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** There is a famous bard named "Quazzy Moto", which when said out loud sounds a lot like "[[Franchise/TheHunchbackOfNotreDame Quasimodo]]".

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** There is a famous bard named "Quazzy Moto", which when said out loud sounds a lot like "[[Franchise/TheHunchbackOfNotreDame "[[Literature/TheHunchbackOfNotreDame Quasimodo]]".
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Been meaning to update this for ages...

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* CuddleBug: If romanced, the various townsfolk have several end-of-day dialogues when the player goes to sleep. The pool of "generic" dialogue available to all townies is extremely cuddle-centric and physically affectionate.

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Game Gourmet was disambiguated. Moved example to Cooking Mechanics.


* CookingMechanics: The Tavern has a huge number of recipes to unlock and cook, which run the gamut from ordinary recipes (like pickles, peach pie, and fried fish) to surreal fantasy recipes like the Bubbly Dragon, a cocktail made of apples and trout. You yourself can't eat them, but your townsfolk will, and if you sell their favorites, those favorites will sell out faster and you'll gain friendship points with them.



* GameGourmet: The Tavern has a huge number of recipes to unlock, which run the gamut from ordinary recipes (like pickles, peach pie, and fried fish) to surreal fantasy recipes like the Bubbly Dragon, a cocktail made of apples and trout. You yourself can't eat them, but your townsfolk will, and if you sell their favorites, those favorites will sell out faster and you'll gain friendship points with them.
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* BoringButPractical: Three of the Big Five among the players of Tarott Monster, the in-game CardBattleGame, can be beaten via a surprisingly simple strategy. In the ElementalRockPaperScissors system, water cards can negate damage from fire cards, earth cards can negate damage from water cards and fire cards can negate damage from earth cards, while dark and light can negate damage from each other. Each of the Big Five will advertize using a single element that is actually just their primary one. In practice, the three who advertize themselves as using fire, water and earth also have earth, fire and water cards respectively to counter the element the player will be tempted to load their own deck with before battling them. The best way for the player to prepare for that is, ironically, to have a few cards that ''match'' the opponent's advertized element rather than the element that beats it in the ElementalRockPaperScissors system. On top of RocketTagGameplay being in place between two cards of the same element, those cards can counter damage from those of the opponent's secondary element if they are ever used offensively.

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* BoringButPractical: Three of the Big Five among the players of Tarott Monster, the in-game CardBattleGame, can be beaten via a surprisingly simple strategy. In the ElementalRockPaperScissors system, water cards can negate damage from fire cards, earth cards can negate damage from water cards and fire cards can negate damage from earth cards, while dark and light can negate damage from each other. Each of the Big Five will advertize advertise using a single element that is actually just their primary one. In practice, the three who advertize advertise themselves as using fire, water and earth also have earth, fire and water cards respectively to counter the element the player will be tempted to load their own deck with before battling them. The best way for the player to prepare for that is, ironically, to have a few cards that ''match'' the opponent's advertized element rather than the element that beats it in the ElementalRockPaperScissors system. On top of RocketTagGameplay being in place between two cards of the same element, those cards can counter damage from those of the opponent's secondary element if they are ever used offensively.
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* GenderNeutralWriting: The Hero has no defined gender, so the game avoids using pronouns and other gendered terms for them, usually just calling them "the Hero."

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* GenderNeutralWriting: GenderInclusiveWriting: The Hero has no defined gender, so the game avoids using pronouns and other gendered terms for them, usually just calling them "the Hero."
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Crosswicking the new trope Post Adventure Adventure

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* PostAdventureAdventure: The main character is a hero who's just defeated an evil wizard, and decides to found a town with their adventuring party, after they're found with no memories of who they were.
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** There are two items that are obtained upon visiting the Edge of Solemn, a location that is unlocked via returning all library books. Justified for the item that is the game's FastForwardMechanic, which can help if that LastLousyPoint is connected to an optional seasonal event that hasn't spawned in the season that is currently being played. Before the requirements for getting the last books are fulfilled, the player's best bet is to properly play through every single day in hope that the various sources of rare items will spawn the specific handful that is needed.

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** There are two items that are obtained upon visiting the Edge of Solemn, a location that is unlocked via returning all library books. Justified for the item that is the game's FastForwardMechanic, which can help if that LastLousyPoint is connected to an optional seasonal event that hasn't spawned in the season that is currently being played. Before the requirements for getting the last books are fulfilled, the player's best bet is to properly play through every single day in hope that the various sources of rare items will spawn the specific handful that is are needed.
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** The effects of the Ultimate Upgrades in quite a few cases. Those for the Endless Forest and Dust Caverns allow for more materials to be gathered per day all while not needing to worry about the Wompers or Dark Trees, but getting the ressources necessary to get them in the first place will usually be the last time the player will need to go on a massive ressource gathering foray. The increased efficency of the Smelter, Lumber Mill and Master Forge in refining raw materials will make gathering raw materials even less necessary. The upgrades for the Tavern and Museum will mechanically enhance their capacity as sources of revenue at a point where the extra money is no longer needed. The Coffee Shop's will come when most skills will be most of the way into being maxed out.
* CanonName: The official name of the village you're rebuilding is, well, Littlewood, but you can name it anything you like.

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** The effects of the Ultimate Upgrades in quite a few cases. Those for the Endless Forest and Dust Caverns allow for more materials to be gathered per day all while not needing to worry about the Wompers or Dark Trees, but getting the ressources necessary to get them in the first place will usually be the last time the player will need to go on a massive ressource resource gathering foray. The increased efficency of the Smelter, Lumber Mill and Master Forge in refining raw materials will make gathering raw materials even less necessary. The upgrades for the Tavern and Museum will mechanically enhance their capacity as sources of revenue at a point where the extra money is no longer needed. The Coffee Shop's will come comes when most skills will be are most of the way into being maxed out.
* CanonName: The official name of the village you're the player is rebuilding is, well, Littlewood, but you they can name it anything you they like.
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* NoHeroDiscount: One of Willow's lines of dialog consists of pointing out that as Dalton's best friends, she and the Hero ''should'' have a discount at his shop.
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** When Iris moves to your town after abdicating the throne, she acts quite glib about it, stating that "Lots of ambitious people were already vying for my throne anyway!"

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** When Iris moves to your the Hero's town after abdicating the throne, she acts quite glib about it, stating that "Lots of ambitious people were already vying for my throne anyway!"
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* GreenRocks: Dust, the mysterious substance found in the Dust Mines, powers much of the technology in Solemn.

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* GreenRocks: Dust, the mysterious substance found in the Dust Mines, Caverns, powers much of the technology in Solemn.
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Just saw something about avoiding second person writing, starting with the game's summary


''[[https://seanyosg.itch.io/littlewood/ Littlewood]]'' is a LifeSimulationGame for PC and Nintendo Switch, made by Sean Young and financed via Kickstarter. In Littlewood, you're the Hero of Solemn and you just saved your world from the threat of the Dark Wizard. Now everything is at peace again... though most of Solemn's civilization lies in ruins and the battle has cost the Hero their memories.

Fortunately, the Hero is found by their comrades, [[FriendToAllLivingThings Willow]] and [[HotBlooded Dalton]]. Seeing that the Hero doesn't remember anything, they decide to start rebuilding right on the spot... literally; by founding a town in the plains where they reunited. A town where everyone would be welcome

A "Peaceful RPG", Littlewood is divided between playing as the hero and "Build Mode." As the Hero, most of your time is spent by socializing with the rest of the townies or by doing one of various "hobbies"; farming, cooking, gathering fruit, fishing, bug-hunting, woodcutting, mining and crafting stuff. In "Build Mode," you have complete control over the layout of the town: You can change the terrain to your liking, place buildings, cultivate plants and trees, and add decorations. You can also decorate certain interiors, such as houses. You'll need to design your town carefully, as each of your residents have certain needs you'll need to meet--such as living on tall terrain or being next to certain buildings. Making your Townsfolk happy not only increases your RelationshipValues with them, it also unlocks crucial items you'll need to progress. If you become close enough friends with the Townsfolk, you may even be able to date and marry them!

In addition to constructing your town, you'll be able to travel around Solemn as well, from its Endless Forests to the port town of Deluca. Explore and build to craft your perfect town!

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''[[https://seanyosg.itch.io/littlewood/ Littlewood]]'' is a LifeSimulationGame for PC and Nintendo Switch, made by Sean Young and financed via Kickstarter. In Littlewood, you're the player is the Hero of Solemn and you Solemn, who has just saved your their world from the threat of the Dark Wizard. Now everything is at peace again... though most of Solemn's civilization lies in ruins and the battle has cost the Hero their memories.

Fortunately, the Hero is found by their comrades, [[FriendToAllLivingThings Willow]] and [[HotBlooded Dalton]]. Seeing that the Hero doesn't remember anything, they decide to start rebuilding right on the spot... literally; spot. Literally so, by founding a town in the plains where they reunited. A town where everyone would be welcome

welcome.

A "Peaceful RPG", Littlewood is divided between playing as the hero Hero and "Build Mode." As the Hero, most of your the player's time is spent by socializing with the rest of the townies or by doing one of various "hobbies"; "hobbies": farming, cooking, gathering fruit, fishing, bug-hunting, woodcutting, mining and crafting stuff. In "Build Mode," you have the player has complete control over the layout of the town: You they can change the terrain to your their liking, place buildings, cultivate plants and trees, and add decorations. You They can also decorate certain interiors, such as houses. You'll They'll need to design your town carefully, as each of your its residents have certain needs you'll need to meet--such various requests concerning their new homes, such as living on tall terrain or being next to near certain buildings. Making your the Townsfolk happy not only increases your the Hero's RelationshipValues with them, it also unlocks crucial items you'll the player will need to progress. If you become the Hero becomes close enough friends with the Townsfolk, you they may even be able to date and marry them!

In addition to constructing your their town, you'll the Hero will be able to travel around Solemn as well, from its Endless Forests to the port town of Deluca. Explore and build to craft your the perfect town!
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** In the Dust Mine, the Hero can trade the Dust they dig up in the mines for a selection of items that changes each day.

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** In the Dust Mine, Caverns, the Hero can trade the Dust they dig up in the mines for a selection of items that changes each day.
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** The Ultimate Upgrade packages in quite a few cases. Those of the Endless Forest and Dust Caverns make gathering material there easier, but getting their respective Ultimate Upgrades will usually be the last time the player will need to go on a massive ressource gathering foray. The increased efficency of the Smelter, Lumber Mill and Master Forge will make gathering raw materials even less necessary. The upgrades for the Tavern and Museum will mechanically enhance their capacity as sources of revenue at a point where the extra money is no longer needed. The Coffee Shop's will come when most skills will be most of the way into being maxed out.

to:

** The effects of the Ultimate Upgrade packages Upgrades in quite a few cases. Those of for the Endless Forest and Dust Caverns make gathering material there easier, allow for more materials to be gathered per day all while not needing to worry about the Wompers or Dark Trees, but getting their respective Ultimate Upgrades the ressources necessary to get them in the first place will usually be the last time the player will need to go on a massive ressource gathering foray. The increased efficency of the Smelter, Lumber Mill and Master Forge in refining raw materials will make gathering raw materials even less necessary. The upgrades for the Tavern and Museum will mechanically enhance their capacity as sources of revenue at a point where the extra money is no longer needed. The Coffee Shop's will come when most skills will be most of the way into being maxed out.
Is there an issue? Send a MessageReason:
None


** The Ultimate Upgrade packages in quite a few cases. Those of the Endless Forest and Dust Caverns make gathering material there easier, but getting their respective Ultimate Upgrades will usually be the last time the player will need to go on a massive ressource gathering foray. The upgrades for the tavern and museum will mechanically enhance their capacity as sources of revenue at a point where the extra money is no longer needed. The Coffee Shop's will come when most skills will be most of the way into being maxed anyway.

to:

** The Ultimate Upgrade packages in quite a few cases. Those of the Endless Forest and Dust Caverns make gathering material there easier, but getting their respective Ultimate Upgrades will usually be the last time the player will need to go on a massive ressource gathering foray. The increased efficency of the Smelter, Lumber Mill and Master Forge will make gathering raw materials even less necessary. The upgrades for the tavern Tavern and museum Museum will mechanically enhance their capacity as sources of revenue at a point where the extra money is no longer needed. The Coffee Shop's will come when most skills will be most of the way into being maxed anyway.out.

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** The Ultimate Upgrade packages in quite a few cases. Those of the Endless Forest and Dust Caverns make gathering material there easier, but getting their respective Ultimate Upgrades will usually be the last time the player will need to go on a massive ressource gathering foray. The upgrades for the tavern and museum will mechanically enhance their capacity as sources of revenue at a point where the extra money is no longer needed. The Coffee Shop's will come when most skills will be most of the way into being maxed anyway.



* GoKartingWithBowser: You can hang out with Dark like you would hang out with any other person in your town.

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* GoKartingWithBowser: You The Hero can hang out with Dark like you they would hang out with any other person in your town.their town. This is a purely technical take on the trope, as neither side remembers fighting the other anymore.
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** There are two items that are obtained upon visiting the Edge of Solemn, a location that is unlocked via returning all library books. Justifies in that one of the items is the game's FastForwardMechanic, which can help is that LastLousyPoint is connected to an optional seasonal event that hasn't spawned in the season that is curretly being played.

to:

** There are two items that are obtained upon visiting the Edge of Solemn, a location that is unlocked via returning all library books. Justifies in Justified for the item that one of the items is the game's FastForwardMechanic, which can help is if that LastLousyPoint is connected to an optional seasonal event that hasn't spawned in the season that is curretly currently being played.played. Before the requirements for getting the last books are fulfilled, the player's best bet is to properly play through every single day in hope that the various sources of rare items will spawn the specific handful that is needed.

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* BraggingRightsReward: Getting Arpeggio to move to the Hero's town. While most of the other Townsfolk have relatively simple requirements, Arpeggio requires the player to restore 20 of the 24 books in the Grand Library. Considering that getting all 24 is the closest thing the game has to actually ''finishing'' it, it's quite easy for the player to have filled almost all the game's other objectives by the time Arpeggio moves in.

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* BraggingRightsReward: BraggingRightsReward:
**
Getting Arpeggio to move to the Hero's town. While most of the other Townsfolk have relatively simple requirements, Arpeggio requires the player to restore 20 of the 24 books in the Grand Library. Considering that getting all 24 is the closest thing the game has to actually ''finishing'' it, it's quite easy for the player to have filled almost all the game's other objectives by the time Arpeggio moves in. in.
** There are two items that are obtained upon visiting the Edge of Solemn, a location that is unlocked via returning all library books. Justifies in that one of the items is the game's FastForwardMechanic, which can help is that LastLousyPoint is connected to an optional seasonal event that hasn't spawned in the season that is curretly being played.
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None

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** Lilith's PersonOfMassDestruction side is established via her casually mentioning past events that she was responsible for, which all sound like things that would have gotten many people severely wounded at best.
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** Interacting with the livestock animals even if they are not asking for a treat a signaling that they are ready for a product harvest.

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** Interacting with the livestock animals even if they are not asking for a treat a or signaling that they are ready for a product harvest.
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* InvincibleMinorMinion: There's no way to stomp Wompers from attacking you; you have to avoid them. [[spoiler: Once you unlock the Ultimate Upgrade for the mines, however, they leave you alone for good.]]

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* InvincibleMinorMinion: There's no way to stomp stop Wompers from attacking you; you have to avoid them. [[spoiler: Once you unlock the Ultimate Upgrade for the mines, however, they leave you alone for good.]]
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* EvolvingTitleScreen: If the game is saved and quitted on Punkin Day, the title screen has all the Townsfolk in their Punkin Day costumes rather than their usual outfits.
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* MinigameZone: Port City Deluca contains both a casino where you can win prizes with Deluca Coins and the Card Shop that unlocks Tarott Monster. It's also the only to play Tarott Monster until a table can be built in the Hero's town.

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* MinigameZone: Port City Deluca contains both a casino where you can win prizes with Deluca Coins and the Card Shop that unlocks Tarott Monster. It's also the only place to play Tarott Monster until a specialized table can be built in the Hero's town.
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from my own run of the game, I found that building a table in only one of the town's houses and properly using the "hang out" mechanic is enough to duel Townsfolk without needing to go to Deluca, so building a table in every house in town is hardly the second best thing to traveling to Deluca with the opponent


* MinigameZone: Port City Deluca contains both a casino where you can win prizes with Deluca Coins and the Card Shop that unlocks Tarott Monster. It's also the easiest place to play Tarott Monster without building a Tarott Monster table inside the house of every Townsfolk you want to duel.

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* MinigameZone: Port City Deluca contains both a casino where you can win prizes with Deluca Coins and the Card Shop that unlocks Tarott Monster. It's also the easiest place only to play Tarott Monster without building until a Tarott Monster table inside can be built in the house of every Townsfolk you want to duel.Hero's town.
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** The Scavenger Hunt is fairly subtle about it, but still recognizable. The festival is in Spring, the items that need to be found are eggs and the officiating NPC is a Bunny Folk called the Scavenger Bunny, making the festival an easter analogue.

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** The Scavenger Hunt is fairly subtle about it, but still recognizable. The festival is in Spring, the items that need to be found are eggs and the officiating NPC is a Bunny Folk Bunnyfolk called the Scavenger Bunny, making the festival an easter analogue.

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* YouMeanXmas: Punkin Day, an event that happens in Fall, is an obvious Halloween analogue.

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* YouMeanXmas: YouMeanXmas:
** The Scavenger Hunt is fairly subtle about it, but still recognizable. The festival is in Spring, the items that need to be found are eggs and the officiating NPC is a Bunny Folk called the Scavenger Bunny, making the festival an easter analogue.
**
Punkin Day, an event that happens in Fall, is an obvious Halloween analogue.
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* VirtualPaperDoll: Once the player unlocks the Beauty Salon, ther can change the Hero's clothes and hair.

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* VirtualPaperDoll: Once the player unlocks the Beauty Salon, ther they can change the Hero's clothes and hair.
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** Toby's dialog has moments of this, as well. He mentions one of his lives didn't last long because he took to climbing Dark Trees during it and insists that he has nothing to do with the fact that there ''used to be'' Fishfolk, as their apparent extinction happened long before his birth.

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** Toby's dialog has moments of this, as well. He mentions one of his lives didn't last long because he took to climbing Dark Trees (yes, the killer trees in the Endless Forest) during it and insists that he has nothing to do with the fact that there ''used to be'' Fishfolk, as their apparent extinction happened long before his birth.

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