Follow TV Tropes

Following

History VideoGame / MSSagaANewDawn

Go To

OR

Is there an issue? Send a MessageReason:
None


''MS Saga'' incorporates mecha primarily from the Universal Century ''{{Anime/Gundam}}'' timeline, specifically from ''Anime/MobileSuitGundam'' to ''CharsCounterattack'', but includes weapons and equipment from everything through to ''[[Anime/MobileSuitVictoryGundam Victory Gundam]]''. Mecha and equipment from ''[[Anime/MobileSuitGundamWing Gundam Wing]]'' and ''[[Anime/MobileFighterGGundam G Gundam]]'' also appear, though primarily as rewards for beating the aforementioned optional content. The game did poorly both critically and financially, having the dubious honor of being the worst selling ''Gundam'' PS2 game ever, though it's something of a CultClassic among the few who took a shine to it.

to:

''MS Saga'' incorporates mecha primarily from the Universal Century ''{{Anime/Gundam}}'' timeline, specifically from ''Anime/MobileSuitGundam'' to ''CharsCounterattack'', ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', but includes weapons and equipment from everything through to ''[[Anime/MobileSuitVictoryGundam Victory Gundam]]''.Gundam]]'' (aside from ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]]'', which was released after the game came out). Mecha and equipment from ''[[Anime/MobileSuitGundamWing Gundam Wing]]'' and ''[[Anime/MobileFighterGGundam G Gundam]]'' also appear, though primarily as rewards for beating the aforementioned optional content. The game did poorly both critically and financially, having the dubious honor of being the worst selling ''Gundam'' PS2 game ever, though it's something of a CultClassic among the few who took a shine to it.



* AwesomeButPractical: Some of the most useful Boost attacks are Gatling Fire and Lightning Lancer. Gatling fire shoots all ranged weapons and is easily powered up and available to nearly every character. Lightning Lancer attacks without regard to ActionInitiative and cannot be countered.

to:

* AwesomeButPractical: Some of the most useful Boost attacks are Gatling Fire and Lightning Lancer. Gatling fire shoots Fire fires all ranged weapons in one turn and is easily powered up and available to nearly every character. character, while Lightning Lancer attacks without regard to is a melee attack that automatically goes first regardlesss of ActionInitiative and cannot be countered.(unlike normal melee attacks) is not vulnerable to CounterAttack.



* BishonenLine: Done with the BigBad's ''mecha''. He starts off in the [[http://mahq.net/mecha/gundam/cca/nz-333.htm Alpha Azieru]], and when that's defeated he uses the G-System to reconfigure it into an evil version of [[http://mahq.net/mecha/gundam/endlesswaltz/xxxg-00w0.htm Wing Zero Custom]].
* BonusBoss: The Overworld encounters, special dungeon bosses and Other G-System bosses all count(and even among them Ultima and Omega Gundam stand out.)

to:

* BishonenLine: Done with the BigBad's ''mecha''. He starts off in the nonhumanoid [[http://mahq.net/mecha/gundam/cca/nz-333.htm Alpha Azieru]], Azieru]] mobile armor, and when that's defeated he uses the G-System to reconfigure it into an evil version of [[http://mahq.net/mecha/gundam/endlesswaltz/xxxg-00w0.htm Wing Zero Custom]].
Custom]], which has a more familiar humanoid appearance.
* BonusBoss: The Overworld encounters, special dungeon bosses and Other G-System bosses all count(and even among them Ultima and Omega Gundam stand out.)Numerous examples, spread throughout the game. Sometimes they're simply waiting at specific places on the WorldMap, other times they're found in a BonusDungeon.



* CommissarCap: Rezner wears one, as do a few other Eisengrad officers. Give her a Beam Pistol for extra Commissar points.

to:

* CommissarCap: Rezner wears one, as do a few other Eisengrad officers. Give You can give her a Beam Pistol beam pistol for extra Commissar points.points!



* DifficultySpike: A very noticable one toward the end of the game.

to:

* DifficultySpike: A very noticable noticeable one toward the end of the game.



* DiscOneNuke: Its possible, but hard, to aquire equipment that is a couple upgrades better than what you should have. Some equipment is also alot better than its place in the story.

to:

* DiscOneNuke: Its possible, but hard, to aquire acquire equipment that is a couple upgrades better than what you should have. Some equipment is also alot a lot better than its place in the story.



* {{Expy}}: In addition to Hal, the obligatory CharClone, Major Rezner has a strong resemblance to Ms. Matilda from the ''Anime/MobileSuitGundam''.
* FightWoosh: The screen breaks into squares that fade out. They're even coloured differently for special encounters.
* FiveManBand The cast rather easily falls into one
** TheHero Tristan
** TheLancer Temmie and Fritz
** TheBigGuy Gavenger, Bazuli and Li Fang
** TheSmartGuy Rezner and Vargas
** TheChick Aeon and Lapis

to:

* {{Expy}}: In addition to Hal, the obligatory CharClone, Major Rezner has a strong resemblance to Ms. Matilda from the ''Anime/MobileSuitGundam''.
* FightWoosh: The screen breaks into squares that fade out. They're even coloured differently for special encounters.
The pattern and color changes depending on the type of encounter -- RandomEncounters, PreExistingEncounters, and {{Boss Battle}}s.
* FiveManBand FiveManBand: The cast rather easily falls into one
one, though the exact makeup fluctuates.
** TheHero TheHero: Tristan
** TheLancer Temmie TheLancer: Fritz, and Fritz
later Temmie
** TheBigGuy TheBigGuy: Gavenger, Bazuli and Li Fang
Fang at various points.
** TheSmartGuy Rezner and Vargas
TheSmartGuy: Vargas, then Rezner
** TheChick TheChick: Aeon and Lapis



* LethalJokeCharacter: Guncannon customised for barefisted melee attacks. How does ''that'' work?
* LetsPlay: has an impressive one [[http://lparchive.org/MS-Saga-A-New-Dawn/ Here]] at the lparchive. Has humor, Fritz bashing, but is played by a person who self-admittably makes tactical errors and refuses to finish the BonusDungeon.

to:

* LethalJokeCharacter: Li Fang first appears in a Guncannon customised for (a ranged-oriented suit) using barefisted melee attacks. How does ''that'' work?
She's still rather impressive in it.
* LetsPlay: has an impressive one [[http://lparchive.org/MS-Saga-A-New-Dawn/ Here]] at the lparchive. Has humor, Fritz bashing, but is played by a person who self-admittably self-admittedly makes tactical errors and refuses to finish the BonusDungeon.



* MismatchedEyes: Tristan, for no reason.

to:

* MismatchedEyes: Tristan, for no reason.Tristan has one brown and one blue eye.



* PaddedSumoGameplay: Once you have a high enough level to stop virtually any attack, the bosses get high enough hp, armor and immunities to make fights last quite a while. It takes hours to beat the BonusBoss with a fully prepared party.

to:

* PaddedSumoGameplay: Once you have a high enough level to stop virtually any attack, the bosses get high enough hp, HP, armor and immunities to make fights last quite a while. It takes hours to beat the BonusBoss with a fully prepared party.



* PowerUpLetdown: You can often invest alot of time, money and resources to aquire equipment and mechs that aren't much stronger or even weaker than what you already have.

to:

* PowerUpLetdown: You can often invest alot a lot of time, money and resources to aquire acquire equipment and mechs that aren't much stronger or even weaker than what you already have.



* SoLongAndThanksForAllTheGear: Averted, party members that leave cannot have their equipment custimized. Your still throwing away money by upgrading them though.
* SortingAlgorithmOfEvil: Justified, in the beginning the resident authorities on technology refuse to research weapons tech, wich leads to both sides using only the most basic of equipment. Later on villians [[spoiler:Vladi/Hal and Gabriel]] have access to the more advanced tech. Then they find the unsullied equipment on the moon.

to:

* SoLongAndThanksForAllTheGear: Averted, party members that leave cannot have their equipment custimized. Your customized. You can still throwing throw away money by upgrading them them, though.
* SortingAlgorithmOfEvil: Justified, in the beginning the resident authorities on technology refuse to research weapons tech, wich which leads to both sides using only the most basic of equipment. Later on villians [[spoiler:Vladi/Hal and Gabriel]] on, villains have access to the more advanced tech. Then they find the unsullied equipment on the moon.tech.



* SuspiciouslySimilarSubstitute: Played straight and averted. While Bazuli and Lapis join the party near when [[spoiler:Gavenger and Aeon leave]] and can take over some of their roles, they cannot do their most pivotal boosts and make up by focusing in other areas.

to:

* SuspiciouslySimilarSubstitute: Played straight and averted. While Bazuli and Lapis join {{Downplayed|Trope}}; more than once, after a character leaves the party near when [[spoiler:Gavenger and Aeon leave]] and can take over some of party, a similar-seeming character will soon show up. But each time, the new characters won't ''quite'' be able to replace the old one seamlessly, due to differences in their roles, they cannot do their most pivotal boosts stats and make up by focusing in other areas.boost attacks. The effect is more like RyuAndKen than a straight-up clone.
Is there an issue? Send a MessageReason:
Removing to YMMV


* BreatherLevel: The last storyline dungeon is significantly easier than the work getting into it.



* GoddamnedBats: As noted by the LetsPlay, anything with short-circuit inducing attack, it stun you and unlike overheat, you can't even switch member or cast item and tech.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnedBats: As noted by the LetsPlay, anything with short-circuit inducing attack, it stun you and unlike overheat, you can't even switch member or cast item and tech.

Added: 277

Removed: 271

Is there an issue? Send a MessageReason:
None


* BossDissonance: While the mooks aren't exactly a cakewalk, the bosses are absolutely ''brutal''. Starting at around mid-game, they can OneHitKill an unprepared party. Expect to engage in some TrialAndErrorGameplay as you figure out a good loadout for a particular boss.


Added DiffLines:

* EasyLevelsHardBosses: While the mooks aren't exactly a cakewalk, the bosses are absolutely ''brutal''. Starting at around mid-game, they can OneHitKill an unprepared party. Expect to engage in some TrialAndErrorGameplay as you figure out a good loadout for a particular boss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BonusBoss: The Overworld encounters, special dungeon bosses and Other G-System bosses all count(and even among them Ultima and Omega Gundam stand out.)


Added DiffLines:

* BossInMookClothing: Every other area has atleast one enemy that would be a Mid-Boss battle as a random encounter.
Is there an issue? Send a MessageReason:
None


* TooAwesometoUse: Engine energy equipment and high-stat boosts can turn the tide in many battles. Too bad you can't buy them.

to:

* TooAwesometoUse: TooAwesomeToUse: Engine energy equipment and high-stat boosts can turn the tide in many battles. Too bad you can't buy them.




to:

* WorldWreckingWave: The [[http://www.youtube.com/watch?v=r_EgrKrAPJI opening movie]] gives a nice one with its depiction of the Great Fall.
Is there an issue? Send a MessageReason:
None


* NowWhereWasIGoingAgain?: Pretty bad at this. You can ask your teammates to get a vague idea of where to make the nest storyline stop and don't expect much help keeping tabs on the sidequests.

to:

* NowWhereWasIGoingAgain?: Pretty bad at this. You can ask your teammates to get a vague idea of where to make the nest next storyline stop and don't expect much help keeping tabs on the sidequests.
Is there an issue? Send a MessageReason:
None


* Now,WhereWasIGoingAgain?: Pretty bad at this. You can ask your teammates to get a vague idea of where to make the nest storyline stop and don't expect much help keeping tabs on the sidequests.

to:

* Now,WhereWasIGoingAgain?: NowWhereWasIGoingAgain?: Pretty bad at this. You can ask your teammates to get a vague idea of where to make the nest storyline stop and don't expect much help keeping tabs on the sidequests.

Added: 194

Changed: 1

Removed: 189

Is there an issue? Send a MessageReason:
None


* Anti-Grinding: You don't get massive amounts of experience from random battles and stat gains from levelling up only makes up about a third of your offensive stats and none of your defensive. Your far more likely to just battle for money than exp.

to:

* Anti-Grinding: AntiGrinding: You don't get massive amounts of experience from random battles and stat gains from levelling up only makes up about a third of your offensive stats and none of your defensive. Your far more likely to just battle for money than exp.



* Now,WhereWasIGoingAgain?: Pretty bad at this. You can ask your teammates to get a vague idea of where to make the nest storyline stop and don't expect much help keeping tabs on the sidequests.



* WhereWasIGoingAgain: Pretty bad at this. You can ask your teammates to get a vague idea of where to make the nest storyline stop and don't expect much help keeping tabs on the sidequests.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BehindTheBlack: Abuses this.


Added DiffLines:

* BreatherLevel: The last storyline dungeon is significantly easier than the work getting into it.


Added DiffLines:

* PaddedSumoGameplay: Once you have a high enough level to stop virtually any attack, the bosses get high enough hp, armor and immunities to make fights last quite a while. It takes hours to beat the BonusBoss with a fully prepared party.


Added DiffLines:

* WhereWasIGoingAgain: Pretty bad at this. You can ask your teammates to get a vague idea of where to make the nest storyline stop and don't expect much help keeping tabs on the sidequests.
Willbyr MOD

Changed: 93

Is there an issue? Send a MessageReason:
whoops


http://tvtropes.org/pmwiki/posts.php?discussion=1309433875016500200&page=2#40

to:

http://tvtropes.org/pmwiki/posts.php?discussion=1309433875016500200&page=2#40
[[quoteright:260:http://static.tvtropes.org/pmwiki/pub/images/MSSagacover_5940.jpg]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

http://tvtropes.org/pmwiki/posts.php?discussion=1309433875016500200&page=2#40


Added DiffLines:

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WakeUpCallBoss: The first Gouf will teach you the importance of defending against boost attacks. The Xamel shows the necessity of defensive boosts.

Added: 125

Changed: 36

Is there an issue? Send a MessageReason:
None


* CrapsaccharineWorld: Don't let the cutesy look fool you, its still Gundam. The backstory alone kills 90% of the population.



* GlassCannon: Both Tremmie and Li Fang are powerful melee characters, but lack defensive boosts. A number of MS with good melee or ranged stats but poor HP and armor stats also qualify.

to:

* GlassCannon: Both Tremmie and Li Fang are powerful melee characters, deal damage fast and hard, but lack defensive boosts. A number of MS with good melee or ranged stats but poor HP and armor stats also qualify.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Anti-Grinding: You don't get massive amounts of experience from random battles and stat gains from levelling up only makes up about a third of your offensive stats and none of your defensive. Your far more likely to just battle for money than exp.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DiscOneFinalDungeon: Both the battle for [[spoiler:the Dark Alliance base and retake Eisengrad]] paint themselves as the final battle. Neither are anywhere close.
Is there an issue? Send a MessageReason:
None


* TooAwesomeTooUse: Engine energy equipment and high-stat boosts can turn the tide in many battles. Too bad you can't buy them.

to:

* TooAwesomeTooUse: TooAwesometoUse: Engine energy equipment and high-stat boosts can turn the tide in many battles. Too bad you can't buy them.

Added: 671

Removed: 374

Is there an issue? Send a MessageReason:
None


* PostEndGameContent: An odd example; after you beat the FinalBoss, you can save. When you load that save, it drops you at the save point immediately ''before'' the final boss, as if you hadn't beaten him yet -- except that the EleventhHourSuperpower that you acquire during the final boss battle is still there, and now the BonusDungeon is open
* PowerUpLetdown: You can often invest alot of time, money and resources to aquire equipment and mechs that aren't much stronger or even weaker than what you already have.
* ShoutOut: To other series.



* PostEndGameContent: An odd example; after you beat the FinalBoss, you can save. When you load that save, it drops you at the save point immediately ''before'' the final boss, as if you hadn't beaten him yet -- except that the EleventhHourSuperpower that you acquire during the final boss battle is still there, and now the BonusDungeon is open.
* ShoutOut: To other series.


Added DiffLines:

* TooAwesomeTooUse: Engine energy equipment and high-stat boosts can turn the tide in many battles. Too bad you can't buy them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DiscOneNuke: Its possible, but hard, to aquire equipment that is a couple upgrades better than what you should have. Some equipment is also alot better than its place in the story.


Added DiffLines:

* SoLongAndThanksForAllTheGear: Averted, party members that leave cannot have their equipment custimized. Your still throwing away money by upgrading them though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeButPractical: Some of the most useful Boost attacks are Gatling Fire and Lightning Lancer. Gatling fire shoots all ranged weapons and is easily powered up and available to nearly every character. Lightning Lancer attacks without regard to ActionInitiative and cannot be countered.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AttackDrone: UC Gundams bits and funnels make an appearance as techs that can be powered up by the right equipment.


Added DiffLines:

* TheMedic: In a change from usual fare, the best medics are Fritz and Tristan.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SortingAlgorithmOfEvil: Justified, in the beginning the resident authorities on technology refuse to research weapons tech, wich leads to both sides using only the most basic of equipment. Later on villians [[spoiler:Vladi/Hal and Gabriel]] have access to the more advanced tech. Then they find the unsullied equipment on the moon.

Added: 346

Changed: 368

Is there an issue? Send a MessageReason:
None


* EleventhHourSuperpower: The Nu Gundam is only available after the penultimate boss and [[spoiler:Hal and the Sazabi join in the second part of the Final boss fight.]] Bonus Bosses and sidequests can get more mileage out of them though.
* {{Expy}}: In addition to the obligatory CharClone, Major Rezner has a strong resemblance to Ms. Matilda from the ''Anime/MobileSuitGundam''.

to:

* EleventhHourSuperpower: The Nu Gundam -- which has the largest possible equipment grid and among the best stats in the game -- is only available after the penultimate boss and [[spoiler:Hal and fight. The Sazabi, similarly powerful, only joins in for the Sazabi join in the second part ''second half'' of the Final boss fight.]] Bonus Bosses and sidequests can get more mileage out of FinalBoss. You'll need them though.
both for the PostEndGameContent.
* {{Expy}}: In addition to Hal, the obligatory CharClone, Major Rezner has a strong resemblance to Ms. Matilda from the ''Anime/MobileSuitGundam''.



* PostEndGameContent: An odd example; after you beat the FinalBoss, you can save. When you load that save, it drops you at the save point immediately ''before'' the final boss, as if you hadn't beaten him yet -- except that the EleventhHourSuperpower that you acquire during the final boss battle is still there, and now the BonusDungeon is open.



* WithThisHerring: Played straight and averted. At the time top tier equipment is readily given at many points but don't expect much help upgrading them.

to:

* WithThisHerring: Played straight and averted. At Averted; top-tier (for the time top tier equipment is readily time) mobile suits are given to you at many multiple points but don't in the game. Don't expect much help upgrading them.them, though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EleventhHourSuperpower: The Nu Gundam is only available after the penultimate boss and [[spoiler:Hal and the Sazabi join in the second part of the Final boss fight.]] Bonus Bosses and sidequests can get more mileage out of them though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WithThisHerring: Played straight and averted. At the time top tier equipment is readily given at many points but don't expect much help upgrading them.
Is there an issue? Send a MessageReason:
None



to:

* SuspiciouslySimilarSubstitute: Played straight and averted. While Bazuli and Lapis join the party near when [[spoiler:Gavenger and Aeon leave]] and can take over some of their roles, they cannot do their most pivotal boosts and make up by focusing in other areas.
Is there an issue? Send a MessageReason:
Fixed link


* FightWhoosh: The screen breaks into squares that fade out. They're even coloured differently for special encounters.

to:

* FightWhoosh: FightWoosh: The screen breaks into squares that fade out. They're even coloured differently for special encounters.

Added: 240

Changed: 30

Is there an issue? Send a MessageReason:
None


* CommissarCap: Rezner wears one, as do a few other Eisengrad officers. Give her a Beam Pistol for extra Commissar points.



* FightWhoosh: The screen breaks into squares that fade out. They're even coloured differently for special encounters.



* SpecialAttack: Boost attacks, which can be anything from a slightly more powerful melee blow to making the party temporarily invulnerable to specific kinds of attacks to [[NoKillLikeOverkill firing every weapon you have equipped simultaneously and following up with a melee strike for good measure]].

to:

* SpecialAttack: Boost attacks, which can be anything from a slightly more powerful melee blow to making the party temporarily invulnerable to specific kinds of attacks to [[NoKillLikeOverkill simultaneously firing every weapon you have equipped simultaneously and following up with a melee strike for good measure]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''MS Saga: A New Dawn'', also known by its Japanese title ''Gundam: True Odyssey'', is a {{PS2}} {{RPG}} loosely based on the long-running ''{{Anime/Gundam}}'' franchise. An odd duck by any standard, ''MS Saga'' marries the iconic HumongousMecha of the ''Gundam'' franchise with an entirely new setting and plot, effectively creating an(other) entirely new AlternateUniverse to add to the ''Gundam'' menagerie. The result is predictably {{Troperiffic}}, cheerfully combining standard {{JRPG}} tropes with standard ''Gundam'' tropes into something of a ClicheStorm that may none the less be a GuiltyPleasure for fans of either (or especially both).

As a departure from most ''Gundam'' video games (which tend to be either arcade-style {{Action Game}}s a la the ''GundamVsSeries'' or TurnBasedStrategy in the vein of ''SuperRobotWars''), ''MS Saga'' is a turn based RolePlayingGame in the style of the ''FinalFantasy'' or ''DragonQuest''. The player controls a party of characters each piloting a mobile suit; as they fight, the characters gain levels (which increases their stats and expands the pool of more powerful "[[SpecialAttack boost attacks]]" and useful "[[MagicByAnyOtherName techniques]]" that they can perform), while the mecha can be equipped with various combination of weaponry via a GridInventory system. In a hanger with proper facilities, mecha can be upgraded and otherwise modified -- parts from many different mecha can be combined to form one new machine in a robotic form of MixAndMatchCritters (incidentally mirroring the RealLife practice of combining multiple [[MerchandiseDriven model kits]] into a single, new unit, a process known as "[[FanNickname kitbashing]]"). Of course, you can always just switch wholesale to a shiny new mecha once you get your mitts on one. This multi-tiered system, with the linearly-developing {{Character Level}}s of most {{JRPG}}s applying to the pilots and the less restricted CharacterCustomization more typical of {{Western RPG}}s applying to the mecha, can lead to the construction of [[EliteTweak absurdly-customized parties]].

Note that this effort will not be wasted; ''MS Saga'' can reach NintendoHard levels even during normal gameplay. Additional extras, including {{Bonus Dungeon}}s, {{Bonus Boss}}es, BossInMookClothing battles, TournamentArc {{Sidequest}}s, and more are added at nearly all points in the game. Thankfully, these are generally optional, and in fact sometimes become LostForever without [[GuideDangIt their existence ever really being hinted at]]. Getting true OneHundredPercentCompletion is an impressive feat.

''MS Saga'' incorporates mecha primarily from the Universal Century ''{{Anime/Gundam}}'' timeline, specifically from ''Anime/MobileSuitGundam'' to ''CharsCounterattack'', but includes weapons and equipment from everything through to ''[[Anime/MobileSuitVictoryGundam Victory Gundam]]''. Mecha and equipment from ''[[Anime/MobileSuitGundamWing Gundam Wing]]'' and ''[[Anime/MobileFighterGGundam G Gundam]]'' also appear, though primarily as rewards for beating the aforementioned optional content. The game did poorly both critically and financially, having the dubious honor of being the worst selling ''Gundam'' PS2 game ever, though it's something of a CultClassic among the few who took a shine to it.

----
!!The game provides examples of:

* AbsoluteCleavage: Li Fang.
* AccidentalPervert: When Vargas first encounters Li Fang, she accuses him of trying to look up her skirt. It's likely intentional on his part...
* AfterTheEnd: The Great Fall, which killed 90% of humanity in a week, took place sixty years before the game begins. Thanks to the G Systems (which are basically {{Matter Replicator}}s), the world recovered in fairly short order, if quite a bit emptier than before.
* AlphaStrike: Various boost attacks; Gatling Body (fires all [[UnusualWeaponMounting non-handheld weapons]]), Gatling Fire (fires [[MoreDakka all ranged weapons]]), and Ultimate Weapon (attacks with [[NoKillLikeOverkill every weapon you have]], ''including'' your melee weapon, which can be quite hilarious when you unleash the fury of [[{{BFG}} bazookas]], [[FrickinLaserBeams beam rifles]], [[MoreDakka machine guns]], {{Shoulder Cannon}}s, and {{Wave Motion Gun}}s on a target, then run up and [[CherryTapping punch it]]... and then it [[FingerPokeOfDoom explodes]]).
* AwesomeButImpractical: Shield cannons; as shields with built-in weaponry, they theoretically provide the benefits of both a [[LuckilyMyShieldWillProtectMe shield]] and an [[ArmCannon arm-mounted weapon]]. Unfortunately, they tend to be large, relatively weak as both weapons and shields, and have significant speed penalties.
** Some Boost Attacks have no real use. Explosion uses one of your ranged weapons to deal damage to all enemies in a huge WaveMotionGun style attack, but since it just divides the normal weapon damage up between multiple targets, it ends up being fairly weak. Speed Lance is one that allows you to make a melee attack before anyone else can act, regardless of ActionInitiative, but in late-game this does more harm than good since it doesn't allow your allies to set up support moves to cover you from {{Counter Attack}}s.
* BigDamnHero: Hal in the Gundam, Fritz and his Full Armor Gundam, plus [[spoiler:Hal during the final dungeon.]]
* BiggerStick: New weapons and Mobile Suits are necessary at regular intervals if you want to survive.
* BishonenLine: Done with the BigBad's ''mecha''. He starts off in the [[http://mahq.net/mecha/gundam/cca/nz-333.htm Alpha Azieru]], and when that's defeated he uses the G-System to reconfigure it into an evil version of [[http://mahq.net/mecha/gundam/endlesswaltz/xxxg-00w0.htm Wing Zero Custom]].
* BoobsOfSteel: The melee-oriented ladies (Tremmie, Rezner and Li Fang) are more stacked than the ranged-focused girls (Aeon and Lapis).
* BossDissonance: While the mooks aren't exactly a cakewalk, the bosses are absolutely ''brutal''. Starting at around mid-game, they can OneHitKill an unprepared party. Expect to engage in some TrialAndErrorGameplay as you figure out a good loadout for a particular boss.
* BraggingRightsReward: The Master Gundam and Mini-G system are your rewards for fully exploring the BonusDungeon and fighting every suit in the game, including the {{Bonus Boss}}es. There is nothing much you can do with either one.
* CantCatchUp: Starting with the second mobile suit you get, it becomes clear that some mecha just flat-out overpower others. Given that you can only build a limited number of MS during the course of the game, and many of the ones you built are unique, you'll frequently have to settle for a subpar ride for some of your characters.
* ChargedAttack: Boost attacks, which require you to use between 4 and 10 units of energy, generated at 2 units per turn (unless you use items, equipment or abilities to increase it).
* CharClone: It wouldn't be ''{{Anime/Gundam}}'' without one! Hal has all the classic attributes of a Char.
* CounterAttack: Both enemies and allies automatically counter a melee attack on them with a melee attack of their own. Learning to deal with these is absolutely vital for the proper use of melee-oriented characters.
* CrutchCharacter: Gavenger, who has good ranged ''and'' melee stats, all three basic defensive boosts, and a great healing ability. No other character has this combination of abilities.
* CowardlyLion: Fritz. He gets better.
* DifficultySpike: A very noticable one toward the end of the game.
* {{Expy}}: In addition to the obligatory CharClone, Major Rezner has a strong resemblance to Ms. Matilda from the ''Anime/MobileSuitGundam''.
* FiveManBand The cast rather easily falls into one
** TheHero Tristan
** TheLancer Temmie and Fritz
** TheBigGuy Gavenger, Bazuli and Li Fang
** TheSmartGuy Rezner and Vargas
** TheChick Aeon and Lapis
* GlassCannon: Both Tremmie and Li Fang are powerful melee characters, but lack defensive boosts. A number of MS with good melee or ranged stats but poor HP and armor stats also qualify.
* GridInventory: Used to equip weapons. Each mobile suit's inventory is a rectangle of a certain height and width (the smallest is 3x4, the largest is 8x8), and each weapon is represented by a certain arrangement of squares. Melee weapons tend to be tall and skinny, while ranged weapons are short and wide; for example, a basic beam saber is one square wide and three tall, while a basic beam rifle is only one square tall but three squares wide. The dimensions of the grids reflect this as well; a melee-oriented suit will be have a tall, thin grid, while a ranged-oriented suit will have a short, wide grid, and a balanced suit will have a nearly square grid.
* InfinityPlusOneSword: The Nu Gundam is pretty much this. It has the highest speed and ranged stats and has some of the higher strength and armor as well as having a full 8x8 inventory grid. Burning Gundam can be considered one as well solely for its melee stat, which is ''way'' off the roof.
* JackOfAllStats: Quite a lot of suits, notably the GM series of mecha. Generally averted for the characters; all of them focus on ''something''.
* LethalJokeCharacter: Guncannon customised for barefisted melee attacks. How does ''that'' work?
* LetsPlay: has an impressive one [[http://lparchive.org/MS-Saga-A-New-Dawn/ Here]] at the lparchive. Has humor, Fritz bashing, but is played by a person who self-admittably makes tactical errors and refuses to finish the BonusDungeon.
* MagicByAnyOtherName: MS Saga calls them "techniques" instead of "spells", but they're still magic, complete with a pool of [[{{Mana}} "Technique Points"]] instead of MP and a stat ("Mind") that controls how powerful a character's techniques are.
* MagicFromTechnology: Presumably the case with techniques -- though the details of how that works [[MST3KMantra probably don't bear thinking on]].
* MightyGlacier: Tristan, Gavenger and Bazuli all have considerable offensive abilities but are also slow. Several MS with good HP and armor but low speed also qualify.
* MismatchedEyes: Tristan, for no reason.
* MyRulesAreNotYourRules: Enemy suits have loadouts, abilities and powers that you cannot duplicate, without even counting the MS that you don't have access to.
* MysticalWaif: Aeon, and how.
* NintendoHard: The final stages of the game and the bonus bosses. The latter can easily kill you in one hit.
* OlderThanTheyLook: Marie, dubbed "Fossil" by Fritz, which [[BerserkButton she doesn't appreciate]]. It's implied that she's well over 70, being [[spoiler:one of the founding members of The Unicorns]].
* OverlyLongName: Marie Orijin Neikeshuneku Tokita. We only get to see the full version once.
* PaletteSwap: There are relatively few actual enemy models in the game. Some of the more obvious ones include bosses like Big Zam or the ''[[Anime/MobileSuitGundamWing Gundam Wing]]'' Gundams that show up again later, with different colors and more power.
* SenselessSacrifice: [[spoiler:Gavenger]], staying behind to execute a YouShallNotPass after the party has been chased into a small tunnel. He dies, which is considered stupid by some players since he could have just collapsed the mouth of the tunnel, and some of the enemies' suits are too big to follow the party in the first place.
* ShoutOut: To other series.
* SpecialAttack: Boost attacks, which can be anything from a slightly more powerful melee blow to making the party temporarily invulnerable to specific kinds of attacks to [[NoKillLikeOverkill firing every weapon you have equipped simultaneously and following up with a melee strike for good measure]].
* StandardStatusEffects: Same old effects, shiny new names to make more sense as applied to giant robots. Acid is poison, Short is paralyze, etc.
* SuperDeformed: The ''mecha'' of all things, are semi-SD. They're about halfway between their normal "realistic" proportions and their chibified SD proportions. This means that they're about 30 feet tall (instead of the usual 60-or-so) and more stylized than the typical depiction of mecha, but not to the point of being cutesy looking or their heads making up 80% of their bodies. The ''humans'', though, are still normal.

----

Top