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Cannot Cross Running Water is for water as a Supernatural Repellent, not when game design prevents the regular human protag from entering water


* CannotCrossRunningWater: One of the schools has a swimming pool, complete with inflatables. However, you cannot enter it nor walk across it.
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* DevelopersForesight: On some of the maps, it's possible to position yourself in a spot where the Lunch Lady cannot physically get to you. If you're in one of these spots when she sees you, she will throw projectiles at you before moving on. If you keep drawing her aggro, and after several minutes of her throwing her cleavers at you, the Lunch Lady will then [[NoFairCheating deliver an instant kill attack]]. It even comes with a unique scream.
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* AbandonedPlayground: The Nightmare High map is the first (and only) map to feature an outdoors area, which can only be described as an abandoned basketball court, but is otherwise referred to as a playground in the game.


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* GratuitousJapanese: If you look at the books on the Hibashi High School map, they all have Japanese covers, unlike the other maps where all of the covers are in English.


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* HellIsThatNoise: The Nightmare High map incorporates very creepy sound effects to add to the atmosphere.


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** This has since been changed to red.


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* RedSkyTakeWarning: The outside area of Nightmare High has a hellish red skybox. Since it's possible for the player to go outside on this map, you can observe this fully rather than trying to look out of the windows.


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* TheGrimReaper: If you look out of the open doors at the spawn point of the Nightmare High map, you can see the unmistakable figure of the Grim Reaper stood at the school gates, watching you.
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Up To Eleven is a defunct trope


** UpToEleven: Playing the game on ''Insane'' difficulty sees Lunch Lady start off at running speed. By the time you've found all ten sheets, her speed can rival that of an Olympic sprinter.

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** UpToEleven: Playing the game on ''Insane'' difficulty sees Lunch Lady start off at running speed. By the time you've found all ten sheets, her speed can rival that of an Olympic sprinter.
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* For Doom the Bell Tolls: With each notebook you collect, the ominous single chime of a bell can be heard ringing out.

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* For Doom the Bell Tolls: ForDoomTheBellTolls: With each notebook you collect, the ominous single chime of a bell can be heard ringing out.
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* EasyExp: The game has a level system, and can unlock new characters for every number of levels unlocked. The fastest way to earn experience points is to complete a round using a random map, instead of manually choosing which map you want to play.

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* For Doom the Bell Tolls: With each notebook you collect, the ominous single chime of a bell can be heard ringing out.



** UnwinnableByDesign: If players leave the match after being knocked down, before they can be revived, it will cause an instant game over if someone else playing gets knocked down, regardless of whether anyone is carrying a medkit; if you're still standing when the game over screen appears under these conditions, [[JumpScare the Lunch Lady can still get you if she sees you from]] BehindTheBlack.

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** UnwinnableByDesign: If players leave left the match after being knocked down, before they can could be revived, it will would cause an instant game over if someone else playing gets got knocked down, regardless of whether anyone is was carrying a medkit; if you're you were still standing when the game over screen appears appeared under these conditions, [[JumpScare the Lunch Lady can could still get you if she sees saw you from]] BehindTheBlack.BehindTheBlack. This has since been patched out as of August 2022.
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** UnintentionallyUnwinnable: Anyone who's hosting a multiplayer game with other players, if you've been knocked down and don't have a medkit, your game will be unwinnable if all of the other players exit. Doubly so if you're playing a private game so that no other players can join and save you later on; if you're still standing when the game over screen appears under these conditions, [[JumpScare the Lunch Lady can still get you if she sees you from]] BehindTheBlack.
** UnwinnableByDesign: If players leave the match after being knocked down, before they can be revived, it will cause an instant game over if someone else playing gets knocked down, regardless of whether anyone is carrying a medkit.

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** UnintentionallyUnwinnable: Anyone who's hosting a multiplayer game with other players, if you've been knocked down and don't have a medkit, your game will be unwinnable if all of the other players exit. Doubly so if you're playing a private game so that no other players can join and save you later on; if you're still standing when the game over screen appears under these conditions, [[JumpScare the Lunch Lady can still get you if she sees you from]] BehindTheBlack.
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** UnwinnableByDesign: If players leave the match after being knocked down, before they can be revived, it will cause an instant game over if someone else playing gets knocked down, regardless of whether anyone is carrying a medkit.medkit; if you're still standing when the game over screen appears under these conditions, [[JumpScare the Lunch Lady can still get you if she sees you from]] BehindTheBlack.
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* {{Unwinnable}}: Mostly with the multiplayer version.
** UnintentionallyUnwinnable: Anyone who's hosting a multiplayer game with other players, if you've been knocked down and don't have a medkit, your game will be unwinnable if all of the other players exit. Doubly so if you're playing a private game so that no other players can join and save you later on; if you're still standing when the game over screen appears under these conditions, [[JumpScare the Lunch Lady can still get you if she sees you from]] BehindTheBlack.
** UnwinnableByDesign: If players leave the match after being knocked down, before they can be revived, it will cause an instant game over if someone else playing gets knocked down, regardless of whether anyone is carrying a medkit.
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Panty Shot is a definition-only page


* PantyShot: If you've been injured, whether by the Lunch Lady or by the pockets of steam, you may be unfortunate enough to [[UncoolUndies see up her dress]].

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* AWinnerIsYou


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* AWinnerIsYou: The only thing you get for an ending is a message that says "You escaped!" and how much time had elapsed when you played the game.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lunch_lady.jpg]]
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* [[Gonk]]: The Lunch Lady is anything but attractive, being an obese woman with exaggerated facial features, yucky teeth, and an overall BrawnHilda look.

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* [[Gonk]]: {{Gonk}}: The Lunch Lady is anything but attractive, being an obese woman with exaggerated facial features, yucky teeth, and an overall BrawnHilda look.
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* AlliterativeTitle


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* DiabolusExNihilo: No explanation is given for why the Lunch Lady is at school during the night or why she wants to kill you.


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* [[Gonk]]: The Lunch Lady is anything but attractive, being an obese woman with exaggerated facial features, yucky teeth, and an overall BrawnHilda look.


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* IcyBlueEyes: The Lunch Lady has large blue eyes and is the antagonist.
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* ArtificialBrilliance:
** As of the 1.4.0a patch, the Lunch Lady can hear you if you're running around, or opening and closing doors, and she will head to your last known location.
** The player's flashlight, while useless before, is now useful when it comes to diminishing your visibility from the Lunch Lady, making it harder for her to see you from a distance.

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* AudibleSharpness: When the Lunch Lady gets ready to throw a cleaver at you, you're alerted to it by a "shing" noise.



* ArtificialStupidity: Some of the doors in the schools are made of glass. So long as these doors are closed, the Lunch Lady cannot see you from the other side of the glass. The same applies for the windows too.
* AudibleSharpness: When the Lunch Lady gets ready to throw a cleaver at you, you're alerted to it by a "shing" noise.



* BehindTheBlack: One of the multiplayer aspects will let you join someone else's public game. When you load in, you are always greeted with a black screen featuring a TitleCard, the difficulty level, and the objective. If you are unfortunate enough to load in while the Lunch Lady is in the vicinity of the spawn point, you can (and will) be killed before you can even start playing. The JumpScare will even interrupt the aforementioned title card.
* BossGame: There's only one antagonist in this game, and she is present across all of the schools you visit.



* HiddenInPlainSight: While it's fairly obvious that you can use the doors to your advantage and hide from the Lunch Lady, some of these doors are made of glass. For some reason, the Lunch Lady cannot see you from the other side, no matter how close she is.
** TakeCover: With the inclusion of the crouching feature, players can now hide behind desks and tables to better shield themselves from the Lunch Lady. Just as long as they're in the dark, of course.

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* HiddenInPlainSight: While it's fairly obvious that you can use the doors HopelessBossFight: There is absolutely no way to your advantage and hide from the Lunch Lady, some of these doors are made of glass. For some reason, the Lunch Lady cannot see you from the other side, no matter how close she is.
** TakeCover: With the inclusion of the crouching feature, players can now hide behind desks and tables to better shield themselves from
defend yourself against the Lunch Lady. Just as long as they're in the dark, Your only chance of course.survival is to run and hide.


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* NothingIsScarier: There is very little audio in the game, which adds to the creepy atmosphere. You can hear the wind howling outside when you're close to the edge of the building, the hum of flickering lights when you're standing beneath them, and the disgruntled grumblings of the Lunch Lady as she's patrolling the halls.
* OneHitKill: All it takes is for the Lunch Lady to hit you with her frying pan or cleaver, or being burnt by hot steam, to incapacitate you. If you or your teammate(s) aren't carrying a medkit, it's an instant game over.


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* TakeCover: With the inclusion of the crouching feature, players can now hide behind desks and tables to better shield themselves from the Lunch Lady. Just as long as they're in the dark, of course.

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* HeartbeatSoundtrack: Whenever the Lunch Lady is close by, the sound of a beating heart can be heard. The sound gets louder the closer she is.



* PhosphorEssence: The Lunch Lady has a sickly orange glow at all time.

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* PhosphorEssence: The Lunch Lady has a sickly orange glow at all time.times.


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* TheUnblinking: The Lunch Lady's eyes are permanently widened.
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* HiddenInPlainSight: While it's fairly obvious that you can use the doors to your advantage and hide from the Lunch Lady, some of these doors are made of glass. For some reason, the Lunch Lady cannot see you from the other side, no matter how close she is.
** TakeCover: With the inclusion of the crouching feature, players can now hide behind desks and tables to better shield themselves from the Lunch Lady. Just as long as they're in the dark, of course.
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* CannotCrossRunningWater: One of the schools has a swimming pool, complete with inflatables. However, you cannot enter it nor walk across it.


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* PhosphorEssence: The Lunch Lady has a sickly orange glow at all time.


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* SteamVentObstacle: The ''Hard'' and ''Insane'' difficulty modes will include bursts of hot steam leaking from the yellow pipes throughout the different schools. Being hit by them will incapacitate you instantly, however the Lunch Lady is uneffected by them. The only way to stop them is to use the steam valves found in the various storerooms.

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* InsurmountableWaistHeightFence: The maps for Cruxville Junior High and Higgins Swimming Hall have balconies which, realistically, the players would be able to climb over and jump from (and for the latter map, was an accidental feature until it was fixed in a later patch).



* LockAndKeyPuzzle: A lot of doors in the school are locked, and you need to find keys to open them.

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* LockAndKeyPuzzle: A lot of [[LockedDoor doors in the school are locked, locked]], and you need to find keys to open them.
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* {{Acrofatic}}: Despite being very fat, the Lunch Lady will get increasingly faster the more sheets you collected.

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* {{Acrofatic}}: Despite being very fat, the Lunch Lady will get increasingly faster the more sheets you collected.collect.
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* Acrofatic: Despite being very fat, the Lunch Lady will get increasingly faster the more sheets you collected.

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* Acrofatic: {{Acrofatic}}: Despite being very fat, the Lunch Lady will get increasingly faster the more sheets you collected.
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* Acrofatic: Despite being very fat, the Lunch Lady will get increasingly faster the more sheets you collected.
** UpToEleven: Playing the game on ''Insane'' difficulty sees Lunch Lady start off at running speed. By the time you've found all ten sheets, her speed can rival that of an Olympic sprinter.


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* AWinnerIsYou


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* FryingPanOfDoom: The Lunch Lady wields one, and will proceed to bonk you over the head with it if she catches up to you.


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* JumpScare: If the Lunch Lady catches you.


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* MightyRoar: The Lunch Lady will offer one if you collect enough sheets, or if you're fairly inactive for too long.


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* PsychoStrings: Usually accompanies the JumpScare when the Lunch Lady kills you, though it's hard to hear over her MightyRoar.


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* WouldHurtAChild: The Lunch Lady would rather see you dead than escape with all of the answer sheets.
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* EldritchAbomination: The kitchen area of every map features an unidentified mass that seems to grow from the ground. While it serves no purpose in the game beyond aesthetics, it certainly isn't nice to stand next to when it keeps making weird noises.


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* PantyShot: If you've been injured, whether by the Lunch Lady or by the pockets of steam, you may be unfortunate enough to [[UncoolUndies see up her dress]].


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* WhiteAndRedAndEerieAllOver: The Lunch Lady wears a white dress that's splattered with what is presumed to be blood. She even wears matching boots.
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* AudibleSharpness: When the Lunch Lady gets ready to throw a cleaver at you, you're alerted to it by a "shing" noises.

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* AudibleSharpness: When the Lunch Lady gets ready to throw a cleaver at you, you're alerted to it by a "shing" noises.noise.
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* AudibleSharpness: When the Lunch Lady gets ready to throw a cleaver at you, you're alerted to it by a "shing" noises.


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* FatBastard: The Lunch Lady is very fat, and has unpleasant intent in mind for you.
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* AlwaysNight: The game takes place in one night.


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* LockAndKeyPuzzle: A lot of doors in the school are locked, and you need to find keys to open them.
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''Lunch Lady'' is a {{Multiplayer}} SurvivalHorror VideoGame by Manic Mice.

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''Lunch Lady'' is a {{Multiplayer}} Multiplayer SurvivalHorror VideoGame by Manic Mice.
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''Lunch Lady'' is a {{Multiplayer}} SurvivalHorror VideoGame by Manic Mice.

Final Exams are coming up, and you and your friends are [=NOT=] in a studying mood. What are a bunch of slacker teens to do, then? Why sneak into the school and steal the answer sheets, of course.

However, you're not alone. The lunch lady is in the building too, and she seems to have some unpleasant intentions in mind for you. Better find those answer sheets fast, and get out of there now.

The game was released on April 15th, 2021.

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!!''Lunch Lady'' contains examples of:
* AntagonistTitle: The game is named after the Lunch Lady out to get you.
* InfiniteFlashlight: Your flashlights never seem to need new batteries.
* POVCam: The game is played from the perspectives of the [[PlayerCharacter teenagers]].
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