the Paragon path doesn\'t exclude doing it that way, either


Structurally, ''Mass Effect 2'' is much more of a WideOpenSandbox than the first game. You get two starting party members, [[FemmeFatale Miranda Lawson]] and [[BlackBestFriend Jacob Taylor]], and your [[CoolStarship spaceship]], and then are given free rein to recruit any or all of eight other squadmates (ten counting [[{{DownloadableContent}} DLC]]), including two from the first game. Once they have been recruited, they eventually present you with an optional "loyalty mission," a personal [[{{SideQuest}} sidequest]] that provides not only the RPG standard rewards of cash, EXP and new gear, but CharacterDevelopment and unlocked powers for the party member in question. Interspersed between these various {{fetch quest}}s are several investigations issued you by the Illusive Man, in which you examine the Collectors, figure out where they came from and what they're up to, and eventually travel through the Omega 4 Relay to strike at their home base. While completionists will want to recruit everyone and upgrade everything, players in a hurry (or playing the [[AntiHero Renegade]] path) can jump through with minimal support and training, and still win (though RealityEnsues in terms of [[DownerEnding how many people survive]]).

to:

Structurally, ''Mass Effect 2'' is much more of a WideOpenSandbox than the first game. You get two starting party members, [[FemmeFatale Miranda Lawson]] and [[BlackBestFriend Jacob Taylor]], and your [[CoolStarship spaceship]], and then are given free rein to recruit any or all of eight other squadmates (ten counting [[{{DownloadableContent}} DLC]]), including two from the first game. Once they have been recruited, they eventually present you with an optional "loyalty mission," a personal [[{{SideQuest}} sidequest]] that provides not only the RPG standard rewards of cash, EXP and new gear, but CharacterDevelopment and unlocked powers for the party member in question. Interspersed between these various {{fetch quest}}s are several investigations issued you by the Illusive Man, in which you examine the Collectors, figure out where they came from and what they're up to, and eventually travel through the Omega 4 Relay to strike at their home base. While completionists will want to recruit everyone and upgrade everything, players in a hurry (or playing - or who want to challenge themselves by completing the [[AntiHero Renegade]] path) mission with minimal resources - can jump through with minimal support and training, and still win (though RealityEnsues in terms of [[DownerEnding how many people survive]]).
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None


On the gameplay side, many things were refined. Neither you nor your squad members are given weapons you are incapable of using properly. Weapons themselves require "[[UniversalAmmunition thermal clips]]" for everything except the heavy weapons (meaning part of the game is looking for more ammo), and as your preferred gun runs out you are forced to switch to a less-preferred gun. The TakeCover mechanic is a vital element and you will not last long without using it, although properly designed Sentinels are close to unkillable. The armor and equipment of the characters is a uniform system that depends on technology you gather during your missions, and while you can change their look (at least one base outfit and another when [[YourRewardIsClothes their loyalty mission is complete]]) it is purely cosmetic. You are given the option of leveling up a character and changing their weapon loadout before every mission, and leveling up is a tier based system, each additional level requiring more points to acquire. The combat abilities are simplified; there are fewer attacks to use, and the new unified cooldown system means that you don't have to keep checking the power wheel to see if all of your powers have recharged, because you can only use one at a time. However, certain abilities can now combo together for more damage, and there are also more variations available between the different classes (for example, you have three full biotics on your team, each with different biotic-based abilities).

to:

On the gameplay side, many things were refined. Neither you nor your squad members are given weapons you are incapable of using properly. Weapons themselves require "[[UniversalAmmunition thermal clips]]" for everything except the heavy weapons (meaning part of the game is looking for more ammo), and as your preferred gun runs out you are forced to switch to a less-preferred gun. The TakeCover mechanic is a vital element and you will not last long without using it, although properly designed Sentinels [[StoneWall Sentinels]] or [[LightningBruiser Vanguards]] are close to unkillable. The armor and equipment of the characters is a uniform system that depends on technology you gather during your missions, and while you can change their look (at least one base outfit and another when [[YourRewardIsClothes their loyalty mission is complete]]) it is purely cosmetic. You are given the option of leveling up a character and changing their weapon loadout before every mission, and leveling up is a tier based system, each additional level requiring more points to acquire. The combat abilities are simplified; there are fewer attacks to use, and the new unified cooldown system means that you don't have to keep checking the power wheel to see if all of your powers have recharged, because you can only use one at a time. However, certain abilities can now combo together for more damage, and there are also more variations available between the different classes (for example, you have three full biotics on your team, each with different biotic-based abilities).
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None


One month after the events of [[VideoGame/MassEffect1 the first game]], the ''Normandy'' is viciously attacked and destroyed, killing Commander Shepard in the process. Two years later, Shepard reawakens to find that Cerberus, a mysterious human supremacist organization, has retrieved and [[ResurrectedForAJob revived the commander at great expense in order to continue the fight against the Reapers]]. Human colonies have been vanishing, and the Collectors, an enigmatic and advanced alien race, are behind it. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must now [[AvengersAssemble assemble a team]] and take the fight to the Collectors.

to:

One month after the events of [[VideoGame/MassEffect1 the first game]], the ''Normandy'' is viciously attacked destroyed in a vicious attack and destroyed, killing Commander Shepard is killed in the process. Two years later, Shepard reawakens to find that Cerberus, a mysterious human supremacist organization, has retrieved and [[ResurrectedForAJob revived the commander at great expense in order to continue the fight against the Reapers]]. Reapers]]; Human colonies have been vanishing, and the Collectors, an enigmatic and advanced alien race, race known as "The Collectors", are behind it. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must now [[AvengersAssemble assemble a team]] and take the fight to the Collectors.
their mutual enemy.
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One month after the events of [[VideoGame/MassEffect1 the first game]], the ''Normandy'' is viciously attacked and destroyed, killing Commander Shepard in the process. Two years later, Shepard reawakens to find that Cerberus, a mysterious human supremacist organization, has retrieved and [[ResurrectedForAJob revived the commander at great expense in order to continue the fight against the Reapers]]. Human colonies have been vanishing, and the Collectors, an enigmatic and advanced alien race, is behind it. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must now [[AvengersAssemble assemble a team]] and take the fight to the Collectors.

to:

One month after the events of [[VideoGame/MassEffect1 the first game]], the ''Normandy'' is viciously attacked and destroyed, killing Commander Shepard in the process. Two years later, Shepard reawakens to find that Cerberus, a mysterious human supremacist organization, has retrieved and [[ResurrectedForAJob revived the commander at great expense in order to continue the fight against the Reapers]]. Human colonies have been vanishing, and the Collectors, an enigmatic and advanced alien race, is are behind it. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must now [[AvengersAssemble assemble a team]] and take the fight to the Collectors.
Is there an issue? Send a MessageReason:
None


One month after the events of [[VideoGame/MassEffect1 the first game]], the ''Normandy'' is viciously attacked and destroyed, killing Commander Shepard in the process. Two years later, Shepard reawakens and learns that Cerberus, a mysterious human supremacist organization, has retrieved and [[ResurrectedForAJob revived the commander at great expense in order to continue the fight against the Reapers]]. Shepard soon learns human colonies have been vanishing, and that the Collectors, an enigmatic and advanced alien race, is behind it. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must now [[AvengersAssemble assemble a team]] and take the fight to the Collectors.

to:

One month after the events of [[VideoGame/MassEffect1 the first game]], the ''Normandy'' is viciously attacked and destroyed, killing Commander Shepard in the process. Two years later, Shepard reawakens and learns to find that Cerberus, a mysterious human supremacist organization, has retrieved and [[ResurrectedForAJob revived the commander at great expense in order to continue the fight against the Reapers]]. Shepard soon learns human Human colonies have been vanishing, and that the Collectors, an enigmatic and advanced alien race, is behind it. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must now [[AvengersAssemble assemble a team]] and take the fight to the Collectors.
Is there an issue? Send a MessageReason:
None


They call it a [[{{SuicideMission}} suicide mission]]. [[EarnYourHappyEnding Prove them wrong]].

to:

They call it a [[{{SuicideMission}} suicide mission]].{{suicide mission}}. [[EarnYourHappyEnding Prove them wrong]].
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They call it a [[{{SuicideMission}} suicide mission]]. [[EarnYourHappyEnding Prove them wrong.]]

to:

They call it a [[{{SuicideMission}} suicide mission]]. [[EarnYourHappyEnding Prove them wrong.]]
wrong]].
Is there an issue? Send a MessageReason:
None


One month after the events of [[VideoGame/MassEffect1 the first game]], the ''Normandy'' is viciously attacked and destroyed, killing Commander Shepard in the process. Two years later, Shepard reawakens and learns that Cerberus, a mysterious human supremacist organization, has retrieved and [[ResurrectedForAJob revived the commander at great expense in order to continue the fight against the Reapers]]. Meanwhile, human colonies are vanishing, and Shepard learns that the Collectors, an enigmatic and advanced alien race, is behind it. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must assemble a team and take the fight to the Collectors.

to:

One month after the events of [[VideoGame/MassEffect1 the first game]], the ''Normandy'' is viciously attacked and destroyed, killing Commander Shepard in the process. Two years later, Shepard reawakens and learns that Cerberus, a mysterious human supremacist organization, has retrieved and [[ResurrectedForAJob revived the commander at great expense in order to continue the fight against the Reapers]]. Meanwhile, Shepard soon learns human colonies are have been vanishing, and Shepard learns that the Collectors, an enigmatic and advanced alien race, is behind it. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must now [[AvengersAssemble assemble a team team]] and take the fight to the Collectors.
Is there an issue? Send a MessageReason:
None


One month after the events of [[VideoGame/MassEffect1 the first game]], the ''Normandy'' is viciously attacked and destroyed, killing Commander Shepard in the process. Two years later, Shepard reawakens and learns that Cerberus, a mysterious human supremacist organization, has retrieved and [[ResurrectedForAJob revived him/her at great expense in order for him/her to continue the fight against the Reapers]]. Meanwhile, human colonies are vanishing, and Shepard learns that the Collectors, an enigmatic and advanced alien race, is behind it. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must assemble a team and take the fight to the Collectors.

to:

One month after the events of [[VideoGame/MassEffect1 the first game]], the ''Normandy'' is viciously attacked and destroyed, killing Commander Shepard in the process. Two years later, Shepard reawakens and learns that Cerberus, a mysterious human supremacist organization, has retrieved and [[ResurrectedForAJob revived him/her the commander at great expense in order for him/her to continue the fight against the Reapers]]. Meanwhile, human colonies are vanishing, and Shepard learns that the Collectors, an enigmatic and advanced alien race, is behind it. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must assemble a team and take the fight to the Collectors.
Is there an issue? Send a MessageReason:
None


On the gameplay side, many things were refined. Neither you nor your squad members are given weapons you are incapable of using properly. Weapons themselves require "[[UniversalAmmunition thermal clips]]" for everything except the heavy weapons (meaning part of the game is looking for more ammo), and as your preferred gun runs out you are forced to switch to a less-preferred gun. The TakeCover mechanic is a vital element and you will not last long without using it. The armor and equipment of the characters is a uniform system that depends on technology you gather during your missions, and while you can change their look (at least one base outfit and another when [[YourRewardIsClothes their loyalty mission is complete]]) it is purely cosmetic. You are given the option of leveling up a character and changing their weapons before every mission, and leveling up is a tier based system, each additional level requiring more points to acquire. The combat abilities are simplified; there are fewer attacks to use, and the new unified cooldown system means that you don't have to keep checking the power wheel to see if all of your powers have recharged, because you can only use one at a time. However, certain abilities can now combo together for more damage, and there are also more variations available between the different classes (for example, you have three full biotics on your team, each with different biotic-based abilities).

to:

On the gameplay side, many things were refined. Neither you nor your squad members are given weapons you are incapable of using properly. Weapons themselves require "[[UniversalAmmunition thermal clips]]" for everything except the heavy weapons (meaning part of the game is looking for more ammo), and as your preferred gun runs out you are forced to switch to a less-preferred gun. The TakeCover mechanic is a vital element and you will not last long without using it.it, although properly designed Sentinels are close to unkillable. The armor and equipment of the characters is a uniform system that depends on technology you gather during your missions, and while you can change their look (at least one base outfit and another when [[YourRewardIsClothes their loyalty mission is complete]]) it is purely cosmetic. You are given the option of leveling up a character and changing their weapons weapon loadout before every mission, and leveling up is a tier based system, each additional level requiring more points to acquire. The combat abilities are simplified; there are fewer attacks to use, and the new unified cooldown system means that you don't have to keep checking the power wheel to see if all of your powers have recharged, because you can only use one at a time. However, certain abilities can now combo together for more damage, and there are also more variations available between the different classes (for example, you have three full biotics on your team, each with different biotic-based abilities).

Changed: 547

Removed: 2

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%%Character tropes do NOT go on this page. Tropes which apply only to a specific character should be placed under that character's section in the Mass Effect series character page (http://tvtropes.org/pmwiki/pmwiki.php/Characters/MassEffect) or the Mass Effect 2 character page (http://tvtropes.org/pmwiki/pmwiki.php/Characters/MassEffect2). This keeps the various Mass Effect pages organized and helps prevent them from devolving into Department Of Redundancy Department territory. Thanks!
%%

to:

%%Character tropes do NOT not go on this page. Tropes which apply only to a specific character should be placed under that character's section in the Mass Effect series character page (http://tvtropes.org/pmwiki/pmwiki.php/Characters/MassEffect) or the Mass Effect 2 character page (http://tvtropes.org/pmwiki/pmwiki.php/Characters/MassEffect2). This keeps the various Mass Effect pages organized and helps prevent them from devolving into Department Of Redundancy Department territory. Thanks!\n%%



-->--'''Shepard'''

to:

-->--'''Shepard'''
-->--'''Commander Shepard'''



One month after [[VideoGame/MassEffect1 the first game]], the ''Normandy'' is viciously attacked and destroyed, killing Commander Shepard in the process. Two years later, Shepard reawakens and learns that Cerberus, a mysterious human-supremacist organization, has retrieved and [[ResurrectedForAJob revived him/her at great expense in order for him/her to continue the fight against the Reapers]]. Meanwhile, human colonies are vanishing, and Shepard learns that the Collectors, an enigmatic and advanced alien race, are behind it. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must assemble a team and take the fight to the Collectors.

They call it a SuicideMission. [[EarnYourHappyEnding Prove them wrong.]]

Structurally, the game is much more of a WideOpenSandbox than the first. You get two starting party members, [[FemmeFatale Miranda Lawson]] and [[BlackBestFriend Jacob Taylor]], and your [[CoolStarship spaceship]], and then are given free rein to recruit any or all of eight other squadmates (ten counting DLC), including two from the first game. Once they have been recruited, they eventually present you with an optional "Loyalty Mission," a personal SideQuest that provides not only the RPG standard rewards of cash, EXP and new gear, but CharacterDevelopment and unlocked powers for the party member in question. Interspersed between these various {{Fetch Quest}}s are several investigations issued you by The Illusive Man, in which you examine the Collectors, figure out where they came from and what they're up to, and eventually travel through the Omega-4 mass relay to strike at their home base. While completionists will want to recruit everyone and upgrade everything, people in a hurry (or playing the [[AntiHero Renegade]] path) can jump through with minimal support and training, and still win. (Though RealityEnsues in terms of [[DownerEnding how many people survive]].)

There is a great deal more interactivity with this game then there was with the first. The big thing is that if you import a character you played from the first game you take with them ''all'' of the choices they made and the people they interacted with as being a part of this game in some way, ranging from your romantic option still having feelings for you to very minor characters who you [[AscendedExtra barely recall talking to]]. The Paragon/Renegade options are more reliant on the choices you make; acting like a Paragon gives you a higher Paragon score and the same with Renegade, and the higher score gives you more opportunities to use them (in the first game being able to initiate a charm or intimidate option was based on how you allocated leveling points). It was also spruced up with the addition of "Interrupts," essentially {{Quick Time Event}}s that allows Shepard to interject an optional Paragon or Renegade action into the proceedings (such as [[WhyDontYaJustShootHim shutting someone up pre-emptively]], or [[TheWoobie hugging someone in pain]]). These may make your mission harder or easier, but you get an extra reward for using them.

On the gameplay side many things were refined. Neither you nor your squad members are given weapons you are incapable of using properly. Weapons themselves require "[[UniversalAmmunition Thermal Clips]]" for everything except the heavy weapons (meaning part of the game is looking for more ammo), and as your preferred gun runs out you are forced to switch to a less-preferred gun. The TakeCover mechanic is a vital element and you will not last long without using it. The armor and equipment of the characters is a uniform system that depends on technology you gather during your missions, and while you can change their look (at least one base outfit and another when [[YourRewardIsClothes their loyalty mission is complete]]) it is purely cosmetic. You are given the option of leveling up a character and changing their weapons before every mission, and leveling up is a tier based system, each additional level requiring more points to acquire. The combat abilities are simplified; there are fewer attacks to use, and the new unified cooldown system means that you don't have to keep checking the wheel to see if all of your powers have recharged, because you can only use one at a time. However, certain abilities can now combo together for more damage, and there are also more variations available between the different classes (for example you have three full biotics on your team, each with different biotic-based abilities).

The series has spawned CerberusDailyNews, a [[{{Defictionalization}} defictionized]] news site that (used to provide) daily updates detailing events in the ME universe, most of it having no bearing whatsoever on the story in the first two games[[hottip:*:In the lead-up to the release of Mass Effect 3, the in-game CerberusDailyNews, seen on the main menu screen, was reactivated after a full year with no updates, with small snippets of information about comm buoys going off-line as the Reapers prepare their invasion]]. It also hosts forums full of roleplayers who constantly react to said news and act out in-universe storylines of their own making. Finally, there is a proliferation of DownloadableContent: two new squad members, at least two stand-alone side missions, and a number of weapon packs, armor packs and alternate costumes for Jack, Thane, Garrus, Miranda, Grunt, and Tali. The most important bits of DLC, though, are "Lair of the Shadow Broker" and "Arrival," which Bioware call "bridging" content because they help to set up ''VideoGame/MassEffect3''. Both of them add completely new ''story events'' to the game. The former includes Liara as a temporary squadmate as you storm the [[ExactlyWhatItSaysOnTheTin lair of the Shadow Broker]]; the second is a Shepard solo mission as you rescue an undercover Alliance operative who has discovered proof that the Reapers are coming--''soon''--and needs help preventing their eponymous Arrival.

To say that the game has been given positive reviews is a huge Understatement. According to BioWare, the game has over forty perfect scores and game of the year awards, and that was before the game came out on PS3. The only complaints were that [[PlotTailoredToTheParty most of the game was spent recruiting for the Suicide Mission]], that [[ItsTheSameNowItSucks the combat felt samey]], and that [[ArsonMurderAndJaywalking the subtitles were too small]].

to:

One month after the events of [[VideoGame/MassEffect1 the first game]], the ''Normandy'' is viciously attacked and destroyed, killing Commander Shepard in the process. Two years later, Shepard reawakens and learns that Cerberus, a mysterious human-supremacist human supremacist organization, has retrieved and [[ResurrectedForAJob revived him/her at great expense in order for him/her to continue the fight against the Reapers]]. Meanwhile, human colonies are vanishing, and Shepard learns that the Collectors, an enigmatic and advanced alien race, are is behind it. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must assemble a team and take the fight to the Collectors.

They call it a SuicideMission.[[{{SuicideMission}} suicide mission]]. [[EarnYourHappyEnding Prove them wrong.]]

Structurally, the game ''Mass Effect 2'' is much more of a WideOpenSandbox than the first. first game. You get two starting party members, [[FemmeFatale Miranda Lawson]] and [[BlackBestFriend Jacob Taylor]], and your [[CoolStarship spaceship]], and then are given free rein to recruit any or all of eight other squadmates (ten counting DLC), [[{{DownloadableContent}} DLC]]), including two from the first game. Once they have been recruited, they eventually present you with an optional "Loyalty Mission," "loyalty mission," a personal SideQuest [[{{SideQuest}} sidequest]] that provides not only the RPG standard rewards of cash, EXP and new gear, but CharacterDevelopment and unlocked powers for the party member in question. Interspersed between these various {{Fetch Quest}}s {{fetch quest}}s are several investigations issued you by The the Illusive Man, in which you examine the Collectors, figure out where they came from and what they're up to, and eventually travel through the Omega-4 mass relay Omega 4 Relay to strike at their home base. While completionists will want to recruit everyone and upgrade everything, people players in a hurry (or playing the [[AntiHero Renegade]] path) can jump through with minimal support and training, and still win. (Though win (though RealityEnsues in terms of [[DownerEnding how many people survive]].)

survive]]).

There is a great deal more interactivity with this game then there was with the first. The big thing is that if you import a character you played from the first game game, you take with them ''all'' of the choices they made and the people they interacted with as being a part of this game in some way, ranging from your romantic option still having feelings for you to very minor characters who you [[AscendedExtra barely recall talking to]]. The Paragon/Renegade options are more reliant on the choices you make; acting like a Paragon gives you a higher Paragon score and the same with Renegade, and the higher score gives you more opportunities to use them (in the first game game, being able to initiate a charm or intimidate option was based on how you allocated leveling points). It was also spruced up with the addition of "Interrupts," "interrupts," essentially {{Quick Time Event}}s that allows Shepard to interject an optional Paragon or Renegade action into the proceedings during conversions (such as [[WhyDontYaJustShootHim shutting someone up pre-emptively]], or [[TheWoobie hugging someone in pain]]). These may make your mission harder or easier, but you get an extra reward for using them.

On the gameplay side side, many things were refined. Neither you nor your squad members are given weapons you are incapable of using properly. Weapons themselves require "[[UniversalAmmunition Thermal Clips]]" thermal clips]]" for everything except the heavy weapons (meaning part of the game is looking for more ammo), and as your preferred gun runs out you are forced to switch to a less-preferred gun. The TakeCover mechanic is a vital element and you will not last long without using it. The armor and equipment of the characters is a uniform system that depends on technology you gather during your missions, and while you can change their look (at least one base outfit and another when [[YourRewardIsClothes their loyalty mission is complete]]) it is purely cosmetic. You are given the option of leveling up a character and changing their weapons before every mission, and leveling up is a tier based system, each additional level requiring more points to acquire. The combat abilities are simplified; there are fewer attacks to use, and the new unified cooldown system means that you don't have to keep checking the power wheel to see if all of your powers have recharged, because you can only use one at a time. However, certain abilities can now combo together for more damage, and there are also more variations available between the different classes (for example example, you have three full biotics on your team, each with different biotic-based abilities).

The series has spawned CerberusDailyNews, a [[{{Defictionalization}} defictionized]] news site that (used to provide) daily updates detailing events in the ME ''ME'' universe, most of it having no bearing whatsoever on the story in the first two games[[hottip:*:In the lead-up to the release of Mass Effect 3, ''VideoGame/MassEffect3'', the in-game CerberusDailyNews, seen on the main menu screen, was reactivated after a full year with no updates, with small snippets of information about comm buoys going off-line as the Reapers prepare their invasion]]. It also hosts forums full of roleplayers who constantly react to said news and act out in-universe storylines of their own making. Finally, there is a proliferation of DownloadableContent: DLC: two new squad members, at least two stand-alone side missions, and a number of weapon packs, armor packs and alternate costumes for Jack, Thane, Garrus, Miranda, Grunt, and Tali. The most important bits of DLC, though, are "Lair of the Shadow Broker" and "Arrival," which Bioware BioWare call "bridging" content because they help to set up ''VideoGame/MassEffect3''. Both of them add completely new ''story events'' to the game. The former includes Liara as a temporary squadmate as you storm the [[ExactlyWhatItSaysOnTheTin lair of the Shadow Broker]]; the second is a Shepard solo mission as you rescue an undercover Alliance operative who has discovered proof that the Reapers are coming--''soon''--and coming ''soon'' and needs help preventing their eponymous Arrival.

arrival.

To say that the game has been given positive reviews was acclaimed is a huge Understatement. According to BioWare, [=BioWare=], the game has over forty perfect scores and game of the year awards, and that this was a year before the game came out on PS3. {{PlayStation 3}} version was released. The only complaints about the game were that [[PlotTailoredToTheParty most of the game was spent recruiting for the Suicide Mission]], that suicide mission]], [[ItsTheSameNowItSucks the combat felt samey]], the same]], and that [[ArsonMurderAndJaywalking the subtitles were too small]].



'''Please do not add any character tropes to this page. The Characters page for the entire series can be found [[Characters/MassEffect here]]; the Characters page for ''Mass Effect 2'' can be found [[Characters/MassEffect2 here]].'''

to:

'''Please ''Please do not add any character tropes to this page. The Characters page for the entire series can be found [[Characters/MassEffect here]]; the Characters page for ''Mass Mass Effect 2'' 2 can be found [[Characters/MassEffect2 here]].'''
''
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moderator restored to earlier version
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One month after [[VideoGame/MassEffect1 the first game]], the ''Normandy'' is viciously attacked and destroyed, killing Commander Shepard in the process. Two years later, Shepard reawakens and learns that Cerberus, a mysterious human-supremacist organization, has retrieved and [[ResurrectedForAJob revived him/her at great expense in order for him/her to continue the fight against the Reapers]]. Meanwhile, human colonies are vanishing, and Shepard learns that the Collectors, an enigmatic and advanced alien race, are behind it. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must assemble a team and take the fight to the Collectors.

to:

One month after [[VideoGame/MassEffect1 the first game]], the ''Normandy'' is viciously attacked and destroyed, killing Commander Shepard in the process. Two years later, Shepard reawakens and learns that Cerberus, a mysterious human-supremacist human supremacist organization, has retrieved and [[ResurrectedForAJob revived him/her at great expense in order for him/her to continue the fight against the Reapers]]. Meanwhile, human colonies are vanishing, and Shepard learns that the Collectors, an enigmatic and advanced alien race, are behind it. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must assemble a team and take the fight to the Collectors.



Structurally, the game is much more of a WideOpenSandbox than the first. You get two starting party members, [[FemmeFatale Miranda Lawson]] and [[BlackBestFriend Jacob Taylor]], and your [[CoolStarship spaceship]], and then are given free rein to recruit any or all of eight other squadmates (ten counting DLC), including two from the first game. Once they have been recruited, they eventually present you with an optional "Loyalty Mission," a personal SideQuest that provides not only the RPG standard rewards of cash, EXP and new gear, but CharacterDevelopment and unlocked powers for the party member in question. Interspersed between these various {{Fetch Quest}}s are several investigations issued you by The Illusive Man, in which you examine the Collectors, figure out where they came from and what they're up to, and eventually travel through the Omega-4 mass relay to strike at their home base. While completionists will want to recruit everyone and upgrade everything, people in a hurry (or playing the [[AntiHero Renegade]] path) can jump through with minimal support and training, and still win. (Though RealityEnsues in terms of [[DownerEnding how many people survive]].)

to:

Structurally, the game is much more of a WideOpenSandbox than the first. You get two starting party members, [[FemmeFatale Miranda Lawson]] and [[BlackBestFriend Jacob Taylor]], and your [[CoolStarship spaceship]], and then are given free rein to recruit any or all of eight other squadmates (ten counting DLC), [[{{DownloadableContent DLC}}]]), including two from the first game. Once they have been recruited, they eventually present you with an optional "Loyalty Mission," a personal SideQuest [[{{SideQuest}} side quest]] that provides not only the RPG standard rewards of cash, EXP and new gear, but CharacterDevelopment and unlocked powers for the party member in question. Interspersed between these various {{Fetch Quest}}s {{fetch quest}}s are several investigations issued you by The the Illusive Man, in which you examine the Collectors, figure out where they came from and what they're up to, and eventually travel through the Omega-4 mass Omega 4 relay to strike at their home base. While completionists will want to recruit everyone and upgrade everything, people in a hurry (or playing the [[AntiHero Renegade]] path) can jump through with minimal support and training, and still win. (Though win (though RealityEnsues in terms of [[DownerEnding how many people survive]].)
survive]]) .



On the gameplay side many things were refined. Neither you nor your squad members are given weapons you are incapable of using properly. Weapons themselves require "[[UniversalAmmunition Thermal Clips]]" for everything except the heavy weapons (meaning part of the game is looking for more ammo), and as your preferred gun runs out you are forced to switch to a less-preferred gun. The TakeCover mechanic is a vital element and you will not last long without using it. The armor and equipment of the characters is a uniform system that depends on technology you gather during your missions, and while you can change their look (at least one base outfit and another when [[YourRewardIsClothes their loyalty mission is complete]]) it is purely cosmetic. You are given the option of leveling up a character and changing their weapons before every mission, and leveling up is a tier based system, each additional level requiring more points to acquire. The combat abilities are simplified; there are fewer attacks to use, and the new unified cooldown system means that you don't have to keep checking the wheel to see if all of your powers have recharged, because you can only use one at a time. However, certain abilities can now combo together for more damage, and there are also more variations available between the different classes (for example you have three full biotics on your team, each with different biotic-based abilities).

The series has spawned CerberusDailyNews, a [[{{Defictionalization}} defictionized]] news site that (used to provide) daily updates detailing events in the ME universe, most of it having no bearing whatsoever on the story in the first two games[[hottip:*:In the lead-up to the release of Mass Effect 3, the in-game CerberusDailyNews, seen on the main menu screen, was reactivated after a full year with no updates, with small snippets of information about comm buoys going off-line as the Reapers prepare their invasion]]. It also hosts forums full of roleplayers who constantly react to said news and act out in-universe storylines of their own making. Finally, there is a proliferation of DownloadableContent: two new squad members, at least two stand-alone side missions, and a number of weapon packs, armor packs and alternate costumes for Jack, Thane, Garrus, Miranda, Grunt, and Tali. The most important bits of DLC, though, are "Lair of the Shadow Broker" and "Arrival," which Bioware call "bridging" content because they help to set up ''VideoGame/MassEffect3''. Both of them add completely new ''story events'' to the game. The former includes Liara as a temporary squadmate as you storm the [[ExactlyWhatItSaysOnTheTin lair of the Shadow Broker]]; the second is a Shepard solo mission as you rescue an undercover Alliance operative who has discovered proof that the Reapers are coming--''soon''--and needs help preventing their eponymous Arrival.

To say that the game has been given positive reviews is a huge Understatement. According to BioWare, the game has over forty perfect scores and game of the year awards, and that was before the game came out on PS3. The only complaints were that [[PlotTailoredToTheParty most of the game was spent recruiting for the Suicide Mission]], that [[ItsTheSameNowItSucks the combat felt samey]], and that [[ArsonMurderAndJaywalking the subtitles were too small]].

to:

On the gameplay side side, many things were refined. Neither you nor your squad members are given weapons you are incapable of using properly. Weapons themselves require "[[UniversalAmmunition Thermal Clips]]" thermal clips]]" for everything except the heavy weapons (meaning part of the game is looking for more ammo), and as your preferred gun runs out you are forced to switch to a less-preferred gun. The TakeCover [[{{TakeCover}} take cover]] mechanic is a vital element and you will not last long without using it. The armor and equipment of the characters is a uniform system that depends on technology you gather during your missions, and while you can change their look (at least one base outfit and another when [[YourRewardIsClothes their loyalty mission is complete]]) it is purely cosmetic. You are given the option of leveling up a character and changing their weapons before every mission, and leveling up is a tier based system, each additional level requiring more points to acquire. The combat abilities are simplified; there are fewer attacks to use, and the new unified cooldown system means that you don't have to keep checking the wheel to see if all of your powers have recharged, because you can only use one at a time. However, certain abilities can now combo together for more damage, and there are also more variations available between the different classes (for example example, you have three full biotics on your team, each with different biotic-based abilities).

The series has spawned CerberusDailyNews, a [[{{Defictionalization}} defictionized]] news site that (used to provide) daily updates detailing events in the ME ''ME'' universe, most of it having no bearing whatsoever on the story in the first two games[[hottip:*:In the lead-up to the release of Mass Effect 3, ''MassEffect3'', the in-game CerberusDailyNews, seen on the main menu screen, was reactivated after a full year with no updates, with small snippets of information about comm buoys going off-line as the Reapers prepare their invasion]]. It also hosts forums full of roleplayers who constantly react to said news and act out in-universe storylines of their own making. Finally, there is a proliferation of DownloadableContent: DLC: two new squad members, at least two stand-alone standalone side missions, and a number of weapon packs, armor packs and alternate costumes for Jack, Thane, Garrus, Miranda, Grunt, and Tali. The most important bits of DLC, though, are "Lair of the Shadow Broker" and "Arrival," which Bioware BioWare call "bridging" content because they help to set up ''VideoGame/MassEffect3''. Both of them add completely new ''story events'' to the game. The former includes Liara as a temporary squadmate as you storm the [[ExactlyWhatItSaysOnTheTin lair of the Shadow Broker]]; the second is a Shepard solo mission as you rescue an undercover Alliance operative who has discovered proof that the Reapers are coming--''soon''--and needs help preventing their eponymous Arrival.

To say that the game has been given positive reviews is a huge Understatement. According to BioWare, [=BioWare=], the game has over forty perfect scores and game of the year awards, and that was before the game came out on PS3. The only complaints were that [[PlotTailoredToTheParty most of the game was spent recruiting for the Suicide Mission]], that [[ItsTheSameNowItSucks the combat felt samey]], the same]], and that [[ArsonMurderAndJaywalking the subtitles were too small]].



'''Please do not add any character tropes to this page. The Characters page for the entire series can be found [[Characters/MassEffect here]]; the Characters page for ''Mass Effect 2'' can be found [[Characters/MassEffect2 here]].'''

to:

'''Please ''Please do not add any character tropes to this page. The Characters page for the entire series can be found [[Characters/MassEffect here]]; the Characters page for ''Mass Mass Effect 2'' 2 can be found [[Characters/MassEffect2 here]].'''
''
Is there an issue? Send a MessageReason:
minor edits


There is a great deal more interactivity with this game then there was with the first. The big thing is that if you import a character you played from the first game you take with them ''all'' of the choices they made
and the people they interacted with as being a part of this game in some way, ranging from your romantic option still having feelings for you to very minor characters who you [[AscendedExtra barely recall talking to]]. The Paragon/Renegade options are more reliant on the choices you make; acting like a Paragon gives you a higher Paragon score and the same with Renegade, and the higher score gives you more opportunities to use them (in the first game being able to initiate a charm or intimidate option was based on how you allocated leveling points). It was also spruced up with the addition of "Interrupts," essentially {{Quick Time Event}}s that allows Shepard to interject an optional Paragon or Renegade action into the proceedings (such as [[WhyDontYaJustShootHim shutting someone up pre-emptively]], or [[TheWoobie hugging someone in pain]]). These may make your mission harder or easier, but you get an extra reward for using them.

to:

There is a great deal more interactivity with this game then there was with the first. The big thing is that if you import a character you played from the first game you take with them ''all'' of the choices they made
made and the people they interacted with as being a part of this game in some way, ranging from your romantic option still having feelings for you to very minor characters who you [[AscendedExtra barely recall talking to]]. The Paragon/Renegade options are more reliant on the choices you make; acting like a Paragon gives you a higher Paragon score and the same with Renegade, and the higher score gives you more opportunities to use them (in the first game being able to initiate a charm or intimidate option was based on how you allocated leveling points). It was also spruced up with the addition of "Interrupts," essentially {{Quick Time Event}}s that allows Shepard to interject an optional Paragon or Renegade action into the proceedings (such as [[WhyDontYaJustShootHim shutting someone up pre-emptively]], or [[TheWoobie hugging someone in pain]]). These may make your mission harder or easier, but you get an extra reward for using them.



To say that the game has been given positive reviews is the a huge Understatement. According to BioWare, the game has over forty perfect scores and game of the year awards, and that was before the game came out on PS3. The only complaints were that [[PlotTailoredToTheParty most of the game was spent recruiting for the Suicide Mission]], that [[ItsTheSameNowItSucks the combat felt samey]], and that [[ArsonMurderAndJaywalking the subtitles were too small]].

to:

To say that the game has been given positive reviews is the a huge Understatement. According to BioWare, the game has over forty perfect scores and game of the year awards, and that was before the game came out on PS3. The only complaints were that [[PlotTailoredToTheParty most of the game was spent recruiting for the Suicide Mission]], that [[ItsTheSameNowItSucks the combat felt samey]], and that [[ArsonMurderAndJaywalking the subtitles were too small]].
Is there an issue? Send a MessageReason:
None


To say that the game has been given positive reviews is the poster child of Understatement Calendar 2010. According to BioWare, the game has over forty perfect scores and game of the year awards, and that was before the game came out on PS3. The only complaints were that [[PlotTailoredToTheParty most of the game was spent recruiting for the Suicide Mission]], that [[ItsTheSameNowItSucks the combat felt samey]], and that [[ArsonMurderAndJaywalking the subtitles were too small]]. Seriously.

to:

To say that the game has been given positive reviews is the poster child of Understatement Calendar 2010.a huge Understatement. According to BioWare, the game has over forty perfect scores and game of the year awards, and that was before the game came out on PS3. The only complaints were that [[PlotTailoredToTheParty most of the game was spent recruiting for the Suicide Mission]], that [[ItsTheSameNowItSucks the combat felt samey]], and that [[ArsonMurderAndJaywalking the subtitles were too small]]. Seriously.
small]].
Is there an issue? Send a MessageReason:
None


On the gameplay side many things were refined. Neither you nor your squad members are given weapons you are incapable of using properly. Weapons themselves require "[[UniversalAmmunition Thermal Clips]]" for everything except the heavy weapons (meaning part of the game is looking for more ammo), and as your preferred gun runs out you are forced to switch to a less-preferred gun. The TakeCover mechanic is a vital element and you will not last long without using it. The armor and equipment of the characters is a uniform system that depends on technology you gather during your missions, and while you can change their look (at least one base outfit and another when [[YourRewardIsClothes their loyalty mission is complete]]) it is purely cosmetic. You are given the option of leveling up a character and changing their weapons before every mission, and leveling up is a tier based system, each additional level requiring more points to acquire it. The combat abilities are simplified in there being less variety of attacks to use, but there are also more variations available between the different classes (for example you have three full biotics on your team, each with different biotic-based abilities).

to:

On the gameplay side many things were refined. Neither you nor your squad members are given weapons you are incapable of using properly. Weapons themselves require "[[UniversalAmmunition Thermal Clips]]" for everything except the heavy weapons (meaning part of the game is looking for more ammo), and as your preferred gun runs out you are forced to switch to a less-preferred gun. The TakeCover mechanic is a vital element and you will not last long without using it. The armor and equipment of the characters is a uniform system that depends on technology you gather during your missions, and while you can change their look (at least one base outfit and another when [[YourRewardIsClothes their loyalty mission is complete]]) it is purely cosmetic. You are given the option of leveling up a character and changing their weapons before every mission, and leveling up is a tier based system, each additional level requiring more points to acquire it. acquire. The combat abilities are simplified in simplified; there being less variety of are fewer attacks to use, but and the new unified cooldown system means that you don't have to keep checking the wheel to see if all of your powers have recharged, because you can only use one at a time. However, certain abilities can now combo together for more damage, and there are also more variations available between the different classes (for example you have three full biotics on your team, each with different biotic-based abilities).
Is there an issue? Send a MessageReason:
None


-->--'''Shepard''' [[MissingTrailerScene (in the trailers)]]

to:

-->--'''Shepard''' [[MissingTrailerScene (in the trailers)]]
-->--'''Shepard'''
Is there an issue? Send a MessageReason:
None


-->--'''Shepard'''

to:

-->--'''Shepard'''
-->--'''Shepard''' [[MissingTrailerScene (in the trailers)]]
Is there an issue? Send a MessageReason:
None


The series has spawned CerberusDailyNews, a [[{{Defictionalization}} defictionized]] news site that (used to provide) daily updates detailing events in the ME universe, most of it having no bearing whatsoever on the story in the first two games[[hottip:*:In the lead-up to the release of Mass Effect 3, CerberusDailyNews was reactivated, with small snippets of information about comm buoys going off-line as the Reapers prepare their invasion]]. It also hosts forums full of roleplayers who constantly react to said news and act out in-universe storylines of their own making. Finally, there is a proliferation of DownloadableContent: two new squad members, at least two stand-alone side missions, and a number of weapon packs, armor packs and alternate costumes for Jack, Thane, Garrus, Miranda, Grunt, and Tali. The most important bits of DLC, though, are "Lair of the Shadow Broker" and "Arrival," which Bioware call "bridging" content because they help to set up ''VideoGame/MassEffect3''. Both of them add completely new ''story events'' to the game. The former includes Liara as a temporary squadmate as you storm the [[ExactlyWhatItSaysOnTheTin lair of the Shadow Broker]]; the second is a Shepard solo mission as you rescue an undercover Alliance operative who has discovered proof that the Reapers are coming--''soon''--and needs help preventing their eponymous Arrival.

to:

The series has spawned CerberusDailyNews, a [[{{Defictionalization}} defictionized]] news site that (used to provide) daily updates detailing events in the ME universe, most of it having no bearing whatsoever on the story in the first two games[[hottip:*:In the lead-up to the release of Mass Effect 3, CerberusDailyNews the in-game CerberusDailyNews, seen on the main menu screen, was reactivated, reactivated after a full year with no updates, with small snippets of information about comm buoys going off-line as the Reapers prepare their invasion]]. It also hosts forums full of roleplayers who constantly react to said news and act out in-universe storylines of their own making. Finally, there is a proliferation of DownloadableContent: two new squad members, at least two stand-alone side missions, and a number of weapon packs, armor packs and alternate costumes for Jack, Thane, Garrus, Miranda, Grunt, and Tali. The most important bits of DLC, though, are "Lair of the Shadow Broker" and "Arrival," which Bioware call "bridging" content because they help to set up ''VideoGame/MassEffect3''. Both of them add completely new ''story events'' to the game. The former includes Liara as a temporary squadmate as you storm the [[ExactlyWhatItSaysOnTheTin lair of the Shadow Broker]]; the second is a Shepard solo mission as you rescue an undercover Alliance operative who has discovered proof that the Reapers are coming--''soon''--and needs help preventing their eponymous Arrival.
Is there an issue? Send a MessageReason:
None


On the gameplay side many things were refined. Neither you nor your squad members are given weapons you are incapable of using properly. Weapons themselves require "[[UniversalAmmunition Thermal Clips]]" for everything except the heavy weapons (meaning part of the game is looking for more ammo), and as your preferred gun runs out you are forced to switch to a less-preferred gun. The TakeCover mechanic is a vital element and you will not last long without using it. The armor and equipment of the characters is a uniform system that depends on technology you gather during your missions, and while you can change their look (at least one base outfit and another when [[YourRewardIsClothes their loyalty mission is complete]]) it is purely cosmetic. You are given the option of leveling up a character and changing their weapons before every mission, and leveling up is a tier based system, each additional level requires more points to acquire it. The combat abilities are simplified in there being less variety of attacks to use, but there are also more variations available between the different classes (for example you have three full biotics on your team, each with different biotic-based abilities).

The series has spawned CerberusDailyNews, a [[{{Defictionalization}} defictionized]] news site that (used to provide) daily updates detailing events in the ME universe, most of it having no bearing whatsoever on the story in the first two games. It also hosts forums full of roleplayers who constantly react to said news and act out in-universe storylines of their own making. Finally, there is a proliferation of DownloadableContent: two new squad members, at least two stand-alone side missions, and a number of weapon packs, armor packs and alternate costumes for Jack, Thane, Garrus, Miranda, Grunt, and Tali. The most important bits of DLC, though, are "Lair of the Shadow Broker" and "Arrival," which Bioware call "bridging" content because they help to set up ''VideoGame/MassEffect3''. Both of them add completely new ''story events'' to the game. The former includes Liara as a temporary squadmate as you storm the [[ExactlyWhatItSaysOnTheTin lair of the Shadow Broker]]; the second is a Shepard solo mission as you rescue an undercover Alliance operative who has discovered proof that the Reapers are coming--''soon''--and needs help preventing their eponymous Arrival.

to:

On the gameplay side many things were refined. Neither you nor your squad members are given weapons you are incapable of using properly. Weapons themselves require "[[UniversalAmmunition Thermal Clips]]" for everything except the heavy weapons (meaning part of the game is looking for more ammo), and as your preferred gun runs out you are forced to switch to a less-preferred gun. The TakeCover mechanic is a vital element and you will not last long without using it. The armor and equipment of the characters is a uniform system that depends on technology you gather during your missions, and while you can change their look (at least one base outfit and another when [[YourRewardIsClothes their loyalty mission is complete]]) it is purely cosmetic. You are given the option of leveling up a character and changing their weapons before every mission, and leveling up is a tier based system, each additional level requires requiring more points to acquire it. The combat abilities are simplified in there being less variety of attacks to use, but there are also more variations available between the different classes (for example you have three full biotics on your team, each with different biotic-based abilities).

The series has spawned CerberusDailyNews, a [[{{Defictionalization}} defictionized]] news site that (used to provide) daily updates detailing events in the ME universe, most of it having no bearing whatsoever on the story in the first two games.games[[hottip:*:In the lead-up to the release of Mass Effect 3, CerberusDailyNews was reactivated, with small snippets of information about comm buoys going off-line as the Reapers prepare their invasion]]. It also hosts forums full of roleplayers who constantly react to said news and act out in-universe storylines of their own making. Finally, there is a proliferation of DownloadableContent: two new squad members, at least two stand-alone side missions, and a number of weapon packs, armor packs and alternate costumes for Jack, Thane, Garrus, Miranda, Grunt, and Tali. The most important bits of DLC, though, are "Lair of the Shadow Broker" and "Arrival," which Bioware call "bridging" content because they help to set up ''VideoGame/MassEffect3''. Both of them add completely new ''story events'' to the game. The former includes Liara as a temporary squadmate as you storm the [[ExactlyWhatItSaysOnTheTin lair of the Shadow Broker]]; the second is a Shepard solo mission as you rescue an undercover Alliance operative who has discovered proof that the Reapers are coming--''soon''--and needs help preventing their eponymous Arrival.
Is there an issue? Send a MessageReason:
might as well just go with the actual tag line.


They say that this is a SuicideMission. [[EarnYourHappyEnding Prove them wrong.]]

to:

They say that this is call it a SuicideMission. [[EarnYourHappyEnding Prove them wrong.]]

Changed: 23

Is there an issue? Send a MessageReason:
None


To say that the game has been given positive reviews is the poster child of Understatement Calendar 2010. According to BioWare, the game has over forty perfect scores and game of the year awards, and that was before the game came out on PS3. The only complaints were that [[EigenPlot most of the game was spent recruiting for the Suicide Mission]], that [[ItsTheSameNowItSucks the combat felt samey]], and that [[ArsonMurderAndJaywalking the subtitles were too small]]. Seriously.

to:

To say that the game has been given positive reviews is the poster child of Understatement Calendar 2010. According to BioWare, the game has over forty perfect scores and game of the year awards, and that was before the game came out on PS3. The only complaints were that [[EigenPlot [[PlotTailoredToTheParty most of the game was spent recruiting for the Suicide Mission]], that [[ItsTheSameNowItSucks the combat felt samey]], and that [[ArsonMurderAndJaywalking the subtitles were too small]]. Seriously.
Is there an issue? Send a MessageReason:
None


To say that the game has been given positive reviews is the poster child of Understatement Calendar 2010. According to BioWare, the game has over forty perfect scores and game of the year awards, and that was before the game came out on PS3. The only complaints [[ArsonMurderandJaywalking were that most of the game was spent recruiting for the Suicide Mission, that the combat felt samey, and that the subtitles were too small]]. Seriously.

to:

To say that the game has been given positive reviews is the poster child of Understatement Calendar 2010. According to BioWare, the game has over forty perfect scores and game of the year awards, and that was before the game came out on PS3. The only complaints [[ArsonMurderandJaywalking were that [[EigenPlot most of the game was spent recruiting for the Suicide Mission, Mission]], that [[ItsTheSameNowItSucks the combat felt samey, samey]], and that [[ArsonMurderAndJaywalking the subtitles were too small]]. Seriously.
Is there an issue? Send a MessageReason:
None


The second game in the ''MassEffect'' series.

One month after [[MassEffect1 the first game]], the ''Normandy'' is viciously attacked and destroyed, killing Commander Shepard in the process. Two years later, Shepard reawakens and learns that Cerberus, a mysterious human-supremacist organization, has retrieved and [[ResurrectedForAJob revived him/her at great expense in order for him/her to continue the fight against the Reapers]]. Meanwhile, human colonies are vanishing, and Shepard learns that the Collectors, an enigmatic and advanced alien race, are behind it. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must assemble a team and take the fight to the Collectors.

to:

The second game in the ''MassEffect'' ''VideoGame/MassEffect'' series.

One month after [[MassEffect1 [[VideoGame/MassEffect1 the first game]], the ''Normandy'' is viciously attacked and destroyed, killing Commander Shepard in the process. Two years later, Shepard reawakens and learns that Cerberus, a mysterious human-supremacist organization, has retrieved and [[ResurrectedForAJob revived him/her at great expense in order for him/her to continue the fight against the Reapers]]. Meanwhile, human colonies are vanishing, and Shepard learns that the Collectors, an enigmatic and advanced alien race, are behind it. Forced to work with Cerberus and their leader, the Illusive Man, Shepard must assemble a team and take the fight to the Collectors.



The series has spawned CerberusDailyNews, a [[{{Defictionalization}} defictionized]] news site that (used to provide) daily updates detailing events in the ME universe, most of it having no bearing whatsoever on the story in the first two games. It also hosts forums full of roleplayers who constantly react to said news and act out in-universe storylines of their own making. Finally, there is a proliferation of DownloadableContent: two new squad members, at least two stand-alone side missions, and a number of weapon packs, armor packs and alternate costumes for Jack, Thane, Garrus, Miranda, Grunt, and Tali. The most important bits of DLC, though, are "Lair of the Shadow Broker" and "Arrival," which Bioware call "bridging" content because they help to set up ''MassEffect3''. Both of them add completely new ''story events'' to the game. The former includes Liara as a temporary squadmate as you storm the [[ExactlyWhatItSaysOnTheTin lair of the Shadow Broker]]; the second is a Shepard solo mission as you rescue an undercover Alliance operative who has discovered proof that the Reapers are coming--''soon''--and needs help preventing their eponymous Arrival.

to:

The series has spawned CerberusDailyNews, a [[{{Defictionalization}} defictionized]] news site that (used to provide) daily updates detailing events in the ME universe, most of it having no bearing whatsoever on the story in the first two games. It also hosts forums full of roleplayers who constantly react to said news and act out in-universe storylines of their own making. Finally, there is a proliferation of DownloadableContent: two new squad members, at least two stand-alone side missions, and a number of weapon packs, armor packs and alternate costumes for Jack, Thane, Garrus, Miranda, Grunt, and Tali. The most important bits of DLC, though, are "Lair of the Shadow Broker" and "Arrival," which Bioware call "bridging" content because they help to set up ''MassEffect3''.''VideoGame/MassEffect3''. Both of them add completely new ''story events'' to the game. The former includes Liara as a temporary squadmate as you storm the [[ExactlyWhatItSaysOnTheTin lair of the Shadow Broker]]; the second is a Shepard solo mission as you rescue an undercover Alliance operative who has discovered proof that the Reapers are coming--''soon''--and needs help preventing their eponymous Arrival.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
null edit to reset index?
Is there an issue? Send a MessageReason:
None


There is a great deal more interactivity with this game then there was with the first. The big thing is that if you import a character you played from the first game you take with them all the major choices they made and the people they interacted with as being a part of this game in some way, ranging from your romantic option still having feelings for you to very minor characters who you [[AscendedExtra barely recall talking to]]. The Paragon/Renegade options are more reliant on the choices you make; acting like a Paragon gives you a higher Paragon score and the same with Renegade, and the higher score gives you more opportunities to use them (in the first game being able to initiate a charm or intimidate option was based on how you allocated leveling points). It was also spruced up with the addition of "Interrupts," essentially {{Quick Time Event}}s that allows Shepard to interject an optional Paragon or Renegade action into the proceedings (such as [[WhyDontYaJustShootHim shutting someone up pre-emptively]], or [[TheWoobie hugging someone in pain]]). These may make your mission harder or easier, but you get an extra reward for using them.

to:

There is a great deal more interactivity with this game then there was with the first. The big thing is that if you import a character you played from the first game you take with them all ''all'' of the major choices they made made
and the people they interacted with as being a part of this game in some way, ranging from your romantic option still having feelings for you to very minor characters who you [[AscendedExtra barely recall talking to]]. The Paragon/Renegade options are more reliant on the choices you make; acting like a Paragon gives you a higher Paragon score and the same with Renegade, and the higher score gives you more opportunities to use them (in the first game being able to initiate a charm or intimidate option was based on how you allocated leveling points). It was also spruced up with the addition of "Interrupts," essentially {{Quick Time Event}}s that allows Shepard to interject an optional Paragon or Renegade action into the proceedings (such as [[WhyDontYaJustShootHim shutting someone up pre-emptively]], or [[TheWoobie hugging someone in pain]]). These may make your mission harder or easier, but you get an extra reward for using them.

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