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* NintendoHard: In ''Mario Strikers Charged'', just wait until you reach the Striker Cup. Then wait until you reach the knockout stage. Then attempt Yoshi's, Bowser Jr.'s or Diddy Kong's challenges. Most of the game is actually pretty easy, but the difficulty spike you have to overcome to reach [[HundredPercentCompletion 100% completion]] is absolutely ''insane.''
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** ''Battle League'' tones this down, but quite a few characters on the roster still throw tantrums when they lose.
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Green link fix.


* '''''Super Mario Strikers'''''[[note]]''Mario Smash Football'' in European languages[[/note]] ([[UsefulNotes/NintendoGameCube GCN]], 2005): The first entry, bringing staple Mario-themed items of varying danger, potency, and size to the playing field. Body-checking enemies into the electric fence is actively encouraged (though doing so recklessly will award enemies a retaliatory item) and captains may perform high-flying Super Strikes that, when timed right and uninterrupted, can guarantee a goal worth two points instead of one.

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* '''''Super Mario Strikers'''''[[note]]''Mario Smash Football'' in European languages[[/note]] ([[UsefulNotes/NintendoGameCube ([[Platform/NintendoGameCube GCN]], 2005): The first entry, bringing staple Mario-themed items of varying danger, potency, and size to the playing field. Body-checking enemies into the electric fence is actively encouraged (though doing so recklessly will award enemies a retaliatory item) and captains may perform high-flying Super Strikes that, when timed right and uninterrupted, can guarantee a goal worth two points instead of one.
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*OcularGushers: If the opposing team scores a goal in ''Battle League'', Yoshi will cry these.
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* TookALevelInJerkass: More or less the whole cast compared to their classic depictions (even when ignoring the villains) is subjected to this in ''Charged''. From Peach and Diddy throwing a tantrum when the opposing team scores, to Yoshi apparently growling at his opponents, to Daisy stomping over to her teammates for her to obviously take her anger out on them. The only real exceptions are Mario, who quickly regains his composure, and Luigi, whose worst act is basically a DeathGlare.

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* TookALevelInJerkass: More or less the whole cast compared to their classic depictions (even when ignoring the villains) is subjected to this in ''Charged''. From Peach and Diddy throwing a tantrum when the opposing team scores, to Yoshi apparently growling at his opponents, to Daisy stomping over to her teammates for her to obviously take her anger out on them. The only real exceptions are Mario, who quickly regains his composure, and Luigi, whose worst act is basically a DeathGlare. Even then, Yoshi only gets mad at his opponents, not his teammates, like the bros.
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* PurposelyOverpowered: In the first game, the team fielder structure is a captain with good stats and a Super Stike, and three sidekicks with average stats and only standard shots. The Super Team bicycle kick this out the window and have all four fielders count as a captain, meaning any of them can launch a Super Strike and all of them have the higher stats that come from the captain designation.
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In line with other ''Mario'' titles in the SportsGame genre, the games are far more cartoony and arcade-like than the typical [[VideoGame/FIFASoccer FIFA]] affair. Expect to see characters doing backflips in slow-motion, items being flung everywhere, the ball becoming encased in an egg or metallic Koopa shell, and enough roughhousing (including shoving opponents into [[ShockAndAwe electric fences]]) that you'll be certain that "red cards" don't exist in this version of the sport. To say nothing of the various stadiums you'll find yourself playing in, with hazards ranging from [[ShockAndAwe bolts of lightning casually electrocuting the players]], [[PlayingWithFire fireballs burning them]] or [[SmashingHallwayTrapsOfDoom Thwomps crushing them]]. Indeed, ''Magazine/NintendoPower'''s review of the games described them to be less of a soccer game and more of a soccer-themed obstacle course, and ''Battle League'' outright dropped all pretenses and decided that the characters are playing a football/soccer-adjacent game called "Strike". Either way, gaining points is still your priority, but so is being flashy while you do it.

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In line with other ''Mario'' titles in the SportsGame genre, the games are far more cartoony and arcade-like than the typical [[VideoGame/FIFASoccer FIFA]] affair. Expect to see characters doing backflips in slow-motion, items being flung everywhere, the ball becoming encased in an egg or metallic Koopa shell, and enough roughhousing (including shoving opponents into [[ShockAndAwe electric fences]]) that you'll be certain that "red cards" don't exist in this version of the sport. To say nothing of the various stadiums you'll find yourself playing in, with hazards ranging from [[ShockAndAwe bolts of lightning casually electrocuting the players]], [[PlayingWithFire fireballs burning them]] or [[SmashingHallwayTrapsOfDoom Thwomps crushing them]]. Indeed, ''Magazine/NintendoPower'''s review of the games described them to be less of a soccer game and more of a soccer-themed obstacle course, and ''Battle League'' outright dropped all pretenses and decided that the characters are playing a football/soccer-adjacent game called "Strike". Either way, gaining points is still your priority, but so is being flashy while you do it.
it. ''Battle League'' is also notably the final game where Wario and Waluigi are voiced by Creator/CharlesMartinet, who stepped down from the role in 2023.
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** As of the July 21, 2022 update, Birdo, Boo, Bowser Jr., Dry Bones, Hammer Bro, Koopa Troopa, Monty Mole, and Petey Piranha are not playable in ''Battle League'' after having been playable (either as a captain or a sidekick) in ''Charged'' (as well as ''Super'' for Birdo, Hammer Bro, and Koopa Troopa).

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** As of the July 21, December 2022 update, Birdo, Boo, Bowser Jr., Dry Bones, Hammer Bro, Koopa Troopa, Monty Mole, and Petey Piranha are not playable in ''Battle League'' after having been playable (either as a captain or a sidekick) in ''Charged'' (as well as ''Super'' for Birdo, Hammer Bro, and Koopa Troopa).



** Bowser is non-playable, instead appearing as a stage hazard while generic robots called the Super Team take his place.

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** Bowser is non-playable, not playable, instead appearing as a stage hazard while generic robots called the Super Team take his place.

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* FurryConfusion: One of the objects that can slap away players in Thudnder Island is a cow that is designed like a real one, looking nothing like other cows we see in the series like in ''VideoGame/MarioKart'' where they look more cartoony.


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* NonStandardCharacterDesign: One of the objects that can slap away players in Thudnder Island is a cow that is designed like a real one, looking nothing like other cows we see in the series like in ''VideoGame/MarioKart'' where they look more cartoony.
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* FurryConfusion: One of the objects that can slap away players in Thudnder Island is a cow that is designed like a real one, looking nothing like other cows we see in the series like in ''VideoGame/MarioKart'' where they look more cartoony.
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* TookALevelInBadass: Kritters and Boom Booms went from common mooks and minibosses, respectively, to powerful goalies who can painfully send players across the field ''even when they are empowered by Super Stars.''
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''Mario Strikers'' is a series of [[UsefulNotes/AssociationFootball football/soccer]] games developed by Creator/NextLevelGames, consisting of three titles - ''Super Mario Strikers'' ([[UsefulNotes/NintendoGameCube GCN]], 2005), ''Mario Strikers Charged'' (UsefulNotes/{{Wii}}, 2007), and ''Mario Strikers Battle League'' (UsefulNotes/NintendoSwitch, 2022) Often viewed as the DarkerAndEdgier part of the [[Franchise/SuperMarioBros Mario franchise]] - partially due to their more "rough" art style and [[{{Stripperiffic}} skimpier clothing]].

Despite being in the SportsGame genre, the games aren't exactly your typical [[VideoGame/FIFASoccer FIFA]]-style football/soccer game...it's quite common to see characters doing backflips in slow-motion, items being flung everywhere, the ball becoming encased in an egg or metallic Koopa shell, characters being [[ShockAndAwe electrocuted by an electric fence]] and... headbutting. Matches can be held at some stadiums with [[ShockAndAwe bolts of lightning casually electrocuting the players]], [[PlayingWithFire fireballs burning them]] or [[SmashingHallwayTrapsOfDoom Thwomps crushing them]]. Indeed, ''Magazine/NintendoPower'''s review of the games described them to be less of a soccer game and more of a soccer-themed obstacle course. In fact, ''Battle League'' outright calls the game they're playing "Strike" and insists that it only resembles football/soccer. Gaining points is still your priority, but so is being flashy while you do it.

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''Mario Strikers'' is a series of ''[[Franchise/SuperMarioBros Mario]]'' [[UsefulNotes/AssociationFootball football/soccer]] games developed by Creator/NextLevelGames, consisting Creator/NextLevelGames. The series is notable for its installments (especially the first two) being DarkerAndEdgier in tone than the rest of three titles - the ''Super Mario Strikers'' ([[UsefulNotes/NintendoGameCube GCN]], 2005), ''Mario Strikers Charged'' (UsefulNotes/{{Wii}}, 2007), and ''Mario Strikers Battle League'' (UsefulNotes/NintendoSwitch, 2022) Often viewed as the DarkerAndEdgier Mario'' franchise, in large part of the [[Franchise/SuperMarioBros Mario franchise]] - partially due to their a rougher art style, more "rough" art style violent play, and characters boasting [[{{Stripperiffic}} skimpier clothing]].

Despite being In line with other ''Mario'' titles in the SportsGame genre, the games aren't exactly your are far more cartoony and arcade-like than the typical [[VideoGame/FIFASoccer FIFA]]-style football/soccer game...it's quite common FIFA]] affair. Expect to see characters doing backflips in slow-motion, items being flung everywhere, the ball becoming encased in an egg or metallic Koopa shell, characters being and enough roughhousing (including shoving opponents into [[ShockAndAwe electrocuted by an electric fence]] and... headbutting. Matches can fences]]) that you'll be held at some certain that "red cards" don't exist in this version of the sport. To say nothing of the various stadiums you'll find yourself playing in, with hazards ranging from [[ShockAndAwe bolts of lightning casually electrocuting the players]], [[PlayingWithFire fireballs burning them]] or [[SmashingHallwayTrapsOfDoom Thwomps crushing them]]. Indeed, ''Magazine/NintendoPower'''s review of the games described them to be less of a soccer game and more of a soccer-themed obstacle course. In fact, course, and ''Battle League'' outright calls dropped all pretenses and decided that the game they're characters are playing "Strike" and insists that it only resembles football/soccer. Gaining a football/soccer-adjacent game called "Strike". Either way, gaining points is still your priority, but so is being flashy while you do it.



'''''Super Mario Strikers''''' (''Mario Smash Football'' in European languages) brings staple Mario-themed items of varying danger, potency, and size to the playing field. Body-checking enemies into the electric fence is actively encouraged (though doing so recklessly will award enemies a retaliatory item) and captains may perform high-flying Super Strikes that, when timed right and uninterrupted, can guarantee a goal worth two points instead of one.

'''''Mario Strikers Charged''''' (''Mario Strikers Charged Football'' in European languages) retains nearly all of the features introduced in the precursor, but ups the ante by adding skillshots for sidekicks, captain-specific items ranging from Mario and Luigi's gargantuan growth, to Peach's camera flash freeze, to DK's GroundShatteringLanding, aptly represented by the disembodied head of your captain, and the new, all-powerful Mega Strike for captains. For example, if Koopa charges the ball for long enough, he can release a metallic Koopa shell that dazes Kritter, creating a much easier scoring opportunity. For captains, unlike the previous Super Strike, the Mega Strike is a new move that fires off 3-6 balls at the opponent's goalie which, depending on how many balls are saved, can score anything between zero and ''six'' goals.

'''''Mario Strikers: Battle League''''' (''Mario Strikers: Battle League Football'' in European languages) has the same features as ''Charged'' but adds the ability to customize characters as well as combining stadiums. It also changes the Mega Strike for the Hyper Strike, which functions similarly to the Super Strike from the original game. With the Hyper Strike, the player must grab an orb that randomly drops on the field and then charge it up. If a goal is made with a Hyper Strike active, the player scores two goals.

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!!Games in the series:
*
'''''Super Mario Strikers''''' (''Mario Strikers'''''[[note]]''Mario Smash Football'' in European languages) brings languages[[/note]] ([[UsefulNotes/NintendoGameCube GCN]], 2005): The first entry, bringing staple Mario-themed items of varying danger, potency, and size to the playing field. Body-checking enemies into the electric fence is actively encouraged (though doing so recklessly will award enemies a retaliatory item) and captains may perform high-flying Super Strikes that, when timed right and uninterrupted, can guarantee a goal worth two points instead of one.

one.
*
'''''Mario Strikers Charged''''' (''Mario Charged'''''[[note]]''Mario Strikers Charged Football'' in European languages) retains languages[[/note]] (UsefulNotes/{{Wii}}, 2007): Retains nearly all of the features introduced in the precursor, but ups the ante by adding skillshots for sidekicks, captain-specific items ranging from Mario and Luigi's gargantuan growth, to Peach's camera flash freeze, to DK's GroundShatteringLanding, aptly represented by the disembodied head of your captain, and the new, all-powerful Mega Strike for captains. For example, if Koopa charges the ball for long enough, he can release a metallic Koopa shell that dazes Kritter, creating a much easier scoring opportunity. For captains, unlike the previous Super Strike, the Mega Strike is a new move that fires off 3-6 balls at the opponent's goalie which, depending on how many balls are saved, can score anything between zero and ''six'' goals.

goals.
*
'''''Mario Strikers: Battle League''''' (''Mario League'''''[[note]]''Mario Strikers: Battle League Football'' in European languages) has languages[[/note]] (UsefulNotes/NintendoSwitch, 2022): Has the same features as ''Charged'' but adds the ability to customize characters as well as combining stadiums. It also changes the Mega Strike for the Hyper Strike, which functions similarly to the Super Strike from the original game. With the Hyper Strike, the player must grab an orb that randomly drops on the field and then charge it up. If a goal is made with a Hyper Strike active, the player scores two goals.
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* ToiletHumor: Wario’s Gas Mask ability in ''Charged'', which creates a cloud of stinky gas. Most of the humor comes from the other characters’ reactions should they walk into the cloud.

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* ToiletHumor: Wario’s Wario's Gas Mask ability in ''Charged'', which creates a cloud of stinky gas. Most of the humor comes from the other characters’ characters' reactions should they walk into the cloud.



* ThreePointLanding: Several characters do this doing their entrances in ''Charged'' and ''Battle Leaue''/

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* ThreePointLanding: Several characters do this doing their entrances in ''Charged'' and ''Battle Leaue''/Leaue''.



** Hammer Bro's Skillshot unleashes a flurry of hammers at the goalie. If one of the hammer hits the goalie, it’s most likely going to be a score.

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** Hammer Bro's Skillshot unleashes a flurry of hammers at the goalie. If one of the hammer hits the goalie, it’s it's most likely going to be a score.
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** The Soccer Balls used in the game also differ, being more traditional ones as opposed to the series' usual electronic balls. The traditional Soccer Balls, however, are used as items in the VideoGame/SuperSmashBros series.

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** The Soccer Balls used in the game also differ, being more traditional ones as opposed to the series' usual electronic balls. The traditional Soccer Balls, however, are used as items in the VideoGame/SuperSmashBros ''VideoGame/SuperSmashBros'' series.
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Whip It Good has been disambiguated


* WhipItGood: Waluigi strikes the ball with a whip during his Mega Strike.
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[[caption-width-right:350:What, you thought that Mario and the gang playing soccer would be clean, family-friendly fun? '''''[[DarkerAndEdgier THINK AGAIN!!]]''''']]

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[[caption-width-right:350:What, you thought that Mario and the gang playing soccer would be clean, family-friendly fun? '''''[[DarkerAndEdgier THINK AGAIN!!]]''''']]
AGAIN!!]]''''' [[note]][[LighterAndSofter or not...]][[/note]]]]
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There are two main modes found in the trilogy - ''Cup Battles/Road to the Striker Cup'' (campaign), ''Grudge Match/Domination Mode/Quick Battle'' (versus). The Cup modes found in the games consists of multiple cups where your teams compete in tournament brackets in order to win the trophy. ''Domination Mode'', like normal versus modes, is a customized match between any two teams of your choice. ''Super Mario Strikers'' has a separate versus mode for custom rules, called ''Custom Battles'', it is merged with ''Domination Mode'' in the sequels. ''Charged'' has an aditional mode called ''Striker Challenges'', which consists of 12 different missions (one for each captain) where you and possibly your opponent will be handicapped in some way, and will have to win the game based on certain criteria. ''Charged'' and ''Battle League'' also feature online play, with the former having a ranked system while the latter has both non-ranked and ranked play via ''Strikers Club'', which has you gather up over 20 people to form a club to compete in division rankings across seasons to gain currency in order to customize more parts of the club.

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There are two main modes found in the trilogy - ''Cup Battles/Road to the Striker Cup'' (campaign), (campaign) and ''Grudge Match/Domination Mode/Quick Battle'' (versus). The Cup modes found in the games consists of multiple cups where your teams compete in tournament brackets in order to win the trophy. ''Domination Mode'', like normal versus modes, is a customized match between any two teams of your choice. ''Super Mario Strikers'' has a separate versus mode for custom rules, called ''Custom Battles'', it is merged with ''Domination Mode'' in the sequels. ''Charged'' has an aditional mode called ''Striker Challenges'', which consists of 12 different missions (one for each captain) where you and possibly your opponent will be handicapped in some way, and will have to win the game based on certain criteria. ''Charged'' and ''Battle League'' also feature online play, with the former having a ranked system while the latter has both non-ranked and ranked play via ''Strikers Club'', which has you gather up over 20 people to form a club to compete in division rankings across seasons to gain currency in order to customize more parts of the club.
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There are three main modes found in the trilogy - ''Cup Battles/Road to the Striker Cup'' (campaign), ''Grudge Match/Domination Mode/Quick Battle'' (versus), and Custom Battles(Super Mario Strikers, Striker Challenges (''Mario Strikers Charged''), and Strikers Club (''Mario Strikers: Battle League''). The Cup modes found in the games consists of multiple cups where your teams compete in tournament brackets in order to win the trophy. ''Domination Mode'', like normal versus modes, is a customized match between any two teams of your choice. ''Striker Challenges'' consists of 12 different missions (one for each captain) where you and possibly your opponent will be handicapped in some way, and will have to win the game based on certain criteria. Charged and Battle League also feature online play, with the former having a ranked system while the latter has both non-ranked and ranked play via Strikers Club, which has you gather up over 20 people to form a club to compete in division rankings across seasons to gain currency in order to customize more parts of the club.

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There are three two main modes found in the trilogy - ''Cup Battles/Road to the Striker Cup'' (campaign), ''Grudge Match/Domination Mode/Quick Battle'' (versus), and Custom Battles(Super Mario Strikers, Striker Challenges (''Mario Strikers Charged''), and Strikers Club (''Mario Strikers: Battle League'').(versus). The Cup modes found in the games consists of multiple cups where your teams compete in tournament brackets in order to win the trophy. ''Domination Mode'', like normal versus modes, is a customized match between any two teams of your choice. ''Super Mario Strikers'' has a separate versus mode for custom rules, called ''Custom Battles'', it is merged with ''Domination Mode'' in the sequels. ''Charged'' has an aditional mode called ''Striker Challenges'' Challenges'', which consists of 12 different missions (one for each captain) where you and possibly your opponent will be handicapped in some way, and will have to win the game based on certain criteria. Charged ''Charged'' and Battle League ''Battle League'' also feature online play, with the former having a ranked system while the latter has both non-ranked and ranked play via Strikers Club, ''Strikers Club'', which has you gather up over 20 people to form a club to compete in division rankings across seasons to gain currency in order to customize more parts of the club.
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'''''Super Mario Strikers''''' (''Mario Smash Football'' in European languages) brings staple Mario-themed items of varying danger, potency, and size to the playing field. Body-checking enemies into the electric fence is actively encouraged (though doing so recklessly will award enemies a retaliatory item) and captains may perform high-flying Superstrikes that, when timed right and uninterrupted, can guarantee a goal worth two points instead of one.

'''''Mario Strikers Charged''''' (''Mario Strikers Charged Football'' in European languages) retains nearly all of the features introduced in the precursor, but ups the ante by adding skillshots for sidekicks, captain-specific items ranging from Mario and Luigi's gargantuan growth, to Peach's camera flash freeze, to DK's GroundShatteringLanding, aptly represented by the disembodied head of your captain, and the new, all-powerful Megastrike for captains. For example, if Koopa charges the ball for long enough, he can release a metallic Koopa shell that dazes Kritter, creating a much easier scoring opportunity. For captains, unlike the previous Superstrike, the Megastrike is a new move that fires off 3-6 balls at the opponent's goalie which, depending on how many balls are saved, can score anything between zero and ''six'' goals.

'''''Mario Strikers: Battle League''''' (''Mario Strikers: Battle League Football'' in European languages) has all of the same features as ''Charged'' but adds the ability to customize characters as well as combining stadiums and the Hyper Strike. With the Hyper Strike, the player must grab an orb that randomly drops on the field and then charge it up. If a goal is made with a Hyper Strike active, the player scores two goals.

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'''''Super Mario Strikers''''' (''Mario Smash Football'' in European languages) brings staple Mario-themed items of varying danger, potency, and size to the playing field. Body-checking enemies into the electric fence is actively encouraged (though doing so recklessly will award enemies a retaliatory item) and captains may perform high-flying Superstrikes Super Strikes that, when timed right and uninterrupted, can guarantee a goal worth two points instead of one.

'''''Mario Strikers Charged''''' (''Mario Strikers Charged Football'' in European languages) retains nearly all of the features introduced in the precursor, but ups the ante by adding skillshots for sidekicks, captain-specific items ranging from Mario and Luigi's gargantuan growth, to Peach's camera flash freeze, to DK's GroundShatteringLanding, aptly represented by the disembodied head of your captain, and the new, all-powerful Megastrike Mega Strike for captains. For example, if Koopa charges the ball for long enough, he can release a metallic Koopa shell that dazes Kritter, creating a much easier scoring opportunity. For captains, unlike the previous Superstrike, Super Strike, the Megastrike Mega Strike is a new move that fires off 3-6 balls at the opponent's goalie which, depending on how many balls are saved, can score anything between zero and ''six'' goals.

'''''Mario Strikers: Battle League''''' (''Mario Strikers: Battle League Football'' in European languages) has all of the same features as ''Charged'' but adds the ability to customize characters as well as combining stadiums and stadiums. It also changes the Mega Strike for the Hyper Strike.Strike, which functions similarly to the Super Strike from the original game. With the Hyper Strike, the player must grab an orb that randomly drops on the field and then charge it up. If a goal is made with a Hyper Strike active, the player scores two goals.
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* ColorCodedCharacters:
** The first two games had each character tied to a specific color. In ''Charged'', every captain except Mario (red), Luigi (green), Wario (yellow), Waluigi (purple), and Peach (Pink) has a secondary color if their primary color has been claimed by their opponent.
** For ''Battle League'', players can choose two colors, with the active color being based around which side of the field the team is playing on. The left side having red, pink, orange, yellow, and green, and the right side having grey, blue, cyan, purple, and lavender.
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Rosalina only appeared in Battle League.


* BareMidriffsAreFeminine: In the first two games, Peach, Daisy and Rosalina all wear midriff-baring sports outfits, whereas the male characters wear full shirts.

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* BareMidriffsAreFeminine: In the first two games, Peach, Peach and Daisy and Rosalina all wear midriff-baring sports outfits, whereas the male characters wear full shirts.
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* TamerAndChaster: The female designs in ''Battle League'' no longer [[BareYourMidriff show off the characters' midriffs]].

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* TamerAndChaster: The female designs in ''Battle League'' no longer [[BareYourMidriff show off the characters' midriffs]].midriffs.

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* BareMidriffsAreFeminine: In the first two games, Peach, Daisy and Rosalina all wear midriff-baring sports outfits, whereas the male characters wear full shirts.



* {{Bowdlerize}}: As of ''Battle League'', BareYourMidriff is averted for the female characters, who dress far more conservatively compared to the first two games.

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* {{Bowdlerize}}: As of ''Battle League'', BareYourMidriff is averted for the female characters, who dress characters no longer [[BareMidriffsAreFeminine bare their midriffs]], dressing far more conservatively compared to the first two games.
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** The Hyper Strikes in ''Battle League'' can ordinarily be blocked by the Boom Boom goalie. But if the player initiating the Hyper Strike can land the gauge in the blue zones on each run, then the goalie's boned. The ball will simply blow straight past them.
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* SlapstickKnowsNoGender: All of the characters, including Peach, Daisy, and [[PhysicalGod Rosalina]], are prone to huge levels of abuse, from getting tackled, to set on fire, to getting pushed into ''an electric fence''!

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* SlapstickKnowsNoGender: {{Slapstick}}: All of the characters, including Peach, Daisy, and [[PhysicalGod Rosalina]], are prone to huge levels of abuse, from getting tackled, to set on fire, to getting pushed into ''an electric fence''!
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** [[ActionGirl Peach and Daisy]] all the way in this game. They're not that interested in trying to look pretty, happy and cute in this game and are much more interested in kicking ass and playing as brutally as the guys. Ditto Rosalina, Pauline and Birdo.

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** [[ActionGirl Peach and Daisy]] all the way in this game.series. They're not that interested in trying to look pretty, happy and cute in this game and are much more interested in kicking ass and playing as brutally as the guys. Ditto Rosalina, Pauline and Birdo.
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** [[ActionGirl Peach and Daisy]] are portrayed as far more independent here. They're not that interested in trying to look pretty in this game and are much more interested in kicking ass and playing as brutally as everyone else. Ditto Rosalina and Pauline.

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** [[ActionGirl Peach and Daisy]] are portrayed as far more independent here. all the way in this game. They're not that interested in trying to look pretty pretty, happy and cute in this game and are much more interested in kicking ass and playing as brutally as everyone else. the guys. Ditto Rosalina Rosalina, Pauline and Pauline.Birdo.
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** Hammer Bro's Skillshot unleashes a flurry of hammers at the goalie for a guaranteed goal.
** Birdo's Skillshot encases the ball in an egg, which flies through the goalkeeper for a guaranteed goal.

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** Hammer Bro's Skillshot unleashes a flurry of hammers at the goalie for goalie. If one of the hammer hits the goalie, it’s most likely going to be a guaranteed goal.
score.
** Birdo's Skillshot encases the ball in an egg, which flies through the goalkeeper for a guaranteed goal.goal, unless someone else gets in the way.

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Doing an Incredibly Lame Pun cleanup of all things Super Mario Bros related.


* IncrediblyLamePun: Waluigi's signature power-up causes him to create a tangled, purple wall behind him as he moves. It's called "Wall-Luigi".


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* {{Pun}}: Waluigi's signature power-up causes him to create a tangled, purple wall behind him as he moves. It's called "Wall-Luigi".
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'''''Super Mario Strikers''''' (''Mario Smash Football'' in Europe) brings staple Mario-themed items of varying danger, potency, and size to the playing field. Body-checking enemies into the electric fence is actively encouraged (though doing so recklessly will award enemies a retaliatory item) and captains may perform high-flying Superstrikes that, when timed right and uninterrupted, can guarantee a goal worth two points instead of one.

'''''Mario Strikers Charged''''' (''Mario Strikers Charged Football'' in Europe) retains nearly all of the features introduced in the precursor, but ups the ante by adding skillshots for sidekicks, captain-specific items ranging from Mario and Luigi's gargantuan growth, to Peach's camera flash freeze, to DK's GroundShatteringLanding, aptly represented by the disembodied head of your captain, and the new, all-powerful Megastrike for captains. For example, if Koopa charges the ball for long enough, he can release a metallic Koopa shell that dazes Kritter, creating a much easier scoring opportunity. For captains, unlike the previous Superstrike, the Megastrike is a new move that fires off 3-6 balls at the opponent's goalie which, depending on how many balls are saved, can score anything between zero and ''six'' goals.

'''''Mario Strikers: Battle League''''' (''Mario Strikers: Battle League Football'' in Europe) has all of the same features as ''Charged'' but adds the ability to customize characters as well as combining stadiums and the Hyper Strike. With the Hyper Strike, the player must grab an orb that randomly drops on the field and then charge it up. If a goal is made with a Hyper Strike active, the player scores two goals.

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'''''Super Mario Strikers''''' (''Mario Smash Football'' in Europe) European languages) brings staple Mario-themed items of varying danger, potency, and size to the playing field. Body-checking enemies into the electric fence is actively encouraged (though doing so recklessly will award enemies a retaliatory item) and captains may perform high-flying Superstrikes that, when timed right and uninterrupted, can guarantee a goal worth two points instead of one.

'''''Mario Strikers Charged''''' (''Mario Strikers Charged Football'' in Europe) European languages) retains nearly all of the features introduced in the precursor, but ups the ante by adding skillshots for sidekicks, captain-specific items ranging from Mario and Luigi's gargantuan growth, to Peach's camera flash freeze, to DK's GroundShatteringLanding, aptly represented by the disembodied head of your captain, and the new, all-powerful Megastrike for captains. For example, if Koopa charges the ball for long enough, he can release a metallic Koopa shell that dazes Kritter, creating a much easier scoring opportunity. For captains, unlike the previous Superstrike, the Megastrike is a new move that fires off 3-6 balls at the opponent's goalie which, depending on how many balls are saved, can score anything between zero and ''six'' goals.

'''''Mario Strikers: Battle League''''' (''Mario Strikers: Battle League Football'' in Europe) European languages) has all of the same features as ''Charged'' but adds the ability to customize characters as well as combining stadiums and the Hyper Strike. With the Hyper Strike, the player must grab an orb that randomly drops on the field and then charge it up. If a goal is made with a Hyper Strike active, the player scores two goals.



* MarketBasedTitle: Primarily to account for the classic Football/Soccer divide, all of the games have a different title in Europe and Australia:

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* MarketBasedTitle: Primarily to account for the classic Football/Soccer divide, all of the games have a different title in Europe European and Australia:Australian languages:

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