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* TwoRoadsBeforeYou: TMWWAB is a pacifist entity, and seems to stand in polarity with the intractable aggression of The Man in Blue. While the man in blue provides ammo for your handgun, which in turn promotes a violent and destructive playstyle, the "Man Who Wears a Box" provides batteries and food, which promotes a peaceful and pacifist playstyle.

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* TwoRoadsBeforeYou: TMWWAB is a pacifist entity, and seems to entity. He stand in polarity with the intractable aggression of The Man in Blue. While the man Blue, who is intractably hostile to anything and everything. TMWWAB provides batteries and food, which promotes a peaceful and pacifist playstyle; The Man in blue Blue provides ammo for your handgun, which in turn promotes a violent and destructive playstyle, the "Man Who Wears a Box" provides batteries and food, which promotes a peaceful and pacifist playstyle.
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That\'s not what that trope means.


* CrowningMomentOfIndifference: [[spoiler:A way to "defeat" Mother is by simply ignoring her and walking away from her when she attacks.]]
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* CrowningMomentOfIndifference: [[spoiler:A way to "defeat" Mother is by simply ignoring her and walking away from her when she attacks.]]


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* DancePartyEnding: The Yellow ending.
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* TheMovieBuff: The Director's {{catchphrase}} "We're all in this together." is a quote from the Canadian sitcom ''TheRedGreenShow.'' "Here's looking at you, kid" is from ''{{Casablanca}}'', while "the world is yours" is the slogan from "{{Film/Scarface}}". This implies he may be an actual film/TV director.

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* TheMovieBuff: The Director's {{catchphrase}} "We're all in this together." is a quote from the Canadian sitcom ''TheRedGreenShow.'' "Here's looking at you, kid" is from ''{{Casablanca}}'', ''Film/{{Casablanca}}'', while "the world is yours" is the slogan from "{{Film/Scarface}}".''Film/{{Scarface 1983}}''. This implies he may be an actual film/TV director.
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** [[http://lonesurvivor.wikia.com/wiki/Silent_Hill_references Many shout-outs to ''Silent Hill'']], fitting since the creator of the game previously made a demake of ''VideoGame/SilentHill2'' named ''[[http://superflatgames.com/wordpress/?page_id=139 Soundless Mountain II]]''

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** [[http://lonesurvivor.wikia.com/wiki/Silent_Hill_references Many shout-outs to ''Silent Hill'']], fitting since the creator of the game previously made a demake VideogameDemake of ''VideoGame/SilentHill2'' named ''[[http://superflatgames.com/wordpress/?page_id=139 Soundless Mountain II]]''

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* AllJustADream: Anytime you die, you will wake up as though you just had a nightmare. This has been removed in The Director's Cut, however. [[spoiler:Also, "You" are insane and spend several days in psychiatric care, regressed into your own mind throughout the game until the end.]]

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* AllJustADream: Anytime you die, you will In the original cut of the game, dying causes You to wake up as though you if he had just had a nightmare. This has been removed in The Director's Cut, however.Cut. [[spoiler:Also, "You" are insane and spend several days in psychiatric care, regressed into your own mind throughout the game until the end.]]



* BlandNameProduct: The GameJoy. The red-and-white soda can labeled 'soda'. The ground meat which is apparently called "SPUM". The GameJoy is changed to the ESP in the PS3/Vita versions and looks like a PSP.

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* BlandNameProduct: The GameJoy.[=GameJoy=]. The red-and-white soda can labeled 'soda'. The ground meat which is apparently called "SPUM". The GameJoy [=GameJoy=] is changed to the ESP in the PS3/Vita versions and looks like a PSP.



* {{Expy}}: The monsters all look like smaller versions of [[TheSlenderManMythos Slender Man]] and are even called "thin men". They even cause your screen to [[InterfaceScrew blur and skip]] and make a sort of [[HellIsThatNoise electronic static sound]] as they get closer.

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* {{Expy}}: {{Expy}}:
**
The monsters all look like smaller versions of [[TheSlenderManMythos Slender Man]] and are even called "thin men". They even cause your screen to [[InterfaceScrew blur and skip]] and make a sort of [[HellIsThatNoise electronic static sound]] as they get closer.
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* TenSecondFlashlight: "You"'s flashlight is a real battery hog. Thankfully it's not necessary that often.
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* GirlNextDoor: Hinted at too a degree. Several apartments on "You's" floor suggest the enigmatic [[spoiler: and possibly metaphorical depiction of You's deceased lover,]] "Girl in Blue Dress" to have resided nearby.

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* GirlNextDoor: Hinted at too to a degree. Several apartments on "You's" floor suggest the enigmatic [[spoiler: and possibly metaphorical depiction of You's deceased lover,]] "Girl in Blue Dress" to have resided nearby.
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Not to be confused with the [[Literature/LoneSurvivor 2007 nonfiction book]].

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Not to be confused with the [[Literature/LoneSurvivor 2007 nonfiction book]].book]] and its [[Film/LoneSurvivor film adaptation]].
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guide

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* GuideDangIt: You're more than likely to never find the cooking pot, receive the bonus item from The Director, or tame Sunny the cat through your first play-through without some outside assistance.
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gameplay

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* BigEater: Your character is ''always'' complaining he's hungry.
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wow, pretty dumb design moment in the game

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** The player hopes this is simply a case of AwesomeButImpractical being employed, as shotguns are very noisy and could potentially attract all manner of monstrosities towards you.
** However, because the pistol itself is fairly loud anyway and doesn't come with a silencer, its truly a moment of TooDumbToLive. Your character is ''intentionally'' snubbing weapons that increase his chances of survival.

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* AllThereInTheScript: The Man in Blue has NoNameGiven, but the game refers to him internally as [[spoiler:Draco. The name "Draco" is mentioned in the game as the author of a diary. In it, he describes his aggressive approach to survival (which serves as a tutorial for killing monsters). Two of the pages of this diary can be found in Apartment 206, where You lives. There is also an old note to be found in Apartment 205 that warns the reader not to listen to him.]] Although given how much this game relies on the ShrugOfGod, this probably doesn't prove it to be canon.



** [[spoiler: However, internally, the game refers to the Man in Blue as Draco. The name "Draco" is mentioned in the game as the author of a diary. In it, he describes his aggressive approach to survival (which serves as a tutorial for killing monsters). Two of the pages of this diary can be found in Apartment 206, where You lives. There is also an old note to be found in Apartment 205 that warns the reader not to listen to him.]]
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* HopeSpot: A few. Most notably when [[spoiler:after you survive the dangers in complete darkness you come into a serene, quiet, and well-lit area, you come to the girl hunched over under a ray of light. When you approach and try to speak to her, she says "I don't want you to see me like this" and turns into a monster.]]

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* HopeSpot: A few. Most notably when [[spoiler:after you survive the dangers in complete darkness you come into a serene, quiet, and well-lit area, you come to the girl hunched over under a ray of light. When you approach and try to speak to her, she says "I don't want you to see me like this" and and, if your sanity isn't high enough, turns into a monster.]]

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* GainaxEnding: In three basic variations: Red, Blue, and Green, with Yellow and White added to The Director's Cut. [[spoiler: It's no coincidence that the Red, Greenm and Blue paths are named for the colors of pills you find lying around]].

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* GainaxEnding: In three basic variations: Red, Blue, and Green, with Yellow and White added to The Director's Cut. [[spoiler: It's no coincidence that the Red, Greenm Green and Blue paths are named for the colors of pills you find lying around]].



* GoldenEnding: The Green Ending is the most difficult ending to get, as it requires you to keep your sanity relatively high by the end of the game, which means avoiding shortcuts that would make the game shorter/easier and doing more of the sidquests. [[spoiler: The Green Ending is the only one that suggests you've recovered from insanity.]]

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* GoldenEnding: The Green Ending is the most difficult ending to get, as it requires you to keep your sanity relatively high by the end of the game, which means avoiding shortcuts that would make the game shorter/easier and doing more of the sidquests.sidequests. [[spoiler: The Green Ending is the only one that suggests you've recovered from insanity.]]]]
** That description also applies to the White Ending, but more so. It requires you to max out your sanity and missing out on the NewGamePlus only sanity boosting items can screw you out of getting it.

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* WeakenedByTheLight: Hank has a strong aversion towards light (likely due to his infection) and will ask "You" to shut off the flashlight in his presence.

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* WeakenedByTheLight: ** Hank has a strong aversion towards light (likely due to his infection) and will ask "You" to shut off the flashlight in his presence.

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* GainaxEnding: In three basic variations: Red, Blue, and Green, with Yellow and White added to The Director's Cut [[spoiler: It's no coincidence that the paths are named for the colors of pills you find lying around]].

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* GainaxEnding: In three basic variations: Red, Blue, and Green, with Yellow and White added to The Director's Cut Cut. [[spoiler: It's no coincidence that the Red, Greenm and Blue paths are named for the colors of pills you find lying around]].

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* GainaxEnding: In three basic variations: Red, Blue, and Green. [[spoiler: It's no coincidence that the paths are named for the colors of pills you find lying around]].

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* GainaxEnding: In three basic variations: Red, Blue, and Green. Green, with Yellow and White added to The Director's Cut [[spoiler: It's no coincidence that the paths are named for the colors of pills you find lying around]].

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* BlandNameProduct: The [[GameBoy | GameJoy]]. The red-and-white soda can labeled 'soda'. The ground meat which is apparently called "SPUM". The GameJoy is changed to the [[PSP | ESP]] in the PS3/Vita versions.

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* BlandNameProduct: The [[GameBoy | GameJoy]].GameJoy. The red-and-white soda can labeled 'soda'. The ground meat which is apparently called "SPUM". The GameJoy is changed to the [[PSP | ESP]] ESP in the PS3/Vita versions.versions and looks like a PSP.
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* BlandNameProduct: The [[GameBoy GameJoy]]. The red-and-white soda can labeled 'soda'. The ground meat which is apparently called "SPUM". The GameJoy is changed to the [[PSP ESP]] in the PS3/Vita versions.

to:

* BlandNameProduct: The [[GameBoy | GameJoy]]. The red-and-white soda can labeled 'soda'. The ground meat which is apparently called "SPUM". The GameJoy is changed to the [[PSP | ESP]] in the PS3/Vita versions.

Changed: 68

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* BlandNameProduct: The [[GameBoy GameJoy]]. The red-and-white soda can labeled 'soda'. The ground meat which is apparently called "SPUM".

to:

* BlandNameProduct: The [[GameBoy GameJoy]]. The red-and-white soda can labeled 'soda'. The ground meat which is apparently called "SPUM". The GameJoy is changed to the [[PSP ESP]] in the PS3/Vita versions.

Changed: 54

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* AllJustADream: Anytime you die, you will wake up as though you just had a nightmare. [[spoiler:Also, "You" are insane and spend several days in psychiatric care, regressed into your own mind throughout the game until the end.]]

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* AllJustADream: Anytime you die, you will wake up as though you just had a nightmare. This has been removed in The Director's Cut, however. [[spoiler:Also, "You" are insane and spend several days in psychiatric care, regressed into your own mind throughout the game until the end.]]
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** Alternatively, the pocket flashlight and static could be a homage to Franchise/SilentHill.

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** Alternatively, The Man Who Wears a Box is the cuddly, pacifistic cousin of Pyramid Head. Additionally, the pocket flashlight and static could be a homage to Franchise/SilentHill.
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* {{Expy}}: The monsters all look like smaller versions of [[TheSlenderManMythos Slender Man]] and are even called "thin men". They even cause your screen to [[InterfaceScrew blur and skip]] and make a sort of [[HellIsThatNoise electronic static sound]] as they get closer.
** Alternatively, the pocket flashlight and static could be a homage to Franchise/SilentHill.
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* DeadWeight: Fatmen. In keeping with gaming tradition, they take a lot more punishment than Thinmen.

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* DeadWeight: Fatmen. In keeping with gaming tradition, they take a lot more punishment than Thinmen.



** The room where TMWWA & The Man in Blue reside has a ''TwinPeaks'' theme going on. The Man in Blue launches into a bizarre dance, similar to the series' Dwarf character.

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** The room where TMWWA & The Man in Blue reside has a ''TwinPeaks'' theme going on. The Man in Blue launches into a bizarre dance, similar to the series' Dwarf character.



** WaxingLyrical: "So you got yourself a gun....[[http://en.wikipedia.org/wiki/Alabama_3 got yourself a gun]]..."

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** * WaxingLyrical: "So you got yourself a gun....[[http://en.wikipedia.org/wiki/Alabama_3 got yourself a gun]]..."

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* BadassFingerSnap: The Man in Blue warps around and triggers music with a snap of his finger, like ''Star Trek'''s Q.



* DeadWeight: Fatmen.

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* DeadWeight: Fatmen. In keeping with gaming tradition, they take a lot more punishment than Thinmen.



* SeekingSanctuary: "YOU" has to take a Green Pill and go to sleep in order to visit The Man Who Wears a Box, who is dressed like a Padre. He provides you with some snacks/batteries should you run low on either.



** "So you got yourself a gun....[[http://en.wikipedia.org/wiki/Alabama_3 got yourself a gun]]..."

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** "So you got yourself The room where TMWWA & The Man in Blue reside has a gun....[[http://en.wikipedia.org/wiki/Alabama_3 got yourself ''TwinPeaks'' theme going on. The Man in Blue launches into a gun]]..."bizarre dance, similar to the series' Dwarf character.



* TalkativeLoon: If given multiple blue pills, Hank will become increasingly unstable, sometimes just muttering to himself if prompted.



* TwoRoadsBeforeYou: TMWWAB is a pacifist entity, and seems to stand in polarity with the intractable aggression of The Man in Blue. While the man in blue provides ammo for your handgun, which in turn promotes a violent and destructive playstyle, the "Man Who Wears a Box" provides batteries and food, which promotes a peaceful and pacifist playstyle.
** WaxingLyrical: "So you got yourself a gun....[[http://en.wikipedia.org/wiki/Alabama_3 got yourself a gun]]..."



* WeakenedByTheLight: Hank has a strong aversion towards light (likely due to his infection) and will ask "You" to shut off the flashlight in his presence.



* YinYangClash: TMWWAB is a pacifist entity, and seems to stand in polarity with the intractable aggression of The Man in Blue. While the man in blue provides ammo for your handgun, which in turn promotes a violent and destructive playstyle, the "Man Who Wears a Box" provides batteries and food, which promotes a peaceful and pacifist playstyle.
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* SpiritualSuccessor: To [[http://superflatgames.com/wordpress/?page_id=139 Soundless Mountain II]], which was a more direct remake of VideoGame/SilentHill2
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'''''[[http://www.lonesurvivor.co.uk/ Lone Survivor]]''''' is a 2012 SurvivalHorror / AdventureGame, created and designed by Jasper Byrne of [[http://www.superflatgames Superflat Games]].

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'''''[[http://www.lonesurvivor.co.uk/ Lone Survivor]]''''' is a 2012 SurvivalHorror / AdventureGame, created and designed by Jasper Byrne of [[http://www.superflatgames superflatgames.com/ Superflat Games]].
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* BadSamaritan: The main character has to take a Blue Pill and go to sleep in order to visit "The Man in Blue." He will supply "You" with a clip of ammo after each visit and can be seen as [[DealWithTheDevil a last resort to get more ammunition]].


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* CoatHatMask: The Director is easily identified by his shabby brown trenchcoat and fedora.


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* DeadWeight: Fatmen.
* DramaticUnmask: If the player obtains the Green ending, it is assumed that [[spoiler:"You" is actually the "Man who Wears a Box"]], but now without the box.


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* EvilOldFolks: An old man wearing a blue shirt is the biggest threat in this game.


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* TheHyena: The Man in Blue.


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* KleptomaniacHero: Weirdly inverted. "You" is often, almost irrationally, concerned about not pilfering supplies from apartment 206 -- almost to the point where it appears that he's angry with himself for even considering it. However, he has no problem taking objects found in the other rooms (scissors, keys, etc) or searching their closets. It might be acertained that he [[WithMyHandsTied only takes things that are required for his survival]].
* MoneyToThrowAway: When given the option to rifle through a cash register for cash, "You" remarks to himself how useless currency is.


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* LimitedWardrobe: "You" refuses to take/wear the clothing that is found in his apartment (the shoes and jacket are particularly noteworthy), instead opting to go several days (or weeks) wearing the same outfit.


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* TheMovieBuff: The Director's {{catchphrase}} "We're all in this together." is a quote from the Canadian sitcom ''TheRedGreenShow.'' "Here's looking at you, kid" is from ''{{Casablanca}}'', while "the world is yours" is the slogan from "{{Film/Scarface}}". This implies he may be an actual film/TV director.


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* ObiWanMoment: [[spoiler:The Director]] is killed by [[spoiler:Mother at the end of the game]], directing the player to locate the hospital and lamenting the loss of someone dear before finally succumbing to his wounds and expiring.


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* YinYangClash: TMWWAB is a pacifist entity, and seems to stand in polarity with the intractable aggression of The Man in Blue. While the man in blue provides ammo for your handgun, which in turn promotes a violent and destructive playstyle, the "Man Who Wears a Box" provides batteries and food, which promotes a peaceful and pacifist playstyle.
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* BadassPreacher: The Man Who Wears a Box is decked out in black clothing, advocates pacifism, and has a Christian cross scribbled on his headgear.

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