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In 2012, the game was re-released for UsefulNotes/{{PlayStation Network}} and UsefulNotes/XboxLiveArcade with ''VideoGame/MarvelSuperHeroes'' in ''Marvel vs. Capcom Origins'' before it got delisted a few years after.

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In 2012, the game was re-released for UsefulNotes/{{PlayStation Platform/{{PlayStation Network}} and UsefulNotes/XboxLiveArcade [[Platform/XboxLive Xbox Live Arcade]] with ''VideoGame/MarvelSuperHeroes'' in ''Marvel ''[[CompilationRerelease Marvel vs. Capcom Origins'' Origins]]'' before it got was delisted a few years after.



* PutOnABus: Averted. The only game in the series to do this as everyone playable in this game returns in ''Marvel vs. Capcom 2''.

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* PutOnABus: Averted. The only game As the first crossover in the series to do this that went beyond ''Street Fighter'' as everyone playable in the sole representative series for Capcom while also (somewhat) expanding the degree of Marvel representation, this game returns in saw ''many'' characters from ''X-Men vs. Street Fighter'' and ''Marvel Super Heroes vs. Street Fighter'' either being dropped from the roster or [[DemotedToExtra relegated to cameos and/or Special Partner status]]. ''Marvel vs. Capcom 2''.2'' would amend this by [[DreamMatchGame featuring nearly all of the playable characters]] from ''[=XvSF=]'' to ''[=MvC1=]'' (with the only omissions being bosses and most of the {{Secret Character}}s found in ''[=MSHvSF=]'' and ''[=MvC1=]'').



* ReformulatedGame: ''Marvel vs. Capcom EX Edition'' is probably the best UsefulNotes/PlayStation port of an ''[=MvC=]'' title, less by it being arcade-accurate, and more by how much it tried to work around the console's severe RAM limitations.

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* ReformulatedGame: ''Marvel vs. Capcom EX Edition'' is probably the best UsefulNotes/PlayStation Platform/PlayStation port of an ''[=MvC=]'' title, less by it being arcade-accurate, and more by how much it tried to work around the console's severe RAM limitations.

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* Main/InconsistentSpelling: Expect to see the subtitle written as "''Clash of '''[[TheTheTitleConfusion the]]''' Super Heroes''" quite often, including on [[Website/TVTropes This Very Wiki]]. "Super Heroes" also tends to be written as one word, not two.



* SNKBoss: Onslaught.
* SpellMyNameWithAnS: Expect to see the subtitle written as "''Clash of '''[[TheTheTitleConfusion the]]''' Super Heroes''" quite often, including on [[Website/TVTropes This Very Wiki]]. "Super Heroes" also tends to be written as one word, not two.

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* %%* SNKBoss: Onslaught.
* SpellMyNameWithAnS: Expect to see the subtitle written as "''Clash of '''[[TheTheTitleConfusion the]]''' Super Heroes''" quite often, including on [[Website/TVTropes This Very Wiki]]. "Super Heroes" also tends to be written as one word, not two.
Onslaught. %%Zero Context Example
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* [[AssistCharacter Special Partners]]: [[ComicBook/XMen Colossus]], ComicBook/{{Cyclops}}, [[ComicBook/XMen Iceman, Jubilee, Juggernaut]], ComicBook/{{Magneto}}, ComicBook/TheMightyThor, [[ComicBook/XMen Psylocke, Rogue, Sentinel]], ComicBook/{{Storm}}, [[ComicBook/CaptainAmerica U.S. Agent]]

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* [[AssistCharacter Special Partners]]: [[ComicBook/XMen Colossus]], ComicBook/{{Cyclops}}, [[ComicBook/XMen Iceman, Jubilee, Juggernaut]], ComicBook/{{Magneto}}, ComicBook/TheMightyThor, [[ComicBook/XMen Psylocke, Rogue, Sentinel]], ComicBook/{{Storm}}, [[Characters/MarvelComicsStorm Storm]], [[ComicBook/CaptainAmerica U.S. Agent]]
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* PutOnABus: Averted. The only game in the series to do this as everyone playable in this game returns in ''Marvel vs. Capcom 2''.
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* SurprisinglyGoodEnglish: All Marvel characters are voiced by native English speakers.
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* TwoGirlsToATeam: Chun-Li and Morrigan. Roll somewhat counts, but she's a Main/MovesetClone who requires a code to unlock.

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** Ryu in this game is referred to as "Complete Change Ryu", since he has the ability to switch between three separate styles -- his own, Ken's, and Akuma's -- as a Hyper Move.

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** Ryu in this game is referred to as "Complete Change Ryu", since he has the ability to switch between three separate styles -- his own, Ken's, and Akuma's -- as a Hyper Move. Additionally, whereas his ''VideoGame/StreetFighterAlpha'' sprites are used here (as is par for the course), Ryu's appearance has been updated to include his red headband from ''SFII'' as opposed to the white one he wore in ''Alpha''. This is furthered by Ryu having completely new voice work by Creator/ToshiyukiMorikawa (who took over voicing duties in ''Alpha 3'' and would go on to voice Ryu in the ''VideoGame/SNKVsCapcom'' series) and his theme being a new composition based on the original ''SFII'' intro instead of [[BootstrappedLeitmotif the usual Suzaku Castle BGM]].



** Strider Hiryu is a good example.

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** Strider Hiryu is a good example. High mobility and numerous ways to get the drop on opponents/open them up for a combo (chief among them [[FlashStep multiple teleports]] and [[WallCrawl the ability to quickly scale walls]]), but poor health.



* KickChick: Chun-Li and Ton Pooh.

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* KickChick: Chun-Li and [[VideoGame/StriderArcade Ton Pooh.Pooh]], both of whom happen to be {{Anime Chinese Girl}}s. Special note goes to the latter, whose kicks generate plasma like Hiryu's Cypher but without need for a weapon.



** On the Capcom side, Chun-Li and Zangief get their classic ''VideoGame/StreetFighterII'' themes back, but not Ryu; he instead gets ''SFII''[='s=] intro theme here as a very special instance. Strider Hiryu gets a remix of "Raid!", the first stage theme from his home game. This leaves Morrigan, Captain Commando, Jin and Mega Man -- all of whom get original themes that pay homage to their respective franchises' soundtracks; for example, Mega Man's partially samples the intro to ''VideoGame/MegaMan2''. Notably, Roll's ImageSong "Kaze yo Tsutaete" (from the rather obscure ''Mega Man: Battle & Chase'') not only makes her stand out among the other secret characters from either side due to having a unique theme, but also gives her the distinction for being the first vocal theme in the entire series; a claim which would not be topped until Deadpool, Dante and X-23 matched it in ''VideoGame/MarvelVsCapcom3''.

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** On the Capcom side, Chun-Li and Zangief get their classic ''VideoGame/StreetFighterII'' themes back, but not Ryu; he instead gets ''SFII''[='s=] intro theme here as a very special instance. Strider Hiryu gets a remix of "Raid!", [[Level1MusicRepresents the first stage theme from his home game.game]]. This leaves Morrigan, Captain Commando, Jin and Mega Man -- all of whom get original themes that pay homage to their respective franchises' soundtracks; for example, Mega Man's partially samples the intro to ''VideoGame/MegaMan2''. Notably, Roll's ImageSong "Kaze yo Tsutaete" (from the rather obscure ''Mega ''[[GoKartingWithBowser Mega Man: Battle & Chase'') Chase]]'') not only makes her stand out among the other secret characters from either side due to having a unique theme, but also gives her the distinction for being the first vocal theme in the entire series; a claim which would not be topped until Deadpool, Dante and X-23 matched it in ''VideoGame/MarvelVsCapcom3''.



** Unlike everyone else on the roster (not counting Onslaught), Mega Man has a projectile assigned to only one button: the Mega Buster, which is either fired by pressing [=HK=] once, or charged by holding it. While Roll is mechanically similar to her brother, her Roll Buster can be fired only by doing the Hadouken motion.
** Zangief forgoes how dashing and Super Jumps normally work in this game: every other character could perform those by pressing all three Punch or Kick buttons at once respectively, but Zangief does a Double Lariat instead. Double-tapping a direction to dash with Zangief still works, though his dash animation always ends with a grapple, - and if it whiffs, it takes a while to recover from.
** Ryu and Zangief both have [[InstantCostumeChange a Hyper Combo that completely changes their moveset]], instead of having Ken, Akuma or Mecha Zangief assigned to slots of their own, much like how ''[[VideoGame/MarvelSuperHeroesVsStreetFighter Marvel Super Heroes vs. Street Fighter]]'' did it. Unique in that all of the other palette swaps, most notably Lilith-Style Morrigan and Shadow Lady, '''are''' considered separate characters.

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** Unlike everyone else on the roster (not counting Onslaught), Mega Man has a projectile assigned to only one button: the Mega Buster, which is either fired by pressing [=HK=] once, HK once or charged by holding it. [[SituationalDamageAttack The longer the button is held, the more hits and damage the Charge Shot will deal.]] While Roll is mechanically similar to her brother, her Roll Buster can be fired only by doing the Hadouken motion.
Hadoken motion (quarter-circle forward + punch) and has a fixed damage value and number of hits.
** Zangief forgoes how dashing and Super Jumps normally work in this game: every other character could can perform those by pressing all three Punch or Kick buttons at once respectively, but Zangief does a Double Lariat instead. Double-tapping a direction to dash with Zangief still works, though his dash animation always ends with a grapple, - grapple -- and if it whiffs, it takes a while to recover from.
** Ryu and Zangief both have [[InstantCostumeChange a Hyper Combo that completely changes their moveset]], instead of having Ken, Akuma or Mecha Zangief assigned to slots of their own, much like how ''[[VideoGame/MarvelSuperHeroesVsStreetFighter Marvel Super Heroes vs. Street Fighter]]'' MSHvSF]]'' did it. Unique in that all of the other palette swaps, most notably Lilith-Style Morrigan and Shadow Lady, '''are''' considered separate characters.



* PowerCopying: True to form, Mega Man's ending sees the Blue Bomber gain a Hyper Combo from Onslaught--Magneto's Magnetic Shockwave--and in the home console ports, ''you can actually unlock a secret version of Mega Man that uses the Shockwave''. [[note]]This does not apply to the ''Marvel vs. Capcom Origins'' re-release, since the build is based on the original arcade version.[[/note]]

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* PowerCopying: True to form, Mega Man's ending sees the Blue Bomber gain a Hyper Combo from Onslaught--Magneto's Onslaught -- Magneto's Magnetic Shockwave--and Shockwave -- and in the home console ports, ''you can actually unlock a secret version of Mega Man that uses the Shockwave''. [[note]]This does not apply to the ''Marvel vs. Capcom Origins'' re-release, since the build is based on the original arcade version.[[/note]]



* ReformulatedGame: ''Marvel vs. Capcom EX Edition'' is probably the best UsefulNotes/PlayStation port of an ''[=MvC=]'' title, less by it being arcade-accurate, and more by how much it tried to work around the console's severe RAM limitations. (More details can be found [[https://twitter.com/SarahSSowertty/status/1309614784749412355 here]].)
** Much like the [[VideoGame/XMenVsStreetFighter two]] [[VideoGame/MarvelSuperHeroesVsStreetFighter other]] ''[[VideoGame/MarvelVersusCapcom Marvel vs.]]'' games on the [=PS1=], it ditches the original 2-on-2 tag team battles for the 1-on-1 round-based system similar to what was in ''[[VideoGame/{{Darkstalkers}} Darkstalkers 3]]'' -- even though you still have to select two characters either from the playable roster or from a number of Assists[[note]]You can still perform Variable Cross, but how it works differs between partner types: Partner Heroes will create a clone of your opponent to fight alongside you, while with Special Heroes, the game will keep summoning your Assist until the Cross timer runs out.[[/note]]. Returning specifically from ''VideoGame/MarvelSuperHeroesVsStreetFighter EX Edition'' is [[LagCancel move cancelling]], something that wasn't in any of the arcade ''[=MvC=]'' titles until ''VideoGame/MarvelVsCapcom2'', released '''mere weeks after''' this version: provided you have enough meter, you can perform a Hyper Combo immediately after a special, and then interrupt it to perform another, different Hyper Combo[[note]]From ''[=MvC2=]'' onwards, this mechanic is known as DHC (Delayed Hyper Combo), and is performed with different members of the team instead of just one character.[[/note]].

to:

* ReformulatedGame: ''Marvel vs. Capcom EX Edition'' is probably the best UsefulNotes/PlayStation port of an ''[=MvC=]'' title, less by it being arcade-accurate, and more by how much it tried to work around the console's severe RAM limitations. (More details can be found [[https://twitter.com/SarahSSowertty/status/1309614784749412355 here]].)
limitations.
** Much like the [[VideoGame/XMenVsStreetFighter two]] [[VideoGame/MarvelSuperHeroesVsStreetFighter other]] ''[[VideoGame/MarvelVersusCapcom ''[[VideoGame/MarvelVsCapcom Marvel vs.]]'' games on the [=PS1=], it ditches the original 2-on-2 tag team battles for the 1-on-1 round-based system similar to what was in ''[[VideoGame/{{Darkstalkers}} Darkstalkers 3]]'' -- even though you still have to select two characters either from the playable roster or from a number of Assists[[note]]You can still perform Variable Cross, but how it works differs between partner types: Partner Heroes will create a clone of your opponent to fight alongside you, while with Special Heroes, the game will keep summoning your Assist until the Cross timer runs out.[[/note]]. Returning specifically from ''VideoGame/MarvelSuperHeroesVsStreetFighter EX Edition'' is [[LagCancel move cancelling]], something that wasn't in any of the arcade ''[=MvC=]'' titles until ''VideoGame/MarvelVsCapcom2'', released '''mere weeks after''' this version: provided you have enough meter, you can perform a Hyper Combo immediately after a special, and then interrupt it to perform another, different Hyper Combo[[note]]From ''[=MvC2=]'' onwards, this mechanic is known as DHC (Delayed Hyper Combo), and is performed with different members of the team instead of just one character.[[/note]].



** [[https://twitter.com/SarahSSowertty/status/1309614784749412355 Among other exclusives,]] the ''EX Edition'' also features an art gallery, an ending viewer, and Dynamic Mode, a mini-game of sorts wherein the player enacts an Air Combo/Aerial Rave and the camera progressively zooms in on the characters until the combo ends or is dropped.



** Ryu becomes the ultimate Shotoclone by way of the Complete Change ability that lets him use the fighting style and movelists of Ken or Akuma.

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** Ryu becomes the ultimate Shotoclone by way of the Complete Change ability that lets him use the fighting style styles and movelists of Ken or Akuma.



* SpellMyNameWithAnS: Expect to see the subtitle written as "''Clash of '''[[TheTheTitleConfusion the]]''' Super Heroes''" quite often.

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* SpellMyNameWithAnS: Expect to see the subtitle written as "''Clash of '''[[TheTheTitleConfusion the]]''' Super Heroes''" quite often.often, including on [[Website/TVTropes This Very Wiki]]. "Super Heroes" also tends to be written as one word, not two.



* SuspiciouslySimilarSubstitute: Due to legal issues, ComicBook/IronMan was unavailable for this game, so War Machine was selected in his stead (and basically acts as a PaletteSwap of Iron Man). As a result, War Machine's [[https://www.youtube.com/watch?v=IBd3Y8298rU theme]] in this game is based off of Iron Man's ''VideoGame/MarvelSuperHeroes'' [[https://www.youtube.com/watch?v=XxHZbfzSII0 theme.]] The theme came full circle when Iron Man used this theme in ''VideoGame/MarvelVsCapcom3''.
* TagTeam

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* SuspiciouslySimilarSubstitute: Due to legal issues, ComicBook/IronMan was unavailable for this game, so War Machine was selected in his stead (and basically acts as a PaletteSwap of Iron Man). As a result, War Machine's [[https://www.youtube.com/watch?v=IBd3Y8298rU theme]] War Machine's theme in this game game]] is based off of Iron Man's ''VideoGame/MarvelSuperHeroes'' [[https://www.youtube.com/watch?v=XxHZbfzSII0 theme.]] The theme Things came full circle when Iron Man used this was given a rearrangement of War Machine's theme in ''VideoGame/MarvelVsCapcom3''.
* TagTeamTagTeam: As with ''X-Men vs. Street Fighter'' and ''Marvel Super Heroes vs. Street Fighter'' before it, ''Marvel vs. Capcom'' features hyperkinetic 2-on-2 battles, this time with the addition of {{Assist Character}}s for even more spectacle and chaos.



** Jin's HK attacks.

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** Jin's HK attacks.attacks, where he performs what are effectively spinning dropkicks while WreathedInFlames. In midair, this also functions as a DivingKick.



* VoluntaryShapeshifter: Venom does this a lot. Morrigan can likewise [[ShapeshifterWeapon change the shape of her bat wings into several different forms]] during battle.

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* VoluntaryShapeshifter: Venom does this a lot. Morrigan can likewise [[ShapeshifterWeapon change the shape of her bat wings into several different forms]] during battle.battle, with this game notably adding ''a {{BFG}}'' to her arsenal via the Soul Eraser Hyper Combo.

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''[=MvC=]'' played mostly the same as its predecessors; it also added an extra Duo Team Attack mode (also known as a Variable Cross) where teammates would [[CombinationAttack join together]] to beat down their opponent at the same time. The game also featured numerous [[AssistCharacter assist partners]]--characters from both Creator/{{Marvel|Comics}} and Capcom who could be called on for supporting attacks. (This mechanic would be replicated, albeit with actual tag partners, in the following two ''Marvel vs. Capcom'' entries.)

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''[=MvC=]'' played mostly the same as its predecessors; it also added an extra Duo Team Attack mode (also known as a Variable Cross) where teammates would [[CombinationAttack join together]] to beat down their opponent at the same time. The game also featured numerous [[AssistCharacter assist partners]]--characters Special Partners]] -- characters from both Creator/{{Marvel|Comics}} and Capcom who could be called on for supporting attacks. (This mechanic would be replicated, albeit with actual tag partners, in the following two ''Marvel vs. Capcom'' entries.)



* {{Assist Character}}s: [[VideoGame/{{Darkstalkers}} Anita]], [[VideoGame/GhostsNGoblins Arthur]], [[VideoGame/StreetFighterAlpha Charlie]] (as [[VideoGame/MarvelSuperHeroesVsStreetFighter Shadow]]), [[VideoGame/{{Cyberbots}} Devilotte]], [[VideoGame/ThreeWonders Lou]], [[VideoGame/LegendaryWings Michelle Heart]], Pure & Fur [[note]]from ''Adventure Quiz: Capcom World 2''[[/note]], [[VideoGame/QuizNanairoDreams Saki]], [[VideoGame/{{Strider}} Ton Pooh]], [[VideoGame/ForgottenWorlds Unknown Soldier 1P]]

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* {{Assist Character}}s: [[AssistCharacter Special Partners]]: [[VideoGame/{{Darkstalkers}} Anita]], [[VideoGame/GhostsNGoblins Arthur]], [[VideoGame/StreetFighterAlpha Charlie]] (as [[VideoGame/MarvelSuperHeroesVsStreetFighter Shadow]]), [[VideoGame/{{Cyberbots}} Devilotte]], [[VideoGame/ThreeWonders Lou]], [[VideoGame/LegendaryWings Michelle Heart]], Pure & Fur [[note]]from ''Adventure Quiz: Capcom World 2''[[/note]], [[VideoGame/QuizNanairoDreams Saki]], [[VideoGame/{{Strider}} Ton Pooh]], [[VideoGame/ForgottenWorlds Unknown Soldier 1P]]



* {{Assist Character}}s: [[ComicBook/XMen Colossus]], ComicBook/{{Cyclops}}, [[ComicBook/XMen Iceman, Jubilee, Juggernaut]], ComicBook/{{Magneto}}, ComicBook/TheMightyThor, [[ComicBook/XMen Psylocke, Rogue, Sentinel]], ComicBook/{{Storm}}, [[ComicBook/CaptainAmerica U.S. Agent]]

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* {{Assist Character}}s: [[AssistCharacter Special Partners]]: [[ComicBook/XMen Colossus]], ComicBook/{{Cyclops}}, [[ComicBook/XMen Iceman, Jubilee, Juggernaut]], ComicBook/{{Magneto}}, ComicBook/TheMightyThor, [[ComicBook/XMen Psylocke, Rogue, Sentinel]], ComicBook/{{Storm}}, [[ComicBook/CaptainAmerica U.S. Agent]]



* AnIcePerson: Iceman drops a few glaciers on the opponent as his assist attack.

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* AnIcePerson: Iceman drops a few glaciers on the opponent as his assist attack.Helper Attack.



* AnimeThemeSong: Roll's "Kaze Yo Tsutaete", a cover of the same song from ''[[VideoGame/MegaManClassic Rockman]] [[GoKartingWithBowser Battle & Chase]]''.
* AssistCharacter: The game features "Assist Partners" from both Marvel and Capcom's ranks. In the arcade version of the game, the Assist Partner is chosen randomly before each fight (though a little button manipulation will allow a player to choose their partner). In the home version of this game--which did not have the tag-team gameplay--players could flat-out choose an Assist Partner. Aside from this mechanic, there are also these examples:

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* AnimeThemeSong: Roll's "Kaze Yo Tsutaete", a cover of the same song from ''[[VideoGame/MegaManClassic Rockman]] [[GoKartingWithBowser ''[[VideoGame/MegaManBattleAndChase Rockman: Battle & Chase]]''.
Chase]]'' (which international audiences wouldn't receive until seven years later with the ''VideoGame/MegaManX [[CompilationRerelease Collection]]'' in 2005).
* AssistCharacter: The game features "Assist Partners" "Special Partners"[[labelnote:*]]also known as Assist Partners or Helpers; [[https://tcrf.net/Marvel_vs._Capcom:_Clash_of_Super_Heroes_(Arcade)#Unused_Graphics unused graphics]] from what were most likely earlier builds used for location tests instead use the term "Buddy Character"[[/labelnote]] from both Marvel and Capcom's ranks. In the arcade version of the game, the Assist Special Partner is chosen randomly before each fight (though a little button manipulation will allow a player to choose their partner). In the home [=PS1=] version of this game--which game -- [[ReformulatedGame which did not have the tag-team gameplay--players tag team gameplay of the original arcade and Dreamcast versions]] -- players could flat-out choose an Assist a Special Partner. Aside from this mechanic, there are also these examples:



** In the Assist Partner ranks, we have U.S. Agent on the Marvel side, and Arthur, Unknown Soldier 1P, Saki Omokane, and Devilotte's TerribleTrio on the Capcom side.

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** In the Assist Special Partner ranks, we have U.S. Agent on the Marvel side, and Arthur, Unknown Soldier 1P, Saki Omokane, and Devilotte's TerribleTrio on the Capcom side.



* {{Bowdlerise}}: One of Morrigan's victory animations--the succubus dressed in a dominatrix outfit that exposes her butt while she looks at Lilith [[UnwillingSuspension dangling from a chain]]--was cut from international localizations of the game; Capcom kept it in for [[VideoGame/MarvelVsCapcom2 the sequel]]. In a reverse example, Venom's win taunt about "eating your brains" was removed in the next game.

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* {{Bowdlerise}}: One of Morrigan's victory animations--the animations -- the succubus dressed in a dominatrix outfit that exposes her butt while she looks at Lilith [[UnwillingSuspension dangling from a chain]]--was chain]] -- was cut from international localizations of the game; Capcom kept it in for [[VideoGame/MarvelVsCapcom2 the sequel]]. In a reverse example, Venom's win taunt about "eating your brains" was removed in the next game.game.
%% If the aforementioned win pose is able to be linked to for the purpose of illustration, it can be found here: https://tcrf.net/Marvel_vs._Capcom:_Clash_of_Super_Heroes_(Arcade)#Morrigan.27s_Alternate_Win_Pose



* BlowYouAway: Storm's Assist Partner attack is to throw a cyclone at the opponent.

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* BlowYouAway: Storm's Assist Partner attack Helper Attack is to throw a cyclone at the opponent.



** Ryu in this game is referred to as "Complete Change Ryu", since he has the ability to switch between three separate styles--his own, Ken's, and Akuma's--as a Hyper Move.

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** Ryu in this game is referred to as "Complete Change Ryu", since he has the ability to switch between three separate styles--his styles -- his own, Ken's, and Akuma's--as Akuma's -- as a Hyper Move.



** Rogue, Storm, Juggernaut, Magneto, Cyclops, U.S. Agent, and Shadow were all demoted from playable characters in previous games to Assist Partners. And M. Bison suffered even worse, going from playable to a minor cameo.

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** Rogue, Storm, Juggernaut, Magneto, Cyclops, U.S. Agent, and Shadow were all demoted from playable characters in previous games to Assist Special Partners. And M. Bison suffered even worse, going from playable to a minor cameo.



** From the Assist Partners, Sentinel and Devilotte's Super-8 both qualify, though most of the latter is underground/not visible.

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** From the Assist Special Partners, Sentinel and Devilotte's Super-8 both qualify, though most of the latter is underground/not visible.



* NonFatalExplosions: Upon being summoned as an Assist Partner, Devilotte will issue her subordinates to attack... but instead, all three just blow up on the spot (with the explosion being the attack itself).

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* NonFatalExplosions: Upon being summoned as an Assist a Special Partner, Devilotte will issue her subordinates to attack... but instead, all three just blow up on the spot (with the explosion being the attack itself).



** U.S. Agent is one of the Assist Partners. He uses the same sprite as ComicBook/CaptainAmerica and performs Cap's Charging Star as his Assist attack.

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** U.S. Agent is one of the Assist Special Partners. He uses the same sprite as ComicBook/CaptainAmerica and performs Cap's Charging Star as his Assist attack.Helper Attack.



* ReformulatedGame: ''Marvel vs. Capcom EX Edition'' is probably the best UsefulNotes/PlayStation port of an ''[=MvC=]'' title, less by it being arcade-accurate, and more by how much it tried to work around the console's severe RAM limitations. Much like the two other [[VideoGame/MarvelVersusCapcom Marvel Versus]] games on the [=PS1=], it ditches the original 2-on-2 tag team battles for the 1-on-1 round-based system similar to what was in ''[[VideoGame/{{Darkstalkers}} Darkstalkers 3]]'' -- even though you still have to select two characters either from the playable roster or from a number of assists[[note]]You can still perform Variable Cross, but how it works differs between partner types: Partner Heroes will create a clone of your opponent to fight alongside you, while with Special Heroes, the game will keep summoning your assist until the Cross timer runs out.[[/note]]. Returning specifically from ''VideoGame/MarvelSuperHeroesVsStreetFighter EX Edition'' is move cancelling, something that wasn't in any of the arcade ''[=MvC=]'' titles until ''VideoGame/MarvelVsCapcom2'', released '''mere weeks after''' this version: provided you have enough meter, you can perform a Hyper Combo immediately after a special, and then interrupt it to perform another, different Hyper Combo[[note]]From ''[=MvC2=]'' onwards, this mechanic is known as DHC (Delayed Hyper Combo), and is performed with different members of the team instead of just one character.[[/note]].
** Of course, this being a [=PS1=] title of a Versus game, it chugs sometimes, has a few missing frames of animation and is not arcade-perfect in any way - but it has enough quality-of-life features not present in the arcade or the Dreamcast port to make up for it: most notably, it includes Beginner controls on top of the usual Easy and Manual[[note]]also returning from ''[=MSHvSF=] EX''[[/note]], freely selectable unlimited assists in the Special Heroes mode, Mega Man can now use Onslaught's Magnetic Shockwave, while Ryu and Zangief can transform into their alternate forms even before the fight gets loaded in (without it costing '''any''' meter). That said, [[SubvertedTrope almost none of those are enabled in the]] [[MirrorMatch Cross Over mode]], which is about as close to the original's gameplay as ''EX Edition'' will ever get.

to:

* ReformulatedGame: ''Marvel vs. Capcom EX Edition'' is probably the best UsefulNotes/PlayStation port of an ''[=MvC=]'' title, less by it being arcade-accurate, and more by how much it tried to work around the console's severe RAM limitations. (More details can be found [[https://twitter.com/SarahSSowertty/status/1309614784749412355 here]].)
**
Much like the two other [[VideoGame/MarvelVersusCapcom [[VideoGame/XMenVsStreetFighter two]] [[VideoGame/MarvelSuperHeroesVsStreetFighter other]] ''[[VideoGame/MarvelVersusCapcom Marvel Versus]] vs.]]'' games on the [=PS1=], it ditches the original 2-on-2 tag team battles for the 1-on-1 round-based system similar to what was in ''[[VideoGame/{{Darkstalkers}} Darkstalkers 3]]'' -- even though you still have to select two characters either from the playable roster or from a number of assists[[note]]You Assists[[note]]You can still perform Variable Cross, but how it works differs between partner types: Partner Heroes will create a clone of your opponent to fight alongside you, while with Special Heroes, the game will keep summoning your assist Assist until the Cross timer runs out.[[/note]]. Returning specifically from ''VideoGame/MarvelSuperHeroesVsStreetFighter EX Edition'' is [[LagCancel move cancelling, cancelling]], something that wasn't in any of the arcade ''[=MvC=]'' titles until ''VideoGame/MarvelVsCapcom2'', released '''mere weeks after''' this version: provided you have enough meter, you can perform a Hyper Combo immediately after a special, and then interrupt it to perform another, different Hyper Combo[[note]]From ''[=MvC2=]'' onwards, this mechanic is known as DHC (Delayed Hyper Combo), and is performed with different members of the team instead of just one character.[[/note]].
** Of course, this being a [=PS1=] title of a Versus ''Vs.'' game, it chugs sometimes, has a few missing frames of animation and is not arcade-perfect in any way - way, but it has enough quality-of-life features not present in the original arcade version or the Dreamcast port to make up for it: most notably, it includes Beginner controls on top of the usual Easy and Manual[[note]]also returning from ''[=MSHvSF=] EX''[[/note]], freely selectable unlimited assists Assists in the Special Heroes mode, Mega Man can now use Onslaught's Magnetic Shockwave, while Ryu and Zangief can transform into their alternate forms even before the fight gets loaded in (without it costing '''any''' meter). That said, [[SubvertedTrope almost none of those are enabled in the]] [[MirrorMatch Cross Over mode]], which is about as close to the original's gameplay as ''EX Edition'' will ever get.



* ShockAndAwe: Captain Commando's power gloves use both electricity and [[PlayingWithFire fire]] as attacks. Assist Partners Saki and Thor shoot out a lightning bolt as well.

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* ShockAndAwe: Captain Commando's power gloves use both electricity and [[PlayingWithFire fire]] as attacks. Assist Special Partners Saki and Thor shoot out a lightning bolt as well.



* SpreadShot: A three-way shot is fired off by assist Michelle Heart, based on the third-level weapon from the arcade ''VideoGame/LegendaryWings''.

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* SpreadShot: A three-way shot is fired off by assist AssistCharacter Michelle Heart, based on the third-level weapon from the arcade ''VideoGame/LegendaryWings''.

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Kaze Yo Tsutaete is an instrumental only in the non-Japanese Asian regions, also rewrote the Reformulated Game entry


* AnimeThemeSong: Roll's "Kaze Yo Tsutaete", which is a poor MIDI version (in some international releases, at least) of the same song from ''[[VideoGame/MegaManClassic Rockman]] [[GoKartingWithBowser Battle & Chase]]''.

to:

* AnimeThemeSong: Roll's "Kaze Yo Tsutaete", which is a poor MIDI version (in some international releases, at least) cover of the same song from ''[[VideoGame/MegaManClassic Rockman]] [[GoKartingWithBowser Battle & Chase]]''.



* ReformulatedGame: ''Marvel vs. Capcom EX Edition'' is probably the best UsefulNotes/PlayStation port of an ''[=MvC=]'' title, less by it being arcade-accurate and more by how much it tried to work around the console's severe RAM limitations. The game's flagship feature, 2-on-2 tag battles, were replaced with a 1-on-1, round-based system similar to ''[[VideoGame/{{Darkstalkers}} Darkstalkers 3]]'' -- even though you still have to select two characters either from the playable roster or from a number of assists. The game's other flagship feature, Variable Cross, is available with either of them, though with the former, you'll fight alongside a clone of your enemy, and with the latter, you'll have automatic ''and'' unlimited Assists for a few seconds. Aside from a few nifty extras, such as being able to transform Ryu and Zangief before the match even begins (without it costing any meter!) or use Onslaught's Magnetic Shockwave as Mega Man, there are also special-to-super cancels and [=DHCs=][[note]]Delayed Hyper Combos, cancelling an ongoing Hyper Combo into another, different Hyper Combo[[/note]] -- mechanics that wouldn't be present in the series proper until '''only a few weeks later''' in ''VideoGame/MarvelVsCapcom2''. If you ever need an immediate reference to how different ''EX Edition'' is to the arcade experience, it comes with the [[MirrorMatch Cross Over]] mode that brings all of the 2-on-2 tag teams back, while leaving out most, if not all, of the new features.

to:

* ReformulatedGame: ''Marvel vs. Capcom EX Edition'' is probably the best UsefulNotes/PlayStation port of an ''[=MvC=]'' title, less by it being arcade-accurate arcade-accurate, and more by how much it tried to work around the console's severe RAM limitations. The game's flagship feature, Much like the two other [[VideoGame/MarvelVersusCapcom Marvel Versus]] games on the [=PS1=], it ditches the original 2-on-2 tag battles, were replaced with a 1-on-1, team battles for the 1-on-1 round-based system similar to what was in ''[[VideoGame/{{Darkstalkers}} Darkstalkers 3]]'' -- even though you still have to select two characters either from the playable roster or from a number of assists. The game's other flagship feature, assists[[note]]You can still perform Variable Cross, is available with either but how it works differs between partner types: Partner Heroes will create a clone of them, though with the former, you'll your opponent to fight alongside a clone of you, while with Special Heroes, the game will keep summoning your enemy, assist until the Cross timer runs out.[[/note]]. Returning specifically from ''VideoGame/MarvelSuperHeroesVsStreetFighter EX Edition'' is move cancelling, something that wasn't in any of the arcade ''[=MvC=]'' titles until ''VideoGame/MarvelVsCapcom2'', released '''mere weeks after''' this version: provided you have enough meter, you can perform a Hyper Combo immediately after a special, and then interrupt it to perform another, different Hyper Combo[[note]]From ''[=MvC2=]'' onwards, this mechanic is known as DHC (Delayed Hyper Combo), and is performed with different members of the latter, you'll have automatic ''and'' team instead of just one character.[[/note]].
** Of course, this being a [=PS1=] title of a Versus game, it chugs sometimes, has a few missing frames of animation and is not arcade-perfect in any way - but it has enough quality-of-life features not present in the arcade or the Dreamcast port to make up for it: most notably, it includes Beginner controls on top of the usual Easy and Manual[[note]]also returning from ''[=MSHvSF=] EX''[[/note]], freely selectable
unlimited Assists for a few seconds. Aside from a few nifty extras, such as being able to transform Ryu and Zangief before assists in the match even begins (without it costing any meter!) or Special Heroes mode, Mega Man can now use Onslaught's Magnetic Shockwave as Mega Man, there are also special-to-super cancels Shockwave, while Ryu and [=DHCs=][[note]]Delayed Hyper Combos, cancelling an ongoing Hyper Combo Zangief can transform into another, different Hyper Combo[[/note]] -- mechanics that wouldn't be present in their alternate forms even before the series proper until '''only a few weeks later''' fight gets loaded in ''VideoGame/MarvelVsCapcom2''. If you ever need an immediate reference (without it costing '''any''' meter). That said, [[SubvertedTrope almost none of those are enabled in the]] [[MirrorMatch Cross Over mode]], which is about as close to how different the original's gameplay as ''EX Edition'' is to the arcade experience, it comes with the [[MirrorMatch Cross Over]] mode that brings all of the 2-on-2 tag teams back, while leaving out most, if not all, of the new features.will ever get.

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* GratuitousRussian: In vein of the ''[[VideoGame/StreetFighterAlpha Alpha]]'' series, Neo St. Petersburg not only features a misspelled "Kazakh SSR" holographic sign, but also a "2048 A.D." projected into the sky, which ocassionally changes to "of sanctions" in Russian.



** Ryu and Zangief both have [[InstantCostumeChange a Hyper Combo that completely changes their moveset]], instead of having Ken, Akuma or Mecha Zangief assigned to slots of their own, much like how ''[[VideoGame/MarvelSuperHeroesVsStreetFighter Marvel Super Heroes vs. Street Fighter]]'' did it. Unique in that all of the other palette swaps, most notably Lilith-Style Morrigan and Shadow Lady, *are* considered separate characters.

to:

** Ryu and Zangief both have [[InstantCostumeChange a Hyper Combo that completely changes their moveset]], instead of having Ken, Akuma or Mecha Zangief assigned to slots of their own, much like how ''[[VideoGame/MarvelSuperHeroesVsStreetFighter Marvel Super Heroes vs. Street Fighter]]'' did it. Unique in that all of the other palette swaps, most notably Lilith-Style Morrigan and Shadow Lady, *are* '''are''' considered separate characters.
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* ReformulatedGame: ''Marvel vs. Capcom EX Edition'' is probably the best UsefulNotes/PlayStation port of an ''[=MvC=]'' title, less by it being arcade-accurate and more by how much it tried to work around the console's severe RAM limitations. The game's flagship feature, 2-on-2 tag battles, were replaced with a 1-on-1, round-based system similar to ''[[VideoGame/{{Darkstalkers}} Darkstalkers 3]]'' -- even though you still have to select two characters either from the playable roster or from a number of assists. The game's other flagship feature, Variable Cross, is available with either of them, though with the former, you'll fight alongside a clone of your enemy, and with the latter, you'll have automatic ''and'' unlimited Assists for a few seconds. Aside from a few nifty extras, such as being able to transform Ryu and Zangief before the match even begins (without it costing any meter!) or use Onslaught's Magnetic Shockwave as Mega Man, there are also special-to-super cancels and [=DHCs=][[note]]Delayed Hyper Combos, cancelling an ongoing Hyper Combo into another, different Hyper Combo[[/note]] - mechanics that wouldn't be present in the series proper until '''only a few weeks later''' in ''VideoGame/MarvelVsCapcom2''. If you ever need an immediate reference to how different ''EX Edition'' is to the arcade experience, it comes with the [[MirrorMatch Cross Over]] mode that brings all of the 2-on-2 tag teams back, while leaving out most, if not all, of the new features.

to:

* ReformulatedGame: ''Marvel vs. Capcom EX Edition'' is probably the best UsefulNotes/PlayStation port of an ''[=MvC=]'' title, less by it being arcade-accurate and more by how much it tried to work around the console's severe RAM limitations. The game's flagship feature, 2-on-2 tag battles, were replaced with a 1-on-1, round-based system similar to ''[[VideoGame/{{Darkstalkers}} Darkstalkers 3]]'' -- even though you still have to select two characters either from the playable roster or from a number of assists. The game's other flagship feature, Variable Cross, is available with either of them, though with the former, you'll fight alongside a clone of your enemy, and with the latter, you'll have automatic ''and'' unlimited Assists for a few seconds. Aside from a few nifty extras, such as being able to transform Ryu and Zangief before the match even begins (without it costing any meter!) or use Onslaught's Magnetic Shockwave as Mega Man, there are also special-to-super cancels and [=DHCs=][[note]]Delayed Hyper Combos, cancelling an ongoing Hyper Combo into another, different Hyper Combo[[/note]] - -- mechanics that wouldn't be present in the series proper until '''only a few weeks later''' in ''VideoGame/MarvelVsCapcom2''. If you ever need an immediate reference to how different ''EX Edition'' is to the arcade experience, it comes with the [[MirrorMatch Cross Over]] mode that brings all of the 2-on-2 tag teams back, while leaving out most, if not all, of the new features.

Added: 1493

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* ReformulatedGame: ''Marvel vs. Capcom EX Edition'' is probably the best UsefulNotes/PlayStation port of an ''[=MvC=]'' title, less by it being arcade-accurate and more by how much it tried to work around the console's severe RAM limitations. The game's flagship feature, 2-on-2 tag battles, were replaced with a 1-on-1, round-based system similar to ''[[VideoGame/{{Darkstalkers}} Darkstalkers 3]]'' -- even though you still have to select two characters either from the playable roster or from a number of assists. The game's other flagship feature, Variable Cross, is available with either of them, though with the former, you'll fight alongside a clone of your enemy, and with the latter, you'll have automatic ''and'' unlimited Assists for a few seconds. Aside from a few nifty extras, such as being able to transform Ryu and Zangief before the match even begins (without it costing any meter!) or use Onslaught's Magnetic Shockwave as Mega Man, there are also special-to-super cancels and [=DHCs=][[note]]Delayed Hyper Combos, cancelling an ongoing Hyper Combo into another, different Hyper Combo[[/note]] - mechanics that wouldn't be present in the series proper until '''only a few weeks later''' in ''VideoGame/MarvelVsCapcom2''. If you ever need an immediate reference to how different ''EX Edition'' is to the arcade experience, it comes with the [[MirrorMatch Cross Over]] mode that brings all of the 2-on-2 tag teams back, while leaving out most, if not all, of the new features.



* SpreadShot: A three-way shot is fired off by assist Michelle Heart, based on the third level weapon from the arcade ''VideoGame/LegendaryWings''.
* {{Stripperific}}: On the ladies' side, we have Morrigan, [[{{Vaporwear}} who technically doesn't even wear clothes]]. On the men's side, we have Hulk, Zangief, and Colossus.

to:

* SpreadShot: A three-way shot is fired off by assist Michelle Heart, based on the third level third-level weapon from the arcade ''VideoGame/LegendaryWings''.
* {{Stripperific}}: {{Stripperiffic}}: On the ladies' side, we have Morrigan, [[{{Vaporwear}} who technically doesn't even wear clothes]]. On the men's side, we have Hulk, Zangief, and Colossus.



* VFormationTeamShot: Captain Commando and his team does this after the Captain Storm Hyper.

to:

* VFormationTeamShot: Captain Commando and his team does do this after the Captain Storm Hyper.Hyper Combo.
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** Ryu and Zangief both have [[InstantCostumeChange a Hyper Combo that completely changes their moveset]], instead of having Ken, Akuma or Mecha Zangief assigned to slots of their own, much like how ''[[VideoGame/MarvelSuperHeroesVsStreetFighter]]'' did it. Unique in that all of the other palette swaps, most notably Lilith-Style Morrigan and Shadow Lady, *are* considered separate characters.

to:

** Ryu and Zangief both have [[InstantCostumeChange a Hyper Combo that completely changes their moveset]], instead of having Ken, Akuma or Mecha Zangief assigned to slots of their own, much like how ''[[VideoGame/MarvelSuperHeroesVsStreetFighter]]'' ''[[VideoGame/MarvelSuperHeroesVsStreetFighter Marvel Super Heroes vs. Street Fighter]]'' did it. Unique in that all of the other palette swaps, most notably Lilith-Style Morrigan and Shadow Lady, *are* considered separate characters.
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Added DiffLines:

* MechanicallyUnusualFighter:
** Unlike everyone else on the roster (not counting Onslaught), Mega Man has a projectile assigned to only one button: the Mega Buster, which is either fired by pressing [=HK=] once, or charged by holding it. While Roll is mechanically similar to her brother, her Roll Buster can be fired only by doing the Hadouken motion.
** Zangief forgoes how dashing and Super Jumps normally work in this game: every other character could perform those by pressing all three Punch or Kick buttons at once respectively, but Zangief does a Double Lariat instead. Double-tapping a direction to dash with Zangief still works, though his dash animation always ends with a grapple, - and if it whiffs, it takes a while to recover from.
** Ryu and Zangief both have [[InstantCostumeChange a Hyper Combo that completely changes their moveset]], instead of having Ken, Akuma or Mecha Zangief assigned to slots of their own, much like how ''[[VideoGame/MarvelSuperHeroesVsStreetFighter]]'' did it. Unique in that all of the other palette swaps, most notably Lilith-Style Morrigan and Shadow Lady, *are* considered separate characters.
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* AdvertisedExtra: The official flyer artwork (which is also repurposed for the JP Dreamcast cover art, as seen at the top of this page) features several {{Assist Character}}s alongside the playable roster.
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* EverythingsBetterWithSpinning: Zangief and Jin Saotome.
** HurricaneKick: Ryu.

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* {{Bowdlerise}}: One of Morrigan's victory animations--the succubus dressed in a dominatrix outfit that exposes her butt while she looks at Lilith dangling from a chain--was cut from international localizations of the game; Capcom kept it in for [[VideoGame/MarvelVsCapcom2 the sequel]]. In a reverse example, Venom's win taunt about "eating your brains" was removed in the next game.

to:

* {{Bowdlerise}}: One of Morrigan's victory animations--the succubus dressed in a dominatrix outfit that exposes her butt while she looks at Lilith [[UnwillingSuspension dangling from a chain--was chain]]--was cut from international localizations of the game; Capcom kept it in for [[VideoGame/MarvelVsCapcom2 the sequel]]. In a reverse example, Venom's win taunt about "eating your brains" was removed in the next game.


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* CoupDeGrace: Another of Jin's victory animations upon defeating an opponent have him unsheathe his ceremonial katana and raises it triumphally at the sky... then jumps into the air with clear intent to finish a downed opponent off, though it immediately cuts to the outro before we can see the result.
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Updating Link


** '''''[[ComicBook/IncredibleHulk GAMMA CRUSH!]]'''''

to:

** '''''[[ComicBook/IncredibleHulk '''''[[ComicBook/TheIncredibleHulk GAMMA CRUSH!]]'''''
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Panty Shot is a definition-only page


* PantyShot:
** Roll gives a ''lot'' of these, so much so that you can, at the peak of her jump in exactly one frame, see all of her panties and part of her midriff underneath her skirt. She also squeals "''Ecchi!''" [[labelnote:Translation]]"Pervert!"[[/labelnote]] if you jump and decide not to cover her skirt with an attack.
** As mentioned above, pressing Start after a round is over lets you [[BeatingADeadPlayer Beat a Dead Player]], with bonus points being awarded if the game freeze-frames on your character in a dynamic pose. Panty shots like Chun-Li's launcher (and Jin's immolation move) are worth a ton of points.
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In 2012, the game was re-released for UsefulNotes/{{PlayStation Network}} and UsefulNotes/XboxLiveArcade with ''VideoGame/MarvelSuperHeroes'' in ''Marvel vs. Capcom Origins''.

to:

In 2012, the game was re-released for UsefulNotes/{{PlayStation Network}} and UsefulNotes/XboxLiveArcade with ''VideoGame/MarvelSuperHeroes'' in ''Marvel vs. Capcom Origins''.
Origins'' before it got delisted a few years after.
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* SpreadShot: A three-way shot is fired off by assist Michelle Heart, based on the third level weapon from the arcade ''VideoGame/LegendaryWings''.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mvc1_6146.jpg]]

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mvc1_6146.jpg]]
org/pmwiki/pub/images/5008_front_6.jpg]]
[[caption-width-right:300:Let's go crazy!]]
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* NotEvenBotheringWithTheAccent: Gambit doesn't even have a pretense of a Cajun accent, instead he just says things in a harsh whisper.

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* ReforgedIntoAMinion: Shadow Lady is a WhatIf {{Brainwashed}} variation of Chun-Li forcibly turned into a {{Cyborg}} by Shadaloo. Before her robotization, Chun-Li routinely foiled Shadaloo's plans at every turn, and in retaliation, they kidnapped and experimented on her for the sake of turning her into a pawn against Interpol, complete with a new name, quickly becoming [[TheDragon M. Bison's top operative]]. Unlike Shadow--a robotized Charlie, who escaped shortly after being transformed--Shadaloo added a RestrainingBolt to Shadow Lady's programming so she would [[CyberneticsEatYourSoul remain fully obedient]] to Bison at all times, essentially becoming a RobotGirl. However,
in her non-canon ending, [[spoiler:she manages to [[HeroicWillpower overcome Shadaloo's brainwashing]] and [[HeelFaceTurn regain her original memories]], and joins forces with Shadow to take down Shadaloo]].

to:

* ReforgedIntoAMinion: Shadow Lady is a WhatIf {{Brainwashed}} variation of Chun-Li forcibly turned into a {{Cyborg}} by Shadaloo. Before her robotization, Chun-Li routinely foiled Shadaloo's plans at every turn, and in retaliation, they kidnapped and experimented on her for the sake of turning her into a pawn against Interpol, complete with a new name, quickly becoming [[TheDragon M. Bison's top operative]]. Unlike Shadow--a robotized Shadow -- a brainwashed Charlie, who escaped shortly after being transformed--Shadaloo transformed -- Shadaloo added a RestrainingBolt to Shadow Lady's programming so she would [[CyberneticsEatYourSoul remain fully obedient]] to Bison at all times, essentially becoming a RobotGirl. However,
in
In her non-canon ending, [[spoiler:she manages to [[HeroicWillpower overcome Shadaloo's brainwashing]] and [[HeelFaceTurn regain her original memories]], and joins forces with Shadow to take down Shadaloo]].

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** In terms of story, there is Shadow and [[SecretCharacter Shadow Lady]]--Charlie and Chun-Li, respectively, when controlled by M. Bison and turned into [[UnwillingRoboticization cyborg]] [[ReforgedIntoAMinion killing machines]]. [[spoiler:Shadow seems to break free of it in Chun-Li's ending, while Shadow Lady does it in her ending and joins forces with Shadow to seek revenge on Bison.]]

to:

** In terms of story, there is Shadow and [[SecretCharacter Shadow Lady]]--Charlie Lady]] -- Charlie and Chun-Li, respectively, when Chun-Li respectively -- controlled by M. Bison and turned into [[UnwillingRoboticization cyborg]] [[ReforgedIntoAMinion cyborg killing machines]]. [[spoiler:Shadow seems to break free of it in Chun-Li's ending, while Shadow Lady does it in her ending and joins forces with Shadow to seek revenge on Bison.]]



* ReforgedIntoAMinion:
** Shadow Lady is a [[WhatIf non-canon]] [[{{Brainwashed}} variation]] of [[Franchise/StreetFighter Chun-Li]] who was forcibly turned into a [[{{Cyborg}} cyborg]] by Shadaloo. Before she was roboticized, Chun-Li routinely foiled Shadaloo's plans at every turn. In retaliation, she was kidnapped, cyborgized, and experimented on for the sake of turning her into a living weapon and a pawn against Interpol, complete with a new name. She quickly became [[TheDragon M. Bison's top operative]]. Unlike [[VideoGame/MarvelSuperHeroesVsStreetFighter Shadow]]--a roboticized [[VideoGame/StreetFighterAlpha Charlie Nash]], who escaped shortly after being transformed--Shadaloo added a RestrainingBolt to Shadow Lady's programming so she would [[CyberneticsEatYourSoul remain fully obedient]] to Bison at all times, essentially becoming a [[DarkActionGirl Dark Action]] RobotGirl. Shadow Lady retains a few moves from her non-cyborgified variant, but she also shoots [[HomingProjectile homing]]/[[MissileLockOn heat-seeking missiles]] from [[BackpackCannon her back]], thrusts forward with [[ThisIsADrill a drill]], encases herself in a [[ShockAndAwe electric barrier]] (that also [[DeflectorShield deflects attacks]] and stuns opponents), uses miniaturized Vernier thrusters in her feet to jump much higher (and kick faster), and fires a large beam ([[ArmCannon Big Bang Laser]]) from [[HandBlast her palms]]. And all of this high-tech arsenal is built-in to her robotic body, like the T-X from the ''Franchise/{{Terminator}}'' series.
** [[spoiler:In her ending, she manages to [[HeroicWillpower overcome Shadaloo's brainwashing]] and [[HeelFaceTurn regain her original memories]]. She joins forces with Shadow to take down Shadaloo. She even retained her robotic parts after breaking the brainwashing.]]

to:

* ReforgedIntoAMinion:
**
ReforgedIntoAMinion: Shadow Lady is a [[WhatIf non-canon]] [[{{Brainwashed}} variation]] WhatIf {{Brainwashed}} variation of [[Franchise/StreetFighter Chun-Li]] who was Chun-Li forcibly turned into a [[{{Cyborg}} cyborg]] {{Cyborg}} by Shadaloo. Before she was roboticized, her robotization, Chun-Li routinely foiled Shadaloo's plans at every turn. In turn, and in retaliation, she was kidnapped, cyborgized, they kidnapped and experimented on her for the sake of turning her into a living weapon and a pawn against Interpol, complete with a new name. She name, quickly became becoming [[TheDragon M. Bison's top operative]]. Unlike [[VideoGame/MarvelSuperHeroesVsStreetFighter Shadow]]--a roboticized [[VideoGame/StreetFighterAlpha Charlie Nash]], Shadow--a robotized Charlie, who escaped shortly after being transformed--Shadaloo added a RestrainingBolt to Shadow Lady's programming so she would [[CyberneticsEatYourSoul remain fully obedient]] to Bison at all times, essentially becoming a [[DarkActionGirl Dark Action]] RobotGirl. Shadow Lady retains a few moves from her non-cyborgified variant, but she also shoots [[HomingProjectile homing]]/[[MissileLockOn heat-seeking missiles]] from [[BackpackCannon her back]], thrusts forward with [[ThisIsADrill a drill]], encases herself in a [[ShockAndAwe electric barrier]] (that also [[DeflectorShield deflects attacks]] and stuns opponents), uses miniaturized Vernier thrusters However,
in her feet to jump much higher (and kick faster), and fires a large beam ([[ArmCannon Big Bang Laser]]) from [[HandBlast her palms]]. And all of this high-tech arsenal is built-in to her robotic body, like the T-X from the ''Franchise/{{Terminator}}'' series.
** [[spoiler:In her
non-canon ending, she [[spoiler:she manages to [[HeroicWillpower overcome Shadaloo's brainwashing]] and [[HeelFaceTurn regain her original memories]]. She memories]], and joins forces with Shadow to take down Shadaloo. She even retained her robotic parts after breaking the brainwashing.]]Shadaloo]].



** The Marvel side's secret characters are different palette swaps of Hulk (gives him his ''Marvel Super Heroes'' movelist and properties -- trading super armor and health for speed and faster attack recovery), War Machine (has incredible defense and armor but cannot block, now fires missiles instead of lasers), and Venom (becomes the fastest and weakest character in the game), while the Capcom side has [[ReforgedIntoAMinion Shadow]] [[UnwillingRoboticization Lady]] ([[VideoGame/StreetFighterII Chun-Li]] transformed into a [[RobotGirl brainwashed]] {{Cyborg}}), [[VideoGame/{{Darkstalkers}} Lilith-Mode Morrigan]] (Morrigan with Lilith's color scheme and properties), and [[VideoGame/MegaManClassic Roll]] (a JokeCharacter who has Mega Man's movelist).

to:

** The Marvel side's secret characters are different palette swaps of Hulk (gives him his ''Marvel Super Heroes'' movelist and properties -- trading super armor and health for speed and faster attack recovery), War Machine (has incredible defense and armor but cannot block, now fires missiles instead of lasers), and Venom (becomes the fastest and weakest character in the game), while the Capcom side has [[ReforgedIntoAMinion Shadow]] [[UnwillingRoboticization Shadow Lady]] ([[VideoGame/StreetFighterII Chun-Li]] transformed into a [[RobotGirl brainwashed]] brainwashed {{Cyborg}}), [[VideoGame/{{Darkstalkers}} Lilith-Mode Morrigan]] (Morrigan with Lilith's color scheme and properties), and [[VideoGame/MegaManClassic Roll]] (a JokeCharacter who has Mega Man's movelist).

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* {{Cyborg}}: Shadow Lady is a non-canon, WhatIf version of Chun-Li who was forcibly captured and [[UnwillingRoboticization roboticized]] to [[ReforgedIntoAMinion become]] [[TheDragon M. Bison's top assassin]]. Although she retains some of her original moves (including her famous kicks), much of her movelist has been replaced with an arsenal of high-tech weaponry built into her robotic shell: She can turn her [[ThisIsADrill hands into drills]], encases herself in a [[ShockAndAwe electric barrier]] (that also [[DeflectorShield deflects attacks]] and stuns opponents), fire heat-seeking missiles from her built-in BackpackCannon, jump higher (and kick faster) thanks to miniaturized Vernier thrusters in her feet, and fire a ([[ArmCannon Big Bang Laser]]) from [[HandBlast her palms]]. [[spoiler:In her own ending, she and [[VideoGame/MarvelSuperHeroesVsStreetFighter Shadow]], a similarly roboticized Charlie, manage to break free of Bison's control. Jin Saotome undergoes a similar transformation thanks to Shadow Lady after he is mortally wounded by Bison.]]

to:

* {{Cyborg}}: {{Cyborg}}:
**
Shadow Lady is a non-canon, WhatIf version of Chun-Li who was forcibly captured and [[UnwillingRoboticization roboticized]] robotized]] to [[ReforgedIntoAMinion become]] [[TheDragon M. Bison's top Shadaloo's assassin]]. Although she retains some of her original moves (including her famous kicks), much of her movelist has been replaced with an arsenal of high-tech weaponry built into her robotic shell: She can turn her [[ThisIsADrill hands into drills]], encases herself in a [[ShockAndAwe electric barrier]] (that also [[DeflectorShield deflects attacks]] and stuns opponents), fire heat-seeking missiles from her built-in BackpackCannon, jump higher (and kick faster) thanks to miniaturized Vernier thrusters in her feet, and fire a ([[ArmCannon Big Bang Laser]]) from [[HandBlast her palms]]. shell. [[spoiler:In her own ending, she and [[VideoGame/MarvelSuperHeroesVsStreetFighter Shadow]], a similarly roboticized Charlie, manage to break free of Bison's control. Jin Saotome control]].
** In Shadow Lady's ending, [[spoiler:Jin
undergoes a similar transformation thanks to Shadow Lady after he is mortally wounded by Bison.]]Bison]].

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