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** The Samurai Zaku's rare drop, the Samurai Blade, is this trope played literally, due to it being one of the more efficient melee weapons over all, with more powerful ones using more EP and taking up way more space on the grid, while this thing is a puny 1x5 frame and has the highest crit chance of all weapons.
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Bonus Boss has been disambiguated.


** The Master Gundam for getting through all of the Another G System and the Mini-G system for fighting every suit in the game, including the {{Bonus Boss}}es. There is nothing much you can do with either one.

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** The Master Gundam for getting through all of the Another G System and the Mini-G system for fighting every suit in the game, including the {{Bonus Boss}}es.bonus bosses. There is nothing much you can do with either one.



* LevelInReverse: BrutalBonusLevel "Another G System" is identical to TheVeryDefinitelyFinalDungeon, except that you begin from the top floor and has to use the elevators to reach the bottom level, where lies the strongest [[BonusBoss Bonus Bosses]].

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* LevelInReverse: BrutalBonusLevel "Another G System" is identical to TheVeryDefinitelyFinalDungeon, except that you begin from the top floor and has to use the elevators to reach the bottom level, where lies the strongest [[BonusBoss Bonus Bosses]].bonus bosses.



* MetalSlime: Metal Zaku and Gold [=GMs=] both have low HP and give, respectively, large amounts of ExperiencePoints and money with a chance to drop rare e-caps. To offset this, they have tons of speed and defense -- to the point they always go first and cannot be damaged by anything other than a critical hit or armor piercing attack. With their ability to run away from a fight and disable your MS, you're never guaranteed a win. The most powerful of these is a full-up BonusBoss.

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* MetalSlime: Metal Zaku and Gold [=GMs=] both have low HP and give, respectively, large amounts of ExperiencePoints and money with a chance to drop rare e-caps. To offset this, they have tons of speed and defense -- to the point they always go first and cannot be damaged by anything other than a critical hit or armor piercing attack. With their ability to run away from a fight and disable your MS, you're never guaranteed a win. The most powerful of these is a full-up BonusBoss.bonus boss.



* PaddedSumoGameplay: Once you have a high enough level to stop virtually any attack, the bosses get enough HP, armor and immunities to make fights last quite a while. It takes hours to beat the BonusBoss with a fully prepared party.

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* PaddedSumoGameplay: Once you have a high enough level to stop virtually any attack, the bosses get enough HP, armor and immunities to make fights last quite a while. It takes hours to beat the BonusBoss bonus boss with a fully prepared party.

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%%* BehindTheBlack: Abuses this.

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%%* * BalancePowerSkillGimmick: The four types of melee weapons subscribe to one of these playstyles. Swords are the balance, being easy to equip, able to use all melee weapon boost types and only needing one energy. Axes are the power, having the largest equipment size, usually taking two energy and only using the brute force boost attacks. Spears are the skill, having the longest size, giving a buff to defense, using only one energy, and using the speed, that can short circuit, and anti-armor boost attacks. Fist type weapons are the gimmick, mostly using no energy but focusing on critical hits with boost attacks that greatly increase damage and can inflict assorted status effects.
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BehindTheBlack: Abuses this.Just about everywhere there is hidden chests and tunnels that you have to find if you want all the good stuff.
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Blade On A Stick has been disambiguated


* BladeOnAStick: Spears are useful for their high damage and defense boosts. Their main drawback is their size makes them difficult to equip on anything not specializing in melee. Another problem with them is that spear-type weapons cannot use several melee boosts.

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* BonusBoss: Numerous examples, spread throughout the game. Sometimes they're simply waiting at specific places on the [[OverworldNotToScale Overworld]], other times they're found in a BonusDungeon.



* OptionalBoss: Numerous examples, spread throughout the game. Sometimes they're simply waiting at specific places on the [[OverworldNotToScale Overworld]], other times they're found in a BonusDungeon.



** BonusBoss Psycho Gundam Gamma has a devastating Boost Attack, Scattering Beam Blast, than cannot be blocked with the Beam Field (unlike any other beam-based attack). The result is, generally, a TotalPartyKill in his second turn.

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** BonusBoss SuperBoss Psycho Gundam Gamma has a devastating Boost Attack, Scattering Beam Blast, than cannot be blocked with the Beam Field (unlike any other beam-based attack). The result is, generally, a TotalPartyKill in his second turn.
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Dewicking, Bonus Boss is no longer a trope, changed the link to Optional Boss.


Note that this effort will not be wasted; ''MS Saga'' can reach NintendoHard levels even during normal gameplay. Additional extras, including {{Bonus Dungeon}}s, {{Bonus Boss}}es, BossInMookClothing battles, TournamentArc {{Sidequest}}s, and more are added at nearly all points in the game. Thankfully, these are generally optional, and in fact sometimes become [[PermanentlyMissableContent inaccessible]] without [[GuideDangIt their existence ever really being hinted at]]. Getting true OneHundredPercentCompletion is an impressive feat.

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Note that this effort will not be wasted; ''MS Saga'' can reach NintendoHard levels even during normal gameplay. Additional extras, including {{Bonus Dungeon}}s, {{Bonus Boss}}es, [[OptionalBoss Bonus Bosses]], BossInMookClothing battles, TournamentArc {{Sidequest}}s, and more are added at nearly all points in the game. Thankfully, these are generally optional, and in fact sometimes become [[PermanentlyMissableContent inaccessible]] without [[GuideDangIt their existence ever really being hinted at]]. Getting true OneHundredPercentCompletion is an impressive feat.
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The Chick is now a disambig, dewicking


* GrandTheftPrototype: Wouldn't be Gundam without one! But [[TheChick Aeon]] of all people did this in the final stage to Neo Zarth's newly built [[Anime/MobileSuitGundamWingEndlessWaltz Wing Zero Custom]] out of convenience. [[spoiler:Turns out they can make a stronger copy.]]

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* GrandTheftPrototype: Wouldn't be Gundam without one! But [[TheChick Aeon]] Aeon of all people did this in the final stage to Neo Zarth's newly built [[Anime/MobileSuitGundamWingEndlessWaltz Wing Zero Custom]] out of convenience. [[spoiler:Turns out they can make a stronger copy.]]
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%%* BareYourMidriff: Tremmie.

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* ChekhovsSkill: Hal manages to make it to the final dungeon completely on his own. [[spoiler:The fact that the Sazabi can make it to the moon on its own makes it the only way for Tristan to save Aeon when she stays behind to stop the next Great Fall.]]



* WorldWreckingWave: The [[https://www.youtube.com/watch?v=r_EgrKrAPJI opening movie]] gives a nice one with its depiction of the Great Fall.

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* WorldWreckingWave: The [[https://www.youtube.com/watch?v=r_EgrKrAPJI opening movie]] gives a nice one with its depiction of the Great Fall. [[spoiler:The goal of the true BigBad is to create another one and wipe out what remains of humanity.]]

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* AbsoluteCleavage: Li Fang.



* MysticalWaif: Aeon, and how.

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* %%* MysticalWaif: Aeon, and how.


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* NavelDeepNeckline: Li Fang's cleavage stretches down to her stomach.

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* DiscOneFinalBoss: The player is lead to believe that the four generals of the Dark Alliance are the true enemies. Once the final general is defeated, the player soon finds out that they were just a small part in the Dark Alliance's plan.

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* DiscOneFinalBoss: The player is lead to believe that the four generals of the Dark Alliance are the true enemies. Once the final general is defeated, the player soon finds out that they were just a small part in the Dark Alliance's Vladi Zarth's plan.



* EliteFour: The Dark Army's four main generals are presented as such. [[spoiler:Their leader Vladi Zarth is actually not among them.]]

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* EliteFour: The Dark Army's Alliance's four main generals are presented as such. [[spoiler:Their leader Vladi Zarth is actually not among them.]]


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** Fritz does not have much going for him in the first half. His melee is weak and his ranged attacks are barely good. Pretty much anything he can do someone else can do better. When he returns for the second half he has learned the very useful Over Boost that highly increases all stats and can learn later the Ultimate Weapon, a move that attacks with all equipped weapons both ranged and melee for incredible damage.


* StandardStatusEffects: Same old effects, shiny new names to make more sense as applied to giant robots.

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* StandardStatusEffects: StatusEffects: Same old effects, shiny new names to make more sense as applied to giant robots.
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* MoneySpider: The only two enemies that drop more money than other enemies are Golden GMs and Gold Commands that drop 1000 and 3000 credits respectively. Both are usually hard to take out and will randomly try to flee the battle.
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Misused of Five Man Band. Neither The Hero nor Sixth Ranger is a part of this trope.


* FiveManBand: The cast falls into one, though the exact makeup fluctuates.
** TheHero: Tristan
** TheLancer: Fritz, and later Tremmie
** TheBigGuy: Gavenger, Bazuli and Li Fang at various points.
** TheSmartGuy: Vargas, then Rezner
** TheChick: Aeon and Lapis
** TheSixthRanger: Hal [[spoiler:even before he betrays the team]]
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* AlphaStrike: Various boost attacks; Gatling Body (fires all [[UnusualWeaponMounting non-handheld weapons]]), Gatling Fire (fires [[MoreDakka all ranged weapons]]), and Ultimate Weapon (attacks with [[NoKillLikeOverkill every weapon you have]], ''including'' your melee weapon, which can be quite hilarious when you unleash the fury of [[{{BFG}} bazookas]], [[FrickinLaserBeams beam rifles]], [[MoreDakka machine guns]], {{Shoulder Cannon}}s, and {{Wave Motion Gun}}s on a target, then run up and [[CherryTapping punch it]]... and then it [[FingerPokeOfDoom explodes]]).

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* AlphaStrike: Various boost attacks; Gatling Body (fires all [[UnusualWeaponMounting non-handheld weapons]]), Gatling Fire (fires [[MoreDakka all ranged weapons]]), and Ultimate Weapon (attacks with [[NoKillLikeOverkill every weapon you have]], ''including'' your melee weapon, which can be quite hilarious when you unleash the fury of [[{{BFG}} bazookas]], [[FrickinLaserBeams [[EnergyWeapon beam rifles]], [[MoreDakka machine guns]], {{Shoulder Cannon}}s, and {{Wave Motion Gun}}s on a target, then run up and [[CherryTapping punch it]]... and then it [[FingerPokeOfDoom explodes]]).
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YMMV. Moved.


* DifficultySpike: A very noticeable one. Starting after [[spoiler:Hal's betrayal and TheReveal that he's Vladi Zarth]], the bosses become ''much'' harder, to the point that they can OneHitKO (or at least come ''very'' close) even your strongest Mobile Suit with their Boost attacks if you don't either defend or put up the proper counter. Even then, it can be a bit of a guessing game as to which counter you should put up, as most of them tend to alternate (albeit with a preset pattern) between beam, bullet/shell and melee attacks.
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* DiscOneFinalBoss: The player is lead to believe that the four generals of the Dark Alliance are the true enemies. Once the final general is defeated, the player soon finds out that they were just a small part in the Dark Alliance's plan.
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** Regarding enemy mobile suits, the Kamikaze Raven only has a single hit point, but it's ridiculously fast and powerful, almost always capable of ambushing the player and killing whoever it hits.
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* YouAreInCommandNow: After all the battles for Eisengrad Rezner is the only surviving command officer. By default she is the one in command afterwards.
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* ATasteOfPower: Hal with a Gelgoog join for one of the earlier boss fights. He has 6 levels on where you are expected to be and you have a grunt GM and a less than grunt Zaku 1 at that point.

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** Some Boost Attacks have no real use. Explosion uses one of your ranged weapons to deal damage to all enemies in a huge WaveMotionGun style attack, but since it just divides the normal weapon damage up between multiple targets, it ends up being fairly weak. The Speed Lancer boost allows you to make a melee attack before anyone else can act, regardless of ActionInitiative, but in late-game this does more harm than good since it doesn't allow your allies to set up support moves to cover you from {{Counter Attack}}s. Its upgraded version Lightning Lancer, however, is extremely useful due to not triggering retaliation.

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** You managed to obtain a heavy hammer from a Hammer Gouf and see that it's ridiculously powerful and want to use it to kick butt? Well the player can, but it takes up a lot of space and the player would be better off giving it to a character with a low speed/reflexes because the hammer reduces the speed of whomever uses one by 80, almost guaranteeing that they'll go last unless their defending themselves.
** Some Boost Attacks have no real use. Explosion Explosion, just like the shoot all boost attack, uses one of your ranged weapons to deal damage to all enemies in a huge WaveMotionGun style attack, but since it just divides the normal weapon damage up between multiple targets, it ends up being fairly weak. The Speed Lancer boost allows you to make a melee attack before anyone else can act, regardless of ActionInitiative, but in late-game this does more harm than good since it doesn't allow your allies to set up support moves to cover you from {{Counter Attack}}s. Its upgraded version Lightning Lancer, however, is extremely useful due to not triggering retaliation.



** While not as big, obtaining a heavy hammer from a Gouf Hammer is this since they are very hard to defeat and also very hard to obtain and encounter.

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** While not as big, obtaining a heavy hammer from a Gouf Hammer Gouf is this since they are very hard to defeat early on and also very hard to obtain and encounter.the encounter rate is rare.



* MetalSlime: Metal Zaku and Gold [=GMs=] both have low HP and give, respectively, large amounts of ExperiencePoints and money with a chance to drop rare e-caps. To offset this, they have tons of speed and defence -- to the point they always go first and cannot be damaged by anything other than a critical hit or armor piercing attack. With their ability to run away from a fight and disable your MS, you're never guaranteed a win. The most powerful of these is a full-up BonusBoss.

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* MetalSlime: Metal Zaku and Gold [=GMs=] both have low HP and give, respectively, large amounts of ExperiencePoints and money with a chance to drop rare e-caps. To offset this, they have tons of speed and defence defense -- to the point they always go first and cannot be damaged by anything other than a critical hit or armor piercing attack. With their ability to run away from a fight and disable your MS, you're never guaranteed a win. The most powerful of these is a full-up BonusBoss.



* MoneyGrinding: You'll more than likely have to grind out money for equipment and weapons since the gear and weapons enemies drop isn't usually very good. Considering the gear the game allows you to buy early on, it's definitely worth grinding for the money. This is especially true when you reach the Black Market, as it has some amazing gear, but the prices are so high that you'd need to grind for a few hours minimum to obtain the credits to afford everything they sell.

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* MoneyGrinding: You'll The player will more than likely have to grind out money for equipment and weapons since the gear and weapons enemies drop isn't usually very good. Considering the gear the game allows you to buy early on, it's definitely worth grinding for the money. This is especially true when you reach the Black Market, as it has some amazing gear, but the prices are so high that you'd need to grind for a few hours minimum to obtain the credits to afford everything they sell.



* PostEndGameContent: An odd example; after you beat the FinalBoss, you can save. When you load that save, it drops you at the save point immediately ''before'' the final boss, as if you hadn't beaten him yet -- except that the EleventhHourSuperpower that you acquire during the final boss battle is still there, and now the BonusDungeon is open

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* PostEndGameContent: An odd example; after you beat the FinalBoss, you can save. When you load that save, it drops you at the save point immediately ''before'' the final boss, as if you hadn't beaten him yet -- except that the EleventhHourSuperpower that you acquire during the final boss battle is still there, and now the BonusDungeon is openopen.
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''MS Saga: A New Dawn'', also known by its Japanese title ''Gundam: True Odyssey'', is a 2005 UsefulNotes/PlayStation2 (released in 2006 in North America) {{RPG}} loosely based on the long-running ''{{Franchise/Gundam}}'' franchise. An odd duck by any standard, ''MS Saga'' places the iconic HumongousMecha of the ''Gundam'' franchise in an entirely new setting and plot, effectively creating an(other) AlternateUniverse to add to the ''Gundam'' menagerie. The result is predictably {{Troperiffic}}, cheerfully combining standard {{JRPG}} tropes with standard ''Gundam'' tropes into something of a ClicheStorm that may none the less be a GuiltyPleasure for fans of either (or especially both).

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''MS Saga: A New Dawn'', also known by its Japanese title ''Gundam: True Odyssey'', Odyssey The Legend of the Lost G'', is a 2005 UsefulNotes/PlayStation2 (released in 2006 in North America) {{RPG}} loosely based on the long-running ''{{Franchise/Gundam}}'' franchise. An odd duck by any standard, ''MS Saga'' places the iconic HumongousMecha of the ''Gundam'' franchise in an entirely new setting and plot, effectively creating an(other) AlternateUniverse to add to the ''Gundam'' menagerie. The result is predictably {{Troperiffic}}, cheerfully combining standard {{JRPG}} tropes with standard ''Gundam'' tropes into something of a ClicheStorm that may none the less be a GuiltyPleasure for fans of either (or especially both).

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** If you don't pay attention to the mobile suits you have, you can end up accidentally having two of the same mobile suits instead of creating a new suit.

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** There are many hidden chests and paths scattered throughout the game and they aren't usually very easy to spot and very easy to miss.
** If you don't the player doesn't pay attention to the mobile suits you they have, you they can end up accidentally having two of the same mobile suits instead of creating a new suit.



** After entering Eisengrad for the first time, the person that repairs your mobile suits tells you that enemies to the east of Eisengrad are far tougher than the ones encountered near the town. He isn't lying, for if the player is really unlucky, they can encounter a Hammer Gouf that can soundly destroy your entire team.

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** After entering Eisengrad for the first time, the person that repairs your mobile suits tells you them that enemies to the east of Eisengrad are far tougher than the ones encountered near the town. He isn't lying, for if the player is really unlucky, they can encounter a Hammer Gouf that can soundly destroy your entire team.

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** If the player doesn't spend a good amount of time grinding for experience and money for gear and upgrading their mobile suits, many of the bosses will be difficult to defeat. It doesn't help that at the beginning of the game, enemies don't drop an awful lot of either, so it could be a few hours before being ready to defeat the bosses without much trouble.



** Another thing to note is that if you travel far east from Eisengrad, you'll have a chance of running into a Gouf Hammer, that can kill you if your mobile suits aren't that great, but they do drop 800 XP and occasionally their hammer which itself is very powerful.

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** Another thing to note is that if you travel the player travels far east from Eisengrad, you'll Eisengrad before defeating the first two generals, they'll have a chance of running into a Gouf Hammer, that can kill you them quickly if your their mobile suits aren't that great, but they do drop 800 XP and occasionally their hammer which itself is very powerful.
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it was originally released in 2005 in Japan, then later released in North America in 2006


''MS Saga: A New Dawn'', also known by its Japanese title ''Gundam: True Odyssey'', is a 2006 UsefulNotes/PlayStation2 {{RPG}} loosely based on the long-running ''{{Franchise/Gundam}}'' franchise. An odd duck by any standard, ''MS Saga'' places the iconic HumongousMecha of the ''Gundam'' franchise in an entirely new setting and plot, effectively creating an(other) AlternateUniverse to add to the ''Gundam'' menagerie. The result is predictably {{Troperiffic}}, cheerfully combining standard {{JRPG}} tropes with standard ''Gundam'' tropes into something of a ClicheStorm that may none the less be a GuiltyPleasure for fans of either (or especially both).

to:

''MS Saga: A New Dawn'', also known by its Japanese title ''Gundam: True Odyssey'', is a 2006 2005 UsefulNotes/PlayStation2 (released in 2006 in North America) {{RPG}} loosely based on the long-running ''{{Franchise/Gundam}}'' franchise. An odd duck by any standard, ''MS Saga'' places the iconic HumongousMecha of the ''Gundam'' franchise in an entirely new setting and plot, effectively creating an(other) AlternateUniverse to add to the ''Gundam'' menagerie. The result is predictably {{Troperiffic}}, cheerfully combining standard {{JRPG}} tropes with standard ''Gundam'' tropes into something of a ClicheStorm that may none the less be a GuiltyPleasure for fans of either (or especially both).
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Added release date.


''MS Saga: A New Dawn'', also known by its Japanese title ''Gundam: True Odyssey'', is a UsefulNotes/PlayStation2 {{RPG}} loosely based on the long-running ''{{Franchise/Gundam}}'' franchise. An odd duck by any standard, ''MS Saga'' places the iconic HumongousMecha of the ''Gundam'' franchise in an entirely new setting and plot, effectively creating an(other) AlternateUniverse to add to the ''Gundam'' menagerie. The result is predictably {{Troperiffic}}, cheerfully combining standard {{JRPG}} tropes with standard ''Gundam'' tropes into something of a ClicheStorm that may none the less be a GuiltyPleasure for fans of either (or especially both).

to:

''MS Saga: A New Dawn'', also known by its Japanese title ''Gundam: True Odyssey'', is a 2006 UsefulNotes/PlayStation2 {{RPG}} loosely based on the long-running ''{{Franchise/Gundam}}'' franchise. An odd duck by any standard, ''MS Saga'' places the iconic HumongousMecha of the ''Gundam'' franchise in an entirely new setting and plot, effectively creating an(other) AlternateUniverse to add to the ''Gundam'' menagerie. The result is predictably {{Troperiffic}}, cheerfully combining standard {{JRPG}} tropes with standard ''Gundam'' tropes into something of a ClicheStorm that may none the less be a GuiltyPleasure for fans of either (or especially both).
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* InfinityPlusOneSword: The Nu Gundam is pretty much this. It has the highest speed and ranged stats and has some of the higher strength and armor as well as having a full 8x8 inventory grid. Burning Gundam can be considered one as well solely for its melee stat, which is ''way'' fast ''through the roof''.

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* InfinityPlusOneSword: The Nu Gundam is pretty much this. It has the highest speed and ranged stats and has some of the higher strength and armor as well as having a full 8x8 inventory grid. Burning Gundam can be considered one as well solely for its melee stat, which is ''way'' fast far beyond ''through the roof''.
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** Gundam Sandrock can be obtained not much longer after you get control of the Gaw. It remains useful even a bit into the post game.
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* InfinityPlusOneSword: The Nu Gundam is pretty much this. It has the highest speed and ranged stats and has some of the higher strength and armor as well as having a full 8x8 inventory grid. Burning Gundam can be considered one as well solely for its melee stat, which is ''way'' off the roof.

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* InfinityPlusOneSword: The Nu Gundam is pretty much this. It has the highest speed and ranged stats and has some of the higher strength and armor as well as having a full 8x8 inventory grid. Burning Gundam can be considered one as well solely for its melee stat, which is ''way'' off fast ''through the roof.roof''.
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** The rare drop 'Samurai Blade' from the Samurai Zaku plays this trope straight. It is easy to fit onto most mobile suits, has one of the highest damage values for a sword, inflicts hurt constantly and has a very high chance to inflict a critical hit. The only downside is that Samurai Zaku are dangerous and their blades are a rare drop.

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