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At one time, Nintendo of America considered the player character of the original 1984 NES ''Golf'' and its 1989 Game Boy port to be Mario, which is reflected in official publications such as ''Mario Mania'' and even the Western box art of the latter game. However, Nintendo [[WordOfGod eventually confirmed]] in ''VideoGame/CaptainRainbow'' is that the character is actually Ossan, an obvious Mario {{Expy}} whose name is a reference [[DevelopmentGag to one of the names Mario was given during the development of]] ''VideoGame/DonkeyKong''.

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At one time, Nintendo of America considered the player character of the original 1984 NES ''Golf'' and its 1989 Game Boy port to be Mario, which is reflected in official publications such as ''Mario Mania'' and even the Western box art of the latter game. However, Nintendo [[WordOfGod eventually confirmed]] in ''VideoGame/CaptainRainbow'' is that the character is actually Ossan, an obvious Mario {{Expy}} whose name is a reference [[DevelopmentGag to one of the names Mario was given during the development of]] ''VideoGame/DonkeyKong''.









** ''Toadstool Tour'''s Coin Challenge mode features coin formations in the shape of [[VideoGame/TheLegendOfZelda the Triforce]] and a [[VideoGame/{{Pokemon}} Poke Ball]].

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** ''Toadstool Tour'''s Coin Challenge mode features coin formations in the shape of [[VideoGame/TheLegendOfZelda [[Franchise/TheLegendOfZelda the Triforce]] and a [[VideoGame/{{Pokemon}} Poke [[Franchise/{{Pokemon}} Poké Ball]].
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** While everything in ''64'' is in 3D, the balls and the hole are sprites.
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Camelot also developed the golf portion of ''VideoGame/MarioSportsSuperstars''. Another golf-related ''Mario'' game was ''NES Open Tournament Golf'' (developed by Nintendo R&D2), known as ''Mario Open Golf'' in Japanese, released for the UsefulNotes/NintendoEntertainmentSystem. ''We Love Golf!'', another golf game made by Camelot and published by {{Creator/Capcom}}, was more or less ''Mario Golf'' [[DivorcedInstallment without Mario]]. The first ''VideoGame/HotShotsGolf'' was also made by Camelot, but for Nintendo's rival [[Creator/SonyInteractiveEntertainment Sony]]. As such, ''Mario Golf'' gets some of its DNA from it. During the weekend of July 9th, 2021, ''{{VideoGame/Tetris}} 99'' celebrated the release of ''Super Rush'' with a limited time theme.

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Camelot also developed the golf portion of ''VideoGame/MarioSportsSuperstars''. Another golf-related ''Mario'' game was ''NES Open Tournament Golf'' (developed by Nintendo R&D2), known as ''Mario Open Golf'' in Japanese, released for the UsefulNotes/NintendoEntertainmentSystem. ''We Love Golf!'', another golf game made by Camelot and published by {{Creator/Capcom}}, was more or less ''Mario Golf'' [[DivorcedInstallment without Mario]]. The first ''VideoGame/HotShotsGolf'' was also made by Camelot, but for Nintendo's rival [[Creator/SonyInteractiveEntertainment Sony]]. As such, ''Mario Golf'' gets some of its DNA from it. During the weekend of July 9th, 2021, ''{{VideoGame/Tetris}} 99'' ''VideoGame/Tetris99'' celebrated the release of ''Super Rush'' with a limited time theme.
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* ThrowTheDogABone: Luigi, normally the ButtMonkey of the series, clanks his tee shot ''off the pin'' in the intro of ''Toadstool Tour'', much to the celebration of his brother, Peach and Daisy. This is after he shot his ball out of bounds in the intro to ''64''.
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* SuddenlyVoiced: The dialogue in ''Toadstool Tour'' goes beyond the series' typical VoiceGrunting. The [[https://www.youtube.com/watch?v=kUFZEJyvEVI taunts and cheers]] are more elaborate than in ''64''. The human characters [[https://youtu.be/Mq9f98Ap-sw?t=24 read their challenge prompts out loud]]. There's also the spectacle of Toad [[https://youtu.be/NFv9l07QPN8?t=79 narrating the game's tutorial]].

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* SuddenlyVoiced: The dialogue in ''Toadstool Tour'' goes beyond the series' typical VoiceGrunting. The [[https://www.youtube.com/watch?v=kUFZEJyvEVI taunts and cheers]] taunts]] are more elaborate than in ''64''. The human characters [[https://youtu.be/Mq9f98Ap-sw?t=24 read their challenge prompts out loud]]. There's also the spectacle of Toad [[https://youtu.be/NFv9l07QPN8?t=79 narrating the game's tutorial]].
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* SuddenlyVoiced: The dialogue in ''Toadstool Tour'' goes beyond the series' typical VoiceGrunting. The taunts are more elaborate than in ''64'', and the characters read their challenge prompts out loud. There's also the spectacle of Toad [[https://youtu.be/NFv9l07QPN8?t=79 narrating the game's tutorial]].

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* SuddenlyVoiced: The dialogue in ''Toadstool Tour'' goes beyond the series' typical VoiceGrunting. The [[https://www.youtube.com/watch?v=kUFZEJyvEVI taunts and cheers]] are more elaborate than in ''64'', and the ''64''. The human characters [[https://youtu.be/Mq9f98Ap-sw?t=24 read their challenge prompts out loud.loud]]. There's also the spectacle of Toad [[https://youtu.be/NFv9l07QPN8?t=79 narrating the game's tutorial]].
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* DemotedToExtra: Joe, Sherry, and Azalea only appear in the credits of the Virtual Console / NSO version since there's no way to transfer them over.

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* DemotedToExtra: Joe, Sherry, Azalea, and Azalea Kid only appear in the credits of the Virtual Console / NSO version since there's no way to transfer them over.

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* DenserAndWackier: ''64'' and ''Color'', especially the latter, are somewhat realistic portrayals of golf, albeit with outlandish hole layouts (especially in later courses). Starting with ''Toadstool Tour'', however, courses start to have hazards, some of them ''Mario''-themed, that you won't find on real golf courses. In ''World Tour'', the items add to the zaniness, as do the character-specific skills in ''Super Rush''.



** For the N64 version, which was the first in the series, it had playable normal human characters, which seems rather bizarre when you put them side by side with the more colorful cast of characters from the Mario universe. The concept of having human characters was kept in the GBC and GBA titles (which revolve around building characters with RPGElements), but not in ''Toadstool Tour'' or ''World Tour''.

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** For the N64 version, which was the first in the series, it had playable normal human characters, which seems rather bizarre when you put them side by side with the more colorful cast of characters from the Mario universe. The concept of having human characters was kept in the GBC and GBA titles (which revolve around building characters with RPGElements), but not in ''Toadstool Tour'' or Tour'', ''World Tour''.Tour'', or ''Super Rush''.



* GenderNeutralWriting: Toad’s commentary in ''Super Rush'' uses they as a pronoun for all characters.

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* GenderNeutralWriting: Toad’s commentary in ''Super Rush'' uses they "they" as a pronoun for all characters.
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* SuddenlyVoiced: The dialogue in ''Toadstool Tour'' goes beyond the series' typical VoiceGrunting. The taunts are more elaborate than in ''64'', and the characters read their challenge prompts out loud. There's also the spectacle of hearing Toad [[https://youtu.be/NFv9l07QPN8?t=79 narrate the game's tutorial]].

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* SuddenlyVoiced: The dialogue in ''Toadstool Tour'' goes beyond the series' typical VoiceGrunting. The taunts are more elaborate than in ''64'', and the characters read their challenge prompts out loud. There's also the spectacle of hearing Toad [[https://youtu.be/NFv9l07QPN8?t=79 narrate narrating the game's tutorial]].
Is there an issue? Send a MessageReason:
None

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* SuddenlyVoiced: The dialogue in ''Toadstool Tour'' goes beyond the series' typical VoiceGrunting. The taunts are more elaborate than in ''64'', and the characters read their challenge prompts out loud. There's also the spectacle of hearing Toad [[https://youtu.be/NFv9l07QPN8?t=79 narrate the game's tutorial]].
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* IronicNickname: Assuming "Tiny" is a nickname, he counts as this. "Putts" to a lesser extent, since those who have played the game know that his putting skills range from so-so to pitiful.
* JackOfAllStats: Mario is surprisingly ''not'' this for once, being a [[UnskilledButStrong high power low control]] instead. In fact, the only JackOfAllStats to be found is Yoshi, who has average stats all around. Diddy and Birdo however, can also fit the trope, except that Diddy leans a bit more towards WeakButSkilled and Birdo towards UnskilledButStrong. Maple leans towards this due to her super straight drive but the fact that her shots are pretty long and [[WeaksauceWeakness divot fairways are the bane of Maple's existence]] may disqualify her from this. The Mii in ''World Tour'' with no [[ClothesMakeTheSuperman stat-altering clothing]] is a textbook example.

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* IronicNickname: Assuming "Tiny" IronicName: Tiny is a nickname, he counts as this.large, muscular man. "Putts" to a lesser extent, since those who have played the game know that his putting skills range from so-so to pitiful.
* JackOfAllStats: Mario is surprisingly ''not'' this for once, being a [[UnskilledButStrong high power low control]] instead. In fact, the only JackOfAllStats Jack-of-All-Stats to be found is Yoshi, who has average stats all around. Diddy and Birdo however, can also fit the trope, except that Diddy leans a bit more towards WeakButSkilled and Birdo towards UnskilledButStrong. Maple leans towards this due to her super straight drive but the fact that her shots are pretty long and [[WeaksauceWeakness divot fairways are the bane of Maple's existence]] may disqualify her from this. The Mii in ''World Tour'' with no [[ClothesMakeTheSuperman stat-altering clothing]] is a textbook example.



** For the portable games, Impact/Control. Impact improves your chances of not duffing the ball when it lands in the bunker or heavy rough '''and''' gives more room for error (and even allows aiming through not hitting perfectly if you're familiar with how hitting the ball outside of the sweet-spot works), while Control makes the ball not veer off its path too much, giving better aim. Maxing out both and getting decent distance allows you to [[GameBreaker treat the rest of the game as a joke! And because both are raised if you decide to spend your level up point on it...]]

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** For the portable games, Impact/Control. Impact improves your chances of not duffing the ball when it lands in the bunker or heavy rough '''and''' gives more room for error (and even allows aiming through not hitting perfectly if you're familiar with how hitting the ball outside of the sweet-spot works), while Control makes the ball not veer off its path too much, giving better aim. Maxing out both and getting decent distance allows you to [[GameBreaker treat the rest of the game as a joke! And because both are raised if you decide to spend your level up point on it...]]
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[[caption-width-right:299:Time to hit some balls rather than bricks for a change!]]
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* DemotedToExtra: Joe, Sherry, and Azalea only appear in the credits of the Virtual Console / NSO version since there's no way to transfer them over.

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* MetropolisLevel: ''Super Rush'' has New Donk City as an all par 3 course, with the city's layout ported wholesale from ''VideoGame/SuperMarioOdyssey''. Some holes require players to curve their shots over or around buildings, while others take place on the rooftops.



* NostalgiaLevel: All six regular courses from ''64'' return as DLC in ''World Tour'' (though Shy Guy Desert, Yoshi's Island, and Boo Valley were remade into Layer-Cake Desert, Sparkling Waters, and Rock-Candy Mines, all of which originated in ''VideoGame/NewSuperMarioBrosU'', respectively).
** ''Super Rush'' features a course based on [[VideoGame/SuperMarioOdyssey New Donk City]].

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* NostalgiaLevel: NostalgiaLevel:
**
All six regular courses from ''64'' return as DLC in ''World Tour'' (though Shy Guy Desert, Yoshi's Island, and Boo Valley were remade into Layer-Cake Desert, Sparkling Waters, and Rock-Candy Mines, all of which originated in ''VideoGame/NewSuperMarioBrosU'', respectively).
** ''Super Rush'' features a course based on [[VideoGame/SuperMarioOdyssey New Donk City]].City with the layout taken directly from ''Super Mario Odyssey'', just with tee boxes and greens slapped over it, as well as Dash Panels to speed characters up during Speed Golf and Jump Panels so characters can [[RoofHopping jump from building to building]] in the rooftop holes.



* SoreLoser: ''Every character'' in ''Toadstool Tour'', if they get a bogey or a double bogey. Special mention goes to Bowser Jr., who outright throws an ''epic'' kicking and screaming temper tantrum.

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* SlippySlideyIceWorld: ''Super Rush'' has two:
** In the story mode, the upper areas of Bowser Highlands are frozen over. Mr. Blizzards, Freezies, and Snow Pokeys appear on the course, with the former chucking snowballs at the golfers.
** Outside of story mode, there's Blustery Basin. Certain patches of the fairway are icy, so balls and players skid on it, and there are ice-filled potholes on the course. It also features Snow Pokeys, as well as Cooligans that slide around the course. Instead of rain, the course has occasional blizzards.
* SoreLoser: ''Every character'' Every character in ''Toadstool Tour'', if they get a bogey or a double bogey. Special mention goes to Bowser Jr., who outright throws an ''epic'' kicking and screaming temper tantrum.

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* GracefulLoser: In stark contrast to most of the other characters, Diddy's Bogey animation in ''World Tour'' has him reacting rather nonchalantly, simply lying down and eating a banana. He does slip on the peel if he Double Bogeys or worse, however.

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* GracefulLoser: GracefulLoser:
**
In stark contrast to most of the other characters, Diddy's Bogey animation in ''World Tour'' has him reacting rather nonchalantly, simply lying down and eating a banana. He does slip on the peel if he Double Bogeys or worse, however.


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** In ''Super Rush'', the failure animations have been greatly toned down compared to previous games, with most characters expressing only mild disappointment. Additionally, at the end of a round, the losers always clap for the winner, even perennial {{Sore Loser}}s like Wario and Waluigi.


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* ShiftingSandLand: It's standard for installments to have some kind of desert course. These courses generally feature far more sand than rough and little rain compared to other courses. Examples include Shy Guy Desert from the N64 game (remade as [[VideoGame/NewSuperMarioBrosU Layer-Cake Desert]] in ''World Tour''), Dunes from the Game Boy installments, Shifting Sands from ''Toadstool Tour'', and Balmy Dunes from ''Super Rush''. ''Super Rush'' also has a second desert course, Spiky Palms, but it takes place at an oasis and is more grassy than sandy.
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* HailfirePeaks: Bowser Highlands from ''Super Rush'' is this in the game's story mode due to the Snow King's influence. The hole's close to the lava are unchanged, but the rest is frozen over.

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* HailfirePeaks: Bowser Highlands from ''Super Rush'' is this in the game's story mode due to the Snow King's influence. The hole's holes close to the lava are unchanged, but the rest is frozen over.



* InterfaceScrew: Bowser Jr.'s Special Shot turns the ball into a smoke bomb, covering the area around where it lands in smoke. The smoke removes the icons normally visible over player's balls during Speed Golf, making it harder for opponents to find them. It also removes the flag icon on the shot meter that shows where the hole is, making putting more difficult.

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* InterfaceScrew: Bowser Jr.'s Special Shot in ''Super Rush'' turns the ball into a smoke bomb, covering the area around where it lands in smoke. The smoke removes the icons normally visible over player's balls during Speed Golf, making it harder for opponents to find them. It also removes the flag icon on the shot meter that shows where the hole is, making putting more difficult.

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* HailfirePeaks: Bowser Highlands from ''Super Rush'' is this in the game's story mode due to the Snow King's influence. The hole's close to the lava are unchanged, but the rest is frozen over.



* InterfaceScrew: Bowser Jr.'s Special Shot turns the ball into a smoke bomb, covering the area around where it lands in smoke. The smoke removes the icons normally visible over player's balls during Speed Golf, making it harder for opponents to find them. It also removes the flag icon on the shot meter that shows where the hole is, making putting more difficult.



* LethalLavaLand: Any of the Bowser courses, including Bowser Badlands from ''Toadstool Tour'', Bowser's Castle from ''World Tour'', and Bowser Highlands from ''Super Rush''. Landing the ball in lava counts as out of bounds, giving the player a penalty and forcing them to completely redo their shot.

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* LethalLavaLand: Any of the Bowser courses, including Bowser Badlands from ''Toadstool Tour'', Bowser's Castle from ''World Tour'', and Bowser Highlands from ''Super Rush''. Landing the ball in lava in ''Toadstool Tour'' and ''World Tour'' counts as out of bounds, giving the player a penalty and forcing them to completely redo their shot.shot. In ''Super Rush'', lava is treated like a water hazard instead.



* LimitBreak: ''Super Rush'' introduces Special Shots, which replace Power Shots from previous installments. Each player has a gauge that fills up when sinking putts or collecting coins. When it's full, the player can use their Special Shot. Each character has their own Special Shots which, in addition to being more powerful than a regular shot, has various side effects depending on the character, such as freezing the ground where it lands, knocking opponents balls away, or making opponents balls curve dramatically when they're hit.



* MacroZone: Wiggler Park from ''World Tour''.

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* MacroZone: Wiggler Park from ''World Tour''.Tour'' takes place in a garden where everything is giant.



* NearVictoryFanfare: Entering a dormie hole in a competitive match changes the music to something more upbeat and intense.

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* NearVictoryFanfare: Entering a dormie hole or sudden death in a competitive match changes the music to something more upbeat and intense.
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Panty Shot is a definition-only page


* PantyShot: Peach and Ella both fall victim to this in ''Toadstool Tour''.
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At one time, Nintendo of America considered the player character of the original 1984 NES ''Golf'' and its 1989 Game Boy port to be Mario, which is reflected in official publications such as ''Mario Mania'' and even the Western box art of the latter game. However, the Nintendo [[WordOfGod eventually confirmed]] in ''VideoGame/CaptainRainbow'' is that the character is actually Ossan, an obvious Mario {{Expy}} whose name is a reference [[DevelopmentGag to one of the names Mario was given during the development of]] ''VideoGame/DonkeyKong''.

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At one time, Nintendo of America considered the player character of the original 1984 NES ''Golf'' and its 1989 Game Boy port to be Mario, which is reflected in official publications such as ''Mario Mania'' and even the Western box art of the latter game. However, the Nintendo [[WordOfGod eventually confirmed]] in ''VideoGame/CaptainRainbow'' is that the character is actually Ossan, an obvious Mario {{Expy}} whose name is a reference [[DevelopmentGag to one of the names Mario was given during the development of]] ''VideoGame/DonkeyKong''.
Is there an issue? Send a MessageReason:
None


At one time, Nintendo of America considered the player character of the original 1984 NES ''Golf'' and its 1989 Game Boy port to be Mario, which is reflected in official publications such as ''Mario Mania'' and even the Western box art of the latter game. However, the [[WordOfGod official stance]] is that the character is a separate character named Ossan, as confirmed by his cameo in ''VideoGame/CaptainRainbow''.

to:

At one time, Nintendo of America considered the player character of the original 1984 NES ''Golf'' and its 1989 Game Boy port to be Mario, which is reflected in official publications such as ''Mario Mania'' and even the Western box art of the latter game. However, the Nintendo [[WordOfGod official stance]] eventually confirmed]] in ''VideoGame/CaptainRainbow'' is that the character is a separate character named actually Ossan, as confirmed by his cameo in ''VideoGame/CaptainRainbow''.an obvious Mario {{Expy}} whose name is a reference [[DevelopmentGag to one of the names Mario was given during the development of]] ''VideoGame/DonkeyKong''.
Is there an issue? Send a MessageReason:
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At one time, Nintendo of America considered the player character of the original 1984 NES ''Golf'' to be Mario, which is reflected in official publications such as ''Mario Mania''. However, the [[WordOfGod official stance]] is that the character is a separate character named Ossan, as confirmed by his cameo in ''VideoGame/CaptainRainbow''. Mario is the playable character in the 1989 Game Boy port, even appearing on the US and European cover art.

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At one time, Nintendo of America considered the player character of the original 1984 NES ''Golf'' and its 1989 Game Boy port to be Mario, which is reflected in official publications such as ''Mario Mania''.Mania'' and even the Western box art of the latter game. However, the [[WordOfGod official stance]] is that the character is a separate character named Ossan, as confirmed by his cameo in ''VideoGame/CaptainRainbow''. Mario is the playable character in the 1989 Game Boy port, even appearing on the US and European cover art.
Is there an issue? Send a MessageReason:
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At one time, Nintendo of America considered the player character of the original 1984 NES ''Golf'' to be Mario, which is reflected in official publications such as ''Mario Mania''. However, the [[WordOfGod official stance]] is that the character is a separate character named Ossan, as confirmed by his cameo in ''VideoGame/CaptainRainbow''. Mario is the playable character in the 1989 Game Boy port, even appearing on the US and European cover art.
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* ''Mario Golf'' (1999) - UsefulNotes/Nintendo64, UsefulNotes/GameBoyColor, and UsefulNotes/VirtualConsole

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* ''Mario Golf'' (1999) - UsefulNotes/Nintendo64, UsefulNotes/GameBoyColor, UsefulNotes/GameBoyColor, UsefulNotes/VirtualConsole, and UsefulNotes/VirtualConsoleNintendo Switch Online.

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Reverting a serial ban evader's edits


* ButtMonkey: Wario and Waluigi suffer a huge amount of harassment in the opening of ''Toadstool Tour'', while Luigi is the lone player to have a bad shot in the openings of ''64'' and ''World Tour''.

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* ButtMonkey: Wario and Waluigi suffer a huge amount of harassment abuse in the opening of ''Toadstool Tour'', while Luigi is the lone player to have a bad shot in the openings of ''64'' and ''World Tour''.



* DisproportionateRetribution: [[PlayedforLaughs Played for Laughs]] When Bowser goes BERSERK at Wario and Waluigi due to them accidentally giving him a black eye.



** ''NES Open Tournament Golf'' is a realistic golf game that doesn't have any Mario flair.

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** ''NES Open Tournament Golf'' is a realistic golf game that doesn't have any Mario ''Mario'' flair.

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* DisproportionateRetribution: [[PlayedforLaughs Played for Laughs]] When Bowser goes BERSERK at Wario and Waluigi due to them accidentally giving him a black eye.



* RoaringRampageOfRevenge: [[PlayedforLaughs Played for Laughs]] When Bowser goes BERSERK at Wario and Waluigi due to them accidentally giving him a black eye.
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* RoaringRampageofRevenge: [[PlayedforLaughs Played for Laughs]] When Bowser goes BERSERK at Wario and Waluigi due to them accidentally giving him a black eye.

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* RoaringRampageofRevenge: RoaringRampageOfRevenge: [[PlayedforLaughs Played for Laughs]] When Bowser goes BERSERK at Wario and Waluigi due to them accidentally giving him a black eye.
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* RoaringRampageofRevenge: [PlayedforLaughs Played for Laughs] When Bowser goes BERSERK at Wario and Waluigi due to them accidentally giving him a black eye.

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* RoaringRampageofRevenge: [PlayedforLaughs [[PlayedforLaughs Played for Laughs] Laughs]] When Bowser goes BERSERK at Wario and Waluigi due to them accidentally giving him a black eye.

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* ButtMonkey: Wario and Waluigi suffer a huge amount of abuse in the opening of ''Toadstool Tour'', while Luigi is the lone player to have a bad shot in the openings of ''64'' and ''World Tour''.

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* ButtMonkey: Wario and Waluigi suffer a huge amount of abuse harassment in the opening of ''Toadstool Tour'', while Luigi is the lone player to have a bad shot in the openings of ''64'' and ''World Tour''.


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* RoaringRampageofRevenge: [PlayedforLaughs Played for Laughs] When Bowser goes BERSERK at Wario and Waluigi due to them accidentally giving him a black eye.
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There is no "non-canon" in Mario.


* CanonDiscontinuity: The Japan-only ''Mobile Golf'' is not referenced in ''Toadstool Tour'' or any later games.
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* GreenHillZone: The first course or two in each game is tends to be a lush, grassy area with few hazards. Examples include Toad Highlands from the ''N64'' game (it's also DLC for ''World Tour''), Lakitu Valley from ''Toadstool Tour'', and Bonny Greens from ''Super Rush''.

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* GreenHillZone: The first course or two in each game is tends to be a lush, grassy area with few hazards. Examples include Toad Highlands from the ''N64'' game (it's also DLC for ''World Tour''), Lakitu Valley from ''Toadstool Tour'', and Bonny Greens from ''Super Rush''.



* OneGameForThePriceOfTwo: Both the GBC and the GBA versions allows you to transfer your Story Mode characters to the N64 and GCN versions respectively. The GCN version also get the GBA version's stat boosting clubs while the GBA version nets you more Star Courses and 4 {{Secret Character}}s: Luigi, Waluigi, Wario, and Bowser.

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* OneGameForThePriceOfTwo: Both the GBC and the GBA versions allows you to transfer your Story Mode characters to the N64 and GCN versions respectively. The GCN version also get gets the GBA version's stat boosting clubs while the GBA version nets you more Star Courses and 4 {{Secret Character}}s: Luigi, Waluigi, Wario, and Bowser.



** For the portable games, Impact/Control. Impact improves your chances of not duffing the ball when it lands in the bunker or heavy rough '''and''' gives more room for error (and even allows aiming through not hitting perfectly if you're familiar with how hitting the ball outside of the sweet-spot works), while Control makes the ball not veer off it's path too much, giving better aim. Maxing out both and getting decent distance allows you to [[GameBreaker treat the rest of the game as a joke! And because both are raised if you decide to spend your level up point on it...]]

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** For the portable games, Impact/Control. Impact improves your chances of not duffing the ball when it lands in the bunker or heavy rough '''and''' gives more room for error (and even allows aiming through not hitting perfectly if you're familiar with how hitting the ball outside of the sweet-spot works), while Control makes the ball not veer off it's its path too much, giving better aim. Maxing out both and getting decent distance allows you to [[GameBreaker treat the rest of the game as a joke! And because both are raised if you decide to spend your level up point on it...]]

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