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trope renamed at TRS


* MundaneMadeAwesome: As a result of letting MotoiSakuraba (best known for battle themes making heavy use of electric guitar) compose for a ''golf'' game, the music is ''very'' peppy for a golf game. Combined with the standard casual ignorance of the laws of physics of a Mario title and the announcer, golf has never been so epic.



* WhatDoYouMeanItsNotAwesome: As a result of letting MotoiSakuraba (best known for battle themes making heavy use of electric guitar) compose for a ''golf'' game, the music is ''very'' peppy for a golf game. Combined with the standard casual ignorance of the laws of physics of a Mario title and the announcer, golf has never been so epic.

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* IronicNickname: Assuming "Tiny" is a nickname, he counts as this.
* JackOfAllStats: Mario is ''not'' this for once, being a [[UnskilledButStrong high power low control]] instead. In fact, the only JackOfAllStats to be found is Yoshi, who has average stats all around. Diddy and Birdo however, can also fit the trope, except that Diddy leans a bit more towards WeakButSkilled and Birdo towards UnskilledButStrong.

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* IronicNickname: Assuming "Tiny" is a nickname, he counts as this.
this. "Putts" to a lesser extent, since those who have played the game know that his putting skills range from so-so to pitiful.
* JackOfAllStats: Mario is ''not'' this for once, being a [[UnskilledButStrong high power low control]] instead. In fact, the only JackOfAllStats to be found is Yoshi, who has average stats all around. Diddy and Birdo however, can also fit the trope, except that Diddy leans a bit more towards WeakButSkilled and Birdo towards UnskilledButStrong. Maple leans towards this due to her super straight drive but the fact that her shots are pretty long and [[WeaksauceWeakness divot fairways are the bane of Maple's existance]] may disqualify her from this.



* PrecisionFStrike: Neil's "Oh Crap" in Toadstool Tour. And some mishear Daisy's double bogey reaction as "Nonononononono! You SLUT!" (she actually says "klutz" but it's hard to tell).



** You saw a little of this with straight shooters as well. For example, Plum and Yoshi had low straight shots while Peach and Maple had higher straight shots.



* UnskilledButStrong: Notable ones in the N64 version include Harry, Mario, DonkeyKong, Bowser and Metal Mario. In the GC version, the notable ones were Daisy, Shadow Mario, Mario, DonkeyKong, Bowser, and Petey Piranha. They tend to have long drives but a more extreme shot path, and low impact and control. Spin was usually on the high end though. Also, Star Characters in the GC[=/=]GBA versions are UnskilledButStrong versions of Normal Characters that could be unlocked, trading impact for drive. They have the advantage on long Par 4 holes and Par 5 holes.

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* UnskilledButStrong: Notable ones in the N64 version include Harry, Mario, DonkeyKong, Wario, Bowser and Metal Mario. In the GC version, the notable ones were Daisy, Shadow Mario, Mario, DonkeyKong, Bowser, and Petey Piranha. They tend to have long drives but a more extreme shot path, and low impact and control. Spin was usually on the high end though. Also, Star Characters in the GC[=/=]GBA versions are UnskilledButStrong versions of Normal Characters that could be unlocked, trading impact for drive. They have the advantage on long Par 4 holes and Par 5 holes. The AI versions kind of subverted it a bit, despite their hard to control drives with pronounced draws and fades, they know how to work with them, get out of trouble areas, and seem to have gotten putting lessons from Phil Mickelson.
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* VoiceGrunting: ''Advance Tour'' as a result of the overworld engine being shared with a [[{{Golden Sun}} more famous]] Camelot game.

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* VoiceGrunting: ''Advance Tour'' as a result of the overworld engine being shared with a [[{{Golden [[VideoGame/{{Golden Sun}} more famous]] Camelot game.
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* ''Mario Golf'' - {{Nintendo 64}}, GameBoyColor, and VirtualConsole
* ''Mario Golf: Toadstool Tour'' - NintendoGameCube
* ''Mario Golf: Advance Tour'' - GameBoyAdvance

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* ''Mario Golf'' (1999) - {{Nintendo 64}}, GameBoyColor, and VirtualConsole
* ''Mario Golf: Toadstool Tour'' (2003) - NintendoGameCube
* ''Mario Golf: Advance Tour'' (2004) - GameBoyAdvance
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** PalmtreePanic: Blooper Bay in ''Toadstool Tour''.

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** * PalmtreePanic: Blooper Bay in ''Toadstool Tour''.
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* GreenHillZone: Lakitu Valley in ''Toadstool Tour''.


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** PalmtreePanic: Blooper Bay in ''Toadstool Tour''.
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A series of [[SportsGame Sports Games]] by {{Nintendo}} and Camelot Software starring [[SuperMarioBros. Mario, Luigi and the rest of the Mushroom Kingdom gang]].

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A series of [[SportsGame Sports Games]] by {{Nintendo}} and Camelot Software starring [[SuperMarioBros. [[SuperMarioBros Mario, Luigi and the rest of the Mushroom Kingdom gang]].
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A series of [[SportsGame Sports Games]] by {{Nintendo}} and Camelot Software starring Mario, Luigi and the rest of the Mushroom Kingdom gang.

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A series of [[SportsGame Sports Games]] by {{Nintendo}} and Camelot Software starring [[SuperMarioBros. Mario, Luigi and the rest of the Mushroom Kingdom gang.gang]].
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* SpotlightStealingSquad: Wario and Waluigi's antics are what's most focused on in ''Toadstool Tour'''s opening.

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* SpotlightStealingSquad: Wario and Waluigi's antics are what's most focused on in the opening of ''Toadstool Tour'''s opening.Tour''.
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* ButtMonkey: Wario and Waluigi in the opening of ''Toadstool Tour''.


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* SpotlightStealingSquad: Wario and Waluigi's antics are what's most focused on in ''Toadstool Tour'''s opening.
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* RPGElements: The two handheld games.
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Why does it say tennis?


* ''Mario Tennis: Advance Tour'' - GameBoyAdvance

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* ''Mario Tennis: Golf: Advance Tour'' - GameBoyAdvance

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* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage in ''Toadstool Tour'' with his naturally high shot and powerful distance as he can take some really good shortcuts on top of it. Extra points if your Drive and Impact[=/=]Control are high enough to turn him into a LightningBruiser. You can work around the terrain, but it's still more effort than Neil has to make.

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* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage in ''Toadstool Tour'' with his naturally high shot and powerful distance as he can take some really good shortcuts on top of it. Extra points if your Drive and Impact[=/=]Control are high enough to turn him into a LightningBruiser. You can work around the terrain, terrain sometimes, but it's still more effort than Neil has to make.

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* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage in ''Toadstool Tour'' with his naturally high shot and powerful distance as he can take some really good shortcuts on top of it. Extra points if your Drive and Impact[=/=]Control are high enough to turn him into a LightningBruiser. Ella can work around this, but it's still more effort than Neil has to make.

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* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage in ''Toadstool Tour'' with his naturally high shot and powerful distance as he can take some really good shortcuts on top of it. Extra points if your Drive and Impact[=/=]Control are high enough to turn him into a LightningBruiser. Ella You can work around this, the terrain, but it's still more effort than Neil has to make.

Changed: 22

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* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage with his naturally high shot and powerful distance as he can take some really good shortcuts on top of it. Extra points if your Drive and Impact[=/=]Control are high enough to turn him into a LightningBruiser. Ella can work around this, but it's still more effort than Neil has to make.

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* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage in ''Toadstool Tour'' with his naturally high shot and powerful distance as he can take some really good shortcuts on top of it. Extra points if your Drive and Impact[=/=]Control are high enough to turn him into a LightningBruiser. Ella can work around this, but it's still more effort than Neil has to make.
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* OneStatToRuleThemAll: Impact[=/=]Control. Impact improves your chances of not duffing the ball when it lands in the bunker or heavy rough '''and''' gives more room for error (and even allows aiming through not hitting perfectly if you're familiar with how hitting the ball outside of the sweet-spot works), while Control makes the ball not veer off it's path too much, giving better aim. Maxing out both and getting decent distance allows you to [[GameBreaker treat the rest of the game as a joke! And because both are raised if you decide to spend your Level Up Point on it...]]

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* OneStatToRuleThemAll: Impact[=/=]Control. Impact improves your chances of not duffing the ball when it lands in the bunker or heavy rough '''and''' gives more room for error (and even allows aiming through not hitting perfectly if you're familiar with how hitting the ball outside of the sweet-spot works), while Control makes the ball not veer off it's path too much, giving better aim. Maxing out both and getting decent distance allows you to [[GameBreaker treat the rest of the game as a joke! And because both are raised if you decide to spend your Level Up Point level up point on it...]]

Changed: 42

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* OneStatToRuleThemAll: Impact[=/=]Control. Impact improves your chances of not duffing the ball when it lands in the bunker or heavy rough '''and''' gives more room for error (or even aiming if you're familiar with how hitting the ball outside of the sweet-spot works), while Control makes the ball not veer off it's path too much, giving better aim. Maxing out both and getting decent distance allows you to [[GameBreaker treat the rest of the game as a joke! And because both are raised if you decide to spend your Level Up Point on it...]]

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* OneStatToRuleThemAll: Impact[=/=]Control. Impact improves your chances of not duffing the ball when it lands in the bunker or heavy rough '''and''' gives more room for error (or (and even allows aiming through not hitting perfectly if you're familiar with how hitting the ball outside of the sweet-spot works), while Control makes the ball not veer off it's path too much, giving better aim. Maxing out both and getting decent distance allows you to [[GameBreaker treat the rest of the game as a joke! And because both are raised if you decide to spend your Level Up Point on it...]]

Changed: 31

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* LightningBruiser: You have enough level up points to make your character into one of these, completely overshadowing the other golfers, including Bowser, Metal Mario, and Petey.

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* LightningBruiser: You have enough level up points (and distance boosting drinks) to make your character into one of these, completely overshadowing the other golfers, including Bowser, Metal Mario, and Petey.

Changed: 12

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* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage with his naturally high shot and power advantage as he can take some really good shortcuts on top of it. Extra points if your Drive and Impact[=/=]Control are high enough to turn him into a LightningBruiser. Ella can work around this, but it's still more effort than Neil has to make.

to:

* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage with his naturally high shot and power advantage powerful distance as he can take some really good shortcuts on top of it. Extra points if your Drive and Impact[=/=]Control are high enough to turn him into a LightningBruiser. Ella can work around this, but it's still more effort than Neil has to make.
Is there an issue? Send a MessageReason:
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* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage with his naturally high shot and power advantage as he can take some good shortcuts on top of it. Extra points if your Drive and Impact[=/=]Control are high enough to turn him into a LightningBruiser. Ella can work around this, but it's still more effort than Neil has to make.

to:

* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage with his naturally high shot and power advantage as he can take some really good shortcuts on top of it. Extra points if your Drive and Impact[=/=]Control are high enough to turn him into a LightningBruiser. Ella can work around this, but it's still more effort than Neil has to make.

Changed: 151

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* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage with his naturally high shot and power advantage. Ella can work around this, but it's still more effort than Neil has to make.

to:

* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage with his naturally high shot and power advantage.advantage as he can take some good shortcuts on top of it. Extra points if your Drive and Impact[=/=]Control are high enough to turn him into a LightningBruiser. Ella can work around this, but it's still more effort than Neil has to make.

Changed: 22

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* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage with his naturally high shot and power advantage. Like ''Advance Tour'' Ella can work around this, but it's still more effort than Neil has to make.

to:

* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage with his naturally high shot and power advantage. Like ''Advance Tour'' Ella can work around this, but it's still more effort than Neil has to make.

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* GameFavoredGender: Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make.
** Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above.

to:

* GameFavoredGender: ''Toadstool Tour'' and ''Advance Tour'' favors a different gender each when it comes to character customizing, between Neil (male) and Ella (female). Ella in ''Advance Tour'' has a drive that naturally [[NoStatAtrophy decays]] into a low height while Neil's "decays" into a high one. As the latter stages have very high wind, and obstacles never really get taller (Very much so if the characters are not transferred to Toadstool Tour), Neil is at a ''heavy'' disadvantage despite his slight power advantage. You can work around the wind, but it's still more effort than Ella has to make.
**
make. However, Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above. This means that Neil gets the advantage with his naturally high shot and power advantage. Like ''Advance Tour'' Ella can work around this, but it's still more effort than Neil has to make.
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* OneStatToRuleThemAll: Impact[=/=]Control. Impact improves your chances of not duffing the ball when it lands in the bunker or heavy rough '''and''' gives more room for error (or even aiming if you're familiar with how hitting the ball outside of the sweet-spot works), while Control makes the ball not veer off it's path, giving better aim. Maxing out both and getting decent distance allows you to [[GameBreaker treat the rest of the game as a joke! And because both are raised if you decide to spend your Level Up Point on it...]]

to:

* OneStatToRuleThemAll: Impact[=/=]Control. Impact improves your chances of not duffing the ball when it lands in the bunker or heavy rough '''and''' gives more room for error (or even aiming if you're familiar with how hitting the ball outside of the sweet-spot works), while Control makes the ball not veer off it's path, path too much, giving better aim. Maxing out both and getting decent distance allows you to [[GameBreaker treat the rest of the game as a joke! And because both are raised if you decide to spend your Level Up Point on it...]]

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* OneStatToRuleThemAll: Impact[=/=]Control. Impact improves your chances of not duffing the ball when it lands in the bunker or heavy rough, while Control makes the ball not veer off it's path, giving better aim. Maxing out both and getting decent distance allows you to [[GameBreaker treat the rest of the game as a joke! And because both are raised if you decide to spend your Level Up Point on it...]]

to:

* OneStatToRuleThemAll: Impact[=/=]Control. Impact improves your chances of not duffing the ball when it lands in the bunker or heavy rough, rough '''and''' gives more room for error (or even aiming if you're familiar with how hitting the ball outside of the sweet-spot works), while Control makes the ball not veer off it's path, giving better aim. Maxing out both and getting decent distance allows you to [[GameBreaker treat the rest of the game as a joke! And because both are raised if you decide to spend your Level Up Point on it...]]
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* OneStatToRuleThemAll: Impact[=/=]Control. Impact improves your chances of not duffing the ball when it lands in the bunker or heavy rough, while Control makes the ball not veer off it's path, giving better aim. Maxing out both and getting decent distance allows you to [[GameBreaker treat the rest of the game as a joke! And because both are raised if you decide to spend your Level Up Point on it...]]
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** Ella's low shot, while great in the GBA version, becomes a liability when imported into the Gamecube version with its 3D environments. With a very low shot, it is sometimes impossible to hit the ball up cliffs onto fairways above.
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** Somewhat possible in the sequel, if multiple Advance Tour saves are loaded to Toadstool Tour, and stats are similar.
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* DumpStat: Spin in the GBA handheld version. If you are planning to transfer to the GameCube version however, it is preferable to put at least some points in Spin, but it is still the stat that decays the least out of all the stats in the game, meaning that you can ignore it to an extent and still end up with a decent spin if you level up correctly.

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* DumpStat: Spin in the GBA handheld version. If you are planning to transfer your characters to the GameCube version however, it is preferable to put at least some points in Spin, but it is still the stat that decays the least out of all the stats in the game, meaning that you can ignore it to an extent and still end up with a decent spin if you level up correctly.
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* BoisterousBruiser: Tiny in the GBA version.

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