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[[folder:Compilations]]
* ''Collection of Mana''[[labelnote:JP]]''Seiken Densetsu Collection''[[/labelnote]] (2017, Platform/NintendoSwitch): A compilation of the original first three games in the series. It is notable for featuring the first (and thus far only) official localization of the SNES version of ''Trials of Mana'' (it is also here that it received its international name).
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* ''Visions of Mana''[[labelnote:JP]]''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxSeriesXAndS, PC): The first mainline entry in the ''Mana'' series in over 15 years, once again taking the form of an ActionRPG. The story follows Val, a newly appointed soul guard, as he escorts his childhood friend Hina on her journey to the Tree of Mana.

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* ''Visions of Mana''[[labelnote:JP]]''Seiken ''VideoGame/VisionsOfMana''[[labelnote:JP]]''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxSeriesXAndS, PC): The first mainline entry in the ''Mana'' series in over 15 years, once again taking the form of an ActionRPG. The story follows Val, a newly appointed soul guard, as he escorts his childhood friend Hina on her journey to the Tree of Mana.
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* ''Visions of Mana''[[labelnote:JP]]''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxSeriesXAndS, PC): The first mainline entry in the ''Mana'' series in over 15 years, once again taking the form of an ActionRPG. The story follows Val, a newly appointed soul guard, as he escorts a girl on her journey to the Tree of Mana.

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* ''Visions of Mana''[[labelnote:JP]]''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxSeriesXAndS, PC): The first mainline entry in the ''Mana'' series in over 15 years, once again taking the form of an ActionRPG. The story follows Val, a newly appointed soul guard, as he escorts a girl his childhood friend Hina on her journey to the Tree of Mana.
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Changing Useful Notes namespace to Platform where appropriate


* ''VideoGame/FinalFantasyAdventure''[[labelnote:JP]]''Seiken Densetsu: Final Fantasy Gaiden''[[/labelnote]] (1991, UsefulNotes/GameBoy; 2006, Java ME cellphones): The first game in the series, marketed as a GaidenGame of the Franchise/FinalFantasy franchise. You play as an [[HelloInsertNameHere unnamed]] gladiator, who must overthrow the Dark Lord.
** ''VideoGame/SwordOfMana''[[labelnote:JP]]''Shin'yaku Seiken Densetsu''[[/labelnote]] (2003, UsefulNotes/GameBoyAdvance): A [[VideoGameRemake remake]] of the first game, which greatly expands role of several characters, and introduces a [[AnotherSideAnotherStory second route]], that follows [[{{Xenafication}} the now combat-capable]] heroine.
** ''VideoGame/AdventuresOfMana''[[labelnote:JP]]''Seiken Densetsu: Final Fantasy Gaiden HD''[[/labelnote]] (2016, iOS, Android, UsefulNotes/PlayStationVita): A TruerToTheText remake of the original game, that brings the game to 3D.
* ''VideoGame/SecretOfMana''[[labelnote:JP]]''Seiken Densetsu 2''[[/labelnote]] (1993, UsefulNotes/SuperNES): The second game in the series. One day, a boy who accidentally takes the Sword of Mana and releases the sealed evil. He is [[YouCantGoHomeAgain exiled]] out of the village, and sets off to right his wrongs.
** ''VideoGame/SecretOfMana HD''[[labelnote:JP]]''Seiken Densetsu 2 HD''[[/labelnote]] (2018 UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, PC): The second 3D remake in the series, it updates the presentation, but leaves the gameplay mostly intact.
* ''VideoGame/TrialsOfMana''[[labelnote:JP]]''Seiken Densetsu 3''[[/labelnote]] (1995, UsefulNotes/SuperNES): The third game in the series. Six people set off on their adventures for seemingly unrelated reasons. One of them gets {{chosen| one}} by a faerie, and must stop the impending death of the Mana Tree.
** ''VideoGame/TrialsOfMana HD''[[labelnote:JP]]''Seiken Densetsu 3: Trials of Mana''[[/labelnote]] (2020 UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, PC): The third 3D remake in the series. Like previous remakes, it preserves the original storyline and gameplay.
* ''VideoGame/DawnOfMana''[[labelnote:JP]]''Seiken Densetsu 4''[[/labelnote]] (2007, UsefulNotes/PlayStation2): The fourth mainline game, that was meant to turn the series from {{Action RPG}}s to Action-Adventure games. It follows Keldric, a boy with a Mana seed latched to his arm.
* ''Visions of Mana''[[labelnote:JP]]''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, PC): The first mainline entry in the ''Mana'' series in over 15 years, once again taking the form of an ActionRPG. The story follows Val, a newly appointed soul guard, as he escorts a girl on her journey to the Tree of Mana.

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* ''VideoGame/FinalFantasyAdventure''[[labelnote:JP]]''Seiken Densetsu: Final Fantasy Gaiden''[[/labelnote]] (1991, UsefulNotes/GameBoy; Platform/GameBoy; 2006, Java ME cellphones): The first game in the series, marketed as a GaidenGame of the Franchise/FinalFantasy franchise. You play as an [[HelloInsertNameHere unnamed]] gladiator, who must overthrow the Dark Lord.
** ''VideoGame/SwordOfMana''[[labelnote:JP]]''Shin'yaku Seiken Densetsu''[[/labelnote]] (2003, UsefulNotes/GameBoyAdvance): Platform/GameBoyAdvance): A [[VideoGameRemake remake]] of the first game, which greatly expands role of several characters, and introduces a [[AnotherSideAnotherStory second route]], that follows [[{{Xenafication}} the now combat-capable]] heroine.
** ''VideoGame/AdventuresOfMana''[[labelnote:JP]]''Seiken Densetsu: Final Fantasy Gaiden HD''[[/labelnote]] (2016, iOS, Android, UsefulNotes/PlayStationVita): Platform/PlayStationVita): A TruerToTheText remake of the original game, that brings the game to 3D.
* ''VideoGame/SecretOfMana''[[labelnote:JP]]''Seiken Densetsu 2''[[/labelnote]] (1993, UsefulNotes/SuperNES): Platform/SuperNES): The second game in the series. One day, a boy who accidentally takes the Sword of Mana and releases the sealed evil. He is [[YouCantGoHomeAgain exiled]] out of the village, and sets off to right his wrongs.
** ''VideoGame/SecretOfMana HD''[[labelnote:JP]]''Seiken Densetsu 2 HD''[[/labelnote]] (2018 UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, Platform/PlayStation4, Platform/PlayStationVita, PC): The second 3D remake in the series, it updates the presentation, but leaves the gameplay mostly intact.
* ''VideoGame/TrialsOfMana''[[labelnote:JP]]''Seiken Densetsu 3''[[/labelnote]] (1995, UsefulNotes/SuperNES): Platform/SuperNES): The third game in the series. Six people set off on their adventures for seemingly unrelated reasons. One of them gets {{chosen| one}} by a faerie, and must stop the impending death of the Mana Tree.
** ''VideoGame/TrialsOfMana HD''[[labelnote:JP]]''Seiken Densetsu 3: Trials of Mana''[[/labelnote]] (2020 UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, Platform/PlayStation4, Platform/NintendoSwitch, PC): The third 3D remake in the series. Like previous remakes, it preserves the original storyline and gameplay.
* ''VideoGame/DawnOfMana''[[labelnote:JP]]''Seiken Densetsu 4''[[/labelnote]] (2007, UsefulNotes/PlayStation2): Platform/PlayStation2): The fourth mainline game, that was meant to turn the series from {{Action RPG}}s to Action-Adventure games. It follows Keldric, a boy with a Mana seed latched to his arm.
* ''Visions of Mana''[[labelnote:JP]]''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxSeriesXAndS, PC): The first mainline entry in the ''Mana'' series in over 15 years, once again taking the form of an ActionRPG. The story follows Val, a newly appointed soul guard, as he escorts a girl on her journey to the Tree of Mana.



* ''VideoGame/LegendOfMana''[[labelnote:JP]]''Seiken Densetsu: Legend of Mana''[[/labelnote]] (2000, UsefulNotes/PlayStation; 2021, UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, PC): A GaidenGame, that follows a FeaturelessProtagonist through a series of unrelated {{Story Arc}}s.
* ''VideoGame/ChildrenOfMana''[[labelnote:JP]]''Seiken Densetsu DS: Children of Mana''[[/labelnote]] (2006, UsefulNotes/NintendoDS): A DungeonCrawler GaidenGame. It follows one of the heroes, who investigates strange pillars of light, that appeared throughout the land.
* ''VideoGame/HeroesOfMana''[[labelnote:JP]]''Seiken Densetsu: Heroes of Mana''[[/labelnote]] (2007, UsefulNotes/NintendoDS): A RealTimeStrategy GaidenGame. It's a prequel to ''VideoGame/TrialsOfMana''.

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* ''VideoGame/LegendOfMana''[[labelnote:JP]]''Seiken Densetsu: Legend of Mana''[[/labelnote]] (2000, UsefulNotes/PlayStation; Platform/PlayStation; 2021, UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, Platform/PlayStation4, Platform/NintendoSwitch, PC): A GaidenGame, that follows a FeaturelessProtagonist through a series of unrelated {{Story Arc}}s.
* ''VideoGame/ChildrenOfMana''[[labelnote:JP]]''Seiken Densetsu DS: Children of Mana''[[/labelnote]] (2006, UsefulNotes/NintendoDS): Platform/NintendoDS): A DungeonCrawler GaidenGame. It follows one of the heroes, who investigates strange pillars of light, that appeared throughout the land.
* ''VideoGame/HeroesOfMana''[[labelnote:JP]]''Seiken Densetsu: Heroes of Mana''[[/labelnote]] (2007, UsefulNotes/NintendoDS): Platform/NintendoDS): A RealTimeStrategy GaidenGame. It's a prequel to ''VideoGame/TrialsOfMana''.



* ''VideoGame/EchoesOfMana'' (2022, UsefulNotes/{{iOS|Games}}, UsefulNotes/{{Android|Games}}): Free-to-play Action RPG featuring characters from throughout series. The game closed down in May of 2023.

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* ''VideoGame/EchoesOfMana'' (2022, UsefulNotes/{{iOS|Games}}, UsefulNotes/{{Android|Games}}): Platform/{{Android|Games}}): Free-to-play Action RPG featuring characters from throughout series. The game closed down in May of 2023.
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* ''Visions of Mana''[[labelnote:JP]]'''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, PC): The first mainline entry in the ''Mana'' series in over 15 years, once again taking the form of an ActionRPG. The story follows Val, a newly appointed soul guard, as he escorts a girl on her journey to the Tree of Mana.

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* ''Visions of Mana''[[labelnote:JP]]'''Seiken Mana''[[labelnote:JP]]''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, PC): The first mainline entry in the ''Mana'' series in over 15 years, once again taking the form of an ActionRPG. The story follows Val, a newly appointed soul guard, as he escorts a girl on her journey to the Tree of Mana.
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None


''(The World of) Mana'' series (or simply ''Mana''), [[CompletelyDifferentTitle alternatively-known]] as ''Seiken Densetsu'' (''[[TheLegendOfX Legend of the Holy Sword]]'') in Japan, is a series of (mostly) {{Fantasy}} {{Action RPG}}s by developed and published Creator/SquareEnix.

to:

''(The World of) Mana'' series (or simply ''Mana''), [[CompletelyDifferentTitle alternatively-known]] as ''Seiken Densetsu'' (''[[TheLegendOfX Legend of the Holy Sword]]'') in Japan, is a series of (mostly) {{Fantasy}} {{Action RPG}}s by developed and published by Creator/SquareEnix.
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* ''Visions of Mana''[[labelnote:JP]]'''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, PC): The first mainline entry into the Mana series in over 15 years, once again taking the form of an ActionRPG. The story follows Val, a newly appointed soul guard, as he escorts a girl on her journey to the Tree of Mana.

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* ''Visions of Mana''[[labelnote:JP]]'''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, PC): The first mainline entry into in the Mana ''Mana'' series in over 15 years, once again taking the form of an ActionRPG. The story follows Val, a newly appointed soul guard, as he escorts a girl on her journey to the Tree of Mana.
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* ''Visions of Mana''[[labelnote:JP]]'''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, PC): The first mainline entry into the Mana series in over 15 years, again utilizing the series' ActionRPG roots. The story follows Val, a newly appointed soul guard, as he escorts a girl on her journey to the Tree of Mana.

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* ''Visions of Mana''[[labelnote:JP]]'''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, PC): The first mainline entry into the Mana series in over 15 years, once again utilizing taking the series' ActionRPG roots.form of an ActionRPG. The story follows Val, a newly appointed soul guard, as he escorts a girl on her journey to the Tree of Mana.
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* ''Visions of Mana''[[labelnote:JP]]'''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, PC): The first mainline entry into the Mana series in over 15 years, again bringing the series to its ActionRPG roots. The story follows Val, a newly appointed soul guard, as he escorts a girl on her journey to the Tree of Mana.

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* ''Visions of Mana''[[labelnote:JP]]'''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, PC): The first mainline entry into the Mana series in over 15 years, again bringing utilizing the series to its series' ActionRPG roots. The story follows Val, a newly appointed soul guard, as he escorts a girl on her journey to the Tree of Mana.

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Visions is explicitly being marketed as a mainline entry and therefore belongs in the main series category, not spin-offs.


* ''Visions of Mana''[[labelnote:JP]]'''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, PC): The first mainline entry into the Mana series in over 15 years, again bringing the series to its ActionRPG roots. The story follows Val, a newly appointed soul guard, as he escorts a girl on her journey to the Tree of Mana.



* ''Visions of Mana''[[labelnote:JP]]'''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, PC): An ActionRPG that follows Val, a newly appointed soul guard, as he escorts a girl on her journey to the Tree of Mana.

Added: 299

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citation?


* ''Visions of Mana''[[labelnote:JP]]'''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, PC): The fifth mainline series after over a decade. It follows Val, a newly appointed soul guard, as he escorts a girl on her journey to the Tree of Mana.


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* ''Visions of Mana''[[labelnote:JP]]'''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, PC): An ActionRPG that follows Val, a newly appointed soul guard, as he escorts a girl on her journey to the Tree of Mana.

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* ''Visions of Mana''[[labelnote:JP]]'''Seiken Densetsu: Visions of Mana''[[/labelnote]] (2024, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, PC): The fifth mainline series after over a decade. It follows Val, a newly appointed soul guard, as he escorts a girl on her journey to the Tree of Mana.
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Bonus Boss is a disambiguation


** The BonusBoss in ''VideoGame/TrialsOfMana'', the Black Rabite, is a palette swap of the weakest enemies of the game, but the boss itself is the ''strongest'' enemy in the game.

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** The BonusBoss in ''VideoGame/TrialsOfMana'', the Black Rabite, Rabite in ''VideoGame/TrialsOfMana'' is a palette swap of the weakest enemies of the game, but the boss itself is the ''strongest'' enemy in the game.
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** ''VideoGame/SwordOfMana''[[labelnote:JP]]''Shin'yaku Seiken Densetsu''[[/labelnote]] (2003, UsefulNotes/GameBoyAdvance): A [[VideoGameRemake remake]] of the first game, which greatly expands role of several characters, and introduces a [[AnotherSideAnotherStory second route]], that follows [[{{Xenafication}} now combat-capable]] heroine.

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** ''VideoGame/SwordOfMana''[[labelnote:JP]]''Shin'yaku Seiken Densetsu''[[/labelnote]] (2003, UsefulNotes/GameBoyAdvance): A [[VideoGameRemake remake]] of the first game, which greatly expands role of several characters, and introduces a [[AnotherSideAnotherStory second route]], that follows [[{{Xenafication}} the now combat-capable]] heroine.
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None


* ''VideoGame/EchoesOfMana'' (2022, UsefulNotes/{{iOS|Games}}, UsefulNotes/{{Android|Games}}): Free-to-play Action RPG featuring characters from throughout series. The game closed down on May 15, 2023.

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* ''VideoGame/EchoesOfMana'' (2022, UsefulNotes/{{iOS|Games}}, UsefulNotes/{{Android|Games}}): Free-to-play Action RPG featuring characters from throughout series. The game closed down on in May 15, of 2023.
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* ''VideoGame/EchoesOfMana'' (2022, UsefulNotes/{{iOS|Games}}, UsefulNotes/{{Android|Games}}): Free-to-play Action RPG featuring characters from throughout series.

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* ''VideoGame/EchoesOfMana'' (2022, UsefulNotes/{{iOS|Games}}, UsefulNotes/{{Android|Games}}): Free-to-play Action RPG featuring characters from throughout series. The game closed down on May 15, 2023.
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Blade On A Stick has been disambiguated


* BladeOnAStick: The Spear and Javelin in VideoGame/SecretOfMana; Riesz wields one in ''VideoGame/TrialsOfMana''; the Spear is also a weapon type in ''VideoGame/LegendOfMana''.
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* MushroomMan: The Mushboom or Myconid, is a recurring and iconic enemy in the Mana series. They have purple or pink caps with heart patterns, stubby limbs, eyes and a mouth. They have a propensity to attack you with sleep-inducing spores.
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corrected as the Internet predates Secret of Evermore


The Square USA game ''VideoGame/SecretOfEvermore'' was often mistaken as being part of the ''World of Mana'', especially in the days before the internet. While it was directly inspired by ''Secret of Mana'', notably the [[RingMenu ring-based menu system]] and combat mechanics, it doesn't have any of the ''Mana'' story elements in it, and magic use is measured by [[VancianMagic consumables]] rather than the traditional ManaMeter.

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The Square USA game ''VideoGame/SecretOfEvermore'' was often mistaken as being part of the ''World of Mana'', especially in the days before the internet.Internet was mainstream. While it was directly inspired by ''Secret of Mana'', notably the [[RingMenu ring-based menu system]] and combat mechanics, it doesn't have any of the ''Mana'' story elements in it, and magic use is measured by [[VancianMagic consumables]] rather than the traditional ManaMeter.
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** ''VideoGame/TrialsOfMana HD''[[labelnote:JP]]''Seiken Densetsu 3: Trials of Mana''[[/labelnote]] (2020 UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, PC): The third 3D remake in the series. Like previous remakes, it preserves the original storyline ang gameplay.

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** ''VideoGame/TrialsOfMana HD''[[labelnote:JP]]''Seiken Densetsu 3: Trials of Mana''[[/labelnote]] (2020 UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, PC): The third 3D remake in the series. Like previous remakes, it preserves the original storyline ang and gameplay.
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** In ''VideoGame/DawnOfMana'', while rolling doesn't give you many invincibility frames, it's still marginally faster than running, so it's abused in {{Speed Run}}s; there's even a badge that lets you roll longer.

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** In ''VideoGame/DawnOfMana'', while rolling doesn't give you many invincibility frames, but it's still marginally faster than running, so it's abused in {{Speed Run}}s; there's even a badge that lets you roll longer.running.
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** In ''VideoGame/TrialsOfMana'', the attack charging is changed from holding down a button to filling up the meter by hitting the enemy with melee strikes. (As far as pure DPS goes, though, it's still much more practical to just use the first level charge.)

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** In ''VideoGame/TrialsOfMana'', the attack charging is changed from holding down a button to filling up the meter by hitting the enemy with melee strikes. (As far as pure DPS goes, though, it's still much more practical to just use the first level charge.)) In the remake, charge attacks exist separately from these moves (now called "Class Strikes" and far less impractical), but the charging is really only useful for knocking away barriers from guarded monsters.
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* ''Seiken Densetsu: Circle of Mana'' (2013, iOS, Android) A Japan-only card battle game. Discontinued service in September of 2015.

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* ''Seiken Densetsu: Circle of Mana'' (2013, iOS, Android) Android): A Japan-only card battle game. Discontinued service in September of 2015.
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* ''Legend of Mana: The Teardrop Crystal'' (2022) From Warner Bros. Japan, animated by Creator/{{Graphinica}} and Yokohama Animation Lab. Based on one of the {{Story Arc}}s of ''Legend''.

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* ''Legend of Mana: The Teardrop Crystal'' (2022) (2022): From Warner Bros. Japan, animated by Creator/{{Graphinica}} and Yokohama Animation Lab. Based on one of the {{Story Arc}}s of ''Legend''.
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* ''Legend of Mana: The Teardrop Crystal'' (TBA) From Warner Bros. Japan, animated by Creator/{{Graphinica}} and Yokohama Animation Lab. Based on one of {{Story Arc}}s of ''Legend''.

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* ''Legend of Mana: The Teardrop Crystal'' (TBA) (2022) From Warner Bros. Japan, animated by Creator/{{Graphinica}} and Yokohama Animation Lab. Based on one of the {{Story Arc}}s of ''Legend''.
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cut trope


%%* RapunzelHair: Just about every female character in all of the games; Hawkeye in ''VideoGame/TrialsOfMana'' is a male version.
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Vendor Trash is being disambiguated


* HyperspaceArsenal: Most obvious in ''VideoGame/TrialsOfMana'', in which you have a second "bag of holding" that can hold quite a bit more than the main inventory, but all of the other games has your party carting around quite a bit of stuff. Even more so in ''VideoGame/LegendOfMana'', in which you can carry a ridiculous amount of VendorTrash, weapons, armor, instruments, and magical artifacts in your pockets.

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* HyperspaceArsenal: Most obvious in ''VideoGame/TrialsOfMana'', in which you have a second "bag of holding" that can hold quite a bit more than the main inventory, but all of the other games has your party carting around quite a bit of stuff. Even more so in ''VideoGame/LegendOfMana'', in which you can carry a ridiculous amount of VendorTrash, ShopFodder, weapons, armor, instruments, and magical artifacts in your pockets.

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Moving the page from VideoGame.World Of Mana per the discussion.


[[redirect:VideoGame/WorldOfMana]]

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[[redirect:VideoGame/WorldOfMana]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/world_of_mana_logo.jpg]]

''(The World of) Mana'' series (or simply ''Mana''), [[CompletelyDifferentTitle alternatively-known]] as ''Seiken Densetsu'' (''[[TheLegendOfX Legend of the Holy Sword]]'') in Japan, is a series of (mostly) {{Fantasy}} {{Action RPG}}s by developed and published Creator/SquareEnix.

It began as a spinoff in the [[RunningGag tree-choppingly popular]] ''Franchise/FinalFantasy'' series: The first game was a passion project by Koichi Ishii, but Square weren't interested in a new IP, so he finally got it greenlit as ''Final Fantasy Adventure''. (It was literally titled ''Seiken Densetsu: Final Fantasy {{Gaiden|Game}}'' in Japan.) Likewise, the second game was originally going to be ''VideoGame/FinalFantasyIV'', and then ''VideoGame/ChronoTrigger'', then finally became a sequel to ''Adventure'' mid-development. The real ''Chrono Trigger'' ended up recycling ideas that Ishii and co. left on the cutting-room floor.

The games tenuously share a setting and usually center on the [[TheWorldIsAlwaysDoomed oft-threatened]] Mana Tree, which is the source of all magic in the world, and the [[LegendaryWeapon mythical]] Mana Sword. ''Mana'' is played in real time, much like a ''[[Franchise/TheLegendOfZelda Zelda]]'' game but with HP instead of hearts and AI-controlled teammates (when not controlled via multiplayer co-op). There are [[PreexistingEncounters no battle screens]] or [[FightWoosh fight transitions]], but other trappings of the [[EasternRPG JRPG]] genre are clearly present. Entries in the series include:

[[index]]
[[folder:Main series]]
* ''VideoGame/FinalFantasyAdventure''[[labelnote:JP]]''Seiken Densetsu: Final Fantasy Gaiden''[[/labelnote]] (1991, UsefulNotes/GameBoy; 2006, Java ME cellphones): The first game in the series, marketed as a GaidenGame of the Franchise/FinalFantasy franchise. You play as an [[HelloInsertNameHere unnamed]] gladiator, who must overthrow the Dark Lord.
** ''VideoGame/SwordOfMana''[[labelnote:JP]]''Shin'yaku Seiken Densetsu''[[/labelnote]] (2003, UsefulNotes/GameBoyAdvance): A [[VideoGameRemake remake]] of the first game, which greatly expands role of several characters, and introduces a [[AnotherSideAnotherStory second route]], that follows [[{{Xenafication}} now combat-capable]] heroine.
** ''VideoGame/AdventuresOfMana''[[labelnote:JP]]''Seiken Densetsu: Final Fantasy Gaiden HD''[[/labelnote]] (2016, iOS, Android, UsefulNotes/PlayStationVita): A TruerToTheText remake of the original game, that brings the game to 3D.
* ''VideoGame/SecretOfMana''[[labelnote:JP]]''Seiken Densetsu 2''[[/labelnote]] (1993, UsefulNotes/SuperNES): The second game in the series. One day, a boy who accidentally takes the Sword of Mana and releases the sealed evil. He is [[YouCantGoHomeAgain exiled]] out of the village, and sets off to right his wrongs.
** ''VideoGame/SecretOfMana HD''[[labelnote:JP]]''Seiken Densetsu 2 HD''[[/labelnote]] (2018 UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, PC): The second 3D remake in the series, it updates the presentation, but leaves the gameplay mostly intact.
* ''VideoGame/TrialsOfMana''[[labelnote:JP]]''Seiken Densetsu 3''[[/labelnote]] (1995, UsefulNotes/SuperNES): The third game in the series. Six people set off on their adventures for seemingly unrelated reasons. One of them gets {{chosen| one}} by a faerie, and must stop the impending death of the Mana Tree.
** ''VideoGame/TrialsOfMana HD''[[labelnote:JP]]''Seiken Densetsu 3: Trials of Mana''[[/labelnote]] (2020 UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, PC): The third 3D remake in the series. Like previous remakes, it preserves the original storyline ang gameplay.
* ''VideoGame/DawnOfMana''[[labelnote:JP]]''Seiken Densetsu 4''[[/labelnote]] (2007, UsefulNotes/PlayStation2): The fourth mainline game, that was meant to turn the series from {{Action RPG}}s to Action-Adventure games. It follows Keldric, a boy with a Mana seed latched to his arm.
[[/folder]]
[[folder:Major spin-offs]]
* ''VideoGame/LegendOfMana''[[labelnote:JP]]''Seiken Densetsu: Legend of Mana''[[/labelnote]] (2000, UsefulNotes/PlayStation; 2021, UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, PC): A GaidenGame, that follows a FeaturelessProtagonist through a series of unrelated {{Story Arc}}s.
* ''VideoGame/ChildrenOfMana''[[labelnote:JP]]''Seiken Densetsu DS: Children of Mana''[[/labelnote]] (2006, UsefulNotes/NintendoDS): A DungeonCrawler GaidenGame. It follows one of the heroes, who investigates strange pillars of light, that appeared throughout the land.
* ''VideoGame/HeroesOfMana''[[labelnote:JP]]''Seiken Densetsu: Heroes of Mana''[[/labelnote]] (2007, UsefulNotes/NintendoDS): A RealTimeStrategy GaidenGame. It's a prequel to ''VideoGame/TrialsOfMana''.
[[/folder]]
[[folder:Minor spin-offs]]
* ''Seiken Densetsu: Friends of Mana'' (2006, Java ME cellphones): A Japan-only game for cellphones. It ended service in February 2011.
* ''Seiken Densetsu: Circle of Mana'' (2013, iOS, Android) A Japan-only card battle game. Discontinued service in September of 2015.
* ''Seiken Densetsu: Rise of Mana'' (2014, iOS, Android; 2015, [=PlayStation=] Vita): A Japan-only Action RPG with gacha elements. It featured ''8-player'' co-op. Service terminated in March of 2016.
* ''VideoGame/EchoesOfMana'' (2022, UsefulNotes/{{iOS|Games}}, UsefulNotes/{{Android|Games}}): Free-to-play Action RPG featuring characters from throughout series.
[[/folder]][[/index]]
[[folder:Other media]]
{{Manga}} in the series include:
* ''Seiken Densetsu Legend of Mana'' (2000) Drawn by Shiro Amano, based on the game of the same name. Collected into a two-volume set in 2008.
* ''Princess of Mana'' (2007): Five-volume work by Satsuki Yoshino, set 300 years after ''Children'' and 310 years after ''Dawn''.

Novels in the series include:
* ''Seiken Densetsu Legend of Mana - Amata no Tsuchi, Amata no Hito'' (2000): Written by Hiromi Hosae. A novelisation of ''Legend''.

Anime in the series include:
* ''Legend of Mana: The Teardrop Crystal'' (TBA) From Warner Bros. Japan, animated by Creator/{{Graphinica}} and Yokohama Animation Lab. Based on one of {{Story Arc}}s of ''Legend''.
[[/folder]]

The fully-3D ''Franchise/KingdomHearts'' and ''VideoGame/FinalFantasyCrystalChronicles'' have [[SpiritualSuccessor usurped the place]] of ''Mana'' in the Square Enix pantheon to some extent. SE erroneously began scrambling to find [[GenreShift a different genre]] for the ''Mana'' series, such as the RealTimeStrategy ''Heroes'' and vanilla action game ''Dawn''. The latter was very poorly received, especially in Japan, where it was titled ''Seiken Densetsu 4'' and viewed as an unworthy successor to that name.

''Mana'''s mobile efforts have been met with similar derision; although trademarks for ''Circle'' and ''Rise'' were both filed in English-speaking territories, [[NoExportForYou they were never localized]], and the reception was chilly enough in Japan that both lasted about two years apiece before being shuttered.

The franchise also had a crossover campaign in ''VideoGame/LastCloudia'' which featured Randi, Primm, and Poipoi as possible summons. There were also Arks based on the first three games.

The Square USA game ''VideoGame/SecretOfEvermore'' was often mistaken as being part of the ''World of Mana'', especially in the days before the internet. While it was directly inspired by ''Secret of Mana'', notably the [[RingMenu ring-based menu system]] and combat mechanics, it doesn't have any of the ''Mana'' story elements in it, and magic use is measured by [[VancianMagic consumables]] rather than the traditional ManaMeter.

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!!''World of Mana'' includes examples of:
* AccidentalHero: ''VideoGame/FinalFantasyAdventure'' starred an escaped slave who gets caught up in a fight to save the world. The hero of ''VideoGame/SecretOfMana'' appears to be this--he originally only needs the titular sword to [[InsurmountableWaistHighFence cut tall grass]]--until his [[TheChosenOne identity]] is revealed.
* AwesomeButImpractical: [[ChargedAttack Charging your attack]] as of ''VideoGame/SecretOfMana'' onward.
** In ''VideoGame/TrialsOfMana'', the attack charging is changed from holding down a button to filling up the meter by hitting the enemy with melee strikes. (As far as pure DPS goes, though, it's still much more practical to just use the first level charge.)
** In ''VideoGame/LegendOfMana'', some charged attacks do become worth the effort, as it's the only way to inflict high damage on the harder difficulty levels.
* BeneathTheEarth: Gaia's Navel.
* BittersweetEnding: If the ending to a game in this series isn't a DownerEnding, chances are good that it'll be a BittersweetEnding. ''VideoGame/SecretOfMana'' and ''VideoGame/TrialsOfMana'' are great examples.
* BlackAndWhiteMagic: The Girl and Sprite from ''VideoGame/SecretOfMana'', Angela and Charlotte from ''VideoGame/TrialsOfMana''.
* BlackMagicianGirl: Angela is a great example.
* BladeOnAStick: The Spear and Javelin in VideoGame/SecretOfMana; Riesz wields one in ''VideoGame/TrialsOfMana''; the Spear is also a weapon type in ''VideoGame/LegendOfMana''.
* BodyHorror: Amanda's fate in ''VideoGame/FinalFantasyAdventure'', and the effect of the Echoes in ''VideoGame/DawnOfMana''.
* BookEnds: A recurring trope.
* BrokenBridge:
** You ''have'' to pull the Mana Sword out to chop down the plant blocking your way back home in VideoGame/SecretOfMana; you similarly need the Axe to break through rocks and the Whip to jump certain gaps.
** In ''VideoGame/TrialsOfMana'', you can't even access the Duskmoon Forest (where the Luna elemental is hidden) until you've gained Salamando, Undine, and Sylphid, nor can you access where Dryad is hidden until you use the Luna elemental on the row of trees blocking your path.
* CactusPerson: Li'l Cactus, first appearing in ''VideoGame/LegendOfMana'', is a very small creature who appears to be an ordinary inanimate cactus whenever the player character is around but, as soon as they leave, he gets out of his pot to write in his journal, revealing that he has roots for legs. He reappears in the remake of ''VideoGame/TrialsOfMana'' as a hidden collectable that gives you bonuses depending on how many times you find him.
* {{Cap}}: Every inventory item in ''VideoGame/SecretOfMana'' is capped to four. In ''VideoGame/TrialsOfMana'', you can hold up to nine of each item in the ring menu, with more storeable in an inventory menu that's only accessible outside of battle. What's more, the number of items in the ring menu is also limited.
* ChargedAttack: Characters in ''VideoGame/SecretOfMana'' can charge their weapons up to their skill level with the weapon. Unfortunately, charging, especially to higher levels, takes a while, and also slows down your movement significantly, for an inconsiderable increase in damage. Some weapons inflicted additional StatusEffects when charged, making this useful in limited situations.
** Much more useful in ''VideoGame/FinalFantasyAdventure'', where you could level up how quickly the meter would charge, and could reasonably spam them in the final battle.
** In ''VideoGame/TrialsOfMana'' and ''VideoGame/LegendOfMana'', the charge meter builds by successful attacks, and in ''Legend'' certain {{NPC}}s have synchronization effects that can help build said meter faster.
* ChildhoodFriendRomance:
** ''VideoGame/DawnOfMana'': Ritzia, who [[DistressedDamsel gets kidnapped]], used to [[ApocalypseMaiden unleash disaster on the world]], and [[spoiler:becomes the next Mana Goddess]].
** ''VideoGame/LegendOfMana'': Matilda, Irwin, Escad, and Dana, the LoveDodecahedron that ends tragically for all involved.
** ''VideoGame/SecretOfMana'': Dyluck, who [[spoiler:gets brainwashed by the bad guys and sacrifices himself to save the Girl]].
** ''VideoGame/FinalFantasyAdventure'': Hasim, who [[spoiler:dies trying to protect the heroine (too bad she [[GameplayAndStorySegregation can't use her unlimited healing ability to save his life]])]].
* TheChosenOne: Also present in several iterations of the game. Its presence in ''VideoGame/SwordOfMana'' is one of the major plotline differences between it and its original release.
** In ''VideoGame/TrialsOfMana'', the chosen one is whoever the Faerie chooses to inhabit.
* CoolSword: Generally the Mana Sword, but other equippable swords in various titles are also pretty impressive.
* CoOpMultiplayer: ''VideoGame/SecretOfMana'' was the first RPG to feature a co-operative multiplayer gameplay mechanic where a second or third player could drop-in and drop-out at any time. ''VideoGame/TrialsOfMana'' used the same form of co-operative multiplayer.
* DarkIsNotEvil: Shade, the Spirit of Darkness. While he may be a creepy floating bat-eyeball, and is the only one to actively pit the heroes against monsters to prove themselves, he is still very much on the side of good.
* DidYouJustPunchOutCthulhu: The FinalBoss of most games is generally a sufficiently terror-inspiring EldritchAbomination; in ''VideoGame/TrialsOfMana'' you fight ''eight'' Benevodons and the final boss [[spoiler:absorbs all of their power, as well as that of the Mana Sword]]; and in ''VideoGame/LegendOfMana'', you even have to kill [[spoiler:the Mana goddess' SuperPoweredEvilSide]].
* DoomedHometown: In ''VideoGame/DawnOfMana'', the HiddenElfVillage where Keldy is raised gets invaded; the Girl from ''VideoGame/SecretOfMana'' hails from one of these as well, and in ''VideoGame/TrialsOfMana'' '''all six''' protagonists hometowns get invaded/taken over by bad guys at one point or another (the order thereof depending on who you picked to be your team of three).
* DownerEnding: Despite the often colorful and upbeat artstyle, most Mana games do not end happily:
** ''VideoGame/SecretOfMana'' ends with [[spoiler: Dyluck sacrificing himself and the Mana Tree dying]].
** Two of the three arcs leading to the endgame in ''VideoGame/LegendOfMana'' also end this way.
** ''VideoGame/FinalFantasyAdventure'' also ends this way: [[spoiler:All of the hero's friends have been killed (with the exception of Lester, who the hero leaves behind in Jadd to mourn his dead sister... who the hero had to kill when she turned into a monster), and the girl he worked so hard to protect is giving up her existence to become the new Mana Tree.]] And if you consider ''VideoGame/SecretOfMana'' to be the chronological sequel to ''VideoGame/FinalFantasyAdventure'', [[spoiler:she ends up dying anyway when Thanatos destroys the Tree with the Mana Fortress]].
* ElementalCrafting: The crafting system in the later games follows this trope.
* ElementalPowers:
** BlowYouAway[=/=]ShockAndAwe: Jinn (called Sylphid in ''Secret of Mana'').
** CastingAShadow: Shade.
** DishingOutDirt: Gnome.
** ExtraOreDinary: Aura (only in ''Legend of Mana'').
** GreenThumb[=/=]PetalPower: Dryad.
** AnIcePerson[=/=]MakingASplash: Undine.
** LightEmUp: Wisp (called Lumina in ''Secret of Mana'').
** {{Lunacy}}: Luna (not present in ''Legend of Mana'').
** PlayingWithFire: Salamander.
* ElementalRockPaperScissors: Undine (water) opposes Salamander (fire), Sylph (wind/lightning) opposes Gnome (rock), Luna (moon) opposes Dryad (plant), Lumina (light) opposes Shade (dark), and vice versa. Some games also have the Aura (metal) element replace Luna as Dryad's opposite.
* EverythingsDeaderWithZombies: All over the place as minor {{Mooks}}
* TheEvilEmpire: Your main enemy in most of the games.
* EvilSorcerer: Generally TheDragon to the BigBad
* FighterMageThief: Your party in most games.
* FloatingContinent: The Mana Fortress in ''VideoGame/SecretOfMana''. Possibly the Sanctuary of Mana in ''VideoGame/TrialsOfMana'', if it's not simply in another dimension.
* GiantEnemyCrab: A boss battle ''VideoGame/FinalFantasyAdventure'', ''VideoGame/TrialsOfMana'', ''VideoGame/LegendOfMana'', and ''VideoGame/DawnOfMana''.
* GlobalAirship: Flammie, in the games featuring him (her in ''Seiken Densetsu 3'').
* GoForTheEye: The Demon Wall in ''VideoGame/SecretOfMana'', and the Fullmetal Hugger boss in ''VideoGame/TrialsOfMana'' (although it had two eyes).
* GoodOldFisticuffs: The Fist weapons in ''VideoGame/SecretOfMana'' and ''VideoGame/LegendOfMana''; Kevin fights like this in ''VideoGame/TrialsOfMana''.
* TheGoomba: Rabites appear near the beginning of the game and don't put up much of a fight.
* GottaCatchEmAll: Unlocking/restoring the mana stones in most games; getting all of the Weapon Orbs in ''VideoGame/SecretOfMana''; collecting all of the artifacts and getting all of the Cactus Diary entries in ''VideoGame/LegendOfMana''.
* {{Gotterdammerung}}: Most (if not all) of the ''Mana'' games feature the destruction of the Mana Tree along with the loss of the world's magic (they both get better, eventually).
* GuideDangIt:
** Good luck figuring out how to trigger some of the subquests in ''VideoGame/LegendOfMana'' or how to master ItemCrafting.
** Knowing which enemies to farm for the third job class unlocking item or the best weapons/armor in ''VideoGame/TrialsOfMana'' is also a massive pain in the butt even ''with'' a guide.
** Unlocking secrets in ''VideoGame/DawnOfMana'' ''can'' be stumbled upon by accident if you explore every inch of the stage, but still just about impossible without a guide.
* HarderThanHard: "No Future" mode in ''VideoGame/LegendOfMana'' and "Ultimate" mode in ''VideoGame/DawnOfMana''.
* HelloInsertNameHere: Though there's generally a default name for each character (in ''Secret of Mana'', this is only the case in the mobile ports).
* HeroicSacrifice: So many times in ''VideoGame/FinalFantasyAdventure'' that it gets to be [[PlayerPunch like a punch in the gut]]. Averted in the remake, which leaves some grumbling.
** Although over half the cast of ''VideoGame/SwordOfMana'' still ends up dead.
** The player character in ''VideoGame/LegendOfMana'' [[spoiler:turns himself/herself into stone weeping for the Jumi, thus bringing them BackFromTheDead; don't worry, DeusExMachina happens and they get better]].
** In VideoGame/SecretOfMana, [[spoiler:the Sprite so much as ''taking part in the final battle'']] is this.
* HiddenElfVillage: In ''VideoGame/TrialsOfMana'', a literal example is hidden in [[TheLostWoods Lampbloom Woods]]. There's a non-literal example in ''VideoGame/DawnOfMana'', on its own remote island.
** There is one in ''VideoGame/SecretOfMana'' as well: [[spoiler:The Sprite's [[DoomedHometown home town]], but sadly it's destroyed by the Empire just before you arrive]].
* Creator/HirokiKikuta: Composed the entire soundtracks for ''VideoGame/SecretOfMana'' and ''VideoGame/TrialsOfMana'', as well as scattered tracks from the post-''VideoGame/LegendOfMana'' games.
* HolyHandGrenade: Light magic is one of the elements, with the patron spirit Wisp; in most games it only has one or two offensive spells, focusing instead on healing and defense.
* HonestJohnsDealership: Neko/Niccolo (who share the same name in Japanese versions, Nikita, which appears in the fan translation of the third game), who sells overpriced items in most games and bilks quite a few people out of their hard-earned money (including the player character) in ''VideoGame/LegendOfMana''. ''VideoGame/TrialsOfMana'' reveals that Niccolo belongs to a ''race'' of such vendors, as does ''VideoGame/ChildrenOfMana''.
* HumanCannonball: Cannon travel. Thank goodness your characters don't take fall damage!
* HyperspaceArsenal: Most obvious in ''VideoGame/TrialsOfMana'', in which you have a second "bag of holding" that can hold quite a bit more than the main inventory, but all of the other games has your party carting around quite a bit of stuff. Even more so in ''VideoGame/LegendOfMana'', in which you can carry a ridiculous amount of VendorTrash, weapons, armor, instruments, and magical artifacts in your pockets.
* HyperactiveMetabolism: Various kinds of sweets serve as healing items in this series.
* ImprobableHairstyle: Quite a few of the characters. ''VideoGame/LegendOfMana'' [[LampshadeHanging hangs a lampshade]] if you choose the female protagonist.
* InexplicableTreasureChests: Where was the Rabite keeping that thing?
* InexplicablyIdenticalIndividuals: The unaccountably dancing, turban-wearing merchants, who are all named Moti in games that give them names. Presumably they are all part of a very powerful guild, because their reach extends across all time periods and dimensions.
* InsurmountableWaistHighFence: Bushes, rocks, or even just mildly rough terrain can prove impassable; in ''VideoGame/TrialsOfMana'', the entrance to the dwarf cave is blocked by an insurmountable ''optical illusion'' that cannot be bypassed unless you talk to an NPC and then use the Lumina elemental to remove said illusion.
* InterfaceSpoiler: In ''VideoGame/ChildrenOfMana'' with your empty weapon slots and to a lesser extent, the gems.
* InUniverseGameClock: ''VideoGame/TrialsOfMana'' has both a day/night cycle and a weekly cycle tied into character stats, types of monsters spawned, and which {{NPC}}s are active; ''VideoGame/LegendOfMana'' has a weekly cycle whose only obvious effect is which teachers are in session at the Geo academy and whether you can recruit Pearl or [[spoiler:Blackpearl]] in the Bejeweled City after you've finished the Jumi arc.
* Creator/KenjiIto: Composed the entire soundtrack for ''Final Fantasy Adventure'' and some of the tracks for the post-''Legend of Mana'' games.
* KillerRabbit:
** The BonusBoss in ''VideoGame/TrialsOfMana'', the Black Rabite, is a palette swap of the weakest enemies of the game, but the boss itself is the ''strongest'' enemy in the game.
** On [[IdiosyncraticDifficultyLevels No Future Mode]] (the hardest level in the game) of ''VideoGame/LegendOfMana'', ''every'' Rabite (and [[EverythingTryingToKillYou every other enemy]]) is this.
** In ''VideoGame/DawnOfMana'', you can encounter "rare" versions of enemies that have longer life bars and tougher to take town otherwise, and of course Rare Rabites can be found in certain areas.
* ItemCrafting: ''VideoGame/LegendOfMana'' and ''VideoGame/SwordOfMana'' both allow the player to forge much better weapons than they can buy in stores.
* ItsAllUpstairsFromHere: The tower in the City of Gold in ''VideoGame/SecretOfMana'' and the Chartmoon Tower in ''VideoGame/TrialsOfMana''; the Tower of Leires in ''VideoGame/LegendOfMana'' isn't ''quite'' all going upstairs, but it may as well be.
* LaserGuidedAmnesia: The Sprite from ''VideoGame/SecretOfMana'' and [[spoiler:Pearl]] from ''VideoGame/LegendOfMana''.
* LegendaryWeapon: The Sword of Mana. Even ''more'' legendary because it is [[IHaveManyNames ALL the legendary swords that have ever existed, just with different name on each occasion]].
* LightIsNotGood: Several of the games have light-elemental monsters, including the Dread Slime and Terminators from ''VideoGame/SecretOfMana'', the Fullmetal Hugger and Lightgazer from ''VideoGame/TrialsOfMana''', and the Light Cyclops from ''VideoGame/SwordOfMana''.
* LinearWarriorsQuadraticWizards
* LostWorld: The Mana Holyland.
* LuckStat: Determines the appearance and quality of what RandomlyDrops, and also how many "safe" squares are present in a trapped box.
* MascotMook: Rabites are the series' signature monster, present in every iteration. A few others (like the Chobin Hood enemies) are recurring as well, and monster design in general is extremely consistent across the series.
* MookMaker: Eggplant Men have a tendency to summon zombies, whereas Slimes can reproduce and at least one boss in ''VideoGame/TrialsOfMana'' and ''VideoGame/DawnOfMana'' can summon {{Mooks}} to attack the party; several of the games also have destructible enemy spawn points.
* NatureSpirit: The Mana Sprites.
* NiceJobBreakingItHero:
** In ''VideoGame/SecretOfMana'', releasing the sword from the stone on the waterfall spawns Rabites outside of town, eventually leading to the hero getting [[YouCantGoHomeAgain kicked out of the village forever]].
** In ''VideoGame/TrialsOfMana'', once the heroes finally complete their goal of rounding up all eight spirits in order to open a gate to the Holyland, it turns out that their efforts [[spoiler:allowed the Mana Stones to be unsealed, opening a gate that ''every faction other than the heroes'' is able to use.]] And then, after stopping an apocalypse by defeating the eight Benevodons, you realize that by defeating them, you released their power into the Sword of Mana. [[spoiler:Too bad you let TheDragon take the sword, hero.]]
** Keldy and Ritzia sneak into the ruins that they're not supposed to enter, and Keldy kills the GiantEnemyCrab guarding the area when it tries to attack Ritzia... and then Ritzia gets possessed by the spirit of an evil sorceress, who wants to unleash the Echoes of Malvolia onto Illusia. Oops.
* NewGamePlus: A feature in ''VideoGame/LegendOfMana'' (carries over items, levels, and equipment), ''VideoGame/DawnOfMana'' (carries over earned badges and acquired pets) and ''VideoGame/HeroesOfMana'' (carries over the equipment).
* {{Ninja}}: Recurring enemies in the series, and Hawkeye can become one.
* OurDwarvesAreAllTheSame: Except for the one in ''VideoGame/SwordOfMana'' who wants to "quit" being a Dwarf. [[spoiler:He goes back to the mine in the end.]]
** The Mana series is notable, though, for having dwarves that rather than looking like short Scotsmen are pitch black and all wear cool looking war helmets.
* OurDragonsAreDifferent: The {{Chibi}}-looking dragons (to which Flammie is related) are helpful and friendly, whereas the scaly varieties as presented [[ReptilesAreAbhorrent as hostile and warlike]].
* OurFairiesAreDifferent: The Sylph magic.
* OurLichesAreDifferent: The {{Big Bad}}s of ''Secret of Mana'', as well as one branch of ''Seiken Densetsu 3'''s plot.
* OurWerewolvesAreDifferent: Werewolves show up in most of the games. They are called Beast-Men in ''VideoGame/TrialsOfMana'', but they only look wolfish at night. During the day they resemble ''camels'' for some reason [[BizarreSexualDimorphism or at least the men do]]. Kevin, one of the playable characters, appears more human as he's a HalfHumanHybrid, but he can go full-on werewolf at night.
* PaletteSwap: Almost every early enemy has a harder palette-swapped version. The player characters themselves in ''VideoGame/TrialsOfMana'' are usually palette-swapped for their class changes.
* PointOfNoReturn
** The climb up the Dime Tower to the Mana Sanctuary is a one-way trip in ''VideoGame/FinalFantasyAdventure'' and all its remakes.
** In ''VideoGame/DawnOfMana'', you can backtrack to just about any point in any stage except for the last one, where a large, unclimbable drop keeps you from LevelGrinding for better stats before the second-to-last boss.
* RandomlyDrops: Several of the orbs necessary to power up the weapons on ''VideoGame/SecretOfMana'' can only be obtained by random drops from certain enemies in the final area. The items necessary to upgrade character classes in ''VideoGame/TrialsOfMana'' are similarly tricky to get.
** Meanwhile, in ''VideoGame/LegendOfMana'', you can have a pet that, if you're synchronized with it, guarantees an enemy killed will drop something, but ''what'' gets dropped is still randomly determined.
%%* RapunzelHair: Just about every female character in all of the games; Hawkeye in ''VideoGame/TrialsOfMana'' is a male version.
* RebelliousPrincess: Primm from ''VideoGame/SecretOfMana'' (comes from a noble family, and is not actually royalty but otherwise fits perfectly) and Angela (and to some extent Charlotte) from ''VideoGame/TrialsOfMana''.
* RecurringLocation: Sanctuary of Mana makes frequent appearances, and is routinely blown to smithereens.
* RecruitTeenagersWithAttitude
* RespawningEnemies: Killing all the enemies on a screen in ''VideoGame/SwordOfMana'' causes them to respawn after a few seconds. This is annoying, but can make farming random drops easier, and since the game has both a healing spell and a technique that lets you recover MP, it stops the player from completely recharging after every battle. In the other games, enemies respawn if you leave the area far enough and return, making LevelGrinding fairly easy for areas where you can just keep going in a circle, killing things along the way.
* RingMenu: a staple of the series since ''VideoGame/SecretOfMana''.
* SaintlyChurch: The Churches of Mana
* SceneryPorn: The series as a whole sports a very unique art style and color palette. Load up a ROM of ''VideoGame/TrialsOfMana'' some time and boggle at how seamless the tilesets can be.
* SquishyWizard: Most of the caster classes in all of the games.
* TheStarscream: Fairly frequent in occurrence, in fact, as several games have one.
* SpiritualSuccessor: The ''Franchise/KingdomHearts'' and ''VideoGame/FinalFantasyCrystalChronicles'' series are both ones to this one.
* SummonMagic: The spells in ''VideoGame/SecretOfMana'' all involve calling up the respective NatureSpirit and having them blast the enemy or buff the party.
* ThematicSeries: Although the more recent games are tied together more closely, the first four games have little (if anything) tying them together.
* UltimateBlacksmith: Watts in most games; in ''VideoGame/LegendOfMana'', he teaches the player character to be their own Ultimate Blacksmith.
* UnnecessaryCombatRoll:
** In ''VideoGame/DawnOfMana'', while rolling doesn't give you many invincibility frames, it's still marginally faster than running, so it's abused in {{Speed Run}}s; there's even a badge that lets you roll longer.
** Featured both as its own normal ability and a feature of multiple super moves in ''VideoGame/LegendOfMana''.
** Dodge rolling is a critical part of the ''VideoGame/TrialsOfMana'' 3D remake to quickly move to safety or to grant invincibility frames; they also make ''the same'' {{Kiai}} every time, which for some characters may grate on the ears.
* {{Unwinnable}}:
** You'll need at least two InterchangeableAntimatterKeys to get through the final dungeon of ''VideoGame/FinalFantasyAdventure''. If you don't have them, or use them in the wrong spot, then you can't advance to the FinalBoss without grinding for additional keys.
** Additionally, if you didn't grind enough stat boosts once you've reached the save point before the second-to-last boss in ''VideoGame/DawnOfMana'', you are probably going to have to restart the entire chapter.
* VideoGameRemake:
** ''VideoGame/FinalFantasyAdventure'' was upgraded into ''VideoGame/SwordOfMana'', bringing it more in line with the rest of the series, ditching the carryover ''Franchise/FinalFantasy'' influences for more familiar ''Mana'' references. (Chocobos replaced with cannon travel, for instance.)
** ''VideoGame/SecretOfMana'' and ''VideoGame/TrialsOfMana'' have both been remade with 3D graphics.
* TheVirus: What causes Amanda's BodyHorror in ''VideoGame/FinalFantasyAdventure''; the Echoes in ''VideoGame/DawnOfMana'' have a similar effect.
* WorldTree: The Mana Tree in its various incarnations.
* TheXOfY: Beyond ''Final Fantasy Adventures'', the franchise always calls its games "_____ of Mana" in English.
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