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Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, die and start over, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.
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Changed line(s) 23 (click to see context) from:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and '''VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and '''VideoGame/FinalFantasyVI ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.
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None
Changed line(s) 23 (click to see context) from:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', and ''VideoGame/FinalFantasyV'' and '''VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles around the sprites (party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles around all of the sprites (party around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order.
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles around the sprites (party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.
Is there an issue? Send a MessageReason:
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Changed line(s) 23 (click to see context) from:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer", which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order.
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer", "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer", which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyVI'' ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
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''Lufia II'' threw out the random encounters from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''a la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but be sure to watch your own flank. Combat is also switched up for the sequel: As characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can recruit a series of {{Mon}}s who evolve into formidable assist characters (acting as an AI-controlled fifth party member).
to:
''Lufia II'' threw out the random encounters from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''a ''à la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but be sure to watch your own flank. Combat is also switched up for the sequel: As characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can recruit a series of {{Mon}}s who evolve into formidable assist characters (acting as an AI-controlled fifth party member).
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!!!Ancient Cave
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''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim embarks on a quest to stop the Sinistrals, forming his soon-to-be-legendary party (Guy, Selan, Artea) along the way. Tia is just the first of several heretofore-unknown allies, including the [[BloodKnight happy warrior]] Dekar and Dr. Lexis Shaia of the recurring Shaia clan of [[GadgeteerGenius inventors]].
to:
''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim embarks on a quest to stop the Sinistrals, forming his soon-to-be-legendary party (Guy, Selan, Artea) along the way. Tia is just the first of several heretofore-unknown allies, including the [[BloodKnight happy warrior]] Dekar and Dr. Lexis Shaia of the recurring Shaia clan of [[GadgeteerGenius inventors]].
Changed line(s) 23,24 (click to see context) from:
!!Ancient Cave
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from
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Changed line(s) 24 (click to see context) from:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted to into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
Is there an issue? Send a MessageReason:
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Changed line(s) 24 (click to see context) from:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with the only barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with the only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 24,25 (click to see context) from:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with the only barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a
"Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
"Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with the only barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a
a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
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These story and gameplay elements made ''Rise of the Sinistrals'' the agreed-upon high point of the series, though not enough to rescue it from obscurity. However, it led to a brief revival in 2010 with ''VideoGame/LufiaCurseOfTheSinistrals,'' a loose remake of this game which was redesigned as an ActionRPG.
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Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv 1 and with the only barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv Lv. 1 and with the only barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a
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!!Remakes
These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity. However, the series' brief revival in 2010, ''VideoGame/LufiaCurseOfTheSinistrals,'' was a loose remake of this game, albeit redesigned as an Action RPG.
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Contains one of the saddest video game endings ever devised. Yes, even though it was [[DoomedByCanon spoilered by the intro to the first game]]. Proceed with caution
to:
Contains one of the saddest video game endings ever devised. Yes, even though it was [[DoomedByCanon spoilered by the intro to the first game]]. Proceed with caution
caution.
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Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv 1 and with the only barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGokdSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv 1 and with the only barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGokdSaucer [[SidetrackedByTheGoldSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a
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Perhaps ''II'''s biggest legacy is the "Ancient Cave" sidequest, a {{roguelike}} with recycled assets and enemies. It starts you off with at Lv 1 and with the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is a standalone game which has been applied to [[GameMod ROMhacks]] a.k.a
to:
Perhaps ''II'''s biggest legacy is the "Ancient Cave" sidequest, {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off with at Lv 1 and with the only barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGokdSaucer a standalone game game]] which has been applied inserted to [[GameMod ROMhacks]] a.k.a
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This game is most-remembered introducing puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls.
to:
This game is most-remembered was lauded for introducing puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's ''II'''s dungeons are a good deal more memorable than the former's dungeon crawls.
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''Lufia II'' threw out the random encounters from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''a la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but be sure to watch your own flank. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can recruit a series of {{Mon}}s to evolve into formidable assist characters (acting as an AI-controlled fifth party member).
This game is most-remembered introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls.
This game is most-remembered introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls.
to:
''Lufia II'' threw out the random encounters from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''a la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but be sure to watch your own flank. Combat is also switched up for the sequel; as sequel: As characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can recruit a series of {{Mon}}s to who evolve into formidable assist characters (acting as an AI-controlled fifth party member).
This game is most-rememberedintroduced introducing puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls.
This game is most-remembered
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''Lufia II'' threw out the random encounters from the first game, replacing them with PreexistingEncounters. Said monsters react to the movements of the player, adding an element of strategy ''a la'' ''VideoGame/{{Mother}}''): ambush them from the back and they'll fall more easily, but be sure to watch your own flank. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can recruit a series of {{Mon}}s to evolve into formidable assist characters (acting as an AI-controlled fifth party member).
to:
''Lufia II'' threw out the random encounters from the first game, replacing them with PreexistingEncounters. Said monsters react only move in response to the movements footsteps of the player, adding an element of strategy ''a la'' ''VideoGame/{{Mother}}''): ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but be sure to watch your own flank. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can recruit a series of {{Mon}}s to evolve into formidable assist characters (acting as an AI-controlled fifth party member).
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''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim embarks on a quest to stop the Sinistrals, forming his soon-to-be-legendary party (Guy, Selan, Artea) along the way. Tia is just the first of several heretofore-unknown allies, including the [[BloodKnight happy warrior]] Dekar and Dr. Lexis Shaia of the recurring Shaia clan of [[GadgeteerGenius inventors]].
to:
''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim embarks on a quest to stop the Sinistrals, forming his soon-to-be-legendary party (Guy, Selan, Artea) along the way. Tia is just the first of several heretofore-unknown allies, including the [[BloodKnight happy warrior]] Dekar and Dr. Lexis Shaia of the recurring Shaia clan of [[GadgeteerGenius inventors]].
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Changed line(s) 13,14 (click to see context) from:
''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim embarks on a quest to stop the Sinistrals, forming his soon-to-be-legendary party (Guy, Selan, Artea) along the way. Tia is just the first of several heretofore-unknown allies, including the [[BloodKnight happy warrior Dekar]] and Dr. Lexis Shaia of the recurring Shaia clan of [[GadgeteerGenius inventors]]).
to:
''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim embarks on a quest to stop the Sinistrals, forming his soon-to-be-legendary party (Guy, Selan, Artea) along the way. Tia is just the first of several heretofore-unknown allies, including the [[BloodKnight happy warrior Dekar]] warrior]] Dekar and Dr. Lexis Shaia of the recurring Shaia clan of [[GadgeteerGenius inventors]]).inventors]].
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This game is most-remembered introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Perhap's ''II'''s biggest legacy is the "Ancient Cave" sidequest, a {{roguelike}} with recycled assets and enemies. It starts you off with at Lv 1 and with the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is a standalone game which has been applied to [[GameMod ROMhacks]] a.k.a
to:
This game is most-remembered introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Perhap's
Contains one of the saddest video game endings ever devised. Yes, even though it was [[DoomedByCanon spoilered by the intro to the first game]]. Proceed with caution
!!Ancient Cave
Perhaps ''II'''s biggest legacy is the "Ancient Cave" sidequest, a {{roguelike}} with recycled assets and enemies. It starts you off with at Lv 1 and with the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is a standalone game which has been applied to [[GameMod ROMhacks]] a.k.a
Contains one of the saddest video game endings ever devised. Yes, even though it was [[DoomedByCanon spoilered by the intro to the first game]]. Proceed with caution
!!Ancient Cave
Perhaps ''II'''s biggest legacy is the "Ancient Cave" sidequest, a {{roguelike}} with recycled assets and enemies. It starts you off with at Lv 1 and with the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is a standalone game which has been applied to [[GameMod ROMhacks]] a.k.a
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!!Remakes
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Contains one of the saddest video game endings ever devised. Yes, even though it was [[DoomedByCanon spoilered by the prologue of the first game]]. Proceed with caution.
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Changed line(s) 13,16 (click to see context) from:
''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over the world]]. Now on a quest to stop them, Maxim gradually forms his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned allies, including BloodKnight Dekar and Dr. Lexis Shaia (of the recurring Shaia clan of {{mad scientist}}s).
''Lufia II'' threw out the random encounters from the first game, replacing them with monsters you could see on the map. Said monsters react to the movement of the player, adding an element of strategy (a la ''VideoGame/EarthBound''), and can even be frozen with use of a tool. More notably, the game also introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can collect a series of {{Mon}}s to raise into formidable assist characters (acting as an AI-controlled fifth party member). These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity. However, the series' brief revival in 2010, ''VideoGame/LufiaCurseOfTheSinistrals,'' was a loose remake of this game, albeit redesigned as an Action RPG.
''Lufia II'' threw out the random encounters from the first game, replacing them with monsters you could see on the map. Said monsters react to the movement of the player, adding an element of strategy (a la ''VideoGame/EarthBound''), and can even be frozen with use of a tool. More notably, the game also introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can collect a series of {{Mon}}s to raise into formidable assist characters (acting as an AI-controlled fifth party member). These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity. However, the series' brief revival in 2010, ''VideoGame/LufiaCurseOfTheSinistrals,'' was a loose remake of this game, albeit redesigned as an Action RPG.
to:
''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over the world]]. Now embarks on a quest to stop them, Maxim gradually forms the Sinistrals, forming his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned the way. Tia is just the first of several heretofore-unknown allies, including BloodKnight Dekar the [[BloodKnight happy warrior Dekar]] and Dr. Lexis Shaia (of of the recurring Shaia clan of {{mad scientist}}s).[[GadgeteerGenius inventors]]).
''Lufia II'' threw out the random encounters from the first game, replacing them withmonsters you could see on the map. PreexistingEncounters. Said monsters react to the movement movements of the player, adding an element of strategy (a la ''VideoGame/EarthBound''), ''a la'' ''VideoGame/{{Mother}}''): ambush them from the back and they'll fall more easily, but be sure to watch your own flank. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can even be frozen with use recruit a series of a tool. More notably, the {{Mon}}s to evolve into formidable assist characters (acting as an AI-controlled fifth party member).
This gamealso is most-remembered introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Combat Perhap's ''II'''s biggest legacy is also switched up for the sequel; as characters take damage, their IP increases, "Ancient Cave" sidequest, a {{roguelike}} with recycled assets and enemies. It starts you off with at Lv 1 and with the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing them you to activate {{Limit Break}}s built plunge deeper into their gear. As if that weren't enough, the player can collect cave next time. The Ancient Cave is a series standalone game which has been applied to [[GameMod ROMhacks]] a.k.a
"Randomizers" of{{Mon}}s other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to raise into formidable assist characters (acting as an AI-controlled fifth party member).''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity. However, the series' brief revival in 2010, ''VideoGame/LufiaCurseOfTheSinistrals,'' was a loose remake of this game, albeit redesigned as an Action RPG.
''Lufia II'' threw out the random encounters from the first game, replacing them with
This game
"Randomizers" of
These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity. However, the series' brief revival in 2010, ''VideoGame/LufiaCurseOfTheSinistrals,'' was a loose remake of this game, albeit redesigned as an Action RPG.
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Did someone accidentally copy-paste that off the Replace With Replica entry from the trope page?
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* ''Franchise/MortalKombat'': Done with Shinnok's amulet twice.
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* ArtifactTitle: This game has no Lufia or anything to even do with her, except in TheStinger, which contains dialogue from its predecessor.
to:
* ArtifactTitle: This game has no Lufia or anything to even do with her, except in TheStinger, which contains dialogue from its predecessor. Only in [[DubNameChange the English version,]] of course, since the series was originally known as ''Estepolis'' in Japan.
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Added DiffLines:
* ReplacedWithReplica:
** Maxim and his team meet up with Rochy who wants them to retrieve the Ruby Apple from the Ruby Cave. However, as they are finally able to get their hands on it, it breaks. But in a room behind the room with the Apple, they find Jaffy, a glassworker who had also forged replicas of the Apple with red stained glass. Rochy still rewards the team without knowing he got a fake.
** Maxim and co. also have Jaffy replace the stolen Ruby Icon in Ferim, since there is a ceremony for it coming up. However, this time the Queen isn't convinced, but Maxim and co. are able to find out who stole it and bring the real Ruby Icon back to Ferim
* ''Franchise/MortalKombat'': Done with Shinnok's amulet twice.
** Maxim and his team meet up with Rochy who wants them to retrieve the Ruby Apple from the Ruby Cave. However, as they are finally able to get their hands on it, it breaks. But in a room behind the room with the Apple, they find Jaffy, a glassworker who had also forged replicas of the Apple with red stained glass. Rochy still rewards the team without knowing he got a fake.
** Maxim and co. also have Jaffy replace the stolen Ruby Icon in Ferim, since there is a ceremony for it coming up. However, this time the Queen isn't convinced, but Maxim and co. are able to find out who stole it and bring the real Ruby Icon back to Ferim
* ''Franchise/MortalKombat'': Done with Shinnok's amulet twice.
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%% * ActionGirl: Selan in the first half.
%% * ActionMom: Selan in the second half.
%% * ActionMom: Selan in the second half.
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%%
* ActionMom: Selan in the second
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%% * AnIcePerson: Gale, Blizzard and Ice Valk spells.
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%% * BattleCouple: Maxim and Selan.
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%% * BlockPuzzle: There are many. Very many.
%% * BlowYouAway: Some of Gusto's moves and Twister IP skill.
%% * BoisterousBruiser: Dekar and Guy.
%% * BonusBoss: The Egg Dragon and the Master Jellyfish.
%% * BlowYouAway: Some of Gusto's moves and Twister IP skill.
%% * BoisterousBruiser: Dekar and Guy.
%% * BonusBoss: The Egg Dragon and the Master Jellyfish.
to:
%%
* BlowYouAway: Some of Gusto's moves and Twister IP
%%
* BoisterousBruiser: Dekar and
%%
* BonusBoss: The Egg Dragon and the Master
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%% * CastingAShadow: The Dark Flame ability, learnable by Darbi (dark-elemental capsule monster).
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%% * CosmicDeadline: The game is noticeably rushed in the end.
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%% * DegradedBoss: The Lizardmen and Armor Goblins.
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%% * FlowerFromTheMountaintop: The origin of Priphea.
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%%* GlobalAirship
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%% * HolyHandGrenade: Fry and Zap spells, exclusive for Artea.
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%% * ImCryingButIDontKnowWhy: Tia at the end, because of [[spoiler: Maxim's death]].
%%* JackOfAllStats: Maxim.
%%* JackOfAllStats: Maxim.
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%%*
* JackOfAllStats:
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%% * {{Klotski}}: The "World's Most Difficult Trick" is a standard Klotski puzzle.
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%% * MakingASplash: Droplet, Vortex and Dragon spells.
%% * MetalSlime: Cube/Core enemies.
%% * MinigameZone: Forfeit Island.
%% * MetalSlime: Cube/Core enemies.
%% * MinigameZone: Forfeit Island.
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%%
* MetalSlime: Cube/Core
%%
* MinigameZone: Forfeit
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%% * MonsterAllies: The capsule monsters.
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%% * PlayingWithFire: Spark, Fireball and Firebird spells.
* PuzzleReset: The very handy Reset spell.
* PuzzleReset: The very handy Reset spell.
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* PuzzleReset: The very handy Reset
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%% * RandomEncounters: Only on the world map. Averted otherwise.
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%%* SolveTheSoupCans
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%% * UnexplainedRecovery: [[spoiler:Dekar.]]
%% * UnluckyChildhoodFriend: Tia.
%% * UnluckyChildhoodFriend: Tia.
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%%
* UnluckyChildhoodFriend:
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%%* YouGottaHaveBlueHair:
%%** Dekar.
%%** In the original release, Tia.
%%** Dekar.
%%** In the original release, Tia.
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%%**
** In the original release,
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%%* RandomDrop
%% * {{Roguelike}}: One of the earlier console JRPG ones.
%% * {{Roguelike}}: One of the earlier console JRPG ones.
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%%
* {{Roguelike}}:
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%% * TheHeroDies: [[DoomedByCanon But you already knew that, right?]]
%% * HeroicSacrifice: Maxim. [[spoiler:Also Dekar. Thankfully, he gets better.]]
%% * HeroicSacrifice: Maxim. [[spoiler:Also Dekar. Thankfully, he gets better.]]
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%%
* HeroicSacrifice:
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%% * ChildhoodFriendRomance: Tia, an Unlucky Childhood Friend.
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%%** [[spoiler:Dekar's death scene.]]
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