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* TheVeryDefinitelyFinalDungeon: You'll know you're there when you reach the first section of maze that ''isn't'' outside.

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* TheVeryDefinitelyFinalDungeon: You'll know you're there when you reach the first section of maze that ''isn't'' outside.outdoors.
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* TermsOfEndangerment: The Crone Matilda is awfully fond of these.
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* ViolationOfCommonSense: [[spoiler: When you reach the Edge of the World for the second time, if you jump off, you will safely reach the next section of maze. This despite the fact that the first time you find the Edge of the World, jumping off will result in you falling for eternity, and eventually dying of dehydration.]]

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* ViolationOfCommonSense: [[spoiler: When you reach the Edge of the World for the second time, if you can climb the cliffs to reach the next section. [[spoiler:If you jump off, you will safely reach the next section of maze.get there much quicker. This despite the fact that the first time you find the Edge of the World, jumping off will result in you falling for eternity, and eventually dying of dehydration.]]
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* ViolationOfCommonSense: In one section, you encounter the Edge of the World. If you jump or try to climb the cliffs, you fall for eternity and die of starvation. You encounter the Edge of the World yet again in another section, but if you jump or climb the cliffs this time, you safely reach the next section of maze.

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* ViolationOfCommonSense: In one section, [[spoiler: When you encounter the Edge of the World. If you jump or try to climb the cliffs, you fall for eternity and die of starvation. You encounter reach the Edge of the World yet again in another section, but for the second time, if you jump or climb the cliffs this time, off, you will safely reach the next section of maze.maze. This despite the fact that the first time you find the Edge of the World, jumping off will result in you falling for eternity, and eventually dying of dehydration.]]

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** Jump off The Edge Of The World. [[spoiler:You fall for all eternity, and die of starvation.]]


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* ViolationOfCommonSense: In one section, you encounter the Edge of the World. If you jump or try to climb the cliffs, you fall for eternity and die of starvation. You encounter the Edge of the World yet again in another section, but if you jump or climb the cliffs this time, you safely reach the next section of maze.
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* CruelAndUnusualDeath: The Insect Mother killed one of her husbands "by implanting eggs in his body, so that the hatching larvae would feed on his living flesh. [[ItAmusedMe That was a most amusing death.]]"

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* CruelAndUnusualDeath: The Insect Mother killed one of her husbands "by implanting eggs in his body, so that the hatching larvae would feed on his living flesh. [[ItAmusedMe [[ForTheEvulz That was a most amusing death.]]"
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* TheVeryDefinitelyFinalDungeon: You'll know you're there when you reach the first section of maze that ''isn't'' outside.
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* TheLoad: Iggy the Wizard, whom you are imprisoned with at one point. He reveals an exit to you, but beyond that either provides no help in the puzzles to come, or suggests the wrong answers.
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** The third level is much more fair in the sense that you'll be able to freely return to previous mazes ([[PointOfNoReturn well, before a certain unspecified point, at least]]), but the mazes are about 1.6 times the size of the second level, and the [=PoPs=] feature logic puzzles of a level of such complexity that you'll require the kind of chart you find in a puzzle magazine (e.g. [[http://www.google.com/imgres?imgurl=http://www.davidpace.com/images/stories/einsteinLogicChartSmall.jpg&imgrefurl=http://www.davidpace.com/physics/graduate-school/einstein-logic-puzzle.htm&h=368&w=480&sz=31&tbnid=vaKHaxoBfT1c9M:&tbnh=82&tbnw=107&zoom=1&docid=o25DGrF5smTiaM&sa=X&ei=2usUT7yyMZCdgQfe0t29Aw&ved=0CDgQ9QEwAg&dur=741 this]]).

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** The In the third level is much more fair in level, the sense that you'll be able to freely return to previous mazes ([[PointOfNoReturn well, before a certain unspecified point, at least]]), but the mazes sections are about 1.6 times the size of the second level, and the [=PoPs=] feature logic puzzles of a level of such complexity that you'll require the kind of chart you find in a puzzle magazine (e.g. [[http://www.google.com/imgres?imgurl=http://www.davidpace.com/images/stories/einsteinLogicChartSmall.jpg&imgrefurl=http://www.davidpace.com/physics/graduate-school/einstein-logic-puzzle.htm&h=368&w=480&sz=31&tbnid=vaKHaxoBfT1c9M:&tbnh=82&tbnw=107&zoom=1&docid=o25DGrF5smTiaM&sa=X&ei=2usUT7yyMZCdgQfe0t29Aw&ved=0CDgQ9QEwAg&dur=741 this]]). Fortunately, [[PointOfNoReturn before you pass through the Lair of the Insect Mother]], you can return to any section in the level, thanks to the transportation service offered by the Floating City.



* PointOfNoReturn: The third level, which stops dividing the maze into discrete [[GameLevel sections]], has several of the Cruel variety. One is located immediately before [[spoiler:the invisible maze]], while another occurs when you enter the final section of the maze.

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* PointOfNoReturn: The third level, which stops dividing the maze into discrete [[GameLevel sections]], has several two of the Cruel variety. One is located immediately before [[spoiler:the invisible maze]], while another variety.
** Once you enter the Insect Mother's lair, you'll be trapped in a small sub-section, with the only exit being the Pyramid of the Insectidae. If you haven't yet gathered all the information to pass the traps, and save here... well, prepare to die. A lot.
** Another
occurs when you enter the final section of the maze.
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* CruelAndUnusualDeath: The Insect Mother killed one of her husbands "by implanting eggs in his body, so that the hatching larvae would feed on his living flesh. [[ItAmusedMe That was a most amusing death.]]"


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* InsectGenderBender: Averted with the Insectidae. Males exist solely to become the queen's primary mating sources and, after 100 years of matrimony, be killed in some gruesome fashion for her amusement.
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* BigCreepyCrawlies: The Insectidae of the third level.

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* OurDragonsAreDifferent: [[TalkingAnimal All are able to speak]], [[FunnyAnimal and the third maze is home to a civilization of them]].

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* OurDragonsAreDifferent: [[TalkingAnimal All are able to speak]], [[FunnyAnimal and the third maze is home to a civilization are fond of them]]. posing complex riddles.



* PointOfNoReturn: The third maze, which stops dividing the maze into discrete {{Game Level}}s, has several of the Cruel variety. One is located immediately before [[spoiler:the invisible maze]], while another occurs when you enter the final section of the maze.

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* PettingZooPeople: The third level is home to various sapient races, including dinosaurs, jungle cats, and giant bugs.
* PointOfNoReturn: The third maze, level, which stops dividing the maze into discrete {{Game Level}}s, [[GameLevel sections]], has several of the Cruel variety. One is located immediately before [[spoiler:the invisible maze]], while another occurs when you enter the final section of the maze.
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** Jump off The Edge Of The World. [[spoiler:You fall for all eternity, and die of starvation.]]
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* FlatWorld: In the third maze, you can find yourself standing at The Edge Of The World. It's not entirely certain if your world actually is flat, or if it's just the result of the [=MadMaze=]'s [[AlienGeometries blatant disregard for the laws of physics]].

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* HaveANiceDeath: For those obsessive-compulsive enough, it becomes a SelfImposedChallenge to find every possible way you can die.



* TheManyDeathsOfYou: For those obsessive-compulsive enough, it becomes a SelfImposedChallenge to find every possible way you can die.
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* SecretIngredient: Before {{Portal}} introduced us to rhubarb cake with extra rhubarb, [=MadMaze=] gave us chocolate cake with grated radish.
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** Provoke the wrath of the Wizard Wicksmear, and you'll be given the choice to either "flee", or "stay and die." Unfortunately, picking the latter does not reward you with a funny message... or any message at all, really. It just ends the game.
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* PointOfNoReturn: The third maze, which stops dividing the maze into discrete {{Game Level}}s, has two of the Cruel variety. One is located immediately before [[spoiler:the invisible maze]], while the other occurs when you enter the final section of the maze.

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* PointOfNoReturn: The third maze, which stops dividing the maze into discrete {{Game Level}}s, has two several of the Cruel variety. One is located immediately before [[spoiler:the invisible maze]], while the other another occurs when you enter the final section of the maze.
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** Press a ''VOLCANO GOD'' for information and, when he angrily tells you to leave, push your luck.
--> [[CrowningMomentOfFunny Guess how many people survive volcanic eruptions when standing on the rim of the volcano. Can you say, "reduced to component molecules?" I knew you could.]]
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At any time outside of a [=PoP=], you can save your game, though you only have one save file available. There is also a password system, but you can only use it to warp to two [=PoPs=] in the first level.

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At any time outside of a [=PoP=], you can save your game, though you only have one save file available. There is also a password system, but as it was dropped entirely from the second level onward, you can only use it to warp to two [=PoPs=] in the first level.



* AllDesertsHaveCacti: You run into a fair amount of [=PoPs=] with cacti in the second level of the maze, despite it taking place in the general area of the Middle East and Northern Africa.

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* AllDesertsHaveCacti: You run into a fair amount of [=PoPs=] with cacti in the second level of the maze, level, despite it taking place in the general area of the Middle East and Northern Africa.



* BiggerOnTheInside: While the various forests you encounter in the first level of the maze can seem to exceed the dimensions set by the surrounding walls, it's nothing compared to the ''entire deserts'' you come across in the second level of the maze, or the futuristic cities in the third level.
* ButThouMust: Upon completing the first level of the maze, King Carlon will grant you possession of the Sword Valterre. If you refuse out of humility, Carlon will give it to you anyway, while explaining how deserving you are of it.

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* BiggerOnTheInside: While the various forests you encounter in the first level of the maze can seem to exceed the dimensions set by the surrounding walls, it's nothing compared to the ''entire deserts'' you come across in the second level of the maze, level, or the futuristic cities in the third level.
* ButThouMust: Upon completing the first level of the maze, level, King Carlon will grant you possession of the Sword Valterre. If you refuse out of humility, Carlon will give it to you anyway, while explaining how deserving you are of it.



* ElementalPowers: For the third level of the maze, you gain the power to control the nine elements - [[PlayingWithFire fire]], [[GreenThumb ea]][[DishingOutDirt rth]], [[BlowYouAway air]], [[MakingASplash water]], [[ShockAndAwe lightning]], [[AnIcePerson cold]], [[SoulPower spirit]], [[PsychicPowers mind]], and [[TimeStandsStill time]].
* EverybodyHatesMathematics: The final trial guarding the exit to the second level of the maze is the dreaded [[PunnyName Al-Gibra]].
* ExpositionBreak: Usually provided by the local sage living in each level of the maze, though you'll need to talk to other {{NPC}}s to get a more complete picture.
* FailureKnight: The hermit in the first level of the maze is indicated to be one.

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* ElementalPowers: For the third level of the maze, level, you gain the power to control the nine elements - [[PlayingWithFire fire]], [[GreenThumb ea]][[DishingOutDirt rth]], [[BlowYouAway air]], [[MakingASplash water]], [[ShockAndAwe lightning]], [[AnIcePerson cold]], [[SoulPower spirit]], [[PsychicPowers mind]], and [[TimeStandsStill time]].
* EverybodyHatesMathematics: The final trial guarding the exit to the second level of the maze is the dreaded [[PunnyName Al-Gibra]].
* ExpositionBreak: Usually provided by the local sage living in each level of the maze, level, though you'll need to talk to other {{NPC}}s to get a more complete picture.
* FailureKnight: The hermit in the first level of the maze is indicated to be one.



Thankfully, the third level of the maze, which is harder in many respects to the first two levels, is lenient in this regard, as most [=PoPs=] can be revisited.

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Thankfully, the third level of the maze, level, which is harder in many respects to the first two levels, is lenient in this regard, as most [=PoPs=] can be revisited.



* YeOldeButcheredeEnglishe: This is the pet peeve of the blacksmith in the first level of the maze.

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* YeOldeButcheredeEnglishe: This is the pet peeve of the blacksmith in the first level of the maze.level.

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The player takes on the role of a boy hailing from the Village of Weith. Wellan, the Village Elder, explains to the player that The Mad One, [[MadGod an insane deity born of primal chaos]], has awakened, and is slowly reclaiming the world, transforming the land it controls into a sprawling and hazardous maze. Now, the [=MadMaze=] approaches Weith, and threatens to engulf the village. The boy is tasked by Wellan to travel to the center of the [=MadMaze=] and recruit the help of [[BigGood a wizard named Moraziel]] on the pretext that only with his help can the Mad One be defeated.

The gameplay is comprised of two elements - [[TheMaze maze navigation]], and interactive scenarios (A.K.A. Places of Power).

The mazes themselves are comprised of straight, [[CutAndPasteEnvironments homogenous]] corridors and right-angle turns; they can be easily mapped out on a sheet of graph paper (and beyond the first nine sections, this becomes necessary). The player must explore mazes in a first-person perspective and attempt to locate Places of Power.

At Places of Power, you encounter people, animals, places and/or objects. [=PoPs=] are mostly text-based, in contrast to the graphical interface of the mazes. You are presented with a series of choices, usually in the context of [[DialogueTree a conversation]]. The best choices will reward you by granting you access to the next section of maze or providing you with some valuable information for future [=PoPs=]. However, some choices will result in your untimely death, forcing you to restart at your last save. These text-based scenarios are the heart of the game; the mazes in between can mostly be considered {{Filler}}.

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The player takes on the role of a boy hailing from the Village of Weith. Wellan, the Village Elder, explains to the player you that The Mad One, [[MadGod an insane deity born of primal chaos]], has awakened, and is slowly reclaiming the world, transforming the land it controls into a sprawling and hazardous maze. Now, the [=MadMaze=] approaches Weith, and threatens to engulf the village. The boy is tasked by Wellan to travel to the center of the [=MadMaze=] and recruit the help of [[BigGood a wizard named Moraziel]] on the pretext that only with his help can the Mad One be defeated.

The MadMaze is divided into three "levels" that themselves are divided into "sections".[[hottip:*:It would be more appropriate to call them "worlds" and "levels", respectively, but for the sake of consistency, we'll use the terms provided in-game.]] The gameplay is comprised of two elements - [[TheMaze maze navigation]], exploration]], and interactive scenarios (A.K.A. Places of Power).

Power).

The mazes themselves are comprised maze itself is composed of straight, [[CutAndPasteEnvironments homogenous]] corridors and right-angle turns; they turns. Each section can be easily mapped out on a sheet of graph paper (and paper, and beyond the first nine sections, level, this becomes necessary). The player necessary. You must explore mazes navigate the sprawling labyrinth in a first-person perspective and attempt to locate Places of Power.

At Places of Power, you encounter people, animals, places and/or objects. [=PoPs=] are mostly text-based, in contrast to the graphical interface of the mazes. You are presented with a series of choices, usually in the context of [[DialogueTree a conversation]]. The Correct choices will grant you access to the next section, and the best choices will reward you by granting you access to the next section of maze or providing you with some valuable information for future [=PoPs=]. However, some bad choices will result in your untimely death, forcing you to restart at your last save. death. These text-based scenarios are the heart of the game; the mazes in between can mostly be considered {{Filler}}.
{{Filler}}.

At any time outside of a [=PoP=], you can save your game, though you only have one save file available. There is also a password system, but you can only use it to warp to two [=PoPs=] in the first level.


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* GameLevel: The maze sections are, for the most part, arranged linearly, but there are a few instances where the maze splits into multiple routes. The first instance of a split occurs past the Endless Desert Sands in the second level, when you are given a choice between heading toward the Twisted Temple or the River of Flame.
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* AndIMustScream: King Carlon's fate, before you free him.
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* PointOfNoReturn: The third maze, which stops dividing the maze into discrete {{Game Level}}s, has two of the Cruel variety. One is located immediately before [[spoiler:the invisible maze]], while the other occurs when you enter the final section of the maze.
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Thankfully, in the third and hardest level of the maze, most [=PoPs=] can easily be reached again after visiting.

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Thankfully, in the third and hardest level of the maze, which is harder in many respects to the first two levels, is lenient in this regard, as most [=PoPs=] can easily be reached again after visiting.revisited.
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* IKnowYourTrueName: The Dragon of Ice reveals that any being who knows the true name of a dragon has power over it. The Dragon of Ice himself wishes to take advantage of this fact, but the only clues he has to go on are a paltry seven given to him by a wizard. Rather than figure out the clues himself, the Dragon forces you to decipher the clues for him. [[spoiler:The Dragon is ultimately Hoist By His Own Petard when the clues allow you to deduce ''his'' real name.]]

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* LostForever: Averted. The game does not keep track of your inventory or information you come across as you move from Place Of Power to Place Of Power. To use an item, you have to prove you own it by describing some of its features. This means that you can get through any situation simply by saving beforehand and brute-forcing the solution if necessary.

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* LostForever: Averted.Technically averted. The game does not keep track of your inventory or information you come across as you move from Place Of Power to Place Of Power. To use an item, you have to prove you own it by describing some of its features. This means that you can get through any situation simply by saving beforehand and brute-forcing the solution if necessary. \\
\\
That said, if you are opposed to guessing answers or using {{walkthrough}}s, it is incredibly easy to permanently lose access to important information. [=PoPs=] can be repeated indefinitely (as explained in the ShallIRepeatThat entry), but once you pass through them to the maze beyond, the exit is immediately walled off behind you. With some exceptions, you won't be able to reach that [=PoP=] (or preceding [=PoPs=]) ever again. \\
\\
Thankfully, in the third and hardest level of the maze, most [=PoPs=] can easily be reached again after visiting.



** MobileMaze: "A wall is closing in behind you!" Fortunately, this only happens whenever you leave a Place Of Power, besides the way you came in.

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** MobileMaze: "A wall is closing in behind you!" Fortunately, this only This happens whenever you leave a Place Of Power, besides the way you came in.



* ShallIRepeatThat: Exaggerated. Most [=PoPs=] can be repeated indefinitely, and within a given [=PoP=], you can repeat actions that should not be repeatable, such as killing stuff.

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* ShallIRepeatThat: Exaggerated. Most [=PoPs=] can be repeated indefinitely, indefinitely by exiting the way you came and going back in. Also, within a given [=PoP=], you can repeat actions that should not be repeatable, such as killing stuff.
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The player takes on the role of a boy from a small village in the country. Wellan, the Village Elder, explains to the player that [[MadGod The Mad One]] has returned, and that his influence continues to grow stronger on Weith Village, with the [=MadMaze=] threatening to engulf the village. The player is tasked by Wellan to travel to the center of the [=MadMaze=] and recruit the help of [[BigGood a wizard named Moraziel]] on the pretext that only with his help can the Mad One be defeated.

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The player takes on the role of a boy hailing from a small village in the country. Village of Weith. Wellan, the Village Elder, explains to the player that The Mad One, [[MadGod The Mad One]] an insane deity born of primal chaos]], has returned, awakened, and that his influence continues to grow stronger on Weith Village, with is slowly reclaiming the world, transforming the land it controls into a sprawling and hazardous maze. Now, the [=MadMaze=] threatening approaches Weith, and threatens to engulf the village. The player boy is tasked by Wellan to travel to the center of the [=MadMaze=] and recruit the help of [[BigGood a wizard named Moraziel]] on the pretext that only with his help can the Mad One be defeated.
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The player takes on the role of a boy from the rural community of Weith Village. Wellan, the Village Elder, explains to the player that [[MadGod The Mad One]] has returned, and that his influence continues to grow stronger on Weith Village, with the [=MadMaze=] threatening to engulf the village. The player is tasked by Wellan to travel to the center of the [=MadMaze=] and recruit the help of [[BigGood a wizard named Moraziel]] on the pretext that only with his help can the Mad One be defeated.

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The player takes on the role of a boy from a small village in the rural community of Weith Village.country. Wellan, the Village Elder, explains to the player that [[MadGod The Mad One]] has returned, and that his influence continues to grow stronger on Weith Village, with the [=MadMaze=] threatening to engulf the village. The player is tasked by Wellan to travel to the center of the [=MadMaze=] and recruit the help of [[BigGood a wizard named Moraziel]] on the pretext that only with his help can the Mad One be defeated.

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