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''Manifold Garden'' is a first-person PuzzleGame developed by William Chyr, and released on October 18th, 2019 for [[UsefulNotes/IOSGames iOS]] and [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/EpicGamesStore, with a UsefulNotes/PS4 version, Xbox One version, and Nintendo Switch version released on August 18, 2020.

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''Manifold Garden'' is a first-person PuzzleGame developed by William Chyr, and released on October 18th, 2019 for [[UsefulNotes/IOSGames iOS]] and [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through UsefulNotes/EpicGamesStore, Platform/EpicGamesStore, with a UsefulNotes/PS4 Platform/PS4 version, Xbox One version, and Nintendo Switch version released on August 18, 2020.
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* BeautifulVoid: Oh YES. The game's environments are not only massive, but loop upon themselves, and you can see each induvial loop echo into the distance to the maximum of your draw distance and beyond. There's no NPCS, no enemies, just you and this limitless expanse.

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* BeautifulVoid: Oh YES. The game's environments are not only massive, but loop upon themselves, and you can see each induvial individual loop echo into the distance to the maximum of your draw distance and beyond. There's no NPCS, no enemies, just you and this limitless expanse.
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''Manifold Garden'' is a first-person PuzzleGame developed by William Chyr, and released on October 18th, 2019 for [[UsefulNotes/IOSGames iOS]] and [[UsefulNotes/IBMPersonalComputer PC]] through Epic Games Store, with a UsefulNotes/PS4 version, Xbox One version, and Nintendo Switch version released on August 18, 2020.

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''Manifold Garden'' is a first-person PuzzleGame developed by William Chyr, and released on October 18th, 2019 for [[UsefulNotes/IOSGames iOS]] and [[UsefulNotes/IBMPersonalComputer PC]] through Epic Games Store, UsefulNotes/EpicGamesStore, with a UsefulNotes/PS4 version, Xbox One version, and Nintendo Switch version released on August 18, 2020.
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* AlienGeometries: In addition to the architecture built to support six different gravities, world-wrapping and portals make up fundamental parts of the game's world and puzzle mechanics.

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* AlienGeometries: In addition to the architecture built to support six different gravities, world-wrapping and portals make up fundamental parts of the game's world and puzzle mechanics. The game takes place in a world where not only can the player can switch gravity in six directions, but levels wrap around on themselves, meaning you can fall off the side of a building and land on the opposite side, above where you were, by falling ''forward''. The portals used to travel between levels add another layer of trippiness, resulting in many BiggerOnTheInside features and other oddities.



* GainaxEnding: The game ends with [[spoiler: you jumping off a platform, then the world gradually goes black and devolves into a series of fractals, eventually ending with a series of hypercubes folding themselves into lower dimensions, in a sequence reminiscent of VideoGame/{{Fez}}.]]

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* GainaxEnding: The game ends with [[spoiler: you jumping off a platform, then the world gradually goes black and devolves into a series of fractals, eventually ending with a series of hypercubes folding themselves into lower dimensions, in a sequence reminiscent of VideoGame/{{Fez}}.''VideoGame/{{Fez}}''.]]
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* PortalDoor: These connect all the worlds.

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* %%* PortalDoor: These connect all the worlds.worlds. %%ZCE: please check CoolGate and TheLonelyDoor before adding context.
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* BeautifulVoid: Oh YES. The game's environments are not only massive, but loop upon themselves, and you can see each induvial loop echo into the distance to the maximum of your draw distance and beyond. There's no NPCS, no enemies, just you and this limitless expanse.


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* SelectiveGravity: A key part of solving some puzzles: the cube "fruit" of the trees are immobile unless you match the direction of their gravity, and this can be used to support different-colored fruit.
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''Manifold Garden'' is a first-person PuzzleGame developed by William Chyr, and released on October 18th, 2019 for [[UsefulNotes/IOSGames iOS]] and [[UsefulNotes/IBMPersonalComputer PC]] through Epic Games Store, with a UsefulNotes/PS4 version slated sometime in the future.

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''Manifold Garden'' is a first-person PuzzleGame developed by William Chyr, and released on October 18th, 2019 for [[UsefulNotes/IOSGames iOS]] and [[UsefulNotes/IBMPersonalComputer PC]] through Epic Games Store, with a UsefulNotes/PS4 version, Xbox One version, and Nintendo Switch version slated sometime in the future.
released on August 18, 2020.
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The key feature of the game is that the player can change gravity in six different directions. Hence, AlienGeometries abound.

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The key feature of the game is that the player can change gravity in six different directions. Hence, As such, AlienGeometries abound.



* AlienGeometries: In addition to the architecture build to support six different gravities, world-wrapping and portals make up fundamental parts of the game's world and puzzle mechanics.

to:

* AlienGeometries: In addition to the architecture build built to support six different gravities, world-wrapping and portals make up fundamental parts of the game's world and puzzle mechanics.



* EmptyRoomPsych: One of the secret puzzles ends with a door that doesn't lead anywhere.

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* EmptyRoomPsych: One As of the game's initial release, one of the secret puzzles ends with a door that doesn't lead anywhere.

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* UnnaturallyLoopingLocation: A core part of the game's design, with all environments exhibiting this on various scales.

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* UnnaturallyLoopingLocation: UnnaturallyLoopingLocation:
**
A core part of the game's design, with all environments exhibiting this on various scales.scales.
** The game's website loops back to the top if you scroll down far enough.

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Added image.


''Manifold Garden'' is a 2019 first-person puzzle game developed by William Chyr, in which the player can change gravity in six different directions. AlienGeometries abound.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/manifold_garden.png]]
''Manifold Garden'' is a 2019 first-person puzzle game PuzzleGame developed by William Chyr, and released on October 18th, 2019 for [[UsefulNotes/IOSGames iOS]] and [[UsefulNotes/IBMPersonalComputer PC]] through Epic Games Store, with a UsefulNotes/PS4 version slated sometime in which the future.

The key feature of the game is that
the player can change gravity in six different directions. Hence, AlienGeometries abound.

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abound.



* GainaxEnding: The game ends with you jumping off a platform, then the world gradually goes black and devolves into a series of fractals, eventually ending with a series of hypercubes folding themselves into lower dimensions, in a sequence reminiscent of VideoGame/{{Fez}}.

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* GainaxEnding: The game ends with [[spoiler: you jumping off a platform, then the world gradually goes black and devolves into a series of fractals, eventually ending with a series of hypercubes folding themselves into lower dimensions, in a sequence reminiscent of VideoGame/{{Fez}}.]]



* UnnaturallyLoopingLocation: A core part of the game's design, with all environments exhibiting this on various scales.

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* UnnaturallyLoopingLocation: A core part of the game's design, with all environments exhibiting this on various scales.scales.
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*OminousVisualGlitch: Anything surrounding a dark cube gets a slight distortion effect.

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* Bizarrchitecture: To be expected in buildings built to accommodate six directions of gravity and world-wrapping. Especially so when portals are involved within the same level.
* ColorCodedForYorConvenience: Each of the six gravity directions are associated with a color, shared by all objects that interact with that particular direction.

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* Bizarrchitecture: {{Bizarrchitecture}}: To be expected in buildings built to accommodate six directions of gravity and world-wrapping. Especially so when portals are involved within the same level.
world.
* ColorCodedForYorConvenience: ColorCodedForYourConvenience: Each of the six gravity directions are associated with a color, shared by all objects that interact with that particular direction.



* HubLevel: The eponymous garden, where you "grow" each new level sequence by planting a tree with a God cube.

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* HubLevel: The eponymous garden, where you "grow" each new level sequence by planting a tree with a God cube.cube.
*LeapOfFaith: How the player initially discovers world-wrapping.
*{{Minimalism}}: Has no narrative, uses a handful of elements and mechanics, and sports a sparse, muted color palette for the architecture, which is composed entirely of rectangular shapes.
*NoAntagonist: The dark slime and anti-cubes are the closest thing to an opposing force, and they aren't hostile in any way.
*OminousCube: The climax of each level involves placing one of these on a dark, glitching tree to help restore life to the garden.
*PermanentlyMissableContent: The first secret area you encounter is impossible to access once you complete the blue level.
*PortalDoor: These connect all the worlds.
*TheTower: Many areas are structured around one (or multiple) of these, or variants thereof.
*UnnaturallyLoopingLocation: A core part of the game's design, with all environments exhibiting this on various scales.
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''Manifold Garden'' is a 2019 first-person puzzle game developed by William Chyr, in which the player can change gravity in six different directions. AlienGeometries abound.

to:

''Manifold Garden'' is a 2019 first-person puzzle game developed by William Chyr, in which the player can change gravity in six different directions. AlienGeometries abound.abound.

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!! ''Manifold Garden'' contains examples of:
*AlienGeometries: In addition to the architecture build to support six different gravities, world-wrapping and portals make up fundamental parts of the game's world and puzzle mechanics.
*ArtifactOfDoom: The dark cubes evoke this, though they actually help to ''remove'' darkness from the world.
*ArtShift: The ending cutscene, which is a morphing series of colorful and highly organic and detailed fractals, contrasting with the game proper's entirely orthogonal architecture.
*Bizarrchitecture: To be expected in buildings built to accommodate six directions of gravity and world-wrapping. Especially so when portals are involved within the same level.
*ColorCodedForYorConvenience: Each of the six gravity directions are associated with a color, shared by all objects that interact with that particular direction.
*DoorToBefore: Throughout the game, with a few prominent rooms being revisited several times in this way.
*EmptyRoomPsych: One of the secret puzzles ends with a door that doesn't lead anywhere.
*GainaxEnding: The game ends with you jumping off a platform, then the world gradually goes black and devolves into a series of fractals, eventually ending with a series of hypercubes folding themselves into lower dimensions, in a sequence reminiscent of VideoGame/{{Fez}}.
*HubLevel: The eponymous garden, where you "grow" each new level sequence by planting a tree with a God cube.
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creating Manifold Garden

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''Manifold Garden'' is a 2019 first-person puzzle game developed by William Chyr, in which the player can change gravity in six different directions. AlienGeometries abound.

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