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* AndYourRewardIsClothes: Each of the four main characters has two accessories they can wear once they're purchased at the Souvenir Shop: Alex gets a crown and a foam hand, Marty gets sunglasses and a straw hat, Gloria gets flowers and a starfish bikini and Melman gets the NYC clock and tissue box shoes.

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A series of three tie-in games set in the world of Creator/{{Dreamworks}} ''WesternAnimation/{{Madagascar}}''. Unlike the VideoGame/{{Shrek}} tie-ins , which had several spin-offs in different game genres, this was restricted to the ActionAdventure games with modest connections to the plot of the films. A notable feature was the extensive focus on various minigames (Escape to Africa had around two dozen for instance, which were rarely repeated) and the ability to control a large number of characters. Besides the four protagonists of the films, Escape to Africa had sequences giving player control of the penguins, The first game had attained mildly positive reviews due to these features, but as the gameplay has failed to [[{{Sequelitis}} significantly improve]] over time, the review scores went down, and ''Madagascar 3: The Video Game'' had received largely negative reviews.

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A series of three tie-in games set in the world of Creator/{{Dreamworks}} ''WesternAnimation/{{Madagascar}}''. Unlike the VideoGame/{{Shrek}} tie-ins , which had several spin-offs in different game genres, this was restricted to the ActionAdventure games with modest connections to the plot of the films. A notable feature was the extensive focus on various minigames (Escape to Africa (''Escape 2 Africa'' had around two dozen for instance, which were rarely repeated) and the ability to control a large number of characters. Besides the four protagonists of the films, Escape to Africa had sequences giving player control of the penguins, The first game had attained mildly positive reviews due to these features, but as the gameplay has failed to [[{{Sequelitis}} significantly improve]] over time, the review scores went down, and ''Madagascar 3: The Video Game'' had received largely negative reviews.






* AdaptationExpansion: To allow for more levels, the game goes into detail about events the movie glossed over (Marty's escape from the zoo and Marty's quest to find Alex after he goes feral) and also adds in some new story elements (how the New Yorkers helped the lemurs set up their party, Marty, Gloria and Melman finding objects to reconstruct the liberty statues) in the process.

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* AdaptationExpansion: To allow for more levels, the game goes into detail about events the movie glossed over (Marty's escape from the zoo and Marty's quest to find Alex after he goes feral) and also adds in some new story elements (how the New Yorkers helped the lemurs set up their party, Marty, Gloria and Melman finding objects to reconstruct the liberty statues) statue) in the process.



* GiantMook: On the "Penguin Mutiny" level, there are several larger crewmen wielding wrenches and can't be taken down by the player directly, requiring other objects such as a crane or bowling ball.

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* EscortMission: The final segment of Save the Lemurs tasks Alex with escorting a group of lemurs down [[IronicName the perfectly safe path]] while protecting them from the attacking fossa. Letting too many lemurs get taken away results in King Julian scolding you and forcing Alex to redo the segment again.
* GiantMook: On the "Penguin Mutiny" Penguin Mutiny level, there are several larger crewmen wielding wrenches and which can't be taken down by the player directly, requiring other objects such as a crane or bowling ball.
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* PassThroughTheRings: Alex does that in the beginning of the game as an exercise.
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* AdaptationExpansion: To allow for more levels, the game goes into detail about events the movie glossed over (Marty's escape from the zoo and Marty's quest to find Alex after he goes feral) and also adds in some new story elements (how the New Yorkers helped the lemurs set up their party, Marty, Gloria and Melman finding objects to reconstruct the liberty statues) in the process.

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* BigBad: While the fossa were on their own in the movie, here they are led by the fossa king, a muscular, more anthropomorphic-looking male fossa with a crown on his head who acts as the game's final boss.



* BreathWeapon: The fossa king can let out a concentrated beam of stinky breath from his mouth after eating huge jackfruits delivered to him by his vulture henchmen. A rather gross example indeed.



* NeverSmileAtACrocodile: The second boss of the game is an [[EvilAlbino albino]] crocodile who fights with martial arts and speaks with an a japanese accent for some reason.



* BatteringRam: In the final showdown with the tourist village, the plane-mounted monkey-chain hammer acts like this, easily smashing the huts and later used to break through the dam.

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* BatteringRam: In the final showdown with the tourist village, the plane-mounted monkey-chain chimp-chain hammer acts like this, easily smashing the huts and later used to break through the dam.
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* PowerUpFood: The chilli peppers Gloria eats makes her go faster and bash into heavy objects.

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-->'''Gloria''':No, no. You are not just going to play for a minute and then leave me here.
* EleventhHourSuperpower: Alex's claw attack (which allows him to fight the Fossa one-on-one) can only be unlocked in the final level of the console versions, and as such, it only really sees use during the final battle.

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-->'''Gloria''':No, -->'''Gloria''': No, no. You are not just going to play for a minute and then leave me here.
* DoubleJump: Being the most acrobatic of the group, Alex is the only character capable of doing so.
* EleventhHourSuperpower: Alex's claw attack (which allows him to fight the Fossa one-on-one) can only be unlocked in the final level of the console versions, and as such, it only really sees use during the final battle.



* VideoGameCrueltyPotential: There is a bonus with ten coins [[spoiler: awarded in the New York City Street Chase for destroying 30 cars with Gloria's moves.]]

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* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
There is a bonus with ten coins [[spoiler: awarded in the New York City Street Chase for destroying 30 cars with Gloria's moves.]]



* BottomlessMagazines: Rico stores an infinite amount of soda cans in one shoot-out against the tourists trying to steal the tires from the jeep.

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* BottomlessMagazines: BottomlessMagazines:
**
Rico stores an infinite amount of soda cans in one shoot-out against the tourists trying to steal the tires from the jeep.
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* ILetYouWin: Ends up being subverted with Moto Moto, who, [[ItMakesSenseInContext after being beaten by Melman in a dance battle inside a volcano,]] claims that he was going easy on him, even though he lost two rounds in a row against Melman.
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** Additionally in the level Penguin Mutiny, there is a point where you will have to grab sailors with the ship's crane and trap them in a cage. However, you could also use the crane to ''throw them overboard the ship to '''drown them'''''.
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* InfinityMinusOneSword: Gloria in the GBA port. She trades in being able to jump as high as the others (with Melman getting a DoubleJump halfway through the game) with a passive GoombaStomp that deals as much damage as one of Marty's kicks, as well as being able to create a ShockwaveStomp that can hit enemies behind her. Paired with that she [[LightningBruiser doesn't have any movement speed penalty]], almost every enemy can die to said passive GoombaStomp in one hit, her ShockwaveStomp is the fastest attack in the game, and she's the only character without SuperDrowningSkills, and she's probably one of the best characters to play for a majority of even the late game.
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* UnexpectedGameplayChange: The various minigames/setpieces are so frequent it would be too difficult to list them all, especially since many are foreshadowed in the prologue on the actual Madagascar island. One notable exception is arguably when as the penguins, you’re asked with fishing out items from the tourists’ shack with the fishing rod. Game actually allows you to open each and every compartment of the cupboards at hand.

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* UnexpectedGameplayChange: The various minigames/setpieces are so frequent it would be too difficult to list them all, especially since many are foreshadowed in the prologue on the actual Madagascar island. One notable exception example is arguably when as the penguins, you’re asked with fishing out items from the tourists’ shack with the fishing rod. Game actually allows you to open each and every compartment of the cupboards at hand. rod.
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* EleventhHourSuperpower: Alex's claw attack (which allows him to fight the Fossa one-on-one) can only be unlocked in the final level of the console versions, and as such, it only really sees use during the final battle.
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A series of three tie-in games set in the world of Creator/{{Dreamworks}} ''WesternAnimation/Madagascar''. Unlike, say the VideoGame/{{Shrek}} tie-ins , which had several spin-offs in different game genres, this was restricted to the ActionAdventure games with modest connections to the plot of the films. A notable feature was the extensive focus on various minigames (Escape to Africa had around two dozen for instance, which were rarely repeated) and the ability to control a large number of characters. Besides the four protagonists of the films, Escape to Africa had sequences giving player control of the penguins, The first game had attained mildly positive reviews due to these features, but as the gameplay has failed to [[{{Sequelitis}} significantly improve]] over time, the review scores went down, and ''Madagascar 3: The Video Game'' had received largely negative reviews.

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A series of three tie-in games set in the world of Creator/{{Dreamworks}} ''WesternAnimation/Madagascar''. Unlike, say ''WesternAnimation/{{Madagascar}}''. Unlike the VideoGame/{{Shrek}} tie-ins , which had several spin-offs in different game genres, this was restricted to the ActionAdventure games with modest connections to the plot of the films. A notable feature was the extensive focus on various minigames (Escape to Africa had around two dozen for instance, which were rarely repeated) and the ability to control a large number of characters. Besides the four protagonists of the films, Escape to Africa had sequences giving player control of the penguins, The first game had attained mildly positive reviews due to these features, but as the gameplay has failed to [[{{Sequelitis}} significantly improve]] over time, the review scores went down, and ''Madagascar 3: The Video Game'' had received largely negative reviews.
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A series of three tie-in games set in the world of Creator/Dreamworks Madagascar animated films. Unlike, say the VideoGame/{{Shrek}} tie-ins , which had several spin-offs in different game genres, this was restricted to the ActionAdventure games with modest connections to the plot of the films. A notable feature was the extensive focus on various minigames (Escape to Africa had around two dozen for instance, which were rarely repeated) and the ability to control a large number of characters. Besides the four protagonists of the films, Escape to Africa had sequences giving player control of the penguins, The first game had attained mildly positive reviews due to these features, but as the gameplay has failed to [[{{Sequelitis}} significantly improve]] over time, the review scores went down, and ''Madagascar 3: The Video Game'' had received largely negative reviews.

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A series of three tie-in games set in the world of Creator/Dreamworks Madagascar animated films.Creator/{{Dreamworks}} ''WesternAnimation/Madagascar''. Unlike, say the VideoGame/{{Shrek}} tie-ins , which had several spin-offs in different game genres, this was restricted to the ActionAdventure games with modest connections to the plot of the films. A notable feature was the extensive focus on various minigames (Escape to Africa had around two dozen for instance, which were rarely repeated) and the ability to control a large number of characters. Besides the four protagonists of the films, Escape to Africa had sequences giving player control of the penguins, The first game had attained mildly positive reviews due to these features, but as the gameplay has failed to [[{{Sequelitis}} significantly improve]] over time, the review scores went down, and ''Madagascar 3: The Video Game'' had received largely negative reviews.

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* LostForever: If you enable the “monkeys are everywhere” feature at Julian’s store, some monkeys will turn up inside giraffes when you heal them at Melman’s clinic. Some of those won’t


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* PermanentlyMissableContent: If you enable the "monkeys are everywhere" feature at Julian's store, some monkeys will turn up inside giraffes when you heal them at Melman's clinic. Some of those won't.
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* CarChase: There’s one where penguins chase after the four tourist jeeps in order to disable them and get the monkeys they carry. It is surprisingly hard and likely to be ThatOneLevel.

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* CarChase: There’s one There are two, both involving the penguins. The first is where the penguins attack a convoy for supplies. The second is where the penguins chase after the four tourist jeeps in order to disable them and get the monkeys they carry. It is surprisingly hard and likely to be ThatOneLevel.
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* InfinityMinusOneSword: Gloria in the GBA port. She trades in being able to jump as high as the others (with Melman getting a DoubleJump halfway through the game) with a passive GoombaStomp that deals as much damage as one of Marty's kicks, as well as being able to create a shockwave that can hit enemies behind her just by stomping. Paired with that she [[LightningBruiser doesn't have any movement speed penalty]], almost every enemy can die to said passive GoombaStomp in one hit, her shockwave stomp is the fastest attack in the game, and she's the only character without SuperDrowningSkills, and she's probably one of the best characters to play for a majority of even the late game.

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* InfinityMinusOneSword: Gloria in the GBA port. She trades in being able to jump as high as the others (with Melman getting a DoubleJump halfway through the game) with a passive GoombaStomp that deals as much damage as one of Marty's kicks, as well as being able to create a shockwave ShockwaveStomp that can hit enemies behind her just by stomping. her. Paired with that she [[LightningBruiser doesn't have any movement speed penalty]], almost every enemy can die to said passive GoombaStomp in one hit, her shockwave stomp ShockwaveStomp is the fastest attack in the game, and she's the only character without SuperDrowningSkills, and she's probably one of the best characters to play for a majority of even the late game.
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* HitboxDissonance: All of the characters have this to varying degrees in the GBA port, but Melman has the most blatant examples. Only his body is interactive with the environment and enemies, and his head is only used as a weapon during his sneeze attack. However, his neck doesn't have any collision at all, allowing enemies to damage him if they're between his head and his body.
* InfinityMinusOneSword: Gloria in the GBA port. She trades in being able to jump as high as the others (with Melman getting a DoubleJump halfway through the game) with a passive GoombaStomp that deals as much damage as one of Marty's kicks, as well as being able to create a shockwave that can hit enemies behind her just by stomping. Paired with that she [[LightningBruiser doesn't have any movement speed penalty]], almost every enemy can die to said passive GoombaStomp in one hit, her shockwave stomp is the fastest attack in the game, and she's the only character without SuperDrowningSkills, and she's probably one of the best characters to play for a majority of even the late game.
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* BreakingTheFourthWall: All four characters regularly do this when left alone for a modest period of time, complaining directly to the character. The amount of phrases you can get is hilarious. Gloria's in particular are hilarious.

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* BreakingTheFourthWall: All four characters regularly do this when left alone for a modest period of time, complaining directly to the character.player. The amount of phrases you can get is hilarious. Gloria's in particular are hilarious.
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* AbsurdlyHighLevelCap: You get an extra life every time you collect ten tikis. There are no limits on tiki spawns. The levels cap at 99. YOu can still collect tikis all you want, but the level counter can go no higher than 99 lives.

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* AbsurdlyHighLevelCap: You get an extra life every time you collect ten tikis. There are no limits on tiki spawns. The levels cap at 99. YOu You can still collect tikis all you want, but the level counter can go no higher than 99 lives.
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* GiantMook: On the "Penguin Mutiny" level, there are several larger crewmen wielding wrenches and can't be taken down by the player directly, requiring other objects such as a crane or bowling ball.
* SkewedPriorities: When the foursome (Alex, Marty, Gloria, and Melman) are caught outside Grand Central Station and get taken out one by one with tranquilizer darts, Melman worries that the needles aren't sterilized. Marty replies that it's probably the least of their worries.

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* AbsurdlyHighLevelCap: You get an extra life every time you collect ten tikis. There are no limits on tiki spawns. An actual limit to the cap on the amount of lives you can have hasn't actually been found. It seems to be at least over a hundred.

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* AbsurdlyHighLevelCap: You get an extra life every time you collect ten tikis. There are no limits on tiki spawns. An actual limit to The levels cap at 99. YOu can still collect tikis all you want, but the cap on the amount of lives you level counter can have hasn't actually been found. It seems to be at least over a hundred.go no higher than 99 lives.



----

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----
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Changed \'mouse\' to \'mouth\', it was clearly a typo


* EatTheBomb: The only way to defeat a crocodile boss as Mort is by performing combat rolls to knock poison mushrooms into his maw when he opens his mouse.

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* EatTheBomb: The only way to defeat a crocodile boss as Mort is by performing combat rolls to knock poison mushrooms into his maw when he opens his mouse.mouth.
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A series of three tie-in games set in the world of Creator/Dreamworks Madagascar animated films. Unlike, say the VideoGame/Shrek tie-ins , which had several spin-offs in different game genres, this was restricted to the ActionAdventure games with modest connections to the plot of the films. A notable feature was the extensive focus on various minigames (Escape to Africa had around two dozen for instance, which were rarely repeated) and the ability to control a large number of characters. Besides the four protagonists of the films, Escape to Africa had sequences giving player control of the penguins, The first game had attained mildly positive reviews due to these features, but as the gameplay has failed to [[{{Sequelitis}} significantly improve]] over time, the review scores went down, and ''Madagascar 3: The Video Game'' had received largely negative reviews.

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A series of three tie-in games set in the world of Creator/Dreamworks Madagascar animated films. Unlike, say the VideoGame/Shrek VideoGame/{{Shrek}} tie-ins , which had several spin-offs in different game genres, this was restricted to the ActionAdventure games with modest connections to the plot of the films. A notable feature was the extensive focus on various minigames (Escape to Africa had around two dozen for instance, which were rarely repeated) and the ability to control a large number of characters. Besides the four protagonists of the films, Escape to Africa had sequences giving player control of the penguins, The first game had attained mildly positive reviews due to these features, but as the gameplay has failed to [[{{Sequelitis}} significantly improve]] over time, the review scores went down, and ''Madagascar 3: The Video Game'' had received largely negative reviews.
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* ButtMonkey: Melville is treated like this in the game’s early stages, often getting some of the scrappiest levels and mechanics.

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* ButtMonkey: Melville Melman is treated like this in the game’s early stages, often getting some of the scrappiest levels and mechanics.



* LostForever: If you enable the “monkeys are everywhere” feature at Julian’s store, some monkeys will turn up inside giraffes when you heal them at Melville’s clinic. Some of those won’t

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* LostForever: If you enable the “monkeys are everywhere” feature at Julian’s store, some monkeys will turn up inside giraffes when you heal them at Melville’s Melman’s clinic. Some of those won’t



* NotQuiteFlight: If he jumps off a high enough spot, Melville can temporaril drift by spinning his legs like a helicopter.

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* NotQuiteFlight: If he jumps off a high enough spot, Melville Melman can temporaril temporarily drift by spinning his legs like a helicopter.



* SpinAttack: Melville’s secondary attack is to spin his legs around.
* SterilityPlague: During the healing minigame as Melville, you get Julian’s red medicine that instantly destroys any kind of infestation in its area. If you use it three times, Julian will run out of it and give you the black one, which doesn’t kill anything, but instead prevents all the creatures present inside the patient from multiplying for a good period of time.
* StomachOfHolding: Penguin Rico specialises in this: it even gets lampshaded during the game on one occasion.

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* SpinAttack: Melville’s Melman’s secondary attack is to spin his legs around.
* SterilityPlague: During the healing minigame as Melville, Melman, you get Julian’s red medicine that instantly destroys any kind of infestation in its area. If you use it three times, Julian will run out of it and give you the black one, which doesn’t kill anything, but instead prevents all the creatures present inside the patient from multiplying for a good period of time.
* StomachOfHolding: Penguin Rico specialises specializes in this: it even gets lampshaded during the game on one occasion.



* ThereWasADoor: An especially annoying example is used in the crashlanding level, where Melville is asked to clear a path for the group by riding on a boulder. It is a very frustrating mechanic as the boulder frequently rolls back at every obstacle, and once you’re done, you find out that everyone has already found the alternative entrance.

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* ThereWasADoor: An especially annoying example is used in the crashlanding level, where Melville Melman is asked to clear a path for the group by riding on a boulder. It is a very frustrating mechanic as the boulder frequently rolls back at every obstacle, and once you’re done, you find out that everyone has already found the alternative entrance.



* TimedMission: The race for Marty against other zebras is obviously timed, as are all the other race-like missions. Melville’s healing practice also has a set time limit.

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* TimedMission: The race for Marty against other zebras is obviously timed, as are all the other race-like missions. Melville’s Melman’s healing practice also has a set time limit.



* UseYourHead: One of Melville’s attacks is a headbutt, courtesy of his long neck. When assembling the plane, he is even asked to hammer the nails in for several sections.

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* UseYourHead: One of Melville’s Melman’s attacks is a headbutt, courtesy of his long neck. When assembling the plane, he is even asked to hammer the nails in for several sections.
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->'''Gloria''':No, no. You are not just going to play for a minute and then leave me here.

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->'''Gloria''':No, -->'''Gloria''':No, no. You are not just going to play for a minute and then leave me here.
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!! Madagascar the game features the following tropes:

*AbsurdlyHighLevelCap: You get an extra life every time you collect ten tikis. There are no limits on tiki spawns. An actual limit to the cap on the amount of lives you can have hasn't actually been found. It seems to be at least over a hundred.
*BreakingTheFourthWall: All four characters regularly do this when left alone for a modest period of time, complaining directly to the character. The amount of phrases you can get is hilarious. Gloria's in particular are hilarious.
->'''Gloria''':No, no. You are not just going to play for a minute and then leave me here.
*VideoGameCrueltyPotential: There is a bonus with ten coins [[spoiler: awarded in the New York City Street Chase for destroying 30 cars with Gloria's moves.]]
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A series of three tie-in games set in the world of Creator/Dreamworks Madagascar animated films. Unlike, say the VideoGame/Shrek tie-ins , which had several spin-offs in different game genres, this was restricted to the ActionAdventure games with modest connections to the plot of the films. A notable feature was the extensive focus on various minigames (Escape to Africa had around two dozen for instance, which were rarely repeated) and the ability to control a large number of characters. Besides the four protagonists of the films, Escape to Africa had sequences giving player control of the penguins, The first game had attained mildly positive reviews due to these features, but as the gameplay has failed to [[Sequelitis significantly improve]] over time, the review scores went down, and ''Madagascar 3: The Video Game'' had received largely negative reviews.

to:

A series of three tie-in games set in the world of Creator/Dreamworks Madagascar animated films. Unlike, say the VideoGame/Shrek tie-ins , which had several spin-offs in different game genres, this was restricted to the ActionAdventure games with modest connections to the plot of the films. A notable feature was the extensive focus on various minigames (Escape to Africa had around two dozen for instance, which were rarely repeated) and the ability to control a large number of characters. Besides the four protagonists of the films, Escape to Africa had sequences giving player control of the penguins, The first game had attained mildly positive reviews due to these features, but as the gameplay has failed to [[Sequelitis [[{{Sequelitis}} significantly improve]] over time, the review scores went down, and ''Madagascar 3: The Video Game'' had received largely negative reviews.

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!! Madagascar games feature the following tropes:

[[folder: Madagascar 2: Escape 2 Africa]]

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!! Madagascar games feature the following tropes:

[[folder:
Madagascar 2: Escape 2 Africa]]Africa features the following tropes:



* GoodBadBugs: Right after the crashlanding and before you enter the Serengeti proper, Alex gets to fight the scorpions on the way. For some reason, one ends up immortal and cannot be defeated by any means.



[[/folder]]

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[[/folder]]
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/madgar_9612.jpg]]

A series of three tie-in games set in the world of Creator/Dreamworks Madagascar animated films. Unlike, say the VideoGame/Shrek tie-ins , which had several spin-offs in different game genres, this was restricted to the ActionAdventure games with modest connections to the plot of the films. A notable feature was the extensive focus on various minigames (Escape to Africa had around two dozen for instance, which were rarely repeated) and the ability to control a large number of characters. Besides the four protagonists of the films, Escape to Africa had sequences giving player control of the penguins, The first game had attained mildly positive reviews due to these features, but as the gameplay has failed to [[Sequelitis significantly improve]] over time, the review scores went down, and ''Madagascar 3: The Video Game'' had received largely negative reviews.

!! Madagascar games feature the following tropes:

[[folder: Madagascar 2: Escape 2 Africa]]
* ArtisticLicenseBiology: Did you know that giraffes get actual butterflies flying in their stomachs? As well as fish and even whole colonies of mushrooms? (not fungus, but regular, stem-and-cap mushrooms) Play this game and you’ll be delighted.
* BatteringRam: In the final showdown with the tourist village, the plane-mounted monkey-chain hammer acts like this, easily smashing the huts and later used to break through the dam.
* BottomlessMagazines: Rico stores an infinite amount of soda cans in one shoot-out against the tourists trying to steal the tires from the jeep.
** Similarly, Marty gets infinite supplies of soccer balls when he’s fighting against the Granny's durian explosives.
* ButtMonkey: Melville is treated like this in the game’s early stages, often getting some of the scrappiest levels and mechanics.
* CarChase: There’s one where penguins chase after the four tourist jeeps in order to disable them and get the monkeys they carry. It is surprisingly hard and likely to be ThatOneLevel.
* ConvenientItemPlacement: Mangoes happen to be Alex’s ranged weapon, and there’s a whole lot of them out in Africa. Same happens with jalapenos, which Gloria needs to perform her charges.
* DavidVsGoliath: One of the minigames is the so-called Chess Jungle, where film’s characters are split into heroes and villains, with power ratings from 1 to 7. Who can defeat level 7 badass like Moto-moto? Why, it’s Mort and his level 1 counterpart!
* ADayInTheLimelight: Just about every character in the film gets a role in the game and can be controlled. Even ones as minor as Mort, Julian and Maurice get a small playable role (for Mort, his own chapter).
* EatTheBomb: The only way to defeat a crocodile boss as Mort is by performing combat rolls to knock poison mushrooms into his maw when he opens his mouse.
* GoodBadBugs: Right after the crashlanding and before you enter the Serengeti proper, Alex gets to fight the scorpions on the way. For some reason, one ends up immortal and cannot be defeated by any means.
* {{Hammerspace}}: Alex is capable of carrying up to 20 mangoes on him with a complete lack of pockets or anything of a kind.
* HotPotato: Used during Alex’s initiation. This being Serengeti, “potato” is replaced with durian.
* HyperactiveMetabolism: In all games, Gloria can perform a charge powerful enough to smash through walls for a few seconds after eating a jalapeno pepper.
* ImprobableWeaponUser: When underwater, Gloria attacks by blowing bubbles. On land, Alex is the only character possessing a ranged attack due to his most hand-like paws. Instead of, say, rocks, he throws mangoes, which turn up surprisingly often as a result.
* JokeCharacter: Mort. Whereas other characters have two to four abilities, he can only perform a weak roll. He can’t even attack normally with it: in order to defeat the lizards and the croc, he is forced to knock the poison mushrooms into their maws with it.
* LostForever: If you enable the “monkeys are everywhere” feature at Julian’s store, some monkeys will turn up inside giraffes when you heal them at Melville’s clinic. Some of those won’t
* MakeMeWannaShout: Alex’s primary attack is to roar at his enemies, which scares some larger enemies (like other lions) away and kills smaller critters, [[WildMassGuessing apparently]] by causing heart attacks in them.
* NotQuiteFlight: If he jumps off a high enough spot, Melville can temporaril drift by spinning his legs like a helicopter.
* OxygenMeter: Gloria has one when she’s underwater. Much like Sonic, she can refill it by breathing in bubbles.
* PlayableEpilogue: It’s possible to keep playing the game after the campaign ends, though it’s difficult to do so otherwise.
* SimonSaysMinigame: Plenty of examples. The straightest is probably one during the volcano segment, when Julian must enter dance-off to avoid being sacrificed before the shark falls in there.
* SpinAttack: Melville’s secondary attack is to spin his legs around.
* SterilityPlague: During the healing minigame as Melville, you get Julian’s red medicine that instantly destroys any kind of infestation in its area. If you use it three times, Julian will run out of it and give you the black one, which doesn’t kill anything, but instead prevents all the creatures present inside the patient from multiplying for a good period of time.
* StomachOfHolding: Penguin Rico specialises in this: it even gets lampshaded during the game on one occasion.
* SuperDrowningSkills: Everyone besides Gloria dies as soon as they touch the water’s surface.
* ThereWasADoor: An especially annoying example is used in the crashlanding level, where Melville is asked to clear a path for the group by riding on a boulder. It is a very frustrating mechanic as the boulder frequently rolls back at every obstacle, and once you’re done, you find out that everyone has already found the alternative entrance.
* TightRopeWalking: Alex can do that amongst his other skills.
* TimedMission: The race for Marty against other zebras is obviously timed, as are all the other race-like missions. Melville’s healing practice also has a set time limit.
* UnexpectedGameplayChange: The various minigames/setpieces are so frequent it would be too difficult to list them all, especially since many are foreshadowed in the prologue on the actual Madagascar island. One notable exception is arguably when as the penguins, you’re asked with fishing out items from the tourists’ shack with the fishing rod. Game actually allows you to open each and every compartment of the cupboards at hand.
* UnnecessaryCombatRoll: Mort and the penguins employ those. Unlike typical FPS usage, here it’s done offensively, being Mort’s only means of attack.
* UseYourHead: One of Melville’s attacks is a headbutt, courtesy of his long neck. When assembling the plane, he is even asked to hammer the nails in for several sections.
[[/folder]]

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