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None
* FifteenPuzzle: With the variation that one piece comes off, and Josef has to retrieve it before continuing.
** Not fixing the puzzle until you have every other piece in place makes it much easier as you then have two free spaces to play around with.
** Not fixing the puzzle until you have every other piece in place makes it much easier as you then have two free spaces to play around with.
Deleted line(s) 26,27 (click to see context) :
* FifteenPuzzle: With the variation that one piece comes off, and Josef has to retrieve it before continuing.
** Not fixing the puzzle until you have every other piece in place makes it much easier as you then have two free spaces to play around with.
** Not fixing the puzzle until you have every other piece in place makes it much easier as you then have two free spaces to play around with.
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None
* BigBadEnsemble: The Black Cap Brotherhood.
Changed line(s) 29 (click to see context) from:
* {{Jerkass}}es: The Black Cap Brotherhood, full stop.
to:
* {{Jerkass}}es: The Black Cap Brotherhood, full stop.Brotherhood.
Changed line(s) 37 (click to see context) from:
* RebusBubble: Here, everything that is "spoken" or thought is represented in pictures.
to:
* RebusBubble: PictorialSpeechBubble: Here, everything that is "spoken" or thought is represented in pictures.pictures.
* PipeMaze: There is a scene where you have to drain a well, for which you have to shut off its supply line. It can be done by shutting off some valves on a wall full of interconnected pipes with the limited amount of wrenches you have (once you remove the wrench, the valve opens again). The puzzle is which valves to shut off to stop the flow.
* PipeMaze: There is a scene where you have to drain a well, for which you have to shut off its supply line. It can be done by shutting off some valves on a wall full of interconnected pipes with the limited amount of wrenches you have (once you remove the wrench, the valve opens again). The puzzle is which valves to shut off to stop the flow.
Changed line(s) 40,41 (click to see context) from:
* SceneryPorn: Every single screen is this.
** SceneryGorn: Can also say this.
** SceneryGorn: Can also say this.
to:
* SceneryPorn: SceneryGorn: Every single screen is this.
** SceneryGorn: Can also saythis.
** SceneryGorn: Can also say
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None
Changed line(s) 14 (click to see context) from:
* CirclingBirdies: Star type can be seen in RebusBubble cutscenes and when a bird robot falls down after wire breaks.
to:
* CirclingBirdies: Star type can be seen in RebusBubble cutscenes and when a bird robot falls down after a wire breaks.
Changed line(s) 22 (click to see context) from:
* EatingMachine: Even though the robots are not seen to digest what they ingest, the Black Cap Brotherhood still imprisons Josef's girlfriend in a kitchen.
to:
* EatingMachine: Even though the robots are not seen to digest what they ingest, the Black Cap Brotherhood still [[StayInTheKitchen imprisons Josef's girlfriend in a kitchen.kitchen]].
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None
Changed line(s) 13 (click to see context) from:
* DownTheDrain: An early part of the game requires the protagonist to waddle into the sewers of a jail and access other cells by unhinging their sewer grates.
to:
* DownTheDrain: An early part of the game requires the protagonist Josef to waddle into the sewers of a jail and access other cells by unhinging their sewer grates.
Changed line(s) 17,18 (click to see context) from:
* CombinatorialExplosion: Avoided. Once an item fulfills its purpose, the robot almost always tosses it (either that or it's taken from him). Some, like the prison key, just disappear.
** In one instance, the protagonist ties the item to a wire for no apparent purpose after he's done with it.
** In one instance, the protagonist ties the item to a wire for no apparent purpose after he's done with it.
to:
* CombinatorialExplosion: Avoided. Once an item fulfills its purpose, the robot Josef almost always tosses it (either that or it's taken from him). Some, like the prison key, just disappear.
** In one instance,the protagonist Josef ties the item to a wire for no apparent purpose after he's done with it.
** In one instance,
Changed line(s) 21 (click to see context) from:
* EasilyDetachableRobotParts: The tutorial consists of the hero having to reassemble himself after being dumped out of a garbage vehicle.
to:
* EasilyDetachableRobotParts: The tutorial consists of the hero Josef having to reassemble himself after being dumped out of a garbage vehicle.
Changed line(s) 30,32 (click to see context) from:
* KickTheDog: The Black Cap Brotherhood appears to do nothing else but make the lives of the citizens miserable (except poker, maybe), especially the hero. Then they proceed to cross the MoralEventHorizon by attempting to bomb the leadership of the city.
* KleptomaniacHero: Often your main character is that.
* MagicCountdown: Reversed with the TimeBomb. Instead of being slower off-screen, time ticks faster than 'real' time when the protagonist is actively trying to defuse it.
* KleptomaniacHero: Often your main character is that.
* MagicCountdown: Reversed with the TimeBomb. Instead of being slower off-screen, time ticks faster than 'real' time when the protagonist is actively trying to defuse it.
to:
* KickTheDog: The Black Cap Brotherhood appears to do nothing else but make the lives of the citizens miserable (except poker, maybe), especially the hero.Josef. Then they proceed to cross the MoralEventHorizon by attempting to bomb the leadership of the city.
* KleptomaniacHero: Oftenyour main character Josef is that.
this.
* MagicCountdown: Reversed with the TimeBomb. Instead of being slower off-screen, time ticks faster than 'real' time whenthe protagonist is you're actively trying to defuse it.
* KleptomaniacHero: Often
* MagicCountdown: Reversed with the TimeBomb. Instead of being slower off-screen, time ticks faster than 'real' time when
Changed line(s) 34 (click to see context) from:
* MimeAndMusicOnlyCartoon: There is no spoken words in the whole game, and the only written words are on the title screen (and in the pause menu). The story is told in mime and robot sounds. This is, to some, not particularly successful: it is not always easy to tell, for example, whether the robot is laughing or trembling in fear.
to:
* MimeAndMusicOnlyCartoon: There is are no spoken words in the whole game, and the only written words are on the title screen (and in the pause menu). The story is told in mime and robot sounds. This is, to some, not particularly successful: it is not always easy to tell, for example, whether the robot is laughing or trembling in fear.
Changed line(s) 36 (click to see context) from:
* PaperThinDisguise: The protagonist can bypass the border guard in one of the early parts of the game by making a cone and lightbulb as a hat like those the officers wear.
to:
* PaperThinDisguise: The protagonist Josef can bypass the border guard in one of the early parts of the game by making a cone and lightbulb as a hat like those the officers wear.
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None
Changed line(s) 21 (click to see context) from:
* EasilyDetachableRobotParts: In the beginning the hero find himself disassembled and has to reassemble himself in a tutorial level.
to:
* EasilyDetachableRobotParts: In the beginning The tutorial consists of the hero find himself disassembled and has having to reassemble himself in after being dumped out of a tutorial level.garbage vehicle.
Is there an issue? Send a MessageReason:
fixing alphabetization
* SceneryPorn: Every single screen is this.
** SceneryGorn: Can also say this.
* SchizoTech: Robot-powered arcade machines among other things.
** SceneryGorn: Can also say this.
* SchizoTech: Robot-powered arcade machines among other things.
Deleted line(s) 49,52 (click to see context) :
* StoppedCaring: One of the robots in the prison appears visibly indifferent, just sitting around and only offering you help if you make a cigarette for him. Later on when you unlock all the cell doors, the smoking robot doesn't even bother to leave with everyone else.
* SceneryPorn: Every single screen is this.
** SceneryGorn: Can also say this.
* SchizoTech: Robot-powered arcade machines among other things.
* SceneryPorn: Every single screen is this.
** SceneryGorn: Can also say this.
* SchizoTech: Robot-powered arcade machines among other things.
Added DiffLines:
* StoppedCaring: One of the robots in the prison appears visibly indifferent, just sitting around and only offering you help if you make a cigarette for him. Later on when you unlock all the cell doors, the smoking robot doesn't even bother to leave with everyone else.
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None
Added DiffLines:
* StoppedCaring: One of the robots in the prison appears visibly indifferent, just sitting around and only offering you help if you make a cigarette for him. Later on when you unlock all the cell doors, the smoking robot doesn't even bother to leave with everyone else.
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Work titles should be italicized, but not boldfaced (also, critical reception does not belong in work descriptions)
Changed line(s) 3,4 (click to see context) from:
'''''Machinarium''''' is a PointAndClick AdventureGame by the independent Czech studio Creator/AmanitaDesign.
to:
Changed line(s) 7,8 (click to see context) from:
The game received much praise from critics, especially for its beautiful visuals and fantastic soundtrack. [[http://machinarium.net/ The official site]] offers a free online demo.
to:
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* EatingMachine: Even though the robots are not seen to digest what they ingest, the Black Cap Brotherhood still imprisons Josef's girlfriend in a kitchen.
Changed line(s) 31 (click to see context) from:
* MagicCountdown: Inverted with the TimeBomb. Time ticks faster when the protagonist is trying to defuse it.
to:
* MagicCountdown: Inverted Reversed with the TimeBomb. Time Instead of being slower off-screen, time ticks faster than 'real' time when the protagonist is actively trying to defuse it.
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More tropes.
Added DiffLines:
* MagicCountdown: Inverted with the TimeBomb. Time ticks faster when the protagonist is trying to defuse it.
Added DiffLines:
* StomachOfHolding: Josef stores all of the items he can get in his body. It helps that he's a robot.
Added DiffLines:
* ToiletHumor: Josef can sit on the toilets in the prison cells, chuckling if he does so. This action provides no relevance to either the gameplay or plot, implying this trope as the only reason for its inclusion in the game.
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None
Changed line(s) 18 (click to see context) from:
** In one instance, the protagonist ties the item to a wire for no apparent purpose.
to:
** In one instance, the protagonist ties the item to a wire for no apparent purpose.purpose after he's done with it.
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None
* DownTheDrain: An early part of the game requires the protagonist to waddle into the sewers of a jail and access other cells by unhinging their sewer grates.
Changed line(s) 15 (click to see context) from:
* ClockPunk / DieselPunk / {{Steampunk}}: The settings of this game definitely use these.
to:
* ClockPunk / DieselPunk / {{Steampunk}}: ClockPunk[=/=]DieselPunk[=/=]{{Steampunk}}: The settings of this game definitely use these.
Changed line(s) 30 (click to see context) from:
* MimeAndMusicOnlyCartoon: There is no spoken words in the whole game, and the only written words are on the title screen (and in the pause menu). The story is told in mime and robot sounds. This is, to some, not particularly successful: it is not always easy to tell, for example, whether the robot is laughing or trembling in fear.
to:
* {{Metroidvania}}: Erasing the viruses from the robot on the top floor is depicted as one of these games, complete with FlipScreenScrolling.
* MimeAndMusicOnlyCartoon: There is no spoken words in the whole game, and the only written words are on the title screen (and in the pause menu). The story is told in mime and robot sounds. This is, to some, not particularly successful: it is not always easy to tell, for example, whether the robot is laughing or trembling in fear.
* MimeAndMusicOnlyCartoon: There is no spoken words in the whole game, and the only written words are on the title screen (and in the pause menu). The story is told in mime and robot sounds. This is, to some, not particularly successful: it is not always easy to tell, for example, whether the robot is laughing or trembling in fear.
Changed line(s) 32 (click to see context) from:
* PaperThinDisguise: Save to be done in one of the early parts of the game.
to:
* PaperThinDisguise: Save to be done The protagonist can bypass the border guard in one of the early parts of the game.game by making a cone and lightbulb as a hat like those the officers wear.
Added DiffLines:
* StockVideoGamePuzzle: The game includes several of such puzzles as it goes on.
** BlockPuzzle: Used to connect/disconnect an electric outlet.
** ControlRoomPuzzle: Used to turn off the flow of water in a water tank.
** Weighted Switch Puzzle: Activating the staircase on the rooftop requires your friend to hold the gear into place.
** Hamiltonian Path Puzzle: Used to turn on a heater in a greenhouse.
** BlockPuzzle: Used to connect/disconnect an electric outlet.
** ControlRoomPuzzle: Used to turn off the flow of water in a water tank.
** Weighted Switch Puzzle: Activating the staircase on the rooftop requires your friend to hold the gear into place.
** Hamiltonian Path Puzzle: Used to turn on a heater in a greenhouse.
Is there an issue? Send a MessageReason:
None
** In one of Josef's reminiscences, he's sitting on a lamppost with his female friend. The target-shooting black hat robot clocks him right in the head with a hex nut fired from a slingshot. Josef lands head-first and gets the hex nut version.
Changed line(s) 15 (click to see context) from:
* CombinatorialExplosion: Avoided. Once an item fulfills its purpose, the robot almost always tosses it (either that or it's taken from him). Some just disappear.
to:
* CombinatorialExplosion: Avoided. Once an item fulfills its purpose, the robot almost always tosses it (either that or it's taken from him). Some Some, like the prison key, just disappear.
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None
Changed line(s) 34 (click to see context) from:
* {[Scatting}}: One of the songs called Clockwise Operetta does that briefly.
to:
* {[Scatting}}: {{Scatting}}: One of the songs called Clockwise Operetta does that briefly.
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None
Changed line(s) 29 (click to see context) from:
* MimeAndMusicOnlyCartoon: There is no spoken words in the whole game, and the only written words are on the title screen. The story is told in mime and robot sounds. This is, to some, not particularly successful: it is not always easy to tell, for example, whether the robot is laughing or trembling in fear.
to:
* MimeAndMusicOnlyCartoon: There is no spoken words in the whole game, and the only written words are on the title screen.screen (and in the pause menu). The story is told in mime and robot sounds. This is, to some, not particularly successful: it is not always easy to tell, for example, whether the robot is laughing or trembling in fear.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18,19 (click to see context) from:
* DistressedDamsel: And you get to briefly play as her too.
to:
* DistressedDamsel: DamselInDistress: And you get to briefly play as her too.
too.
* {[Scatting}}: One of the songs called Clockwise Operetta does that briefly.
Changed line(s) 39,41 (click to see context) from:
** The large-head leader of the city is a {{shout out}} to the alien from Alien, according to the concept art.
** One of the less noticeable ones, maybe not even intentional: the cleaner robot in one of the backgrounds looks like [[StarWars MSE-6]].
* SingingSimlish: One of the songs called Clockwise Operetta does that briefly.
** One of the less noticeable ones, maybe not even intentional: the cleaner robot in one of the backgrounds looks like [[StarWars MSE-6]].
* SingingSimlish: One of the songs called Clockwise Operetta does that briefly.
to:
** The large-head leader of the city is a {{shout out}} ShoutOut to the alien from Alien, according to the concept art.
** One of the less noticeable ones, maybe not even intentional: the cleaner robot in one of the backgrounds looks like[[StarWars MSE-6]].
* SingingSimlish: One of the songs called Clockwise Operetta does that briefly.[[Franchise/StarWars MSE-6]].
** One of the less noticeable ones, maybe not even intentional: the cleaner robot in one of the backgrounds looks like
* SingingSimlish: One of the songs called Clockwise Operetta does that briefly.
Changed line(s) 47 (click to see context) from:
* SchizoTech: [[strike:Man]] Robot-powered arcade machines among other things.
to:
* SchizoTech: [[strike:Man]] Robot-powered arcade machines among other things.
Changed line(s) 50 (click to see context) from:
* TimedMission: The bomb defusing. Take too long and the tower blows up. [[ResetButton Fortunately, time conveniently rewinds to before your attempt at the puzzle]].
to:
* TimedMission: The bomb defusing. Take too long and the tower blows up. [[ResetButton Fortunately, time conveniently rewinds to before your attempt at the puzzle]].puzzle.]]
Changed line(s) 56 (click to see context) from:
* VideogameCaringPotential: Over the course of the game, you help out your fellow robots who have been mistreated by the Black Cap Brotherhood.
to:
* VideogameCaringPotential: VideoGameCaringPotential: Over the course of the game, you help out your fellow robots who have been mistreated by the Black Cap Brotherhood.
Changed line(s) 58 (click to see context) from:
* {{Zeerust}}: of Soviet sci-fi flavor.
to:
* {{Zeerust}}: of Of Soviet sci-fi flavor.
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None
Added DiffLines:
* {{Jerkass}}es: The Black Cap Brotherhood, full stop.
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None
* RebusBubble: Here, everything that is "spoken" or thought is represented in pictures.
Changed line(s) 34 (click to see context) from:
* ShoutOut: You can play Space Invaders in this game.
to:
* ShoutOut: ShoutOut:
** You can play Space Invaders in this game.
** You can play Space Invaders in this game.
Deleted line(s) 45 (click to see context) :
* SpeechBubbles: Here, everything that is "spoken" or thought is represented in pictures.
Changed line(s) 55 (click to see context) from:
* WhatHappenedToTheMouse?: [[spoiler:The Black Cap Brotherhood is ejected from the city through a pipe, but are not explicitly shown to be disposed of.]]
to:
* WhatHappenedToTheMouse?: WhatHappenedToTheMouse: [[spoiler:The Black Cap Brotherhood is ejected from the city through a pipe, but are not explicitly shown to be disposed of.]]
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None
Changed line(s) 11 (click to see context) from:
* AfterTheEnd - It's easy to infer from the polluted state of the water in the "sea" section, the dilapidated state and ornate look of many of the interiors and the vast array of discarded items of use only to humans (or indeed, directly harmful to robots) that humans ''were'' there, but aren't any more. Nothing is stated explicitly, mind, but it's quite likely it was due to an immense environmental catastrophe.
to:
* AfterTheEnd - AfterTheEnd: It's easy to infer from the polluted state of the water in the "sea" section, the dilapidated state and ornate look of many of the interiors and the vast array of discarded items of use only to humans (or indeed, directly harmful to robots) that humans ''were'' there, but aren't any more. Nothing is stated explicitly, mind, but it's quite likely it was due to an immense environmental catastrophe.
Changed line(s) 13,15 (click to see context) from:
* CirclingBirdies - Star type can be seen in RebusBubble cutscenes and when a bird robot falls down after wire breaks.
* ClockPunk / DieselPunk / {{Steampunk}} - The settings of this game definitely use these.
* CombinatorialExplosion - Avoided. Once an item fulfills its purpose, the robot almost always tosses it (either that or it's taken from him). Some just disappear.
* ClockPunk / DieselPunk / {{Steampunk}} - The settings of this game definitely use these.
* CombinatorialExplosion - Avoided. Once an item fulfills its purpose, the robot almost always tosses it (either that or it's taken from him). Some just disappear.
to:
* CirclingBirdies - CirclingBirdies: Star type can be seen in RebusBubble cutscenes and when a bird robot falls down after wire breaks.
* ClockPunk / DieselPunk /{{Steampunk}} - {{Steampunk}}: The settings of this game definitely use these.
*CombinatorialExplosion - CombinatorialExplosion: Avoided. Once an item fulfills its purpose, the robot almost always tosses it (either that or it's taken from him). Some just disappear.
* ClockPunk / DieselPunk /
*
Changed line(s) 17,20 (click to see context) from:
* ContinuityNod - In the central tower, you will probably find a blocky little robot that you might recognize from ''VideoGame/{{Samorost}} 2''. If you talk to him, he'll explain that guard-bots from your city found him buried on the very same island you explored in that game.
* DistressedDamsel - And you get to briefly play as her too.
* EasilyDetachableRobotParts - In the beginning the hero find himself disassembled and has to reassemble himself in a tutorial level.
* DistressedDamsel - And you get to briefly play as her too.
* EasilyDetachableRobotParts - In the beginning the hero find himself disassembled and has to reassemble himself in a tutorial level.
to:
* ContinuityNod - ContinuityNod: In the central tower, you will probably find a blocky little robot that you might recognize from ''VideoGame/{{Samorost}} 2''. If you talk to him, he'll explain that guard-bots from your city found him buried on the very same island you explored in that game.
*DistressedDamsel - DistressedDamsel: And you get to briefly play as her too.
*EasilyDetachableRobotParts - EasilyDetachableRobotParts: In the beginning the hero find himself disassembled and has to reassemble himself in a tutorial level.
*
*
Changed line(s) 22,23 (click to see context) from:
* FatAndSkinny - The two prisoners.
* FifteenPuzzle - With the variation that one piece comes off, and Josef has to retrieve it before continuing.
* FifteenPuzzle - With the variation that one piece comes off, and Josef has to retrieve it before continuing.
to:
* FatAndSkinny - FatAndSkinny: The two prisoners.
*FifteenPuzzle - FifteenPuzzle: With the variation that one piece comes off, and Josef has to retrieve it before continuing.
*
Changed line(s) 25,33 (click to see context) from:
* GentleGiant - The big police robot guarding the elevator just wants to play with his little teddy bear robot.
* ImagineSpot - Given time enough without activity, Josef will start daydreaming of what he used to do with his girlfriend before the Black Cap Brotherhood came.
* KickTheDog - The Black Cap Brotherhood appears to do nothing else but make the lives of the citizens miserable (except poker, maybe), especially the hero. Then they proceed to cross the MoralEventHorizon by attempting to bomb the leadership of the city.
* KleptomaniacHero - Often your main character is that.
* MimeAndMusicOnlyCartoon - There is no spoken words in the whole game, and the only written words are on the title screen. The story is told in mime and robot sounds. This is, to some, not particularly successful: it is not always easy to tell, for example, whether the robot is laughing or trembling in fear.
* NoOSHACompliance - Especially the absence of guard rails in several locations.
* PaperThinDisguise - Save to be done in one of the early parts of the game.
* SetPiecePuzzle - Quite a few, including one that actually makes a lot of sense. [[spoiler:It's on a cabinet that has a gun in it, which is itself in a locked room. Granted, it would make it hard to get to in an emergency, but who would expect to see IJustShotMarvinInTheFace averted in ''Machinarium'', of all games?]]
* ShoutOut - You can play Space Invaders in this game.
* ImagineSpot - Given time enough without activity, Josef will start daydreaming of what he used to do with his girlfriend before the Black Cap Brotherhood came.
* KickTheDog - The Black Cap Brotherhood appears to do nothing else but make the lives of the citizens miserable (except poker, maybe), especially the hero. Then they proceed to cross the MoralEventHorizon by attempting to bomb the leadership of the city.
* KleptomaniacHero - Often your main character is that.
* MimeAndMusicOnlyCartoon - There is no spoken words in the whole game, and the only written words are on the title screen. The story is told in mime and robot sounds. This is, to some, not particularly successful: it is not always easy to tell, for example, whether the robot is laughing or trembling in fear.
* NoOSHACompliance - Especially the absence of guard rails in several locations.
* PaperThinDisguise - Save to be done in one of the early parts of the game.
* SetPiecePuzzle - Quite a few, including one that actually makes a lot of sense. [[spoiler:It's on a cabinet that has a gun in it, which is itself in a locked room. Granted, it would make it hard to get to in an emergency, but who would expect to see IJustShotMarvinInTheFace averted in ''Machinarium'', of all games?]]
* ShoutOut - You can play Space Invaders in this game.
to:
* GentleGiant - GentleGiant: The big police robot guarding the elevator just wants to play with his little teddy bear robot.
*ImagineSpot - ImagineSpot: Given time enough without activity, Josef will start daydreaming of what he used to do with his girlfriend before the Black Cap Brotherhood came.
*KickTheDog - KickTheDog: The Black Cap Brotherhood appears to do nothing else but make the lives of the citizens miserable (except poker, maybe), especially the hero. Then they proceed to cross the MoralEventHorizon by attempting to bomb the leadership of the city.
*KleptomaniacHero - KleptomaniacHero: Often your main character is that.
*MimeAndMusicOnlyCartoon - MimeAndMusicOnlyCartoon: There is no spoken words in the whole game, and the only written words are on the title screen. The story is told in mime and robot sounds. This is, to some, not particularly successful: it is not always easy to tell, for example, whether the robot is laughing or trembling in fear.
*NoOSHACompliance - NoOSHACompliance: Especially the absence of guard rails in several locations.
*PaperThinDisguise - PaperThinDisguise: Save to be done in one of the early parts of the game.
*SetPiecePuzzle - RoomFullOfCrazy: The walls of the prison cells are full of scribblings.
* SetPiecePuzzle: Quite a few, including one that actually makes a lot of sense. [[spoiler:It's on a cabinet that has a gun in it, which is itself in a locked room. Granted, it would make it hard to get to in an emergency, but who would expect to see IJustShotMarvinInTheFace averted in ''Machinarium'', of all games?]]
*ShoutOut - ShoutOut: You can play Space Invaders in this game.
*
*
*
*
*
*
*
* SetPiecePuzzle: Quite a few, including one that actually makes a lot of sense. [[spoiler:It's on a cabinet that has a gun in it, which is itself in a locked room. Granted, it would make it hard to get to in an emergency, but who would expect to see IJustShotMarvinInTheFace averted in ''Machinarium'', of all games?]]
*
Changed line(s) 37,44 (click to see context) from:
* SingingSimlish - One of the songs called Clockwise Operetta does that briefly.
* SlidingScaleOfRobotIntelligence - Can be seen in several places. There seem to be animal-like robots and human-like robots.
* SlipperySkid - Bullets this time around. Josef slips on them too.
* StockPuzzle - The BlockPuzzle near the arcade, and the linear peg-solitaire puzzle in the sea area.
* SceneryPorn - Every single screen is this.
** SceneryGorn - Can also say this.
* SchizoTech - [[strike:Man]] Robot-powered arcade machines among other things.
* SpeechBubbles - Here, everything that is "spoken" or thought is represented in pictures.
* SlidingScaleOfRobotIntelligence - Can be seen in several places. There seem to be animal-like robots and human-like robots.
* SlipperySkid - Bullets this time around. Josef slips on them too.
* StockPuzzle - The BlockPuzzle near the arcade, and the linear peg-solitaire puzzle in the sea area.
* SceneryPorn - Every single screen is this.
** SceneryGorn - Can also say this.
* SchizoTech - [[strike:Man]] Robot-powered arcade machines among other things.
* SpeechBubbles - Here, everything that is "spoken" or thought is represented in pictures.
to:
* SingingSimlish - SingingSimlish: One of the songs called Clockwise Operetta does that briefly.
*SlidingScaleOfRobotIntelligence - SlidingScaleOfRobotIntelligence: Can be seen in several places. There seem to be animal-like robots and human-like robots.
*SlipperySkid - SlipperySkid: Bullets this time around. Josef slips on them too.
*StockPuzzle - StockPuzzle: The BlockPuzzle near the arcade, and the linear peg-solitaire puzzle in the sea area.
*SceneryPorn - SceneryPorn: Every single screen is this.
**SceneryGorn - SceneryGorn: Can also say this.
*SchizoTech - SchizoTech: [[strike:Man]] Robot-powered arcade machines among other things.
*SpeechBubbles - SpeechBubbles: Here, everything that is "spoken" or thought is represented in pictures.
*
*
*
*
**
*
*
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* TimeBomb - The Black Cap Brotherhood seeks to blow up the central tower of the city with one.
* TimedMission - The bomb defusing. Take too long and the tower blows up. [[ResetButton Fortunately, time conveniently rewinds to before your attempt at the puzzle]].
* TinCanRobot - Most of the humanoid cast, especially Josef. Even the animal robots have some similar characteristics.
* UnexpectedShmupLevel - How you access the [[GuideDangIt walkthrough]] for a particular objective.
* TimedMission - The bomb defusing. Take too long and the tower blows up. [[ResetButton Fortunately, time conveniently rewinds to before your attempt at the puzzle]].
* TinCanRobot - Most of the humanoid cast, especially Josef. Even the animal robots have some similar characteristics.
* UnexpectedShmupLevel - How you access the [[GuideDangIt walkthrough]] for a particular objective.
to:
* TimeBomb - TimeBomb: The Black Cap Brotherhood seeks to blow up the central tower of the city with one.
*TimedMission - TimedMission: The bomb defusing. Take too long and the tower blows up. [[ResetButton Fortunately, time conveniently rewinds to before your attempt at the puzzle]].
*TinCanRobot - TinCanRobot: Most of the humanoid cast, especially Josef. Even the animal robots have some similar characteristics.
*UnexpectedShmupLevel - UnexpectedShmupLevel: How you access the [[GuideDangIt walkthrough]] for a particular objective.
*
*
*
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* VideogameCaringPotential - Over the course of the game, you help out your fellow robots who have been mistreated by the Black Cap Brotherhood.
* WhatHappenedToTheMouse? - [[spoiler:The Black Cap Brotherhood is ejected from the city through a pipe, but are not explicitly shown to be disposed of.]]
* {{Zeerust}} - of Soviet sci-fi flavor.
* WhatHappenedToTheMouse? - [[spoiler:The Black Cap Brotherhood is ejected from the city through a pipe, but are not explicitly shown to be disposed of.]]
* {{Zeerust}} - of Soviet sci-fi flavor.
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* VideogameCaringPotential - VideogameCaringPotential: Over the course of the game, you help out your fellow robots who have been mistreated by the Black Cap Brotherhood.
*WhatHappenedToTheMouse? - WhatHappenedToTheMouse?: [[spoiler:The Black Cap Brotherhood is ejected from the city through a pipe, but are not explicitly shown to be disposed of.]]
*{{Zeerust}} - {{Zeerust}}: of Soviet sci-fi flavor.
*
*
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moved stuff to trivia
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* DoingItForTheArt - Hand-drawn art for this game received Excellence in Visual Art award for a reason
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* UsedFuture: The CrapsackWorld of Machinarium looks extremely rusty and worn out.
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''Machinarium'' is a PointAndClick AdventureGame by the independent Czech studio Creator/AmanitaDesign.
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* TheseQuestionsThree: Subverted. [[spoiler: Answering the air conditioner's questions correctly puts it to sleep. Getting them wrong makes it mad enough to spit out its fan, letting you pass.]]
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* FatAndSkinny - Th two prisoners.
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* FatAndSkinny - Th The two prisoners.
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* WhatHappenedToTheMouse? - [[Spoiler:The Black Cap Brotherhood is ejected from the city through a pipe, but are not explicitly shown to be disposed of.]]
to:
* WhatHappenedToTheMouse? - [[Spoiler:The [[spoiler:The Black Cap Brotherhood is ejected from the city through a pipe, but are not explicitly shown to be disposed of.]]
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None
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* CombinatorialExplosion - Avoided. Once an item fulfills its purpose, the robot almost always tosses it (either that or it's taken from him).
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* CombinatorialExplosion - Avoided. Once an item fulfills its purpose, the robot almost always tosses it (either that or it's taken from him). Some just disappear.
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* FatAndSkinny - Two prisoners.
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* FatAndSkinny - Two Th two prisoners.
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* MimeAndMusicOnlyCartoon - There is no spoken words in the whole game, and the only written words are on the title screen. The story is told in mime and robot sounds. This is not particularly successful: it is not easy to tell, for example, whether the robot is laughing or trembling in fear.
to:
* MimeAndMusicOnlyCartoon - There is no spoken words in the whole game, and the only written words are on the title screen. The story is told in mime and robot sounds. This is is, to some, not particularly successful: it is not always easy to tell, for example, whether the robot is laughing or trembling in fear.
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** The large-head leader of the city is a {{shout out}} to the alien from Alien, according to the concept art
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** The large-head leader of the city is a {{shout out}} to the alien from Alien, according to the concept artart.
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* TimeBomb
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* TimeBombTimeBomb - The Black Cap Brotherhood seeks to blow up the central tower of the city with one.
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* WhatHappenedToTheMouse? - [[Spoiler:The Black Cap Brotherhood is ejected from the city through a pipe, but are not explicitly shown to be disposed of.]]
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linkfix
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''Machinarium'' is a PointAndClick AdventureGame by the independent Czech studio AmanitaDesign.
to:
''Machinarium'' is a PointAndClick AdventureGame by the independent Czech studio AmanitaDesign.
Creator/AmanitaDesign.
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linked new Amanita Design page
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''Machinarium'' is a PointAndClick AdventureGame by the independent Czech studio Amanita Design.
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''Machinarium'' is a PointAndClick AdventureGame by the independent Czech studio Amanita Design.
AmanitaDesign.
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This video game provides examples of:
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* FailedASpotCheck: The Black Cap Brotherhood in the later half of the game; [[spoiler:the room where they set up the poker table ''has an open water pipe in the ceiling and metal trapdoor above a massive pit on the floor''.]] No prizes for figuring out what interacting with the two does.
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** This game takes place somewhere in the future of the VideoGames/{{Samorost}}-verse, which was already an underpopulated WorldInTheSky.
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** This game takes place somewhere in the future of the VideoGames/{{Samorost}}-verse, ''VideoGame/{{Samorost}}''-verse, which was already an underpopulated WorldInTheSky.
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* ContinuityNod - In the central tower, you will probably find a blocky little robot that you might recognize from ''VideoGames/{{Samorost}} 2''. If you talk to him, he'll explain that guard-bots from your city found him buried on the very same island you explored in that game.
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* ContinuityNod - In the central tower, you will probably find a blocky little robot that you might recognize from ''VideoGames/{{Samorost}} ''VideoGame/{{Samorost}} 2''. If you talk to him, he'll explain that guard-bots from your city found him buried on the very same island you explored in that game.