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On a second thought, it's probably better this way. ^_^


* SlippySlideyIceWorld: DK Pass as well as [=N64=] Frappe Snowland. In DK Pass, you traverse a snowy mountain large snowballs fall down, thus making the ascent part more dangerous (the descent is easier, as the snowy road is wider and there's more leeway to dodge them). Meanwhile, Frappe Snowland is the same as its [=N64=] counterpart: a snow land with snowmen and snow sculptures of Mario and Yoshi.

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* SlippySlideyIceWorld: DK Pass as well as [=N64=] Frappe Snowland. In DK Pass, you traverse a snowy mountain large snowballs fall down, thus making the ascent part more dangerous (the descent is easier, as the snowy road is wider and there's more leeway to dodge them). Meanwhile, Frappe Snowland is the same as similar to its [=N64=] counterpart: a snow land with snowmen and snow sculptures of Mario and Yoshi.
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Word cruft


* SlippySlideyIceWorld: DK Pass as well as [=N64=] Frappe Snowland. In DK Pass, you traverse a snowy mountain large snowballs fall down, thus making the ascent part more dangerous (the descent is easier, as the snowy road is wider and there's more leeway to dodge them). Meanwhile, Frappe Snowland is pretty much the same as its [=N64=] counterpart: a snow land with snowmen and snow sculptures of Mario and Yoshi.

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* SlippySlideyIceWorld: DK Pass as well as [=N64=] Frappe Snowland. In DK Pass, you traverse a snowy mountain large snowballs fall down, thus making the ascent part more dangerous (the descent is easier, as the snowy road is wider and there's more leeway to dodge them). Meanwhile, Frappe Snowland is pretty much the same as its [=N64=] counterpart: a snow land with snowmen and snow sculptures of Mario and Yoshi.
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* AlwaysNight

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* AlwaysNightAlwaysNight: The followings courses are in perpetual nighttime:



* CarFu: The battle modes as usual. Boss battles in this game also qualify.

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* CarFu: The battle modes as usual. usual place the karters into an all-out brawl. Boss battles in this game also qualify.qualify, since you use your kart and/or items to attack the bosses.



* LevelMapDisplay: Look at the bottom screen.

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* LevelMapDisplay: Look at the The bottom screen.screen shows 2 variants of this that alternate if you tap on it: a zoomed-in map of the course moving around you, and a full view of the map where you can see characters' placements, but not where items are travelling or any of the course's details.



* PalmtreePanic: Mushroom Cup has Cheep Cheep Beach while [[NostalgiaLevel Leaf Cup has SNES Koopa Beach 2]] and the Battle Mode stage Palm Shore is on small tropical islands occasionally submerged by water.

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* PalmtreePanic: Mushroom Cup has Cheep Cheep Beach Beach, set along the coast of an island with plenty of palm trees, crabs, and rising tides, while [[NostalgiaLevel Leaf Cup has SNES Koopa Beach 2]] that lacks palm trees but still is in a beach setting, and the Battle Mode stage Palm Shore is on small tropical islands occasionally submerged by water.



* PinballZone: Waluigi Pinball, which returned in ''7''. This track is also notable for its unique feature of having sound effects replaced with 8-bit pinball-sounding ones.

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* PinballZone: Waluigi Pinball, which returned in ''7''. As its name suggests, the course takes place in giant Waluigi-themed pinball machine. The roads you travel are also traversed by the balls, and eventually you make it to the center of the machine, with bumpers, flippers, and ricocheting pinballs as obstacles. This track is also notable for its unique feature of having sound effects replaced with 8-bit pinball-sounding ones.



* PortTown: Delfino Square, which takes place in a lively harbor town set in Isle Delfino. There's a drawbridge that opens and closes periodically.}

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* PortTown: Delfino Square, which takes place in a lively harbor town set in Isle Delfino. There's a drawbridge that opens and closes periodically.}



* SlippySlideyIceWorld: DK Pass as well as [=N64=] Frappe Snowland. In DK Pass, large snowballs fall down, thus making the ascent part more dangerous (the descent is easier, as the snowy road is wider and there's more leeway to dodge them).

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* SlippySlideyIceWorld: DK Pass as well as [=N64=] Frappe Snowland. In DK Pass, you traverse a snowy mountain large snowballs fall down, thus making the ascent part more dangerous (the descent is easier, as the snowy road is wider and there's more leeway to dodge them).them). Meanwhile, Frappe Snowland is pretty much the same as its [=N64=] counterpart: a snow land with snowmen and snow sculptures of Mario and Yoshi.



* TickTockTune: Tick Tock Clock's music incorporates this to go along with its ClockworksArea setting, which is notable because the area originally averted the trope in its source material (''VideoGame/SuperMario64'', in which it merely reused the Slider theme). This is taken further in the rendition of the track in ''VideoGame/MarioKart8''.

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* TickTockTune: Tick Tock Clock's music incorporates this a ticking motif to go along with its ClockworksArea setting, which is notable because the area originally averted the trope in its source material (''VideoGame/SuperMario64'', in which it merely reused the Slider theme). This is taken further in the rendition of the track in ''VideoGame/MarioKart8''.
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Namespace swap


The sequel to ''VideoGame/MarioKartDoubleDash'', ''Mario Kart DS'' is a racing game for the UsefulNotes/NintendoDS, released in 2005. It is the second handheld ''VideoGame/MarioKart'' game following ''VideoGame/MarioKartSuperCircuit''. It introduced online multiplayer features via Nintendo Wi-Fi Connection. This game features a mission mode and introduces two new items in the form of Bullet Bill (capable of turning the user into said mook going maximum throttle on autopilot) and Blooper (capable of blocking opponents' views with black ink), as well as the ability to play Versus and Battle modes in single-player. Plus, the "two characters per kart" feature from ''Double Dash!!'' has been dropped, returning it to one driver per vehicle system as with every installment before ''Double Dash!!''.

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The sequel to ''VideoGame/MarioKartDoubleDash'', ''Mario Kart DS'' is a racing game for the UsefulNotes/NintendoDS, Platform/NintendoDS, released in 2005. It is the second handheld ''VideoGame/MarioKart'' game following ''VideoGame/MarioKartSuperCircuit''. It introduced online multiplayer features via Nintendo Wi-Fi Connection. This game features a mission mode and introduces two new items in the form of Bullet Bill (capable of turning the user into said mook going maximum throttle on autopilot) and Blooper (capable of blocking opponents' views with black ink), as well as the ability to play Versus and Battle modes in single-player. Plus, the "two characters per kart" feature from ''Double Dash!!'' has been dropped, returning it to one driver per vehicle system as with every installment before ''Double Dash!!''.
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Converted to PNG.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/9bb124eb_b334_4334_ac27_92fe3703dcae.jpeg]]
[[caption-width-right:350:Play on the go, on two screens, and [[StealthPun online]].]]

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[[quoteright:350:https://static.[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/9bb124eb_b334_4334_ac27_92fe3703dcae.jpeg]]
[[caption-width-right:350:Play
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[[caption-width-right:349:Play
on the go, on two screens, and [[StealthPun online]].]]

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* DumpStat: Drift and weight can be affected by this trope. Due to the exploit of snaking, it was actually beneficial to have ''less'' drift, since if you had more, you'd be turning too sharply while power sliding on straightaways. The same is said for weight since it's combined with the "offroad" stat. The less weight you had, the faster you could go off road such as in grass or dirt. Plus, bumping into other players had no effect online. The item stat was also pretty useless, especially online where you couldn't get triple items. It was good for some courses during time trials though, as you got more mushrooms to take shortcuts.

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* DumpStat: Drift and weight can be affected by this trope. Due to the exploit of snaking, it was actually beneficial to have ''less'' drift, since if you had more, you'd be turning too sharply while power sliding on straightaways. The same is said for weight since it's combined with acceleration for the "offroad" stat. The less weight and more acceleration you had, the faster you could go off road such as in grass or dirt. Plus, bumping into other players had no effect online. The item stat was also pretty useless, especially online where you couldn't get triple items. It was good for some courses during time trials though, as you got more mushrooms to take shortcuts.



** Other skill vehicles follow Mario Kart's "quick to start, hard to catch up" definition: Yoshi's skill kart, the Egg 1, has less top speed than the above and is the lightest, but benefits a better acceleration and handling. Dry Bones' skill kart, the [[TankGoodness Dry Bomber]], despite its less light weight and worse top speed, is the most extreme example because of its maximum acceleration ''and'' handling stats.

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** Other skill vehicles follow Mario Kart's "quick to start, hard to catch up" definition: Yoshi's skill kart, the Egg 1, has less top speed than the above and is the lightest, but benefits a better acceleration and handling. Dry Bones' skill kart, the [[TankGoodness Dry Bomber]], despite its less light weight and even worse top speed, is the most extreme example because of its maximum acceleration ''and'' handling stats.



** Among all 36 karts available in the game, Mario's karts' stats are the most balanced. The other middleweights make the difference on other criteria: Luigi is balanced at a more advanced level, his strong areas being top speed, handling and acceleration, while its weak stats are weight and drift, which are nearly useless when you want to cross offroad and spam drifts on straight lines. Waluigi is on the heavy side, sharing Luigi's top speed on heavier but less nervous vehicles. Daisy's strong area is drift, which like stated above, actually is a handicap at a more advanced level.

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** Among all 36 karts available in the game, Mario's karts' stats are the most balanced.balanced, though he focuses a bit more on acceleration. The other middleweights make the difference on other criteria: Luigi is balanced at a more advanced level, his strong areas being top speed, handling and acceleration, while its weak stats are weight and drift, which are nearly useless when you want to cross offroad and spam drifts on straight lines. Waluigi is on the heavy side, sharing Luigi's top speed on heavier but less nervous vehicles. Daisy's strong area is drift, which like stated above, actually is a handicap at a more advanced level.level, and her handling is one of the worst in the game, being similiar to Donkey Kong's, while her other stats are about average.



** Due to the miniturbo duration depending on acceleration and off-road speed depending on how light the kart is and its acceleration, karts with good acceleration are low weight will have longer miniturbos and better off-road. Luigi, for example, has a solid acceleration for his karts, on par with Mario and Peach, but they also have high top speed and handling, especially the Poltergust 4000, and their drift is only slightly higher than ROB's karts. This combination gives Luigi some of the best movement in the game, and its off-road movement is solid compared to other karts.
** Yoshi's karts have about average speed, but his acceleration and handling are only second to Dry Bones and they both have mediocre drift. Yoshi's Egg 1 has okay speed and its miniturbos are excellent, and while Dry Bones's karts have the lowest top speed in the game, the Dry Bomber's miniturbo is so strong that it has the power of a Mushroom or a Super miniturbo from the later games while also losing very little speed off-road.



** For the Mario Kart definition, Bowser's vehicles are the heaviest, have the best top speed and good drift stats, but are also the hardest to control otherwise and endure the worst acceleration. While more balanced, Donkey Kong will focus on drift while Wario will focus on top speed and handling. Even if he's a middleweight, Waluigi comes close to this trope, his main strenghts being top speed and weight and his main weakness being acceleration.

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** For the Mario Kart definition, Bowser's vehicles are the heaviest, have the best top speed and good drift stats, but are also the hardest to control otherwise and endure the worst acceleration. While more balanced, Donkey Kong will focus on drift while Wario will focus on top speed and handling. Even if he's a middleweight, Waluigi comes close to this trope, his main strenghts strengths being top speed and weight and his main weakness being acceleration.acceleration, but it's just average, and his karts have stats on par with Mario, but with speed and acceleration stats reversed.
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* AdvancedMovementTechnique: "Snaking", as the game community calls it, involves drifting back and forth on a straightaway, gaining mini-turbos when holding the R button and releasing it. [[DumpStat A low drift stat]] will prevent a kart from just slamming into the wall, and a high mini-turbo stat on a vehicle like the Dry Bomber means a skilled player can spend an entire race with boosted speed.

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* AdvancedMovementTechnique: "Snaking", as the game community calls it, involves drifting back and forth on a straightaway, gaining mini-turbos when holding the R button and releasing it.the R button. [[DumpStat A low drift stat]] will prevent a kart from just slamming into the wall, and a high mini-turbo stat on a vehicle like the Dry Bomber means a skilled player can spend an entire race with boosted speed.
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* AdvancedMovementTechnique: "Snaking", as the game community calls it, involves drifting back and forth on a straightaway, gaining mini-turbos every time the R button is released. [[DumpStat A low drift stat]] will prevent a kart from just slamming into the wall, and a high mini-turbo stat on a vehicle like the Dry Bomber means a skilled player can spend an entire race with boosted speed.

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* AdvancedMovementTechnique: "Snaking", as the game community calls it, involves drifting back and forth on a straightaway, gaining mini-turbos every time when holding the R button is released.and releasing it. [[DumpStat A low drift stat]] will prevent a kart from just slamming into the wall, and a high mini-turbo stat on a vehicle like the Dry Bomber means a skilled player can spend an entire race with boosted speed.
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** Much like ''MarioKart64'', Wario, Peach, and Bowser all have their tracks in the same cup together, though this time in the Special Cup.

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** Much like ''MarioKart64'', ''VideoGame/MarioKart64'', Wario, Peach, and Bowser all have their tracks in the same cup together, though this time in the Special Cup.
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** Much like ''MarioKart64'', Wario, Peach, and Bowser all have their tracks in the same cup together, though this time in the Special Cup.
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** A few of the karts are based on other spin-offs. Wario's Brute is a repaint of his car from ''VideoGame/WarioLand4'', and Donkey Kong's Rambi Rider is based on his Animal Buddy from ''VideoGame/DonkeyKongCountry''.
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Did not ascend in this game so not an example


* AscendedExtra: Shy Guy was promoted from a character used only in this game's Download Play Mode to a fully-playable character in ''Mario Kart 7'' and ''8''. Wiggler was originally one of this game's bosses and has been an obstacle on Maple Treeway in ''Mario Kart Wii'' before [[YourSizeMayVary he finally shrunk down and become playable]] in ''Mario Kart 7''.
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not really? how can a course in mario kart with the same prominence as the other 31 be demoted to extra? i don't think not being a Home Stage counts


* DemotedToExtra: Baby Park returned from ''Double Dash!!'' despite no baby characters being playable.
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** [[RushmoreRefacement Yoshi Circuit]] (''Double Dash!!'')

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** [[RushmoreRefacement [[ObjectShapedLandmass Yoshi Circuit]] (''Double Dash!!'')
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* ColorCodedMultiplayer: In Versus races and the Battle modes, the order of each player is green, blue, yellow, red, purple, cyan, orange, and magenta. This is why free-for-all Balloon Battles in single player always give the player green balloons.
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Crosswicking

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* AthleticArenaLevel: This became the first game in the series to feature a traditional racetrack that isn't named after Mario or any other character, the Figure 8 Circuit (which, as the name suggests, is an 8-shaped racetrack). There ''is'' a circuit hosted by Mario, but it's noticeably more challenging layout-wise and has special features like Piranha Plants that shoot fireballs and paths that go through grassy hills, thus making the track veer closer to GreenHillZone than this setting (it's the reason why the track is part of Star Cup instead of Mushroom). The game also brings back Mario Circuit 1 (''Super''), the Luigi and Peach Circuits (''Super Circuit''), and the Luigi and Yoshi Circuits (''Double Dash!!'') as retro tracks.
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* DeathAsGameMechanic: Dying early while playing multiplayer Ballon fight or the shine runners results in your character turning into a ghost until the end of the battle. The ghost can't interact with the alive players, but they can summon item boxes and get a dose on revenge by purposely putting them near fake boxes

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* DeathAsGameMechanic: Dying early while playing multiplayer Ballon fight Balloon Fight or the shine runners Shine Runners results in your character turning into a ghost until the end of the battle. The ghost can't interact with the alive players, but they can summon item boxes and get a dose on revenge by purposely putting them near fake boxes

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