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* ConsoleCameo: There's a Battle course that takes place on a GameCube.
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* ConsoleCameo: There's a Battle battle course that takes place on a GameCube.
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* ShapedLikeItself: Yoshi Circuit plays with this trope.
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* BoringButPractical: Koopa Troopa and Koopa Paratroopa's unique items were triple green or red shells. Unlike other games in the series where the triple shells could be obtained by anyone, triple shells were limited only to these two (and King Boo and Petey Piranha). And while certainly that it's not as unique as the rest of the other characters' unique items, they could gain triple shells at around the same frequency as regular shells making them quite a nuisance in races.
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Somewhere A Palaeontologist Is Crying is now Artistic License Paleontology. Bad examples and ZCE are being removed.
* ArtisticLicensePaleontology: The Apatosaurus in Dino Dino Jungle has a horn on its nose. Apatosaurus skeletons do not have horns.
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* SomewhereAPalaeontologistIsCrying: The Apatosaurus in Dino Dino Jungle has a horn on its nose. Apatosaurus skeletons do not have horns.
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* {{Foreshadowing}}: The Daisy Cruiser can be seen in the background of Peach Beach, which is the third track in the next cup. Coincedentally, they both share the same music.
to:
* {{Foreshadowing}}: The Daisy Cruiser can be seen in the background of Peach Beach, which is the third track in the next cup. Coincedentally, Coincidentally, they both share the same music.
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* SomewhereAPaleontiologistIsCrying: The Apatosaurus in Dino Dino Jungle has a horn on its nose. Apatosaurus skeletons do not have horns.
to:
* SomewhereAPaleontiologistIsCrying: SomewhereAPalaeontologistIsCrying: The Apatosaurus in Dino Dino Jungle has a horn on its nose. Apatosaurus skeletons do not have horns.
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fixing tenses. It\'s not like every copy of the game was destroyed.
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Changes from the previous installments include, most noticeably, the fact that players must choose two characters per kart, which means that two players could also play as one kart. Also, we are introduced to All-Cup Tour, which was a fifth cup in which every course must be completed in a random order, always beginning with Luigi Circuit and ending with Rainbow Road. This feature was not brought back in any other game. The game consisted of twenty characters overall, which meant ten pair. Eight karts on the track at all times.
to:
Changes from the previous installments include, most noticeably, the fact that players must choose two characters per kart, which means that two players could can also play as one kart. Also, we are introduced to All-Cup Tour, which was is a fifth cup in which every course must be completed in a random order, always beginning with Luigi Circuit and ending with Rainbow Road. This feature was has not been brought back in any other game. The game consisted of twenty characters overall, which meant ten pair. Eight karts on the track at all times.
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* CarFu: Found in the battle modes. This game is also the only one to have "Bob-Omb Battle", which was where karts would attack each other with nothing but Bob-Ombs. However, it was unofficially brought back in ''Mario Kart 7'' through an internet custom group.
* CheerfulChild: Toadette, who made her debut in this game. She was kinda like a miniature Daisy. That is, until ''Mario Kart Wii'', which includes her ''and'' a Baby Daisy.
* CheerfulChild: Toadette, who made her debut in this game. She was kinda like a miniature Daisy. That is, until ''Mario Kart Wii'', which includes her ''and'' a Baby Daisy.
to:
* CarFu: Found in the battle modes. This game is also the only one to have "Bob-Omb Battle", which was is where karts would attack each other with nothing but Bob-Ombs. However, it was unofficially brought back in ''Mario Kart 7'' through an internet custom group.
* CartoonJuggling: Some characters do this while holding triple mushrooms.
* CheerfulChild: Toadette, who made her debut in this game.She was She's kinda like a miniature Daisy. That is, until ''Mario Kart Wii'', which includes her ''and'' a Baby Daisy.
* CartoonJuggling: Some characters do this while holding triple mushrooms.
* CheerfulChild: Toadette, who made her debut in this game.
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* TakeTheWheel: Drivers could actually switch off during races, where one character takes the wheel, and the other handles the items.
to:
* SomewhereAPaleontiologistIsCrying: The Apatosaurus in Dino Dino Jungle has a horn on its nose. Apatosaurus skeletons do not have horns.
* TakeTheWheel: Driverscould can actually switch off during races, where one character takes the wheel, and the other handles the items.
* TakeTheWheel: Drivers
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** Also Paratroopa, who was included as a partner for Koopa.
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** Also Paratroopa, who was included as is a partner for Koopa.
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* EasterEgg: If you press the item button when you don't have an item in your possesion, you'll honk the horn. It doesn't do anything other than making your gunner do a pose.
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* SocializationBonus: In two player mode only, if both drivers are holding a type of mushroom, and both press the item button at the same time, they will perform the titular double dash.
to:
* SocializationBonus: In two player mode only, if both drivers are holding a type of mushroom, and both press the item button at the same time, they will perform the titular double dash.Double Dash. The same applies to the Rocket Start at the beginning of each race.
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Deleted line(s) 37 (click to see context) :
* SomewhereAPalaeontologistIsCrying: Dino Dino Jungle only has one Dinosaur; an Apatosaurus ''with a horn on its nose''.
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Not An Example: this isn\'t game length, but track length. And even then, it was intended this way, not done out of laziness like the entry made it appear to be.
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* BatFamilyCrossover: The first Mario spinoff to integrate the Donkey Kong Country cast into the extended Mario cast, as it included Diddy Kong.
to:
* BatFamilyCrossover: The first Mario ''Mario'' spinoff to integrate the Donkey ''Donkey Kong Country Country'' cast into the extended Mario cast, as it included Diddy Kong.
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* ContinuityNod: The Rank A mansion from VideoGame/LuigisMansion can be seen on Luigi Circuit.
to:
* ContinuityNod: The Rank A mansion from VideoGame/LuigisMansion ''VideoGame/LuigisMansion'' can be seen on Luigi Circuit.
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* FakeLongevity: Baby Park is a ''very'' short and easy track. It fakes it's length by being the only track that's ''7 laps''. And even then, it only takes a minute and a half to finish it.
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** Also Paratroopa. They needed a partner for Koopa, so they just threw him in and he never returned.
** Did anyone really expect [[SuperMarioSunshine Petey Piranha]] and [[LuigisMansion King Boo]]?
** Did anyone really expect [[SuperMarioSunshine Petey Piranha]] and [[LuigisMansion King Boo]]?
to:
** Also Paratroopa. They needed Paratroopa, who was included as a partner for Koopa, so they just threw him in and he never returned.
Koopa.
** Did anyone really expect[[SuperMarioSunshine [[VideoGame/SuperMarioSunshine Petey Piranha]] and [[LuigisMansion [[VideoGame/LuigisMansion King Boo]]?
** Did anyone really expect
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* YourSizeMayVary: Petey Piranha's size is much smaller then seen in ''VideoGame/SuperMarioSunshine''. He's a heavyweight driver, but still.
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* YourSizeMayVary: Petey Piranha's size is much smaller then than seen in ''VideoGame/SuperMarioSunshine''. He's a heavyweight driver, but still.
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* ContinuityNod: The Rank A mansion from VideoGame/LuigisMansion can be seen on Luigi Circuit.
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* {{Foreshadowing}}: The Daisy Cruiser can be seen in the background of Peach Beach, which is the third track of the same cup. Coincedentally, they both share the same music.
to:
* {{Foreshadowing}}: The Daisy Cruiser can be seen in the background of Peach Beach, which is the third track of in the same next cup. Coincedentally, they both share the same music.
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* CouchGag: Lakitu has a different item at the end of his fishing rod at the intro of the game.
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* {{Foreshadowing}}: The Daisy Cruiser can be seen in the background of Peach Beach, which is the third track of the same cup. Coincedentally, they both share the same music.
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* RunningGag: Most of the shortcuts in the game oddly involve warp pipes. For example, Peach Beach and Mushroom Bridge.
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* SocializationBonus: In two player mode only, if both drivers are holding a type of mushroom, and both press the item button at the same time, they will perform the titular double dash.
* SomewhereAPalaeontologistIsCrying: Dino Dino Jungle only has one Dinosaur; an Apatosaurus ''with a horn on its nose''.
* SomewhereAPalaeontologistIsCrying: Dino Dino Jungle only has one Dinosaur; an Apatosaurus ''with a horn on its nose''.
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* FakeLongevity: Baby Park is a ''very'' short and easy track. It fakes it's length by being the only track that's ''7 laps''. And even then, it only takes a minute and a half to finish it.
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* ConsoleCameo: There's a Battle course that takes place on a GameCube.
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* CheerfulChild: Toadette, who made her debut in this game. She was kinda like a miniature Daisy. That is, until ''Mario Kart Wii'', which includes her ''and'' a miniature Daisy.
to:
* CheerfulChild: Toadette, who made her debut in this game. She was kinda like a miniature Daisy. That is, until ''Mario Kart Wii'', which includes her ''and'' a miniature Baby Daisy.
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** However, through hacking it was discovered that there may have been plans to include them in ''Mario Kart Wii''.
to:
** However, through hacking it was has been discovered that there may have been plans to include them in ''Mario Kart Wii''.
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* JungleJapes: DK Mountain.
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* JungleJapes: DK Mountain.Mountain, both here and in ''Wii''.
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* {{Prehistoria}}: Dino Dino Jungle.
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* {{Prehistoria}}: Dino Dino Jungle.Jungle, which appears here and later is a retro track in ''Mario Kart 7''.
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None
Changed line(s) 5 (click to see context) from:
Changes from the previous installments include, most noticeably, the fact that players must choose two characters per kart, which means that two players could also play as one kart. Also, we are introduced to All-Cup Tour, which was a fifth cup in which every course must be completed in a random order, always ending with Rainbow Road. This feature was not brought back in any other game. The game consisted of twenty characters overall, which meant ten pair. Eight karts on the track at all times.
to:
Changes from the previous installments include, most noticeably, the fact that players must choose two characters per kart, which means that two players could also play as one kart. Also, we are introduced to All-Cup Tour, which was a fifth cup in which every course must be completed in a random order, always beginning with Luigi Circuit and ending with Rainbow Road. This feature was not brought back in any other game. The game consisted of twenty characters overall, which meant ten pair. Eight karts on the track at all times.
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wrong trope
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* WackyRaces: This may be the most chaotic of all the games.
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* WackyRaces: WackyRacing: This may be the most chaotic of all the games.
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* UnexpectedCharacter:
** Toadette. Really, this was her debut. Who expected that?
** Also Paratroopa. They needed a partner for Koopa, so they just threw him in and he never returned.
** Did anyone really expect [[SuperMarioSunshine Petey Piranha]] and [[LuigisMansion King Boo]]?
** Toadette. Really, this was her debut. Who expected that?
** Also Paratroopa. They needed a partner for Koopa, so they just threw him in and he never returned.
** Did anyone really expect [[SuperMarioSunshine Petey Piranha]] and [[LuigisMansion King Boo]]?
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None
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The fourth installment of the VideoGame/MarioKart series, released in 2003.
to:
The fourth installment of the VideoGame/MarioKart ''VideoGame/MarioKart'' series, released in 2003.
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Removing editorialism.
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While dropping the karts' jumping feature[[hottip:*: (in exchange for an improved slide)]] and the possibility to play a single race[[hottip:*: (the ''"Quick Run"'' introduced in ''Mario Kart Super Circuit'')]], the game was definitely an [[SurprisinglyImprovedSequel improvement for the whole series]], and contained the best graphics of all the games, even better than its first successor, ''Mario Kart DS''. By the time of ''Mario Kart Wii'', [[TechnologyMarchesOn however...]]
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* {{Fireballs}}: Mario and Luigi's special items. They haven't been seen in any other installment, though.
to:
* {{Fireballs}}: Mario and Luigi's special items. They haven't been seen would disappear from the series until their return in any other installment, though.''7'', where they become a standard item.
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Added some detail in the opening paragraph. The dropped features are worth a mention.
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The game was definitely an [[SurprisinglyImprovedSequel improvement for the whole series]], and contained the best graphics of all the games, even better than its first successor, ''Mario Kart DS''. By the time of ''Mario Kart Wii'' however...
to:
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* ExcitedShowTitle: Two exclamation makrs! Get it? [[DontExplainTheJoke Cuz it's double dash!]]
to:
* ExcitedShowTitle: Two exclamation makrs! marks! Get it? [[DontExplainTheJoke Cuz it's double dash!]]
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being more specific
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* ChuckCunninghamSyndrome: Petey Piranha and Koopa Paratroopa have not appeared in any games since.
to:
* ChuckCunninghamSyndrome: Petey Piranha and Koopa Paratroopa have not appeared in any Mario Kart games since.
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The Golden Shroom was around since Mario Kart 64
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* NitroBoost: The mushrooms as usual. This game also introduces the Golden Mushroom, which gives you however many boosts you can get in ten or fifteen seconds.
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* NitroBoost: The mushrooms as usual. This game also introduces has the Golden Mushroom, which gives you however many boosts you can get in ten or fifteen seconds.
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a
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* WackyRaces: This may be the most chaotic of all the games.
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spelling error
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* GoCartingWithBowser: In this game, you can actually pair up Mario with Bowser!
to:
* GoCartingWithBowser: GoKartingWithBowser: In this game, you can actually pair up Mario with Bowser!
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addition
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* YourSizeMayVary: Petey Piranha's size is much smaller then seen in ''VideoGame/SuperMarioSunshine''. He's a heavyweight driver, but still.
to:
* YourSizeMayVary: Petey Piranha's size is much smaller then seen in ''VideoGame/SuperMarioSunshine''. He's a heavyweight driver, but still.still.
----
----
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mario kart double dash
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mario_kart_double_the_fun_9489.jpg]]
[[caption-width-right:350:[-Neeeeeeeentendo! Woohoo!-] ]]
The fourth installment of the VideoGame/MarioKart series, released in 2003.
Changes from the previous installments include, most noticeably, the fact that players must choose two characters per kart, which means that two players could also play as one kart. Also, we are introduced to All-Cup Tour, which was a fifth cup in which every course must be completed in a random order, always ending with Rainbow Road. This feature was not brought back in any other game. The game consisted of twenty characters overall, which meant ten pair. Eight karts on the track at all times.
The game was definitely an [[SurprisinglyImprovedSequel improvement for the whole series]], and contained the best graphics of all the games, even better than its first successor, ''Mario Kart DS''. By the time of ''Mario Kart Wii'' however...
----
!!This Game provided examples of the following {{Tropes}}:
* BatFamilyCrossover: The first Mario spinoff to integrate the Donkey Kong Country cast into the extended Mario cast, as it included Diddy Kong.
* BigBoosHaunt: Used on the battle course "Luigi's Mansion".
* BottomlessPitRescueService: Lakitu once again.
* BottomlessPits: like the others.
* CarFu: Found in the battle modes. This game is also the only one to have "Bob-Omb Battle", which was where karts would attack each other with nothing but Bob-Ombs. However, it was unofficially brought back in ''Mario Kart 7'' through an internet custom group.
* CheerfulChild: Toadette, who made her debut in this game. She was kinda like a miniature Daisy. That is, until ''Mario Kart Wii'', which includes her ''and'' a miniature Daisy.
* ChuckCunninghamSyndrome: Petey Piranha and Koopa Paratroopa have not appeared in any games since.
** However, through hacking it was discovered that there may have been plans to include them in ''Mario Kart Wii''.
* CoOpMultiplayer
* EverythingsBetterWithRainbows: Of course, nobody really ever seems to like Rainbow Road. It's a love it or hate it. But what really drives you crazy is if you're struggling to maintain the lead in the All-Cup tour, and you've gotta finish higher than the guy in second, and then this comes up as your final course. It always does.
* ExcitedShowTitle: Two exclamation makrs! Get it? [[DontExplainTheJoke Cuz it's double dash!]]
* {{Fireballs}}: Mario and Luigi's special items. They haven't been seen in any other installment, though.
* GoCartingWithBowser: In this game, you can actually pair up Mario with Bowser!
* GreenHillZone: Mario Circuit. There's a nice little Chain Chomp you've gotta dodge, too.
* JungleJapes: DK Mountain.
* LethalLavaLand: Bowser's Castle.
* LightningBruiser: The Parade Kart, which is heavy, but can be driven by a driver of any weight.
* MusicalNod: In later games, you can hear a lot of music from this game, either recycled or remixed.
* NintendoHard: Mirror Mode All-Cup Tour gets a special mention.
* NitroBoost: The mushrooms as usual. This game also introduces the Golden Mushroom, which gives you however many boosts you can get in ten or fifteen seconds.
* OminousPipeOrgan: There's one in the music from Bowser's Castle.
* {{Prehistoria}}: Dino Dino Jungle.
* SceneryPorn: Like previously mentioned, the graphics from this game surpass any from the others up until the arrival of ''Mario Kart Wii''.
* TakeTheWheel: Drivers could actually switch off during races, where one character takes the wheel, and the other handles the items.
* YourSizeMayVary: Petey Piranha's size is much smaller then seen in ''VideoGame/SuperMarioSunshine''. He's a heavyweight driver, but still.
[[caption-width-right:350:[-Neeeeeeeentendo! Woohoo!-] ]]
The fourth installment of the VideoGame/MarioKart series, released in 2003.
Changes from the previous installments include, most noticeably, the fact that players must choose two characters per kart, which means that two players could also play as one kart. Also, we are introduced to All-Cup Tour, which was a fifth cup in which every course must be completed in a random order, always ending with Rainbow Road. This feature was not brought back in any other game. The game consisted of twenty characters overall, which meant ten pair. Eight karts on the track at all times.
The game was definitely an [[SurprisinglyImprovedSequel improvement for the whole series]], and contained the best graphics of all the games, even better than its first successor, ''Mario Kart DS''. By the time of ''Mario Kart Wii'' however...
----
!!This Game provided examples of the following {{Tropes}}:
* BatFamilyCrossover: The first Mario spinoff to integrate the Donkey Kong Country cast into the extended Mario cast, as it included Diddy Kong.
* BigBoosHaunt: Used on the battle course "Luigi's Mansion".
* BottomlessPitRescueService: Lakitu once again.
* BottomlessPits: like the others.
* CarFu: Found in the battle modes. This game is also the only one to have "Bob-Omb Battle", which was where karts would attack each other with nothing but Bob-Ombs. However, it was unofficially brought back in ''Mario Kart 7'' through an internet custom group.
* CheerfulChild: Toadette, who made her debut in this game. She was kinda like a miniature Daisy. That is, until ''Mario Kart Wii'', which includes her ''and'' a miniature Daisy.
* ChuckCunninghamSyndrome: Petey Piranha and Koopa Paratroopa have not appeared in any games since.
** However, through hacking it was discovered that there may have been plans to include them in ''Mario Kart Wii''.
* CoOpMultiplayer
* EverythingsBetterWithRainbows: Of course, nobody really ever seems to like Rainbow Road. It's a love it or hate it. But what really drives you crazy is if you're struggling to maintain the lead in the All-Cup tour, and you've gotta finish higher than the guy in second, and then this comes up as your final course. It always does.
* ExcitedShowTitle: Two exclamation makrs! Get it? [[DontExplainTheJoke Cuz it's double dash!]]
* {{Fireballs}}: Mario and Luigi's special items. They haven't been seen in any other installment, though.
* GoCartingWithBowser: In this game, you can actually pair up Mario with Bowser!
* GreenHillZone: Mario Circuit. There's a nice little Chain Chomp you've gotta dodge, too.
* JungleJapes: DK Mountain.
* LethalLavaLand: Bowser's Castle.
* LightningBruiser: The Parade Kart, which is heavy, but can be driven by a driver of any weight.
* MusicalNod: In later games, you can hear a lot of music from this game, either recycled or remixed.
* NintendoHard: Mirror Mode All-Cup Tour gets a special mention.
* NitroBoost: The mushrooms as usual. This game also introduces the Golden Mushroom, which gives you however many boosts you can get in ten or fifteen seconds.
* OminousPipeOrgan: There's one in the music from Bowser's Castle.
* {{Prehistoria}}: Dino Dino Jungle.
* SceneryPorn: Like previously mentioned, the graphics from this game surpass any from the others up until the arrival of ''Mario Kart Wii''.
* TakeTheWheel: Drivers could actually switch off during races, where one character takes the wheel, and the other handles the items.
* YourSizeMayVary: Petey Piranha's size is much smaller then seen in ''VideoGame/SuperMarioSunshine''. He's a heavyweight driver, but still.