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* LightningBruiser: Marco has the highest defensive attributes of the party, has good magical offense and good attack range, and his ''Stab Them!'' is one of the game's strongest attacks, combining long range, high power and a high critical rate at a relatively low cost. His downsides are low HP and high SAN costs; he's particularly prone to ill-timed Berserks.

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* LightningBruiser: Marco has the highest defensive attributes of the party, has good magical offense and good attack range, and his ''Stab Them!'' is one of the game's strongest attacks, combining long range, high power and a high critical rate at a relatively low cost. His downsides are low HP and high SAN costs; he's particularly prone to ill-timed Berserks.Berserks and since Critical Hits ignore defences, he's very vulnerable to them.
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* NominalHero: Himeno considers herself one: she doesn't care about saving the world, she's only with the team to kill The End, and says ImNotHereToMakeFriends word-for-word.
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* GuestStarPartyMember: Anyone who turns out to be a traitor, though you ''can'' keep them around, [[WhatTheHellHero but it'll cost an innocent life and it'll end really badly for you later.]] The set-in-stone traitor in the first playthrough is a straight example, as it's imposssible for them ''not'' to be erased in the first judgement, meaning you won't get to properly use them until a NewGamePlus.
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* AffablyEvil: Most traitors, which makes it all the more of a PlayerPunch to have to Erase them.


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* FauxAffablyEvil: The End, the game's BigBad, acts incredibly friendly towards SEALED, all while stirring up suspicion between them, [[SadisticChoice forcing them to erase eachother]] and threatening to nuke the entire world. Oh, and he's killed millions of people before the game even begins.
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* NoSenseOfPersonalSpace: Implied with Agito for physical distances, whose official bio states that he has a "warped sense of psychological distance from others".

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* AlternateUniverse: [[spoiler: The End and the five traitors are from a universe where the Earth is about to to be struck by a meteor. ]]

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* AlternateUniverse: [[spoiler: The End and the "randomly chosen" five traitors are from a universe where the Earth "old" world, which is in parallel to the "new" world, the key difference being the "old" world is about to to be struck by a meteor. ]]



* BitterSweetEnding: [[spoiler: You've defeated The End and saved the world!! To be precise you have saved the "new" world and doomed the "old" one. Averted in GoldenEnding.]]



* DwindlingParty

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* DwindlingPartyDwindlingParty: Unlike most RPG's where you gain more members as you proceed through the game, Lost Dimension is the opposite as you lose more members as you proceed.



* FinalDeath: Any character (innocent or guilty) selected for Erasure is permanently killed.

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* FinalDeath: Any character (innocent or guilty) selected for Erasure is permanently killed. [[spoiler: That's because whoever is "erased" gets sent back to the "old" world which is doomed to be destroyed by a meteor. Averted in the GoldenEnding thanks to Sho destroying the meteor before it lands.]]



* NotQuiteDead: [[spoiler: Those selected for Erasure are sent to the other universe. The [[GoldenEnding True Ending]] implies that they are still alive. ]]

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* NotQuiteDead: [[spoiler: Those who are selected for Erasure are sent to the other universe."old" world, which is essentially a parallel Earth which is doomed. The [[GoldenEnding True Ending]] implies that they are still alive. ]]


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* WhatTheHellPlayer: Its entirely possible to reach The End with only traitors in your party. What happens? [[spoiler: [[DownerEnding You don't even get to fight The End by yourself, you get a short cut-scene with it ending with one of the traitors stabbing you.]]]]
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* FragileSpeedster: Nagi and Agito. Nagi focuses on HitAndRunTactics, while Agito is TheSneakyGuy.

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* %%* FragileSpeedster: Nagi and Agito. Nagi focuses on HitAndRunTactics, while Agito is TheSneakyGuy.
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* SoLongAndThanksForAllTheGear: Averted in terms of skills: skills learned by Erased characters can be inherited by others.

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* SoLongAndThanksForAllTheGear: Averted in terms of skills: skills Entirely averted. Skills learned by Erased characters can be inherited by others.others, and any equipment an Erased character was wearing will be immediately returned to your equipment pool upon their erasure.
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* HyperspaceArsenal: Characters using a weapon skill will always pull out the appropriate weapon for the skill, even if they use a different weapon type (like Zenji's skill copy or any character with Fate Materia). To a lesser extent, Marco, who has a number of skills that involve flinging weapons with telekinesis.

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* HyperspaceArsenal: Characters using a weapon skill will always pull out the appropriate weapon for the skill, even if they use a different weapon type (like Zenji's skill copy or any character with Fate Materia). To a lesser extent, Marco, Marco and Nagi, who has have a number of skills that involve flinging weapons with telekinesis.telekinesis or gravity, respectively.
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* NotQuiteDead: [[spoiler: Those selected for Erasure are sent to the other universe. The [[GoldenEnding TRue Ending]] implies that they are still alive. ]]

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* NotQuiteDead: [[spoiler: Those selected for Erasure are sent to the other universe. The [[GoldenEnding TRue True Ending]] implies that they are still alive. ]]
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* NotQuiteDead: [[spoiler: Those selected for Erasure are sent to the other universe. The True Ending implies that they are still alive. ]]

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* NotQuiteDead: [[spoiler: Those selected for Erasure are sent to the other universe. The True Ending [[GoldenEnding TRue Ending]] implies that they are still alive. ]]
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* AlternateUniverse: [[spoiler: The End and the five traitors are from a doomed universe where the Earth is about to to be struck by a meteor. ]]

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* AlternateUniverse: [[spoiler: The End and the five traitors are from a doomed universe where the Earth is about to to be struck by a meteor. ]]
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* AllThereInTheManual: The game contains multiple text files that expand on the lore of the setting, several which can only be acquired on a [[NewGamePlus NewGamePlus]] that detail [[spoiler: The End's plot and shed light on his motivations.]]

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* AllThereInTheManual: The game contains multiple text files that expand on the lore of the setting, several which can only be acquired on a [[NewGamePlus NewGamePlus]] New Game+]] that detail [[spoiler: The End's plot and shed light on his motivations.]]
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* AllThereInTheManual: The game contains multiple text files that expand on the lore of the setting, several which can only be acquired on a [[NewGamePlus]] that detail [[spoiler: The End's plot and shed light on his motivations.]]

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* AllThereInTheManual: The game contains multiple text files that expand on the lore of the setting, several which can only be acquired on a [[NewGamePlus]] [[NewGamePlus NewGamePlus]] that detail [[spoiler: The End's plot and shed light on his motivations.]]
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* AllThereInTheManual: The game contains multiple text files that expand on the lore of the setting, several which can only be acquired on a [[NewGamePlus]] that detail [[spoiler: The End's plot and shed light on his motivations.]]


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* NotQuiteDead: [[spoiler: Those selected for Erasure are sent to the other universe. The True Ending implies that they are still alive. ]]
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* AlternateUniverse: [[spoiler: The End and the five traitors are from a doomed universe where the Earth is about to to be struck by a meteor. ]]
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* SoLongAndThanksForAllTheGear: Averted in terms of skills: skills learned by Erased characters can be inherited by others.

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* AllAreEqualInDeath: Toya is happy if chosen for Erasure, especially if he's the traitor, because he's glad to finally be among people who are his equals.
* AllLovingHero: Agito considers ''everyone'' his friend, no exceptions. This includes The End, who they entered the tower to kill.



* CombatMedic: Sojiro has decent defensive stats and a strong heal-over-time self-buff; these combine with his eventual "inflict all ailments on standard attacks at a low rate" skill to make him a surprisingly strong tank. His status effect tree makes him more of a DeadlyDoctor.



* DittoFighter: Zenji can copy the stats (and later the skills) of any other party member, also allowing him to share buffs and healing with those characters. One of his special skills lets him copy everyone else ''at the same time.'' Later skills let him reflect a portion of all effects back at their source and to grow stronger around other characters.



* DyingDeclarationOfLove: Several of the female characters, if they have a maxed-out bond with Sho and they're selected for Erasure, will take a moment to directly or indirectly say they love him before they go.



* EasilyForgiven: Generally speaking, the traitors don't begrudge the others when they're Erased.



* ExtremeDoormat: Mana only finds value in cute things, and believes that her power leaves her unable to be cute. When she grows attached to Sho, she offers to let him do anything he wants to her. Sho doesn't convince her that her value system is wrong, only that she should also consider herself cute.
* FragileSpeedster: Nagi and Agito. Nagi focuses on HitAndRunTactics, while Agito is TheSneakyGuy.



* GratuitousJapanese: The English localized version of George is instead, well, an OccidentalOtaku.

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* GratuitousJapanese: The English localized version of George is instead, well, instead an OccidentalOtaku.OccidentalOtaku.
* HeartIsAnAwesomePower: Zenji is well-aware that his Link Gift allows him to do anything as well as anyone he can copy, leading him to take a HardWorkHardlyWorks view of life and to scorn most other people.
* HyperspaceArsenal: Characters using a weapon skill will always pull out the appropriate weapon for the skill, even if they use a different weapon type (like Zenji's skill copy or any character with Fate Materia). To a lesser extent, Marco, who has a number of skills that involve flinging weapons with telekinesis.


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* JackOfAllStats: Toya. He has average and highly-varied physical and magical offense, as well as some buffs and debuffs.
* LightningBruiser: Marco has the highest defensive attributes of the party, has good magical offense and good attack range, and his ''Stab Them!'' is one of the game's strongest attacks, combining long range, high power and a high critical rate at a relatively low cost. His downsides are low HP and high SAN costs; he's particularly prone to ill-timed Berserks.
* LonelyRichKid: Marco is the child of oil barons, and he's used to people only trying to approach him to get close to them.


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* MightyGlacier: Mana and George are powerful offensively and defensively but are limited by lower move and attack range.
* MorallyAmbiguousDoctorate: Sojiro is very dedicated to the absolute power of medicine to save people. [[spoiler:So dedicated that he kills patients with ailments that medicine can't cure, [[InsaneTrollLogic because if he does, then their cause of death was murder instead of the failure of medicine.]]]] [[WhatTheHellHero Sho reacts predictably.]]
* NeverBeHurtAgain: [[PowerIncontinence Himeno's Pyrokinesis activates on anything she pays attention to.]] As a result, she spent most of her early life trying not to grow attached to things or even to look at them. If selected for Erasure, she admits that she actually really likes the [[PowerNullifier Judgement Room]], because it's the one place she doesn't have to worry about her power burning the things she loves.


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* NPCRoadblock: Characters cannot move through other characters unless they have Levitation or Teleportation. This can be problematic in hallways.
* PersonOfMassDestruction: The End starts the story by killing ''two billion people.''
* PowerNullifier: The Judgement Room disables the Gifts of all the player characters.


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* SkillScoresAndPerks: Every character has three skills trees. All characters start with one available; if they don't have immediate access to a second, they gain access very quickly. The third skill trees require skills from both trees to unlock and tend to become available past the midgame point.
* SplashDamageAbuse: Area-of-effect attacks do not trigger counters, and this provides several characters with an early-game way to avoid them. Certain enemy types make extensive use of this.
* SquishyWizard: Himeno and Yoko are both magical [[GlassCannon Glass Cannons]].


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* TheAce: Toya. He's spent so long excelling at everything that he's starved for equals.

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* ArmorPiercingAttack: [[CriticalHit Critical Hits]] ignore defense.



** Sho's after-mission visions let him hear 'future voices' of whomever accompanied him. Suspicious remarks are colored red; make note of who appears during those statements...

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** Sho's after-mission visions let him hear 'future voices' of whomever accompanied him. Suspicious remarks are colored red; make note red. (In a particularly confusing bit of who appears during those statements...GuideDangIt, the characters that appear and the voices that speak do not necessarily correspond to the floor's suspects.)



* CombatClairvoyance: Sho. In particular, one of his special abilities allows him to preemptively counter and prevent an incoming attack (even attacks that can't otherwise be countered). Then he shoots them again, just for good measure.



* FinalDeath: Any character; innocent or guilty of being called the traitor is permanently killed.

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* FinalDeath: Any character; innocent character (innocent or guilty of being called the traitor guilty) selected for Erasure is permanently killed.killed.
* ForgottenFirstMeeting: The End hates Sho personally for reasons Sho cannot remember, and eventually explains that this is due to the events of ten years ago.



* FriendlySniper: Sho. His battle style includes the standard sniper hallmarks of long-range (including a skill that gives him the highest possible range on standard attacks), 100% accuracy, critical hits, and instant kills. His range and skills also make him one of the best at supporting attacks.



* GratuitousJapanese: The English localized version of George is instead, well, an OccidentalOtaku.



* MagikarpPower: Yoko begins the game as a low-powered buff-caster, but she has the highest PSY (Gift attack power) by a large, large margin, frustrated only by her lack of anything to do with it. Approximately halfway through the game, she (roughly simultaneously) 1) gains the ability to give the entire party a buff to every single stat for three turns and 2) gains access to actual attack spells (whether by her own skill trees or by Fate Materia). At the end of the game, she's one of the strongest characters.



* {{Telepathy}}: Sho's Vision ability can allow him to enter the thoughts of others.

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* {{Telepathy}}: Yoko. Additionally, Sho's Vision ability can allow him to enter the thoughts of others.
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* TooDumbToLive: You can make Sho this. When characters ask you who you think the traitor might be, you can pick ''them'' out. Not only will this make you lose most, if not all affinity with that person, but you will have just put yourself on the chopping block to elimination.
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* Eagleland: George is a classic type 1, benevolent, kind and heroic. Unless he is the randomly selected traitor, then he is type 2.

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* Eagleland: EagleLand: George is a classic type 1, benevolent, kind and heroic. Unless he is the randomly selected traitor, then he is type 2.
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* Eagleland: George is a classic type 1, benevolent, kind and heroic. Unless he is the randomly selected traitor, then he is type 2.
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* CruelAndUnusualDeath: Erasure. There's no gore involved, but those who are Erased [[spoiler:leave behind nothing but a Fate Materia which others can equip to gain access to some of their powers]].


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* DwindlingParty


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* FourIsDeath: At the end of the fourth stratrum, The End reveals a particularly cruel twist: [[spoiler:You have to Erase ''two'' people instead of one]].

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!!This TacticalRPG contains examples of:

* AnyoneCanDie: And you and your companions are voting who to Erase.
* ColourCodedForYourConvenience:
** Sho's after-mission visions let him hear 'future voices' of whomever accompanied him. Suspicious remarks are colored red; make note of who appears during those statements...
** You can also mark your allies as a way to help keep track of your investigations, such as marking somebody you trust in blue or suspected traitors with red.



* CuteBruiser: Mana Kawai's Gift makes her a powerful fist-fighter.



* ProceduralGeneration: The traitor's identity isn't set and is randomized every playthrough.

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* GratuitousEnglish: George Jackman, being the [[TokenWhite Token American]], has this for several of his voice clips. Mostly single words like "Justice!", "Judgment!" and "American!"
* IJustWantToBeSpecial: According to her profile, this is why OrdinaryHighSchoolStudent Yoko wants to become an IdolSinger. On the other hand, she doesn't care for her telepathic Gifts, preferring to only use them when it's strictly necessary.
* NewGamePlus: Carries over Gift points and your earned ranks while adding new TIPS and randomizing the first traitor.
* ProceduralGeneration: The traitor's identity of the traitors isn't set and is randomized every playthrough.randomly generated with each playthrough.
** With one exception: the very first time you play the game, the first traitor is set in stone. But on subsequent playthroughs, that's also up in the air.


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* WhiteHairBlackHeart: The End has snow white hair with red tips.
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* DesperationAttack: Characters can go berserk for a number of reasons, from being hit by FriendlyFire to giving another character their turn. You lose control of that character for a short while and their defense is halved, but their attacks get much stronger as well. And considering [[Creator/Atlus who made the game]], you'll need to trigger it.

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* DesperationAttack: Characters can go berserk for a number of reasons, from being hit by FriendlyFire to giving another character their turn. You lose control of that character for a short while and their defense is halved, but their attacks get much stronger as well. And considering [[Creator/Atlus [[Creator/{{Atlus}} who made the game]], you'll need to trigger it.
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* DesperationAttack: Characters can go berserk for a number of reasons, from being hit by FriendlyFire to giving another character their turn. You lose control of that character for a short while and their defense is halved, but their attacks get much stronger as well. And considering [[Creator/Atlus who made the game]], you'll need to trigger it.


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* SadisticChoice: Not only do you have to struggle in choosing who the traitor is, do you actually eliminate them or are they too valuable to you? The downside being a harder final boss but... do you really need that healer that you are ''certain'' is the traitor?
** [[DesperationAttack Berserk]] can also be this, especially since Atlus has warned that the game gets extremely hard later on so you'll have to trigger it for strategies to be viable.
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* ProceduralGeneration: The traitor's identity isn't set and is randomized every playthrough.
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* TheMole: A character per floor is a traitor and must be eliminated without accusing the wrong person.

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* TheMole: A character per floor is a traitor and must be eliminated without accusing the wrong person.person.
* VideoGameCrueltyPunishment: If you harm a character during battle, they'll go berserk similar to [[VideoGame/{{Shadow Hearts}} depleting all Sanity]], and their trust with another character will go down (thereby making it more likely to blame that other character as a traitor).
* WhatTheHellHero: If Sho guesses wrong as to who the traitor is, he is punished by having the wronged character appear as an enemy during the final boss battle.
* XMeetsY: Has been described as ''VideoGame/ValkyriaChronicles'' meets ''VisualNovel/DanganRonpa''.

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In the near future, the world is in the brink of ruins. One day a man calling himself "The End" claims that he will destroy the world from within a giant pillar. Desperate to stop him, the government sends in a group called S.E.A.L.E.D. consisting of several teenagers with special abilities to stop him. Upon entering the pillar, End claims that of their own is a traitor and in order to proceed to the top, they must eliminate who they believe is traitor on each floor. Sho Kasugai must use his special ability "Vision" to discover who's the traitor and must put a stop to End's game.

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In the near future, the world is in the brink of ruins. One day a man calling himself "The End" claims that he will destroy the world from within a giant pillar. Desperate to stop him, the government sends in a group called S.E.A.L.E.D. consisting of several teenagers with special abilities to stop him. Upon entering the pillar, End claims that one of their own is a traitor and in order to proceed to the top, they must eliminate who they believe is the traitor on each floor. Sho Kasugai must use his special ability "Vision" to discover determine who's the traitor and must put a stop to End's game.



* CrapsackWorld: Due to End's actions.
* EvilTowerOfOminousness: End's tower.



* {{Telepathy}}: Sho's Vision ability can allow him to enter the thoughts of others.

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* {{Telepathy}}: Sho's Vision ability can allow him to enter the thoughts of others.others.
* TheMole: A character per floor is a traitor and must be eliminated without accusing the wrong person.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/8f5f43aa854fe0e10a5327da856ae9f6.jpg]]
[[caption-width-right:350:How far will you go to save the world?]]

In the near future, the world is in the brink of ruins. One day a man calling himself "The End" claims that he will destroy the world from within a giant pillar. Desperate to stop him, the government sends in a group called S.E.A.L.E.D. consisting of several teenagers with special abilities to stop him. Upon entering the pillar, End claims that of their own is a traitor and in order to proceed to the top, they must eliminate who they believe is traitor on each floor. Sho Kasugai must use his special ability "Vision" to discover who's the traitor and must put a stop to End's game.
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* FinalDeath: Any character; innocent or guilty of being called the traitor is permanently killed.
* {{Telepathy}}: Sho's Vision ability can allow him to enter the thoughts of others.

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