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* NoNameGiven: Most characters have either vague names (You and She), descriptive ones (The Man With a Pale Face, the Director), or actual ones (Hank and Chihiro), but the Man in Blue's title is only shown in the postgame; otherwise, his name shows up as "???," even though he constantly insists that You knows him. [[spoiler: This might be because he's actually a hostile figment of You's imagination. If You acknowledges that he's real, it earns a ton of points towards the Blue ending.]]

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* NoNameGiven: Most characters have either vague names (You and She), descriptive ones (The Man With a Pale Face, the Director), or actual ones (Hank and Chihiro), but the Man in Blue's title is only shown in the postgame; otherwise, his name shows up as "???," "???" or "Seated Figure" even though he constantly insists that You knows him. [[spoiler: This might be because he's actually a hostile figment of You's imagination. If You acknowledges that he's real, it earns a ton of points towards the Blue ending.]]
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* BigBad: The closest thing to one is [[spoiler:the Man in Blue, who tempts and taunts You into staying trapped in his delusions. He supplies You with extra ammo, encouraging aggression and destructive behavior.]]

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* BigBad: The closest thing to one is [[spoiler:the Man in Blue, who tempts and taunts You into staying trapped in his delusions. He supplies You with extra ammo, encouraging aggression and destructive behavior. Mother could also be considered this, seeing as it is implied she is the source of the disease.]]



* {{Foreshadowing}}: [[spoiler: The Man With a Pale Face is the main representative of the Green ending, which shows the Lone Survivor the truth he's been trying to avoid. For that reason, the Survivor feels deeply uncomfortable whenever he draws near the pale-faced man.]]

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* {{Foreshadowing}}: [[spoiler: The Man With a Pale Face is the main representative of the Green ending, ending (as well as the Man Who Wears a Box), which shows the Lone Survivor the truth he's been trying to avoid. For that reason, the Survivor feels deeply uncomfortable whenever he draws near the pale-faced man.]]
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* NightmareDreams: The game opens with one of Your night terrors.

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* NightmareDreams: The game opens with one of Your night terrors.terrors--although to be honest, it's actually not much scarier or dreamlike than the waking parts of the game.
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* NightmareDreams: The game opens with one of Your night terrors.
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** Attempting to eat Rotten Meat acts as a visible indicator of You's sanity. If You's mental health is fine, You will just say "No." If it's deteriorating, "Maybe." If you've been neglecting it a lot, "Actually, that looks pretty tasty."

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'''''[[http://www.lonesurvivor.co.uk/ Lone Survivor]]''''' is a 2012 SurvivalHorror / AdventureGame, created and designed by Jasper Byrne of [[http://www.superflatgames Superflat Games]]. You control an unnamed protagonist referred to [[NoNameGiven simply as "You"]]; as its title implies, the aim of the game is to survive a [[ZombieApocalypse zombie(?) apocalypse]] set AfterTheEnd by scavenging food and items, while attempting to find a way out of the city in which you are trapped.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/lonesurvivor_2365.jpg]]

'''''[[http://www.lonesurvivor.co.uk/ Lone Survivor]]''''' is a 2012 SurvivalHorror / AdventureGame, created and designed by Jasper Byrne of [[http://www.superflatgames Superflat Games]]. Games]].

You control an unnamed protagonist referred to [[NoNameGiven simply as "You"]]; as its title implies, the aim of the game is to survive a [[ZombieApocalypse zombie(?) apocalypse]] set AfterTheEnd by scavenging food and items, while attempting to find a way out of the city in which you are trapped.
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* BigBad: The closest thing to one is [[spoiler:the Man in Blue, who tempts and taunts You into staying trapped in his delusions. He supplies You with extra ammo, encouraging aggression.]]
* BigGood: The closest thing to one is [[spoiler:the Man Who Wears a Box. He supplies You with food and batteries, encouraging self-preservation.]]

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* BigBad: The closest thing to one is [[spoiler:the Man in Blue, who tempts and taunts You into staying trapped in his delusions. He supplies You with extra ammo, encouraging aggression.aggression and destructive behavior.]]
* BigGood: The closest thing to one is [[spoiler:the Man Who Wears a Box. He supplies You with food and batteries, encouraging self-preservation.pacifism and healthy behavior.]]
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* BigBad: The closest thing to one is [[spoiler:the Man in Blue, who tempts and taunts You into staying trapped in his delusions.]]
* BigGood: The closest thing to one is [[spoiler:the Man Who Wears a Box.]]

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* BigBad: The closest thing to one is [[spoiler:the Man in Blue, who tempts and taunts You into staying trapped in his delusions. He supplies You with extra ammo, encouraging aggression.]]
* BigGood: The closest thing to one is [[spoiler:the Man Who Wears a Box. He supplies You with food and batteries, encouraging self-preservation.]]

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* BigBad: If this game has one, it's [[spoiler: the Man in Blue, who tempts and taunts You into staying trapped in his delusions.]]

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* BigBad: If this game has one, it's [[spoiler: the The closest thing to one is [[spoiler:the Man in Blue, who tempts and taunts You into staying trapped in his delusions.]]
* BigGood: The closest thing to one is [[spoiler:the Man Who Wears a Box.
]]
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* SanityMeter: Albeit an unseen one that affects which ending you get. Several factors raise or lower your sanity, including but not limited to monsters killed, types of foods/pills consumed, and the completion of optional sidequests.

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* SanityMeter: Albeit an unseen one that affects which ending you get. Several factors raise or lower your sanity, including but not limited to monsters killed, types of foods/pills consumed, sleep schedule, and the completion of optional sidequests.
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* SanityMeter: Albeit an unseen one that affects which ending you get. Several factors raise or lower your sanity, including but not limited to monsters killed, types of foods/pills consumed, and the completion of optional sidequests.

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* BigBad: If this game has one, it's [[spoiler: the Man in Blue, who tempts and taunts You into staying trapped in his delusions.]]


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* CrypticConversation: Expect a lot of this. The Director and Hank are the only ones who really bother to speak plainly.


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* LukeIAmYourFather: A radio snippet right at the game's end suggests that this may be the case for You and [[spoiler: the Director.]]


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* NoNameGiven: Most characters have either vague names (You and She), descriptive ones (The Man With a Pale Face, the Director), or actual ones (Hank and Chihiro), but the Man in Blue's title is only shown in the postgame; otherwise, his name shows up as "???," even though he constantly insists that You knows him. [[spoiler: This might be because he's actually a hostile figment of You's imagination. If You acknowledges that he's real, it earns a ton of points towards the Blue ending.]]


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* TrademarkFavoriteFood: You has generally positive opinions on most of the things he eats, but cooked ham practically sends him into spasms of joy. [[spoiler: Even the psych report listing for how many times you've eaten the dish just says "BAKED HAM!"]]

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* SurvivorsGuilt: Arguably the driving theme of the game's plot. [[spoiler: The Lone Survivor was in all likelihood the only one who lived through the bus crash, and the events of the game itself are just an extended delusion to help him cope. The ending you get determines if he sinks further into psychosis, kills himself, or heals and moves on.]]

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* SurvivorsGuilt: Arguably the driving theme of the game's plot. [[spoiler: The Lone Survivor was in all likelihood the only one who lived through the bus crash, bombing, and the events of the game itself are just an extended delusion to help him cope. The ending you get determines if he sinks further into psychosis, kills himself, or heals and moves on.]]

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* BadassGrandpa: The Director, who's at least middle-aged and routinely goes scavenging in the monster-ravaged wasteland for goodies.



* GainaxEnding: In multiple variations. See ShaggyDogStory and SurrealHorror below.

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* {{Foreshadowing}}: [[spoiler: The Man With a Pale Face is the main representative of the Green ending, which shows the Lone Survivor the truth he's been trying to avoid. For that reason, the Survivor feels deeply uncomfortable whenever he draws near the pale-faced man.]]
* GainaxEnding: In multiple variations. See ShaggyDogStory and SurrealHorror below.



* MindScrew: There are few to no story sequences that are comprehensible in this regard.

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* MindScrew: There are few LonersAreFreaks: Averted by The Man With a Box on His Head. He's a bit of a weirdo and tries to no story sequences convince the Survivor that are comprehensible in this regard.isolation prevents you from being hurt, but is ultimately one of the more benevolent characters.



* ShaggyDogStory: The girl? The hospital? The mysterious characters? The hints of a bombing? [[spoiler:All of them pointed at as significant. None of them even given a hint as to their significance.]]
** The most egregious example might be the white-faced man. He tells you he'll have something to say to you in your third encounter. [[spoiler:There is no third encounter with him, except a fading glimpse of him in the green ending.]]


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* SurvivorsGuilt: Arguably the driving theme of the game's plot. [[spoiler: The Lone Survivor was in all likelihood the only one who lived through the bus crash, and the events of the game itself are just an extended delusion to help him cope. The ending you get determines if he sinks further into psychosis, kills himself, or heals and moves on.]]
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* BlandNameProduct: The [[GameBoy GameJoy]]. Also the red-and-white aluminum can labeled 'soda'.

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* BlandNameProduct: The [[GameBoy GameJoy]]. Also the The red-and-white aluminum soda can labeled 'soda'.'soda'. The ground meat which is apparently called "SPUM".
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** The most egregious example might be the white-faced man. He tells you he'll have something to say to you in your third encounter. [[spoiler:There is no third encounter with him.]]

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** The most egregious example might be the white-faced man. He tells you he'll have something to say to you in your third encounter. [[spoiler:There is no third encounter with him.him, except a fading glimpse of him in the green ending.]]
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** The most egregious example might be the white-faced man. He tells you he'll have something to say to you in your third encounter. [[spoiler:He doesn't.]]

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** The most egregious example might be the white-faced man. He tells you he'll have something to say to you in your third encounter. [[spoiler:He doesn't.[[spoiler:There is no third encounter with him.]]
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* BlandNameProduct: The [[GameBoy GameJoy]].

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* BlandNameProduct: The [[GameBoy GameJoy]]. Also the red-and-white aluminum can labeled 'soda'.

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Moving to shout out subpage.


* DrivenToMadness: Occurs gradually to the protagonist ([[spoiler:[[MindScrew maybe]]]]) as well as Hank, if he provides him with blue pills.
* [[spoiler:GainaxEnding: In multiple variations. See ShaggyDogStory and SurrealHorror below.]]

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* DrivenToMadness: Occurs gradually to the protagonist ([[spoiler:[[MindScrew maybe]]]]) ([[MindScrew maybe]]), as well as Hank, Hank if he provides him with is given enough blue pills.
* [[spoiler:GainaxEnding: GainaxEnding: In multiple variations. See ShaggyDogStory and SurrealHorror below.]]



* MultipleEndings: The ending that occurs is based on numerous acts performed in the game. These statistics are listed (as a [[spoiler:"psych report"]]) after the ending is shown.

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* MultipleEndings: The ending that occurs is based on numerous acts performed in the game. These statistics are listed (as [[spoiler:as a [[spoiler:"psych report"]]) "psych report"]] after the ending is shown.



* [[spoiler:ShaggyDogStory: The girl? The hospital? The mysterious characters? The hints of a bombing? All of them pointed at as significant. None of them even given a hint as to their significance.]]

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* [[spoiler:ShaggyDogStory: ShaggyDogStory: The girl? The hospital? The mysterious characters? The hints of a bombing? All [[spoiler:All of them pointed at as significant. None of them even given a hint as to their significance.]]



* ShoutOut: To SilentHill, more of a scream-out. It is referenced pervasively in everything from the theme and feel to the aesthetics and gameplay mechanics and even inventory sound effects. Slightly subtler ones can be found to TwinPeaks and its rogues' gallery of dream sequence characters, particularly its dancing midget, imitated by the old man.
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** The most egregious example might be the third encounter with the white-faced man. He tells you in your second run-in that he'll have something to say to you in your third. [[spoiler:It's that you may not be ready for him to tell you anything.]]

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** The most egregious example might be the third encounter with the white-faced man. He tells you in your second run-in that he'll have something to say to you in your third. [[spoiler:It's that you may not be ready for him to tell you anything.third encounter. [[spoiler:He doesn't.]]
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* ShoutOut: To SilentHill, more of a scream-out. It is referenced pervasively in everything from the theme and feel to the aesthetics and gameplay mechanics and even inventory sound effects. Slightly subtler ones can be found to TwinPeaks and its rogues' gallery of dream sequence characters, particularly its dancing midget, imitated by the old man.

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Fluffing out examples a bit, including correcting a Zero Context Example.


'''''[[http://www.lonesurvivor.co.uk/ Lone Survivor]]''''' is a 2012 SurvivalHorror / AdventureGame, created and designed by Jasper Byrne of [[http://www.superflatgames Superflat Games]]. You control an unnamed protagonist referred to [[NoNameGiven simply as "You"]]; as its title implies, the aim of the game is to survive a ZombieApocalypse set AfterTheEnd by scavenging food and items, while attempting to find a way out of the city in which you are trapped.

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'''''[[http://www.lonesurvivor.co.uk/ Lone Survivor]]''''' is a 2012 SurvivalHorror / AdventureGame, created and designed by Jasper Byrne of [[http://www.superflatgames Superflat Games]]. You control an unnamed protagonist referred to [[NoNameGiven simply as "You"]]; as its title implies, the aim of the game is to survive a ZombieApocalypse [[ZombieApocalypse zombie(?) apocalypse]] set AfterTheEnd by scavenging food and items, while attempting to find a way out of the city in which you are trapped.



* BodyHorror: Oh my, YES.

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* BodyHorror: Oh my, YES.The two types of monsters seem to be formerly humans, faceless and mutated.



* [[spoiler:GainaxEnding: In multiple variations. See ShaggyDogStory and SurrealHorror below.]]



* {{Retraux}}: Everything is done in a highly pixelated style.



* {{Retraux}}: Everything is done in a highly pixelated style.

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* {{Retraux}}: Everything [[spoiler:ShaggyDogStory: The girl? The hospital? The mysterious characters? The hints of a bombing? All of them pointed at as significant. None of them even given a hint as to their significance.]]
** The most egregious example might be the third encounter with the white-faced man. He tells you in your second run-in that he'll have something to say to you in your third. [[spoiler:It's that you may not be ready for him to tell you anything.]]
* SurrealHorror: What isn't symbolic
is done in likelier just nonsensical, but often used to disturbing effect.
* SurvivalHorror: This is the game's core mechanic, emphasizing resource management and difficult pick-your-battles scenarios.
* WeaponOfChoice: The protagonist comes to
a highly pixelated style.gun shop filled with automatic weaponry and even (somewhat inexplicably) a chainsaw. His statement that his pistol is more "his style" prohibits the player from picking up any of it.
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Not to be confused with the [[Literature/LoneSurvivor 2007 nonfiction book]].
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* TheWikiRule: Has one [[http://lonesurvivor-thegame.wikia.com here]].
* ShoutOut: Many are documented [[http://lonesurvivor-thegame.wikia.com/wiki/Category:Trivia on this wiki page]].
** The game available for the [[BrandX GameJoy]] device is ''Soul Brothers'', another Superflat game.
** "...got yourself a gun... [[{{Nas}} got yourself a gun]]..."
** [[ManiacMansion Chuck the Plant]] makes an appearance.
** The main character first appears in a [[TwinPeaks heavily curtained area]] and has to drink coffee to proceed.
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* NoPeripheralVision: Some rooms have alcoves that "You" can press against to hide from and sneak past monsters.

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* BlandNameProduct: The [[GameBoy GameJoy]].



* CompanionCube: The Cat Plush and Chuck the Plant.



* ShoutOut: The game available for the [[BrandX Gamejoy]] device is ''Soul Brothers'', another Superflat game.

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* TheWikiRule: Has one [[http://lonesurvivor-thegame.wikia.com here]].
* ShoutOut: Many are documented [[http://lonesurvivor-thegame.wikia.com/wiki/Category:Trivia on this wiki page]].
**
The game available for the [[BrandX Gamejoy]] GameJoy]] device is ''Soul Brothers'', another Superflat game.



** The main character first appears in a [[TwinPeaks heavily curtained area]] and has to drink coffee to proceed.

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** The main character first appears in a [[TwinPeaks heavily curtained area]] and has to drink coffee to proceed.proceed.
----
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* ShoutOut: The game available for the [[BrandX Gamejoy]] device is ''Soul Brothers'', another Superflat game.

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* ShoutOut: The game available for the [[BrandX Gamejoy]] device is ''Soul Brothers'', another Superflat game.game.
** "...got yourself a gun... [[{{Nas}} got yourself a gun]]..."
** [[ManiacMansion Chuck the Plant]] makes an appearance.
** The main character first appears in a [[TwinPeaks heavily curtained area]] and has to drink coffee to proceed.
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* {{Retraux}}: Everything is done in a highly pixelated style.
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Oops.


* ShoutOut: The game available for the [[BrandX Gamejoy]] device is ''Soul Brothers

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* ShoutOut: The game available for the [[BrandX Gamejoy]] device is ''Soul BrothersBrothers'', another Superflat game.
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Created. Okay, this is my first time creating a video game page, and it\'s not much right now since I don\'t have time, but still.

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'''''[[http://www.lonesurvivor.co.uk/ Lone Survivor]]''''' is a 2012 SurvivalHorror / AdventureGame, created and designed by Jasper Byrne of [[http://www.superflatgames Superflat Games]]. You control an unnamed protagonist referred to [[NoNameGiven simply as "You"]]; as its title implies, the aim of the game is to survive a ZombieApocalypse set AfterTheEnd by scavenging food and items, while attempting to find a way out of the city in which you are trapped.

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!!Tropes featured in this game include:

* BodyHorror: Oh my, YES.
* BrokenBridge: The city and apartments would be a lot easier to navigate if these weren't all over the place.
* DrivenToMadness: Occurs gradually to the protagonist ([[spoiler:[[MindScrew maybe]]]]) as well as Hank, if he provides him with blue pills.
* ItMayHelpYouOnYourQuest: Several items are provided by other characters, such as the flashlight, the gun, and cooking supplies.
* LastLousyPoint: Attempts to obtain a more preferable ending are bound to be dogged by this.
* MindScrew: There are few to no story sequences that are comprehensible in this regard.
* MultipleEndings: The ending that occurs is based on numerous acts performed in the game. These statistics are listed (as a [[spoiler:"psych report"]]) after the ending is shown.
* ThePlague: The monsters are created this way. Hank has been infected, and is slowly turning into one himself.
* ShoutOut: The game available for the [[BrandX Gamejoy]] device is ''Soul Brothers

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