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Trope was cut/disambiguated due to cleanup


* MetropolisLevel: The new tracks in this game are directly inspired by real-life cities -- [[BigApplesauce New York Minute]], [[TokyoIsTheCenterOfTheUniverse Tokyo Blur]], [[GayParee Paris Promenade]], [[BritainIsOnlyLondon London Loop]], [[CanadaEh Vancouver Velocity]], [[HollywoodCalifornia Los Angeles Laps]], [[{{Oktoberfest}} Berlin Byways]], [[LandDownUnder Sydney Sprint]], Singapore Speedway, [[LandOfTulipsAndWindmills Amsterdam Drift]], Bangkok Rush, [[AncientGrome Athens Dash]], [[SpaghettiAndGondolas Rome Avanti]], and [[TorosYFlamenco Madrid Drive]] -- and have you race through routes that follow real-life streets through the city centers, passing multiple notable landmarks on the way.

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* MetropolisLevel: The new tracks in this game are directly inspired by real-life cities -- [[BigApplesauce New York Minute]], [[TokyoIsTheCenterOfTheUniverse Tokyo Blur]], [[GayParee Paris Promenade]], [[BritainIsOnlyLondon London Loop]], [[CanadaEh Vancouver Velocity]], Velocity, [[HollywoodCalifornia Los Angeles Laps]], [[{{Oktoberfest}} Berlin Byways]], [[LandDownUnder Sydney Sprint]], Singapore Speedway, [[LandOfTulipsAndWindmills Amsterdam Drift]], Bangkok Rush, [[AncientGrome Athens Dash]], [[SpaghettiAndGondolas Rome Avanti]], and [[TorosYFlamenco Madrid Drive]] -- and have you race through routes that follow real-life streets through the city centers, passing multiple notable landmarks on the way.
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* {{Retraux}} The drivers Mario (SNES) and Donkey Kong Jr. (SNES) use their sprites from ''VideoGame/SuperMarioKart'' instead of 3D models like all other characters. Playing as them even changes the countdown, item roulette sounds, and finish music to their ''Super Mario Kart'' versions. The 8-Bit Pipe Frame is a voxel version of the kart from ''Super Mario Kart'', and multiple gliders are based on sprites from the original ''VideoGame/SuperMarioBros1''.

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* EnemyMine:
** The Wario vs. Waluigi Tour sees multiple strange bedfellows on both sides. On the W side, we have Wario, Donkey Kong, Bowser, Mario, Dry Bowser, King Boo, Rosalina, Baby Mario, Baby Rosalina, Birdo, Diddy Kong, the Hammer Bros., King Bob-omb, Monty Mole, Dixie Kong, Funky Kong, and Donkey Kong Junior. On the Γ side, we have Waluigi, Toad, Luigi, Koopa Troopa, Peach, Yoshi, Shy Guy, Daisy, Lakitu, Dry Bones, Toadette, Bowser Jr., Baby Daisy, Baby Luigi, Baby Peach, the Koopalings, Pauline, Nabbit, and Kamek.

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* EnemyMine:
**
EnemyMine: The Wario vs. Waluigi Tour sees multiple strange bedfellows on both sides. On the W side, we have Wario, Donkey Kong, Bowser, Mario, Dry Bowser, King Boo, Rosalina, Baby Mario, Baby Rosalina, Birdo, Diddy Kong, the Hammer Bros., King Bob-omb, Monty Mole, Dixie Kong, Funky Kong, and Donkey Kong Junior. On the Γ side, we have Waluigi, Toad, Luigi, Koopa Troopa, Peach, Yoshi, Shy Guy, Daisy, Lakitu, Dry Bones, Toadette, Bowser Jr., Baby Daisy, Baby Luigi, Baby Peach, the Koopalings, Pauline, Nabbit, and Kamek.
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Trope was cut/disambiguated due to cleanup


* [[CanadaEh Vancouver Velocity]]

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* [[CanadaEh [[MooseAndMapleSyrup Vancouver Velocity]]
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** Mario (UsefulNotes/{{Satellaview}})

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** Mario (UsefulNotes/{{Satellaview}})(Platform/{{Satellaview}})

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* PowerupLetdown: Believe it or not, Frenzy can be this. Sure, Frenzy gives you a boost of speed, invincibility, allows you to spam your item for tons of points and a large combo, and it can produce a ton of projectiles to hit foes. However, the downside is that you don't get to choose when to activate it; it goes off automatically when the item reel reveals that you got three of the same item. If you're in the lead, it's quite possible to run out of Frenzy before you can get a new item, leaving you defenseless against a foe that saved a red shell (or worse) for when the Frenzy ended. Getting a Mushroom Frenzy can really help you pull ahead, but it might run out before a shortcut that would have saved a bunch of time that requires a speed boost is reached (GCN Yoshi Circuit R is noted to have a shortcut shortly after the tunnel section that is ''just'' past where your Frenzy will run out). Not to mention, each Frenzy has different desirability depending on your place. A Banana Frenzy is only going to help so much if you're not in first or second, and a Red Shell Frenzy when you're already in the lead is of limited usefulness (while they can be fired backwards, they won't bounce around as long as a green shell).



* NewYorkIsOnlyManhattan: "New York Minute" only has the characters driving through locations native to Manhattan: Central Park, Times Square/Broadway, and the Plaza Hotel parking garage.



* PalmtreePanic: N64 Koopa Troopa Beach, 3DS Cheep Cheep Lagoon, Los Angeles Laps, and GBA Cheep Cheep Island are all set on islands, beaches and other tropical environments that feature palm trees.



* PalmtreePanic: N64 Koopa Troopa Beach, 3DS Cheep Cheep Lagoon, Los Angeles Laps, and GBA Cheep Cheep Island are all set on islands, beaches and other tropical environments that feature palm trees


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* PowerupLetdown: Believe it or not, Frenzy can be this. Sure, Frenzy gives you a boost of speed, invincibility, allows you to spam your item for tons of points and a large combo, and it can produce a ton of projectiles to hit foes. However, the downside is that you don't get to choose when to activate it; it goes off automatically when the item reel reveals that you got three of the same item. If you're in the lead, it's quite possible to run out of Frenzy before you can get a new item, leaving you defenseless against a foe that saved a red shell (or worse) for when the Frenzy ended. Getting a Mushroom Frenzy can really help you pull ahead, but it might run out before a shortcut that would have saved a bunch of time that requires a speed boost is reached (GCN Yoshi Circuit R is noted to have a shortcut shortly after the tunnel section that is ''just'' past where your Frenzy will run out). Not to mention, each Frenzy has different desirability depending on your place. A Banana Frenzy is only going to help so much if you're not in first or second, and a Red Shell Frenzy when you're already in the lead is of limited usefulness (while they can be fired backwards, they won't bounce around as long as a green shell).

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Fixing typo and added battle tracks


* [[PipeMaze Pirahna Plant Pipeline]]

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* [[PipeMaze Pirahna Piranha Plant Pipeline]]


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[[AC:Battle Tracks]]
* [[GreenHillZone Battle Course 1]] (''Super Circuit'')
* [[LevelAte Cookie Land]] (''Double Dash!!'')
* [[BigBoosHaunt Twilight House]] (''DS'')
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* WintryAuroralSky: Vancouver Velocity features the aurora borealis in the sky.

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* WintryAuroralSky: Vancouver Velocity features the aurora borealis in the sky.sky, despite Vancouver only experiencing it a few times per year.
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* [[SugarBowl Sky-High Sundae]]

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* [[SugarBowl [[LevelAte Sky-High Sundae]]
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* [[DownLADrain Los Angeles Laps]]

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* [[DownLADrain [[HollywoodCalifornia Los Angeles Laps]]
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* AscendedMeme: In Mario Kart 8 Deluxe, the [[ComplacentGamingSyndrome meta for most of the game's lifespan]] was Waluigi on the Wild Wiggler with Roller tires. When the Wild Wiggler was announced for the game, fans noticed that Nintendo chose to use the Roller tires for it, since the wheels are unable to be freely selected this time around.
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[[AC:Remix Tracks]]
* [[TheBigRace RMX Mario Circuit]] 1
* [[LevelAte RMX Choco Island]] 1
* [[AstralFinale RMX Rainbow Road]] 1
* RMX Rainbow Road 2
* RMX Choco Island 2
* [[SlippySlideyIceWorld RMX Vanilla Lake]] 1
* [[BigBoosHaunt RMX Ghost Valley]] 1
* [[LethalLavaLand RMX Bowser's Castle]] 1
* [[GreenHillZone RMX Donut Plains]] 1
* RMX Vanilla Lake 2
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[[foldercontrol]]


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* DepthOfField: The PhotoMode comes with a tunable depth-of-field blur filter that allows the player to select which elements they want in sharp focus.
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** This is the only Mario Kart game to not have a Nitro Mario Circuit, Bowser's Castle, or Rainbow Road [[note]]As Mario Kart Live: Home Circuit is sort of a track builder, you can just make one in that game. [[/note]]

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** This is the only Mario Kart game to not have a Nitro Mario Circuit, Bowser's Castle, or Rainbow Road [[note]]As Mario Kart Live: Home Circuit is sort of a track builder, you can just make one in that game. [[/note]][[/note]]. However, the game does have RMX (remix) versions of the SNES version of Mario Circuit and Rainbow Road, which are the closest things to nitro versions of these tracks that the game has.
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* PhotoMode: When doing a cup, you are able to select an "Auto" option, that lets the CPU drive, while the player is able to take pictures of their character at any point from any perspective, including selecting other players. There are several filter options too, such as depth of field blur and animation and sepia color filters. Interestingly, some cups have a race where the entire goal is to take a photo of the computer racing while certain objects or players are in view.

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* PhotoMode: When doing a cup, you are able to select an "Auto" option, that lets the CPU drive, while the player is able to take pictures of their character at any point from any perspective, including selecting other players. There are several filter options too, such as depth of field DepthOfField blur and animation and sepia color filters. Interestingly, some cups have a race where the entire goal is to take a photo of the computer racing while certain objects or players are in view.
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* WorldTour: The city tracks are designed around this concept, with the featured countries being the United States, Japan, France, the United Kingdom, Canada, Germany, Australia, Singapore, the Netherlands, Thailand, Athens, Italy and Spain.

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* WorldTour: The city tracks are designed around this concept, with the featured countries being the United States, Japan, France, the United Kingdom, Canada, Germany, Australia, Singapore, the Netherlands, Thailand, Athens, Greece, Italy and Spain.
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* WorldTour: The city tracks are designed around this concept, with the featured countries being the United States, Japan, France, the United Kingdom, Canada, Germany, Australia, Singapore, the Netherlands, Thailand, Athens, Italy and Spain.
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(the closest things being Singapore Speedway and Los Angeles Laps, which feature respectively a soccer stadium based on the real-life Float @ Marina Bay Stadium and the Dodgers' baseball stadium, but they're barely impactful for gameplay).

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* AthleticArenaLevel: A bevy of athletic tracks from past ''Mario Kart'' games are brought back in the game, including special remixes for the first SNES Mario Circuit, though no brand-new circuit based on this trope has been added (the closest things being Singapore Speedway and Los Angeles Laps, which feature respectively a soccer stadium based on the real-life Float @ Marina Bay Stadium and the Dodgers' baseball stadium, but they're barely impactful for gameplay).

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* AthleticArenaLevel: AthleticArenaLevel:
**
A bevy of athletic tracks from past ''Mario Kart'' games are brought back in the game, including special remixes for the first SNES Mario Circuit, though Circuit.
** Although
no brand-new circuit based on this trope has been added four of the city courses feature stadiums as part of their designs. Singapore Speedway and Los Angeles Laps feature the Float @ Marina Bay Stadium and the Dodger stadium respectively, but they're barely impactful for gameplay, only being glided over. Vancouver Velocity and Madrid Drive on the other hand have racers go through the Rogers Arena and Santiago Bernabéu Stadium respectively.

(the closest things being Singapore Speedway and Los Angeles Laps, which feature respectively a soccer stadium based on the real-life Float @ Marina Bay Stadium and the Dodgers' baseball stadium, but they're barely impactful for gameplay).
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Official name.


* FriendlyFireproof: During team races, red and blue shells will not target drivers on the same team unless they have no other choice.

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* FriendlyFireproof: During team races, red Red and blue shells Spiny Shells will not target drivers on the same team unless they have no other choice.
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** Birdo (Green)


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** [[VideoGame/NewSuperMarioBros2 Gold Mario]]


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** Purple Toad (Pit Crew)
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* {{Wutai}}: Ninja Hideaway features many Japanese elements, such as a red wooden bridge leading to a BigFancyCastle, Shy Guys riding on kites, and copious cherry blossoms.

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* {{Wutai}}: Ninja Hideaway features many Japanese elements, such as a red wooden bridge leading to a BigFancyCastle, Shy Guys riding on kites, and copious cherry blossoms. Notably, the game's actual Japan-based track (Tokyo Blur) is portrayed more realistically, but that's likely part of the joke.

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