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** A lot of upgrade option are absent from vehicles, most notably the ability for the Loader Dozer to transport cargo.

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** A lot of upgrade option options are absent from vehicles, most notably the ability for the Loader Dozer to transport cargo.



** There's even a set of options in the game menu to change the frequency or strength of in-game events should it not be to your liking. You could [[MercyMode turn down landslide or monster spawn rates and slow down lava erosion]]...or you could [[HarderThanHard crank up all of the hazard frequencies all the way.]]

to:

** There's even a set of options in the game menu to change the frequency or strength of in-game events should it not be to your liking. You could [[MercyMode turn down landslide or monster spawn rates and slow down a lava erosion]]...or you could [[HarderThanHard crank up all of the hazard frequencies all the way.]]



** Sonic Blaster charges are no longer solely for taking on Slimy Slugs, with them stunning all monsters and don't need to be manually deployed by the player.

to:

** Sonic Blaster charges are no longer used solely for taking on Slimy Slugs, with them they are now capable of stunning all monsters and don't need to be manually deployed by the player.



** Laser Beams are no longer one hit kills on Rock and Ice Monsters while Ice Beams slow monsters instead of outright freezing them.

to:

** Laser Beams are will no longer one hit kills on kill Rock and Ice Monsters instantly, while Ice Beams slow monsters down instead of outright freezing them.
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Spelling/grammar fix(es)


** Rock Raiders will only use Studs to make Power Paths if an Ore Refinery has been upgraded to it's maximum efficiency, preventing the loss of ore.

to:

** Rock Raiders will only use Studs to make Power Paths if an Ore Refinery has been upgraded to it's its maximum efficiency, preventing the loss of ore.

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* DancingMookCredits: [[spoiler: ''Your'' mooks! Complete the final mission in the Remastered Campaign and you're treated to the credits, where the Rock Raiders and your custom mining crew march across the screen to a jaunty tune.]]



* GiantMook: Giant Rock/Ice/Lava monsters appear in the Remastered missions, with higher HP and damage to match. [[spoiler:And the giant Slimy Slugs in the Remastered version of ''Back To Basics''.]]



* NoFairCheating: Averted: for the most part, you have free reign to "cheat" by turning down gameplay settings, as well as temporarily unlocking customization elements and even levels. The only thing the game will explicitly won't let you cheat is [[spoiler: unlocking the credits sequence]].



* RiseToTheChallenge: The Remastered version of ''Hot Stuff'' does more with the volcano mentioned in the briefing:[[spoiler:Get far enough in the cavern and you'll trigger an eruption, forcing you to scramble for higher ground before resuming your energy crystal search.]]



* ShoutOut: Most of the customisation options are based off other Lego themes from the 90's including ''Lego Adventures'', ''Time Cruisers'',"Lego Racers," and even some from ''VideoGame/LegoIsland''.

to:

* ShoutOut: Most of the customisation options are based off other Lego themes from the 90's including ''Lego Adventures'', ''Time Cruisers'',"Lego Racers," Cruisers'', ''Lego Racers,'' and even some from ''VideoGame/LegoIsland''.

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* AchievementMockery: Having 10 miners [[NeverSayDie "teleport to safety"]] unlocks the Skull face print.



* ShoutOut: Most of the customisation options are based off other Lego themes from the 90's including ''Lego Adventures'', ''Time Cruisers'', and even some from ''VideoGame/LegoIsland''.

to:

* ShoutOut: Most of the customisation options are based off other Lego themes from the 90's including ''Lego Adventures'', ''Time Cruisers'', Cruisers'',"Lego Racers," and even some from ''VideoGame/LegoIsland''.

Added: 2002

Changed: 637

Removed: 380

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** The original tutorial missions are absent with three new maps taking their place

to:

** The original tutorial missions are absent with three new maps taking their placeplace. The new campaigns still have the map slots where the tutorial missions were supposed to be.



** Rock Raiders will only use Studs to make Power Paths if an Ore Refinary has been upgraded to it's maximum efficency, preventing the loss of ore.

to:

** Rock Raiders will only use Studs to make Power Paths if an Ore Refinary Refinery has been upgraded to it's maximum efficency, efficiency, preventing the loss of ore.



* ArtificialStupidity: Downplayed: The AI of your Rock Raiders is significantly better, but you still have the odd hiccups of Small Transport Trucks deciding to pick up a piece of ore across the map while it's ferrying resources to a building site from the tool store, or your base defenders deciding that the rock monster that just appeared across the map is more important than the Slimy Slug draining your power station.



*** The Hover Scout and Tunnel Transport also allow the Rock Raider to carry one resource with them, giving them limited, but useful, cargo carrying ability.



** Mining Lasers have an indicator to show how much energy they'll use per shot with them having a generous free shot range. On new maps, Recharge Seams are much more common than they were in the original.
** The Loader Dozer can now scoop up several piles of rubble before doing its extended dumping animation.

to:

** Mining Lasers have an indicator to show how much energy they'll use per shot with them having a generous free shot range.range, and the Mobile Laser Cutters will move into free-shot range when blasting walls. On new maps, Recharge Seams are much more common than they were in the original.
** The Loader Dozer can now scoop up several piles of rubble before doing its extended dumping animation.animation, and a player-controlled Loader Dozer doesn't play the animation at all.



* GuideDangIt: Steps have been taken to avert this with new tutorials covering the functionality of all buildings, vehicles and weapons, especially with some not-so-obvious mechanics such as firing vehicle-mounted lasers while they're being transported.



* GuideDangIt: Steps have been taken to avert this with new tutorials covering the functionality of all buildings, vehicles and weapons, especially with some not-so-obvious mechanics such as firing vehicle-mounted lasers while they're being transported.



* NewGamePlus: The Remastered Campaign's description states that it's intended as the "New Game Plus" to the Standard campaign.



* RaceAgainstTheClock: It's often a scramble to set up a Support Station as quickly as possible to prevent the air running out.



** The In-Game Level Editor was also brought back as a separate mode.



* UnlockableDifficultyLevels: A variation in that only the Standard and Remastered campaigns are available from the start. [[NintendoHard Baz's mod]] and the "Classic" campaign (which is listed as [[GameBreakingBug "frustrations and all"]]) are unlocked when the player completes either the Standard or Remastered campaigns.

to:

* TimedMission: It's often a [[RaceAgainstTheClock scramble to set up a Support Station]] as quickly as possible to prevent the air running out.
** Some missions will have lava eroding the ground, requiring you to get your mining crew to quickly stem the flow before you're out of usable space or cut off from critical resources. The timer in this case is how fast the lava erodes the cavern away.
* UnlockableDifficultyLevels: A variation in that only the Standard and Remastered campaigns are available from the start. [[NintendoHard Baz's mod]] and the "Classic" campaign (which is listed as [[GameBreakingBug "frustrations and all"]]) are unlocked when the player completes either the Standard or Remastered campaigns.campaigns.
* UtilityWeapon: Or Weaponized Utility: with the changes made to the laser weapons, the lasers on the Mobile Laser Cutters and Chrome Crusher and the Mining Laser building can be used as both wall-busting tools or as base defense armaments, especially useful to zap Slimy Slugs slipping through your electric fences or Rock Monsters trying to chow down on your recently-excavated Energy Crystals.
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** There's even a set of options in the game menu to change the frequency or strength of in-game events should it not be to your liking. You could [[MercyMode turn down landslide or monster spawn rates and slow down lava erosion]]...or you could [[HarderThanHard crank up all of the hazard frequencies all the way.]]



* ThrowDownTheBomblet: [[TrickBomb Sonic Stunners]] were changed from deployable bombs that had to be placed like dynamite to grenades that your miners chuck at the enemy.

to:

* ThrowDownTheBomblet: [[TrickBomb Sonic Stunners]] were changed from deployable bombs that had to be placed like dynamite to grenades that your miners chuck at the enemy.enemy.
* UnlockableDifficultyLevels: A variation in that only the Standard and Remastered campaigns are available from the start. [[NintendoHard Baz's mod]] and the "Classic" campaign (which is listed as [[GameBreakingBug "frustrations and all"]]) are unlocked when the player completes either the Standard or Remastered campaigns.

Added: 342

Changed: 686

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* ConstructAdditionalPylons: Support Stations can support up to 10 miners. You can teleport in more, but you start running out of air.
* GuideDangIt: Steps have been taken to avert this with new tutorials covering the functionality of all buildings, vehicles and weapons.

to:

* ConstructAdditionalPylons: Each Support Stations Station can support provide air for up to 10 miners. You can teleport in more, but then you start running out of air.
* DevelopersForesight: In the tutorial where you must mine four energy crystal seams, there's not much stopping you from mining them ahead of time via deploying miners or zapping one with the Mining Laser early. When the tutorial comes around to explaining the objective, it will note if you mined any seams early and compliment your diligence.
* GuideDangIt: Steps have been taken to avert this with new tutorials covering the functionality of all buildings, vehicles and weapons.weapons, especially with some not-so-obvious mechanics such as firing vehicle-mounted lasers while they're being transported.



* MoneySink: Chief's Shop has two hat options hidden behind 200 and 1000 Energy Crystals.



** Slimy Slugs are no longer immune to all damage but Sonic Blast charges, while still maintain their weakness to them.

to:

** Slimy Slugs are no longer immune to all damage but Sonic Blast charges, while still maintain maintaining their weakness to them.



* MoneySink: Chief's Shop has two hat options hidden behind 200 and 1000 Energy Crystals.

to:

* MoneySink: Chief's Shop has two hat options hidden behind 200 OurLawyersAdvisedThisTrope: The first time the game starts, a disclaimer screen stating that this is a fan project not sponsored by LEGO will appear, and 1000 Energy Crystals.the player must check the "I understand this is a fan game and I want to play!" checkbox before proceeding.



* ThrowDownTheBomblet: Sonic Stunners were changed from deployable bombs that had to be placed like dynamite to grenades that your miners chuck at the enemy.

to:

* ThrowDownTheBomblet: [[TrickBomb Sonic Stunners Stunners]] were changed from deployable bombs that had to be placed like dynamite to grenades that your miners chuck at the enemy.

Added: 1493

Changed: 468

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* ActionRTS: Just like the original, you can switch from giving orders to an over-the-shoulder or first-person view of one of your Rock Raiders, and you can drill, shovel, transport materials, and drive vehicles.



** The HUD has a new panel with more information, such as how many energy crystals you have, how many you can spare, how many Rock Raiders you have teleported down (and if there's enough air for them), and other options.



* CharacterCustomization: In addition to the vast legions of identical Rock Raiders, players can now create their own troupe of custom miners. More options to do so can be unlocked

to:

* CharacterCustomization: In addition to the vast legions of identical Rock Raiders, players can now create their own troupe of custom miners. More options to do so can be unlocked by collecting energy crystals for credits, encouraging the player to continue playing scenarios.
* CheckpointStarvation: There are no mid-mission saves, just like the original.
* ConstructAdditionalPylons: Support Stations can support up to 10 miners. You can teleport in more, but you start running out of air.



* ExactTimeToFailure: The [[AlmostOutOfOxygen oxygen meter]] now has a timer that not only tells you how much air you have left, but also updates depending on how many Rock Raiders you have active.



* RefittedForTheSequel: The Tunnel Transport and Canteen were both cut concepts from the original game but have now been fully implimented.
* ShoutOut: Most of the customisation options are based off other Lego themes from the 90's including ''Lego Adventures'' and ''Time Cruisers''.

to:

* RefittedForTheSequel: MoneySink: Chief's Shop has two hat options hidden behind 200 and 1000 Energy Crystals.
* RaceAgainstTheClock: It's often a scramble to set up a Support Station as quickly as possible to prevent the air running out.
* RefittedForSequel:
The Tunnel Transport and Canteen were both cut concepts from the original game but have now been fully implimented.implemented.
* SuddenlyVoiced: The "Unique" miners of the original toyline also have new voicelines when working in the mines, and the voicelines are available for your custom miners.

* ShoutOut: Most of the customisation options are based off other Lego themes from the 90's including ''Lego Adventures'' and Adventures'', ''Time Cruisers''.Cruisers'', and even some from ''VideoGame/LegoIsland''.
* ThrowDownTheBomblet: Sonic Stunners were changed from deployable bombs that had to be placed like dynamite to grenades that your miners chuck at the enemy.

Added: 609

Changed: 1

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* AdaptedOut:
** The original tutorial missions are absent with three new maps taking their place
** A lot of upgrade option are absent from vehicles, most notably the ability for the Loader Dozer to transport cargo.



** Rock Raiders will only use Studs to make Power Paths if an Ore Refinary has been upgraded to it's maximum efficency, preventing the loss of ore.



** The Loader Dozer can now scoop up several piles of rubble before doing its extended dumping animation.



** Laser Beams are no longer one hit kills on Rock and Ice Monsters while Ice Beams slow monsters intead of outright freezing them.

to:

** Laser Beams are no longer one hit kills on Rock and Ice Monsters while Ice Beams slow monsters intead instead of outright freezing them.


Added DiffLines:

* RefittedForTheSequel: The Tunnel Transport and Canteen were both cut concepts from the original game but have now been fully implimented.
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Added DiffLines:

* ArrangeMode: The Remastered campaign is designed to change up the levels from the original game to add some unique twists on the gameplay. For one example, Explosive Action now has two more vehicles to find and return, one of them being a Granite Grinder, with the map being designed around its new jump ability.
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** Mining Lasers have an indicator to show how much energy they'll use per shot with them having a generous free shot range. On new maps Recharge Seams are much more common than they were in the original.
** Sonic Blast Charges are no longer solely for taking on Slimy Slugs, with them stunning all monsters and don't need to be manually deployed by the player.

to:

** Mining Lasers have an indicator to show how much energy they'll use per shot with them having a generous free shot range. On new maps maps, Recharge Seams are much more common than they were in the original.
** Sonic Blast Charges Blaster charges are no longer solely for taking on Slimy Slugs, with them stunning all monsters and don't need to be manually deployed by the player.



* ShoutOut: Most of the customisation options are based off other Lego themes from the 90's including ''Lego Adventures'' and ''Time Spinners''.

to:

* ShoutOut: Most of the customisation options are based off other Lego themes from the 90's including ''Lego Adventures'' and ''Time Spinners''.Cruisers''.

Added: 237

Changed: 374

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** Rock Raiders will automatically train if they require more than their current tool limit.



** Pusher Beams deal more damage and always push monster in the opposite of their target destination.

to:

** Pusher Beams deal more damage and always push monster monsters in the opposite of their target destination.



* {{Nerf}}:

to:

* {{Nerf}}: For the sake of a balanced gameplay experience, a few elements from the original game have been weakened, both in and against the player's favor.



** Laser Beams are no longer one hit kills on Rock and Ice Monsters while Ice Beams slow monsters intead of outright freezing the,.
* ShoutOut: Most of the customisation options are based off other Lego themes from the 90's including ''Time Spinners''.

to:

** Laser Beams are no longer one hit kills on Rock and Ice Monsters while Ice Beams slow monsters intead of outright freezing the,.
them.
** To address the problem of Geologist training being redundant in the original game, all vehicles, with the exception of the Chrome Crusher, no longer have scanner upgrades.
* ShoutOut: Most of the customisation options are based off other Lego themes from the 90's including ''Lego Adventures'' and ''Time Spinners''.

Added: 101

Changed: 149

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None


** Sonic Blast Charges are no longer solely for taking on Slimy Slugs, with them stunning all monsters.

to:

** Sonic Blast Charges are no longer solely for taking on Slimy Slugs, with them stunning all monsters. monsters and don't need to be manually deployed by the player.
** Pusher Beams deal more damage and always push monster in the opposite of their target destination.



** Laser Beams and Freezer Beams are no longer one hit kills on Ice and Lava Monsters respectively

to:

** Laser Beams and Freezer Beams are no longer one hit kills on Rock and Ice and Lava Monsters respectivelywhile Ice Beams slow monsters intead of outright freezing the,.
Is there an issue? Send a MessageReason:
None


** Several vehicles[note]Hover Scout, Rapid Rider and Granite Grinder[/note] can now leap over two tiles or between diagonal ones, making it useful for navigating tight caves, and over/between small bodies of lava and water.

to:

** Several vehicles[note]Hover vehicles[[note]]Hover Scout, Rapid Rider and Granite Grinder[/note] Grinder[[/note]] can now leap over two tiles or between diagonal ones, making it useful for navigating tight caves, and over/between small bodies of lava and water.

Added: 154

Changed: 57

Removed: 98

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* Remastered: 25 levels from the original remixed to take advantage of Manic Miners' new features.
* Baz's Mod: The popular community mod with 33 new maps.



* Baz's Mod: The popular community mode with 25 new maps.
* Remastered: 25 levels from the original remixed to take advantage of Manic Miners' new features.

to:

* Baz's Mod: The popular community mode with 25 new maps.
* Remastered: 25 levels from the original remixed to take advantage of Manic Miners' new features.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[https://baraklava.itch.io/manic-miners The game is available for free from itch.io]]
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* Nerf:

to:

* Nerf: {{Nerf}}:

Added: 1559

Changed: 352

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* BalanceBuff: A lot of vehicles considered not worth the investment in the original release have received improvements. For example, the Hover Scout, which did nothing but make Radiers move faster with no transport capacity, can now leap over two tiles, making it useful for navigating lava and water without needing more expensive options.

to:

* AntiFrustrationFeatures: There have been several quality of life improvements.
** There is now an option to make vehicles not respond to automatic commands, very useful for keeping track of cargo vehicles which are liable to track over the whole map for ore.
** The Electric fence option is marked with a red cross if it won't connect to the power grid, taking out the guesswork.
* BalanceBuff: A lot of vehicles considered not worth the investment in the original release have received improvements. For example, the
** The
Hover Scout no longer requires pilot training to use, making it more useful as a personal transport.
** Several vehicles[note]Hover
Scout, which did nothing but make Radiers move faster with no transport capacity, Rapid Rider and Granite Grinder[/note] can now leap over two tiles, tiles or between diagonal ones, making it useful for navigating tight caves, and over/between small bodies of lava and water without needing water.
** Mining Lasers have an indicator to show how much energy they'll use per shot with them having a generous free shot range. On new maps Recharge Seams are much
more expensive options.common than they were in the original.
** Sonic Blast Charges are no longer solely for taking on Slimy Slugs, with them stunning all monsters.


Added DiffLines:

* GuideDangIt: Steps have been taken to avert this with new tutorials covering the functionality of all buildings, vehicles and weapons.


Added DiffLines:

* Nerf:
** The prices on vehicles have been adjusted, with many of the heavy vehicles being much more expensive than they were in the original game.
** Slimy Slugs are no longer immune to all damage but Sonic Blast charges, while still maintain their weakness to them.
** Laser Beams and Freezer Beams are no longer one hit kills on Ice and Lava Monsters respectively
Is there an issue? Send a MessageReason:
None


The story is the same as the original PC release, a company of SpaceMiners known as the Rock Raiders find themselves stranded in another galaxy after an incident with a wormhole and need to mine the nearby planet's energy crystals to power their ship and find their way home.

to:

The story is the same as the original PC release, a company of SpaceMiners Space Miners known as the Rock Raiders find themselves stranded in another galaxy after an incident with a wormhole and need to mine the nearby planet's energy crystals to power their ship and find their way home.



!!ManicMiners provides examples of:

to:

!!ManicMiners !!Manic Miners provides examples of:
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Added DiffLines:

'''Manic Miners''' is a FanRemake of Lego's CultClassic RealTimeStrategy game ''VideoGame/RockRaiders''.

The story is the same as the original PC release, a company of SpaceMiners known as the Rock Raiders find themselves stranded in another galaxy after an incident with a wormhole and need to mine the nearby planet's energy crystals to power their ship and find their way home.

The game comes with four campaigns:
* Standard: The original scenarios with tweaks and adjustments for a better play experience.
* Original: The original scenarios exactly as they were, frustrations and all.
* Baz's Mod: The popular community mode with 25 new maps.
* Remastered: 25 levels from the original remixed to take advantage of Manic Miners' new features.

Not to be confused with ''VideoGame/ManicMiner'', the prequel to ''VideoGame/JetSetWilly''.

----
!!ManicMiners provides examples of:

* BalanceBuff: A lot of vehicles considered not worth the investment in the original release have received improvements. For example, the Hover Scout, which did nothing but make Radiers move faster with no transport capacity, can now leap over two tiles, making it useful for navigating lava and water without needing more expensive options.
* CharacterCustomization: In addition to the vast legions of identical Rock Raiders, players can now create their own troupe of custom miners. More options to do so can be unlocked
* EndlessGame: There is now an option to play scenarios past the goal, letting the player harvest more energy crystals to spend on customization options.
* ShoutOut: Most of the customisation options are based off other Lego themes from the 90's including ''Time Spinners''.

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