Follow TV Tropes

Following

History VideoGame / MDK2

Go To

OR

Is there an issue? Send a MessageReason:
None


* AliensSpeakingEnglish: Schwang Schwing, the BFB, Emperor Zizzy Balooba, and the Coneheads are all seen speaking fluent English. During Dr. Hawkins' first battle with [[spoiler: the BFB]], it's outright stated that he's read [[spoiler: the BFB's]] intergalactically-published research paper - apparently in English.

to:

* AliensSpeakingEnglish: Schwang Schwing, the BFB, [[spoiler: Emperor Zizzy Balooba, Balooba]], and the Coneheads are all seen speaking fluent English. During Dr. Hawkins' first battle with [[spoiler: the BFB]], it's outright stated that he's read [[spoiler: the BFB's]] intergalactically-published research paper - apparently in English.
Is there an issue? Send a MessageReason:
None


--> '''Max''': Oh, sh-

to:

--> '''Max''': [[OhCrap Oh, sh-sh-!]]



* NonStandardGameOver: Getting sucked into Kurt's Black Hole Grenade leads to a black screen. Also, triggering a bomb as Dr. Hawkins (or [[WhatAnIdiot igniting a rocket in a sealed room]]) leads to a short cutscene of the ''Jim Dandy'' exploding.

to:

* NonStandardGameOver: Getting sucked into Kurt's Black Hole Grenade leads to a black screen. Also, triggering a bomb as Dr. Hawkins (or [[WhatAnIdiot igniting a rocket in a sealed room]]) leads to a short cutscene of the ''Jim Dandy'' exploding.exploding, complete with [[PlanarShockwave Planar Shockwave]].
Is there an issue? Send a MessageReason:
None


''[=MDK2=]'' begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' [[SpaceStation orbital space station]], the ''Jim Dandy'' - is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of minecrawlers. After killing the pilot, Kurt is promptly kidnapped by a rather huge alien called [[TheDragon Shwang Shwing.]] From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkins' assistant/guard - a six legged, bipedal robotic dog named Max - take turns saving one another, until they finally confront [[spoiler:the Emperor of the alien empire, Zizzy Balooba.]]

to:

''[=MDK2=]'' begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' [[SpaceStation orbital space station]], the ''Jim Dandy'' - Dandy'', is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of minecrawlers. After killing the pilot, Kurt is promptly kidnapped by a rather huge alien called [[TheDragon Shwang Shwing.]] From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkins' assistant/guard - a six legged, bipedal robotic dog named Max - take turns saving one another, until they finally confront [[spoiler:the Emperor of the alien empire, Zizzy Balooba.]]
Is there an issue? Send a MessageReason:
None


''[=MDK2=]'' begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' [[SpaceStation orbital space station]] - the Jim Dandy - is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of minecrawlers. After killing the pilot, Kurt is promptly kidnapped by a rather huge alien called [[TheDragon Shwang Shwing.]] From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkins' assistant/guard - a six legged, bipedal robotic dog named Max - take turns saving one another, until they finally confront [[spoiler:the Emperor of the alien empire, Zizzy Balooba.]]

to:

''[=MDK2=]'' begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' [[SpaceStation orbital space station]] - station]], the Jim Dandy ''Jim Dandy'' - is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of minecrawlers. After killing the pilot, Kurt is promptly kidnapped by a rather huge alien called [[TheDragon Shwang Shwing.]] From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkins' assistant/guard - a six legged, bipedal robotic dog named Max - take turns saving one another, until they finally confront [[spoiler:the Emperor of the alien empire, Zizzy Balooba.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BottomlessPit: Numerous. There is at least one in every level.

Added: 112

Changed: 5

Is there an issue? Send a MessageReason:
None


* CurseCutShort: Max, when trying to deactivate the [[spoiler: Ultimate Doomsday Device]].
--> '''Max''': Oh, sh-



-->"Oh, yes, I will create... er, ''nothing''."
-->"(as if he's figured out something) '''[[SarcasmMode AAAAAAAH!]]''' (flatly) ''No''."

to:

-->"Oh, -->Oh, yes, I will create... er, ''nothing''."
-->"(as
''nothing''
-->(as
if he's figured out something) '''[[SarcasmMode AAAAAAAH!]]''' (flatly) ''No''."
Is there an issue? Send a MessageReason:
None


* ProjectileToast: Dr Hawkins' [[WeaponOfChoice weapon of choice]]. Atomic, too! Also comes in baguette and pumpernickel varieties.

to:

* ProjectileToast: Dr Hawkins' [[WeaponOfChoice weapon of choice]]. Atomic, too! Also comes in baguette [[HomingProjectile baguette]] and pumpernickel [[GrenadeLauncher pumpernickel]] varieties.



* TheGuardsMustBeCrazy: Kurt's Dummy Decoys are noisy balloons with a crude image of him painted on them. They work every time - nobody seems to realise that the man running around with a gun is more dangerous than the balloon. [[ArtificialStupidity Even when they see him throw it.]] Even the ''bosses'', which are supposedly smarter than their underlings.

to:

* TheGuardsMustBeCrazy: Kurt's Dummy Decoys are noisy balloons with a crude image of him painted on them. They work every time - nobody seems to realise that the man running around with a gun is more dangerous than the balloon. [[ArtificialStupidity Even when they see him throw it.]] Even the ''bosses'', bosses, which are supposedly smarter than their [[{{Mooks}} underlings.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoOSHACompliance: The ''Jim Dandy'' has liquid plutonium leaking from an open barrel, highly-explosive rockets lying around with fuses ready to be lit, a big switch that vents the entire room into space, two entire rooms filled with toxic green sludge, and not a single safety rail to be seen on the various lifts, catwalks, and platforms. [[JustifiedTrope Arguably justified]] by being the invention of [[MadScientist Dr. Hawkins]].
Is there an issue? Send a MessageReason:
None


* AllYourBaseAreBelongToUs: In the middle third of the game, the ''[[SpaceBase Jim Dandy]]'' is boarded by aliens. It takes both Max and Dr. Hawkins to thwart their invasion.
* AlmightyJanitor: Kurt Hectic, who is literally a janitor who prefers to shirk the eyes of the public. The only reason why he's strapped into a killing machine to kick alien ass is because he happened to be the only man fit for the job on-board Dr. Hawkin's space station. (Heck, in his ending, he returns to the Jim Dandy, despite garnering the attention of the entire Earth.)

to:

* AllYourBaseAreBelongToUs: In the middle third of the game, the ''[[SpaceBase ''[[SpaceStation Jim Dandy]]'' is boarded by aliens. It takes both Max and Dr. Hawkins to thwart their invasion.
* AlmightyJanitor: Kurt Hectic, who is literally a janitor who prefers to shirk the eyes of the public. The only reason why he's strapped into a killing machine to kick alien ass is because he happened to be the only man fit for the job on-board Dr. Hawkin's Hawkins' space station. (Heck, in his ending, he returns to the Jim Dandy, despite garnering the attention of the entire Earth.)
Is there an issue? Send a MessageReason:
None


* AliensInCardiff: The target of the city minecrawler in the first mission is Edmonton. It attacks Laguna Beach in the sequel.

to:

* AliensInCardiff: The target of the city minecrawler in the first mission is Edmonton. It attacks The aliens also attack Laguna Beach in the sequel.first game.

Added: 167

Changed: 72

Is there an issue? Send a MessageReason:
None


* UpdatedRerelease: ''[=MDK2=] HD''. Consists of mostly visual updates, but some gameplay elements have been tweaked - such as Max's reserve ammunition for his [[ThrowAwayGuns other guns]].

to:

* UpdatedRerelease: ''[=MDK2=] HD''. Consists of mostly visual updates, but some gameplay elements have been tweaked - such as Max's reserve tweaked.
** Max gets the ability to replenish his
ammunition for his [[ThrowAwayGuns other guns]].from gun pickups. His ammo reserves are also slightly larger.
** The Chuckleberry Finn puzzle is completely removed.
Is there an issue? Send a MessageReason:
None


* DevelopersForesight: If you decide to leave the toaster in the kitchen as Dr. Hawkins (despite being part of the tutorial), Kermit will ask you to fetch it after cleaning out the lounge. [[AvertedTrope Nothing stopping you from leaving the bread behind, though.]] Also, the hand-washing situation listed below.

to:

* DevelopersForesight: If you decide to leave the toaster in the kitchen as Dr. Hawkins (despite being part of the tutorial), Kermit will ask you to fetch it after cleaning out the lounge. [[AvertedTrope Nothing stopping you from leaving the bread behind, though.]] Also, see the hand-washing situation entry for [[DisproportionateRetribution Disproportionate Retribution]] listed below.

Added: 288

Changed: 539

Is there an issue? Send a MessageReason:
None


* Kurt Hectic relying on his Ribbon Chute and sniper rifle/chaingun to move through the levels, with emphasis placed upon tricky sniping and a mix of firepower, puzzles, and large, open platforming segments.

to:

* Kurt Hectic relying relies on his Ribbon Chute and sniper rifle/chaingun to move through the levels, with emphasis placed upon tricky sniping and a mix of firepower, puzzles, and large, open platforming segments.



* BagOfSpilling: Characters lose their items between levels. Fluctuates between justified and completely ignored.

to:

* BagOfSpilling: Characters lose their items between levels. Dr. Hawkins starts with a fixed inventory of items starting from his second level. Fluctuates between justified and completely ignored.



* DisproportionateRetribution: If you refuse to [[spoiler: wash your hands after using the toilet]] in level 3, the ''Jim Dandy's'' AI will [[spoiler: electrocute you every time you go to leave the bathroom.]] It will do so until you comply, or die. [[SomeAnvilsNeedToBeDropped It's only fair.]]

to:

* DevelopersForesight: If you decide to leave the toaster in the kitchen as Dr. Hawkins (despite being part of the tutorial), Kermit will ask you to fetch it after cleaning out the lounge. [[AvertedTrope Nothing stopping you from leaving the bread behind, though.]] Also, the hand-washing situation listed below.
* DisproportionateRetribution: If you refuse to [[spoiler: wash your hands after using the toilet]] toilet in level 3, the ''Jim Dandy's'' AI will [[spoiler: electrocute you every time you go to leave the bathroom.]] It will do so until you comply, either comply or die. [[SomeAnvilsNeedToBeDropped It's only fair.]]
Is there an issue? Send a MessageReason:
None


* CriticalExistenceFailure: Played straight. The Bottrocks enemies limp around and bleed at low health, but this is purely cosmetic.

to:

* CriticalExistenceFailure: Played straight. The straight for the most part. Averted with the Bottrocks enemies enemies, who limp around around, bleed, and bleed attack less when they're at low health, but this is purely cosmetic.health.
Is there an issue? Send a MessageReason:
None


* InterfaceScrew: The final boss [[spoiler: Emperor Zizzy]] can do this with his [[spoiler: [[MindControlEyes hypnotic eyes]], inverting your screen and controls.]]

to:

* InterfaceScrew: The final boss [[spoiler: Emperor Zizzy]] can do this with his [[spoiler: [[MindControlEyes hypnotic eyes]], inverting causing your screen and controls.to slowly rotate for a while.]]
Is there an issue? Send a MessageReason:
None


* IShallTauntYou: Quite a bit.

to:

* IShallTauntYou: Quite a bit.Most enemies do this in some way or another. Some examples:
Is there an issue? Send a MessageReason:
None


''[=MDK2=]'' begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' [[SpaceStation orbital space station]] - the Jim Dandy - is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of minecrawlers. After killing the pilot, Kurt is promptly kidnapped by a rather huge alien called Shwang Shwing. From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkins' assistant/guard - a six legged, bipedal robotic dog named Max - take turns saving one another, until they finally confront [[spoiler:the Emperor of the alien empire, Zizzy Balooba.]]

to:

''[=MDK2=]'' begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' [[SpaceStation orbital space station]] - the Jim Dandy - is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of minecrawlers. After killing the pilot, Kurt is promptly kidnapped by a rather huge alien called [[TheDragon Shwang Shwing. Shwing.]] From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkins' assistant/guard - a six legged, bipedal robotic dog named Max - take turns saving one another, until they finally confront [[spoiler:the Emperor of the alien empire, Zizzy Balooba.]]

Changed: 130

Removed: 432

Is there an issue? Send a MessageReason:
None


''[=MDK2=]'' begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' [[SpaceStation orbital space station]] - the Jim Dandy - is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of minecrawlers. After destroying it, Kurt is promptly kidnapped by a rather huge alien called Shwang Shwing. From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkins' assistant/guard - a six legged, bipedal robotic dog named Max - take turns saving one another, until the last level, in which they finally confront the last boss, [[spoiler:the Emperor of the alien empire, Zizzy Balooba.]]

to:

''[=MDK2=]'' begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' [[SpaceStation orbital space station]] - the Jim Dandy - is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of minecrawlers. After destroying it, killing the pilot, Kurt is promptly kidnapped by a rather huge alien called Shwang Shwing. From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkins' assistant/guard - a six legged, bipedal robotic dog named Max - take turns saving one another, until the last level, in which they finally confront the last boss, [[spoiler:the Emperor of the alien empire, Zizzy Balooba.]]



* Kurt Hectic relying on his Ribbon Chute and sniper rifle/chaingun to move through the levels, with emphasis placed upon tricky sniping and a mix of firepower, puzzles, and platforming segments.
* Max places emphasis on raw firepower, able to wield a gun in each paw ([[MoreDakka for a total of 4 guns]]). Max's levels consist of getting from A to B, utilizing his guns for clearing rooms of enemies, broken up with a few Jetpack platforming areas. Unlike the other characters, he is able to destroy barricades (and certain walls) just by shooting them up. His playing style means that he is more than likely to be surrounded and attacked, but he has a much higher health bar when compared to the other two characters (200%, compared to Kurt's 100% and Hawkins' 60% health)
* Hawkins' are more of the smarts variety, and are quite humorous when compared to the other two characters, relying on combining items to form gadgets to fight/traverse through the stage and puzzles.

The stages themselves are tailored to the character being used.
* For Kurt, there are fans for hovering, blue spheres for sniping, and plenty of gaps and chasms for parachuting across.
* Max's stages have frequent hallways for shootouts, interspersed with a few vertical areas requiring careful use of the jetpack.
* Hawkins' stages emphasise the use of gadgets as a means of getting around, but also relies on some tricky platforming.

to:

* Kurt Hectic relying on his Ribbon Chute and sniper rifle/chaingun to move through the levels, with emphasis placed upon tricky sniping and a mix of firepower, puzzles, and large, open platforming segments.
* Max places emphasis on raw firepower, able to wield a gun in each paw ([[MoreDakka for a total of 4 guns]]). Max's levels consist of getting from A to B, utilizing his guns for clearing rooms of enemies, broken up with a few Jetpack vertical jetpack platforming areas. Unlike the other characters, he is able to destroy barricades (and certain walls) just by shooting them up. His playing style means that he is more than likely to be surrounded and attacked, but he has a much higher health bar when compared to the other two characters (200%, compared to Kurt's 100% and Hawkins' 60% health)
* Hawkins' are more of the smarts variety, and are quite humorous when compared to the other two characters, relying on combining items to form gadgets to fight/traverse through the stage and puzzles.

The stages themselves are tailored to the character being used.
* For Kurt, there are fans for hovering, blue spheres for sniping, and plenty of gaps and chasms for parachuting across.
* Max's stages have frequent hallways for shootouts, interspersed with a few vertical areas requiring careful use of the jetpack.
* Hawkins' stages emphasise the use of gadgets as a means of getting around, but
puzzles. His levels also relies rely on some tricky platforming.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HulkingOut: Drinking liquid plutonium does this to [[spoiler: Dr. Hawkins]].
Is there an issue? Send a MessageReason:
None


** Edmonton is located in sector 8675309, a reference to the song 867-5307/Jenny by Tommy Tutone.

to:

** Edmonton is located in sector 8675309, a reference to the song 867-5307/Jenny 867-5309/Jenny by Tommy Tutone.

Added: 119

Changed: 517

Is there an issue? Send a MessageReason:
None


The stages themselves are based upon which character is playing it. For Kurt, fans for hovering, blue spheres for sniping, and plenty of gaps and chasms for crossing.
Max's stages have frequent hallways for shootouts, interspersed with a few jetpack vertical areas requiring careful use of hovering with the jetpack.
Hawkins' stages emphasise the use of gadgets as a means of getting around, but also relies on some tricky platforming.

to:

The stages themselves are based upon which tailored to the character is playing it. For being used.
*For
Kurt, there are fans for hovering, blue spheres for sniping, and plenty of gaps and chasms for crossing.
Max's
parachuting across.
*Max's
stages have frequent hallways for shootouts, interspersed with a few jetpack vertical areas requiring careful use of hovering with the jetpack.
Hawkins'
jetpack.
*Hawkins'
stages emphasise the use of gadgets as a means of getting around, but also relies on some tricky platforming.platforming.
Is there an issue? Send a MessageReason:
None


* Max places emphasis on raw firepower, able to wield a gun in each paw ([[MoreDakka for a total of 4 guns]]). Max's levels consist of getting from A to B, utilizing his guns for clearing rooms of enemies, broken up with a few Jetpack platforming areas. Alone of the characters, he is able to destroy barricades (and certain walls) just by shooting them up. His playing style means that he is more than likely to be surrounded and attacked, but he has a much higher health bar when compared to the other two characters (200%, compared to Kurt's 100% and Hawkins' 60% health)

to:

* Max places emphasis on raw firepower, able to wield a gun in each paw ([[MoreDakka for a total of 4 guns]]). Max's levels consist of getting from A to B, utilizing his guns for clearing rooms of enemies, broken up with a few Jetpack platforming areas. Alone of Unlike the other characters, he is able to destroy barricades (and certain walls) just by shooting them up. His playing style means that he is more than likely to be surrounded and attacked, but he has a much higher health bar when compared to the other two characters (200%, compared to Kurt's 100% and Hawkins' 60% health)
Is there an issue? Send a MessageReason:
None


''[=MDK2=]'' begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' ship, the Jim Dandy, is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of minecrawlers. After destroying it, Kurt is promptly kidnapped by a rather huge alien called Shwang Shwing. From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkins' assistant/guard/companion - a six legged, bipedal robotic dog named Max - take turns saving one another, until the last level, in which they finally confront the last boss, [[spoiler:the Emperor of the alien empire, Zizzy Balooba.]]

to:

''[=MDK2=]'' begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' ship, [[SpaceStation orbital space station]] - the Jim Dandy, Dandy - is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of minecrawlers. After destroying it, Kurt is promptly kidnapped by a rather huge alien called Shwang Shwing. From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkins' assistant/guard/companion assistant/guard - a six legged, bipedal robotic dog named Max - take turns saving one another, until the last level, in which they finally confront the last boss, [[spoiler:the Emperor of the alien empire, Zizzy Balooba.]]



* Kurt Hectic relying on his Coil parachute and Sniper rifle/chaingun to move through the levels, with emphasis placed upon tricky sniping and a mix of firepower and puzzles, and the use of his coil parachute.

to:

* Kurt Hectic relying on his Coil parachute Ribbon Chute and Sniper sniper rifle/chaingun to move through the levels, with emphasis placed upon tricky sniping and a mix of firepower and firepower, puzzles, and the use of his coil parachute. platforming segments.



Max's stages frequent hallways for shootouts, interspersed with a few jetpack vertical areas requiring careful use of hovering with the jetpack.
Hawkins' stages emphasis the use of gadgets as a means of getting around.

to:

Max's stages have frequent hallways for shootouts, interspersed with a few jetpack vertical areas requiring careful use of hovering with the jetpack.
Hawkins' stages emphasis emphasise the use of gadgets as a means of getting around.around, but also relies on some tricky platforming.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


--> '''Dr. Hawkins''': ''(before minecrawler alarm sounds)'' Yes, it's all... over.
--> '''Dr. Hawkins''': ''(before being boarded)'' My ship is 100% impenetrable!
--> '''Dr. Hawkins''': ''(before being kidnapped)'' If we can just keep our pants on, our luck may be changing...
--> '''Dr. Hawkins''': ''(before teleporting himself into the middle of an alien city by mistake)'' Just a few simple console taps, and teleport... complete?

to:

--> '''Dr. Hawkins''': ''(before -->''(before minecrawler alarm sounds)'' Yes, it's all... over.
--> '''Dr. Hawkins''': ''(before -->''(before being boarded)'' My ship is 100% impenetrable!
--> '''Dr. Hawkins''': ''(before -->''(before being kidnapped)'' If we can just keep our pants on, our luck may be changing...
--> '''Dr. Hawkins''': ''(before -->''(before teleporting himself into the middle of an alien city by mistake)'' Just a few simple console taps, and teleport... complete?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoofyPrintUnderwear: Kurt is seen in a pair of these after [[spoiler: being captured and having the Coil Suit taken off him.]]
Is there an issue? Send a MessageReason:
None


* NonStandardGameOver: Getting sucked into Kurt's Black Hole Grenade leads to a black screen. The game then loads your previous save.

to:

* NonStandardGameOver: Getting sucked into Kurt's Black Hole Grenade leads to a black screen. The game then loads your previous save.Also, triggering a bomb as Dr. Hawkins (or [[WhatAnIdiot igniting a rocket in a sealed room]]) leads to a short cutscene of the ''Jim Dandy'' exploding.
Is there an issue? Send a MessageReason:
None


* TheGuardsMustBeCrazy: Kurt's Dummy Decoys are noisy balloons with a crude image of him painted on them. They work every time - nobody seems to realise that the man running around with a gun is more dangerous than the balloon. Even the ''bosses'', which are supposedly smarter than their underlings.

to:

* TheGuardsMustBeCrazy: Kurt's Dummy Decoys are noisy balloons with a crude image of him painted on them. They work every time - nobody seems to realise that the man running around with a gun is more dangerous than the balloon. [[ArtificialStupidity Even when they see him throw it.]] Even the ''bosses'', which are supposedly smarter than their underlings.
Is there an issue? Send a MessageReason:
None


** Emperor Zizzy Balooba is named after the lonely alien Zyzzybalubah from [[PeeWeesPlayhouse Pee-Wee's Playhouse]].

to:

** The final boss, [[spoiler: Emperor Zizzy Balooba Balooba]] is named after the lonely alien [[spoiler: Zyzzybalubah from [[PeeWeesPlayhouse Pee-Wee's Playhouse]].Playhouse]]]].

Added: 3469

Changed: 660

Is there an issue? Send a MessageReason:
None


* AttackItsWeakPoint: The Bif enemies have [[EyesDoNotBelongThere eyes in their belts]].[[GoForTheEye One good snipe from Kurt]] [[OneHitKill sends them down.]] [[BoomHeadshot Headshots]] with the sniper work for the Bottrocks enemies, too.

to:

* AttackItsWeakPoint: AttackItsWeakPoint:
**
The Bif enemies have [[EyesDoNotBelongThere eyes in their belts]].[[GoForTheEye One good snipe from Kurt]] [[OneHitKill sends them down.]] ]]
**
[[BoomHeadshot Headshots]] with the sniper work for the Bottrocks enemies, too.too.
** Schwang Schwing is [[NoSell immune to weapon damage]] the first time you fight him. Beating him involves [[spoiler: shooting his sunglasses, then shooting his hand so he releases Max.]]



* BlowYouAway: Dr. Hawkins has to create a [[spoiler: wearable leaf blower]] to blow aliens out of the tree lounge and into [[spoiler: Kermit's mouth]].

to:

* BlowYouAway: At one point, Dr. Hawkins has to create use a [[spoiler: wearable leaf blower]] to blow aliens out of the tree lounge and into [[spoiler: Kermit's mouth]].mouth]].
* BookEnds: The game begins and ends with narration over a [[UsefulNotes/TheGoldenAgeOfComicBooks comic]]-[[UsefulNotes/TheSilverAgeOfComicBooks book]]-style prologue and epilogue. The player characters also have a brief exchange at the beginning and end of the game.
-->'''Dr. Hawkins''': Yes, it's all over.
-->'''Kurt''': Yeah... I'm... glad it's over.



* CallingYourAttacks: The BFB.
* CriticalExistenceFailure: Played straight. The Bottrocks enemies limp around and bleed at low health, but this is purely cosmetic.



* DeflectorShields: Used by boss enemies - each battle with the BFB for example, and in the fight against [[spoiler: Bad Max]].



* DisproportionateRetribution: If you refuse to [[spoiler: wash your hands after using the toilet]] in level 3, the ''Jim Dandy's'' AI will [[spoiler: electrocute you every time you go to leave the bathroom.]] It will do so until you comply, or die. [[SomeAnvilsNeedToBeDropped It's only fair.]]



* ExtendoBoxingGlove: At various points on the orbiting Alien Station, Kurt and Max can find dispensers that give items for free. However, each use has a chance of triggering a punch to the face from one of these, complete with comedic sound effect.



* HyperactiveMetabolism: Kurt and Dr. Hawkins regain health by eating entire cooked hams and drinking soda, respectively.



* InterfaceScrew: The final boss [[spoiler: Emperor Zizzy]] can do this with his [[spoiler: [[MindControlEyes hypnotic eyes]], inverting your screen and controls.]]



* IShallTauntYou: Quite a bit.
** Hanz, the first Minecrawler Pilot in-game, shakes his fist at you before the boss battle begins.
** Minecrawler Pilot enemies may [[FlippingTheBird flip you off]] as one of their taunts.
** Schwang Schwing taunts you verbally and physically during your first fight with him as Kurt.
** There are two Conehead window washers outside the [[spoiler: Alien Orbiter in level 2.]] Try to shoot them, and they'll [[IShallTauntYou dance and fart cheerfully]] on their floating platforms. Do it enough, and they'll [[SuicidalOverconfidence fall off]] and plummet [[SpaceDoesNotWorkThatWay straight down]].



* LeadTheTarget: A necessity when using Kurt's sniper rifle.



* NobodyPoops: Averted. [[ToiletHumor It's the only way to get an item you need in level 3.]]



* PlayingPossum: [[spoiler: The BFB does this]] after his first fight with Dr. Hawkins. The mistake was turning his back on the body.

to:

* PlayingPossum: [[spoiler: The BFB does this]] after his first fight with Dr. Hawkins. The Dr. Hawkins made the mistake was of turning his back on the body.



-->'''Max''': ''([[WittyBanter to the living Power Supply]])'' Warranty's up, Sparky!

to:

-->'''Max''': ''([[WittyBanter to the living Power Supply]])'' Core's AI]])'' Warranty's up, Sparky!



* RageBreakingPoint: Kurt is a pessimistic, disgruntled man, but never loses his cool despite being repeatedly humiliated and sent back into battle the entire game. The breaking point comes when [[spoiler: Emperor Zizzy Balooba]] tells the trio that their efforts were for nothing, and that the game is over. Kurt flies into [[UnstoppableRage a rage]], [[ShoutingShooter yelling and firing his chaingun as he charges]].

to:

* RageBreakingPoint: Kurt is a pessimistic, disgruntled man, but never loses his cool despite being repeatedly humiliated and sent back into battle since the entire game. events of MDK. The breaking point comes when [[spoiler: Emperor Zizzy Balooba]] cheerfully tells the trio that their efforts were for nothing, and that the game is over. Kurt flies into [[UnstoppableRage a rage]], [[ShoutingShooter yelling and firing his chaingun as he charges]]. After that, he doesn't speak until [[spoiler: Emperor Zizzy]] is [[ImplacableMan dead.]]



* TentativeLight: Played for laughs. It's never necessary to use Dr. Hawkins' lighter to do so, but you can activate it to provide a small amount of light around yourself. After a few seconds, it goes out and you [[ScratchDamage burn yourself]]. Kids, don't play with fire.

to:

* TemptingFate: Oh, Dr. Hawkins. Every time.
--> '''Dr. Hawkins''': ''(before minecrawler alarm sounds)'' Yes, it's all... over.
--> '''Dr. Hawkins''': ''(before being boarded)'' My ship is 100% impenetrable!
--> '''Dr. Hawkins''': ''(before being kidnapped)'' If we can just keep our pants on, our luck may be changing...
--> '''Dr. Hawkins''': ''(before teleporting himself into the middle of an alien city by mistake)'' Just a few simple console taps, and teleport... complete?
* TentativeLight: Played Subtle, and played for laughs. It's never necessary to use Dr. Hawkins' lighter to do so, but you can activate it to provide a small amount of light around yourself. After a few seconds, it goes out and you [[ScratchDamage burn yourself]]. Kids, don't play with fire.


Added DiffLines:

* XRaySparks: Whenever a player character gets electrocuted, this trope is in full effect.

Top