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* PreviouslyOn: The game begins with a recap of the [[VideoGame/{{MDK}} the original game]], drawn in a comic book from the [[TheGoldenAgeOfComicBooks Golden]] or [[TheSilverAgeOfComicBooks Silver]] ages.
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* DamnYouMuscleMemory: If you played the {{PS1}} version of the original ''VideoGame/{{MDK}}'' and you decide to play the {{PS2}} version of this game, you'll find that the controls were changed from the original for some reason. This can be somewhat recitified in the options menu, but even then, the controls may mess with you, especially if you played the original with the left analog stick, because it isn't at all useable here for some reason.

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* DamnYouMuscleMemory: If you played the {{PS1}} version of the original ''VideoGame/{{MDK}}'' and you decide to play the {{PS2}} version of this game, you'll find that the controls were changed from the original for some reason. This can be somewhat recitified rectified in the options menu, but even then, the controls may mess with you, especially if you played the original with the left analog stick, because it isn't at all useable here for some reason.
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* DamnYouMuscleMemory: If you played the {{PS1}} version of the original ''VideoGame/{{MDK}}'' and you decide to play the {{PS2}} version of this game, you'll find that the controls were changed from the original.

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* DamnYouMuscleMemory: If you played the {{PS1}} version of the original ''VideoGame/{{MDK}}'' and you decide to play the {{PS2}} version of this game, you'll find that the controls were changed from the original.original for some reason. This can be somewhat recitified in the options menu, but even then, the controls may mess with you, especially if you played the original with the left analog stick, because it isn't at all useable here for some reason.
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* DamnYouMuscleMemory: If you played the {{PS1}} version of the original ''VideoGame/{{MDK}}'' and you decide to play the {{PS2}} version of this game, you'll find that the controls were changed from the original.

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** In addition, the title of Kurts original mission in MDK is 'Mission: Deliver Kindness'
* ICantUseTheseThingsTogether - "'''AAAAAAAH!''' ''No''."

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** In addition, the title of Kurts Kurt's original mission in MDK is 'Mission: Deliver Kindness'
* ICantUseTheseThingsTogether - "'''AAAAAAAH!''' As Dr. Hawkin's levels are all about finding item combinations to progress, expect a lot.
-->"'''AAAAAAAH!'''
''No''."
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** Each character is switched between during the game's campaign. Kurt focuses on somewhat tactical gunplay and platforming, Max is about brute forcing everything in sight with lots of ThrowAwayGuns and jetpack sequences, and Dr. Hawkins relies on jury-rigged weapons and solving puzzles.
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* WorldOfHam
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* BadassInDistress - Multiple times in sequence. A character will often finish a section only to be captured or trapped in a way that requires one of the other characters to go to the rescue, thus necessitating AndNowForSomeoneCompletelyDifferent.


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* MultipleEndings: Depending one which character you use in the last level, you get a different end cutscene. The ways the endings are described, they're not really mutually exclusive, so it's entirely possible that they all happened.
** [[spoiler: Kurt becomes reknowned as a hero on earth. Wishing to avoid the attention, he retires to the Jim Dandy, happy to go back to a life of relative peace.]]
** [[spoiler: Max decides his ambition is too great to be a pet/lab assistant, so he becomes King of the aliens in place of the BigBad.]]
** [[spoiler: Hawkins gets recognition for his genius (and craziness) and embarks on his next big project - Atomic Zombie Robots!]]
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* FunWithAcronyms - Applies to [[{{VideoGame/MDK}} the original]] as well, for neither [[ShinyEntertainment Shiny]] or BioWare have explicitly said what the [=MDK=] in the title stands for, but popular theories/jokes include ''Murder Death Kill''[[hottip:*:a possibility, as it was released four years after ''DemolitionMan'', which featured the phrase extensively]] and, in the spirit of the original game's release date, ''Mother's Day Kisses''.

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* FunWithAcronyms - Applies to [[{{VideoGame/MDK}} the original]] as well, for neither [[ShinyEntertainment Shiny]] or BioWare have explicitly said what the [=MDK=] in the title stands for, but popular theories/jokes include ''Murder Death Kill''[[hottip:*:a possibility, as it was released four years after ''DemolitionMan'', ''Film/DemolitionMan'', which featured the phrase extensively]] and, in the spirit of the original game's release date, ''Mother's Day Kisses''.

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* FunWithAcronyms - Applies to [[{{VideoGame/MDK}} the original]] as well, for neither [[ShinyEntertainment Shiny]] or BioWare have explicitly said what the [=MDK=] in the title stands for, but popular theories/jokes include ''Murder, Death, Kill'' and, in the spirit of the original game's release date, ''Mother's Day Kisses''.

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* FunWithAcronyms - Applies to [[{{VideoGame/MDK}} the original]] as well, for neither [[ShinyEntertainment Shiny]] or BioWare have explicitly said what the [=MDK=] in the title stands for, but popular theories/jokes include ''Murder, Death, Kill'' ''Murder Death Kill''[[hottip:*:a possibility, as it was released four years after ''DemolitionMan'', which featured the phrase extensively]] and, in the spirit of the original game's release date, ''Mother's Day Kisses''.

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* Max places emphasis on raw firepower, able to wield a gun in each paw ([[MoreDakka for a total of 4 guns]]). Max's levels consist of getting from A to B, utilizing his guns for clearing rooms of enemies, broken up with a few Jetpack platforming areas. His playing style means that he is more than likely to be surrounded and attacked, but he has a much higher health bar when compared to the other two characters (200%, compared to Kurt's 100% and Hawkin's 60% health)

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* Max places emphasis on raw firepower, able to wield a gun in each paw ([[MoreDakka for a total of 4 guns]]). Max's levels consist of getting from A to B, utilizing his guns for clearing rooms of enemies, broken up with a few Jetpack platforming areas. Alone of the characters, he is able to destroy barricades (and certain walls) just by shooting them up. His playing style means that he is more than likely to be surrounded and attacked, but he has a much higher health bar when compared to the other two characters (200%, compared to Kurt's 100% and Hawkin's 60% health)
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* MadScientist: As if it wasn't clear enough with Dr. Fluke Hawkins [[spoiler:The Atomic Robot Zombie Men made by him as seen in his ending put in the nail to show this.]]

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* MadScientist: As if it wasn't clear enough with Dr. Fluke Hawkins Hawkins, [[spoiler:The Atomic Robot Zombie Men made by him as seen in his ending put in the nail to show this.]]
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* MadScientist: [[spoiler:The Atomic Robot Zombie Men made by the Doctor as seen in his ending show that, yes, he is one.]]

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* MadScientist: As if it wasn't clear enough with Dr. Fluke Hawkins [[spoiler:The Atomic Robot Zombie Men made by the Doctor him as seen in his ending put in the nail to show that, yes, he is one.this.]]
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* MadScientist: Dr. Hawkins is a benign example - after being ridiculed for his "Flange Orbits" theory, he avoids the whole TheyCalledMeMad routine and instead decides to leave Earth and reside in the [[CoolShip Jim Dandy]] until he comes up with definite proof to back up his theories.

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* MadScientist: Dr. Hawkins is a benign example - after being ridiculed for [[spoiler:The Atomic Robot Zombie Men made by the Doctor as seen in his "Flange Orbits" theory, ending show that, yes, he avoids the whole TheyCalledMeMad routine and instead decides to leave Earth and reside in the [[CoolShip Jim Dandy]] until he comes up with definite proof to back up his theories.is one.]]
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* FunWithAcronyms - Applies to [[{{VideoGame/MDK}} the original]] as well, for neither Shiny or BioWare have explicitly said what the [=MDK=] in the title stands for, but popular theories/jokes include ''Murder, Death, Kill'' and, in the spirit of the original game's release date, ''Mother's Day Kisses''.

to:

* FunWithAcronyms - Applies to [[{{VideoGame/MDK}} the original]] as well, for neither Shiny [[ShinyEntertainment Shiny]] or BioWare have explicitly said what the [=MDK=] in the title stands for, but popular theories/jokes include ''Murder, Death, Kill'' and, in the spirit of the original game's release date, ''Mother's Day Kisses''.
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* UpdatedRerelease: ''MDK2 HD''.
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''[=MDK2=]'' is the direct sequel to the original ''{{VideoGame/MDK}}'' released in 2000 by established RPG developer BioWare Corp. of Edmonton, Alberta, Canada, and was released for the Dreamcast and PC originally, but was eventually re released for the PS2 as ''[=MDK2=]'': Armageddon. Recently, [[http://www.nintendolife.com/news/2011/05/nintendo_download_9th_may_2011_north_america the game has been re-released on WiiWare as well]], and an UpdatedRerelease was also released for the PC.

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''[=MDK2=]'' is the direct sequel to the original ''{{VideoGame/MDK}}'' ''{{MDK}}'' released in 2000 by established RPG developer BioWare Corp. of Edmonton, Alberta, Canada, and was released for the Dreamcast and PC originally, but was eventually re released for the PS2 as ''[=MDK2=]'': Armageddon. Recently, [[http://www.nintendolife.com/news/2011/05/nintendo_download_9th_may_2011_north_america the game has been re-released on WiiWare as well]], and an UpdatedRerelease was also released for the PC.
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** The targets of the city minecrawlers in MDK were Laguna Beach, Lindfield, Livingston, Kirkaldy and Sparrow Pit.
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* FunWithAcronyms - Both Shiny and Bioware have never explicitly said what the [=MDK=] in the title stands for, but popular theories/jokes include ''Murder, Death, Kill'' and, in the spirit of the original game's release date, ''Mother's Day Kisses''.

to:

* FunWithAcronyms - Both Applies to [[{{VideoGame/MDK}} the original]] as well, for neither Shiny and Bioware or BioWare have never explicitly said what the [=MDK=] in the title stands for, but popular theories/jokes include ''Murder, Death, Kill'' and, in the spirit of the original game's release date, ''Mother's Day Kisses''.
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* TheFaceless: Kurt in the first game.
** In the second, you now can see Kurt's face, where it was hidden in the first except during his IdleAnimation, [[TimedMission which most people didn't wait around for long enough to see.]]
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''[=MDK2=]'' is the direct sequel to the original MDK released in 2000 by established RPG developer BioWare Corp. of Edmonton, Alberta, Canada, and was released for the Dreamcast and PC originally, but was eventually re released for the PS2 as ''[=MDK2=]'': Armageddon. Recently, [[http://www.nintendolife.com/news/2011/05/nintendo_download_9th_may_2011_north_america the game has been re-released on WiiWare as well]], and an UpdatedRerelease was also released for the PC.

to:

''[=MDK2=]'' is the direct sequel to the original MDK ''{{VideoGame/MDK}}'' released in 2000 by established RPG developer BioWare Corp. of Edmonton, Alberta, Canada, and was released for the Dreamcast and PC originally, but was eventually re released for the PS2 as ''[=MDK2=]'': Armageddon. Recently, [[http://www.nintendolife.com/news/2011/05/nintendo_download_9th_may_2011_north_america the game has been re-released on WiiWare as well]], and an UpdatedRerelease was also released for the PC.
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* FinalExamBoss - You can choose which character you want to confront the final boss with. Whichever one you chooses though, you will have to utilize nearly every weapon or skill possessed by that character to actually win the fight.

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* FinalExamBoss - You can choose which character you want to confront the final boss with. Whichever one you chooses choose though, you will have to utilize nearly every weapon or skill possessed by that character to actually win the fight.

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* FinalExamBoss - The player can choose which character she wants to confront the final boss with. Whichever one she chooses though, she will have to utilize nearly every weapon or skill possessed by that character to actually win the fight.

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* FinalExamBoss - The player You can choose which character she wants you want to confront the final boss with. Whichever one she you chooses though, she you will have to utilize nearly every weapon or skill possessed by that character to actually win the fight.fight.
%%(sammax): I altered it slightly to be more gender neutral, for it said "she" for some reason, considering that we do not know the gender of most people playing this or any other game.
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-->'''Dr. Hawkins''': ''([[ShutUpHannibal to the BFB]])'' Well then, here is a lecture on DARWINIAN SURVIVAL!

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-->'''Dr. Hawkins''': ''([[ShutUpHannibal to the BFB]])'' Well then, here is a lecture on [[PreAsskickingOneLiner DARWINIAN SURVIVAL!SURVIVAL!]]
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misuse as emphasis


* MoreDakka: Max starts out with a single [[BottomlessMagazines infinite-ammo]] [[EmergencyWeapon Magnum]]. It's not long before he's ''[[GunsAkimbo quad-wielding]] [[BeyondTheImpossible miniguns.]]''

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* MoreDakka: Max starts out with a single [[BottomlessMagazines infinite-ammo]] [[EmergencyWeapon Magnum]]. It's not long before he's ''[[GunsAkimbo quad-wielding]] [[BeyondTheImpossible quad-wielding miniguns.]]''
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''[=MDK2=]'' is the direct sequel to the original MDK released in 2000 by established RPG developer BioWare Corp. of Edmonton, Alberta, Canada, and was released for the Dreamcast and PC originally, but was eventually re released for the PS2 as ''[=MDK2]='': Armageddon. Recently, [[http://www.nintendolife.com/news/2011/05/nintendo_download_9th_may_2011_north_america the game has been re-released on WiiWare as well]], and an UpdatedRerelease was also released for the PC.

''[=MDK2]='' begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' ship, the Jim Dandy, is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of Minecrawlers. After destroying it, Kurt is promptly kidnapped by a rather huge alien called Shwang Shwing. From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkin's six legged, bipedal robotic dog named Max, take turns saving one another, until the last level, in which they finally confront the last boss.

to:

''[=MDK2=]'' is the direct sequel to the original MDK released in 2000 by established RPG developer BioWare Corp. of Edmonton, Alberta, Canada, and was released for the Dreamcast and PC originally, but was eventually re released for the PS2 as ''[=MDK2]='': ''[=MDK2=]'': Armageddon. Recently, [[http://www.nintendolife.com/news/2011/05/nintendo_download_9th_may_2011_north_america the game has been re-released on WiiWare as well]], and an UpdatedRerelease was also released for the PC.

''[=MDK2]='' ''[=MDK2=]'' begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' ship, the Jim Dandy, is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of Minecrawlers. After destroying it, Kurt is promptly kidnapped by a rather huge alien called Shwang Shwing. From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkin's six legged, bipedal robotic dog named Max, take turns saving one another, until the last level, in which they finally confront the last boss.



* AngelsPose: Occasionally used as the [=MDK2]= logo. Happens right before the heroes meet the final boss.

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* AngelsPose: Occasionally used as the [=MDK2]= [=MDK2=] logo. Happens right before the heroes meet the final boss.
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''[=MDK2]='' is the direct sequel to the original MDK released in 2000 by established RPG developer BioWare Corp. of Edmonton, Alberta, Canada, and was released for the Dreamcast and PC originally, but was eventually re released for the PS2 as ''[=MDK2]='': Armageddon. Recently, [[http://www.nintendolife.com/news/2011/05/nintendo_download_9th_may_2011_north_america the game has been re-released on WiiWare as well]], and an UpdatedRerelease was also released for the PC.

to:

''[=MDK2]='' ''[=MDK2=]'' is the direct sequel to the original MDK released in 2000 by established RPG developer BioWare Corp. of Edmonton, Alberta, Canada, and was released for the Dreamcast and PC originally, but was eventually re released for the PS2 as ''[=MDK2]='': Armageddon. Recently, [[http://www.nintendolife.com/news/2011/05/nintendo_download_9th_may_2011_north_america the game has been re-released on WiiWare as well]], and an UpdatedRerelease was also released for the PC.
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MDK2 is the direct sequel to the original MDK released in 2000 by established RPG developer BioWare Corp. of Edmonton, Alberta, Canada, and was released for the Dreamcast and PC originally, but was eventually re released for the PS2 as MDK2: Armageddon. Recently, [[http://www.nintendolife.com/news/2011/05/nintendo_download_9th_may_2011_north_america the game has been re-released on WiiWare as well]], and an UpdatedRerelease was also released for the PC.

MDK2 begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' ship, the Jim Dandy, is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of Minecrawlers. After destroying it, Kurt is promptly kidnapped by a rather huge alien called Shwang Shwing. From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkin's six legged, bipedal robotic dog named Max, take turns saving one another, until the last level, in which they finally confront the last boss.

to:

MDK2 ''[=MDK2]='' is the direct sequel to the original MDK released in 2000 by established RPG developer BioWare Corp. of Edmonton, Alberta, Canada, and was released for the Dreamcast and PC originally, but was eventually re released for the PS2 as MDK2: ''[=MDK2]='': Armageddon. Recently, [[http://www.nintendolife.com/news/2011/05/nintendo_download_9th_may_2011_north_america the game has been re-released on WiiWare as well]], and an UpdatedRerelease was also released for the PC.

MDK2 ''[=MDK2]='' begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' ship, the Jim Dandy, is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of Minecrawlers. After destroying it, Kurt is promptly kidnapped by a rather huge alien called Shwang Shwing. From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkin's six legged, bipedal robotic dog named Max, take turns saving one another, until the last level, in which they finally confront the last boss.



* AngelsPose: Occasionally used as the MDK2 logo. Happens right before the heroes meet the final boss.

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* AngelsPose: Occasionally used as the MDK2 [=MDK2]= logo. Happens right before the heroes meet the final boss.
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Added DiffLines:

MDK2 is the direct sequel to the original MDK released in 2000 by established RPG developer BioWare Corp. of Edmonton, Alberta, Canada, and was released for the Dreamcast and PC originally, but was eventually re released for the PS2 as MDK2: Armageddon. Recently, [[http://www.nintendolife.com/news/2011/05/nintendo_download_9th_may_2011_north_america the game has been re-released on WiiWare as well]], and an UpdatedRerelease was also released for the PC.

MDK2 begins right where the last game left off, here reluctant Hero Kurt Hectic, a janitor employed aboard Dr. Fluke Hawkins' ship, the Jim Dandy, is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of Minecrawlers. After destroying it, Kurt is promptly kidnapped by a rather huge alien called Shwang Shwing. From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkin's six legged, bipedal robotic dog named Max, take turns saving one another, until the last level, in which they finally confront the last boss.

Each of the three characters has a different style of play, such as:
* Kurt Hectic relying on his Coil parachute and Sniper rifle/chaingun to move through the levels, with emphasis placed upon tricky sniping and a mix of firepower and puzzles, and the use of his coil parachute.
* Max places emphasis on raw firepower, able to wield a gun in each paw ([[MoreDakka for a total of 4 guns]]). Max's levels consist of getting from A to B, utilizing his guns for clearing rooms of enemies, broken up with a few Jetpack platforming areas. His playing style means that he is more than likely to be surrounded and attacked, but he has a much higher health bar when compared to the other two characters (200%, compared to Kurt's 100% and Hawkin's 60% health)
* Hawkin's are more of the smarts variety, and are quite humorous when compared to the other two characters, relying on combining items to form gadgets to fight/traverse through the stage and puzzles.

The stages themselves are based upon which character is playing it. For Kurt, fans for hovering, blue spheres for sniping, and plenty of gaps and chasms for crossing.
Max's stages frequent hallways for shootouts, interspersed with a few jetpack vertical areas requiring careful use of hovering with the jetpack.
Hawkins' stages emphasis the use of gadgets as a means of getting around.
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Contains examples of:
* AbnormalAmmo - Professor Hawkin's trademark Atomic Toaster, which fires...well, radioactive toast. Different bread types for different ammo.
* AliensInCardiff - the target of the city minecrawler in the first mission is Edmonton.
** The targets of the city minecrawlers in MDK were Laguna Beach, Lindfield, Livingston, Kirkaldy and Sparrow Pit.
* AlmightyJanitor - Kurt Hectic, who is literally a janitor who prefers to shirk the eyes of the public. (Heck, in his ending, he returns to the Jim Dandy, despite garnering the attention of the entire Earth.)
* AndNowForSomethingCompletelyDifferent - Kurt, Max, and Dr Hawkins all have very different styles of play. Kurt's tend to have a moderate number of enemies, and a lot of platforming that utilizes his gliding powers. Max's levels have tons of enemies and things to destroy, along with the occasional jetpack section. Hawkins' levels are all puzzle-platformers, usually with few enemies.
** Meta example: This is a BioWare game!
* AngelsPose: Occasionally used as the MDK2 logo. Happens right before the heroes meet the final boss.
* AppliedPhlebotinum - The Plutonium near the Giant meat eating plant is used to create the atomic toaster, and is later used to turn Professor Hawkins into a mini-hulk.
* ArmCannon - Kurt's chaingun and sniper rifle.
* AttackItsWeakPoint: The Bif enemies have [[EyesDoNotBelongThere eyes in their belts]].[[GoForTheEye One good snipe from Kurt]] [[OneHitKill sends them down.]]
* {{Badass}} - ''Everyone''.
* BottomlessMagazines - yet again, Kurt's Chaingun. Averted with Max's firearms, except his basic, default handgun.
* GunsAkimbo - Max can wield ''four guns''.
* TheFaceless: Kurt in the first game.
** In the second, you now can see Kurt's face, where it was hidden in the first except during his IdleAnimation, [[TimedMission which most people didn't wait around for long enough to see.]]
* FinalExamBoss - The player can choose which character she wants to confront the final boss with. Whichever one she chooses though, she will have to utilize nearly every weapon or skill possessed by that character to actually win the fight.
* ForTheEvulz: The motivation of the final boss for invading the earth? He was bored.
* FunWithAcronyms - Both Shiny and Bioware have never explicitly said what the [=MDK=] in the title stands for, but popular theories/jokes include ''Murder, Death, Kill'' and, in the spirit of the original game's release date, ''Mother's Day Kisses''.
** Do note that the names of the main characters are '''M'''ax, '''D'''r. Hawkins, and '''K'''urt.
** In addition, the title of Kurts original mission in MDK is 'Mission: Deliver Kindness'
* ICantUseTheseThingsTogether - "'''AAAAAAAH!''' ''No''."
* ImprobableWeaponUser - Dr Hawkins and his atomic toast.
* JetPack - Max, naturally, who starts off with a fuel refilling one, and eventually gets a nuclear powered one later on.
* {{Leitmotif}}: Each of the three characters has their own distinct musical style.
** Kurt's style is a mix of orchestral music and hard beats. A variation on the "heroic" music from the introduction tends to pop up in it. Perfect for running, gliding, and sniping.
** Max's style is hard rock and techno, appropriate for the guns-blazing setup of his levels. Sometimes the techno softens for when he's doing platforming levels instead of shooting things.
** Hawkins' style is orchestral, and heavy on the brass and woodwinds. Sounds like a mad scientists' theme tune, that's for sure.
* MacGyvering: The main gimmick of Dr Hawkins' levels.
* MadScientist: Dr. Hawkins is a benign example - after being ridiculed for his "Flange Orbits" theory, he avoids the whole TheyCalledMeMad routine and instead decides to leave Earth and reside in the [[CoolShip Jim Dandy]] until he comes up with definite proof to back up his theories.
* MookMaker: Some enemies come out of these and in a couple of levels have to be destroyed in order to progress.
* MoreDakka: Max starts out with a single [[BottomlessMagazines infinite-ammo]] [[EmergencyWeapon Magnum]]. It's not long before he's ''[[GunsAkimbo quad-wielding]] [[BeyondTheImpossible miniguns.]]''
* MythologyGag: The second invasion's first target is Edmonton [[hottip:*:Bioware's headquarters]], in reference to MDK 1's first level, Laguna Beach [[hottip:*:Shiny's headquarters]].
* ProjectileToast - Dr Hawkins' [[WeaponOfChoice weapon of choice]]. Atomic, too!
* SuddenlyVoiced: Everyone.
* SuddenlyShouting:
-->'''Dr. Hawkins''': ''([[ShutUpHannibal to the BFB]])'' Well then, here is a lecture on DARWINIAN SURVIVAL!
* TheProfessor - Dr. Hawkins.
* ThrowAwayGuns - Max's firearms, minus his back-up weapon.
* UnexpectedGameplayChange - The Chuckleberry Fin fish puzzle. [[GuideDangIt Yaaaargh.]]
* WarForFunAndProfit - Why did the Minecrawlers attack Earth again? [[spoiler:The BigBad did it for his entertainment.]]
* WombLevel - The final boss battle.
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