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This trope is In-Universe Examples Only.
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* {{Mondegreen}}: Mondo Grosso's English is pretty good, but the first line of ''"Shinin'"'' sounds an awful lot like "Word of Silas, creepy Silas Stein."
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Changed line(s) 14 (click to see context) from:
''Lumines'' proved very popular in Japan, selling more than half a million copies since its initial release. It also garnered Greatest Hits status in North America and Europe, prompting a mobile phone version of the game created by Gameloft. A direct sequel was made the following year, and it was later joined by ''Lumines Plus'' for the UsefulNotes/PlayStation2 and ''Lumines Live'' for UsefulNotes/Xbox360's Live Arcade. A port of ''Lumines 2'' (with some skins and VS modes removed, plus the ''Lumines Live'' interface) was released for the PC, distributed by WildTangent Games and UsefulNotes/{{Steam}}. In 2009, a UsefulNotes/PlayStation3 version of the game called ''Lumines Supernova'' was released on the Playstation Network, which contained a new mode called Dig Down mode, and new skins (including one based on ''VideoGame/LittleBigPlanet''). ''Lumines Touch Fusion'' was released for {{iOS|Games}} in 2009. A UsefulNotes/PlaystationVita installment, ''Lumines Electronic Symphony'', was released in 2012. A remake of the first game, ''Lumines Remastered'', was released for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, Steam, and UsefulNotes/XboxOne on June 26, 2018.
to:
''Lumines'' proved very popular in Japan, selling more than half a million copies since its initial release. It also garnered Greatest Hits status in North America and Europe, prompting a mobile phone version of the game created by Gameloft. A direct sequel was made the following year, and it was later joined by ''Lumines Plus'' for the UsefulNotes/PlayStation2 and ''Lumines Live'' for UsefulNotes/Xbox360's Live Arcade. A port of ''Lumines 2'' (with some skins and VS modes removed, plus the ''Lumines Live'' interface) was released for the PC, distributed by WildTangent Games and UsefulNotes/{{Steam}}. In 2009, a UsefulNotes/PlayStation3 version of the game called ''Lumines Supernova'' was released on the Playstation Network, which contained a new mode called Dig Down mode, and new skins (including one based on ''VideoGame/LittleBigPlanet''). ''Lumines Touch Fusion'' was released for {{iOS|Games}} UsefulNotes/{{iOS|Games}} in 2009. A UsefulNotes/PlaystationVita installment, ''Lumines Electronic Symphony'', was released in 2012. A remake of the first game, ''Lumines Remastered'', was released for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, Steam, and UsefulNotes/XboxOne on June 26, 2018.
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Deleted line(s) 19 (click to see context) :
* BreatherLevel: In the original challenge mode, from levels 36 to 60 each new skin has a faster timeline and block drop speed than the last, until Holiday in Summer switches in, dropping both timeline speed and block drop speed by more than half. Steel drums and earth-tone blocks set the mood for a long awaited chance to refocus and clean up your screen.
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* BreatherLevel: In the original challenge mode, from levels 36 to 60 each new skin has a faster timeline and block drop speed than the last, until Holiday in Summer switches in, dropping both timeline speed and block drop speed by more than half. Steel drums and earth-tone blocks set the mood for a long awaited chance to refocus and clean up your screen.
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* LastLousyPoint: In ''Remastered'', unlocking the "45 Degrees" and "Rodent" skins requires completing ''all'' of Puzzle Mode's 100 puzzles and Mission Mode's 50 missions, respectively, which can take hours. Meanwhile, all of the other skins are unlocked relatively quickly, possibly in about an hour if you clear Challenge and VS CPU in one shot each.
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* BookEnds: There are many similarities to "Shinin'," the first song in Challenge, and "Lights," the last song. Both are vocal tracks with a brightness theme to their titles, both use collages of photographs for their backgrounds, both will occasionally display a spinning image of a time-lapse starry sky, and both skins' interfaces and blocks have exactly the same appearances.
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* VideoGameRemake: ''Remastered'' is just the first game but in HD and 60 frames per second, with a few rule tweaks from later games.
to:
* VideoGameRemake: ''Remastered'' is just the first game but in HD and 60 frames per second, with a few rule tweaks from later games.games and a "Trance Vibration" feature (similar to the HD ports of ''VideoGame/{{Rez}}'') that allows rhythm-based vibration with additional controllers.
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Changed line(s) 14 (click to see context) from:
''Lumines'' proved very popular in Japan, selling more than half a million copies since its initial release. It also garnered Greatest Hits status in North America and Europe, prompting a mobile phone version of the game created by Gameloft. A direct sequel was made the following year, and it was later joined by ''Lumines Plus'' for the UsefulNotes/PlayStation2 and ''Lumines Live'' for UsefulNotes/Xbox360's Live Arcade. A port of ''Lumines 2'' (with some skins and VS modes removed, plus the ''Lumines Live'' interface) was released for the PC, distributed by WildTangent Games and UsefulNotes/{{Steam}}. In 2009, a UsefulNotes/PlayStation3 version of the game called ''Lumines Supernova'' was released on the Playstation Network, which contained a new mode called Dig Down mode, and new skins (including one based on ''VideoGame/LittleBigPlanet''). ''Lumines Touch Fusion'' was released for {{iOS|Games}} in 2009. A UsefulNotes/PlaystationVita installment, ''Lumines Electronic Symphony'', was released in 2012. ''Lumines Remastered'' will be released for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, Steam and UsefulNotes/XboxOne on May 2018.
to:
''Lumines'' proved very popular in Japan, selling more than half a million copies since its initial release. It also garnered Greatest Hits status in North America and Europe, prompting a mobile phone version of the game created by Gameloft. A direct sequel was made the following year, and it was later joined by ''Lumines Plus'' for the UsefulNotes/PlayStation2 and ''Lumines Live'' for UsefulNotes/Xbox360's Live Arcade. A port of ''Lumines 2'' (with some skins and VS modes removed, plus the ''Lumines Live'' interface) was released for the PC, distributed by WildTangent Games and UsefulNotes/{{Steam}}. In 2009, a UsefulNotes/PlayStation3 version of the game called ''Lumines Supernova'' was released on the Playstation Network, which contained a new mode called Dig Down mode, and new skins (including one based on ''VideoGame/LittleBigPlanet''). ''Lumines Touch Fusion'' was released for {{iOS|Games}} in 2009. A UsefulNotes/PlaystationVita installment, ''Lumines Electronic Symphony'', was released in 2012. A remake of the first game, ''Lumines Remastered'' will be Remastered'', was released for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, Steam Steam, and UsefulNotes/XboxOne on May June 26, 2018.
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* LoadsAndLoadsOfLoading: ''Remastered'' has a bit more loading than there really should be. Need to restart 60-second Time Attack? Time to sit around for 10 seconds!
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* VideoGameRemake: ''Remastered'' is just the first game but in HD and 60 frames per second, with a few rule tweaks from later games.
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Tropes used in Lumines:
to:
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Changed line(s) 14 (click to see context) from:
''Lumines'' proved very popular in Japan, selling more than half a million copies since its initial release. It also garnered Greatest Hits status in North America and Europe, prompting a mobile phone version of the game created by Gameloft. A direct sequel was made the following year, and it was later joined by ''Lumines Plus'' for the UsefulNotes/PlayStation2 and ''Lumines Live'' for UsefulNotes/Xbox360's Live Arcade. A port of ''Lumines 2'' (with some skins and VS modes removed, plus the ''Lumines Live'' interface) was released for the PC, distributed by WildTangent Games and UsefulNotes/{{Steam}}. In 2009, a UsefulNotes/PlayStation3 version of the game called ''Lumines Supernova'' was released on the Playstation Network, which contained a new mode called Dig Down mode, and new skins (including one based on ''VideoGame/LittleBigPlanet''). ''Lumines Touch Fusion'' was released for {{iOS|Games}} in 2009. ''Lumines Remastered'' will be releasing for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, Steam and UsefulNotes/XboxOne on May 2018.
to:
''Lumines'' proved very popular in Japan, selling more than half a million copies since its initial release. It also garnered Greatest Hits status in North America and Europe, prompting a mobile phone version of the game created by Gameloft. A direct sequel was made the following year, and it was later joined by ''Lumines Plus'' for the UsefulNotes/PlayStation2 and ''Lumines Live'' for UsefulNotes/Xbox360's Live Arcade. A port of ''Lumines 2'' (with some skins and VS modes removed, plus the ''Lumines Live'' interface) was released for the PC, distributed by WildTangent Games and UsefulNotes/{{Steam}}. In 2009, a UsefulNotes/PlayStation3 version of the game called ''Lumines Supernova'' was released on the Playstation Network, which contained a new mode called Dig Down mode, and new skins (including one based on ''VideoGame/LittleBigPlanet''). ''Lumines Touch Fusion'' was released for {{iOS|Games}} in 2009. A UsefulNotes/PlaystationVita installment, ''Lumines Electronic Symphony'', was released in 2012. ''Lumines Remastered'' will be releasing released for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, Steam and UsefulNotes/XboxOne on May 2018.
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Tweaking page quote to use backslashes instead of multiple indents, adding links to every console's relevant Useful Notes page as relevant, adding italics to the game's name in multiple places it was omitted, and most importantly, adding mention of Lumines Remastered, as it was just announced in a Nindies Direct.
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->''World of silence, creepin' sightless time''
->''Port of sadness, sleepin' flightless mind ''
->''World of silence, blinkin' farthest light''
->''Road of brightness, I will get there ''
->''And shinin'''
->''Shinin'''
->''Shinin'''
->''Shinin'...''
->''Port of sadness, sleepin' flightless mind ''
->''World of silence, blinkin' farthest light''
->''Road of brightness, I will get there ''
->''And shinin'''
->''Shinin'''
->''Shinin'''
->''Shinin'...''
to:
->''World of silence, creepin' sightless time''
->''Porttime\\
Port of sadness, sleepin' flightlessmind ''
->''Worldmind\\
World of silence, blinkin' farthestlight''
->''Roadlight\\
Road of brightness, I will getthere ''
->''And shinin'''
->''Shinin'''
->''Shinin'''
->''Shinin'...there\\
And shinin'\\
Shinin'\\
Shinin'\\
Shinin'...''
->''Port
Port of sadness, sleepin' flightless
->''World
World of silence, blinkin' farthest
->''Road
Road of brightness, I will get
->''And shinin'''
->''Shinin'''
->''Shinin'''
->''Shinin'...
And shinin'\\
Shinin'\\
Shinin'\\
Shinin'...''
Changed line(s) 14 (click to see context) from:
''Lumines'' proved very popular in Japan, selling more than half a million copies since its initial release. It also garnered Greatest Hits status in North America and Europe, prompting a mobile phone version of the game created by Gameloft. A direct sequel was made the following year, and it was later joined by ''Lumines Plus'' for the [=PlayStation=] 2 and ''Lumines Live'' for Xbox 360's Live Arcade. A port of Lumines 2 (with some skins and VS modes removed, plus the Lumines Live interface) was released for the PC, distributed by WildTangent Games and Steam. In 2009, a Playstation 3 version of the game called Lumines Supernova was released on the Playstation Network, which contained a new mode called Dig Down mode, and new skins (including one based on ''VideoGame/LittleBigPlanet''). Lumines Touch Fusion was released for iOS in 2009.
to:
''Lumines'' proved very popular in Japan, selling more than half a million copies since its initial release. It also garnered Greatest Hits status in North America and Europe, prompting a mobile phone version of the game created by Gameloft. A direct sequel was made the following year, and it was later joined by ''Lumines Plus'' for the [=PlayStation=] 2 UsefulNotes/PlayStation2 and ''Lumines Live'' for Xbox 360's UsefulNotes/Xbox360's Live Arcade. A port of Lumines 2 ''Lumines 2'' (with some skins and VS modes removed, plus the Lumines Live ''Lumines Live'' interface) was released for the PC, distributed by WildTangent Games and Steam. UsefulNotes/{{Steam}}. In 2009, a Playstation 3 UsefulNotes/PlayStation3 version of the game called Lumines Supernova ''Lumines Supernova'' was released on the Playstation Network, which contained a new mode called Dig Down mode, and new skins (including one based on ''VideoGame/LittleBigPlanet''). Lumines ''Lumines Touch Fusion Fusion'' was released for iOS {{iOS|Games}} in 2009.2009. ''Lumines Remastered'' will be releasing for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, Steam and UsefulNotes/XboxOne on May 2018.
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Removing deprecated index markup
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----
<<|PuzzleGame|>>
<<|PuzzleGame|>>
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<<|PuzzleGame|>>
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''Lumines'' is a series of FallingBlocks puzzle games started in 2005 by famed ''VideoGame/SpaceChannel5'' designer Tetsuya Mizuguchi, as one of the first {{PlayStation Portable}} titles and the first one under his new game label, Creator/QEntertainment. The premise is much more simplistic when compared to other games like it...blocks fall in 2x2 squares, and the player can only score points by matching up squares of the same color (2x2 or larger). As the music plays in the background, a timeline sweeps the joined blocks away and adds lights and sounds to the mix. Players advance through levels, or "skins" (which changes the background, music, score display, sound effects, even the block appearances) and the tempo of the new songs switches up frequently, requiring the player to stay on their toes as things get harder and harder.
to:
''Lumines'' is a series of FallingBlocks puzzle games started in 2005 by famed ''VideoGame/SpaceChannel5'' designer Tetsuya Mizuguchi, as one of the first {{PlayStation Portable}} UsefulNotes/PlayStationPortable titles and the first one under his new game label, Creator/QEntertainment. The premise is much more simplistic when compared to other games like it...blocks fall in 2x2 squares, and the player can only score points by matching up squares of the same color (2x2 or larger). As the music plays in the background, a timeline sweeps the joined blocks away and adds lights and sounds to the mix. Players advance through levels, or "skins" (which changes the background, music, score display, sound effects, even the block appearances) and the tempo of the new songs switches up frequently, requiring the player to stay on their toes as things get harder and harder.
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* BoringButPractical: You can play the first few level perfectly using a very simple strategy.
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Added onto Drought Level Of Doom, spellchecking.
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* DroughtLevelOfDoom: "Day Dream" in ''Lumines Supernova'', with a time-line so painfully slow you're lucky if you can clear any blocks.
to:
* DroughtLevelOfDoom: "Day Dream" in ''Lumines Supernova'', with a time-line so painfully slow you're lucky if you can clear any blocks. Similarly, "I hear the music in my soul" from the original takes 4 measures for the playhead to do a full sweep, and the moderately-slow BPM doesn't help much either.
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* MoodWhiplash: The skins in Lumines are made to incite some kind of feeling, via 'syensthesia'; Usually these manifest in emotions, and as such can seriously flip-flop between a few if certain skins are used.
to:
* MoodWhiplash: The skins in Lumines are made to incite some kind of feeling, via 'syensthesia'; 'synesthesia'; Usually these manifest in emotions, and as such can seriously flip-flop between a few if certain skins are used.
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Added image.
Added DiffLines:
[[quoteright:264:http://static.tvtropes.org/pmwiki/pub/images/lumines_symphony.jpg]]
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Changed line(s) 13 (click to see context) from:
''Lumines'' proved very popular in Japan, selling more than half a million copies since its initial release. It also garnered Greatest Hits status in North America and Europe, prompting a mobile phone version of the game created by Gameloft. A direct sequel was made the following year, and it was later joined by ''Lumines Plus'' for the [=PlayStation=] 2 and ''Lumines Live'' for Xbox 360's Live Arcade. A port of Lumines 2 (with some skins and VS modes removed, plus the Lumines Live interface) was released for the PC, distributed by WildTangent Games and Steam. In 2009, a Playstation 3 version of the game called Lumines Supernova was released on the Playstation Network, which contained a new mode called Dig Down mode, and new skins (including one based on ''LittleBigPlanet''). Lumines Touch Fusion was released for iOS in 2009.
to:
''Lumines'' proved very popular in Japan, selling more than half a million copies since its initial release. It also garnered Greatest Hits status in North America and Europe, prompting a mobile phone version of the game created by Gameloft. A direct sequel was made the following year, and it was later joined by ''Lumines Plus'' for the [=PlayStation=] 2 and ''Lumines Live'' for Xbox 360's Live Arcade. A port of Lumines 2 (with some skins and VS modes removed, plus the Lumines Live interface) was released for the PC, distributed by WildTangent Games and Steam. In 2009, a Playstation 3 version of the game called Lumines Supernova was released on the Playstation Network, which contained a new mode called Dig Down mode, and new skins (including one based on ''LittleBigPlanet'').''VideoGame/LittleBigPlanet''). Lumines Touch Fusion was released for iOS in 2009.
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* ShoutOut: ''Lumines Supernova'' contains a ''LittleBigPlanet'' themed skin.
to:
* ShoutOut: ''Lumines Supernova'' contains a ''LittleBigPlanet'' ''[=LittleBigPlanet=]'' themed skin.
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* {{Cap}}: The original ''Lumines'' caps out at 999,999 points; your reward for achieving the cap is a new skin. ''Lumines II'' adds more digits.
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* LicensedGame: Many of the tracks are licensed. ''Lumines II'' is notable for having big-name musicians like Music/{{Beck}} and Music/GwenStefani.
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* LicensedGame: Many of the tracks are licensed. ''Lumines II'' is notable for having big-name Western musicians like Music/{{Beck}} and Music/GwenStefani.
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Added DiffLines:
->''Shinin', Shinin', Shinin', Shinin', Shinin', Shinin', Shinin', Shinin'...''
----
----
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Added DiffLines:
* LicensedGame: Many of the tracks are licensed. ''Lumines II'' is notable for having big-name musicians like Music/{{Beck}} and Music/GwenStefani.
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None
Changed line(s) 11,12 (click to see context) from:
''Lumines'' is a series of FallingBlocks puzzle games started in 2005 by famed ''VideoGame/SpaceChannel5'' designer Tetsuya Mizuguchi, as one of the first {{PlayStation Portable}} titles and the first one under his new game label, Q Entertainment. The premise is much more simplistic when compared to other games like it...blocks fall in 2x2 squares, and the player can only score points by matching up squares of the same color (2x2 or larger). As the music plays in the background, a timeline sweeps the joined blocks away and adds lights and sounds to the mix. Players advance through levels, or "skins" (which changes the background, music, score display, sound effects, even the block appearances) and the tempo of the new songs switches up frequently, requiring the player to stay on their toes as things get harder and harder.
to:
''Lumines'' is a series of FallingBlocks puzzle games started in 2005 by famed ''VideoGame/SpaceChannel5'' designer Tetsuya Mizuguchi, as one of the first {{PlayStation Portable}} titles and the first one under his new game label, Q Entertainment.Creator/QEntertainment. The premise is much more simplistic when compared to other games like it...blocks fall in 2x2 squares, and the player can only score points by matching up squares of the same color (2x2 or larger). As the music plays in the background, a timeline sweeps the joined blocks away and adds lights and sounds to the mix. Players advance through levels, or "skins" (which changes the background, music, score display, sound effects, even the block appearances) and the tempo of the new songs switches up frequently, requiring the player to stay on their toes as things get harder and harder.
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Hardly a rhythm game, because despite big role of music in the game, it doesn`t affect the gameplay itself, and anybody can play the game with music being turned off.
Deleted line(s) 24 (click to see context) :
* RhythmGame
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Deleted line(s) 19 (click to see context) :
* EarWorm: A majority of the Lumines skins, spanning all the games, especially "Shinin'", the first skin from the first game (lyrics at top of page).
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Added DiffLines:
* DroughtLevelOfDoom: "Day Dream" in ''Lumines Supernova'', with a time-line so painfully slow you're lucky if you can clear any blocks.
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Namespaces
Changed line(s) 11,12 (click to see context) from:
''Lumines'' is a series of FallingBlocks puzzle games started in 2005 by famed ''SpaceChannel5'' designer Tetsuya Mizuguchi, as one of the first {{PlayStation Portable}} titles and the first one under his new game label, Q Entertainment. The premise is much more simplistic when compared to other games like it...blocks fall in 2x2 squares, and the player can only score points by matching up squares of the same color (2x2 or larger). As the music plays in the background, a timeline sweeps the joined blocks away and adds lights and sounds to the mix. Players advance through levels, or "skins" (which changes the background, music, score display, sound effects, even the block appearances) and the tempo of the new songs switches up frequently, requiring the player to stay on their toes as things get harder and harder.
to:
''Lumines'' is a series of FallingBlocks puzzle games started in 2005 by famed ''SpaceChannel5'' ''VideoGame/SpaceChannel5'' designer Tetsuya Mizuguchi, as one of the first {{PlayStation Portable}} titles and the first one under his new game label, Q Entertainment. The premise is much more simplistic when compared to other games like it...blocks fall in 2x2 squares, and the player can only score points by matching up squares of the same color (2x2 or larger). As the music plays in the background, a timeline sweeps the joined blocks away and adds lights and sounds to the mix. Players advance through levels, or "skins" (which changes the background, music, score display, sound effects, even the block appearances) and the tempo of the new songs switches up frequently, requiring the player to stay on their toes as things get harder and harder.
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* DuelingGames: with ''{{Meteos}}''
to:
* DuelingGames: with ''{{Meteos}}''''VideoGame/{{Meteos}}''
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Changed line(s) 9,10 (click to see context) from:
--> '''Mondo Grosso''', "Shinin'"
to:
Changed line(s) 16 (click to see context) from:
* BrokenRecord: In the PSP version of the first ''Lumines'', a section of the song will repeat unless you form a block for it to erase. [[http://www.pspxp.com/psp-game-reviews/lumines-game-review.php One reviewer]] said this effect, when combined with the already-repetitive lyrics of the first skin "Shinin'", "almost turned me into Jack from [[TheShining THE Shining]]."
to:
* BrokenRecord: In the PSP version of the first ''Lumines'', a section of the song will repeat unless you form a block for it to erase. [[http://www.pspxp.com/psp-game-reviews/lumines-game-review.php One reviewer]] said this effect, when combined with the already-repetitive lyrics of the first skin "Shinin'", "almost turned me into Jack from [[TheShining ''[[Film/TheShining THE Shining]].Shining]]''."
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None
Added DiffLines:
->''World of silence, creepin' sightless time''
->''Port of sadness, sleepin' flightless mind ''
->''World of silence, blinkin' farthest light''
->''Road of brightness, I will get there ''
->''And shinin'''
->''Shinin'''
->''Shinin'''
->''Shinin'...''
--> '''Mondo Grosso''', "Shinin'"
''Lumines'' is a series of FallingBlocks puzzle games started in 2005 by famed ''SpaceChannel5'' designer Tetsuya Mizuguchi, as one of the first {{PlayStation Portable}} titles and the first one under his new game label, Q Entertainment. The premise is much more simplistic when compared to other games like it...blocks fall in 2x2 squares, and the player can only score points by matching up squares of the same color (2x2 or larger). As the music plays in the background, a timeline sweeps the joined blocks away and adds lights and sounds to the mix. Players advance through levels, or "skins" (which changes the background, music, score display, sound effects, even the block appearances) and the tempo of the new songs switches up frequently, requiring the player to stay on their toes as things get harder and harder.
''Lumines'' proved very popular in Japan, selling more than half a million copies since its initial release. It also garnered Greatest Hits status in North America and Europe, prompting a mobile phone version of the game created by Gameloft. A direct sequel was made the following year, and it was later joined by ''Lumines Plus'' for the [=PlayStation=] 2 and ''Lumines Live'' for Xbox 360's Live Arcade. A port of Lumines 2 (with some skins and VS modes removed, plus the Lumines Live interface) was released for the PC, distributed by WildTangent Games and Steam. In 2009, a Playstation 3 version of the game called Lumines Supernova was released on the Playstation Network, which contained a new mode called Dig Down mode, and new skins (including one based on ''LittleBigPlanet''). Lumines Touch Fusion was released for iOS in 2009.
----
Tropes used in Lumines:
* BrokenRecord: In the PSP version of the first ''Lumines'', a section of the song will repeat unless you form a block for it to erase. [[http://www.pspxp.com/psp-game-reviews/lumines-game-review.php One reviewer]] said this effect, when combined with the already-repetitive lyrics of the first skin "Shinin'", "almost turned me into Jack from [[TheShining THE Shining]]."
* DuelingGames: with ''{{Meteos}}''
* EarWorm: A majority of the Lumines skins, spanning all the games, especially "Shinin'", the first skin from the first game (lyrics at top of page).
* FallingBlocks
* {{Mondegreen}}: Mondo Grosso's English is pretty good, but the first line of ''"Shinin'"'' sounds an awful lot like "Word of Silas, creepy Silas Stein."
* MoodWhiplash: The skins in Lumines are made to incite some kind of feeling, via 'syensthesia'; Usually these manifest in emotions, and as such can seriously flip-flop between a few if certain skins are used.
* MusicalGameplay
* PuzzleGame
* RhythmGame
* ShoutOut: ''Lumines Supernova'' contains a ''LittleBigPlanet'' themed skin.
----
<<|PuzzleGame|>>
->''Port of sadness, sleepin' flightless mind ''
->''World of silence, blinkin' farthest light''
->''Road of brightness, I will get there ''
->''And shinin'''
->''Shinin'''
->''Shinin'''
->''Shinin'...''
--> '''Mondo Grosso''', "Shinin'"
''Lumines'' is a series of FallingBlocks puzzle games started in 2005 by famed ''SpaceChannel5'' designer Tetsuya Mizuguchi, as one of the first {{PlayStation Portable}} titles and the first one under his new game label, Q Entertainment. The premise is much more simplistic when compared to other games like it...blocks fall in 2x2 squares, and the player can only score points by matching up squares of the same color (2x2 or larger). As the music plays in the background, a timeline sweeps the joined blocks away and adds lights and sounds to the mix. Players advance through levels, or "skins" (which changes the background, music, score display, sound effects, even the block appearances) and the tempo of the new songs switches up frequently, requiring the player to stay on their toes as things get harder and harder.
''Lumines'' proved very popular in Japan, selling more than half a million copies since its initial release. It also garnered Greatest Hits status in North America and Europe, prompting a mobile phone version of the game created by Gameloft. A direct sequel was made the following year, and it was later joined by ''Lumines Plus'' for the [=PlayStation=] 2 and ''Lumines Live'' for Xbox 360's Live Arcade. A port of Lumines 2 (with some skins and VS modes removed, plus the Lumines Live interface) was released for the PC, distributed by WildTangent Games and Steam. In 2009, a Playstation 3 version of the game called Lumines Supernova was released on the Playstation Network, which contained a new mode called Dig Down mode, and new skins (including one based on ''LittleBigPlanet''). Lumines Touch Fusion was released for iOS in 2009.
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Tropes used in Lumines:
* BrokenRecord: In the PSP version of the first ''Lumines'', a section of the song will repeat unless you form a block for it to erase. [[http://www.pspxp.com/psp-game-reviews/lumines-game-review.php One reviewer]] said this effect, when combined with the already-repetitive lyrics of the first skin "Shinin'", "almost turned me into Jack from [[TheShining THE Shining]]."
* DuelingGames: with ''{{Meteos}}''
* EarWorm: A majority of the Lumines skins, spanning all the games, especially "Shinin'", the first skin from the first game (lyrics at top of page).
* FallingBlocks
* {{Mondegreen}}: Mondo Grosso's English is pretty good, but the first line of ''"Shinin'"'' sounds an awful lot like "Word of Silas, creepy Silas Stein."
* MoodWhiplash: The skins in Lumines are made to incite some kind of feeling, via 'syensthesia'; Usually these manifest in emotions, and as such can seriously flip-flop between a few if certain skins are used.
* MusicalGameplay
* PuzzleGame
* RhythmGame
* ShoutOut: ''Lumines Supernova'' contains a ''LittleBigPlanet'' themed skin.
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<<|PuzzleGame|>>