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* TwoRightsMakeAWrong: One possible ending. [[spoiler: If Conrad escapes and the distributor cap is retrieved,(both of which individually will prevent [[DownerEnding the military finding the group]]) Conrad will return with the Coast Guard with no one on the Ourang Medan to find and no knowledge of the gas. The last cutscene is him hallucinating with his fate left unclear.]]
* UrbanLegend: Based on the legend of the ''[[https://en.wikipedia.org/wiki/Ourang_Medan Ourang Medan]]'', a GhostShip that supposedly vanished in 1947. Then was discovered by the crew of another ship who found the ship's crew all died under unknown circumstances. It's unknown whether or not the story has any basis in truth or not.
* VaguenessIsComing: In the Chinese Market prologue level, you can inquire the FortuneTeller of what is to come for Joe. His response? "Doom".

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* TwoRightsMakeAWrong: One possible ending. [[spoiler: If Conrad escapes and the distributor cap is retrieved,(both retrieved (either of which individually will prevent [[DownerEnding the military from finding the group]]) group]]), Conrad will return with the Coast Guard with no one on the Ourang Medan to find find, and no knowledge of the gas. The last cutscene is him hallucinating of Conrad hallucinating, with his fate left unclear.]]
* UrbanLegend: Based on the legend of the ''[[https://en.wikipedia.org/wiki/Ourang_Medan Ourang Medan]]'', a GhostShip that supposedly vanished in 1947. Then 1947, then was discovered by the crew of another ship who found the ship's crew all died dead under unknown circumstances. It's unknown whether or not the story has any basis in truth or not.
* VaguenessIsComing: In the Chinese Market prologue level, you can inquire ask the FortuneTeller of what is to come for Joe. His response? "Doom".



* WhatTheHellPlayer: The chapter transition scenes with The Curator can have shades of this, as he would berate the player if the character deaths rack up. If everyone dies, The Curator will ask the player if they are doing it on purpose.
* TheWindowOrTheStairs: [[spoiler:If you successfully flee from the pursuing monster in a ChaseScene, Conrad will still be cornered in a ledge with the monster just a few meters away from him. The player will then be given the option to jump and flee or confront it. The only way to save him at this point is to "Confront" the creature, at which Conrad will have the hallucination wear off, revealing that the one chasing him is an ally and not a monster. If the player makes Conrad jump instead, he will just fall to his death.]]

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* WhatTheHellPlayer: The chapter transition scenes with The Curator can have shades of this, as he would berate berates the player if the character deaths rack up. If everyone dies, The Curator will ask the player if they are doing it on purpose.
* TheWindowOrTheStairs: [[spoiler:If you successfully flee from the pursuing monster in a ChaseScene, Conrad will still be cornered in on a ledge with the monster just a few meters away from him. away. The player will then be given the option to jump and flee or confront it. The only way to save him at this point is to "Confront" the creature, at which Conrad will have point the hallucination wear wears off, revealing that the one chasing him is an ally and not a monster. If the player makes Conrad jump instead, he will just fall to his death.]]
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** Early on, Julia can get injured while diving with Alex. [[spoiler:She is later intimidated by a shark coming through them face-to-face, but it simply passes by them anyway.]]
** In the "ballroom" area, Fliss finds a book detailing a magic/satanic ritual. [[spoiler:This leads to nothing, as there is nothing supernatural aboard the ship. SubvertedTrope however, when things turn back to normal, it's revealed that this book is actually on biological warfare, an important clue later on.]]

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** Early on, Julia can get injured while diving with Alex. [[spoiler:She is later intimidated by a shark coming through them face-to-face, approaching them, but it simply passes by is a reef shark and isn't interested in them anyway.]]
** In the "ballroom" area, Fliss finds a book detailing a magic/satanic ritual. [[spoiler:This leads to nothing, as there is nothing supernatural aboard the ship. It becomes a SubvertedTrope however, when however: When things turn back to normal, it's revealed that this book is actually on about biological warfare, which is an important clue later on.]]
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* NothingIsScarier: For both the playable segments of the World War II-era and the TimeSkip, there is nobody else onboard the SS Ourang Medan apart from those recently transferred in it. [[spoiler:The ship's previous passengers died and the only things that can [[JumpScare suddenly scare]] the player are merely hallucinations. Most of the time, the rooms may even be devoid of background music.]]

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* NothingIsScarier: For both the playable segments of the World War II-era and the TimeSkip, there is nobody else onboard the SS Ourang Medan apart from those recently transferred in to it. [[spoiler:The ship's previous passengers died and the only things that can [[JumpScare suddenly scare]] the player are merely hallucinations. Most of the time, the rooms may even be devoid of background music.]]
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* IdiotBall: A twofer with the JerkassBall. Given that certain paths allow Conrad to prove fairly resourceful and intelligent, his insulting behavior in front of the fishermen seems to serve no purpose besides needlessly aggravating them. Note that his decision in this scene is ''automatic behavor'' beyond the player's control. [[spoiler:The three men whom Conrad later tries to shove money to are in fact, pirates who later return to ambush them in the night.]]

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* IdiotBall: A twofer with the JerkassBall. Given that certain paths allow Conrad to prove fairly resourceful and intelligent, his insulting behavior in front of the fishermen seems to serve no purpose besides needlessly aggravating them. Note that his decision in this scene is ''automatic behavor'' beyond the player's control. [[spoiler:The three men whom Conrad later tries to shove throws money to are at are, in fact, pirates who later return to ambush them in the night.]]
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** The ghost of the blonde white woman, if Conrad didn't escape, initially looks stunning, but at the last second, she reveals her true form of being a ghoulish, disheveled hag. [[spoiler:She is actually Fliss, but Conrad is just hallucinating her for a monster.]]

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** The ghost of the blonde white woman, if Conrad didn't escape, initially looks stunning, but at the last second, she reveals her true form of being a ghoulish, disheveled hag. [[spoiler:She is actually Fliss, but Conrad is just hallucinating her for a monster.hallucinating.]]
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* EvenEvilHasStandards: [[spoiler:The three pirates just came to rob and hostage the passengers in the Duke of Milan for some wealth, only resorting to actual violence when the protagonists decide to fight back by force. Even when on the ghost ship, the pirates are just as equally paranoid of the situation, expressing the desire to leave the forsaken place should you encounter them. Among the three, Junior has at least a vague understanding of the strange phenomena and can pull a HeelFaceTurn if you can help him calm down.]]

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* EvenEvilHasStandards: [[spoiler:The three pirates just came to rob and hostage take the passengers in of the Duke of Milan hostage for some wealth, only resorting to actual violence when the protagonists decide to fight back by force. Even when on the ghost ship, the pirates are just as equally paranoid of the situation, expressing the desire to leave the forsaken place should you encounter them. Among the three, Junior has at least a vague understanding of the strange phenomena and can pull a HeelFaceTurn if you can help him calm down.]]
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* AllYourBaseAreBelongToUs: Olsen and his fellow pirates ambush the Duke of Milan in the night, making the protagonists their hostage while demanding the location of the Manchurian Gold, which Olsen thinks is an [[LiteralMetaphor actual gold]].

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* AllYourBaseAreBelongToUs: Olsen and his fellow pirates ambush the Duke of Milan in the night, making the protagonists their hostage while demanding the location of the Manchurian Gold, which Olsen thinks is an [[LiteralMetaphor actual gold]].
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* LemonyNarrator: The Curator takes great delight in subtly mocking you.
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* TotalPartyWipe: Getting everyone killed even earns the player an Achievement/Trophy.
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--> ''You think you can scavenge down there and it makes no difference, but every single thing you bring back has an essence. It's like a ghost you invite to the surface.''
---> '''Fliss'''

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--> -> ''You think you can scavenge down there and it makes no difference, but every single thing you bring back has an essence. It's like a ghost you invite to the surface.''
---> '''Fliss'''-->--'''Fliss'''
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--> ''You think you can scavenge down there and it makes no difference, but every single thing you bring back has an essence. It's like a ghost you invite to the surface.''
---> '''Fliss'''
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''The Dark Pictures: Man of Medan'', also known simply as ''Man of Medan'', is an AdventureGame slash SurvivalHorror developed by Creator/SupermassiveGames and published by Creator/BandaiNamcoEntertainment. It's supposed to be the first game in an {{Anthology}} of horror games called ''VideoGame/TheDarkPicturesSeries''. It was released on August 30th, 2019 for PC, UsefulNotes/XboxOne, and UsefulNotes/Playstation4.

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''The Dark Pictures: Man of Medan'', also known simply as ''Man of Medan'', is an AdventureGame slash SurvivalHorror developed by Creator/SupermassiveGames and published by Creator/BandaiNamcoEntertainment. It's supposed to be the first game in an {{Anthology}} of horror games called ''VideoGame/TheDarkPicturesSeries''.''VideoGame/TheDarkPicturesAnthology''. It was released on August 30th, 2019 for PC, UsefulNotes/XboxOne, and UsefulNotes/Playstation4.
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''The Dark Pictures: Man of Medan'', also known simply as ''Man of Medan'', is an AdventureGame slash SurvivalHorror developed by Creator/SupermassiveGames and published by Creator/BandaiNamcoEntertainment. It's supposed to be the first game in an {{Anthology}} of horror games called ''The Dark Pictures''. It was released on August 30th, 2019 for PC, UsefulNotes/XboxOne, and UsefulNotes/Playstation4.

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''The Dark Pictures: Man of Medan'', also known simply as ''Man of Medan'', is an AdventureGame slash SurvivalHorror developed by Creator/SupermassiveGames and published by Creator/BandaiNamcoEntertainment. It's supposed to be the first game in an {{Anthology}} of horror games called ''The Dark Pictures''.''VideoGame/TheDarkPicturesSeries''. It was released on August 30th, 2019 for PC, UsefulNotes/XboxOne, and UsefulNotes/Playstation4.
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The game will be followed by ''VideoGame/LittleHope'', which will be released worldwide in 2020.

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The game will be is followed by ''VideoGame/LittleHope'', which will be was released worldwide in October 30, 2020.
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* NotEnoughToBury: When the group encounter the casket room, one of them is noticeably smaller. Conrad riffs it must be for a kid. But as can read later, it's actually a GI who got [[LudicrousGibs turned into hamburger.]]
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* PinballProtagonists: The protagonists are forced by pirates to visit the ship, and every choice that is made is a reaction to their situation, rather than being proactive.

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* PinballProtagonists: PinballProtagonist: The protagonists are forced by pirates to visit the ship, and every choice that is made is a reaction to their situation, rather than being proactive.
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* PinballProtagonists: The protagonists are forced by pirates to visit the ship, and every choice that is made is a reaction to their situation, rather than being proactive.

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* MythologyGag: A rendition of "O, Death" is played over the opening credits... just as in ''VideoGame/UntilDawn'' (though it's a heavy metal version this time around, as opposed to ''Until Dawn''[='=]s more dark folk sound). There's also a hip-hop version for the ending credits.

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* MythologyGag: MythologyGag:
**
A rendition of "O, Death" is played over the opening credits... just as in ''VideoGame/UntilDawn'' (though it's a heavy metal version this time around, as opposed to ''Until Dawn''[='=]s more dark folk sound). There's also a hip-hop version for the ending credits.credits.
** The face of the ghost woman who chased Conrad becomes progressively hideous before finally becoming a [[spoiler:[[VideoGame/UntilDawn Wendigo]]]]
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* DeadStarWalking: {{Zigzagged}}. [[spoiler:Shawn Ashmore is easily the most recognisable member of the voice cast, as well as the only 100% InkSuitActor in the bunch. Conrad is the first character who ''can'' die (and due to the ease of screwing up a couple of important [=QTEs=] required to keep him alive, many players do lose him very early on during their first play-through); but due to the format it's also possible for him to live to the end, and he can even be the sole survivor in a couple of endings.]]

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* TakeAThirdOption: In certain dialogue paths, the player is given the option to do/say nothing, and it is usually placed on top of the compass interface along the two opposing choices placed on the lower-left and lower-right corners.
** In the last section of the game, [[spoiler:Alex will hallucinate that a rat is bursting out of his chest while he's being confronted by a two headed skeletal mutant, and the game prompts you to stab the rat or the mutant. This being a quicktime event, it is entirely possible to choose ''neither'' by letting the clock run out. This is the correct choice, since stabbing the rat will kill Alex and the "mutant" is actually Julia, and attacking it/her will kill her.]]

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* TakeAThirdOption: In certain dialogue paths, the player is given the option to do/say nothing, and it is usually placed on top StealthPun: The titles of the compass interface along premonitions(minus "A Little Hope") are all references to old sayings used in relation to boats and/or sailing.
** "Loose Cannon", which shows Junior [[spoiler: shooting himself]], not only references
the two opposing choices placed on gun, but it also means an unstable and dangerous person, which reflects Junior's situation later in the lower-left and lower-right corners.
game.
** In the last section "In The Offing", which shows [[spoiler: Alex's potential death]], is a term which means a glimpse of the game, [[spoiler:Alex will hallucinate that a rat is bursting out of his chest while he's being confronted by a two headed skeletal mutant, and the game prompts you to stab the rat future or the mutant. This being a quicktime event, it is entirely possible to choose ''neither'' by letting the clock run out. This future. "Offing" is the correct choice, since stabbing the rat will kill Alex and the "mutant" is actually Julia, and attacking it/her will kill her.]]also a term for killing someone.


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* TakeAThirdOption: In certain dialogue paths, the player is given the option to do/say nothing, and it is usually placed on top of the compass interface along the two opposing choices placed on the lower-left and lower-right corners.
** In the last section of the game, [[spoiler:Alex will hallucinate that a rat is bursting out of his chest while he's being confronted by a two headed skeletal mutant, and the game prompts you to stab the rat or the mutant. This being a quicktime event, it is entirely possible to choose ''neither'' by letting the clock run out. This is the correct choice, since stabbing the rat will kill Alex and the "mutant" is actually Julia, and attacking it/her will kill her.]]
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*LaughingMad: In the Curator's Cut, or Shared Story mode, [[spoiler: Olson]] does this when [[spoiler: potentially killing Alex via skull-bashing]].
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* AllYourBaseAreBelongToUs: Olson and his fellow pirates ambush the Duke of Milan in the night, making the protagonists their hostage while demanding the location of the Manchurian Gold, which Olson thinks is an [[LiteralMetaphor actual gold]].

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* AllYourBaseAreBelongToUs: Olson Olsen and his fellow pirates ambush the Duke of Milan in the night, making the protagonists their hostage while demanding the location of the Manchurian Gold, which Olson Olsen thinks is an [[LiteralMetaphor actual gold]].



* BigBadEnsemble: The pirates and the ghosts onboard the ship constantly threaten and depending on your choices will come close to killing or outright kill the main characters. [[spoiler:Subverted when it's revealed that the ghosts are non-existent, and the pirate leader Olson turns out to be the biggest threat throughout the story.]]
* BothSidesHaveAPoint: The pair who finds the rebreathers may initially end up debating whether to take them or not, as these can potentially be used to save themselves or just slow them down for being too heavy to carry. When they step out of the room, [[spoiler:Olson will come chasing at them, and the protagonists are indeed burdened by the weight of the rebreathers, evident in some QuickTimeEvent prompts. A hallucinating Junior then meets the two in the next room, threatening to kill them. The rebreathers will [[ChekhovsGun come in handy]] at this point, so that you could convince Junior to remove "the mist" inside of him.]]

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* BigBadEnsemble: The pirates and the ghosts onboard the ship constantly threaten and depending on your choices will come close to killing or outright kill the main characters. [[spoiler:Subverted when it's revealed that the ghosts are non-existent, and the pirate leader Olson Olsen turns out to be the biggest threat throughout the story.]]
* BothSidesHaveAPoint: The pair who finds the rebreathers may initially end up debating whether to take them or not, as these can potentially be used to save themselves or just slow them down for being too heavy to carry. When they step out of the room, [[spoiler:Olson [[spoiler:Olsen will come chasing at them, and the protagonists are indeed burdened by the weight of the rebreathers, evident in some QuickTimeEvent prompts. A hallucinating Junior then meets the two in the next room, threatening to kill them. The rebreathers will [[ChekhovsGun come in handy]] at this point, so that you could convince Junior to remove "the mist" inside of him.]]
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* TwoRightsMakeAWrong: One possible ending. [[spoiler: If Conrad escapes and the distributor cap is retrieved,(both of which individually will prevent [[DownerEnding the military finding the group]]) Conrad will return with the Coast Guard with no one on the Ourang Medan to find and no knowledge of the gas. The last cutscene is him hallucinating with his fate left unclear.]]
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* OnlyAFleshWound: [[spoiler:If Conrad fails to escape on the motor boat and pushes his captors too far, it can result in one of the kidnappers shooting Julia in the head, leaving her crumpled and bleeding on the floor of the boat. Unusually for this game, though, it doesn't prove fatal - by the next scene she's regained consciousness and is being bandaged up by Alex, who explains that the bullet merely grazed her. All things considered, she seems remarkably fine.]]
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** In the last section of the game, [[spoiler:Alex will hallucinate that a rat is bursting out of his chest while he's being confronted by a two headed skeletal mutant, and the game prompts you to stab the rat or the mutant. This being a quicktime event, it is entirely possible to choose ''neither'' by letting the clock run out. This is the correct choice, since stabbing the rat will kill Alex and the "mutant" is actually Julia, and attacking it/her will kill her.]]
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* {{Doppelganger}}: [[spoiler:Julia's Manchurian Gold-induced {{hallucination}} makes her see a second Alex chasing her ''and'' the real Alex.]]

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* {{Doppelganger}}: [[spoiler:Julia's Manchurian Gold-induced {{hallucination}} makes her see a second Alex chasing her ''and'' the real Alex. It's implied the second "Alex" is actually Olson, due to his deep voice and visible tattoos.]]
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* ArtisticLicenseGeography: The main menu posits the prologue taking place in the South China Sea, but the ship's point of origin is identified as Manchuria (now known today as Heilongjiang), which is bordered by the Yellow Sea, and the ship itself ends up in The South Pacific near French Polynesia.
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** Many of the dead soldiers and servicemen on the ship have no obvious wounds, and some even look like they were literally scared to death. [[spoiler: this is because of the terrifying hallucinations induced by Manchurian Gold.]]

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** Many of the dead soldiers and servicemen on the ship have no obvious wounds, and some even look like they were literally scared to death. [[spoiler: this This is because of the terrifying hallucinations induced by Manchurian Gold.]]



* HeKnowsTooMuch: [[spoiler:Any endings where you have the US Military pick up the surviving cast members will have the soldiers either kill them or detain them for knowing about Manchurian Gold.]]

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* HeKnowsTooMuch: [[spoiler:Any endings where you have the US Military military pick up the surviving cast members will have the soldiers either kill them or detain them for knowing about Manchurian Gold.]]



* HopeSpot: [[spoiler: The U.S. Military. You are NOT getting a happy ending if they find you on the Medan. They are not your saviors. They have a vested interest in keeping the Medan's contents secret, and will either kill you outright or have you arrested to cover it up.]]

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* HopeSpot: [[spoiler: The U.S. Military.military. You are NOT getting a happy ending if they find you on the Medan. They are not your saviors. They have a vested interest in keeping the Medan's contents secret, and will either kill you outright or have you arrested to cover it up.]]



* VaguenessIsComing: In the Chinese Market prologue level, you can inquire the FortuneTeller of what is to come for Joe. His response? "doom".

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* VaguenessIsComing: In the Chinese Market prologue level, you can inquire the FortuneTeller of what is to come for Joe. His response? "doom"."Doom".
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* AssholeVictim: [[spoiler:Once you find out in other endings about the US Military's priority of keeping the Medan's contents a secret (especially the ones where they just kill the main characters), you won't feel so bad for the soldiers sent in response to the distress call made onboard being mauled to death by the surviving pirate Danny in one stinger.]]

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* AssholeVictim: [[spoiler:Once you find out in other endings about the US Military's military's priority of keeping the Medan's contents a secret (especially the ones where they just kill the main characters), you won't feel so bad for the soldiers sent in response to the distress call made onboard being mauled to death by the surviving pirate Danny in one stinger.]]

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* SuddenDownerEnding: Downplayed since it ''is'' a horror game, but even if you manage to get everyone off the ship alive with minimal injuries, a good chunk of the endings are this. [[spoiler: Everyone can be stranded at sea with no engine, shot by military rescuers for knowing the location of the Ourang Medan or taken to a military prison. The most overtly depressing ending is having the group manage to get back to the Duke of Milan only for Julia to die of decompression sickness in front of everyone as they sail away.]]


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* SuddenDownerEnding: Downplayed since it ''is'' a horror game, but even if you manage to get everyone off the ship alive with minimal injuries, a good chunk of the endings are this. [[spoiler: Everyone can be stranded at sea with no engine, shot by military rescuers for knowing the location of the Ourang Medan or taken to a military prison. The most overtly depressing ending is having the group manage to get back to the Duke of Milan only for Julia to die of decompression sickness in front of everyone as they sail away.]]

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