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* MascotRPG: A popular example of this trope alongside its sister series VideoGame/PaperMario.
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* MascotRPG: A popular example of this trope alongside its sister series VideoGame/PaperMario.''VideoGame/PaperMario''.
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* MascotRPG: A popular example of this trope alongside its sister series VideoGame/PaperMario.
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''Mario & Luigi'' is a series of {{Eastern RPG}}s for Creator/{{Nintendo}} handheld systems, starring the eponymous [[Franchise/SuperMarioBros Super Mario Brothers]]. It's the third RolePlayingGame series to star Mario, the first being the one-shot ''VideoGame/SuperMarioRPG'' made by [[Creator/SquareEnix Squaresoft]] and the second being the ''VideoGame/PaperMario'' series. Developer Creator/AlphaDream developed every title in the series up until their bankruptcy and closing in October of 2019, and every game thus far has featured a soundtrack composed by Music/YokoShimomura.
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''Mario & Luigi'' is a series of {{Eastern RPG}}s for Creator/{{Nintendo}} handheld systems, starring the eponymous [[Franchise/SuperMarioBros Super Mario Brothers]]. It's the third RolePlayingGame series to star Mario, the first being the one-shot ''VideoGame/SuperMarioRPG'' made by [[Creator/SquareEnix Squaresoft]] and the second being the ''VideoGame/PaperMario'' series. Developer Creator/AlphaDream developed produced every title in the series up until their bankruptcy and closing in October of 2019, and every game thus far has featured a soundtrack composed by Music/YokoShimomura.
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''Mario & Luigi'' is a series of {{Eastern RPG}}s for Creator/{{Nintendo}} handheld systems, starring the eponymous [[Franchise/SuperMarioBros Super Mario Brothers]]. It's the third RolePlayingGame series to star Mario, the first being the one-shot ''VideoGame/SuperMarioRPG'' made by [[Creator/SquareEnix Squaresoft]] and the second being the ''VideoGame/PaperMario'' series. Nintendo affiliate [=AlphaDream=] developed every title in the series up until their bankruptcy and closing in October of 2019, and every game thus far has featured a soundtrack composed by Music/YokoShimomura.
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''Mario & Luigi'' is a series of {{Eastern RPG}}s for Creator/{{Nintendo}} handheld systems, starring the eponymous [[Franchise/SuperMarioBros Super Mario Brothers]]. It's the third RolePlayingGame series to star Mario, the first being the one-shot ''VideoGame/SuperMarioRPG'' made by [[Creator/SquareEnix Squaresoft]] and the second being the ''VideoGame/PaperMario'' series. Nintendo affiliate [=AlphaDream=] Developer Creator/AlphaDream developed every title in the series up until their bankruptcy and closing in October of 2019, and every game thus far has featured a soundtrack composed by Music/YokoShimomura.
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* ''VideoGame/MarioAndLuigiPaperJam'', (UsefulNotes/Nintendo3DS, 2015) ({{Crossover}} with the ''VideoGame/PaperMario'' series.)
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* ''VideoGame/MarioAndLuigiPaperJam'', ''VideoGame/MarioAndLuigiPaperJam'' (UsefulNotes/Nintendo3DS, 2015) ({{Crossover}} with the ''VideoGame/PaperMario'' series.)
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** The first two games lack any PostEndgameContent. [[VideoGame/MarioAndLuigiBowsersInsideStory The third game]] introduced a BossRush consisting of powered-up "X" versions of normal bosses with an ultimate {{superboss}} at the end, an addition which stuck for the rest of the series.
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Up To Eleven is a defunct trope
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* ArtEvolution: Compare the ingame-graphics of ''[[http://www.spriters-resource.com/gameboy_advance/mlss/index.html Superstar Saga]]'' with those of ''[[http://www.spriters-resource.com/ds/marioluigipartners/index.html Partners in Time]]'' and ''[[http://www.spriters-resource.com/ds/marioandluigi3/index.html Bowser's Inside Story]]''. While the general style stays quite the same, the sprites get much more detailed in the latter two games, thanks to them being released on the UsefulNotes/NintendoDS instead of the UsefulNotes/GameBoyAdvance. Taken UpToEleven in ''[[http://www.mariowiki.com/Gallery:Mario_%26_Luigi:_Dream_Team Dream Team]]'', which brings 3D graphics to the series for the first time -- but still keeps the same overall art style.
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* ArtEvolution: Compare the ingame-graphics of ''[[http://www.spriters-resource.com/gameboy_advance/mlss/index.html Superstar Saga]]'' with those of ''[[http://www.spriters-resource.com/ds/marioluigipartners/index.html Partners in Time]]'' and ''[[http://www.spriters-resource.com/ds/marioandluigi3/index.html Bowser's Inside Story]]''. While the general style stays quite the same, the sprites get much more detailed in the latter two games, thanks to them being released on the UsefulNotes/NintendoDS instead of the UsefulNotes/GameBoyAdvance. Taken UpToEleven in ''[[http://www.mariowiki.com/Gallery:Mario_%26_Luigi:_Dream_Team Dream Team]]'', which Team]]'' brings 3D graphics to the series for the first time -- but still keeps the same overall art style.
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** The first game has the recurring "Popple and Whatever" fights, where the bandit crook teams up with a partner to fight against Mario and Luigi. The second one even has them pull Bros. Attacks like the protagonists.
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** The first game has the recurring "Popple Popple and Whatever" Rookie fights, where the bandit crook teams up with a partner (either an amnesiac Bowser or Birdo) to fight against Mario and Luigi. The second one even has them pull Bros. Attacks like the protagonists.
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Added some more bosses to the mirror boss section (Dark Bowser and Dreamy Mario) and corrected the dialogue in the rhyme trope to what it actually is
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** The third has Bowser Memory M and Bowser Memory L, who are blocky copies of Mario and Luigi based on his past memories of them. For Bowser, there's also the recurring Midbus fights, who is essentially just "Bowser if he was a [[MixAndMatchCritters pig/armadillo]] and had ice powers".
** In the fourth, there's the battle with Bowser and Antasma, in which the latter enters Bowser just like Dreamy Luigi does with Mario. Their attacks even feature Bowser using Antasma clones, just like what happens with the Luiginary attacks.
** In the fourth, there's the battle with Bowser and Antasma, in which the latter enters Bowser just like Dreamy Luigi does with Mario. Their attacks even feature Bowser using Antasma clones, just like what happens with the Luiginary attacks.
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** The third has Bowser Memory M and Bowser Memory L, who are blocky copies of Mario and Luigi based on his past memories of them. For Bowser, Bowser there's also the recurring Midbus fights, Midbus, who is essentially just "Bowser if he was a [[MixAndMatchCritters pig/armadillo]] and later had ice powers".
powers"; and Dark Bowser, who is a dark copy of Bowser created from the Dark Star stealing his dna along with Fawful helping it from inside parallel to the Bros. inside Bowser.
** In the fourth, there's Dreamy Mario, a dreamy copy of Mario created by Antasma. There's also the battle with Bowser and Antasma, in which the latter enters Bowser just like Dreamy Luigi does with Mario. Their attacks even feature Bowser using Antasma clones, just like what happens with the Luiginary attacks.
** In the fourth, there's Dreamy Mario, a dreamy copy of Mario created by Antasma. There's also the battle with Bowser and Antasma, in which the latter enters Bowser just like Dreamy Luigi does with Mario. Their attacks even feature Bowser using Antasma clones, just like what happens with the Luiginary attacks.
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* RhymesOnADime: Parodied by Fawful who sings an elaborate rhyming song but is unable to think of something that rhymes with his name (the only rhyme being awful, in a song describing himself) for the last line and settles for "Something... else that... rhymes... I HAVE CHORTLES!!!"
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* RhymesOnADime: Parodied by Fawful who sings an elaborate rhyming song but is unable to think of something that rhymes with his name (the only rhyme being awful, in a song describing himself) for the last line and settles for "Something... else that... rhymes... I HAVE CHORTLES!!!" "And the...rhyme with...that."
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** In the fourth, there's the battle with Bowser in Antasma, in which the latter enters Bowser in a similar way that Dreamy Luigi does to Mario. Their attacks even feature Bowser using Antasma clones, just like what happens with the Luiginary attacks.
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** In the fourth, there's the battle with Bowser in and Antasma, in which the latter enters Bowser in a similar way that just like Dreamy Luigi does to with Mario. Their attacks even feature Bowser using Antasma clones, just like what happens with the Luiginary attacks.
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%%* NameAndName: Obviously.
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%%* SiblingTeam: Who else?
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On the surface, the games are fairly standard RPG stuff, with a field screen, a map, and a battle screen, equipment and items to collect, a smattering of statistics, and a suitably grand adventure. What sets it apart is how it integrates classic ''Mario'' elements into an RPG. The two leads are joined at the hip, the field screen is negotiated with platform action, and all sorts of [[ActionCommands action elements]] are added to the battles, up to elaborate "Bros" attacks which can be [[SomeDexterityRequired shockingly demanding]]. Enemy attacks can be avoided completely with proper timing, and can even result in [[DeadlyDodging counter-attacks]].
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On the surface, the games are fairly standard RPG stuff, with a field screen, a map, and a battle screen, equipment and items to collect, a smattering of statistics, and a suitably grand adventure. What sets it apart is how it integrates classic ''Mario'' elements into an RPG. The two leads are joined at the hip, the field screen is negotiated with platform action, and all sorts of [[ActionCommands action elements]] are added to the battles, up to elaborate "Bros" attacks which can be [[SomeDexterityRequired shockingly demanding]]. Enemy attacks can be avoided completely with proper timing, timing and can even result in [[DeadlyDodging counter-attacks]].
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** In the fourth, there's the battle with Bowser in Antasma, in which the latter enters Bowser in a similar way that Dreamy Luigi does to Mario. Their attacks even feature Bowser using Antasma clones, just like what happens with the Luiginary attacks.
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* MarketBasedTitle: '''Dream Team Bros'' and ''Paper Jam Bros'' in Europe, for some reason.
* MinimalisticCoverArt: The [[https://vgboxart.com/boxes/GBA/56125-mario-luigi-superstar-saga.png]] [[http://www.mariowiki.com/images/1/15/PiTJP.jpg cover art]] of the first two games, especially when compared to the [[http://www.mariowiki.com/images/4/4e/Superstars.PNG international]] [[http://www.mariowiki.com/images/7/79/MarioLuigiPartnersTime.jpg versions]]. ''Bowser's Inside Story'', also minimalist, is the first game in the series to have the same cover art in English and Japanese. Interestingly, after using the same design for all markets for three straight games, the remake of ''Superstar Saga'' goes back to the split designs, albeit differently. The [[https://www.mariowiki.com/File:MLSS%2BBM_Box_NA.png Japanese and American]] versions are inspired in the original, minimalistic cover used in Japan (although with a few more characters), while the [[https://www.mariowiki.com/File:Superstar_Saga_Boxart_ES.jpg European]] cover sticks to the old Western design.
* MinimalisticCoverArt: The [[https://vgboxart.com/boxes/GBA/56125-mario-luigi-superstar-saga.png]] [[http://www.mariowiki.com/images/1/15/PiTJP.jpg cover art]] of the first two games, especially when compared to the [[http://www.mariowiki.com/images/4/4e/Superstars.PNG international]] [[http://www.mariowiki.com/images/7/79/MarioLuigiPartnersTime.jpg versions]]. ''Bowser's Inside Story'', also minimalist, is the first game in the series to have the same cover art in English and Japanese. Interestingly, after using the same design for all markets for three straight games, the remake of ''Superstar Saga'' goes back to the split designs, albeit differently. The [[https://www.mariowiki.com/File:MLSS%2BBM_Box_NA.png Japanese and American]] versions are inspired in the original, minimalistic cover used in Japan (although with a few more characters), while the [[https://www.mariowiki.com/File:Superstar_Saga_Boxart_ES.jpg European]] cover sticks to the old Western design.
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* MarketBasedTitle: '''Dream Team Bros'' Bros.'' and ''Paper Jam Bros'' Bros.'' in Europe, for some reason.
* MinimalisticCoverArt: The[[https://vgboxart.com/boxes/GBA/56125-mario-luigi-superstar-saga.png]] [[http://www.boxarts for the series tend to depict Mario, Luigi, and a few other characters relevant to the game on a stark white background. While other regions didn't adopt this style until ''Bowser's Inside Story'', Japan used it on both ''[[https://www.mariowiki.com/images/1/15/PiTJP.com/File:MLSS_Japan_box_art.jpg cover art]] of the first two games, especially when compared to the [[http://www.Superstar Saga]]'' and ''[[https://www.mariowiki.com/images/4/4e/Superstars.PNG international]] [[http://www.com/File:PiTJP.jpg Partners in Time]]''; other regions' [[https://www.mariowiki.com/images/7/79/MarioLuigiPartnersTime.com/File:Mario_%26_Luigi_Superstar_Saga_Box_NA.png covers]] [[https://www.mariowiki.com/File:MarioLuigiPartnersTimeBox.jpg versions]]. ''Bowser's Inside Story'', also minimalist, is the first game in the series to have the same cover art in English and Japanese.for the]] respective games are much more action-packed. Interestingly, after using the same design for all markets for three straight games, the remake of ''Superstar Saga'' goes back to the split designs, albeit differently. The [[https://www.mariowiki.com/File:MLSS%2BBM_Box_NA.png Japanese and American]] versions are inspired in use the original, minimalistic cover used in same white background style as the original game's Japan boxart (although with a few more characters), while the [[https://www.mariowiki.com/File:Superstar_Saga_Boxart_ES.jpg com/File:M%26LSS_BM_UK_box_art.png European]] cover sticks to the old Western design.
* MinimalisticCoverArt: The
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* WrapAround: Many enemies have this, such as charging off one side of the screen and coming back from the other.
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* WrapAround: Many enemies have this, such as charging off one side of the screen and coming back from the other. Some of Mario and Luigi's Bros. Attacks result in this as well, mainly if you fail them.
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* RepeatingSoTheAudienceCanHear: How Mario and Luigi's conversations with [=NPCs=] go, since Mario and Luigi [[SpeakingSimlish only speak in a way that other characters can understand]].
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* RepeatingSoTheAudienceCanHear: How Mario and Luigi's conversations with [=NPCs=] go, since Mario and Luigi [[SpeakingSimlish only speak in a way that other characters can understand]]. There's only two exceptions: the first when [[spoiler:Luigi is disguised as Peach to trick Bowletta]] and the second where Dreamy Luigi temporarily loses physical form in Dream's Deep.
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** There is a fake Peach in every game except for the third. The first has Luigi and [[spoiler:Birdo]], the second has [[spoiler:Princess Shroob]], and the fourth has [[spoiler:Kamek]].
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** There is a fake Peach in every game except for the third. The first has Luigi and [[spoiler:Birdo]], the second has [[spoiler:Princess Shroob]], and the fourth has [[spoiler:Kamek]]. The fifth is an interesting case, as Paper Peach is the one to deploy the decoys to trick the Bowser Jrs.
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Badass Mustache and Badass Beard were merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. Having facial hair is not enough to qualify. To qualify for Manly Facial Hair, the facial hair must be associated with manliness in some way. Please read the trope description before re-adding to make sure the example qualifies.
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* BadassMustache: Mario and Luigi, to the extent their "Stache" stat earns them store discounts, and increases the [[LuckStat chance]] to perform a [[CriticalHit "lucky" strike]]). In ''Partners in Time'', the Baby Mario Bros. also have the Stache stat, even though they don't actually ''have'' mustaches.
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* CallAHitPointASmeerp: Critical hits = "Lucky hits" (in addition to what the games call critical hits: using an attack that an enemy is weak to), Skill/[[LuckStat Luck]] = "[[BadassMustache 'Stache]]", MP = "BP" ("Bros. Points") in the first game and "SP" ("Special Points") in the third, though the remake uses the series standard "BP", calling them "Brawl Points" in Bowser's case.
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* CallAHitPointASmeerp: Critical hits = "Lucky hits" (in addition to what the games call critical hits: using an attack that an enemy is weak to), Skill/[[LuckStat Luck]] = "[[BadassMustache 'Stache]]", "'Stache", MP = "BP" ("Bros. Points") in the first game and "SP" ("Special Points") in the third, though the remake uses the series standard "BP", calling them "Brawl Points" in Bowser's case.
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YMMV
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* SequelDifficultySpike:
** The stats of bosses and such like in the second game are ridiculously hard compared to the first one [[JustifiedTrope since you have four brothers. That gives you more attack power and more longevity. If the enemies had stats in line with those from the first game, they'd be wiped out.]]
** The third game takes a ridiculous one with the Bro. Attacks and minigames.
** The fourth game eventually becomes downright ''[[UpToEleven brutal]]'', especially when compared to the previous games. Enemies become powerful enough to take entire chunks out of your hit points, with attack "tells" being ''much'' harder to spot. Several bosses have attacks that are both fast and powerful, and the complexity of their bigger moves only adds to the difficulty.[[note]]One of the last bosses ([[spoiler:Final Antasma]]) even has an attack that goes on for ''eternity'' if you don't stop it yourself.[[/note]] Don't be surprised if the last bosses can kill you in a few hits. There's also the added [[SelfImposedChallenge Expert Challenges]], which dare you to fight in certain ways in order to obtain points to unlock rewards.
** The stats of bosses and such like in the second game are ridiculously hard compared to the first one [[JustifiedTrope since you have four brothers. That gives you more attack power and more longevity. If the enemies had stats in line with those from the first game, they'd be wiped out.]]
** The third game takes a ridiculous one with the Bro. Attacks and minigames.
** The fourth game eventually becomes downright ''[[UpToEleven brutal]]'', especially when compared to the previous games. Enemies become powerful enough to take entire chunks out of your hit points, with attack "tells" being ''much'' harder to spot. Several bosses have attacks that are both fast and powerful, and the complexity of their bigger moves only adds to the difficulty.[[note]]One of the last bosses ([[spoiler:Final Antasma]]) even has an attack that goes on for ''eternity'' if you don't stop it yourself.[[/note]] Don't be surprised if the last bosses can kill you in a few hits. There's also the added [[SelfImposedChallenge Expert Challenges]], which dare you to fight in certain ways in order to obtain points to unlock rewards.
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* KarmicButtMonkey: Popple, the self-proclaimed "Shadow Thief", never manages to successfully get away with his stolen goods and suffers at the hands of his lackeys. Even his [[CombinationAttack Bros. Attacks]] lead him to get harmed in some extraordinary action. It's hard to say he didn't have it coming, considering how [[{{Jerkass}} obnoxious he acts towards his rookies]][[note]][[BadBoss Verbally abusing them]], [[NeverMyFault blaming them when things go wrong]], and [[DirtyCoward running away if his rookies are defeated first]][[/note]]. In fact, his bad treatment of Birdo [[MistreatmentInducedBetrayal leads her to attack him and send him flying]], and when he attempts to betray his latest "rookies" in the form of the Mario Brothers, it ends pretty badly for him.
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* AmericanKirbyIsHardcore: ''Superstar Saga'' and ''Partners in Time'' have wildly different cover art depending on the region: in Japan, they're minimalist pieces featuring the Bros. standing together and one or two of the other major characters on a white background. Everywhere else though, they depict very action-y scenes with the Bros. springing into action and the main villains in the background, either looming ominously or causing havoc. Starting with ''Bowser's Inside Story'', the minimalist Japanese cover style would become standardized for all localizations, including ''Saga'''s remake (although promotional art in the style of its international cover exists).
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Tropes are not ambiguous and we don't trope speculation. Heroic Mime is by its own description not an example. Since Luigi has a name that he's called by in-game, he's not a case of Only Known By Their Nickname.
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* ArtEvolution: Compare the ingame-graphics of ''[[http://www.spriters-resource.com/gameboy_advance/mlss/index.html Superstar Saga]]'' with those of ''[[http://www.spriters-resource.com/ds/marioluigipartners/index.html Partners in Time]]'' and ''[[http://www.spriters-resource.com/ds/marioandluigi3/index.html Bowser's Inside Story]]''. While the general style stays quite the same, the sprites get much more detailed in the latter two games, thanks to them being released on the UsefulNotes/NintendoDS instead of the UsefulNotes/GameBoyAdvance.
** Taken UpToEleven in ''[[http://www.mariowiki.com/Gallery:Mario_%26_Luigi:_Dream_Team Dream Team]]'', which brings 3D graphics to the series for the first time - but still keeps the same overall art style.
* TheArtifact: Bean collecting. Every game has the player dig up beans from specially marked spots in the ground, either to consume directly or use as currency for a special sub-quest shop. This made perfect sense in the first game, since it was in a kingdom that was bean-themed to the same extreme as the Mushroom Kingdom's mushroom theme, and it worked well in the second as an excuse for a cameo from the first, but as the series as gone on the beans have been further and further removed from the overall theme of things.
** Taken UpToEleven in ''[[http://www.mariowiki.com/Gallery:Mario_%26_Luigi:_Dream_Team Dream Team]]'', which brings 3D graphics to the series for the first time - but still keeps the same overall art style.
* TheArtifact: Bean collecting. Every game has the player dig up beans from specially marked spots in the ground, either to consume directly or use as currency for a special sub-quest shop. This made perfect sense in the first game, since it was in a kingdom that was bean-themed to the same extreme as the Mushroom Kingdom's mushroom theme, and it worked well in the second as an excuse for a cameo from the first, but as the series as gone on the beans have been further and further removed from the overall theme of things.
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* ArtEvolution: Compare the ingame-graphics of ''[[http://www.spriters-resource.com/gameboy_advance/mlss/index.html Superstar Saga]]'' with those of ''[[http://www.spriters-resource.com/ds/marioluigipartners/index.html Partners in Time]]'' and ''[[http://www.spriters-resource.com/ds/marioandluigi3/index.html Bowser's Inside Story]]''. While the general style stays quite the same, the sprites get much more detailed in the latter two games, thanks to them being released on the UsefulNotes/NintendoDS instead of the UsefulNotes/GameBoyAdvance.
**UsefulNotes/GameBoyAdvance. Taken UpToEleven in ''[[http://www.mariowiki.com/Gallery:Mario_%26_Luigi:_Dream_Team Dream Team]]'', which brings 3D graphics to the series for the first time - -- but still keeps the same overall art style.
* TheArtifact: Bean collecting. Every game has the player dig up beans from specially marked spots in the ground, either to consume directly or use as currency for a special sub-quest shop. Thismade makes perfect sense in the first game, since it was which is set in a kingdom that was that's bean-themed to the same extreme as the Mushroom Kingdom's mushroom theme, and it worked works well in the second as an excuse for a cameo from the first, but as the series as has gone on the beans have been further and further removed from the overall theme of things.
**
* TheArtifact: Bean collecting. Every game has the player dig up beans from specially marked spots in the ground, either to consume directly or use as currency for a special sub-quest shop. This
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* CowardlySidekick: Luigi, but in the fourth game his dreamy side begs to differ.
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** ''Bowser's Inside Story'' is, naturally, one of these for Bowser.
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** ''Bowser's Inside Story'' is, naturally, one of these for Bowser.Bowser, serving as his playable debut and giving his personality, thoughts and characterization a much greater degree of focus and development than he usually gets.
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* DifficultyByRegion: The Japanese versions are easier.
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** There are no {{Exposition Fair|y}}ies. Not even Starlow, who became a series mainstay from Bowser's Inside Story onward.
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** There are no {{Exposition Fair|y}}ies. Not even Starlow, who became a series mainstay from Bowser's ''Bowser's Inside Story Story'' onward.
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** In battle, there's an attack block that contains all 3 of the bros' solo attacks, as opposed to separate blocks for jump and hammer.
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** In battle, there's an attack block that contains all 3 three of the bros' solo attacks, as opposed to separate blocks for jump and hammer.
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** Rather than using fancy items, Bros moves have Mario and Luigi simply using their abilities in tandem.
** First striking an enemy with a hammer doesn't do any damage, instead stunning the enemies.
** Using certain moves required making Mario and Luigi switch places. In later games, and even in the remake of ''Superstar Saga'', the brothers could not be switched freely, and Mario was always in the lead.
** First striking an enemy with a hammer doesn't do any damage, instead stunning the enemies.
** Using certain moves required making Mario and Luigi switch places. In later games, and even in the remake of ''Superstar Saga'', the brothers could not be switched freely, and Mario was always in the lead.
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** Rather than using fancy items, Bros Bros. moves have Mario and Luigi simply using their abilities in tandem.
** First striking an enemy with a hammer doesn't do any damage,instead stunning and stuns the enemies.
enemies instead.
** Using certain movesrequired requires making Mario and Luigi switch places. In later games, and even in the remake of ''Superstar Saga'', the brothers could not cannot be switched freely, and Mario was is always in the lead.
** First striking an enemy with a hammer doesn't do any damage,
** Using certain moves
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* EscapeBattleTechnique: The series has a 'Flee' option for this. In the first three games, you had to hammer the A and B buttons to make Mario and Luigi run while coins fell out their pockets, in [[VideoGame/MarioAndLuigiDreamTeam Dream Team]], you just hit the run command and immediately flee the battle. As per the norm, it doesn't work in boss battles.
* FisherKing: Peach, possibly; it depends on whether or not an economic crash like the one in ''Superstar Saga'' happens every time she gets kidnapped.
* FisherKing: Peach, possibly; it depends on whether or not an economic crash like the one in ''Superstar Saga'' happens every time she gets kidnapped.
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* EscapeBattleTechnique: The series has a 'Flee' "Flee" option for this. In the first three games, you had have to hammer the A and B buttons to make Mario and Luigi run while coins fell fall out their pockets, in [[VideoGame/MarioAndLuigiDreamTeam pockets; ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]], Team]]'', you just hit the run command and immediately flee the battle. As per the norm, it doesn't work in boss battles.
* FisherKing: Peach, possibly; it depends on whether or not an economic crash like the one in ''Superstar Saga'' happens every time she gets kidnapped.battles.
* FisherKing: Peach, possibly; it depends on whether or not an economic crash like the one in ''Superstar Saga'' happens every time she gets kidnapped.
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** The third game, ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'', is a FantasticVoyagePlot through Bowser's body. The weakest enemies inside Bowser are single-celled Goombas called Goombules. The weakest enemies outside Bowser are Chuboombas, chubby Goombas who love candy. Actual Goombas also appear as SummonMagic. [[IncendiaryExponent Flaming Goombas]] that [[RussianReversal stomp enemies]], no less. [[spoiler:The same Goombas are also Bowser's only way of countering one of Dark Fawful's attacks, by punching them into him, no less.]]
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** The third game, ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'', is a FantasticVoyagePlot through Bowser's body. The weakest enemies inside Bowser are single-celled Goombas called Goombules. The weakest enemies outside Bowser are Chuboombas, chubby Goombas who love candy. Actual Goombas also appear as SummonMagic. [[IncendiaryExponent Flaming Goombas]] that [[RussianReversal stomp enemies]], no less. [[spoiler:The The same Goombas are also Bowser's only way of countering [[spoiler:countering one of Dark Fawful's attacks, by punching them into him, no less.]]less]].
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* GrievousHarmWithABody: Most Bros. Attacks involve some element of this between the Bros.
* HeKnowsAboutTimedHits: So many characters do this, it's almost a RunningGag.
* HeroicMime: It's played with though, in that Mario and Luigi are actually quite chatty in these games, albeit not in a way [[SpeakingSimlish the player can understand.]]
* HeKnowsAboutTimedHits: So many characters do this, it's almost a RunningGag.
* HeroicMime: It's played with though, in that Mario and Luigi are actually quite chatty in these games, albeit not in a way [[SpeakingSimlish the player can understand.]]
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* HeroicMime: It's played with though, in that Mario and Luigi are actually quite chatty in these games, albeit not in a way [[SpeakingSimlish the player can understand.]]
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* InformedEquipment: You never see any of the special gear or badges on Mario and Luigi's actual sprites. Then again, they could just all look identical to their normal clothing and differ merely by effect, as the icons representing the equipment tends to just be the gear they wear anyway, such as overalls.
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* InformedEquipment: You never see any of the special gear or badges on Mario and Luigi's actual sprites. Then again, they could just all look identical to their normal clothing and differ merely by effect, as the icons representing the equipment tends to just be the gear they wear anyway, such as overalls.
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* LethalLavaLand:
** Bowser's castle, of course.
** Thwomp Caverns in the second game.
** Bowser's castle, of course.
** Thwomp Caverns in the second game.
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* MinimalisticCoverArt: The [[https://vgboxart.com/boxes/GBA/56125-mario-luigi-superstar-saga.png]] [[http://www.mariowiki.com/images/1/15/PiTJP.jpg cover art]] of the first two games, especially when compared to the [[http://www.mariowiki.com/images/4/4e/Superstars.PNG international]] [[http://www.mariowiki.com/images/7/79/MarioLuigiPartnersTime.jpg versions]]. ''Bowser's Inside Story'', also minimalist, is the first game in the series to have the same cover art in English and Japanese.
** Interestingly, after using the same design for all markets for three straight games, the remake of ''Superstar Saga'' goes back to the split designs, albeit differently. The [[https://www.mariowiki.com/File:MLSS%2BBM_Box_NA.png Japanese and American]] versions are inspired in the original, minimalistic cover used in Japan (although with a few more characters), while the [[https://www.mariowiki.com/File:Superstar_Saga_Boxart_ES.jpg European]] cover sticks to the old Western design.
** Interestingly, after using the same design for all markets for three straight games, the remake of ''Superstar Saga'' goes back to the split designs, albeit differently. The [[https://www.mariowiki.com/File:MLSS%2BBM_Box_NA.png Japanese and American]] versions are inspired in the original, minimalistic cover used in Japan (although with a few more characters), while the [[https://www.mariowiki.com/File:Superstar_Saga_Boxart_ES.jpg European]] cover sticks to the old Western design.
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* MinimalisticCoverArt: The [[https://vgboxart.com/boxes/GBA/56125-mario-luigi-superstar-saga.png]] [[http://www.mariowiki.com/images/1/15/PiTJP.jpg cover art]] of the first two games, especially when compared to the [[http://www.mariowiki.com/images/4/4e/Superstars.PNG international]] [[http://www.mariowiki.com/images/7/79/MarioLuigiPartnersTime.jpg versions]]. ''Bowser's Inside Story'', also minimalist, is the first game in the series to have the same cover art in English and Japanese.
**Japanese. Interestingly, after using the same design for all markets for three straight games, the remake of ''Superstar Saga'' goes back to the split designs, albeit differently. The [[https://www.mariowiki.com/File:MLSS%2BBM_Box_NA.png Japanese and American]] versions are inspired in the original, minimalistic cover used in Japan (although with a few more characters), while the [[https://www.mariowiki.com/File:Superstar_Saga_Boxart_ES.jpg European]] cover sticks to the old Western design.
**
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** The first game has the recurring "Popple And Whatever" fights, where the bandit crook teams up with a partner to fight against Mario and Luigi. The second one even has them pull Bros. Attacks like the protagonists.
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** The first game has the recurring "Popple And and Whatever" fights, where the bandit crook teams up with a partner to fight against Mario and Luigi. The second one even has them pull Bros. Attacks like the protagonists.
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* NameAndName: Obviously.
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* NumberedSequels: In Japan only. Elsewhere, they went with subtitles instead.
** The second one is ''Mario and Luigi RPG 2 x 2'' (the two brothers and two babies) and the third is ''[[ExcitedShowTitle Mario and Luigi RPG 3!!!]]'' The fourth goes back to normal titles with just ''Mario & Luigi RPG 4: Dream Adventure''. Numbering was dropped for ''Paper Jam'', with the Japanese name being ''[[WordSequel Mario & Luigi RPG: Paper Mario Mix]]''.
** The second one is ''Mario and Luigi RPG 2 x 2'' (the two brothers and two babies) and the third is ''[[ExcitedShowTitle Mario and Luigi RPG 3!!!]]'' The fourth goes back to normal titles with just ''Mario & Luigi RPG 4: Dream Adventure''. Numbering was dropped for ''Paper Jam'', with the Japanese name being ''[[WordSequel Mario & Luigi RPG: Paper Mario Mix]]''.
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* NumberedSequels: In Japan only. Elsewhere, they went with subtitles instead.
**instead. The second one is ''Mario and Luigi RPG 2 x 2'' (the two brothers and two babies) and the third is ''[[ExcitedShowTitle Mario and Luigi RPG 3!!!]]'' The fourth goes back to normal titles with just ''Mario & Luigi RPG 4: Dream Adventure''. Numbering was dropped for ''Paper Jam'', with the Japanese name being ''[[WordSequel Mario & Luigi RPG: Paper Mario Mix]]''.
**
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** Mario and Luigi [[ManHug always hug each other in the games as well.]]
* OnlyKnownByTheirNickname: Bowser refers to Luigi mainly as "Green 'Stache" [[spoiler:until the ending of Dream Team, indicating that he's finally considered Luigi a WorthyOpponent by then. Even then, Bowser still does it at least once but calls him Luigi again in the final battle.]]
* OnlyKnownByTheirNickname: Bowser refers to Luigi mainly as "Green 'Stache" [[spoiler:until the ending of Dream Team, indicating that he's finally considered Luigi a WorthyOpponent by then. Even then, Bowser still does it at least once but calls him Luigi again in the final battle.]]
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** Mario and Luigi [[ManHug always hug each other in the games as well.]]
* OnlyKnownByTheirNickname: Bowser refers to Luigi mainly as "Green 'Stache" [[spoiler:until the ending of Dream Team, indicating that he's finally considered Luigi a WorthyOpponent by then. Even then, Bowser still does it at least once but calls him Luigi again in the final battle.]]well]].
* OnlyKnownByTheirNickname: Bowser refers to Luigi mainly as "Green 'Stache" [[spoiler:until the ending of Dream Team, indicating that he's finally considered Luigi a WorthyOpponent by then. Even then, Bowser still does it at least once but calls him Luigi again in the final battle.]]
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* ProlongedVideoGameSequel: On average, [[VideoGame/MarioAndLuigiSuperstarSaga the first two]] [[VideoGame/MarioAndLuigiPartnersInTime installments]] can be completed in about twelve hours of gameplay each, [[SidetrackedByTheGoldSaucer not counting sidequests]], while [[VideoGame/MarioAndLuigiBowsersInsideStory the third]] was only slightly longer by about four hours or so. Meanwhile, [[VideoGame/MarioAndLuigiDreamTeam the next]] [[VideoGame/MarioAndLuigiPaperJam two]] could take up to thirty hours to be completed (again, without sidequests) on average.
* PunBasedTitle: Starting with ''Partners in Time'', the English titles are pun-based: the first is a pun on the phrase "partners in crime" while reflecting the TimeTravel theme of that game. ''Bowser's Inside Story'' is quite literal--the Mario Bros. end up accidentally getting swallowed by him. ''Dream Team'' refers to both Mario and Luigi themselves and the sleep and dream-based nature of the gameplay, and even the spinoff ''Paper Jam'' is a pun, playing off of the ''Paper Mario'' crossover.
* PunBasedTitle: Starting with ''Partners in Time'', the English titles are pun-based: the first is a pun on the phrase "partners in crime" while reflecting the TimeTravel theme of that game. ''Bowser's Inside Story'' is quite literal--the Mario Bros. end up accidentally getting swallowed by him. ''Dream Team'' refers to both Mario and Luigi themselves and the sleep and dream-based nature of the gameplay, and even the spinoff ''Paper Jam'' is a pun, playing off of the ''Paper Mario'' crossover.
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* ProlongedVideoGameSequel: On average, [[VideoGame/MarioAndLuigiSuperstarSaga the first two]] [[VideoGame/MarioAndLuigiPartnersInTime installments]] can be completed in about twelve hours of gameplay each, [[SidetrackedByTheGoldSaucer not counting sidequests]], while [[VideoGame/MarioAndLuigiBowsersInsideStory the third]] was is only slightly longer by about four hours or so. Meanwhile, However, [[VideoGame/MarioAndLuigiDreamTeam the next]] [[VideoGame/MarioAndLuigiPaperJam two]] could can take up to thirty hours to be completed (again, without sidequests) on average.
* PunBasedTitle: Starting with ''Partners in Time'', the English titles arepun-based: the pun-based. The first is a pun on the phrase "partners in crime" while reflecting the TimeTravel theme of that game. ''Bowser's Inside Story'' is quite literal--the literal -- the Mario Bros. end up accidentally getting swallowed by him. ''Dream Team'' refers to both Mario and Luigi themselves and the sleep and dream-based nature of the gameplay, and even gameplay. Even the spinoff ''Paper Jam'' is a pun, playing off of the ''Paper Mario'' crossover.
* PunBasedTitle: Starting with ''Partners in Time'', the English titles are
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* RuleOfFunny: Everything. Also the general answer of anything in the Headscratchers page.
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** CognizantLimbs: Often part of at least one of the two parts.
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* SiblingTeam: Who else?
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* UndergroundMonkey: Most ''Mario and Luigi'' games feature derivatives of classic ''Mario Bros.'' enemies, though [[PlanetOfHats sporting a new theme]] particular to the game.
** ''Superstar Saga'', again, took place in the Beanbean Kingdom, where everything was based on beans. So you had enemies like the ''Koopea'', rather than the Koopa, or entirely new derivatives of foe who happened to live in the location, like the Yo-Yo Bros. spun off from the Hammer Bros.
** ''Partners in Time'' involves an alien invasion, so many of the enemies are [[TheCorruption Shroobified]] versions of common Mooks. The Shroobs themselves are Underground Monkeys of the Toads.
** ''Bowser's Inside Story'' has two major sets. There are Physiology-derivatives within Bowser himself, and the Fawfulized enemies on the outside.
** ''Dream Team'' features, naturally, Dream enemies.
** ''Superstar Saga'', again, took place in the Beanbean Kingdom, where everything was based on beans. So you had enemies like the ''Koopea'', rather than the Koopa, or entirely new derivatives of foe who happened to live in the location, like the Yo-Yo Bros. spun off from the Hammer Bros.
** ''Partners in Time'' involves an alien invasion, so many of the enemies are [[TheCorruption Shroobified]] versions of common Mooks. The Shroobs themselves are Underground Monkeys of the Toads.
** ''Bowser's Inside Story'' has two major sets. There are Physiology-derivatives within Bowser himself, and the Fawfulized enemies on the outside.
** ''Dream Team'' features, naturally, Dream enemies.
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* UndergroundMonkey: Most ''Mario and Luigi'' games feature derivatives of classic ''Mario Bros.'' enemies, though [[PlanetOfHats sporting a new theme]] particular to the game.
game -- the regular enemies tend to take secondary roles instead, and sometimes don't appear at all.
** ''SuperstarSaga'', again, took Saga'' takes place in the Beanbean Kingdom, where everything was is based on beans. So you had beans and which is inhabited by enemies like the ''Koopea'', ''Troopea'', rather than the Koopa, Koopa Troopa, or entirely new derivatives of foe foes who happened happen to live in the location, like the Yo-Yo Bros. spun off from the Hammer Bros.
** ''Partners in Time'' involves an alien invasion, so many of the enemies are [[TheCorruption Shroobified]] versions of common Mooks. The Shroobs themselves are villainous Underground Monkeys of the Toads.
** ''Bowser's Inside Story'' has two major sets. There arePhysiology-derivatives physiology derivatives within Bowser himself, which resemble regular enemies based on organs and cells, and the Fawfulized enemies on the outside.
** ''Dream Team'' features, naturally,Dream dream versions of common enemies.
** ''Superstar
** ''Partners in Time'' involves an alien invasion, so many of the enemies are [[TheCorruption Shroobified]] versions of common Mooks. The Shroobs themselves are villainous Underground Monkeys of the Toads.
** ''Bowser's Inside Story'' has two major sets. There are
** ''Dream Team'' features, naturally,
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* VictoryPose: Naturally, being a JRPG. Mario's tend to come across as cool, while Luigi's tend to be awkward, or like he's trying too hard to be cool like Mario. Leveling up comes with an extended victory pose.
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* VictoryPose: Naturally, being a JRPG.The brothers strike these at the end of battles. Mario's tend to come across as cool, while Luigi's tend to be awkward, or like he's trying too hard to be cool like Mario. Leveling up comes with an extended victory pose.pose.
* VileVillainSaccharineShow: The series has a peculiar mix of DenserAndWackier and DarkerAndEdgier elements that result in this. The games' tone is extremely goofy and jokey, with a much greater degree of slapstick, comic situations and bizarre misunderstandings than either the main ''Mario'' games or other spinoffs. At the same time, the series also tends to use much darker and more serious villains than the franchise's standard, including genocidal aliens, ancient dark entities and scheming nightmare lords.
* VileVillainSaccharineShow: The series has a peculiar mix of DenserAndWackier and DarkerAndEdgier elements that result in this. The games' tone is extremely goofy and jokey, with a much greater degree of slapstick, comic situations and bizarre misunderstandings than either the main ''Mario'' games or other spinoffs. At the same time, the series also tends to use much darker and more serious villains than the franchise's standard, including genocidal aliens, ancient dark entities and scheming nightmare lords.
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* AuthorUsurpation: While [=AlphaDream=] has created quite a few games, ''Mario & Luigi'' has overshadowed all of them.
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Okay technically it wasn't their final game but the final of the series.
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** [[/index]] ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (UsefulNotes/Nintendo3DS, 2019 VideoGameRemake) [[note]]The final game made just before they filed for bankruptcy.[[/note]][[index]]
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** [[/index]] ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (UsefulNotes/Nintendo3DS, 2019 VideoGameRemake) [[note]]The [[note]][[FranchiseKiller The final game of the series made just before they filed for bankruptcy.[[/note]][[index]]]] (They actually worked on a couple more games after this just before the shutdown.)[[/note]][[index]]
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** [[/index]] ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (UsefulNotes/Nintendo3DS, 2019 VideoGameRemake) [[index]]
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** [[/index]] ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (UsefulNotes/Nintendo3DS, 2019 VideoGameRemake) [[index]][[note]]The final game made just before they filed for bankruptcy.[[/note]][[index]]
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Replacing dead link
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* MinimalisticCoverArt: The [[http://www.mariowiki.com/images/0/0e/MLRPGBox.png Japanese]] [[http://www.mariowiki.com/images/1/15/PiTJP.jpg cover art]] of the first two games, especially when compared to the [[http://www.mariowiki.com/images/4/4e/Superstars.PNG international]] [[http://www.mariowiki.com/images/7/79/MarioLuigiPartnersTime.jpg versions]]. ''Bowser's Inside Story'', also minimalist, is the first game in the series to have the same cover art in English and Japanese.
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* MinimalisticCoverArt: The [[https://vgboxart.com/boxes/GBA/56125-mario-luigi-superstar-saga.png]] [[http://www.mariowiki.com/images/0/0e/MLRPGBox.png Japanese]] [[http://www.mariowiki.com/images/1/15/PiTJP.jpg cover art]] of the first two games, especially when compared to the [[http://www.mariowiki.com/images/4/4e/Superstars.PNG international]] [[http://www.mariowiki.com/images/7/79/MarioLuigiPartnersTime.jpg versions]]. ''Bowser's Inside Story'', also minimalist, is the first game in the series to have the same cover art in English and Japanese.
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:V
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''Mario & Luigi'' is a series of {{Eastern RPG}}s for Creator/{{Nintendo}} handheld systems, starring the eponymous [[Franchise/SuperMarioBros Super Mario Brothers]]. It's the third RolePlayingGame series to star Mario, the first being the one-shot ''VideoGame/SuperMarioRPG'' made by [[Creator/SquareEnix Squaresoft]] and the second being the ''VideoGame/PaperMario'' series. Nintendo affiliate [=AlphaDream=] developed every title in the series up until their bankruptcy and closing in October of 2019, and every game thus far has featured a soundtrack composed by Creator/YokoShimomura.
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''Mario & Luigi'' is a series of {{Eastern RPG}}s for Creator/{{Nintendo}} handheld systems, starring the eponymous [[Franchise/SuperMarioBros Super Mario Brothers]]. It's the third RolePlayingGame series to star Mario, the first being the one-shot ''VideoGame/SuperMarioRPG'' made by [[Creator/SquareEnix Squaresoft]] and the second being the ''VideoGame/PaperMario'' series. Nintendo affiliate [=AlphaDream=] developed every title in the series up until their bankruptcy and closing in October of 2019, and every game thus far has featured a soundtrack composed by Creator/YokoShimomura.
Music/YokoShimomura.
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* DefeatEqualsExplosion: The bosses explode into stars when defeated.
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* CharacterInTheLogo: One version of the general series' logo features silhouettes of Mario and Luigi running on top of the title of the series, visible on the viewer's left.
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* ProlongedVideoGameSequel: On average, [[VideoGame/MarioAndLuigiSuperstarSaga the first two]] [[VideoGame/MarioAndLuigiPartnersInTime installments]] can be completed in about twelve hours of gameplay each, [[SidetrackedByTheGoldSaucer not counting sidequests]], while [[VideoGame/MarioAndLuigiBowsersInsideStory the third]] was only slightly longer by about four hours or so. Meanwhile, [[VideoGame/MarioAndLuigiDreamTeam the next]] [[VideoGame/MarioAndLuigiPaperJam two]] could take up to thirty hours to be completed (again, without sidequests) on average.
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** Using certain moves required making Mario and Luigi switch places. In later games, and even in the remake of ''Superstar Saga'', the brothers could not be switched freely, and Mario was always in the lead.
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* ThemeNaming: Everywhere! Beans and laughter in the first game, sticking the word "Shroob" into anything villainous in the second game, Fawful adding parts of his name to his minions, like Crawfuls, in the third game, and references to sleep in the fourth game.
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* ThemeNaming: Everywhere! Beans and laughter in the first game, sticking the word "Shroob" into anything villainous in the second game, Fawful adding parts of his name to his minions, like Crawfuls, in the third game, and references to sleep in the fourth game, and adding the word "Paper" on everything coming from Paper Mario's world in the fifth game.