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* AHomeownerIsYou: Earl gifts Wes a house in town that you can freely decorate.


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* FetchQuest
** Every few floors, the tower requests that you retrieve a specific item from town in order to continue.
** Most of the tasks needed to earn hearts with the villagers require you to retrieve specific items for them.


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* MagicMusic: There are songs learned throughout the game that have magical effects on the town, such as triggering rain or an earthquake.


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* {{Wingdinglish}}: The text used on the book pages is just a cipher of symbols that represent English letters.

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%%* BigBad: Implied. The Steam page emphasizes that the game has no combat, but it does apparently have an antagonist in the form of The Cult. The Cult is a group of wizards who attempted to take over the world by summoning dark powers long ago. The game's description on Steam heavily implies that they are going to come back in the present day. There is also a looping GIF on the Steam page showing some masked Cult members standing before some sort of blue canine with three eyes, a robe, and a staff, with the implication that this figure is the Cult's leader. How these antagonists will play out in a game with no combat remains to be seen.-needs info from the final game.

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%%* * ArchnemesisDad: [[spoiler: Baran is Wes's father.]]
*
BigBad: Implied. The Steam page emphasizes that [[spoiler: Baran]]
* BlockPuzzle: Many of
the game has no combat, but it does apparently have an antagonist in the form of The Cult. The Cult is a group of wizards who attempted to take over the world by summoning dark powers long ago. The game's description on Steam heavily implies that they are going to come back in the present day. There is also a looping GIF on the Steam page showing some masked Cult members standing before some sort of blue canine with three eyes, a robe, and a staff, with the implication that this figure is the Cult's leader. How these antagonists will play out in a game with no combat remains to be seen.-needs info from the final game.puzzles involve sliding blocks around.


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* BrokenBridge: You'll have to work with some of the townspeople to fix bridges or get past blocks to get access to the other areas of the village.


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* FifteenPuzzle: There is one to solve at the top of the tower.


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* FrictionlessIce: Part of the final puzzle at the top of the tower.


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* LightAndMirrorsPuzzle: The Cat Eyes puzzle involves pushing mirrors to reflect lasers. The same mirrors and lasers are also a major part of the final puzzle.
* LockAndKeyPuzzle: Every few floors up the tower, you'll be asked to retrieve one or two items from the village to unlock the next floor.
* MagicalMysteryDoors
** These are used in the Mouse Maze puzzle, with the added challenge that some doors may cause you to grow or shrink.
** Also appears in the form of the teleporters in the final puzzle.


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* MemoryMatchMiniGame
** The Canine Memory puzzle consists of this, but if you fail to get a match, all the tiles are flipped back.
** Another version can be found in the Mountain Shrine.
* NiceJobBreakingItHero: Upon reaching the top of the tower, [[spoiler:Wes meets a shady figure who asks for help solving a puzzle. Once the puzzle is solved, the figure is revealed to be Baran, who steals the revealed staff, uses it to kill Hanzo, and spread evil to the town.]]


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* PipeMaze: You have to arrange some pipes in the Bunny Potions puzzle.


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* SimonSaysMiniGame: The final part of the Band Harmony puzzle involves repeating a sequence of keys in a piano in a Simon-esque game.


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* TimedMission: The final boss fight [[spoiler:consists of repeats of many of the previous puzzles, but this time they have to be solved before Baran is able to finish charging his attacks.]]
* TogglingSetpiecePuzzle
** The Crow Luxury puzzle revolves around eye markings that can make platforms appear/disappear.
** The floor in Surfing Bird can be switched between the vertical pink paths and the horizontal blue paths.
** The paths in the Beach Shrine change as you flip switches.


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* WiseOldTurtle: Hanzo
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I made a mistake about Mocty's species here


* DarkIsNotEvil: Mocty the wolf is the village gravekeeper and wears a shirt with a skull pattern, but his outfit also includes a bright flower necklace and he is one of the friendliest villagers around.

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* DarkIsNotEvil: Mocty the wolf [[https://en.wikipedia.org/wiki/Xoloitzcuintle Xolo]] is the village gravekeeper and wears a shirt with a skull pattern, but his outfit also includes a bright flower necklace and he is one of the friendliest villagers around.

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* FoulFox: Averted with California the fox, who is perfectly friendly and willing to buy most of the items that the player finds for a good price.



* ThoseWilyCoyotes: Downplayed with Wes the coyote. He is clever enough to solve puzzles, but rather than being a trickster, he seems very kindhearted.

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* ThoseWilyCoyotes: Downplayed with Wes the coyote. He is clever enough to solve puzzles, but rather than being a trickster, he seems very kindhearted. California the merchant you rescue early on is also a coyote.
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* WorldOfFunnyAnimals: Similarly to [[VideoGame/AnimalCrossing one of the series]] that inspired this game, all the characters are anthropomorphic animals. The main character, Wes, is a coyote, and the villagers seen so far include species such as cats, pigs, an owl, a cow and a chicken.

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* WorldOfFunnyAnimals: Similarly to [[VideoGame/AnimalCrossing one of the series]] that inspired this game, all the characters are anthropomorphic animals. The main character, Wes, is a coyote, and the villagers seen so far in the game include species ranging from commonly seen animals such as cats, pigs, and an owl, a cow owl to rare ones like an axolotl and a chicken.
sea slug.
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** Sabrina, the black cat witch, is most likely named after Franchise/SabrinaTheTeenageWitch, who ''has'' a black cat.
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** Different kinds of wooden logs and branches from trees and be taken to Justin and crafted into furniture.

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** Different kinds of wooden logs and branches from trees and can be taken to Justin and crafted into furniture.
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* CatsAreMagic: Sabrina, one of the witches who live in the forest, is a black cat.
* DarkIsNotEvil: Mocty the wolf is the village gravekeeper and wears a shirt with a skull pattern, but his outfit also includes a bright flower necklace and he is one of the friendliest villagers around.


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* FishingMinigame: The player can catch fish in the lake in town or at the beach. There are three different fishing rods that can be obtained, with Earl giving you the first one near the beginning of the game, and which one you use, as well as the location and the time (day or night) determines which types of fish you can catch.
* FloatingLimbs: The game's art style depicts the characters with round hands and no visible arms.
* FoulFox: Averted with California the fox, who is perfectly friendly and willing to buy most of the items that the player finds for a good price.


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* ItemCrafting: Several variations of this exist in the game, and many of the items needed for sidequests can only be obtained this way.
** Different kinds of wooden logs and branches from trees and be taken to Justin and crafted into furniture.
** Robert the blacksmith can forge iron and other kinds of ore mined with the pickaxe to create metallic objects like swords and shields, though these serve only as decoration or to be given to villagers, considering the game's lack of combat.
** Row can use the gemstones the player mines with the golden pickaxe to create treasures like a gemstone ring or crystal ball.
** Raglan can cook the fruits that the player finds in the wild or grows from seeds to make several different sweets.
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* ShoutOut: There are a few, most of them to Creator/{{Nintendo}} games:
** One of the plants in the swamp looks like a giant [[Franchise/SuperMarioBros Piranha Plant]].
** There appears to be a [[VideoGame/YoshisIsland Yoshi egg]] floating in a container in Cooper's lab.
** One of the villagers is [[Music/TheBeatles a raccoon named Rocky]].
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* FinalExamBoss: [[spoiler:In the second phase of the final battle, the player has to redo several of the puzzles they've solved throughout the game in succession. The kicker being that, this time, there's a time limit, as you have to complete the puzzles before Baran finishes charging his attacks.]]


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* MakeMyMonsterGrow: [[spoiler:For the final battle, Baran grows to an enormous size to fight Wes on top of the tower.]]
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%%* BigBad: Implied. The Steam page emphasizes that the game has no combat, but it does apparently have an antagonist in the form of The Cult. The Cult is a group of wizards who attempted to take over the world by summoning dark powers long ago. The game's description on Steam heavily implies that they are going to come back in the present day. There is also a looping GIF on the Steam page showing some masked Cult members standing before some sort of blue canine with three eyes, a robe, and a staff, with the implication that this figure is the Cult's leader. How these antagonists will play out in a game with no combat remains to be seen.

to:

%%* BigBad: Implied. The Steam page emphasizes that the game has no combat, but it does apparently have an antagonist in the form of The Cult. The Cult is a group of wizards who attempted to take over the world by summoning dark powers long ago. The game's description on Steam heavily implies that they are going to come back in the present day. There is also a looping GIF on the Steam page showing some masked Cult members standing before some sort of blue canine with three eyes, a robe, and a staff, with the implication that this figure is the Cult's leader. How these antagonists will play out in a game with no combat remains to be seen. -needs info from the final game.



* EvilTowerOfOminousness: The trailer shows Wes exploring a tall, dark, and spooky tower. The Steam page explains that this tower (or at least, a very similar one) once belonged to the ancient town of Ubhora, which is now Lonesome Village. The old tower suddenly disappeared, and all the townspeople with it. The disappearances were attributed to a mysterious organization known simply as The Cult.

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* EvilTowerOfOminousness: The trailer shows Wes Part of the game involves exploring a tall, dark, and spooky tower. The Steam page explains that this tower (or at least, a very similar one) once belonged to the ancient town of Ubhora, which is now Lonesome Village. The old tower suddenly disappeared, and all the townspeople with it. The disappearances were attributed to a mysterious organization known simply as The Cult.

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* OneOfTheseDoorsIsNotLikeTheOther: The Lost Duck puzzle follows the "several identical rooms with paths facing in four directions" form of this trope. [[spoiler:To find the correct way, you have to pay attention to the leaves floating on the water and the direction they're floating towards.]]

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* OneOfTheseDoorsIsNotLikeTheOther: The Lost Duck puzzle follows the "several identical rooms with paths facing in four directions" form of this trope. [[spoiler:To find the correct way, you have to pay attention to the leaves floating on the water and the direction they're floating drifting towards.]]


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* VirtualPaperDoll: The player can customize Wes' appearance with several different outfits that can be bought from shops or found around the village as treasure.
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* OneOfTheseDoorsIsNotLikeTheOther: The Lost Duck puzzle follows the "several identical rooms with paths facing in four directions" form of this trope. [[spoiler:To find the correct way, you have to pay attention to the leaves floating on the water and the direction they're floating towards.]]

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Speculative troping is no more! I hid the Big Bad entry because most of it is speculating, and I don't know enough about these characters in the final game.


%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%




* BigBad: Implied. The Steam page emphasizes that the game has no combat, but it does apparently have an antagonist in the form of The Cult. The Cult is a group of wizards who attempted to take over the world by summoning dark powers long ago. The game's description on Steam heavily implies that they are going to come back in the present day. There is also a looping GIF on the Steam page showing some masked Cult members standing before some sort of blue canine with three eyes, a robe, and a staff, with the implication that this figure is the Cult's leader. How these antagonists will play out in a game with no combat remains to be seen.

to:

* %%* BigBad: Implied. The Steam page emphasizes that the game has no combat, but it does apparently have an antagonist in the form of The Cult. The Cult is a group of wizards who attempted to take over the world by summoning dark powers long ago. The game's description on Steam heavily implies that they are going to come back in the present day. There is also a looping GIF on the Steam page showing some masked Cult members standing before some sort of blue canine with three eyes, a robe, and a staff, with the implication that this figure is the Cult's leader. How these antagonists will play out in a game with no combat remains to be seen.



%%No citation* InUniverseGameClock: The game has a day-night cycle that passes according to an internal clock, shown in the upper right corner of the screen. Villagers may be found in different places depending on the time, and some things like certain kinds of fish can only be found at certain times of day.

to:

%%No citation* * InUniverseGameClock: The game has a day-night cycle that passes according to an internal clock, shown in the upper right corner of the screen. Villagers may be found in different places depending on the time, and some things like certain kinds of fish can only be found at certain times of day.



* ThickLineAnimation: The game's art style in the trailer uses flat colors with bold outlines.
* ThoseWilyCoyotes: Downplayed with Wes the coyote. The trailer shows that he is clever enough to solve puzzles, but rather than being a trickster, he seems very kindhearted.

to:

* ThickLineAnimation: The game's art style in the trailer uses flat colors with bold outlines.
* ThoseWilyCoyotes: Downplayed with Wes the coyote. The trailer shows that he He is clever enough to solve puzzles, but rather than being a trickster, he seems very kindhearted.



* WorldOfFunnyAnimals: The trailer shows that, similar to [[VideoGame/AnimalCrossing one of the series]] that inspired this game, all the characters are anthropomorphic animals. The main character, Wes, is a coyote, and the villagers seen so far include species such as cats, pigs, an owl, a cow and a chicken.

to:

* WorldOfFunnyAnimals: The trailer shows that, similar Similarly to [[VideoGame/AnimalCrossing one of the series]] that inspired this game, all the characters are anthropomorphic animals. The main character, Wes, is a coyote, and the villagers seen so far include species such as cats, pigs, an owl, a cow and a chicken.
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* BlueIsHeroic: As seen in the trailer, the hero, Wes, wears a blue outfit that looks rather like Link's tunic in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

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* BlueIsHeroic: As seen in the trailer, the hero, Wes, wears Wes' default outfit is a blue outfit tunic that looks rather like Link's tunic in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
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* RuleOfThree: Many of the puzzles have three stages with increasing difficulty in each one.
* ShellBackpack: Hanzo and Pistachio are turtles who wear clothes that don't cover their shells.


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* TowersOfHanoi: The Nu View puzzle is based on this, with the player using a miniature consisting of three pins and three discs to change the position of a much larger set of discs placed on three pillars in the room. By moving all the discs to the rightmost pillar, the path to the puzzle's treasure is opened.
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* HeroicMime: Wes never talks throughout the game.
* IncredibleShrinkingMan: In the Mouse Maze puzzle, entering a certain door causes Wes to shrink in size, allowing him to get through passages that would normally be too small for him to fit into.
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''Lonesome Village'' is an upcoming LifeSimulationGame by developer Ogre Pixel funded via Kickstarter. The game has been described by the developers as a combination of the life simulation of the ''VideoGame/AnimalCrossing'' series with the puzzle-solving and dungeon exploration of ''Franchise/TheLegendOfZelda''.

to:

''Lonesome Village'' is an upcoming a LifeSimulationGame by developer Ogre Pixel funded via Kickstarter. The game has been described by the developers as a combination of the life simulation of the ''VideoGame/AnimalCrossing'' series with the puzzle-solving and dungeon exploration of ''Franchise/TheLegendOfZelda''.
Is there an issue? Send a MessageReason:
None


The game is set to be released on November 1, 2022 for UsefulNotes/{{Steam}} and UsefulNotes/NintendoSwitch. A free demo is already available to play and can be downloaded on [[https://store.steampowered.com/app/1418360/Lonesome_Village/ its Steam page]]. You can also find its official website [[http://ogrepixel.com/lonesome-village/ here]], and read more about it on [[https://www.kickstarter.com/projects/ogrepixel/lonesome-village its Kickstarter page]]. See also the [[https://www.youtube.com/watch?v=4TP-iGkB_38 announcent trailer for Nintendo Switch]].

to:

The game is set to be After being initially released as a demo, the full game came out on November 1, 2022 for UsefulNotes/{{Steam}} and UsefulNotes/NintendoSwitch. A free demo is already available to play and Its Steam page can be downloaded on found [[https://store.steampowered.com/app/1418360/Lonesome_Village/ its Steam page]].here]]. You can also find its official website [[http://ogrepixel.com/lonesome-village/ here]], and read more about it on [[https://www.kickstarter.com/projects/ogrepixel/lonesome-village its Kickstarter page]]. See also the [[https://www.youtube.com/watch?v=4TP-iGkB_38 announcent trailer for Nintendo Switch]].

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%%No citation* BlueIsHeroic: The hero, Wes, wears a blue outfit that looks rather like Link's tunic in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
%%No citation* EvilTowerOfOminousness: The game's story begins with the appearance of an ominous-looking tower near the village, which coincides with the disappearance of all the villagers.

to:

%%No citation* * BigBad: Implied. The Steam page emphasizes that the game has no combat, but it does apparently have an antagonist in the form of The Cult. The Cult is a group of wizards who attempted to take over the world by summoning dark powers long ago. The game's description on Steam heavily implies that they are going to come back in the present day. There is also a looping GIF on the Steam page showing some masked Cult members standing before some sort of blue canine with three eyes, a robe, and a staff, with the implication that this figure is the Cult's leader. How these antagonists will play out in a game with no combat remains to be seen.
*
BlueIsHeroic: The As seen in the trailer, the hero, Wes, wears a blue outfit that looks rather like Link's tunic in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
%%No citation* * EvilTowerOfOminousness: The game's story begins with the appearance of an ominous-looking trailer shows Wes exploring a tall, dark, and spooky tower. The Steam page explains that this tower near (or at least, a very similar one) once belonged to the village, ancient town of Ubhora, which coincides with the disappearance of is now Lonesome Village. The old tower suddenly disappeared, and all the villagers.townspeople with it. The disappearances were attributed to a mysterious organization known simply as The Cult.



%%No citation* ThickLineAnimation: The game's art style uses flat colors with bold outlines.

to:

%%No citation* * ThickLineAnimation: The game's art style in the trailer uses flat colors with bold outlines.



%%No citation* WorldOfFunnyAnimals: Similar to [[VideoGame/AnimalCrossing one of the series]] that inspired it, the characters are anthropomorphic animals. The main character, Wes, is a coyote, and the villagers seen so far include species such as cats, pigs, an owl, a cow and a chicken.

to:

%%No citation* * WorldOfFunnyAnimals: Similar The trailer shows that, similar to [[VideoGame/AnimalCrossing one of the series]] that inspired it, this game, all the characters are anthropomorphic animals. The main character, Wes, is a coyote, and the villagers seen so far include species such as cats, pigs, an owl, a cow and a chicken.

Added: 529

Changed: 65

Is there an issue? Send a MessageReason:
None


%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%




* BlueIsHeroic: The hero, Wes, wears a blue outfit that looks rather like Link's tunic in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
* EvilTowerOfOminousness: The game's story begins with the appearance of an ominous-looking tower near the village, which coincides with the disappearance of all the villagers.
* InUniverseGameClock: The game has a day-night cycle that passes according to an internal clock, shown in the upper right corner of the screen. Villagers may be found in different places depending on the time, and some things like certain kinds of fish can only be found at certain times of day.
* ThickLineAnimation: The game's art style uses flat colors with bold outlines.

to:

* %%No citation* BlueIsHeroic: The hero, Wes, wears a blue outfit that looks rather like Link's tunic in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
* %%No citation* EvilTowerOfOminousness: The game's story begins with the appearance of an ominous-looking tower near the village, which coincides with the disappearance of all the villagers.
* %%No citation* InUniverseGameClock: The game has a day-night cycle that passes according to an internal clock, shown in the upper right corner of the screen. Villagers may be found in different places depending on the time, and some things like certain kinds of fish can only be found at certain times of day.
* %%No citation* ThickLineAnimation: The game's art style uses flat colors with bold outlines.



* WorldOfFunnyAnimals: Similar to [[VideoGame/AnimalCrossing one of the series]] that inspired it, the characters are anthropomorphic animals. The main character, Wes, is a coyote, and the villagers seen so far include species such as cats, pigs, an owl, a cow and a chicken.

to:

* %%No citation* WorldOfFunnyAnimals: Similar to [[VideoGame/AnimalCrossing one of the series]] that inspired it, the characters are anthropomorphic animals. The main character, Wes, is a coyote, and the villagers seen so far include species such as cats, pigs, an owl, a cow and a chicken.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThickLineAnimation: The game's art style uses flat colors with bold outlines.
* ThoseWilyCoyotes: Downplayed with Wes the coyote. The trailer shows that he is clever enough to solve puzzles, but rather than being a trickster, he seems very kindhearted.
Is there an issue? Send a MessageReason:
Release date announced (Nov. 1)


The game is set to be released in late 2022 for UsefulNotes/{{Steam}} and UsefulNotes/NintendoSwitch. A free demo is already available to play and can be downloaded on [[https://store.steampowered.com/app/1418360/Lonesome_Village/ its Steam page]]. You can also find its official website [[http://ogrepixel.com/lonesome-village/ here]], and read more about it on [[https://www.kickstarter.com/projects/ogrepixel/lonesome-village its Kickstarter page]]. See also the [[https://www.youtube.com/watch?v=4TP-iGkB_38 announcent trailer for Nintendo Switch]].

to:

The game is set to be released in late on November 1, 2022 for UsefulNotes/{{Steam}} and UsefulNotes/NintendoSwitch. A free demo is already available to play and can be downloaded on [[https://store.steampowered.com/app/1418360/Lonesome_Village/ its Steam page]]. You can also find its official website [[http://ogrepixel.com/lonesome-village/ here]], and read more about it on [[https://www.kickstarter.com/projects/ogrepixel/lonesome-village its Kickstarter page]]. See also the [[https://www.youtube.com/watch?v=4TP-iGkB_38 announcent trailer for Nintendo Switch]].
Is there an issue? Send a MessageReason:
None


* InUniverseGameClock: The game has a day-night cycle that passes according to an internal clock, shown in the upper right corner of the screen. Villagers may be found in different places depending on the time, and some things like certain kinds of fish can only be found at certain times of day,

to:

* InUniverseGameClock: The game has a day-night cycle that passes according to an internal clock, shown in the upper right corner of the screen. Villagers may be found in different places depending on the time, and some things like certain kinds of fish can only be found at certain times of day,day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lonesome_village.jpg]]

''Lonesome Village'' is an upcoming LifeSimulationGame by developer Ogre Pixel funded via Kickstarter. The game has been described by the developers as a combination of the life simulation of the ''VideoGame/AnimalCrossing'' series with the puzzle-solving and dungeon exploration of ''Franchise/TheLegendOfZelda''.

The story of the game follows Wes the coyote as he arrives in the titular village to find that all of its citizens have disappeared following the appearance of [[EvilTowerOfOminousness a strange tower]]. Now he must conciliate adjusting to his new life in town with exploring the tower to find and rescue the missing villagers, while also learning not only the truth about what happened, but also about a calamity long ago that wiped out the town that once existed where Lonesome Village now stands, and a mysterious cult that may be related to both occurrences...

As players take control of Wes, gameplay inside the tower is focused largely on puzzle-solving, while the time in town can be spent on more relaxing activies such as fishing, gardening, exploring, and interacting with villagers. By befriending villagers, Wes can gradually unlock new areas of the tower in order to progress the story.

The game is set to be released in late 2022 for UsefulNotes/{{Steam}} and UsefulNotes/NintendoSwitch. A free demo is already available to play and can be downloaded on [[https://store.steampowered.com/app/1418360/Lonesome_Village/ its Steam page]]. You can also find its official website [[http://ogrepixel.com/lonesome-village/ here]], and read more about it on [[https://www.kickstarter.com/projects/ogrepixel/lonesome-village its Kickstarter page]]. See also the [[https://www.youtube.com/watch?v=4TP-iGkB_38 announcent trailer for Nintendo Switch]].

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!!''Lonesome Village'' includes examples of:

* BlueIsHeroic: The hero, Wes, wears a blue outfit that looks rather like Link's tunic in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
* EvilTowerOfOminousness: The game's story begins with the appearance of an ominous-looking tower near the village, which coincides with the disappearance of all the villagers.
* InUniverseGameClock: The game has a day-night cycle that passes according to an internal clock, shown in the upper right corner of the screen. Villagers may be found in different places depending on the time, and some things like certain kinds of fish can only be found at certain times of day,
* WorldOfFunnyAnimals: Similar to [[VideoGame/AnimalCrossing one of the series]] that inspired it, the characters are anthropomorphic animals. The main character, Wes, is a coyote, and the villagers seen so far include species such as cats, pigs, an owl, a cow and a chicken.

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