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^%** TheGunslinger: Artea

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^%** %%** TheGunslinger: Artea

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Dewicked trope + ZCE


* WeaponOfChoice
** Swords: Maxim
** DropTheHammer: Guy
** RingsOfDeath: Selan
** TheGunslinger: Artea
** ImprobableWeaponUser: Tia and her suitcase. A suitcase that [[WhatDoYouMeanItWasntMadeOnDrugs shoots boxing gloves and grappling hooks at things]].

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* WeaponOfChoice
**
%%** Swords: Maxim
** %%** DropTheHammer: Guy
** %%** RingsOfDeath: Selan
** ^%** TheGunslinger: Artea
** %%** ImprobableWeaponUser: Tia and her suitcase. A suitcase that [[WhatDoYouMeanItWasntMadeOnDrugs that shoots boxing gloves and grappling hooks at things]].things.
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cut trope


* YouGottaHaveBlueHair: Selan.
** Dekar's traded his blue spikes for more subtle spikes. [[RealMenWearPink Pink subtler spikes.]] And on the other hand, Tia goes from blue to orange.
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* MageKnight: Since magic spells are tied to weapons in this game, everyone can be this.

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* MageKnight: MagicKnight: Since magic spells are tied to weapons in this game, everyone can be this.
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* CosmicRetcon: [[spoiler: The Dual Blade's entirety towards the series. While Curse looks like a remake of Lufia II, the Dual Blade is revealed to rewind time, as shown in both the regular ending and alternate ending. It has been communicating with Arek the Absolute all along. In the regular ending, Arek summons the Dual Blade in front of Iris after noticing Iris' spiritual connection with humans, most notably feelings for Maxim. Iris' energies react to the Dual Blade and realizes that time is rewinding back, giving her a chance for her true resolve she tried to hide from Arek and the Dual Blade, thus a New Game Plus occurs. In the altered ending, the Dual Blade revealed her true resolve: She intentionall forced Maxim o battle her at his full strength to change the course of the castle crash while secretly allowing herself to be sacrifice so that Maxim and Selan survive unlike in the regular ending. Arek was fascinated with the realization that gods communicating with humans and will ensure that Iris' sacrifice does not go in vain. The Dual Blade is then revealed to want an endless adventure towards the future, hinting that it may have rewinded time after Lufia III and any future sequels that may be planned.]]
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* TheReveal: [[Spoiler: The Dual Blade. See Cosmic Retcon section.]]

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* TheReveal: [[Spoiler: [[spoiler: The Dual Blade. See Cosmic Retcon section.]]
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* TheReveal: [[Spoiler: The Dual Blade. See Cosmic Retcon section.]]
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Larger.


[[quoteright:208:https://static.tvtropes.org/pmwiki/pub/images/lufia-curse-of-the-sinistrals-20100615074814741_6282.jpg]]

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[[quoteright:208:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lufia-curse-of-the-sinistrals-20100615074814741_6282.jpg]]
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%%[[caption-width-right:350:some caption text]]

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* GeniusDitz

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* GeniusDitzGeniusDitz: Dekar is very proficient in combat, but seemingly lacks skill in everything else.


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* MageKnight: Since magic spells are tied to weapons in this game, everyone can be this.
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** You can also win dragon eggs if you beat certain bosses fast enough or [[spoiler:survive the unwinnable battle without taking damage in Erim's case]], but it's not stated which bosses. There's the matter of finding Egg Dragon itself which the game gives absolutely no clue of.
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''Lufia: Curse of the Sinistrals'', the fifth game in the {{Lufia}} series, is a remake of the game ''VideoGame/LufiaIIRiseOfTheSinistrals''. Developed by Neverland, published by Creator/SquareEnix in Japan and by Natsume in America, ''Curse of the Sinistrals'' is a very different beast from the original. Though the basics of the plot remain the same, the way in which the plot unravels is different. Characters too have been slightly altered or expanded upon personality and background wise. And boy, is the art style different. The biggest change is the gameplay however. The original was a turn-based RPG that made heavy use of puzzles in dungeons. This re-imagining of the cult classic is instead an action RPG. While the dungeons are still filled to the brim with puzzles the player now directly controls one of the six heroes in combat and can switch between them by clicking on their character portraits thanks to the Nintendo DS's touch screen. Yes, six heroes. Tia and Dekar who originally left the party for their own reasons are now permanent members of your party. Lexis has taken to being the group's transportation expert and plays no role in combat.

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''Lufia: Curse of the Sinistrals'', the fifth game in the {{Lufia}} ''VideoGame/{{Lufia}}'' series, is a remake of the game ''VideoGame/LufiaIIRiseOfTheSinistrals''. Developed by Neverland, published by Creator/SquareEnix in Japan and by Natsume in America, ''Curse of the Sinistrals'' is a very different beast from the original. Though the basics of the plot remain the same, the way in which the plot unravels is different. Characters too have been slightly altered or expanded upon personality and background wise. And boy, is the art style different. The biggest change is the gameplay however. The original was a turn-based RPG that made heavy use of puzzles in dungeons. This re-imagining of the cult classic is instead an action RPG. While the dungeons are still filled to the brim with puzzles the player now directly controls one of the six heroes in combat and can switch between them by clicking on their character portraits thanks to the Nintendo DS's touch screen. Yes, six heroes. Tia and Dekar who originally left the party for their own reasons are now permanent members of your party. Lexis has taken to being the group's transportation expert and plays no role in combat.
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''Lufia: Curse of the Sinistrals'', the fifth game in the {{Lufia}} series, is a remake of the game ''VideoGame/LufiaIIRiseOfTheSinistrals''. Developed by Neverland, published by SquareEnix in Japan and by Natsume in America, ''Curse of the Sinistrals'' is a very different beast from the original. Though the basics of the plot remain the same, the way in which the plot unravels is different. Characters too have been slightly altered or expanded upon personality and background wise. And boy, is the art style different. The biggest change is the gameplay however. The original was a turn-based RPG that made heavy use of puzzles in dungeons. This re-imagining of the cult classic is instead an action RPG. While the dungeons are still filled to the brim with puzzles the player now directly controls one of the six heroes in combat and can switch between them by clicking on their character portraits thanks to the Nintendo DS's touch screen. Yes, six heroes. Tia and Dekar who originally left the party for their own reasons are now permanent members of your party. Lexis has taken to being the group's transportation expert and plays no role in combat.

to:

''Lufia: Curse of the Sinistrals'', the fifth game in the {{Lufia}} series, is a remake of the game ''VideoGame/LufiaIIRiseOfTheSinistrals''. Developed by Neverland, published by SquareEnix Creator/SquareEnix in Japan and by Natsume in America, ''Curse of the Sinistrals'' is a very different beast from the original. Though the basics of the plot remain the same, the way in which the plot unravels is different. Characters too have been slightly altered or expanded upon personality and background wise. And boy, is the art style different. The biggest change is the gameplay however. The original was a turn-based RPG that made heavy use of puzzles in dungeons. This re-imagining of the cult classic is instead an action RPG. While the dungeons are still filled to the brim with puzzles the player now directly controls one of the six heroes in combat and can switch between them by clicking on their character portraits thanks to the Nintendo DS's touch screen. Yes, six heroes. Tia and Dekar who originally left the party for their own reasons are now permanent members of your party. Lexis has taken to being the group's transportation expert and plays no role in combat.
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* EscapedFromHell: When Idura threatens to pull the party through a portal into a hellish dimension, Dekar makes an HeroicSacrifice and pulls Idura along with him. Dekar not only fights his way out, but ''destroys the entire dimension'' while doing so and shows up just when Bound Kingdom needs him the most.
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Misuse. A Five Man Band has five members, and five members only.


* FiveManBand: Fits to a T
** TheHero: Maxim
** TheLancer: Guy
** TheSmartGuy: Selan, Lexis in a non-combat role
** TheBigGuy: Dekar
** TheChick: Tia
** SixthRanger: Artea
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Read Handling Spoilers. Never put the name of a trope at the beginning of a trope entry in spoiler tags. Ever.


* [[spoiler: TheHeroDies: His wife goes with him too, though beating the NewGamePlus changes this.]]

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* [[spoiler: TheHeroDies: His [[spoiler:His wife goes with him too, though beating the NewGamePlus changes this.]]



* {{Random Drop}}s: The Ancient Cave blue chests.

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* {{Random Drop}}s: RandomDrop: The Ancient Cave blue chests.
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* ShoutOut: Natsume's localization team clearly noticed Lexis's resemblance to Doc Brown from ''Film/BackToTheFuture'' and has Maxim referring to him as "Doc" and Lexis himself exclaiming "Great Scott!" occasionally.

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* ShoutOut: Natsume's localization team clearly noticed Lexis's resemblance to Doc Brown from ''Film/BackToTheFuture'' ''Franchise/BackToTheFuture'' and has Maxim referring to him as "Doc" and Lexis himself exclaiming "Great Scott!" occasionally.
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* LoveItOrHateIt: The game gets a lot of scorn because it's not the same Lufia that it was on the SNES, and the change to a [[SchizoTech Schizo]]-[[Magitek]] setting in an Action-RPG wasn't well-received by veterans of the franchise, but the scores on gaming sites and critic opinions speaks pretty well of it across the board. Best to play this game with an unbiased opinion.
** Then again, most of the complaints were because of the Mons system, which added, from a handful of choices, a seventh, CPU-controlled, beast NPC on your side, and how much of the old game's sidequests, locations (we're talking about a BIG part of the world map) and characters, even villains, were axed from the DS version, so they're partially justified.
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None


* LoveItOrHateIt: The game gets a lot of scorn because it's not the same Lufia that it was on the SNES (which, quite frankly, was [[FollowTheLeader yet another fantasy-medieval turn-based RPG]] that, back in the 90's, didn't got much attention exactly because of that), and the change to a [[SchizoTech Schizo]]-[[Magitek]] setting in an Action-RPG wasn't well-received by veterans of the franchise, but the scores on gaming sites and critic opinions speaks pretty well of it across the board. Best to play this game with an unbiased opinion.

to:

* LoveItOrHateIt: The game gets a lot of scorn because it's not the same Lufia that it was on the SNES (which, quite frankly, was [[FollowTheLeader yet another fantasy-medieval turn-based RPG]] that, back in the 90's, didn't got much attention exactly because of that), SNES, and the change to a [[SchizoTech Schizo]]-[[Magitek]] setting in an Action-RPG wasn't well-received by veterans of the franchise, but the scores on gaming sites and critic opinions speaks pretty well of it across the board. Best to play this game with an unbiased opinion.
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None

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** You can win a weapon from Gades the first time you fight him if you beat him fast enough, but typically it's too hard to accomplish without New Game+ unless you really level grind.
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I can\'t get the Magitek entry to link up with its page \'-\';;


** Then again, most of the complaints were because of the Mons system, which added an extra, CPU-controlled, beast NPC on your side, and how much of the old game's sidequests, locations (we're talking about a BIG part of the world map) and characters, even villains, were axed from the DS version, so they're partially justified.

to:

** Then again, most of the complaints were because of the Mons system, which added an extra, added, from a handful of choices, a seventh, CPU-controlled, beast NPC on your side, and how much of the old game's sidequests, locations (we're talking about a BIG part of the world map) and characters, even villains, were axed from the DS version, so they're partially justified.
Is there an issue? Send a MessageReason:
I can\'t get the Magitek entry to link up with its page \'-\';;


** Then again, most of the complaints were because of the Mons system, which added an extra, CPU-controlled, beast NPC on your side, and how much of the old game's sidequests, locations (we're talking about a BIG part of the world map) and characters, even villains, were axed from the DS version, so it's justified.

to:

** Then again, most of the complaints were because of the Mons system, which added an extra, CPU-controlled, beast NPC on your side, and how much of the old game's sidequests, locations (we're talking about a BIG part of the world map) and characters, even villains, were axed from the DS version, so it's they're partially justified.
Is there an issue? Send a MessageReason:
I can\'t get the Magitek entry to link up with its page \'-\';;


* LoveItOrHateIt: The game gets a lot of scorn because it's not the same Lufia that it was on the SNES (which, quite frankly, was [[FollowTheLeader yet another fantasy-medieval turn-based RPG]] that, back in the 90's, didn't got much attention exactly because of that), and the change to a [[SchizoTech Schizo]] slash Magitek setting in an Action-RPG wasn't well-received by veterans of the franchise, but the scores on gaming sites and critic opinions speaks pretty well of it across the board. Best to play this game with an unbiased opinion.

to:

* LoveItOrHateIt: The game gets a lot of scorn because it's not the same Lufia that it was on the SNES (which, quite frankly, was [[FollowTheLeader yet another fantasy-medieval turn-based RPG]] that, back in the 90's, didn't got much attention exactly because of that), and the change to a [[SchizoTech Schizo]] slash Magitek Schizo]]-[[Magitek]] setting in an Action-RPG wasn't well-received by veterans of the franchise, but the scores on gaming sites and critic opinions speaks pretty well of it across the board. Best to play this game with an unbiased opinion.
Is there an issue? Send a MessageReason:
None


* LoveItOrHateIt: The game gets a lot of scorn because it's not the same Lufia that it was on the SNES (which, quite frankly, was [[FollowTheLeader yet another fantasy-medieval turn-based RPG]] that, back in the 90's, didn't got much attention exactly because of that), and the change to a [[SchizoTech Schizo]]-Magitek setting in an Action-RPG wasn't well-received by veterans of the franchise, but the scores on gaming sites and critic opinions speaks pretty well of it across the board. Best to play this game with an unbiased opinion.

to:

* LoveItOrHateIt: The game gets a lot of scorn because it's not the same Lufia that it was on the SNES (which, quite frankly, was [[FollowTheLeader yet another fantasy-medieval turn-based RPG]] that, back in the 90's, didn't got much attention exactly because of that), and the change to a [[SchizoTech Schizo]]-Magitek Schizo]] slash Magitek setting in an Action-RPG wasn't well-received by veterans of the franchise, but the scores on gaming sites and critic opinions speaks pretty well of it across the board. Best to play this game with an unbiased opinion.
Is there an issue? Send a MessageReason:
Added two lines about the reception of the game, and why.

Added DiffLines:

* LoveItOrHateIt: The game gets a lot of scorn because it's not the same Lufia that it was on the SNES (which, quite frankly, was [[FollowTheLeader yet another fantasy-medieval turn-based RPG]] that, back in the 90's, didn't got much attention exactly because of that), and the change to a [[SchizoTech Schizo]]-Magitek setting in an Action-RPG wasn't well-received by veterans of the franchise, but the scores on gaming sites and critic opinions speaks pretty well of it across the board. Best to play this game with an unbiased opinion.
** Then again, most of the complaints were because of the Mons system, which added an extra, CPU-controlled, beast NPC on your side, and how much of the old game's sidequests, locations (we're talking about a BIG part of the world map) and characters, even villains, were axed from the DS version, so it's justified.
Is there an issue? Send a MessageReason:
None


''Lufia: Curse of the Sinistrals'', the fifth game in the {{Lufia}} series, is a remake of the game ''VideoGame/Lufia2RiseOfTheSinistrals''. Developed by Neverland, published by SquareEnix in Japan and by Natsume in America, ''Curse of the Sinistrals'' is a very different beast from the original. Though the basics of the plot remain the same, the way in which the plot unravels is different. Characters too have been slightly altered or expanded upon personality and background wise. And boy, is the art style different. The biggest change is the gameplay however. The original was a turn-based RPG that made heavy use of puzzles in dungeons. This re-imagining of the cult classic is instead an action RPG. While the dungeons are still filled to the brim with puzzles the player now directly controls one of the six heroes in combat and can switch between them by clicking on their character portraits thanks to the Nintendo DS's touch screen. Yes, six heroes. Tia and Dekar who originally left the party for their own reasons are now permanent members of your party. Lexis has taken to being the group's transportation expert and plays no role in combat.

to:

''Lufia: Curse of the Sinistrals'', the fifth game in the {{Lufia}} series, is a remake of the game ''VideoGame/Lufia2RiseOfTheSinistrals''.''VideoGame/LufiaIIRiseOfTheSinistrals''. Developed by Neverland, published by SquareEnix in Japan and by Natsume in America, ''Curse of the Sinistrals'' is a very different beast from the original. Though the basics of the plot remain the same, the way in which the plot unravels is different. Characters too have been slightly altered or expanded upon personality and background wise. And boy, is the art style different. The biggest change is the gameplay however. The original was a turn-based RPG that made heavy use of puzzles in dungeons. This re-imagining of the cult classic is instead an action RPG. While the dungeons are still filled to the brim with puzzles the player now directly controls one of the six heroes in combat and can switch between them by clicking on their character portraits thanks to the Nintendo DS's touch screen. Yes, six heroes. Tia and Dekar who originally left the party for their own reasons are now permanent members of your party. Lexis has taken to being the group's transportation expert and plays no role in combat.
Is there an issue? Send a MessageReason:
None


''Lufia: Curse of the Sinistrals'', the fifth game in the {{Lufia}} series, is a remake of the game ''Lufia2RiseOfTheSinistrals''. Developed by Neverland, published by SquareEnix in Japan and by Natsume in America, ''Curse of the Sinistrals'' is a very different beast from the original. Though the basics of the plot remain the same, the way in which the plot unravels is different. Characters too have been slightly altered or expanded upon personality and background wise. And boy, is the art style different. The biggest change is the gameplay however. The original was a turn-based RPG that made heavy use of puzzles in dungeons. This re-imagining of the cult classic is instead an action RPG. While the dungeons are still filled to the brim with puzzles the player now directly controls one of the six heroes in combat and can switch between them by clicking on their character portraits thanks to the Nintendo DS's touch screen. Yes, six heroes. Tia and Dekar who originally left the party for their own reasons are now permanent members of your party. Lexis has taken to being the group's transportation expert and plays no role in combat.

to:

''Lufia: Curse of the Sinistrals'', the fifth game in the {{Lufia}} series, is a remake of the game ''Lufia2RiseOfTheSinistrals''.''VideoGame/Lufia2RiseOfTheSinistrals''. Developed by Neverland, published by SquareEnix in Japan and by Natsume in America, ''Curse of the Sinistrals'' is a very different beast from the original. Though the basics of the plot remain the same, the way in which the plot unravels is different. Characters too have been slightly altered or expanded upon personality and background wise. And boy, is the art style different. The biggest change is the gameplay however. The original was a turn-based RPG that made heavy use of puzzles in dungeons. This re-imagining of the cult classic is instead an action RPG. While the dungeons are still filled to the brim with puzzles the player now directly controls one of the six heroes in combat and can switch between them by clicking on their character portraits thanks to the Nintendo DS's touch screen. Yes, six heroes. Tia and Dekar who originally left the party for their own reasons are now permanent members of your party. Lexis has taken to being the group's transportation expert and plays no role in combat.

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* AffablyEvil: Berty and Betty. They're thieves, and proud of it, but they joke around constantly, [[LargeHam are larger than life]] and [[spoiler: actually help Maxim out when he really needs a hand.]]

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* AffablyEvil: Berty and Betty. They're thieves, and proud of it, but they joke around constantly, [[LargeHam are larger than life]] and [[spoiler: actually help Maxim out when he really needs a hand.]]hand]].



* ChildhoodFriendRomance: Tia is one of the Unlucky kind, though she starts dating Dekar this time around.



* RandomlyDrops: The Ancient Cave blue chests.

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* RandomlyDrops: {{Random Drop}}s: The Ancient Cave blue chests.



* SequelHook: In the ending, Lexis mentions that [[spoiler:the Fortress of Doom]] landed in the ocean near the town of Arus in Westland. This is referencing its location in the original LufiaAndTheFortressOfDoom.

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* SequelHook: In the ending, Lexis mentions that [[spoiler:the Fortress of Doom]] landed in the ocean near the town of Arus in Westland. This is referencing its location in the original LufiaAndTheFortressOfDoom.VideoGame/LufiaAndTheFortressOfDoom.



* ThereIsNoKillLikeOverkill: Keep striking a dead enemy before it disappear nets you more EXP and gold, so why not?

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* ThereIsNoKillLikeOverkill: Keep striking a dead enemy before it disappear disappears and it nets you more EXP and gold, so why not?



* UnluckyChildhoodFriend: Tia though she starts dating Dekar this time around

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* TokenRomance: Selan and Maxim. Tia and Dekar could be considered this as well.

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* TokenRomance: Selan and Maxim. Tia and Dekar could be considered this as well.


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* ViolationOfCommonSense: One of the challenges required to face a certain BonusBoss is to survive [[spoiler:Erim]]'s BeamSpam without suffering damage. The easiest way to achieve this is to equip yourself with gear and gems that negate fall damage, and repeatedly jump off the edge of the arena exploiting the heck out of your MercyInvincibility.

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[[redirect:LufiaCurseOfTheSinistrals]]

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[[redirect:LufiaCurseOfTheSinistrals]][[quoteright:208:http://static.tvtropes.org/pmwiki/pub/images/lufia-curse-of-the-sinistrals-20100615074814741_6282.jpg]]

A series of [[FourIsDeath four gods]] that call themselves the Sinistrals have come to the world and named themselves rulers of the world. They seek to subjugate the human race and eventually destroy the world. The only thing standing against them is a group of ragtag heroes led by the red-haired monster hunter Maxim.

Sound familiar?

''Lufia: Curse of the Sinistrals'', the fifth game in the {{Lufia}} series, is a remake of the game ''Lufia2RiseOfTheSinistrals''. Developed by Neverland, published by SquareEnix in Japan and by Natsume in America, ''Curse of the Sinistrals'' is a very different beast from the original. Though the basics of the plot remain the same, the way in which the plot unravels is different. Characters too have been slightly altered or expanded upon personality and background wise. And boy, is the art style different. The biggest change is the gameplay however. The original was a turn-based RPG that made heavy use of puzzles in dungeons. This re-imagining of the cult classic is instead an action RPG. While the dungeons are still filled to the brim with puzzles the player now directly controls one of the six heroes in combat and can switch between them by clicking on their character portraits thanks to the Nintendo DS's touch screen. Yes, six heroes. Tia and Dekar who originally left the party for their own reasons are now permanent members of your party. Lexis has taken to being the group's transportation expert and plays no role in combat.

Obviously Curse of the Sinistrals is very, very different from the original. Despite this it is still very much a familiar experience and it does pay quite a bit of homage to the original game and its sequel (story wise anyway). The soundtrack in particular is worth noting as it is composed of new variations on the pieces found in the first and second game.


----
!!This game provides examples of:
* ActionGirl: Selan once again takes on this role. Tia gets in on the act this time around too!
* ActionMom: Again Selan retakes this role.
* AffablyEvil: Berty and Betty. They're thieves, and proud of it, but they joke around constantly, [[LargeHam are larger than life]] and [[spoiler: actually help Maxim out when he really needs a hand.]]
* ArtifactTitle: There is no Lufia in this game. There was in the first game, though!
* {{Backtracking}}: You go through Soma Temple's upper sector three times, and late in-game, you need to keep revisiting cities to achieve similar events again and again.
* BadassNormal: Guy again isn't magically adept in any form. He doesn't need to be though.
* BatmanGambit: How the alternate ending is set up in a NewGamePlus.
* BattleCouple: Maxim and Selan.
* BittersweetEnding: [[spoiler:Though if one plays through the NewGamePlus [[EarnYourHappyEnding Maxim and Selan will survive the end]].]]
* BlockPuzzle
* BoisterousBruiser: Guy and Dekar.
* BonusDungeon: The Ancient Cave is back again as per tradition.
* CharacterDevelopment: Tia goes through a surprising amount of it, becoming much more tolerant and accepting of Selan. Likewise, Selan learns to loosen up.
* DepartmentOfRedundancyDepartment: "We will create our own future, ourselves." Maxim states this to Daos after that boss fight.
* FiveManBand: Fits to a T
** TheHero: Maxim
** TheLancer: Guy
** TheSmartGuy: Selan, Lexis in a non-combat role
** TheBigGuy: Dekar
** TheChick: Tia
** SixthRanger: Artea
* FlowerFromTheMountainTop: One that is a monster, another that is an actual flower they're looking for.
* ForgottenFallenFriend: [[spoiler: Dekar saves Tia.]] The mourning lasts only a few minutes. [[spoiler: Dekar gets better, though.]]
* FourIsDeath: The Sinistrals.
* GenderFlip: Berty's partner in the original was a man named Bart; in this game, it's a woman named Betty.
* GeniusDitz
* GlobalAirship: Your only form of transportation in the game. The days of map walking are gone.
* GuideDangIt: Some of the puzzles can get to be this.
* [[spoiler: TheHeroDies: His wife goes with him too, though beating the NewGamePlus changes this.]]
* JackOfAllStats: Maxim is this for actual stats, while Dekar can use every weapon, though without the special moves their main users have.
* LargeHam: Berty and Betty are extremely over-the-top, and Gades gets in on the action too.
* LevelDrain: Your party's levels drop to level one while in the Ancient Cave.
* KingOfAllCosmos: [[spoiler:Arek the Absolute.]]
* NewGamePlus
* NobleDemon: [[spoiler:Iris/Erim.]]
* OnlySmartPeopleMayPass: Logismos is regarded as this even within the game's story
* PartyInMyPocket: Only the character currently being controlled is actually shown.
* PhysicalGod: Four of them.
* PuzzleReset: The Reset spell is now a time travel device made by Lexis.
* QuirkyMinibossSquad: Berty and Betty though they are more like a quirky miniboss duo.
* RandomlyDrops: The Ancient Cave blue chests.
* RogueLike: The Ancient Cave.
* RunningGag: Guy's annoyed being called a DumbMuscle, Dekar doesn't get a clue being called an idiot.
* SequelHook: In the ending, Lexis mentions that [[spoiler:the Fortress of Doom]] landed in the ocean near the town of Arus in Westland. This is referencing its location in the original LufiaAndTheFortressOfDoom.
* SensibleHeroesSkimpyVillains: Comparing Iris and Erim.
* ShoutOut: Natsume's localization team clearly noticed Lexis's resemblance to Doc Brown from ''Film/BackToTheFuture'' and has Maxim referring to him as "Doc" and Lexis himself exclaiming "Great Scott!" occasionally.
* SkywardScream: [[spoiler:IRIIIIS!!!]]
* SinisterMinister: Idura becomes this.
* SolveTheSoupCans: Why walking across platforms while carrying a box makes a key that opens doors, we will never know.
* ThereIsNoKillLikeOverkill: Keep striking a dead enemy before it disappear nets you more EXP and gold, so why not?
* TokenRomance: Selan and Maxim. Tia and Dekar could be considered this as well.
* TryingNotToCry: Tia
* UnluckyChildhoodFriend: Tia though she starts dating Dekar this time around
* WeaponOfChoice
** Swords: Maxim
** DropTheHammer: Guy
** RingsOfDeath: Selan
** TheGunslinger: Artea
** ImprobableWeaponUser: Tia and her suitcase. A suitcase that [[WhatDoYouMeanItWasntMadeOnDrugs shoots boxing gloves and grappling hooks at things]].
** Dekar can be either one of those things.
* WeddingSmashers.
* WhatHappenedToTheMouse: Artea's backstory and love for Karyn.
* YouGottaHaveBlueHair: Selan.
** Dekar's traded his blue spikes for more subtle spikes. [[RealMenWearPink Pink subtler spikes.]] And on the other hand, Tia goes from blue to orange.
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[[redirect:LufiaCurseOfTheSinistrals]]

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