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* PoisonMushroom: Minibosses toss one of these when they hit low HP. Since they bounce randomly and cut off your vacuum (touching them shrinks Luigi to about a third of his size and immediately disable the ability to use the vacuum, meaning you WILL lose your grip; plus you lose change and can't open doors), they can prevent good runs if you're unlucky. In addition, these may pop up out of Heart places when you vacuum them instead of actual hearts.

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* PoisonMushroom: Minibosses toss one of these when they hit low HP. Since they bounce randomly and cut off your vacuum (touching them shrinks Luigi to about a third of his size and immediately disable the ability to use the vacuum, meaning you WILL lose your grip; plus you lose change and can't open doors), they can prevent good runs if you're unlucky. In addition, these may pop up out of Heart places when you vacuum them instead of actual hearts. They can be turned into healing Super Mushrooms if the Mario amiibo is scanned in the 3DS version, which will remain for the rest of the play session.
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** The style of the ghosts differs from the sequels, with their designs being more transparent and featuring multiple colors for their eyes, mouths, and bodies, and the boss ghosts being more detailed. ''VideoGame/LuigisMansionDarkMoon'' has much simpler enemy ghosts, which have simple vivid one-color palettes with glowing white eyes and mouths and are less transparent. The most humanoid boss ghosts in ''Dark Moon'' are also much simpler and closer to the enemies' level of detail. ''VideoGame/LuigisMansion3'' would continue from the second game's direction but use the Switch's capabilities to advance the visual style, adding more modelling detail for the enemies and using bosses more like the Portrait Ghosts, just with more heavily caricatured features and animation.

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** The style of the ghosts differs from the sequels, with their designs being more transparent and featuring multiple colors for their eyes, mouths, and bodies, and the boss ghosts being more detailed. ''VideoGame/LuigisMansionDarkMoon'' has much simpler enemy ghosts, which have simple vivid one-color palettes with glowing white eyes and mouths and are less transparent. The most humanoid boss ghosts in ''Dark Moon'' are also much simpler and closer to the enemies' level of detail. ''VideoGame/LuigisMansion3'' would continue from the second game's direction but use the Switch's capabilities to advance the visual style, adding more modelling detail for the enemies and using bosses more like the Portrait Ghosts, just with more heavily caricatured features and animation. Ghosts here (both mooks and the non-Boo Portrait Ghosts} have hearts inside them, which are not present in the ghosts of the later games.



* RecurringRiff: The ''Luigi's Mansion'' theme.

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* RecurringRiff: The ''Luigi's Mansion'' theme. theme heard throughout the mansion and in E. Gadd's lab.
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** In terms of mechanics, the first game lacks the Strobulb, and simply shining the flashlight would stun non-elemental ghosts. The Strobulb would eventually appear as an option in the 3DS release. Not only that, but Luigi's secondary tool to solve puzzles and reveal objects took the form of expelling elements instead of the Darklight used in later games.
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''Luigi's Mansion'' is the first game in the ''Luigi's Mansion'' video game series. The first title was a 2001 video game produced by Creator/{{Nintendo}} and released as a launch title for the Platform/NintendoGameCube. Though set in [[TheVerse the universe]] of ''Franchise/SuperMarioBros'', the game is unusual in that it is not a platformer, but a third-person adventure game (it could even be considered a sort of ''Mario''-themed [[HorrorComedy comic parody]] of the SurvivalHorror genre, right down to a spoof of the ''VideoGame/ResidentEvil'' loading animation) and in that the character of Mario plays the role of [[DistressedDude brother in distress]] and is not a player character at all, appearing only briefly around the middle and at the end of the game.

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''Luigi's Mansion'' is the first game in the [[VideoGame/LuigisMansionSeries ''Luigi's Mansion'' Mansion'']] video game series. The first title was a 2001 video game produced by Creator/{{Nintendo}} and released as a launch title for the Platform/NintendoGameCube. Though set in [[TheVerse the universe]] of ''Franchise/SuperMarioBros'', the game is unusual in that it is not a platformer, but a third-person adventure game (it could even be considered a sort of ''Mario''-themed [[HorrorComedy comic parody]] of the SurvivalHorror genre, right down to a spoof of the ''VideoGame/ResidentEvil'' loading animation) and in that the character of Mario plays the role of [[DistressedDude brother in distress]] and is not a player character at all, appearing only briefly around the middle and at the end of the game.
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* RooftopConfrontation: Upon meeting King Boo during the endgame, Luigi is dragged to the painting where Mario is trapped, which transports him to the mansion's roof. It is there where he fights King Boo (who is disguised as Bowser).
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** The character designs in this game served the basis of subsequent 3D ''Mario'' games (unlike ''VideoGame/SuperSmashBrosMelee'', which used designs from the Nintendo 64 era). Even then, certain details were different here -- Luigi's pant legs are rolled up (a trait that carried over to ''VideoGame/SuperSmashBrosBrawl''), Toad's vest lacks the yellow trim, and the Boos' middle two fangs are missing. Additionally, though not as much as ''Melee'', there's some N64/-like renders such as [[https://www.mariowiki.com/images/7/78/LM_Mario.jpg this Mario image]] taken from the first ''VideoGame/MarioGolf''. All of these have been updated with the more familiar elements in the 3DS remake.

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** The character designs in this game served the basis of subsequent 3D ''Mario'' games (unlike ''VideoGame/SuperSmashBrosMelee'', which used designs from the Nintendo 64 era). Even then, certain details were different here -- Luigi's pant legs pants are rolled up at his ankles (a trait that carried over to ''VideoGame/SuperSmashBrosBrawl''), ''VideoGame/SuperSmashBrosBrawl'' and in some Wii games), Toad's vest lacks the yellow trim, and the Boos' middle two fangs are missing. Additionally, though not as much as ''Melee'', there's some N64/-like renders such as [[https://www.mariowiki.com/images/7/78/LM_Mario.jpg this Mario image]] taken from the first ''VideoGame/MarioGolf''. All of these have been updated with the more familiar elements in the 3DS remake.



** [[https://www.mariowiki.com/images/c/c4/Luigismansion_dmario.png Luigi's proportions]] are a bit off in this game, as the series was still standardizing its new-generation 3D look - his hands are too small, his nose are too big, and his hair (as seen during his recovery animation from being burned, not the startled animation where it [[ExpressiveHair comically stands up]]) is completely flat and featureless, lacking the bangs and cowlick it would later be styled with. What makes this especially strange is that Mario ''isn't'' off model - this game was the first appearance of what would become the standard look for 3D models of Mario.

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** [[https://www.mariowiki.com/images/c/c4/Luigismansion_dmario.png Luigi's proportions]] are a bit off in this game, as the series was still standardizing its new-generation 3D look - his hands are too small, his arms are too short, his nose are is too big, and his hair (as seen during his recovery animation from being burned, not the startled animation where it [[ExpressiveHair comically stands up]]) is completely flat and featureless, lacking the bangs and cowlick it would later be styled with. What makes this especially strange is that Mario ''isn't'' off model - this game was the first appearance of what would become the standard look for 3D models of Mario.
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** The gold diamond from the flower in the Boneyard. There is absolutely no indication that you need to backtrack and continually water the plant in each chapter, and missing even a single watering before moving one will cause the plant to die and the diamond to be lost forever.

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** The gold diamond from the flower in the Boneyard. There is absolutely no indication that you need to backtrack and continually water the plant in each chapter, and missing even a single watering before moving one on will cause the plant to die and the diamond to be lost forever.



* ItemGet: This is actually ''detrimental'' if you're going for a high score. Whenever Luigi picks up a more expensive piece of treasure (Jewels and diamonds as opposed to coins and bills) he'll hold it for the camera to see and an item jingle will be cued. The problem with this is that the ''timer for treasures to disappear will not freeze during this'', meaning that if a treasure chest contains one gem and tons of coins, you'd better pick up the coins first without touching the gem (Easier said than done) or else the coins will disappear while Luigi holds the gem aloft. Made even worse in the Hidden Room, whose treasure chest contains tons of loose cash and ''three'' gems, ''each of which will trigger the fanfare''.

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* ItemGet: This is actually ''detrimental'' if you're going for a high score. Whenever Luigi picks up a more expensive piece of treasure (Jewels and diamonds as opposed to coins and bills) he'll hold it for the camera to see and an item jingle will be cued. The problem with this is that the ''timer for treasures to disappear will not freeze during this'', meaning that if a treasure chest contains one gem and tons of coins, you'd better pick up the coins first without touching the gem (Easier said than done) or else the coins will disappear while Luigi holds the gem aloft. Made even worse in the Hidden Room, whose treasure chest contains tons of loose cash and ''three'' gems, ''each of which will trigger the fanfare''. Fortunately, the [=3DS=] remake extends the time coins and money will stick around before despawning.
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''Luigi's Mansion'' is the first game in the ''Luigi's Mansion'' video game series. The first title was a 2001 video game produced by Creator/{{Nintendo}} and released as a launch title for the UsefulNotes/NintendoGameCube. Though set in [[TheVerse the universe]] of ''Franchise/SuperMarioBros'', the game is unusual in that it is not a platformer, but a third-person adventure game (it could even be considered a sort of ''Mario''-themed [[HorrorComedy comic parody]] of the SurvivalHorror genre, right down to a spoof of the ''VideoGame/ResidentEvil'' loading animation) and in that the character of Mario plays the role of [[DistressedDude brother in distress]] and is not a player character at all, appearing only briefly around the middle and at the end of the game.

to:

''Luigi's Mansion'' is the first game in the ''Luigi's Mansion'' video game series. The first title was a 2001 video game produced by Creator/{{Nintendo}} and released as a launch title for the UsefulNotes/NintendoGameCube.Platform/NintendoGameCube. Though set in [[TheVerse the universe]] of ''Franchise/SuperMarioBros'', the game is unusual in that it is not a platformer, but a third-person adventure game (it could even be considered a sort of ''Mario''-themed [[HorrorComedy comic parody]] of the SurvivalHorror genre, right down to a spoof of the ''VideoGame/ResidentEvil'' loading animation) and in that the character of Mario plays the role of [[DistressedDude brother in distress]] and is not a player character at all, appearing only briefly around the middle and at the end of the game.



Despite not having had a sequel for many years, the game was represented in other games such as ''VideoGame/MarioKart'', ''VideoGame/SuperSmashBros'', or ''VideoGame/NintendoLand'', showing that Nintendo hadn't forgotten the game. Eventually, in 2013 the game would become [[VideoGame/LuigisMansionSeries a proper series]] as a sequel finally arrived via the UsefulNotes/Nintendo3DS: ''VideoGame/LuigisMansionDarkMoon'' (simply ''Luigi's Mansion 2'' outside of North America). It would then be followed by a [[VideoGameRemake remake]] in 2018 for the same console and a [[VideoGame/LuigisMansion3 second sequel]] in 2019 for the UsefulNotes/NintendoSwitch. The sequels were developed by Creator/NextLevelGames, while the remake was handled by Grezzo.

to:

Despite not having had a sequel for many years, the game was represented in other games such as ''VideoGame/MarioKart'', ''VideoGame/SuperSmashBros'', or ''VideoGame/NintendoLand'', showing that Nintendo hadn't forgotten the game. Eventually, in 2013 the game would become [[VideoGame/LuigisMansionSeries a proper series]] as a sequel finally arrived via the UsefulNotes/Nintendo3DS: Platform/Nintendo3DS: ''VideoGame/LuigisMansionDarkMoon'' (simply ''Luigi's Mansion 2'' outside of North America). It would then be followed by a [[VideoGameRemake remake]] in 2018 for the same console and a [[VideoGame/LuigisMansion3 second sequel]] in 2019 for the UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. The sequels were developed by Creator/NextLevelGames, while the remake was handled by Grezzo.



* ConsoleCameo: The [[UsefulNotes/GameBoyColor Game Boy Horror]], which is a means of communication between Luigi and E. Gadd and also provides a map of the mansion.

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* ConsoleCameo: The [[UsefulNotes/GameBoyColor [[Platform/GameBoyColor Game Boy Horror]], which is a means of communication between Luigi and E. Gadd and also provides a map of the mansion.



** The UsefulNotes/GameBoy Horror states that Chauncey was born a ghost, yet the Nursery contains photographs of him when he was alive.

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** The UsefulNotes/GameBoy Platform/GameBoy Horror states that Chauncey was born a ghost, yet the Nursery contains photographs of him when he was alive.



* PressureSensitiveInterface: The [[UsefulNotes/NintendoGameCube GameCube's]] joystick has touch-sensitive shoulder buttons, with another button at the very bottom of each of the buttons. The function is used to control the Poltergust, pressing the button hard increases suction power, and pressing it all the way down makes Luigi stationary.

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* PressureSensitiveInterface: The [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube's]] joystick has touch-sensitive shoulder buttons, with another button at the very bottom of each of the buttons. The function is used to control the Poltergust, pressing the button hard increases suction power, and pressing it all the way down makes Luigi stationary.
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I would argue that Luigi certainly had motivation to leave. He just had a greater motivation not to.


* ClosedCircle: Played with. At first, the door to the first floor hallway is locked, but by the time Luigi finds the key, he's found evidence that Mario's probably somewhere in the mansion and therefore has no motivation to leave.

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* ClosedCircle: Played with. At first, the door to the first floor hallway is locked, but by the time Luigi finds the key, he's found evidence that Mario's probably somewhere in the mansion and therefore has needs no motivation coersion to leave.stay.
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Despite not having had a sequel for many years, the game was represented in other games such as ''VideoGame/MarioKart'', ''VideoGame/SuperSmashBros'', or ''VideoGame/NintendoLand'', showing that Nintendo hadn't forgotten the game. Eventually, in 2013 the game would become [[VideoGame/LuigisMansionSeries a propper series]] as a sequel finally arrived via the UsefulNotes/Nintendo3DS: ''VideoGame/LuigisMansionDarkMoon'' (simply ''Luigi's Mansion 2'' outside of North America). It would then be followed by a [[VideoGameRemake remake]] in 2018 for the same console and a [[VideoGame/LuigisMansion3 second sequel]] in 2019 for the UsefulNotes/NintendoSwitch. The sequels were developed by Creator/NextLevelGames, while the remake was handled by Grezzo.

to:

Despite not having had a sequel for many years, the game was represented in other games such as ''VideoGame/MarioKart'', ''VideoGame/SuperSmashBros'', or ''VideoGame/NintendoLand'', showing that Nintendo hadn't forgotten the game. Eventually, in 2013 the game would become [[VideoGame/LuigisMansionSeries a propper proper series]] as a sequel finally arrived via the UsefulNotes/Nintendo3DS: ''VideoGame/LuigisMansionDarkMoon'' (simply ''Luigi's Mansion 2'' outside of North America). It would then be followed by a [[VideoGameRemake remake]] in 2018 for the same console and a [[VideoGame/LuigisMansion3 second sequel]] in 2019 for the UsefulNotes/NintendoSwitch. The sequels were developed by Creator/NextLevelGames, while the remake was handled by Grezzo.
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* ThermalDissident: Sir Weston is a ghost located in one of the rooms of the Basement, accessed during the Area 4 chapter. Unlike the rest of the mansion (which is warm), his room is abnormally cold and resembles an arctic cave. Scanning his heart reveals that he only likes cold areas, hence why he froze the whole room. If Luigi spews fire from his Poltergust 3000 to create a bonfire next to him, he'll complain that it's getting too hot (despite the rest of the room still being at a sub-zero temperature), and challenges Luigi into a MiniBoss battle. Defeating him is required to proceed to the endgame.

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[[caption-width-right:350:''It's a picture, but I wouldn't call it art.'']]
->'''In most stories, the hero faces his foes without fear. [[WellThisIsNotThatTrope This is not one of those stories]].'''

(''For the series in general, see [[VideoGame/LuigisMansionSeries here]])''

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[[caption-width-right:350:''It's a picture, but I wouldn't call it art.'']]
->'''In
[[caption-width-right:350:''In most stories, the hero faces his foes without fear. [[WellThisIsNotThatTrope This is not one of those stories]].'''

(''For the series in general, see [[VideoGame/LuigisMansionSeries here]])''
'']]



Despite not having had a sequel for many years, the game was represented in other games such as ''VideoGame/MarioKart'', ''VideoGame/SuperSmashBros'', or ''VideoGame/NintendoLand'', showing that Nintendo hadn't forgotten the game. Eventually, in 2013, a sequel finally arrived via the UsefulNotes/Nintendo3DS: ''VideoGame/LuigisMansionDarkMoon'' (simply ''Luigi's Mansion 2'' outside of North America). It would then be followed by a [[VideoGameRemake remake]] in 2018 for the same console and a [[VideoGame/LuigisMansion3 second sequel]] in 2019 for the UsefulNotes/NintendoSwitch. The sequels were developed by Creator/NextLevelGames, while the remake was handled by Grezzo.

to:

Despite not having had a sequel for many years, the game was represented in other games such as ''VideoGame/MarioKart'', ''VideoGame/SuperSmashBros'', or ''VideoGame/NintendoLand'', showing that Nintendo hadn't forgotten the game. Eventually, in 2013, 2013 the game would become [[VideoGame/LuigisMansionSeries a propper series]] as a sequel finally arrived via the UsefulNotes/Nintendo3DS: ''VideoGame/LuigisMansionDarkMoon'' (simply ''Luigi's Mansion 2'' outside of North America). It would then be followed by a [[VideoGameRemake remake]] in 2018 for the same console and a [[VideoGame/LuigisMansion3 second sequel]] in 2019 for the UsefulNotes/NintendoSwitch. The sequels were developed by Creator/NextLevelGames, while the remake was handled by Grezzo.

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* ColorCodedForYourConvenience: Chests. Blue ones contain keys; green ones are full of money; gold ones are boss loot and have keys to new zones in them; the ones containing the [[ElementalPowers medals]] are red, blue, and white respectively; and the ones containing Mario's items and those used as scenery in the secret rooms are all red.

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* ColorCodedForYourConvenience: ColorCodedForYourConvenience:
**
Chests. Blue ones contain keys; green ones are full of money; gold ones are boss loot and have keys to new zones in them; the ones containing the [[ElementalPowers medals]] are red, blue, and white respectively; and the ones containing Mario's items and those used as scenery in the secret rooms are all red.red.
** The map on the Gameboy Horror color codes rooms based on the area they're visited. Area 1 is yellow, Area 2 is blue, Area 3 is green, and Area 4 is pink. Gray rooms are rooms the player hasn't visited yet, while light gray are ones that the player has entered but haven't cleared.
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** The bronze frame is the worst, in which the ghost will generally assume a bland and uncommitted pose or is slightly obscured, in which case the ghost is deciding to ignore Luigi. For example: Nana's greyed out, motion-blurred photograph; Sir Weston's fuzzy traveling image, Sue Pea returning to her upside down posture in-frame. The 3DS version takes it to an extreme by making all bronze paintings black and white, and some of them take it to a further extreme by not showing themselves properly, such as Bogmire being a clone mid-generation and Miss Petunia hiding behind the shower curtain.

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** The bronze frame is the worst, in which the ghost will generally assume a bland and uncommitted pose or is slightly obscured, in which case the ghost is deciding to ignore Luigi. For example: Nana's greyed out, motion-blurred photograph; Sir Weston's fuzzy traveling image, Sue Pea returning to her upside down posture in-frame. The 3DS version takes it to an extreme by making all bronze paintings black and white, white pencil sketches, and some of them take it to a further extreme by not showing themselves properly, such as Bogmire being a clone mid-generation and Miss Petunia hiding behind the shower curtain.

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