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* RevisitingTheRoots: With a desert setting, a non-human protagonist, a sole human companion, all the enemies and bosses beings robots, melee and ranged combat, and the ability to bisect opponents in half. This game harkens back to the ''VideoGame/MegaManZero'' series of games that feature the same setup.

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* RevisitingTheRoots: With a desert setting, a non-human protagonist, a sole human companion, all the enemies and bosses beings robots, melee and ranged combat, and the ability to bisect opponents in half. This half - this game harkens back to the ''VideoGame/MegaManZero'' series of games that feature the same setup.



* SpecialEffectsEvolution: [[StuffBlowingUp The explosions]] are better here than in any of the previous games, with parts flying everywhere. And in a first, the mid-stage bosses actually ''get'' an explosion, instead of just dissappearing in a white flash.

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* SpecialEffectsEvolution: [[StuffBlowingUp The explosions]] are better here than in any of the previous games, with parts flying everywhere.everywhere (which is carried over to ''VideoGame/AzureStrikerGunvolt3''). And in a first, the mid-stage bosses actually ''get'' an explosion, instead of just dissappearing in a white flash.
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''Luminous Avenger [=iX=] 2'' is an installment in the ''VideoGame/AzureStrikerGunvoltSeries'' and a sequel to ''VideoGame/LuminousAvengerIX'', developed by Creator/IntiCreates and released for all major 8th and 9th generation consoles and PC via {{UsefulNotes/Steam}} on January 27th, 2022. It is the second game under the ''Gunvolt Chronicles'' banner, a spin-off series to the main ''Azure Striker Gunvolt'' games that takes place in an AlternateContinuity.

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''Luminous Avenger [=iX=] 2'' is an installment in the ''VideoGame/AzureStrikerGunvoltSeries'' and a sequel to ''VideoGame/LuminousAvengerIX'', developed by Creator/IntiCreates and released for all major 8th and 9th generation consoles and PC via {{UsefulNotes/Steam}} {{Platform/Steam}} on January 27th, 2022. It is the second game under the ''Gunvolt Chronicles'' banner, a spin-off series to the main ''Azure Striker Gunvolt'' games that takes place in an AlternateContinuity.
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** [[spoiler:The rematch with Brigade mentions on how Dacite taught him [[Franchise/MetalGear CQC]] before engaging Copen. Fittingly, one of his attack even has him draw a pistol and aiming while holding his knife in a reverse grip like Snake.]]

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** [[spoiler:The rematch with Brigade mentions on how Dacite taught him [[Franchise/MetalGear [[VideoGame/MetalGear CQC]] before engaging Copen. Fittingly, one of his attack even has him draw a pistol and aiming while holding his knife in a reverse grip like Snake.]]
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* SpecialEffectsEvolution: [[StuffBlowingUp The explosions]] are better here than in any of the previous games, with parts flying everywhere. And in a first, the mid-stage bosses actually ''get'' an explosion, instead of just dissappearing in a white flash.
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** Compared to the previous games, Emblems are ''much'' easier to find. Which is good since the nerfed air combos mean you'll probably need them to reach Overdrive.

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* LighterAndSofter: After the very bleak and disheartening first game, this game is a little bit gentler and happier. There are more endearing moments to diffuse the sad reality, especially if the player seeks the TrueEnding. While there are dark moments like [[spoiler:Null's sacrifice as seen in CerebusSyndrome]], the BigBad [[spoiler:is still a ''lot'' more sympathetic than Demerzel, and most of the enemies fought (and killed) are robots instead of actual humans or adepts, and most of them [[WeCanRebuildHim can be fixed up no problem]], and the DLC bosses (who are living beings) are simply [[NonLethalKO incapacitated]] rather than killed outright.]]

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* LighterAndSofter: After the very bleak and disheartening first game, this game is a little bit gentler and happier. happier.
**
There are more endearing moments to diffuse the sad reality, especially if the player seeks the TrueEnding. While there are dark moments like [[spoiler:Null's sacrifice as seen in CerebusSyndrome]], CerebusSyndrome, the BigBad [[spoiler:is is still a ''lot'' more sympathetic than Demerzel, and most of Demerzel]].
** In addition,
the enemies fought (and killed) are robots instead of rather than actual humans or adepts, and most of them the bosses "slain" by Copen's hand [[WeCanRebuildHim can be fixed up no problem]], problem]]. In the occasion that Copen ''does'' face flesh and the DLC bosses (who are living beings) blood opponents, they are simply [[NonLethalKO incapacitated]] rather than killed outright.]]
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you could do that in the first game too


** The shop is now directly accessible from the pause menu instead of the main menu. This also means you can purchase and manage upgrades in the middle of a level.
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* LighterAndSofter: After the very bleak and disheartening first game, this game is a little bit gentler and happier. There are more endearing moments to diffuse the sad reality, especially if the player seeks the TrueEnding. While there are dark moments like [[spoiler:Null's sacrifice as seen in CerebusSyndrome]], the BigBad [[spoiler:is still a ''lot'' more sympathetic than Demerzel, and most of the enemies fought (and killed) are robots instead of actual humans or adepts, and most of them [[WeCanRebuildHim can be fixed up no problem]], and the DLC bosses (who are living beings) are simply incapacitated rather than killed outright.]]

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* LighterAndSofter: After the very bleak and disheartening first game, this game is a little bit gentler and happier. There are more endearing moments to diffuse the sad reality, especially if the player seeks the TrueEnding. While there are dark moments like [[spoiler:Null's sacrifice as seen in CerebusSyndrome]], the BigBad [[spoiler:is still a ''lot'' more sympathetic than Demerzel, and most of the enemies fought (and killed) are robots instead of actual humans or adepts, and most of them [[WeCanRebuildHim can be fixed up no problem]], and the DLC bosses (who are living beings) are simply incapacitated [[NonLethalKO incapacitated]] rather than killed outright.]]



* LooseCanon: The canonicity of DLC boss fights is fairly ambiguous, although in Jason's case he does drop an important lore tidbit that is very likely to be canon.

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* LooseCanon: The canonicity of DLC boss fights is fairly ambiguous, although in Jason's case he does drop an important lore tidbit that is very likely to be canon.canon, and Kirin points out, during her pre-battle dialogue, that this is one of the potential worlds Moebius is looking for.
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** One of the puzzles to get a Bonus Emblem in the Arctic Block involves using Doomsday Charge to light a furnace that opens a set of doors separated by a large platforming section. The door only stays open for 10 seconds, requiring Copen to use Overdrive Bullit Dash to rush to the Emblem before the door closes.

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** One of the puzzles to get a Bonus Emblem in the Arctic Block involves using Doomsday Charge to light a furnace that opens a set of doors separated by a large platforming section. The door only stays open for 10 seconds, to 35 seconds depending on how much you charged the shot, requiring Copen to use Overdrive Bullit Dash to rush to the Emblem before the door closes.
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* LighterAndSofter: After the very bleak and disheartening first game, this game is a little bit gentler and happier. There are more endearing moments to diffuse the sad reality, especially if the player seeks the TrueEnding. While there are dark moments like [[spoiler:Null's sacrifice as seen in CerebusSyndrome]], the BigBad [[spoiler:is still a ''lot'' more sympathetic than Demerzel, and most of the enemies fought (and killed) are robots instead of actual humans or adepts, and most of them [[WeCanRebuildHim can be fixed up no problem]]]].

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* LighterAndSofter: After the very bleak and disheartening first game, this game is a little bit gentler and happier. There are more endearing moments to diffuse the sad reality, especially if the player seeks the TrueEnding. While there are dark moments like [[spoiler:Null's sacrifice as seen in CerebusSyndrome]], the BigBad [[spoiler:is still a ''lot'' more sympathetic than Demerzel, and most of the enemies fought (and killed) are robots instead of actual humans or adepts, and most of them [[WeCanRebuildHim can be fixed up no problem]]]].problem]], and the DLC bosses (who are living beings) are simply incapacitated rather than killed outright.]]
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* ExpansionPackWorld: As game opts to not inflict HappyEndingOverride on the heroes, it instead opts for introducing TheMultiverse to give Copen another world to save after saving his own.

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* ExpansionPackWorld: As game opts In order to not inflict prevent a HappyEndingOverride on the heroes, main cast worked hard to achieve, it instead opts for introducing TheMultiverse to give Copen another world to save after saving his own.
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* ExpansionPackWorld: As game opts to not inflict HappyEndingOverride on the heroes, it instead opts for introducing TheMultiverse to give Copen another world to save after saving his own.

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* LateArrivalSpoiler: Copen's {{Cyborg}} nature was a major reveal in the previous game, only found out between the two stages of the FinalBoss. Here it gets brought up at the end of the opening stage, when Copen notes that the Grave Pillar's barrier seems to only respond to humans, deactivating in Kohaku's presence but not his.

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* LateArrivalSpoiler: Copen's LateArrivalSpoiler:
**Copen's
{{Cyborg}} nature was a major reveal in the previous game, only found out between the two stages of the FinalBoss. Here it gets brought up at the end of the opening stage, when Copen notes that the Grave Pillar's barrier seems to only respond to humans, deactivating in Kohaku's presence but not his.

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* LateArrivalSpoiler: Jason and Eve's appearance is one big spoiler for the ending of ''Blaster Master Zero III''.

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* LateArrivalSpoiler: Jason Copen's {{Cyborg}} nature was a major reveal in the previous game, only found out between the two stages of the FinalBoss. Here it gets brought up at the end of the opening stage, when Copen notes that the Grave Pillar's barrier seems to only respond to humans, deactivating in Kohaku's presence but not his.
**Jason
and Eve's appearance is one big spoiler for the ending of ''Blaster Master Zero III''.
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** Yang Yumo, the protagonist from ''VideoGame/DuskDiver'' series, is also available as a DLC boss. Defeating her awards the D Burst upgrade, which allows Copen to use Bullit-Shift more than once without needing Overdrive.

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** Yang Yumo, the protagonist from ''VideoGame/DuskDiver'' series, is also available as a DLC boss. Defeating her awards the D Burst upgrade, which allows Copen to use Bullit-Shift more than once without needing Overdrive. In turn, Lola appears in ''Dusk Diver 2'' as a DLC boss.
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* AlternateTechline: This is Copen's theory about the Blaster Rifle's origins, since its technological standards are well beyond what even he's seen (which is saying something, considering Copen turned himself into a {{Cyborg}}) and that perhaps a different parallel universe with far greater technology prowess created it. [[spoiler:By the events of the GoldenEnding, Copen ultimately surmises that The Creator himself sent him the Blaster Rifle, given its compatibility with the Grave Pillar's technology. ''And then'' it can be extrapolated from conversation with [[VideoGame/BlasterMasterZero Jason Frudnick]] that the ''Blaster Master Zero II'' incarnation of Copen became The Creator, which is how he came into possession of the Blaster Rifle in the first place.]]

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* AlternateTechline: This is Copen's theory about the Blaster Rifle's origins, since its technological standards are well beyond what even he's seen (which is saying something, considering Copen turned himself into a {{Cyborg}}) and that perhaps a different parallel universe with far greater technology prowess created it. [[spoiler:By the events of the GoldenEnding, Copen ultimately surmises that The Creator himself sent him the Blaster Rifle, given its compatibility with the Grave Pillar's technology. ''And then'' it can be extrapolated from conversation with [[VideoGame/BlasterMasterZero ]] In the DLC, Jason Frudnick]] Frudnick reveals that the ''Blaster Master Zero II'' incarnation of Copen became The Creator, which is how he came into possession of the [[spoiler:the Blaster Rifle in that became the first place.]]Razor Wheel was originally owned by Roddy, who was killed in action during the events of ''VideoGame/BlasterMasterZeroII'', raising the possibility of the Creator being the same Copen who was a GuestFighter in ''Zero II'']].
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* DemotedToExtra: Adepts are not featured anywhere in the game and are only passively mentioned in the Group Chats.

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* DemotedToExtra: Prior to the Kirin DLC, Adepts are were not featured anywhere in the game and are were only passively mentioned in the Group Chats.

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