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Changed line(s) 9,10 (click to see context) from:
-->-- '''''Macross: Ultimate Frontier'''s opening'''
to:
-->-- '''''Macross: Ultimate Frontier'''s opening'''
opening''
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Changed line(s) 9,12 (click to see context) from:
-->-- ''Macross: Ultimate Frontier'''s opening
The ''Macross Frontier Trilogy'' games is a trilogy of games set in the ''Anime/{{Macross}}'' universe that consists of ''Ace'', ''Ultimate'', and ''Triangle Frontier''. They were developed by Artdink with [[Creator/BandaiNamcoEntertainment Bandai Namco]] being the official publisher for the UsefulNotes/PlayStationPortable. It uses the game engine used by the various ''Gundam Battle'' games. Each game allows the player to play in single player or in multiplayer mode via the [=PSP=]'s Ad Hoc feature.
The ''Macross Frontier Trilogy'' games is a trilogy of games set in the ''Anime/{{Macross}}'' universe that consists of ''Ace'', ''Ultimate'', and ''Triangle Frontier''. They were developed by Artdink with [[Creator/BandaiNamcoEntertainment Bandai Namco]] being the official publisher for the UsefulNotes/PlayStationPortable. It uses the game engine used by the various ''Gundam Battle'' games. Each game allows the player to play in single player or in multiplayer mode via the [=PSP=]'s Ad Hoc feature.
to:
-->-- ''Macross: '''''Macross: Ultimate Frontier'''s opening
opening'''
The ''Macross Frontier Trilogy'' games is a trilogy of games set in the ''Anime/{{Macross}}'' universe that consists of ''Ace'', ''Ultimate'', and ''Triangle Frontier''. They were developed by Artdink with [[Creator/BandaiNamcoEntertainment Bandai Namco]] being the official publisher for theUsefulNotes/PlayStationPortable.Platform/PlayStationPortable. It uses the game engine used by the various ''Gundam Battle'' games. Each game allows the player to play in single player or in multiplayer mode via the [=PSP=]'s Ad Hoc feature.
The ''Macross Frontier Trilogy'' games is a trilogy of games set in the ''Anime/{{Macross}}'' universe that consists of ''Ace'', ''Ultimate'', and ''Triangle Frontier''. They were developed by Artdink with [[Creator/BandaiNamcoEntertainment Bandai Namco]] being the official publisher for the
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Changed line(s) 28 (click to see context) from:
* AlternateUniverse: Academy Mode is treated as one without the events of the Vajra getting involved in Frontier. Otherwise, it's treated as a slice of life game.
to:
* AlternateUniverse: Academy Mode is treated as one without the events of where the Vajra getting never got involved in Frontier. Otherwise, Therefore, it's treated as a slice of life slice-of-life game.
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Added DiffLines:
* AllThereInTheManual: Macross Ultimate Frontier-related info mentions that all the original characters made for the game are recruited to work in a NUNS Special Forces unit known as the ''Moon Island Platoon''.
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Changed line(s) 11,12 (click to see context) from:
The ''Macross Frontier Trilogy'' games is a trilogy of games set in the ''Anime/{{Macross}}'' universe that consists of ''Ace'', ''Ultimate'', and ''Triangle Frontier''. They were developed by Artdink with [[Creator/BandaiNamcoEntertainment Bandai Namco]] being the official publisher for the PlayStation Portable. It uses the game engine used by the various ''Gundam Battle'' games. Each game allows the player to play in single player or in multiplayer mode via the [=PSP=]'s Ad Hoc feature.
to:
The ''Macross Frontier Trilogy'' games is a trilogy of games set in the ''Anime/{{Macross}}'' universe that consists of ''Ace'', ''Ultimate'', and ''Triangle Frontier''. They were developed by Artdink with [[Creator/BandaiNamcoEntertainment Bandai Namco]] being the official publisher for the PlayStation Portable.UsefulNotes/PlayStationPortable. It uses the game engine used by the various ''Gundam Battle'' games. Each game allows the player to play in single player or in multiplayer mode via the [=PSP=]'s Ad Hoc feature.
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Deleted line(s) 36 (click to see context) :
* EverythingIsBetterWithSpinning: The [[Anime/SuperDimensionFortressMacross Defender's]] special attack is best described as a [[Anime/MobileSuitGundamWing Rolling Beam Cannon]] attack.
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* SpamAttack:: Most units whose LimitBreak isn't an AlphaStrike will be an extended melee combo.
to:
* SpamAttack:: SpamAttack: Most units whose LimitBreak isn't an AlphaStrike will be an extended melee combo.combo.
* SpectacularSpinning: The [[Anime/SuperDimensionFortressMacross Defender's]] special attack is best described as a [[Anime/MobileSuitGundamWing Rolling Beam Cannon]] attack.
* SpectacularSpinning: The [[Anime/SuperDimensionFortressMacross Defender's]] special attack is best described as a [[Anime/MobileSuitGundamWing Rolling Beam Cannon]] attack.
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Changed line(s) 11,12 (click to see context) from:
The ''Macross Frontier Trilogy'' games is a trilogy of games set in the ''Anime/{{Macross}}'' universe that consists of ''Ace'', ''Ultimate'', and ''Triangle Frontier''. They were developed by Artdink with [[Creator/NamcoBandai Bandai Namco]] being the official publisher for the PlayStation Portable. It uses the game engine used by the various ''Gundam Battle'' games. Each game allows the player to play in single player or in multiplayer mode via the [=PSP=]'s Ad Hoc feature.
to:
The ''Macross Frontier Trilogy'' games is a trilogy of games set in the ''Anime/{{Macross}}'' universe that consists of ''Ace'', ''Ultimate'', and ''Triangle Frontier''. They were developed by Artdink with [[Creator/NamcoBandai [[Creator/BandaiNamcoEntertainment Bandai Namco]] being the official publisher for the PlayStation Portable. It uses the game engine used by the various ''Gundam Battle'' games. Each game allows the player to play in single player or in multiplayer mode via the [=PSP=]'s Ad Hoc feature.
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Attack of the 50 Foot Whatever is about stuff becoming giant-sized. Also made potential Zero Context Examples clearer, and split the Magic Music stuff into three.
Changed line(s) 9,11 (click to see context) from:
The ''Macross Frontier Trilogy'' games is a trilogy of games set in the ''Anime/{{Macross}}'' universe that consists of ''Ace'', ''Ultimate'', and ''Triangle Frontier''. They were developed by Artdink with [[Creator/NamcoBandai Bandai Namco]] being the official publisher for the Playstation Portable. It uses the game engine used by the various ''Gundam Battle'' games. Each game allows player to play in single player or in multiplayer mode via the [=PSP=]'s Ad Hoc feature.
to:
The ''Macross Frontier Trilogy'' games is a trilogy of games set in the ''Anime/{{Macross}}'' universe that consists of ''Ace'', ''Ultimate'', and ''Triangle Frontier''. They were developed by Artdink with [[Creator/NamcoBandai Bandai Namco]] being the official publisher for the
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* ActionDuo: Starting from ''Ultimate Frontier'', players can fight enemies alongside an [=AI=]-controlled character who serves as your partner.
to:
* ActionDuo: Starting from ''Ultimate Frontier'', players Players can fight enemies alongside an [=AI=]-controlled character who serves as your partner.
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* AttackOfThe50FootWhatever: Sometimes you can get help from the various Macross-class ships in some scenarios. Other times, you get to CONTROL them.
to:
* AttackOfThe50FootWhatever: Sometimes Klan Klan, with both her human-sized and giant Zentradi forms being available as pilots. Starting from ''Ultimate Frontier'', you can get help from the various Macross-class ships in some scenarios. Other times, you get to CONTROL them.use her Zentradi form as your unit.
Changed line(s) 32 (click to see context) from:
* DoWellButNotPerfect: How you can get some of the unlockable characters and mechs (either on gallery or as a selectable character/mech).
to:
* DoWellButNotPerfect: How you can get some of the unlockable characters and mechs (either on in the gallery or as a selectable character/mech).
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* EveryoneCallsHimBarkeep: Unless you're playing as a character that really took part in a level's story or pair him with characters that knew him or her, your character is simply referred to as a Captain within the squad.
to:
* EveryoneCallsHimBarkeep: Unless you're playing as a character that really took part in a level's story or pair him them with characters that knew him or her, your character is simply referred to as a Captain within the squad.
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* GameplayGrading: The games have levels of grading when you complete a scenario. They consist of SS, S, A, B, C, D and F. Beating a scenario level with a SS or S rank allows you to get some of the harder characters/mechs to unlock.
** RankInflation: Getting a high rank grade depends on how players fight if they don't get a lot of damage, kill all enemies including aces and complete the scenario within a short amount of time.
** RankInflation: Getting a high rank grade depends on how players fight if they don't get a lot of damage, kill all enemies including aces and complete the scenario within a short amount of time.
to:
* GameplayGrading: The games have levels of grading when you complete a scenario. They consist of SS, S, A, B, C, D and F. Beating a scenario level with a an SS or S rank allows you to get some of the harder characters/mechs to unlock.
** RankInflation: Getting ahigh rank high-rank grade depends on how players fight if they don't get a lot of damage, kill all enemies including aces and complete the scenario within a short amount of time.
** RankInflation: Getting a
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* IdolSinger: And some of them serve as support characters in a non-combat capacity.
to:
* IdolSinger: Most of Macross' singers appear. And some of them serve as support characters in a non-combat capacity.capacity.
* InterfaceScrew: A skill you can use, and it affects your enemies. However, [[TheAllSeeingAI the AI ignores it]].
* InterfaceScrew: A skill you can use, and it affects your enemies. However, [[TheAllSeeingAI the AI ignores it]].
Changed line(s) 42,44 (click to see context) from:
* MagicMusic[=/=]ThePowerOfRock[=/=]ThemeMusicPowerUp: A support skill that showed up in ''Ultimate Frontier''. Depending on who is involved, some of the singers in battle can instill effects to help the player gain an edge in battle such as increasing attack power, reload your ammo quickly and lower enemy stats.
** The mechs from Anime/{{Macross7}} and one custom from Anime/MacrossFrontier are based entirely around these tropes: Your machine gun ammo is replaced with speaker pods that do no actual damage, and two of your special attacks are changed to songs. Shoot speaker pods and play the songs, and the enemies will lose the will to fight and go away. In fact, using missiles actually DECREASES your SP gauge, so using music is the best option with these mechs.
** Of course, if the scenario had any of these tropes happen, then it'll probably [[GameplayAndStoryIntegration affect your mech too]].
** The mechs from Anime/{{Macross7}} and one custom from Anime/MacrossFrontier are based entirely around these tropes: Your machine gun ammo is replaced with speaker pods that do no actual damage, and two of your special attacks are changed to songs. Shoot speaker pods and play the songs, and the enemies will lose the will to fight and go away. In fact, using missiles actually DECREASES your SP gauge, so using music is the best option with these mechs.
** Of course, if the scenario had any of these tropes happen, then it'll probably [[GameplayAndStoryIntegration affect your mech too]].
to:
* MagicMusic[=/=]ThePowerOfRock[=/=]ThemeMusicPowerUp: A support skill that showed up in ''Ultimate Frontier''. Depending on who is involved, some of the singers in battle can instill effects to help the player gain an edge in battle such as increasing attack power, reload MagicMusic: The skills involving music makes your ammo quickly and lower enemy stats.
** The mechs from Anime/{{Macross7}} and one custom from Anime/MacrossFrontier are based entirely around these tropes: Your machine gun ammo is replaced with speaker pods that do no actual damage, and two ofunit perform better, your special attacks are changed to songs. Shoot speaker pods and play the songs, and the enemies will lose perform worse, or both.
** In thewill to fight last stage of ''Ace Frontier'''s ''Macross Plus'', Sharon Apple starts singing and go away. In fact, using missiles actually DECREASES your SP gauge, so using music is the best option with these mechs.
** Of course, if the scenario had any of these tropes happen, then it'll probably[[GameplayAndStoryIntegration affect your mech too]].unit gets affected by the song]], which [[InterfaceScrew messes your controls up]].
** The mechs from Anime/{{Macross7}} and one custom from Anime/MacrossFrontier are based entirely around these tropes: Your machine gun ammo is replaced with speaker pods that do no actual damage, and two of
** In the
** Of course, if the scenario had any of these tropes happen, then it'll probably
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* SpamAttack: Any unit whose LimitBreak isn't an AlphaStrike will be an extended melee combo.
to:
* SpamAttack: Any unit SpamAttack:: Most units whose LimitBreak isn't an AlphaStrike will be an extended melee combo.
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* TransformingMecha: This isn't a Macross game without one.
to:
* ThemeMusicPowerUp: Some support skills do this. Depending on who is involved, some of the singers in battle can instill effects to help the player gain an edge in battle such as increasing attack power, reload your ammo quickly and lower enemy stats.
** Additionally, the theme of the series you are playing in might be played in difficult stages.
* ThePowerOfRock: Multiple support skills are this. Depending on who is involved, some of the singers in battle can instill effects to help the player gain an edge in battle such as increasing attack power, reload your ammo quickly and lower enemy stats.
** The mechs from Anime/{{Macross7}} and one custom from Anime/MacrossFrontier are based entirely around the trope: Your machine gun ammo is replaced with speaker pods that do no actual damage, and two of your special attacks are changed to songs. Shoot speaker pods and play the songs, and the enemies will lose the will to fight and go away. In fact, using missiles actually DECREASES your SP gauge, so using music is the best option with these mechs.
** Of course, if the scenario had any of these tropes happen, then it'll probably [[GameplayAndStoryIntegration affect your mech too]].
* TimeStandsStill: A skill you can use, that prevents everyone but you from doing anything.
* TransformingMecha:This isn't a Macross game without one.Most of the units are this, just like in the original series.
** Additionally, the theme of the series you are playing in might be played in difficult stages.
* ThePowerOfRock: Multiple support skills are this. Depending on who is involved, some of the singers in battle can instill effects to help the player gain an edge in battle such as increasing attack power, reload your ammo quickly and lower enemy stats.
** The mechs from Anime/{{Macross7}} and one custom from Anime/MacrossFrontier are based entirely around the trope: Your machine gun ammo is replaced with speaker pods that do no actual damage, and two of your special attacks are changed to songs. Shoot speaker pods and play the songs, and the enemies will lose the will to fight and go away. In fact, using missiles actually DECREASES your SP gauge, so using music is the best option with these mechs.
** Of course, if the scenario had any of these tropes happen, then it'll probably [[GameplayAndStoryIntegration affect your mech too]].
* TimeStandsStill: A skill you can use, that prevents everyone but you from doing anything.
* TransformingMecha:
Changed line(s) 58 (click to see context) from:
* WaveMotionGun: The [=SDF-1=] Macross can use this as a support skill. And so can the other Macross-class ships. Some of the normal sized mechs can do this as well (IE the VF-1 series when using the Strike Pack).
to:
* WaveMotionGun: WaveMotionGun:
** The [=SDF-1=] Macross can use this as a support skill. And so can the other Macross-class ships. Some of the normal sized mechs can do this as well (IE the VF-1 series when using the Strike Pack).
** The [=SDF-1=] Macross can use this as a support skill. And so can the other Macross-class ships. Some of the normal sized mechs can do this as well (IE the VF-1 series when using the Strike Pack).
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Changed line(s) 10,11 (click to see context) from:
The ''Macross Frontier Trilogy'' games is a trilogy of games set in the ''Anime/{{Macross}}'' universe that consist of Ace, Ultimate and Triangle Frontier. They were developed by Artdink with [[Creator/NamcoBandai Bandai Namco]] being the official publisher for the Playstation Portable. It uses the game engine used by the various ''Gundam Battle'' games. Each game allows player to play in single player or in multiplayer mode via the [=PSP=]'s Ad Hoc feature.
to:
The ''Macross Frontier Trilogy'' games is a trilogy of games set in the ''Anime/{{Macross}}'' universe that consist consists of Ace, Ultimate ''Ace'', ''Ultimate'', and Triangle Frontier.''Triangle Frontier''. They were developed by Artdink with [[Creator/NamcoBandai Bandai Namco]] being the official publisher for the Playstation Portable. It uses the game engine used by the various ''Gundam Battle'' games. Each game allows player to play in single player or in multiplayer mode via the [=PSP=]'s Ad Hoc feature.
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Changed line(s) 10,19 (click to see context) from:
The ''Macross Frontier Trilogy'' games is a trilogy of games that consist of Ace, Ultimate and Triangle Frontier. They were developed by Artdink with [[Creator/NamcoBandai Bandai Namco]] being the official publisher for the Playstation Portable. It uses the game engine used by the various ''Gundam Battle'' games. Each game allows player to play in single player or in multiplayer mode via the [=PSP=]'s Ad Hoc feature.
The games do not have any story or plot to follow. Instead, players will assume the role of several OriginalGeneration pilots created specifically for the game trilogy as they get involved in all of the Macross series from Macross Zero to Macross II.
* '''''Macross: Ace Frontier''''': The first game of the Frontier [=PSP=] trilogy released on October 9, 2008, it first introduced the OriginalGeneration characters alongside characters, mechs, missions and music taken from ''Super Dimension Fortress Macross'', the Do You Remember Love movie adaptation, Macross Plus, Macross 7 and the first half of Macross Frontier. Some of the original characters available for either a pilot/operator include Yu Akimizu, Claire Stanford, Itsuki Yamashiro, Yuto Kagura, Gary Murdock, Hilda V. Bergen and Miyuki Shirakawa. Features included consist of color edits, replay mode and song systems for certain characters who mainly attack by using music.
* '''''Macross: Ultimate Frontier''''': The second game of the Frontier [=PSP=] trilogy released on October 1, 2010, it keeps the OriginalGeneration and canon characters, mechs and missions with more characters, mechs, missions and music from Macross Flashback 2012, Macross II: Lovers Again, Macross Zero, Macross 7 Dynamite, Macross [=VF=]-X2 and Macross [=M3=]. More OriginalGeneration characters were added, including the naming of some of the other [=OG=] characters, with Pinon Collete, Luis Fernando and Yui Hoshimura. Some of the new features include support characters, auto skills, missile alert warnings and the use of a real flight option so that players can use [=VF=]s in the same manner of a flight simulator.
* '''''Macross: Triangle Frontier''''': The last game of the Frontier [=PSP=] trilogy released on February 3, 2011, it keeps all the features from the first two games with the addition of Academy Mode, which is a VisualNovel game in where players assume the role of a male or female character living in the Frontier colony who can interact with both OriginalGeneration and Macross Frontier characters. Playing the game allows players to build their character's stats and transfer them to single player mode.
The games do not have any story or plot to follow. Instead, players will assume the role of several OriginalGeneration pilots created specifically for the game trilogy as they get involved in all of the Macross series from Macross Zero to Macross II.
* '''''Macross: Ace Frontier''''': The first game of the Frontier [=PSP=] trilogy released on October 9, 2008, it first introduced the OriginalGeneration characters alongside characters, mechs, missions and music taken from ''Super Dimension Fortress Macross'', the Do You Remember Love movie adaptation, Macross Plus, Macross 7 and the first half of Macross Frontier. Some of the original characters available for either a pilot/operator include Yu Akimizu, Claire Stanford, Itsuki Yamashiro, Yuto Kagura, Gary Murdock, Hilda V. Bergen and Miyuki Shirakawa. Features included consist of color edits, replay mode and song systems for certain characters who mainly attack by using music.
* '''''Macross: Ultimate Frontier''''': The second game of the Frontier [=PSP=] trilogy released on October 1, 2010, it keeps the OriginalGeneration and canon characters, mechs and missions with more characters, mechs, missions and music from Macross Flashback 2012, Macross II: Lovers Again, Macross Zero, Macross 7 Dynamite, Macross [=VF=]-X2 and Macross [=M3=]. More OriginalGeneration characters were added, including the naming of some of the other [=OG=] characters, with Pinon Collete, Luis Fernando and Yui Hoshimura. Some of the new features include support characters, auto skills, missile alert warnings and the use of a real flight option so that players can use [=VF=]s in the same manner of a flight simulator.
* '''''Macross: Triangle Frontier''''': The last game of the Frontier [=PSP=] trilogy released on February 3, 2011, it keeps all the features from the first two games with the addition of Academy Mode, which is a VisualNovel game in where players assume the role of a male or female character living in the Frontier colony who can interact with both OriginalGeneration and Macross Frontier characters. Playing the game allows players to build their character's stats and transfer them to single player mode.
to:
The ''Macross Frontier Trilogy'' games is a trilogy of games set in the ''Anime/{{Macross}}'' universe that consist of Ace, Ultimate and Triangle Frontier. They were developed by Artdink with [[Creator/NamcoBandai Bandai Namco]] being the official publisher for the Playstation Portable. It uses the game engine used by the various ''Gundam Battle'' games. Each game allows player to play in single player or in multiplayer mode via the [=PSP=]'s Ad Hoc feature.
The games do not have any story or plot to follow. Instead, players will assume the role of several OriginalGeneration pilots created specifically for the game trilogy as they get involved in all of theMacross ''Macross'' series from Macross Zero ''Anime/MacrossZero'' to Macross II.
''Anime/MacrossII''.
* '''''Macross: Ace Frontier''''': The first game of the Frontier [=PSP=] trilogy released on October 9, 2008, it first introduced the OriginalGeneration characters alongside characters, mechs, missions and music taken from''Super Dimension Fortress Macross'', ''Anime/SuperDimensionFortressMacross'', the Do You Remember Love ''Anime/MacrossDoYouRememberLove'' movie adaptation, Macross Plus, Macross 7 ''Anime/MacrossPlus'', ''Anime/Macross7'' and the first half of Macross Frontier.''Anime/MacrossFrontier''. Some of the original characters available for either a pilot/operator include Yu Akimizu, Claire Stanford, Itsuki Yamashiro, Yuto Kagura, Gary Murdock, Hilda V. Bergen and Miyuki Shirakawa. Features included consist of color edits, replay mode and song systems for certain characters who mainly attack by using music.
* '''''Macross: Ultimate Frontier''''': The second game of the Frontier [=PSP=] trilogy released on October 1, 2010, it keeps the OriginalGeneration and canon characters, mechs and missions with more characters, mechs, missions and music fromMacross ''Macross Flashback 2012, Macross II: 2012'', ''Anime/MacrossII: Lovers Again, Macross Zero, Macross Again'', ''Anime/MacrossZero'', ''Macross 7 Dynamite, Macross [=VF=]-X2 Dynamite'', ''Macross [=VF=]-X2'' and Macross [=M3=].''Macross [=M3=]''. More OriginalGeneration characters were added, including the naming of some of the other [=OG=] characters, with Pinon Collete, Luis Fernando and Yui Hoshimura. Some of the new features include support characters, auto skills, missile alert warnings and the use of a real flight option so that players can use [=VF=]s in the same manner of a flight simulator.
* '''''Macross: Triangle Frontier''''': The last game of the Frontier [=PSP=] trilogy released on February 3, 2011, it keeps all the features from the first two games with the addition of Academy Mode, which is a VisualNovel game in where players assume the role of a male or female character living in the Frontier colony who can interact with both OriginalGeneration andMacross Frontier ''Macross Frontier'' characters. Playing the game allows players to build their character's stats and transfer them to single player mode.
The games do not have any story or plot to follow. Instead, players will assume the role of several OriginalGeneration pilots created specifically for the game trilogy as they get involved in all of the
* '''''Macross: Ace Frontier''''': The first game of the Frontier [=PSP=] trilogy released on October 9, 2008, it first introduced the OriginalGeneration characters alongside characters, mechs, missions and music taken from
* '''''Macross: Ultimate Frontier''''': The second game of the Frontier [=PSP=] trilogy released on October 1, 2010, it keeps the OriginalGeneration and canon characters, mechs and missions with more characters, mechs, missions and music from
* '''''Macross: Triangle Frontier''''': The last game of the Frontier [=PSP=] trilogy released on February 3, 2011, it keeps all the features from the first two games with the addition of Academy Mode, which is a VisualNovel game in where players assume the role of a male or female character living in the Frontier colony who can interact with both OriginalGeneration and
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Deleted line(s) 41 (click to see context) :
* IJustWannaShout: Rock music cannons, and the Song of Destruction are music-based special attacks that override all other music effects in the game.
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Changed line(s) 6 (click to see context) from:
-> [[GratuitousEngrish Super Ace Pilot Wars Fiercely]]
to:
-> [[GratuitousEngrish [[GratuitousEnglish Super Ace Pilot Wars Fiercely]]
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-> Macross New Generation
-> Speed Technic Variable Fighter
-> [[GratuitousEngrish Super Ace Pilot Wars Fiercely]]
-> New Challengers Ready?
-> FLIGHT!
-> Speed Technic Variable Fighter
-> [[GratuitousEngrish Super Ace Pilot Wars Fiercely]]
-> New Challengers Ready?
-> FLIGHT!
Changed line(s) 40 (click to see context) from:
* MechaExpansionPack: Some of the mechs allow the option of installing add-ons to add more weapons or improve its versatility in battle. These packs also add an extra bar of health and change the mechs' weapons and LimitBreak.
to:
* MechaExpansionPack: Some of the mechs allow the option of installing add-ons to add more weapons or improve its versatility in battle. These packs also add an extra bar of health and change the mechs' weapons and LimitBreak. They aren't perfect though, as some Packs make you unable to transform in certain environments (IE using the FAST Pack in-atmosphere), some of them slow you down (IE the Armor Packs), and all of them are automatically purged once you lose that extra health.
Changed line(s) 53 (click to see context) from:
* WaveMotionGun: The [=SDF-1=] Macross can use this as a support skill. And so can the other Macross-class ships.
to:
* WaveMotionGun: The [=SDF-1=] Macross can use this as a support skill. And so can the other Macross-class ships. Some of the normal sized mechs can do this as well (IE the VF-1 series when using the Strike Pack).
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Changed line(s) 23 (click to see context) from:
* AttackOfThe50FootWhatever: Sometimes you can get help from the various Macross-class ships in some scenarios.
to:
* AttackOfThe50FootWhatever: Sometimes you can get help from the various Macross-class ships in some scenarios. Other times, you get to CONTROL them.
Added DiffLines:
* IJustWannaShout: Rock music cannons, and the Song of Destruction are music-based special attacks that override all other music effects in the game.
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None
Changed line(s) 29 (click to see context) from:
* EverythingIsBetterWithSpinning: The [[Anime/SuperDimensionFortressMacross Defender's]] special attack is best described as a [[Anime/GundamWing Rolling Beam Cannon]] attack.
to:
* EverythingIsBetterWithSpinning: The [[Anime/SuperDimensionFortressMacross Defender's]] special attack is best described as a [[Anime/GundamWing [[Anime/MobileSuitGundamWing Rolling Beam Cannon]] attack.
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Changed line(s) 12,13 (click to see context) from:
* '''''Macross: Triangle Frontier''''': The last game of the Frontier [=PSP=] trilogy released on February 3, 2011, it keeps all the features from the first two games with the addition of Academy Mode, which is a VisualNovel game in where players assume the role of a male or female character living in the Frontier colony who can interact with both the OriginalGeneration and Macross Frontier. Playing the game allows players to build their character's stats and transfer them to single player mode.
to:
* '''''Macross: Triangle Frontier''''': The last game of the Frontier [=PSP=] trilogy released on February 3, 2011, it keeps all the features from the first two games with the addition of Academy Mode, which is a VisualNovel game in where players assume the role of a male or female character living in the Frontier colony who can interact with both the OriginalGeneration and Macross Frontier.Frontier characters. Playing the game allows players to build their character's stats and transfer them to single player mode.
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Changed line(s) 10,11 (click to see context) from:
* '''''Macross: Ultimate Frontier''''': The second game of the Frontier [=PSP=] trilogy released on October 1, 2010, it keeps the OriginalGeneration and canon characters, mechs and missions with more characters, mechs, missions and music from Macross Flashback 2012, Macross II: Lovers Again, Macross Zero, Macross 7 Dynamite, Macross [=VF=]-X2 and Macross [=M3=]. More OriginalGeneration characters were added, including the naming of some of the other [=OG=] characters, with Pinon Collete, Lewis Fernando and Yui Hoshimura. Some of the new features include support characters, auto skills, missile alert warnings and the use of a real flight option so that players can use [=VF=]s in the same manner of a flight simulator.
to:
* '''''Macross: Ultimate Frontier''''': The second game of the Frontier [=PSP=] trilogy released on October 1, 2010, it keeps the OriginalGeneration and canon characters, mechs and missions with more characters, mechs, missions and music from Macross Flashback 2012, Macross II: Lovers Again, Macross Zero, Macross 7 Dynamite, Macross [=VF=]-X2 and Macross [=M3=]. More OriginalGeneration characters were added, including the naming of some of the other [=OG=] characters, with Pinon Collete, Lewis Luis Fernando and Yui Hoshimura. Some of the new features include support characters, auto skills, missile alert warnings and the use of a real flight option so that players can use [=VF=]s in the same manner of a flight simulator.
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* '''''Macross: Ace Frontier''''': The first game of the Frontier [=PSP=] trilogy released on October 9, 2008, it first introduced the OriginalGeneration characters alongside characters, mechs, missions and music taken from Super Dimension Fortress Macross, the Do You Remember Love movie adaptation, Macross Plus, Macross 7 and the first half of Macross Frontier. Some of the original characters available for either a pilot/operator include Yu Akimizu, Claire Stanford, Itsuki Yamashiro, Yuto Kagura, Gary Murdock, Hilda V. Bergen and Miyuki Shirakawa. Features included consist of color edits, replay mode and song systems for certain characters who mainly attack by using music.
to:
* '''''Macross: Ace Frontier''''': The first game of the Frontier [=PSP=] trilogy released on October 9, 2008, it first introduced the OriginalGeneration characters alongside characters, mechs, missions and music taken from Super ''Super Dimension Fortress Macross, Macross'', the Do You Remember Love movie adaptation, Macross Plus, Macross 7 and the first half of Macross Frontier. Some of the original characters available for either a pilot/operator include Yu Akimizu, Claire Stanford, Itsuki Yamashiro, Yuto Kagura, Gary Murdock, Hilda V. Bergen and Miyuki Shirakawa. Features included consist of color edits, replay mode and song systems for certain characters who mainly attack by using music.
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* EverythingIsBetterWithSpinning: The [[SuperDimensionFortressMacross Defender's]] special attack is best described as a [[Anime/GundamWing Rolling Beam Cannon]] attack.
to:
* EverythingIsBetterWithSpinning: The [[SuperDimensionFortressMacross [[Anime/SuperDimensionFortressMacross Defender's]] special attack is best described as a [[Anime/GundamWing Rolling Beam Cannon]] attack.
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The website for [[http://b.bngi-channel.jp/psp_macross/acefrontier/ Ace]], [[http://b.bngi-channel.jp/psp_macross/ultimate/ Ultimate]] and [[http://b.bngi-channel.jp/psp_macross/ Triangle]] Frontier are available.
to:
The website for [[http://b.bngi-channel.jp/psp_macross/acefrontier/ Ace]], [[http://b.bngi-channel.jp/psp_macross/ultimate/ Ultimate]] and [[http://b.bngi-channel.jp/psp_macross/ Triangle]] Frontier are available.
available for viewing.
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* EverythingIsBetterWithSpinning: The [[SuperDimensionFortressMacross Defender's]] special attack is best described as a [[Anime/GundamWing Rolling Beam Cannon]] attack.
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* RockBeatsLaser: You can play old generation mechs and still win against the latest mechs in battle, provided that you don't die.
to:
* RockBeatsLaser: You can play old generation mechs and still win against the latest mechs in battle, provided that you don't die. You can also take this trope further with the [=F-14=] and [=MiG-29=] atmospheric fighters.
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* AlphaStrike: The usual LimitBreak for most units (including the [=F-14=] and [=MIG-29=]), which usually involves a gun and missile barrage.
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* MoreDakka: Usually can be done when you fire a gunpod/machine gun with missiles.
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* SpamAttack: Any unit whose LimitBreak isn't an AlphaStrike will be an extended melee combo.
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* EveryoneCallsHimBarkeep: Unless you're playing as a character that really took part in a level's story or pair him with characters that knew him or her, your character is simply referred to as a Captain within the squad.
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* MacrossMissileMassacre: A staple of the Macross series. This is how you can usually mop up the opposition.
to:
* MacrossMissileMassacre: A staple of the Macross series. This is how you can usually mop up the opposition.opposition, and makes up the majority of the LimitBreak attacks.
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* MechaExpansionPack: Some of the mechs allow the option of installing add-ons to add more weapons or improve its versatility in battle.
to:
** The mechs from Anime/{{Macross7}} and one custom from Anime/MacrossFrontier are based entirely around these tropes: Your machine gun ammo is replaced with speaker pods that do no actual damage, and two of your special attacks are changed to songs. Shoot speaker pods and play the songs, and the enemies will lose the will to fight and go away. In fact, using missiles actually DECREASES your SP gauge, so using music is the best option with these mechs.
** Of course, if the scenario had any of these tropes happen, then it'll probably [[GameplayAndStoryIntegration affect your mech too]].
* MechaExpansionPack: Some of the mechs allow the option of installing add-ons to add more weapons or improve its versatility in battle. These packs also add an extra bar of health and change the mechs' weapons and LimitBreak.
** Of course, if the scenario had any of these tropes happen, then it'll probably [[GameplayAndStoryIntegration affect your mech too]].
* MechaExpansionPack: Some of the mechs allow the option of installing add-ons to add more weapons or improve its versatility in battle. These packs also add an extra bar of health and change the mechs' weapons and LimitBreak.
** Also, you can use your musical mechs that have barely any weapons to take down enemies with the PowerOfRock.
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* WaveMotionGun: The [=SDF-1=] Macross can use this as a support skill. And so can the other Macross-class ships.
to:
* WaveMotionGun: The [=SDF-1=] Macross can use this as a support skill. And so can the other Macross-class ships.ships.
** When Anime/{{Macross7}} mechs are equipped with a [[MechaExpansionPack Sound Booster]], they fire a WaveMotionGun OF ROCK.
** When Anime/{{Macross7}} mechs are equipped with a [[MechaExpansionPack Sound Booster]], they fire a WaveMotionGun OF ROCK.
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Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/macross_frontier_psp_trilogy_5249.jpg]]
[[caption-width-right:350:The Frontier PSP trilogy games. From left to right: Ace Frontier, Ultimate Frontier and Triangle Frontier.]]
The ''Macross Frontier Trilogy'' games is a trilogy of games that consist of Ace, Ultimate and Triangle Frontier. They were developed by Artdink with [[Creator/NamcoBandai Bandai Namco]] being the official publisher for the Playstation Portable. It uses the game engine used by the various ''Gundam Battle'' games. Each game allows player to play in single player or in multiplayer mode via the [=PSP=]'s Ad Hoc feature.
The games do not have any story or plot to follow. Instead, players will assume the role of several OriginalGeneration pilots created specifically for the game trilogy as they get involved in all of the Macross series from Macross Zero to Macross II.
* '''''Macross: Ace Frontier''''': The first game of the Frontier [=PSP=] trilogy released on October 9, 2008, it first introduced the OriginalGeneration characters alongside characters, mechs, missions and music taken from Super Dimension Fortress Macross, the Do You Remember Love movie adaptation, Macross Plus, Macross 7 and the first half of Macross Frontier. Some of the original characters available for either a pilot/operator include Yu Akimizu, Claire Stanford, Itsuki Yamashiro, Yuto Kagura, Gary Murdock, Hilda V. Bergen and Miyuki Shirakawa. Features included consist of color edits, replay mode and song systems for certain characters who mainly attack by using music.
* '''''Macross: Ultimate Frontier''''': The second game of the Frontier [=PSP=] trilogy released on October 1, 2010, it keeps the OriginalGeneration and canon characters, mechs and missions with more characters, mechs, missions and music from Macross Flashback 2012, Macross II: Lovers Again, Macross Zero, Macross 7 Dynamite, Macross [=VF=]-X2 and Macross [=M3=]. More OriginalGeneration characters were added, including the naming of some of the other [=OG=] characters, with Pinon Collete, Lewis Fernando and Yui Hoshimura. Some of the new features include support characters, auto skills, missile alert warnings and the use of a real flight option so that players can use [=VF=]s in the same manner of a flight simulator.
* '''''Macross: Triangle Frontier''''': The last game of the Frontier [=PSP=] trilogy released on February 3, 2011, it keeps all the features from the first two games with the addition of Academy Mode, which is a VisualNovel game in where players assume the role of a male or female character living in the Frontier colony who can interact with both the OriginalGeneration and Macross Frontier. Playing the game allows players to build their character's stats and transfer them to single player mode.
The website for [[http://b.bngi-channel.jp/psp_macross/acefrontier/ Ace]], [[http://b.bngi-channel.jp/psp_macross/ultimate/ Ultimate]] and [[http://b.bngi-channel.jp/psp_macross/ Triangle]] Frontier are available.
----
!!The series contains examples of the following tropes:
* ActionDuo: Starting from ''Ultimate Frontier'', players can fight enemies alongside an [=AI=]-controlled character who serves as your partner.
* AlternateUniverse: Academy Mode is treated as one without the events of the Vajra getting involved in Frontier. Otherwise, it's treated as a slice of life game.
* AttackDrone: One of the sub-weapons you can use, which will result in summoning Ghost drones to help you out.
* AttackOfThe50FootWhatever: Sometimes you can get help from the various Macross-class ships in some scenarios.
* CoolPlane: Played with in the games. You'll see even those that only were previously seen in design concept or in the movies.
* DeflectorShields: Pinpoint barriers can be used to help you survive, but only for a short time.
* DoWellButNotPerfect: How you can get some of the unlockable characters and mechs (either on gallery or as a selectable character/mech).
* EnemyMine: Once you're able to play with characters in other eras (assuming that you unlocked the needed mode/s), you can create two-man teams who are known to be enemies in series canon.
* FighterLaunchingSequence: You see your mech (usually Variable Fighters) launch before you play a scenario.
* GameplayGrading: The games have levels of grading when you complete a scenario. They consist of SS, S, A, B, C, D and F. Beating a scenario level with a SS or S rank allows you to get some of the harder characters/mechs to unlock.
** RankInflation: Getting a high rank grade depends on how players fight if they don't get a lot of damage, kill all enemies including aces and complete the scenario within a short amount of time.
* HighSpeedMissileDodge: This is necessary if an enemy fires a lot of missiles at your direction.
* IdolSinger: And some of them serve as support characters in a non-combat capacity.
* MacrossMissileMassacre: A staple of the Macross series. This is how you can usually mop up the opposition.
* MagicMusic[=/=]ThePowerOfRock[=/=]ThemeMusicPowerUp: A support skill that showed up in ''Ultimate Frontier''. Depending on who is involved, some of the singers in battle can instill effects to help the player gain an edge in battle such as increasing attack power, reload your ammo quickly and lower enemy stats.
* MechaExpansionPack: Some of the mechs allow the option of installing add-ons to add more weapons or improve its versatility in battle.
* MoreDakka: Usually can be done when you fire a gunpod/machine gun with missiles.
* MultinationalTeam: The OriginalGeneration characters are made up of different national and ethnic backgrounds.
** So are most of the canon characters in the United Nations Spacy or New United Nations Spacy forces.
* OriginalGeneration: The only characters you can play as first until you clear out most of the scenarios.
* RealRobotGenre: It is one, like all of the Macross series involved.
* RockBeatsLaser: You can play old generation mechs and still win against the latest mechs in battle, provided that you don't die.
* SoundTest: The games have a sound test mode where you can listen to all Macross-related [=BGM=] music.
* SuperPrototype: Some of the mechs are this and they can be selected as your main mech in battle.
* TransformingMecha: This isn't a Macross game without one.
* UnlockableContent: The canon characters/mechs (mostly) are in this stage when you play a new game.
* VisualNovel: Available for those who play Academy Mode in ''Triangle Frontier''.
* WaveMotionGun: The [=SDF-1=] Macross can use this as a support skill. And so can the other Macross-class ships.
[[caption-width-right:350:The Frontier PSP trilogy games. From left to right: Ace Frontier, Ultimate Frontier and Triangle Frontier.]]
The ''Macross Frontier Trilogy'' games is a trilogy of games that consist of Ace, Ultimate and Triangle Frontier. They were developed by Artdink with [[Creator/NamcoBandai Bandai Namco]] being the official publisher for the Playstation Portable. It uses the game engine used by the various ''Gundam Battle'' games. Each game allows player to play in single player or in multiplayer mode via the [=PSP=]'s Ad Hoc feature.
The games do not have any story or plot to follow. Instead, players will assume the role of several OriginalGeneration pilots created specifically for the game trilogy as they get involved in all of the Macross series from Macross Zero to Macross II.
* '''''Macross: Ace Frontier''''': The first game of the Frontier [=PSP=] trilogy released on October 9, 2008, it first introduced the OriginalGeneration characters alongside characters, mechs, missions and music taken from Super Dimension Fortress Macross, the Do You Remember Love movie adaptation, Macross Plus, Macross 7 and the first half of Macross Frontier. Some of the original characters available for either a pilot/operator include Yu Akimizu, Claire Stanford, Itsuki Yamashiro, Yuto Kagura, Gary Murdock, Hilda V. Bergen and Miyuki Shirakawa. Features included consist of color edits, replay mode and song systems for certain characters who mainly attack by using music.
* '''''Macross: Ultimate Frontier''''': The second game of the Frontier [=PSP=] trilogy released on October 1, 2010, it keeps the OriginalGeneration and canon characters, mechs and missions with more characters, mechs, missions and music from Macross Flashback 2012, Macross II: Lovers Again, Macross Zero, Macross 7 Dynamite, Macross [=VF=]-X2 and Macross [=M3=]. More OriginalGeneration characters were added, including the naming of some of the other [=OG=] characters, with Pinon Collete, Lewis Fernando and Yui Hoshimura. Some of the new features include support characters, auto skills, missile alert warnings and the use of a real flight option so that players can use [=VF=]s in the same manner of a flight simulator.
* '''''Macross: Triangle Frontier''''': The last game of the Frontier [=PSP=] trilogy released on February 3, 2011, it keeps all the features from the first two games with the addition of Academy Mode, which is a VisualNovel game in where players assume the role of a male or female character living in the Frontier colony who can interact with both the OriginalGeneration and Macross Frontier. Playing the game allows players to build their character's stats and transfer them to single player mode.
The website for [[http://b.bngi-channel.jp/psp_macross/acefrontier/ Ace]], [[http://b.bngi-channel.jp/psp_macross/ultimate/ Ultimate]] and [[http://b.bngi-channel.jp/psp_macross/ Triangle]] Frontier are available.
----
!!The series contains examples of the following tropes:
* ActionDuo: Starting from ''Ultimate Frontier'', players can fight enemies alongside an [=AI=]-controlled character who serves as your partner.
* AlternateUniverse: Academy Mode is treated as one without the events of the Vajra getting involved in Frontier. Otherwise, it's treated as a slice of life game.
* AttackDrone: One of the sub-weapons you can use, which will result in summoning Ghost drones to help you out.
* AttackOfThe50FootWhatever: Sometimes you can get help from the various Macross-class ships in some scenarios.
* CoolPlane: Played with in the games. You'll see even those that only were previously seen in design concept or in the movies.
* DeflectorShields: Pinpoint barriers can be used to help you survive, but only for a short time.
* DoWellButNotPerfect: How you can get some of the unlockable characters and mechs (either on gallery or as a selectable character/mech).
* EnemyMine: Once you're able to play with characters in other eras (assuming that you unlocked the needed mode/s), you can create two-man teams who are known to be enemies in series canon.
* FighterLaunchingSequence: You see your mech (usually Variable Fighters) launch before you play a scenario.
* GameplayGrading: The games have levels of grading when you complete a scenario. They consist of SS, S, A, B, C, D and F. Beating a scenario level with a SS or S rank allows you to get some of the harder characters/mechs to unlock.
** RankInflation: Getting a high rank grade depends on how players fight if they don't get a lot of damage, kill all enemies including aces and complete the scenario within a short amount of time.
* HighSpeedMissileDodge: This is necessary if an enemy fires a lot of missiles at your direction.
* IdolSinger: And some of them serve as support characters in a non-combat capacity.
* MacrossMissileMassacre: A staple of the Macross series. This is how you can usually mop up the opposition.
* MagicMusic[=/=]ThePowerOfRock[=/=]ThemeMusicPowerUp: A support skill that showed up in ''Ultimate Frontier''. Depending on who is involved, some of the singers in battle can instill effects to help the player gain an edge in battle such as increasing attack power, reload your ammo quickly and lower enemy stats.
* MechaExpansionPack: Some of the mechs allow the option of installing add-ons to add more weapons or improve its versatility in battle.
* MoreDakka: Usually can be done when you fire a gunpod/machine gun with missiles.
* MultinationalTeam: The OriginalGeneration characters are made up of different national and ethnic backgrounds.
** So are most of the canon characters in the United Nations Spacy or New United Nations Spacy forces.
* OriginalGeneration: The only characters you can play as first until you clear out most of the scenarios.
* RealRobotGenre: It is one, like all of the Macross series involved.
* RockBeatsLaser: You can play old generation mechs and still win against the latest mechs in battle, provided that you don't die.
* SoundTest: The games have a sound test mode where you can listen to all Macross-related [=BGM=] music.
* SuperPrototype: Some of the mechs are this and they can be selected as your main mech in battle.
* TransformingMecha: This isn't a Macross game without one.
* UnlockableContent: The canon characters/mechs (mostly) are in this stage when you play a new game.
* VisualNovel: Available for those who play Academy Mode in ''Triangle Frontier''.
* WaveMotionGun: The [=SDF-1=] Macross can use this as a support skill. And so can the other Macross-class ships.