Follow TV Tropes

Following

History VideoGame / MarioKartDoubleDash

Go To

OR

Is there an issue? Send a MessageReason:
None


** [[VideoGame/MarioKart8 While not standardized]], off-road is a recovery stat, being often linked to acceleration; however, other types of characters have this power [[MightyGlacier without forcingly being so quick]] and/or actually being too heavy to be considered "fragile", making it a [[StoneWall defensive]] stat for them.

to:

** [[VideoGame/MarioKart8 While not standardized]], off-road is a recovery stat, being often linked to acceleration; however, other types of characters have this power [[MightyGlacier without forcingly being so quick]] and/or actually being too heavy to be considered "fragile", making it a [[StoneWall defensive]] stat for them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShiftingSandLand: Dry Dry Desert is a vast desert with ruins and pyramids that decorate the background. There's also a large sand sinkhole that must be avoided at all costs, as falling onto the center will get the careless driver eaten by a large Piranha Plant.

Added: 336

Changed: 334

Is there an issue? Send a MessageReason:
Sigh...


* NitroBoost: The Mushroom item, as per the series standard, gives a boost when used. Mushroom Bridge and Mushroom City also have a car that dispenses a Mushroom onto the track if someone rams it. The Golden Mushroom, which gives you however many boosts you can get in ten or fifteen seconds, is the Special Item of Toad and Toadette in this game.

to:

* NitroBoost: NitroBoost:
**
The Mushroom item, as per the series standard, gives a boost when used. Mushroom Bridge and Mushroom City also have a car that dispenses a Mushroom onto the track if someone rams it. The Golden Mushroom, which gives you however many boosts you can get in ten or fifteen seconds, is the Special Item of Toad and Toadette in this game.
Is there an issue? Send a MessageReason:
None


* OminousPipeOrgan: There's one in the music from Bowser's Castle and Luigi's Mansion.

to:

* %%* OminousPipeOrgan: There's one in the music from Bowser's Castle and Luigi's Mansion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** When playing in co-op, if both players in a kart press the A button as the pre-race countdown reaches zero, the usual boost that you get becomes a ''Double Dash'' which is much more powerful than the standard boost and has a blue flame instead of red.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* GoldMakesEverythingShiny: The Parade Kart, a fancy gold car which is used to carry the winners in the award ceremony at the end of each Grand Prix, and is also [[InfinityPlusOneSword the last playable kart to be unlocked and the one with the best overall stats]].
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* ArtifactOfAttraction: The Shine Sprite in Shine Thief serves as this, being a very conspicuous object that is the key to victory. Human players have a strong tendency to congregate around the Shine and to follow closely behind the Shine holder, often resulting in them getting in each other's way and enabling the Shine holder to escape.
Is there an issue? Send a MessageReason:
None


** [[ShipLevel Daisy Cruiser]]

to:

** [[ShipLevel [[CruiseEpisode Daisy Cruiser]]
Is there an issue? Send a MessageReason:
None


** Turbo, being on a line between acceleration and top speed, can be considered a [[SquishyWizard magic]] stat: it is always {{Fragile Speedster}}s' weapon to compensate their low top speed, but it can also be {{Glass Cannon}}s' power to increase their performances on the road; along with the latter, some [[MightyGlacier heavyweight]] vehicles also have this power in ''VideoGame/MarioKartWii'' and are the slowest to start to compensate.

to:

** Turbo, Mini-turbo, being on a line between acceleration and top speed, can be considered a [[SquishyWizard magic]] stat: it is always {{Fragile Speedster}}s' weapon to compensate their low top speed, but it can also be {{Glass Cannon}}s' power to increase their performances on the road; along with the latter, some [[MightyGlacier heavyweight]] vehicles also have this power in ''VideoGame/MarioKartWii'' and are the slowest to start to compensate.



* GlassCannon: The Bullet Blaster (which, fittingly, looks like a Banzai Bill) is the lightest vehicle and the most vulnerable to off-road, but its top speed is comparable to the heaviest karts and it still gets great turbos after drifts. The Green Fire is a more moderate example, having the best top speed of middleweights, but average turbos. It is also the slowest to start in their category and one of their lightest vehicles.

to:

* GlassCannon: The Bullet Blaster (which, fittingly, looks like a Banzai Bill) is the lightest vehicle and the most vulnerable to off-road, but its top speed is comparable to the heaviest karts and it still gets great turbos mini-turbos after drifts. The Green Fire is a more moderate example, having the best top speed of middleweights, but average turbos.mini-turbos. It is also the slowest to start in their category and one of their lightest vehicles.



* OneStatToRuleThemAll: While top speed has its importance, acceleration remains the core stat because of the turbos it gives to vehicles. See GlassCannon for further explanations.

to:

* OneStatToRuleThemAll: While top speed has its importance, acceleration remains the core stat because of the turbos mini-turbos it gives to vehicles. See GlassCannon for further explanations.



* StoneWall: Piranha Pipes and Boo Pipes have the best off-road for heavyweight vehicles and while the former has a good top speed, the latter's acceleration is comparable to lightweights. However, they suck where their counterpart shines and both turbos are mediocre. Waluigi Racer is a moderate example: it is the second heaviest middleweight car with Turbo Yoshi and its off-road is comparable to the lightest vehicles, but its top speed and acceleration are only average and its turbos are mediocre.

to:

* StoneWall: Piranha Pipes and Boo Pipes have the best off-road for heavyweight vehicles and while the former has a good top speed, the latter's acceleration is comparable to lightweights. However, they suck where their counterpart shines and both turbos mini-turbos are mediocre. Waluigi Racer is a moderate example: it is the second heaviest middleweight car with Turbo Yoshi and its off-road is comparable to the lightest vehicles, but its top speed and acceleration are only average and its turbos mini-turbos are mediocre.
Is there an issue? Send a MessageReason:
Increasing image resolution.


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mario_kart_double_dash.png]]
[[caption-width-right:300:Double the players and twice the dash!]]

to:

[[quoteright:300:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mario_kart_double_dash.png]]
[[caption-width-right:300:Double
org/pmwiki/pub/images/7b9a5d3d_03c8_42f6_b049_5d81c75fc4f3.jpeg]]
[[caption-width-right:350:Double
the players and twice the dash!]]
Is there an issue? Send a MessageReason:
None


See also ''VideoGame/GensouSkydrift'' and ''VideoGame/CrashTagTeamRacing'', two other {{Racing Game}}s with similar tag-team mechanic.

to:

See also ''VideoGame/GensouSkydrift'' and ''VideoGame/CrashTagTeamRacing'', two other {{Racing Game}}s with similar tag-team mechanic.
mechanics.

Added: 881

Changed: 51

Is there an issue? Send a MessageReason:
None


See also ''VideoGame/GensouSkydrift'', another RacingGame with a similar tag team mechanic.

to:

See also ''VideoGame/GensouSkydrift'', another RacingGame ''VideoGame/GensouSkydrift'' and ''VideoGame/CrashTagTeamRacing'', two other {{Racing Game}}s with a similar tag team mechanic.
tag-team mechanic.

[[foldercontrol]]
[[folder:Tracks]]
* Mushroom Cup
** [[TheBigRace Luigi Circuit]]
** [[PalmtreePanic Peach Beach]]
** [[AmusementPark Baby Park]]
** [[ShiftingSandLand Dry Dry Desert]]
* Flower Cup
** [[TakeItToTheBridge Mushroom Bridge]]
** [[GreenHillZone Mario Circuit]]
** [[ShipLevel Daisy Cruiser]]
** [[PassThroughTheRings Waluigi Stadium]]
* Star Cup
** [[SlippySlideyIceWorld Sherbet Land]]
** [[MetropolisLevel Mushroom City]]
** [[RushmoreRefacement Yoshi Circuit]]
** [[DeathMountain DK Mountain]]
* Special Cup
** [[GladiatorGames Wario Colosseum]]
** [[{{Prehistoria}} Dino Dino Jungle]]
** [[LethalLavaLand Bowser's Castle]]
** [[AstralFinale Rainbow Road]]
[[/folder]]

[[folder:Battle Tracks]]
* [[SugarBowl Cookie Land]]
* [[ToyTime Block City]]
* [[BigBoosHaunt Luigi's Mansion]]
* [[ConsoleCameo Nintendo GameCube]]
* [[NostalgiaLevel Pipe Plaza]]
* [[MadMarbleMaze Tilt-a-Kart]]
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsAllAboutMe: The characters don't really acknowledge each other when they win or lose together.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InelegantBlubbering: Bowser Jr. bawls his eyes out and throws a tantrum if he places 4th or lower in a race.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* SpitefulAI: From this game onwards, AI drivers have been known to launch items backwards at you when there are racers in front of them that they would theoretically benefit more from targeting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ColorCodedMultiplayer: From lowest player number to highest, the order is red, blue, green, and yellow. In LAN multiplayer, players five through eight get magenta, orange, cyan, and purple.
Is there an issue? Send a MessageReason:
None


* WealthyYachtOwner: Starting from this game, Princess Daisy owns a luxury cruise ship known as Daisy Cruiser. It has appeared as a race course here as well as in ''VideoGame/MarioKart7'', and can also be seen in the background of other courses from ''Double Dash!!'' onwards.

to:

* WealthyYachtOwner: Starting from this game, Princess Daisy owns a luxury cruise ship known as Daisy Cruiser. It has appeared as a race course here as well as in ''VideoGame/MarioKart7'', ''VideoGame/MarioKart7'' and ''VideoGame/MarioKartTour'', and can also be seen in the background of other courses from ''Double Dash!!'' onwards.
Is there an issue? Send a MessageReason:
None


** In terms of characters, it is the only home console ''Mario Kart'' game where Toad is an unlockable character, though this was most likely done so as not to spoil Toadette's debut. Also, Paratroopa remains exclusive to this game, while Petey Piranha was for nineteen years until his return in ''VideoGame/MarioKartTour''. In addition, until the release of ''VideoGame/MarioKart8'', this was the only game where Daisy is available from the beginning.

to:

** In terms of characters, it is the only home console ''Mario Kart'' game where Toad is an unlockable character, though this was most likely done so as not to spoil Toadette's debut. Also, Paratroopa remains exclusive to this game, while Petey Piranha was for nineteen years until his return in ''VideoGame/MarioKartTour''. In addition, until the release of ''VideoGame/MarioKart8'', this was the only game where Daisy is and Baby Luigi were available from the beginning.beginning (the same also applies to Bowser Jr. in the case of ''Deluxe'').
Is there an issue? Send a MessageReason:
Mild rewrite


* ChuckCunninghamSyndrome: Petey Piranha and Koopa Paratroopa have not appeared in any Mario Kart games since. Hacks of ''Mario Kart Wii'' reveal that they were once considered for inclusion in that game, but since they didn't the absence has been upheld to this day.

to:

* ChuckCunninghamSyndrome: Petey Piranha and Koopa Paratroopa have has not appeared in any Mario Kart games since. Hacks of ''Mario Kart Wii'' reveal that they were he was once considered for inclusion in that game, game (same with Petey Piranha, who would ultimately have to wait until ''VideoGame/MarioKartTour''), but since they didn't the absence has been upheld to this day.



** In terms of characters, it is the only home console ''Mario Kart'' game where Toad is an unlockable character, though this was most likely done so as not to spoil Toadette's debut. Also, Paratroopa and Petey Piranha remain exclusive to this game (Though Petey Piranha would show up again in ''VideoGame/MarioKartTour'' nineteen years later). In addition, until the release of ''VideoGame/MarioKart8'', this was the only game where Daisy is available from the beginning

to:

** In terms of characters, it is the only home console ''Mario Kart'' game where Toad is an unlockable character, though this was most likely done so as not to spoil Toadette's debut. Also, Paratroopa and Petey Piranha remain remains exclusive to this game (Though game, while Petey Piranha would show up again in ''VideoGame/MarioKartTour'' was for nineteen years later). until his return in ''VideoGame/MarioKartTour''. In addition, until the release of ''VideoGame/MarioKart8'', this was the only game where Daisy is available from the beginningbeginning.
Is there an issue? Send a MessageReason:
None


* CanonForeigner: An unusual example that doesn't happen in the main game itself. [[VideoGame/FireEmblemTheBlazingBlade Saint Elimine]] will appear if you link up the bonus disk to your Blazing Blade copy to get her to give you items.

to:

* CanonForeigner: An unusual example that doesn't happen in the main game itself. [[VideoGame/FireEmblemTheBlazingBlade Saint Elimine]] will appear if you link up the bonus disk to your Blazing Blade ''Blazing Blade'' copy to get her to give you items.



** Peach and Daisy have the [[HeartSymbol Heart]]. When used, it summons a barrier made of hearts around the vehicle, which not only protects them from up to two weaker items (Spiny Shells, Chain Chomps, and Bob-ombs can bypass this) thrown at them or left on the track, but also makes the passenger pick up the item they were protected from, letting them use it themselves.

to:

** Peach and Daisy have the [[HeartSymbol Heart]].{{Heart|Symbol}}. When used, it summons a barrier made of hearts around the vehicle, which not only protects them from up to two weaker items (Spiny Shells, Chain Chomps, and Bob-ombs can bypass this) thrown at them or left on the track, but also makes the passenger pick up the item they were protected from, letting them use it themselves.
Is there an issue? Send a MessageReason:
None


** In terms of characters, it is the only home console ''Mario Kart'' game where Toad is an unlockable character, though this was most likely done so as not to spoil Toadette's debut. Also, Paratroopa and Petey Piranha remain exclusive to this game.

to:

** In terms of characters, it is the only home console ''Mario Kart'' game where Toad is an unlockable character, though this was most likely done so as not to spoil Toadette's debut. Also, Paratroopa and Petey Piranha remain exclusive to this game.game (Though Petey Piranha would show up again in ''VideoGame/MarioKartTour'' nineteen years later). In addition, until the release of ''VideoGame/MarioKart8'', this was the only game where Daisy is available from the beginning
Is there an issue? Send a MessageReason:
None


Changes from the previous installments include, most noticeably, the fact that players must choose two characters per kart, which means that two players can also play as one kart. And every two characters share a special item that is exclusive to them (save for King Boo and Petey Piranha, who can use any special item). Also unique to this game is All-Cup Tour, which is a fifth cup in which every course must be completed in a random order, always beginning with Luigi Circuit and ending with Rainbow Road. None of these features have been brought back in any other game, though ''Mario Kart 8 Deluxe'' would bring back the ability to hold two items at once. The game consists of twenty characters overall, the highest amount for a ''Mario Kart'' before ''Wii'' had twenty four, which means ten pairs. Eight karts on the track at all times.

to:

Changes from the previous installments include, most noticeably, the fact that players must choose two characters per kart, which means that two players can also play as one kart. And every two characters share a special item that is exclusive to them (save for King Boo and Petey Piranha, who can use any special item). Also unique to this game is All-Cup Tour, which is a fifth cup in which every course must be completed in a random order, always beginning with Luigi Circuit and ending with Rainbow Road. None of these features have been brought back in any other game, though ''Mario Kart 8 ''VideoGame/MarioKart8 Deluxe'' would bring back the ability to hold two items at once. The game consists of twenty characters overall, the highest amount for a ''Mario Kart'' before ''Wii'' had twenty four, which means ten pairs. Eight karts on the track at all times.
Is there an issue? Send a MessageReason:
This should be better quality.


[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/double_dash.png]]
[[caption-width-right:299:Double the players and twice the dash!]]

to:

[[quoteright:299:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/double_dash.org/pmwiki/pub/images/mario_kart_double_dash.png]]
[[caption-width-right:299:Double [[caption-width-right:300:Double the players and twice the dash!]]
Is there an issue? Send a MessageReason:
None


* UnlockableContent: Past installments in the series were very humble as far as unlockables go (in ''VideoGame/SuperMarioKart'', the unlockables are the Special Cup and then the 150cc difficulty mode; in ''VideoGame/MarioKart64'', it is just Mirror Mode, known in the game as "Extra"; in ''[[VideoGame/MarioKartSuperCircuit Super Circuit]]'', it's the 20 SNES tracks). From ''Double Dash'' onward, however, the unlockable content has increased in both quantity and variety within each installment, including characters, Cups (including the aforementioned Special), vehicles and, once again, Mirror Mode.

to:

* UnlockableContent: Past installments in the series were very humble as far as unlockables go (in ''VideoGame/SuperMarioKart'', the unlockables are the Special Cup and then the 150cc difficulty mode; in ''VideoGame/MarioKart64'', it is just Mirror Mode, known in the game as "Extra"; in ''[[VideoGame/MarioKartSuperCircuit Super Circuit]]'', it's the Special Cup (twice, once for Grand Prix and VS., and again for Time Trial), and the 20 SNES tracks). From ''Double Dash'' onward, however, the unlockable content has increased in both quantity and variety within each installment, including characters, Cups (including the aforementioned Special), vehicles and, once again, Mirror Mode.

Added: 156

Changed: 722

Is there an issue? Send a MessageReason:
More crosswicking


* ArtifactTitle: From this game onward, many karts don't look like such at all, being modeled after train wagons, baby strollers and fancy convertible cars.



* NintendoHard: Mirror Mode All-Cup Tour gets a special mention.

to:

* NintendoHard: Mirror Mode The game marks a ''huge'' boost in difficulty in the series. Not only is the AI more efficient (especially on higher difficulties), but the bigger amount of items (due to the presence of character-exclusive ones) makes races more chaotic, and it's this game when the Blue Shell gains the winged incarnation that makes it one's biggest enemy (its explosion is much stronger now). The Lightning stripes you from whatever item(s) you were carrying (this didn't happen in prior games), and the score system is less generous to those who reach below third place, or even first if you haven't fared so well in prior races. Racing in the All-Cup Tour in Mirror Mode gets a special mention.mention due to all these factors coming into play, due to the extended duration of that cup.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* LivingStatue: This game's version of Bowser's Castle features a statue of Bowser that periodically spits giant, exploding fireballs.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* HighSpeedMissileDodge: The Red Shell can be dodged by doing a mini-turbo boost at the right moment. The shells will chase you down, then "hover" for a second behind your kart, and then speed up to ram into you. Just as it does so, it breaks the homing effect, meaning that ending your power slide drift (with the added drift boost) is enough to make the shell pass behind you at an angle instead of striking the vehicle.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* CompetitiveBalance: From this game onwards, the vehicles' stats matter as much as the character inside it. This requires further explanations about vehicles' different characteristics:
** The real [[FragileSpeedster speed stat]] of the game is acceleration; it also works as a recovery stat after having been pushed off-road or hit by an item.
** On the other hand, top speed actually is more comparable to a power stat, being the privilege of {{Mighty Glacier}}s and {{Glass Cannon}}s.
** Turbo, being on a line between acceleration and top speed, can be considered a [[SquishyWizard magic]] stat: it is always {{Fragile Speedster}}s' weapon to compensate their low top speed, but it can also be {{Glass Cannon}}s' power to increase their performances on the road; along with the latter, some [[MightyGlacier heavyweight]] vehicles also have this power in ''VideoGame/MarioKartWii'' and are the slowest to start to compensate.
** Weight is between [[MightyGlacier power]] and [[StoneWall defense]], as it is as useful to push opponents to the side and to protect yourself from said attacks.
** [[VideoGame/MarioKart8 While not standardized]], off-road is a recovery stat, being often linked to acceleration; however, other types of characters have this power [[MightyGlacier without forcingly being so quick]] and/or actually being too heavy to be considered "fragile", making it a [[StoneWall defensive]] stat for them.
** Handling and drift can be considered agility stats.
** Traction (also called grip) describes the stability of the vehicle and reveals its true efficiency on tricky environments; this is the strangest example, being a bonus for the [[FragileSpeedster lightest]] characters, but also for the [[MightyGlacier heaviest]] vehicles in ''VideoGame/MarioKart8''. Like off-road, it can be an agility stat for the former and a defensive one for the latter.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* LiteralAssKicking: When characters are on the receiving end of an incendiary attack, they hop around yelping with smoke emanating from their posteriors.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* GimmickLevel: [[AmusementPark Baby Park]] and Wario Colosseum from avert the usual "three laps per course" convention by having a different amount of laps each; Baby Park is seven laps due to it being a small oval, while Wario Colosseum is only two laps long on account of it being so long.

Top