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* CrystalBall: The Talking Crystal relic:
--> '''Description:''' A strange crystal ball that responds when you talk to it.\\
'''Rozalina's Take:''' What sort of characteristic does this item have?\\
""You're better off not knowing.""
--> '''Description:''' A strange crystal ball that responds when you talk to it.\\
'''Rozalina's Take:''' What sort of characteristic does this item have?\\
""You're better off not knowing.""
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* ApocalypticLog: As Mylne explores the first floor of the underground labyrinth, she can find notes and diary entries from the alchemist Flamel and the rabbit paladins sent to investigate him, thus piecing together the plot's backstory.
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* ApocalypticLog: As Mylne explores the first floor and third floors of the underground labyrinth, she can find notes and diary entries from the alchemist Flamel and the rabbit paladins sent to investigate him, thus piecing together the plot's backstory.
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* EquivalentExchange: At the end of Flamel's Journal 04:
--> to gain, something of equal value must be lost.
--> to gain, something of equal value must be lost.
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* ApocalypticLog: As Mylne explores the underground labyrinth, she can find notes and diary entries from the alchemist Flamel and the rabbit paladins sent to investigate him, thus piecing together the plot's backstory.
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* ApocalypticLog: As Mylne explores the first floor of the underground labyrinth, she can find notes and diary entries from the alchemist Flamel and the rabbit paladins sent to investigate him, thus piecing together the plot's backstory.
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* BeefGate: The Test Subject LV99 guarding the way out of Area of Dispose Room 1, which has over 16000 HP, unlike the regular enemies which only have 3000 or so at most, and gives 2000 EXP unlike the others' 300, and it respawns.
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* BeefGate: The Test Subject LV99 guarding the way out of Area of Dispose Room 1, which has over 16000 HP, unlike the regular enemies which only have 3000 or so at most, most for the highest level ones, and gives 2000 EXP unlike the others' 300, and ''and'' it respawns.
* GenieInABottle: Aladdin's Lamp is a LV 2 Relic, and it's described that a genie used to be inside.
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* GratuitousGerman: When she wakes up in the morning, Mylne proudly proclaims "Guten Morgen!"
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* GratuitousGerman: When she wakes up in the morning, Mylne proudly proclaims "Guten Morgen!"Morgen!", even when she suspects it's night.
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* HealingPotion: As an apothecary, Mylne can brew her own healing potions to help in her adventures.
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* HealingPotion: As an apothecary, Mylne can brew her own healing potions to help in her adventures.adventures and they heal about 100 HP.
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* BeefGate: The Test Subject LV99 guarding the way out of Area of Dispose Room 1, which has over 6000 HP, unlike the regular enemies which only have 3000 or so at most.
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* BeefGate: The Test Subject LV99 guarding the way out of Area of Dispose Room 1, which has over 6000 16000 HP, unlike the regular enemies which only have 3000 or so at most.most, and gives 2000 EXP unlike the others' 300, and it respawns.
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* WarpWhistle: Escape Ropes send Mylne back to the beginning of the dungeon, with her loot. Especially useful when given by the reward chest after an optional BeefGate, so she gets to keep her loot.
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* BeefGate: The Test Subject LV99 guarding the way out of Area of Dispose Room 1, which has over 6000 HP, unlike the regular enemies which only have 3000 or so at most.
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* ColorCodedForYourConvenience: Attack names. Red ones must be evaded and green ones must be blocked because they can't be dodged / evaded.
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* ColorCodedForYourConvenience: Attack Move names. Red ones must be evaded and green ones must be blocked because they can't be dodged / evaded.evaded, and blue is the enemy healing, which can be interrupted by an attack.
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* OurDemonsAreDifferent: The third floor has Abyss Daemons as enemies, which look like ''just'' a head with tentacle mouth.
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* OurDemonsAreDifferent: The third floor has Abyss Daemons as enemies, which look like ''just'' a head with tentacle mouth.mouth, and are squid-like, with some ink-based attacks.
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* ColorCodedForYourConvenience: Attack names. Red ones must be evaded and green ones must be blocked because they can't be dodged / evaded.
* CounterAttack: If Mylne successfully parries an enemy's attack, she can launch a counterattack of her own.
* CounterAttack: If Mylne successfully parries an enemy's attack, she can launch a counterattack of her own.
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* CounterAttack: If Mylne successfully parries an enemy's attack, she can launch a counterattack of her own.
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* OurDemonsAreDifferent: The third floor has Abyss Daemons as enemies, which look like ''just'' a head with tentacle mouth.
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* LifeDrain: Soul Steal deals [[PercentBasedValues 5x]] Mylne's ATK to enemies, and heals her for ATK.
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* HPTo1: Paracelcus's Blade's B A D I attack sets Mylne's current HP to 1.
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* DefendCommand: Defending blocks 60% of damage in the dungeon.
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* HeartContainer: Sometimes the dungeon will have fruits about the size of Mylne. Those increase her max HitPoints by 3.
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* HeartContainer: Sometimes the dungeon will have fruits fruits, which are apparently golden apples, about the size of Mylne. Those increase her max HitPoints by 3.
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* PopQuiz: Mylne can play one with the Mushroom Sprite. Hope you've brushed up on your mushroom trivia!
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* PopQuiz: Mylne can play one with the Mushroom Sprite.Sprite / Fairy. Hope you've brushed up on your mushroom trivia!
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* ShoutOut:
** The mushroom-based quiz is about mushroom-related media.
** ''VideoGame/DarkSouls'' in the dungeon. The levelling up message uses the same font, and like that game, bonfires are teleportation.
** The mushroom-based quiz is about mushroom-related media.
** ''VideoGame/DarkSouls'' in the dungeon. The levelling up message uses the same font, and like that game, bonfires are teleportation.
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* {{Autosave}}: Happens after some cutscenes.
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* {{Autosave}}: Happens after Happens:
** After somecutscenes.cutscenes.
** Upon loss or using a retreat item in the dungeon, but not using the elevator to return to Rosetta's shop.
** After some
** Upon loss or using a retreat item in the dungeon, but not using the elevator to return to Rosetta's shop.
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* WizardWorkshop: Flamel's Journal 01 mentions a laboratory, and AlchemyIsMagic, so it's a magical laboratory:
--> I decided to build a research laboratory in this cavern to perfect the ultimate alchemy. This ultimate alchemy is none other than the Sage's Stone.
--> I decided to build a research laboratory in this cavern to perfect the ultimate alchemy. This ultimate alchemy is none other than the Sage's Stone.
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* RandomlyGeneratedLevels: The dungeon's rooms are randomized in contents, appearance, and size.
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* RandomlyGeneratedLevels: The dungeon's rooms are randomized in contents, appearance, and size.size, except for certain features, like the broken iron door that starts Floor 1 Room 9.
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* RandomlyGeneratedLevels: The dungeon's rooms are randomized in contents, appearance, and size.
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* HealItWithWater: In the dungeon there's springs to test with single-use Silver Spoons to see if they're single-use springs of recovery or not.
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* HeartContainer: Sometimes the dungeon will have fruits about the size of Mylne. Those increase her max HitPoints by 3.
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trope disambig
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* EverythingsBetterWithPenguins: Mylne can help a lovesick penguin build the confidence he needs to confess to the lady penguin he has a crush on.
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* AlchemyIsMagic: Alchemy is treated as magic in-game, and once character is even described as an alchemic sorcerer.
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* AlchemyIsMagic: Alchemy is treated as magic in-game, and once one character is even described as an alchemic sorcerer.
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* NewGamePlus: That's what the game calls it after finishing the first tutorial quest, because its effectively as if, the whole game has reset, as if time has rewound, and the first quest can be recompleted as many times as wanted, with the ingredients already gathered.
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* NewGamePlus: That's what the game calls it after finishing the first tutorial quest, because its it is effectively as if, if the whole game has reset, as if like time has rewound, and the first quest can be recompleted as many times as wanted, with the ingredients already gathered.
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* OverheadInteractionIndicator: When Mylene is walking around outside, if she comes across something she can interact with, an exclamation mark will appear in a speech bubble over her head.
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* OverheadInteractionIndicator: When Mylene Mylne is walking around outside, if she comes across something she can interact with, an exclamation mark will appear in a speech bubble over her head.
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fix
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* OverheadInteractionIndicator: When Mylene is walking around outside, if she comes across something she can interact with, an exclamation mark will appears in a speech bubble over her head.
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* OverheadInteractionIndicator: When Mylene is walking around outside, if she comes across something she can interact with, an exclamation mark will appears appear in a speech bubble over her head.