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* TutorialFailure: Averted for the most part, but when it comes to the quests related to Fynni pets, [[note]]Fynni Sync and Fynni Bead Burnishing[[/note]] if you screw up, you are NOT given the materials to retry. You will have to get the materials needed for the respective skills yourself. You are not given a straight example tutorial, so it's easy to mess up and being punished to get the items again.[[note]]Said drops for Fynni Bead Burnishing randomly drops from Mag Mell missions, The problem? It's [[NintendoHard difficult]] to many players who doesn't use [[CantCatchUp pets]] efficiently. While Divine Link helps, it doesn't help that only certain pets are good in this dungeon. It also doesn't help when the bead they drop may sometimes be a bead that the player CANNOT use.[[/note]]

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* SomethingCompletelyDifferent: The Chapter 4 storylines deal with adaptations of Shakespeare plays and depart from the gods-and-goddesses storylines Mabinogi was known for before. [[spoiler:[[SubvertedTrope At least, that's what it looks like at first glance.]]]]



* TheStinger: The end of the G12 storyline reveals a new plotline and twist, but then the next chapter deals with SomethingCompletelyDifferent.

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* TheStinger: The end of the G12 storyline reveals a new plotline and twist, but then the next chapter deals with SomethingCompletelyDifferent.something completely different.
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* AntiGrinding: Over-hunting is something that can occur on the field especially if you're trying to clear a large amount of [[TwentyBearAsses hunting quests]] in a short time span. Killing approximately 100+ field monsters under an hour will slowly cause the rate of drops to slow to a crawl before stopping altogether after having spent at least a full hour of endlessly killing mobs on the field. There are two ways to counter this; the easiest way (and the only free option) is to wait 2 hours either doing almost nothing at all, or logging off for the wait time. An alternative is to simply buy a VIP Membership and the AntiGrinding disappears altogether for the duration of it, but typically this is only recommended whatsoever if you happen to have a BladderOfSteel or no life outside of this game, so the 2 hour wait becomes significantly more practical in concept.

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* AntiGrinding: Over-hunting is something that can occur on the field especially if you're trying to clear a large amount of [[TwentyBearAsses hunting quests]] in a short time span. Killing approximately 100+ field monsters under an hour will slowly cause the rate of drops to slow to a crawl before stopping altogether after having spent at least a full hour of endlessly killing mobs on the field. There are two ways to counter this; the easiest way (and the only free option) is to wait 2 hours either doing almost nothing at all, or without engaging in combat in a separate map of the world, and even logging off for the wait time.time will also count as doing this. An alternative is to simply buy a VIP Membership and the AntiGrinding disappears altogether for the duration of it, but typically this is only recommended whatsoever if you happen to have a BladderOfSteel or no life outside of this game, so the 2 hour wait becomes significantly more practical in concept.

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** Morrighan is a black-haired, black-winged Goddess of Vengeance and War who has Crows as servants, but she's actually pretty sweet.
** Until G12; then she gets kinda scary, especially when she [[spoiler:finally opens her eyes * shiver* ]].
*** Though some would find her [[spoiler:eyes]] to be quite beautiful.
** Cichol himself gets some sympathetic moments from time to time.

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** Morrighan is a black-haired, black-winged Goddess of Vengeance and War who has Crows as servants, but she's actually pretty sweet.
**
sweet. Until G12; then she gets kinda scary, especially when she [[spoiler:finally opens her eyes * shiver* eyes. *shiver* ]].
*** Though some would find her [[spoiler:eyes]] to be quite beautiful.
** Cichol himself gets some sympathetic moments from time to time. [[spoiler:He used to be friends with Morrighan, but the creation of the Soul Stream caused a splinter that would tear their friendship in two. Additionally, he briefly sides with you for a time when the Fomors are threatened and you're his best option.]]

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* StandardStatusEffects: Strangely absent. There's poison, but that's about it.
** Well, there is petrification, however the others may fall under a type of "Uncommon Status Effects" in that there's things like weakened, which your stats aren't as powerful as before, and deadly status, where you're alive with negative health but become a [[OneHitPointWonder One-Hit Wonder]].

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* StandardStatusEffects: Strangely absent. StatusEffects: There's poison, but that's about it.
** Well, there is
petrification, however the others may fall under a type of "Uncommon Status Effects" in that there's things like weakened, which makes your stats aren't as powerful as before, and deadly status, where you're alive with negative health but become a [[OneHitPointWonder One-Hit Wonder]].

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Trope deprecated per TRS


* UnwinnableByMistake: Under normal circumstances, there is no way to get locked out in a dungeon. However, there is a method that requires another player. In certain dungeons, there is a treasure room that spawns nine chests that the player can open wif they pick up the treasure keys that are dropped from mobs from switch rooms. If they open a correct chest, they get usually gold, potions, and maybe an uncommon enchant. If they pick the wrong chest, it closes the doors and spawns monsters until the mobs are defeated. The unwinnable part comes if the next adjacent room is currently occupied by another party member and is currently fighting an encounter, while the player opens the wrong chest. When the former player finishes the encounter, they open all adjacent locked doors- including the treasure door which should be closed. This allows the player to escape and ignore the encounter. Now if any mob aggros and leaves the room, they are still flagged for the chest room. If any player gets another chest key and opens a mob encountering chest in the chest room, the room closes again, and if they fail to kill said mob that exited the room, and upon defeating all enemies in the room, they are stuck inside the room until they exit the dungeon or have the other party member kill the mob that left the room outside.
* UnwinnableByInsanity: See above. Now add if the other party member enters the locked room with you. Now no one is going to finish the dungeon.

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* UnwinnableByMistake: UnintentionallyUnwinnable: Under normal circumstances, there is no way to get locked out in a dungeon. However, there is a method that requires another player. In certain dungeons, there is a treasure room that spawns nine chests that the player can open wif they pick up the treasure keys that are dropped from mobs from switch rooms. If they open a correct chest, they get usually gold, potions, and maybe an uncommon enchant. If they pick the wrong chest, it closes the doors and spawns monsters until the mobs are defeated. The unwinnable part comes if the next adjacent room is currently occupied by another party member and is currently fighting an encounter, while the player opens the wrong chest. When the former player finishes the encounter, they open all adjacent locked doors- including the treasure door which should be closed. This allows the player to escape and ignore the encounter. Now if any mob aggros and leaves the room, they are still flagged for the chest room. If any player gets another chest key and opens a mob encountering chest in the chest room, the room closes again, and if they fail to kill said mob that exited the room, and upon defeating all enemies in the room, they are stuck inside the room until they exit the dungeon or have the other party member kill the mob that left the room outside.
* UnwinnableByInsanity: See above. Now add if
outside. If the other party member enters the locked room with you. Now you, no one is going to finish the dungeon.
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* UnwinnableByMistake: Under normal circumstances, there is no way to get locked out in a dungeon. However, there is a method that requires another player. In certain dungeons, there is a treasure room that spawns nine chests that the player can open wif they pick up the treasure keys that are dropped from mobs from switch rooms. If they open a correct chest, they get usually gold, potions, and maybe an uncommon enchant. If they pick the wrong chest, it closes the doors and spawns monsters until the mobs are defeated. The unwinnable part comes if the next adjacent room is currently occupied by another party member and is currently fighting an encounter, while the player opens the wrong chest. When the former player finishes the encounter, they open all adjacent locked doors- including the treasure door which should be closed. This allows the player to escape and ignore the encounter. Now if any mob aggros and leaves the room, they are still flagged for the chest room. If any player gets another chest key and opens a mob encountering chest in the chest room, the room closes again, and if they fail to kill said mob that exited the room, and upon defeating all enemies in the room, they are stuck inside the room until they exit the dungeon or have the other party member kill the mob that left the room outside.
* UnwinnableByInsanity: See above. Now add if the other party member enters the locked room with you. Now no one is going to finish the dungeon.

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* OffModel: NA's Title screen design winners. Some depending on the resolution, and one, a different art style was used away from the animesque style.

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* OffModel: NA's Title screen OffModel:
** The North American servers once held a title
design winners. contest for users to have their art about Mabinogi a few years ago. Some of the winners however, depending on the the resolution, looks off, and one, uses a different art style was used that wasn't animesque like the game, causing some users to complain about the eye sore.
** Older Mabinogi equipments:
*** Equipment that has fanny packs, side packs, extra pockets (Such as the Tork's Hunter Wear), does not have them as seperate models, but as textures, unlike newer content which does have them.
*** Several female clothing that reveals the shoulders (Such as the Cores Thief, Blacksmith Suit), if the user is thin enough, their shoulder model can be seen dislocated!
*** Any hairdtyle/wig that is long (Such as the Divine Demigod F and the Miku hairstyle) can appear to make the character float when the character is small enough from a Tin Potion, Mini potion, or an age potion.
** When they made most of Chapter 1 Uladh flyable, they patched the areas with basic green grass terrain instead of mapping them with the correct terrain. This makes going to lower Gairech and seeing the Bangor entrance... and then seeing the green grass terrain a few feet
away from the animesque style.it.
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* ArtificialStupidity: The pets. Oh {{God}}, the pets. Somewhat {{subverted}} in that players can modify the pet {{AI}}s, and even create their own from scratch using an XML-based scripting language. You can also log in as them yourself to deliver a [[KillerRabbit fuzzy beatdown.]]

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* ArtificialStupidity: The pets. Oh {{God}}, the pets. Somewhat {{subverted}} in that players can modify the pet {{AI}}s, [=AIs=], and even create their own from scratch using an XML-based scripting language. You can also log in as them yourself to deliver a [[KillerRabbit fuzzy beatdown.]]

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** Dual Guns becomes this if you don't have the better Mana Bullets to supply your DPS. You can still damage foes with the training mana bullets, but not much.
** Fomor Weapons in general. They deal more damage than regular weapons, but cannot be special upgraded or turned into spirit weapons. They also can only be repaired by using Ducats, which unfortunately can be difficult to lower level players.



* DungeonBypass: Not possible.
** Having an overleveled friend to help you on early Generation quests can be considered as a skip button, just let them handle the fighting.
** The requirement of the Experienced title requires the player to run Rabbie Basic with a golden egg without breaking it by knockdown and finish with it inract. Kne can put the Golden egg on a pet for most of the dungeon until before entering the boss room. One can also buy the golden egg from their commerce partner if they dont have one such egg.



* GuideDangIt: There is no way anybody could defeat the G10 FinalBoss without first consulting a walkthrough of some sort; the sheer amount of things you need to do to make it even vulnerable is mind-boggling. Beating The Grim Reaper in G13 also heavily relies on you learning how to dodge his attacks; taking them will cause a lot of damage.

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* GuideDangIt: A few that requires the Wiki.
**
There is no way anybody could defeat the G10 FinalBoss without first consulting a walkthrough of some sort; the sheer amount of things you need to do to make it even vulnerable is mind-boggling. Beating The Grim Reaper in G13 also heavily relies on you learning how to dodge his attacks; taking them will cause a lot of damage.damage.
** If you are looking for a certain item, better take a look at the wiki to find where it drops.
** The Siren of Rundal Siren and Succubuses from Rabbie Advanceds can drop their clothing as items. Getting them to drop requires specific skills to use.
** The Leprechaun can be gathered when it is knocked down. There's no indication anywhere unless you happen to fight it barehandedm which isn't recommended as the game prevents drops from fighting bare handed at certain areas.
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: Nekojima to the North America server. [[SubvertedTrope Well, sort of]].[[note]]An Island, known as Doki Doki Island, bears similarities with the Nekojima island, although with different [=NPCs=]. The Cats eye is now, used though.[[/note]]

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* AllLoveIsUnrequited: If you pay attention to the [[{{Backstory}} backstories]] of some minor [=NPC=]s, there are a few one-way crushes. Malcolm likes Nora, Trefor likes Dilys, Ranald likes Endelyon, Aeira likes Stewart, Sion likes Ibbie, Galvin likes Del, Del likes Lucas, Del AND Delen like Aodhan, Elain likes Leslie (who's married)...

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* AllLoveIsUnrequited: AllLoveIsUnrequited:
**
If you pay attention to the [[{{Backstory}} backstories]] of some minor [=NPC=]s, there are a few one-way crushes. Malcolm likes Nora, Trefor likes Dilys, Ranald likes Endelyon, Aeira likes Stewart, Sion likes Ibbie, Galvin likes Del, Del likes Lucas, Del AND Delen like Aodhan, Elain likes Leslie (who's married)...



* AnIcePerson: The Snow Witch in Par dungeon, who has pale bluish skin, wears light blue clothes, lives in an ice cave, and will deliver an icy magical beatdown upon you if you manage to make her show up. Doubles as a WinterRoyalLady. You're required to face her to learn Hail Storm, and advanced ice magic.

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* AnIcePerson: AnIcePerson:
**
The Snow Witch in Par dungeon, who has pale bluish skin, wears light blue clothes, lives in an ice cave, and will deliver an icy magical beatdown upon you if you manage to make her show up. Doubles as a WinterRoyalLady. You're required to face her to learn Hail Storm, and advanced ice magic.



* BlackandGrayMorality: At least concerning the gods and goddesses, even the more benevolent ones like Morrighan do some questionable actions in some of the generations [[spoiler: as well as her becoming the BigBad of Chapter 4]]. There is a reason why some [=NPC=]s in the world don't look kindly to them. This doesn't become GrayandGrayMorality because the BigBad of most of the game, [[spoiler:Cichol]] emphasizes the extreme part of WellIntendedExtremist more and more with each appearance.

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* BlackandGrayMorality: BlackAndGrayMorality: At least concerning the gods and goddesses, even the more benevolent ones like Morrighan do some questionable actions in some of the generations [[spoiler: as well as her becoming the BigBad of Chapter 4]]. There is a reason why some [=NPC=]s in the world don't look kindly to them. This doesn't become GrayandGrayMorality GrayAndGrayMorality because the BigBad of most of the game, [[spoiler:Cichol]] emphasizes the extreme part of WellIntendedExtremist WellIntentionedExtremist more and more with each appearance.

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*** Bandits. In theory, you're supposed to be able to see them and go around them if you can. In practice, their spawn markers are fully capable of dropping right on top of you (triggering an ambush), and sometimes they don't even give you ''that'' much courtesy and simply spawn at random.

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*** ** Bandits. In theory, you're supposed to be able to see them and go around them if you can. In practice, their spawn markers are fully capable of dropping right on top of you (triggering an ambush), and sometimes they don't even give you ''that'' much courtesy and simply spawn at random.random.
** Windmill *again* (seeing a pattern here?) Windmill interrupts most monster skills (except [[TacticalRockPaperScissors Defense]]), so it's often used to disrupt troublesome boss patterns. As a melee skill, it *normally* can't affect flying enemies (specifically the huge White Dragon) -- but if you [[GoodBadBugs happen to be wielding a bow]], the game engine gets confused and lets you hit flying targets, even with a skill whose animation is *a ground-level leg sweep*. (On a *giant dragon*, no less.) Presumably this is so the dragon isn't incorrectly treated as out of range of bow skills, but...
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dewicking our elves are better per trs


* OurElvesAreBetter: How many fantasy settings do you know of with Desert Elves that are also a HiveMind? ({{NPC}}s only)

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* OurElvesAreBetter: OurElvesAreDifferent: How many fantasy settings do you know of with Desert Elves that are also a HiveMind? ({{NPC}}s only)

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* ContinuingIsPainful:
** When you die, you're given a choice of where to revive. If you revive in town, the amount of experience deducted is much smaller than if you decide to revive right where you are.
** {{Averted}} with Nao's Soulstones, a paid premium item, which can be used to revive and fully restore the character without penalty.
** Also, with paid Premium Service you can revive in town without penalty.
** If you're with friends, people usually carry Phoenix Feathers to revive you with. The exp penalty for being revived is minimal, but most of your gear will lose its blessings, which means either your [[BreakableWeapons equipment wears down faster]] or you'll have to use precious holy water to re-bless your stuff.

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* ContinuingIsPainful:
** When
ContinuingIsPainful: Several things happen when you die, do, making it a point that you shouldn't be reckless in battle.
** Dying has a chance to dispel blessings you may have on your items, canceling out the slowed durability deterioration it gave. Before the ''New Beginnings'' update, death would also sometimes make you drop unblessed equipment.
** There is also an [=EXP=] penalty for dying, but where you revive affects how much you take.
*** Reviving to the last town, warp, or dungeon statue has second lowest [=EXP=] penalty, but you have to go through the inconvenience of getting back to where you last died. If performing Commerce, you also lose some of your goods.
*** Reviving on the spot has the highest penalty, but it circumvents the consequences inflicted by respawn-based revivals. You can't use this method in dungeons, however.
*** Asking Nao for help has a nominal penalty, but it revives you on the spot with free blessings and full recovery. You need to have Nao Soulstones to call for her, however, and certain areas disallow this method. Guardian Soul Stones have a similar function, but grants MercyInvincibility instead.
*** Waiting for someone else to revive you has a minimal penalty, but it obviously requires a friend with a Phoenix Feather to pick you back up. If
you're given a choice flying solo or your friends don't have any feathers, then you're out of where to revive. If you revive in town, the amount of experience deducted is much smaller than if you decide to revive right where you are.
luck.
** {{Averted}} with Nao's Soulstones, a paid premium item, which can be used to revive and fully restore the character without penalty.
** Also,
with paid Premium Service Service, which allows you can to revive in town without penalty.
** If you're with friends, people usually carry Phoenix Feathers to revive you with. The exp penalty for being revived is minimal, but most of your gear will lose its blessings, which means either your [[BreakableWeapons equipment wears down faster]] or you'll have to use precious holy water to re-bless your stuff.
penalty.
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Line edited bearing Rule of Cautious Edit in mind but with some regard to the truth. Nigh anything in this game is Irish. C'mon, no Arawn, no Ceridwen, nothing Welsh. Imma not rant/natter in the article, read "We’re Not in Cymru Anymore" by Clay Kinchen Smith for that.


''[[http://mabinogi.nexon.net/ Mabinogi: Fantasy Life]]'' is a unique MMORPG developed by [=DevCat=] and released by Nexon, [[UsefulNotes/SouthKorea South Korean]] game company. It's a 3-D [[VideoGame game]] with {{Anime}}-style artwork, using the Pleione engine (unique to ''Mabinogi''). The world and storyline are based in part on Myth/CelticMythology, specifically the Welsh ''Literature/{{Mabinogion}}'' and bits of Irish mythology, and is concerned primarily with the conflict between humans and [[TheFairFolk "Fomors"]]. Unlike many [=MMORPGs=], there is plenty to do besides combat, although it is still an important part of the game. The extensive and robust crafting, music, and exploration systems make it possible to play Mabinogi without engaging in any sort of combat, beyond the beginner quests, and still find plenty to do. However, this does make advancement somewhat slow and difficult by comparison.

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''[[http://mabinogi.nexon.net/ Mabinogi: Fantasy Life]]'' is a unique MMORPG developed by [=DevCat=] and released by Nexon, [[UsefulNotes/SouthKorea South Korean]] game company. It's a 3-D [[VideoGame game]] with {{Anime}}-style artwork, using the Pleione engine (unique to ''Mabinogi''). The world and storyline are based in part on Myth/CelticMythology, specifically [[InNameOnly initially]] the Welsh ''Literature/{{Mabinogion}}'' and bits lots and lots of Irish mythology, and is concerned primarily with the conflict between humans and [[TheFairFolk "Fomors"]]. Unlike many [=MMORPGs=], there is plenty to do besides combat, although it is still an important part of the game. The extensive and robust crafting, music, and exploration systems make it possible to play Mabinogi without engaging in any sort of combat, beyond the beginner quests, and still find plenty to do. However, this does make advancement somewhat slow and difficult by comparison.
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Fully added Cutscene Incompetence


** CutsceneIncompetence: There are unfortunately a good number of cutscenes that do not take into account how strong the player is. The player in question may be more then powerful enough to easily kill a certain enemy and all of his mooks in one fell swoop, yet the cutscene shows the player's easily finding their opponents mopping the floor with their face without a chance to retaliate or a reason not to.

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** CutsceneIncompetence: There are unfortunately a good number of cutscenes that do not take into account how strong the player is. The player in question may be more then powerful enough to easily kill a certain enemy and all of his mooks in one fell swoop, yet the cutscene shows the player's easily finding their opponents mopping the floor with their face without a chance to retaliate or a reason not to. Not helped that it occasionally [[HopelessBossFight throws the player into a fight with at least one enemy that is given invincibility.]] Very rarely the enemy is just that strong, and more often, it's a bad case of PlotArmor.
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** CutsceneIncompetence: There are unfortunately a good number of cutscenes that do not take into account how strong the player is. The player in question may be more then powerful enough to easily kill a certain enemy and all of his mooks in one fell swoop, yet the cutscene shows the player's easily finding their opponents mopping the floor with their face without a chance to retaliate or a reason not to.
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* AdaptationDistillation: G13 cuts away the {{plot}} of ''Theatre/{{Hamlet}}'' down to the important scenes. G14 does the same with RomeoAndJuliet.

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* AdaptationDistillation: G13 cuts away the {{plot}} of ''Theatre/{{Hamlet}}'' down to the important scenes. G14 does the same with RomeoAndJuliet.''Theatre/RomeoAndJuliet''.



* BuxomIsBetter: Nao and Morrighan are the most obvious ones, but [[RomeoAndJuliet Juliet]] is surprisingly endowed for a teenager.

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* BuxomIsBetter: Nao and Morrighan are the most obvious ones, but [[RomeoAndJuliet [[Theatre/RomeoAndJuliet Juliet]] is surprisingly endowed for a teenager.



* GiantSpaceFleaFromNowhere: [[ItMakesSenseInContext So you're fighting dark skeletons in]] [[RomeoAndJuliet Verona]], when an ordinary [[MisplacedWildlife Panther]] suddenly attacks. Evidently, it seems to belong in the [[MemeticMutation top percentage]] [[WakeUpCallBoss of Panther to boot.]]

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* GiantSpaceFleaFromNowhere: [[ItMakesSenseInContext So you're fighting dark skeletons in]] [[RomeoAndJuliet [[Theatre/RomeoAndJuliet Verona]], when an ordinary [[MisplacedWildlife Panther]] suddenly attacks. Evidently, it seems to belong in the [[MemeticMutation top percentage]] [[WakeUpCallBoss of Panther to boot.]]
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* ReallySevenHundredYearsOld: The "rebirth" mechanic (see below) allows players to reset their character's age back to anywhere from 10 to 17 every once in a while, so players will gradually become more and more this trope as they advance.

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* ReallySevenHundredYearsOld: The "rebirth" mechanic (see below) allows players to reset their character's age back to anywhere from 10 to 17 every once in a while, so players will gradually become more and more this trope as they advance. Additionally, their physical appearance stops visibly aging after 17 and they stop getting stat bonuses after 25, but their age still increases until they're reborn. A character who hasn't been played for several real life years can be ''hundreds'' of years old in-game and still look like a teenager.
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* AntiGrinding: Over-hunting is something that can occur on the field especially if you're trying to clear a large amount of [[TwentyBearAsses hunting quests]] in a short time span. Killing approximately 100+ field monsters under an hour will slowly cause the rate of drops to slow to a crawl before stopping altogether after having spent at least a full hour of endlessly killing mobs on the field. There are two ways to counter this; the easiest way (and the only free option) is to wait 2 hours either doing almost nothing at all, or logging off for the wait time. An alternative is to simply buy a VIP Membership and the AntiGrinding disappears altogether for the duration of it, but typically this is only recommended whatsoever if you happen to have a BladderOfSteel or no life outside of this game, so the 2 hour wait becomes significantly more practical in concept.
Tabs MOD

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** The boss of Shadow Cast City, the [[CaptainObvious Doppleganger]], summons a few clones after you hit it a few times, then turns invincible until you beat them all.

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** The boss of Shadow Cast City, the [[CaptainObvious Doppleganger]], Doppleganger, summons a few clones after you hit it a few times, then turns invincible until you beat them all.
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* AdaptationDistillation: G13 cuts away the {{plot}} of {{Hamlet}} down to the important scenes. G14 does the same with RomeoAndJuliet.

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* AdaptationDistillation: G13 cuts away the {{plot}} of {{Hamlet}} ''Theatre/{{Hamlet}}'' down to the important scenes. G14 does the same with RomeoAndJuliet.



* DoomedByCanon: You can't save {{Hamlet}} or Ophelia, you can't save Romeo or Juliet. Sadly, the second one is your fault entirely; you're the one entrusted to deliver the letter to Romeo, [[CutsceneIncompetence and you get attacked by the final boss of G14 and are beaten spectacularly.]]

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* DoomedByCanon: You can't save {{Hamlet}} Theatre/{{Hamlet}} or Ophelia, you can't save Romeo or Juliet. Sadly, the second one is your fault entirely; you're the one entrusted to deliver the letter to Romeo, [[CutsceneIncompetence and you get attacked by the final boss of G14 and are beaten spectacularly.]]



* GetTheeToANunnery: Spoken, but not word for word. G13 is an adaption of {{Hamlet}}, you know.

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* GetTheeToANunnery: Spoken, but not word for word. G13 is an adaption of {{Hamlet}}, ''Theatre/{{Hamlet}}'', you know.



* MrFanservice: The female playerbase '''really''' likes {{Hamlet}}.

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* MrFanservice: The female playerbase '''really''' likes {{Hamlet}}.Theatre/{{Hamlet}}.



* ShakespeareInFiction: Chapter 4 is based around several Shakespearean plays such as {{Hamlet}} and RomeoAndJuliet.

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* ShakespeareInFiction: Chapter 4 is based around several Shakespearean plays such as {{Hamlet}} ''Theatre/{{Hamlet}}'' and RomeoAndJuliet.''Theatre/RomeoAndJuliet''.
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* TotalPartyKill: Adniel. If you ever have the [[SarcasmMode bright]] idea to summon him in a room your party is confined to, be sure that at least one person has [[BribingYourWayToVictory Nao Sou]][[CrackIsCheaper lstones]] to revive on the spot, and Party Feathers to revive the whole party with.

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* TotalPartyKill: Adniel. If you ever have the [[SarcasmMode bright]] idea to summon him in a room your party is confined to, be sure that at least one person has [[BribingYourWayToVictory Nao Sou]][[CrackIsCheaper lstones]] Soulstones]] to revive on the spot, and Party Feathers to revive the whole party with.
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* WhipSword: The Chain Blades, introduced alongside their own talent titled "Chain Slash". It is worth noting that while having one equipped, Judgment Blade does less damage than otherwise, and they are still vulnerable to skills such as Defend or Counterattack. Unlike most other melee weapons, they run specifically off of the Luck stat to determine min and max damage.

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* TwentyBearAsses: [[DownplayedTrope Typically absent from the story line quests a majority of the time]], but presented in repeatable side quests in the form of either hunting quests in Uladh or exploration quests in Iria, both of which have you collecting different types of items in the forms of Fomor scrolls for the former, or various body parts and other collectibles for the latter.



* VendorTrash: A rather nicely thought out example. Enemies across Uladh will drop "Fomor Scrolls" associated with the general race of the enemy killed; these scrolls are used by the Fomors to turn normally benign monsters feral. Selling these scrolls to NPC's themselves will get you no money, but you can purchase quests for chump change to collect 10 of them, at which point you complete the quest and turn the ten in for a nice profit. Enemies in Iria will instead drop body parts used to complete Exploration Quests. The reason for this is because the enemies in Iria are not Fomors or controlled by Fomors; they're simply naturally wild animals.

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* VendorTrash: A rather nicely thought out example. Enemies across Uladh will drop "Fomor Scrolls" associated with the general race of the enemy killed; these scrolls are used by the Fomors to turn normally benign monsters feral. Selling these scrolls to NPC's themselves will get you no money, but you can purchase quests for chump change to [[TwentyBearAsses collect 10 of them, them]], at which point you complete the quest and turn the ten in for a nice profit. Enemies in Iria will instead drop body parts used to complete Exploration Quests. The reason for this is because the enemies in Iria are not Fomors or controlled by Fomors; they're simply naturally wild animals.
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Added DiffLines:

* OffModel: NA's Title screen design winners. Some depending on the resolution, and one, a different art style was used away from the animesque style.
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''[[http://mabinogi.nexon.net/ Mabinogi: Fantasy Life]]'' is a unique MMORPG developed by [=DevCat=] and released by Nexon, [[SouthKorea South Korean]] game company. It's a 3-D [[VideoGame game]] with {{Anime}}-style artwork, using the Pleione engine (unique to ''Mabinogi''). The world and storyline are based in part on Myth/CelticMythology, specifically the Welsh ''Literature/{{Mabinogion}}'' and bits of Irish mythology, and is concerned primarily with the conflict between humans and [[TheFairFolk "Fomors"]]. Unlike many [=MMORPGs=], there is plenty to do besides combat, although it is still an important part of the game. The extensive and robust crafting, music, and exploration systems make it possible to play Mabinogi without engaging in any sort of combat, beyond the beginner quests, and still find plenty to do. However, this does make advancement somewhat slow and difficult by comparison.

to:

''[[http://mabinogi.nexon.net/ Mabinogi: Fantasy Life]]'' is a unique MMORPG developed by [=DevCat=] and released by Nexon, [[SouthKorea [[UsefulNotes/SouthKorea South Korean]] game company. It's a 3-D [[VideoGame game]] with {{Anime}}-style artwork, using the Pleione engine (unique to ''Mabinogi''). The world and storyline are based in part on Myth/CelticMythology, specifically the Welsh ''Literature/{{Mabinogion}}'' and bits of Irish mythology, and is concerned primarily with the conflict between humans and [[TheFairFolk "Fomors"]]. Unlike many [=MMORPGs=], there is plenty to do besides combat, although it is still an important part of the game. The extensive and robust crafting, music, and exploration systems make it possible to play Mabinogi without engaging in any sort of combat, beyond the beginner quests, and still find plenty to do. However, this does make advancement somewhat slow and difficult by comparison.
Is there an issue? Send a MessageReason:
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''[[http://mabinogi.nexon.net/ Mabinogi: Fantasy Life]]'' is a unique MMORPG developed by [=DevCat=] and released by Nexon, [[SouthKorea South Korean]] game company. It's a 3-D [[VideoGame game]] with {{Anime}}-style artwork, using the Pleione engine (unique to ''Mabinogi''). The world and storyline are based in part on Myth/CelticMythology, specifically the Welsh {{Mabinogion}} and bits of Irish mythology, and is concerned primarily with the conflict between humans and [[TheFairFolk "Fomors"]]. Unlike many [=MMORPGs=], there is plenty to do besides combat, although it is still an important part of the game. The extensive and robust crafting, music, and exploration systems make it possible to play Mabinogi without engaging in any sort of combat, beyond the beginner quests, and still find plenty to do. However, this does make advancement somewhat slow and difficult by comparison.

to:

''[[http://mabinogi.nexon.net/ Mabinogi: Fantasy Life]]'' is a unique MMORPG developed by [=DevCat=] and released by Nexon, [[SouthKorea South Korean]] game company. It's a 3-D [[VideoGame game]] with {{Anime}}-style artwork, using the Pleione engine (unique to ''Mabinogi''). The world and storyline are based in part on Myth/CelticMythology, specifically the Welsh {{Mabinogion}} ''Literature/{{Mabinogion}}'' and bits of Irish mythology, and is concerned primarily with the conflict between humans and [[TheFairFolk "Fomors"]]. Unlike many [=MMORPGs=], there is plenty to do besides combat, although it is still an important part of the game. The extensive and robust crafting, music, and exploration systems make it possible to play Mabinogi without engaging in any sort of combat, beyond the beginner quests, and still find plenty to do. However, this does make advancement somewhat slow and difficult by comparison.


** Rua also qualifies, both in her character art and her conversation. She's very aware of her MsFanservice status, and uses it to [[strike:extort]] [[strike:demand]] request an increasingly expensive series of gifts from the player characters as a mini-quest, which earns you a copy of [[OfCorsetsSexy her]] [[ImpossiblyLowNeckline highly]] [[BareYourMidriff fanservice-y]] [[ShowSomeLeg outfit]], as a gift for Nao. (Yes, [[JigglePhysics bouncy Nao]] in [[FetishFuel Rua's dress]]).
* MultipleEndings: Apparently G16 has them, while G15 had a variant. Depending on your [[ForHappiness choi]][[JerkAss ces]], you could get one of two titles at the end of the G15 storyline, however this doesn't affect the actual ending

to:

** Rua also qualifies, both in her character art and her conversation. She's very aware of her MsFanservice status, and uses it to [[strike:extort]] [[strike:demand]] request an increasingly expensive series of gifts from the player characters as a mini-quest, which earns you a copy of [[OfCorsetsSexy her]] [[ImpossiblyLowNeckline highly]] [[BareYourMidriff fanservice-y]] [[ShowSomeLeg outfit]], as a gift for Nao. (Yes, [[JigglePhysics bouncy Nao]] in [[FetishFuel Rua's dress]]).
dress).
* MultipleEndings: Apparently G16 has them, while G15 had a variant. Depending on your [[ForHappiness choi]][[JerkAss ces]], choices, you could get one of two titles at the end of the G15 storyline, however this doesn't affect the actual ending

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