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* EarlyInstallmentWeirdness: This is the first game to utilize the item system, but you can only hold one item at a time, and cannot discard it. Beginning with the next game, multiple items can be held at a time, and one has to be discarded if you exceed the item cap.
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* StockBeehive: The minigame Honeycomb Havoc has the chatracters hit a dice to grab fruits and coins from a slope installed in front of a tree. However, some stock beehives slipped in among the items, and whoever is unlucky enough to have one fall above them will need to flee away from the scene to dodge the bees, losing the minigame; the minigame continues as the remaining characters hit the dice while strategically trying to avoid getting the next beehive. The minigame ends when only one player remains. It makes a return in ''VideoGame/MarioPartyTheTop100'' and ''VideoGame/MarioPartySuperstars''.
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* LastSecondEndingChoice: The climax of Mini-Game Coaster subverts the trope. After the player's character and their partner arrive the final world during Hard Mode, they meet the cyan Toad host, telling them that a condition related to their performance failed (the default reason being not having gotten there quickly enough, but other pretexts can arise like not having arrived with at least three lives left), and then proposes a SadisticChoice: Whether to restart the whole ordeal from World 1, or refuse and thus end the challenge with a DownerEnding. However, regardless of what the player chooses, [[spoiler:the ''real'' Toad host appears into scene and accuses the other one of being a fake; when his cover is blown up, the fake Toad shows his true identity as a trio of Koopa Kids who then challenge the player's character in a minigame. Defeating them makes them go away in defeat and leads to the real, triumphant ending]].
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Trope was cut/disambiguated due to cleanup


* MusicalSpoiler: Each board ends with Bowser showing up to cause trouble, accompanied by his ominous theme song, followed by the Super Star (the winning player) showing up to do a BigDamnHeroes moment with a triumphant and heroic theme song. [[TheLastOfTheseIsNotLikeTheOthers In the last board]], Bowser's theme continues when the Super Star makes an appearance, and the Super Star is unable to defeat Bowser alone. When Toad, the other players and the Koopa Troopa, who give the Super Star a star, the aforementioned heroic theme plays, and the Super Star manages to turn the tide and win.

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* MusicalSpoiler: Each board ends with Bowser showing up to cause trouble, accompanied by his ominous theme song, followed by the Super Star (the winning player) showing up to do a BigDamnHeroes moment with a triumphant and heroic theme song. [[TheLastOfTheseIsNotLikeTheOthers In the last board]], board, Bowser's theme continues when the Super Star makes an appearance, and the Super Star is unable to defeat Bowser alone. When Toad, the other players and the Koopa Troopa, who give the Super Star a star, the aforementioned heroic theme plays, and the Super Star manages to turn the tide and win.

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Misplaced, moving to the correct tab


* NintendoHard: Minigame Coaster on Hard. It forces you to perform and win every minigame in a predetermined order [[ExactlyWhatItSaysOnTheTin on Hard mode]]. You have a ''very'' limited amount of lives, much like the earlier platformer games, lose one every time you failed a minigame, and you only earn [=1UPs=] from invoking LawOfOneHundred with the coins you win from cleared minigames. If you lose all your lives in any world, you must start all over from ''your last savepoint'' (which is at the start of each world), and the last couple of worlds both have 6 stages in them. The final few stages have mostly button-mashing minigames, and [[TheComputerIsACheatingBastard the computer is usually very good at these types of games]]. The absolute final stage only has one repeat of a Mini-game played higher up in the coaster, but the "Toad" in front of it asks you a trick question about whether or not you want to start the entire coaster over. The actual Mini-game is a second round of "Shell-Shocked", but it counts as a one-vs-three match because you're up against three Koopa Kid tanks who will [[GangUpOnTheHuman try to gang up on you]].
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* AlliterativeName: Shell Shocked, Mecha Marathon, Platform Peril, Bumper Balls, Tipsy Tourney, Honeycomb Havoc, Hexagon Heat, Skateboard Scamper, Dizzy Dancing, Bob-omb Barrage, Rainbow Run, Handcar Havoc, Balloon Burst, Looney Lumberjacks, Torpedo Target, Destruction Duet, Dungeon Dash, Crazy Cutters, Bowser's Big Blast, Coffin Congestion, and Saber Swipes.

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* AlliterativeName: The minigames Shell Shocked, Mecha Marathon, Platform Peril, Bumper Balls, Tipsy Tourney, Honeycomb Havoc, Hexagon Heat, Skateboard Scamper, Dizzy Dancing, Bob-omb Barrage, Rainbow Run, Handcar Havoc, Balloon Burst, Looney Lumberjacks, Torpedo Target, Destruction Duet, Dungeon Dash, Crazy Cutters, Bowser's Big Blast, Coffin Congestion, and Saber Swipes.
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* AlliterativeName: Shell Shocked, Mecha Marathon, Platform Peril, Bumper Balls, Tipsy Tourney, Honeycomb Havoc, Hexagon Heat, Skateboard Scamper, Dizzy Dancing, Bob-omb Barrage, Rainbow Run, Handcar Havoc, Balloon Burst, Looney Lumberjacks, Torpedo Target, Destruction Duet, Dungeon Dash, Crazy Cutters, Bowser's Big Blast, Coffin Congestion, and Saber Swipes.


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* RhymingNames: The minigames Crane Game, Filet Relay, and Hammer Slammer.
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''Mario Party 2'' is a video game developed by Creator/HudsonSoft and published by Creator/{{Nintendo}} for the UsefulNotes/Nintendo64 in 1999 in Japan and 2000 in western regions. It's the second installment of the ''VideoGame/MarioParty'' series.

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''Mario Party 2'' is a video game developed by Creator/HudsonSoft and published by Creator/{{Nintendo}} for the UsefulNotes/Nintendo64 Platform/Nintendo64 in 1999 in Japan and 2000 in western regions. It's the second installment of the ''VideoGame/MarioParty'' series.



!!This game provides examples of:

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!!This game provides !!''Mario Party 2'' contains examples of:

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* BeamOWar: During the CutsceneBoss fight between Bowser and the winner of Horror Land, both opponents duke it out by wrestling with the beams that afre cast from their respective owners' wands. At one point, Bowser appears to win the wager, but the board winner eventually strengthens their effort and their beam outpowers Bowser's and defeats him.

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* BeamOWar: During the CutsceneBoss fight between Bowser and the winner of Horror Land, both opponents duke it out by wrestling with the beams that afre cast from their respective owners' wands. At one point, Bowser appears to win the wager, but the board winner eventually strengthens their effort and their beam outpowers Bowser's and defeats him.



* PointOfNoReturn: After the first five boards are played in full for the first time, Toad will be kidnapped by Bowser and his minions, and subsequently replaced by a Koopa Kid. The latter won't let the player return to any of the boards, and will persuade them to go to Bowser Land. It is still possible to go to Mini-Game Land the settings lab, though. After Bowser Land is played in full (which ends with the Superstar defeating Bowser for good) and the game's credits roll, it'll be possible to choose any board in the next party session again.

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* PointOfNoReturn: After the first five boards are played in full for the first time, Toad will be kidnapped by Bowser and his minions, and subsequently replaced by a Koopa Kid. The latter won't let the player return to any of the boards, and will persuade them to go to Bowser Land. It is still possible to go to Mini-Game Land and the settings lab, though. After Bowser Land is played in full (which ends with the Superstar defeating Bowser for good) and the game's credits roll, it'll be possible to choose any board in the next party session again.



**
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* AntiFrustrationFeatures: Minigames have a practice mode, so now you can get a feel of them instead of being thrown into them blind.

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Copying and pasting what was already written in the page for the entire Mario Party series.





-->'''Koopa:''' (Japanese Ending, rough translation): You did it! The treasure is yours!
-->'''Koopa:''' (International Ending): Fine then, bully! You can have the treasure. Uh... Arghh!

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-->'''Koopa:''' (Japanese Ending, rough translation): You did it! The treasure is yours!
-->'''Koopa:'''
yours!\\
'''Koopa:'''
(International Ending): Fine then, bully! You can have the treasure. Uh... Arghh!



* GangplankGalleon: Pirate Land, which takes place on a trio of islands connected by bridges. Landing on the Happening Spaces causes pirate ships to fire at the bridges, sending anyone on them back to the start. The characters dress up in pirate garb for this board, and the duel minigame is a fencing match.



* MythologyGag: Bowser runs around causing trouble under various alter egos like Cap'n Bowser or the Bowser Sphinx, just like in ''The Super Mario Bros. Super Show''.

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* MythologyGag: Bowser runs around causing trouble under various alter egos like Cap'n Bowser or the Bowser Sphinx, just like in ''The Super Mario Bros. Super Show''.''Series/TheSuperMarioBrosSuperShow''.

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