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Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, die and start over, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.
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Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and '''VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''VideoGame/FinalFantasyV'' and '''VideoGame/FinalFantasyVI ''[[VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.
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Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', and ''VideoGame/FinalFantasyV'' and '''VideoGame/FinalFantasyVI VI]]'', to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles all of the sprites around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.
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Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles around the sprites (party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles around all of the sprites (party around (''e.g.'' party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.
Is there an issue? Send a MessageReason:
None


Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order.

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order. The ''{{VideoGame/EarthBound}}'' version breaks up the action with {{Bizarrchitecture}} towns and shuffles around the sprites (party members, save points, [=ATMs=], and [[NonPlayerCharacter NPCs]]); the result is even-more gloriously nonsensical.
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None


Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer", which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order.

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer", "randomizer" mod, which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order.
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Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It is not be confused with a "randomizer", which uses the same campaign as the main game but changes the content, such as item placements or the dungeon order.
Is there an issue? Send a MessageReason:
None


Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
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Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyVI'' ''VideoGame/FinalFantasyV'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

Changed: 2

Removed: 15

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''Lufia II'' threw out the random encounters from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''a la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but be sure to watch your own flank. Combat is also switched up for the sequel: As characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can recruit a series of {{Mon}}s who evolve into formidable assist characters (acting as an AI-controlled fifth party member).

to:

''Lufia II'' threw out the random encounters from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''a ''à la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but be sure to watch your own flank. Combat is also switched up for the sequel: As characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can recruit a series of {{Mon}}s who evolve into formidable assist characters (acting as an AI-controlled fifth party member).



!!!Ancient Cave
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''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim embarks on a quest to stop the Sinistrals, forming his soon-to-be-legendary party (Guy, Selan, Artea) along the way. Tia is just the first of several heretofore-unknown allies, including the [[BloodKnight happy warrior]] Dekar and Dr. Lexis Shaia of the recurring Shaia clan of [[GadgeteerGenius inventors]].

to:

''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim embarks on a quest to stop the Sinistrals, forming his soon-to-be-legendary party (Guy, Selan, Artea) along the way. Tia is just the first of several heretofore-unknown allies, including the [[BloodKnight happy warrior]] Dekar and Dr. Lexis Shaia of the recurring Shaia clan of [[GadgeteerGenius inventors]].



!!Ancient Cave
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

to:

!!Ancient !!!Ancient Cave
Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' ''VideoGame/SecretOfMana'', ''{{VideoGame/EarthBound}}'', and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
Is there an issue? Send a MessageReason:
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Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' and even ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
Is there an issue? Send a MessageReason:
None


Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has recently been inserted to into [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
Is there an issue? Send a MessageReason:
None


Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with the only barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with the only the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

Changed: 181

Removed: 180

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Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with the only barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a
"Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv. 1 and with the only barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a
a "Randomizers" of other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to ''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

Added: 309

Changed: 1

Removed: 333

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These story and gameplay elements made ''Rise of the Sinistrals'' the agreed-upon high point of the series, though not enough to rescue it from obscurity. However, it led to a brief revival in 2010 with ''VideoGame/LufiaCurseOfTheSinistrals,'' a loose remake of this game which was redesigned as an ActionRPG.



Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv 1 and with the only barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv Lv. 1 and with the only barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGoldSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a




!!Remakes
These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity. However, the series' brief revival in 2010, ''VideoGame/LufiaCurseOfTheSinistrals,'' was a loose remake of this game, albeit redesigned as an Action RPG.
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Contains one of the saddest video game endings ever devised. Yes, even though it was [[DoomedByCanon spoilered by the intro to the first game]]. Proceed with caution

to:

Contains one of the saddest video game endings ever devised. Yes, even though it was [[DoomedByCanon spoilered by the intro to the first game]]. Proceed with caution
caution.



Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv 1 and with the only barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGokdSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off at Lv 1 and with the only barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGokdSaucer [[SidetrackedByTheGoldSaucer a standalone game]] which has been inserted to [[GameMod ROMhacks]] a.k.a
Is there an issue? Send a MessageReason:
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Perhaps ''II'''s biggest legacy is the "Ancient Cave" sidequest, a {{roguelike}} with recycled assets and enemies. It starts you off with at Lv 1 and with the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is a standalone game which has been applied to [[GameMod ROMhacks]] a.k.a

to:

Perhaps ''II'''s biggest legacy is the "Ancient Cave" sidequest, {{sidequest}}, a {{roguelike}} with recycled assets and enemies. It starts you off with at Lv 1 and with the only barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is [[SidetrackedByTheGokdSaucer a standalone game game]] which has been applied inserted to [[GameMod ROMhacks]] a.k.a
Is there an issue? Send a MessageReason:
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This game is most-remembered introducing puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls.

to:

This game is most-remembered was lauded for introducing puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's ''II'''s dungeons are a good deal more memorable than the former's dungeon crawls.
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''Lufia II'' threw out the random encounters from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''a la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but be sure to watch your own flank. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can recruit a series of {{Mon}}s to evolve into formidable assist characters (acting as an AI-controlled fifth party member).

This game is most-remembered introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls.

to:

''Lufia II'' threw out the random encounters from the first game, replacing them with PreexistingEncounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy ''a la'' ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but be sure to watch your own flank. Combat is also switched up for the sequel; as sequel: As characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can recruit a series of {{Mon}}s to who evolve into formidable assist characters (acting as an AI-controlled fifth party member).

This game is most-remembered introduced introducing puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls.
Is there an issue? Send a MessageReason:
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''Lufia II'' threw out the random encounters from the first game, replacing them with PreexistingEncounters. Said monsters react to the movements of the player, adding an element of strategy ''a la'' ''VideoGame/{{Mother}}''): ambush them from the back and they'll fall more easily, but be sure to watch your own flank. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can recruit a series of {{Mon}}s to evolve into formidable assist characters (acting as an AI-controlled fifth party member).

to:

''Lufia II'' threw out the random encounters from the first game, replacing them with PreexistingEncounters. Said monsters react only move in response to the movements footsteps of the player, adding an element of strategy ''a la'' ''VideoGame/{{Mother}}''): ''VideoGame/{{Mother}}'': ambush them from the back and they'll fall more easily, but be sure to watch your own flank. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can recruit a series of {{Mon}}s to evolve into formidable assist characters (acting as an AI-controlled fifth party member).
Is there an issue? Send a MessageReason:
None


''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim embarks on a quest to stop the Sinistrals, forming his soon-to-be-legendary party (Guy, Selan, Artea) along the way. Tia is just the first of several heretofore-unknown allies, including the [[BloodKnight happy warrior]] Dekar and Dr. Lexis Shaia of the recurring Shaia clan of [[GadgeteerGenius inventors]].

to:

''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim embarks on a quest to stop the Sinistrals, forming his soon-to-be-legendary party (Guy, Selan, Artea) along the way. Tia is just the first of several heretofore-unknown allies, including the [[BloodKnight happy warrior]] Dekar and Dr. Lexis Shaia of the recurring Shaia clan of [[GadgeteerGenius inventors]].

Added: 574

Changed: 410

Removed: 169

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''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim embarks on a quest to stop the Sinistrals, forming his soon-to-be-legendary party (Guy, Selan, Artea) along the way. Tia is just the first of several heretofore-unknown allies, including the [[BloodKnight happy warrior Dekar]] and Dr. Lexis Shaia of the recurring Shaia clan of [[GadgeteerGenius inventors]]).

to:

''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim embarks on a quest to stop the Sinistrals, forming his soon-to-be-legendary party (Guy, Selan, Artea) along the way. Tia is just the first of several heretofore-unknown allies, including the [[BloodKnight happy warrior Dekar]] warrior]] Dekar and Dr. Lexis Shaia of the recurring Shaia clan of [[GadgeteerGenius inventors]]).inventors]].



This game is most-remembered introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Perhap's ''II'''s biggest legacy is the "Ancient Cave" sidequest, a {{roguelike}} with recycled assets and enemies. It starts you off with at Lv 1 and with the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is a standalone game which has been applied to [[GameMod ROMhacks]] a.k.a

to:

This game is most-remembered introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Perhap's

Contains one of the saddest video game endings ever devised. Yes, even though it was [[DoomedByCanon spoilered by the intro to the first game]]. Proceed with caution

!!Ancient Cave
Perhaps
''II'''s biggest legacy is the "Ancient Cave" sidequest, a {{roguelike}} with recycled assets and enemies. It starts you off with at Lv 1 and with the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing you to plunge deeper into the cave next time. The Ancient Cave is a standalone game which has been applied to [[GameMod ROMhacks]] a.k.a




to:

!!Remakes




Contains one of the saddest video game endings ever devised. Yes, even though it was [[DoomedByCanon spoilered by the prologue of the first game]]. Proceed with caution.

Added: 1226

Changed: 1042

Is there an issue? Send a MessageReason:
None


''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over the world]]. Now on a quest to stop them, Maxim gradually forms his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned allies, including BloodKnight Dekar and Dr. Lexis Shaia (of the recurring Shaia clan of {{mad scientist}}s).

''Lufia II'' threw out the random encounters from the first game, replacing them with monsters you could see on the map. Said monsters react to the movement of the player, adding an element of strategy (a la ''VideoGame/EarthBound''), and can even be frozen with use of a tool. More notably, the game also introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can collect a series of {{Mon}}s to raise into formidable assist characters (acting as an AI-controlled fifth party member). These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity. However, the series' brief revival in 2010, ''VideoGame/LufiaCurseOfTheSinistrals,'' was a loose remake of this game, albeit redesigned as an Action RPG.

to:

''Lufia II: Rise of the Sinistrals'' is the second in the ''VideoGame/{{Lufia}}'' series and the prequel to ''VideoGame/LufiaAndTheFortressOfDoom''. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the whole story had more to tell. Legendary swordsman and progenitor of heroes Maxim is but [[EasingIntoTheAdventure a simple monster hunter]] at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim learns of the Sinistrals, four mighty gods who seek to [[TakeOverTheWorld take over the world]]. Now embarks on a quest to stop them, Maxim gradually forms the Sinistrals, forming his soon-to-be-legendary party (Guy, Selan, Artea) along with some heretofore unmentioned the way. Tia is just the first of several heretofore-unknown allies, including BloodKnight Dekar the [[BloodKnight happy warrior Dekar]] and Dr. Lexis Shaia (of of the recurring Shaia clan of {{mad scientist}}s).[[GadgeteerGenius inventors]]).

''Lufia II'' threw out the random encounters from the first game, replacing them with monsters you could see on the map. PreexistingEncounters. Said monsters react to the movement movements of the player, adding an element of strategy (a la ''VideoGame/EarthBound''), ''a la'' ''VideoGame/{{Mother}}''): ambush them from the back and they'll fall more easily, but be sure to watch your own flank. Combat is also switched up for the sequel; as characters take damage, their IP increases, allowing them to activate {{Limit Break}}s built into their gear. As if that weren't enough, the player can even be frozen with use recruit a series of a tool. More notably, the {{Mon}}s to evolve into formidable assist characters (acting as an AI-controlled fifth party member).

This
game also is most-remembered introduced puzzle dungeons to the series, similar to those seen in the ''Franchise/TheLegendOfZelda'' games. With a series of tools (and liberal usage of the [[PuzzleReset Reset]] spell) at the player's disposal, Lufia II's dungeons are a good deal more memorable than the former's dungeon crawls. Combat Perhap's ''II'''s biggest legacy is also switched up for the sequel; as characters take damage, their IP increases, "Ancient Cave" sidequest, a {{roguelike}} with recycled assets and enemies. It starts you off with at Lv 1 and with the barest of gear; items found in the rare blue chests remain in your inventory when you die, allowing them you to activate {{Limit Break}}s built plunge deeper into their gear. As if that weren't enough, the player can collect cave next time. The Ancient Cave is a series standalone game which has been applied to [[GameMod ROMhacks]] a.k.a
"Randomizers"
of {{Mon}}s other popular [=RPGs=], from ''VideoGame/SecretOfMana'' and ''VideoGame/FinalFantasyVI'' to raise into formidable assist characters (acting as an AI-controlled fifth party member).''{{Videogame/Skyrim}}'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.


These additions would help make ''Rise of the Sinistrals'' the agreed-upon high point of the series even today, though not enough to rescue the franchise from obscurity. However, the series' brief revival in 2010, ''VideoGame/LufiaCurseOfTheSinistrals,'' was a loose remake of this game, albeit redesigned as an Action RPG.
Is there an issue? Send a MessageReason:
Did someone accidentally copy-paste that off the Replace With Replica entry from the trope page?


* ''Franchise/MortalKombat'': Done with Shinnok's amulet twice.
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* ArtifactTitle: This game has no Lufia or anything to even do with her, except in TheStinger, which contains dialogue from its predecessor.

to:

* ArtifactTitle: This game has no Lufia or anything to even do with her, except in TheStinger, which contains dialogue from its predecessor. Only in [[DubNameChange the English version,]] of course, since the series was originally known as ''Estepolis'' in Japan.
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Added DiffLines:

* ReplacedWithReplica:
** Maxim and his team meet up with Rochy who wants them to retrieve the Ruby Apple from the Ruby Cave. However, as they are finally able to get their hands on it, it breaks. But in a room behind the room with the Apple, they find Jaffy, a glassworker who had also forged replicas of the Apple with red stained glass. Rochy still rewards the team without knowing he got a fake.
** Maxim and co. also have Jaffy replace the stolen Ruby Icon in Ferim, since there is a ceremony for it coming up. However, this time the Queen isn't convinced, but Maxim and co. are able to find out who stole it and bring the real Ruby Icon back to Ferim
* ''Franchise/MortalKombat'': Done with Shinnok's amulet twice.
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None


%% * ActionGirl: Selan in the first half.
%% * ActionMom: Selan in the second half.

to:

%% * ActionGirl: Selan in the first half.
%%
half, who fights alongside the rest of the party.
* ActionMom: Selan in the second half.half, since she now has a son and continues to fight with the party.



%% * AnIcePerson: Gale, Blizzard and Ice Valk spells.

to:

%% * AnIcePerson: The Gale, Blizzard and Ice Valk spells.spells attack your enemies with ice.



%% * BattleCouple: Maxim and Selan.

to:

%% * BattleCouple: Maxim and Selan.Selan, once they become a couple and continue to engage in battle.



%% * BlockPuzzle: There are many. Very many.
%% * BlowYouAway: Some of Gusto's moves and Twister IP skill.
%% * BoisterousBruiser: Dekar and Guy.
%% * BonusBoss: The Egg Dragon and the Master Jellyfish.

to:

%% * BlockPuzzle: There are many. Very many.
%%
many puzzles that involve pushing around blocks.
* BlowYouAway: Some of Gusto's moves and Twister IP skill.
%%
skill attack with wind
* BoisterousBruiser: Dekar and Guy.
%%
Guy, who are both extremely boisterous and very bruiser-y.
* BonusBoss: The Egg Dragon and the Master Jellyfish.Jellyfish, who are very strong bosses that you don't have to fight in the course of normal gameplay, existing only as 'bonuses' with extra rewards for defeating them.



%% * CastingAShadow: The Dark Flame ability, learnable by Darbi (dark-elemental capsule monster).

to:

%% * CastingAShadow: The Dark Flame ability, learnable by Darbi (dark-elemental capsule monster).monster), attacks your enemies with darkness.



%% * CosmicDeadline: The game is noticeably rushed in the end.

to:

%% * CosmicDeadline: The game is noticeably rushed in the end.end, with plot events occurring much more quickly and fewer quests or details.



%% * DegradedBoss: The Lizardmen and Armor Goblins.

to:

%% * DegradedBoss: The Lizardmen and Armor Goblins.Goblins, who you first fight as a boss and later encounter as normal enemies.



%% * FlowerFromTheMountaintop: The origin of Priphea.

to:

%% * FlowerFromTheMountaintop: The origin of Priphea.Priphea, which only grows on top of a mountain.



%%* GlobalAirship

to:

%%* GlobalAirship* GlobalAirship: You eventually acquire an airship that can fly you anywhere in the world.



%% * HolyHandGrenade: Fry and Zap spells, exclusive for Artea.

to:

%% * HolyHandGrenade: Fry and Zap spells, exclusive for Artea. Artea, attack your opponents with holy magic.



%% * ImCryingButIDontKnowWhy: Tia at the end, because of [[spoiler: Maxim's death]].
%%* JackOfAllStats: Maxim.

to:

%% * ImCryingButIDontKnowWhy: Tia at the end, because of [[spoiler: Maxim's death]].
%%*
death]], finds herself crying for the first time in a long time, without knowing why.
*
JackOfAllStats: Maxim.Maxim, who is moderately good at everything.



%% * {{Klotski}}: The "World's Most Difficult Trick" is a standard Klotski puzzle.

to:

%% * {{Klotski}}: The "World's Most Difficult Trick" is a standard Klotski puzzle.



%% * MakingASplash: Droplet, Vortex and Dragon spells.
%% * MetalSlime: Cube/Core enemies.
%% * MinigameZone: Forfeit Island.

to:

%% * MakingASplash: Droplet, Vortex and Dragon spells.
%%
spells attack your opponents with water.
* MetalSlime: Cube/Core enemies.
%%
enemies, which, as is standard for the trope, have very high defense, low hitpoints, and give lots of money and XP when beaten.
* MinigameZone: Forfeit Island.Island, which is full of minigames.



%% * MonsterAllies: The capsule monsters.

to:

%% * MonsterAllies: The capsule monsters.monsters, which are monsters that fight on your side.



%% * PlayingWithFire: Spark, Fireball and Firebird spells.
* PuzzleReset: The very handy Reset spell.

to:

%% * PlayingWithFire: Spark, Fireball and Firebird spells.
spells attack your opponents with fire.
* PuzzleReset: The very handy Reset spell.spell resets the current puzzle.



%% * RandomEncounters: Only on the world map. Averted otherwise.

to:

%% * RandomEncounters: Only Random encounters are only found on the world map. map; when you walk, the screen will randomly blur and you will encounter an enemy. Averted otherwise.in dungeons, where you can see enemies in advance.



%%* SolveTheSoupCans

to:

%%* SolveTheSoupCans* SolveTheSoupCans: Most puzzles are just sort of there, without much explanation as to why.



%% * UnexplainedRecovery: [[spoiler:Dekar.]]
%% * UnluckyChildhoodFriend: Tia.

to:

%% * UnexplainedRecovery: [[spoiler:Dekar.]]
%%
[[spoiler:Dekar]], who returns after his supposed death with very little explanation.
* UnluckyChildhoodFriend: Tia.Tia, who is Maxim's childhood friend and whose love for him ultimately leads nowhere.



%%* YouGottaHaveBlueHair:
%%** Dekar.
%%** In the original release, Tia.

to:

%%* * YouGottaHaveBlueHair:
%%** Dekar.
%%**
** Dekar has blue hair.
**
In the original release, Tia.
Tia also has blue hair.



%%* RandomDrop
%% * {{Roguelike}}: One of the earlier console JRPG ones.

to:

%%* RandomDrop
%%
* RandomDrop: Enemies drop items at random.
* {{Roguelike}}: One The ancient cave is one of the earlier console JRPG ones.ones; your levels and most of your items are reset each time you enter, and the structure is randomly generated.
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%% * TheHeroDies: [[DoomedByCanon But you already knew that, right?]]
%% * HeroicSacrifice: Maxim. [[spoiler:Also Dekar. Thankfully, he gets better.]]

to:

%% * TheHeroDies: Maxim and Selan die in the ending. [[DoomedByCanon But you already knew that, right?]]
%%
Anyone who played the first game will know this]], since that was the intro to Lufia 1.
* HeroicSacrifice: Maxim.Maxim and Selan sacrifice themselves at the end of the game, repeating the intro to Lufia 1.. [[spoiler:Also Dekar. Thankfully, he gets better.]]
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%% * ChildhoodFriendRomance: Tia, an Unlucky Childhood Friend.

to:

%% * ChildhoodFriendRomance: Maxim's relationship with Tia, an Unlucky Childhood Friend.UnluckyChildhoodFriend who he's known his entire life.



%%** [[spoiler:Dekar's death scene.]]

to:

%%** ** [[spoiler:Dekar's death scene.]]scene, when he's overwhelmed with monsters he could easily overpower]].

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