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* FliesEqualsEvil: The Hunter has flies all around his house due to the sheer amount of animal corpses and skinned creatures. It must stink to high heaven.
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* MurderByCreamation: You can burn the [[MadDoctor doctor]] inside the crematorium.
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* DeathByCremation: While [[VideoGameCrueltyPotential optional]], you can pull the lever that activates the hospital's crematorium, burning [[MadDoctor the doctor]] alive while Six warms her hands on the furnace (she was cold and caught in the rain).

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* DeathByCremation: MurderByCremation: While [[VideoGameCrueltyPotential optional]], you can pull the lever that activates the hospital's crematorium, burning [[MadDoctor the doctor]] alive while Six warms her hands on the furnace (she was cold and caught in the rain).
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* DeathByCremation: While [[VideoGameCrueltyPotential optional]], you can pull the lever that activates the hospital's crematorium, burning [[MadDoctor the doctor]] alive while Six warms her hands on the furnace (she was cold and caught in the rain).

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** One of the first collectible hats is a yellow rainhat... atop a child's skeleton in a cage. [[spoiler:If the player doesn't already know that Mono's companion is Six (or that [[StealthPrequel the game is a prequel]]), it can look like Six might be dead, in which case the switch comes when she later finds her real raincoat in the city.]]

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** One of the first collectible hats is a yellow rainhat... atop a child's skeleton in a cage. [[spoiler:If the player doesn't already know that Mono's companion is Six (or that [[StealthPrequel [[StealthSequel the game is a prequel]]), it can look like Six might be dead, in which case the switch comes when she later finds her real raincoat in the city.]]



** Even before its apparent confirmation in the secret ending, there are various clues throughout that [[spoiler:the game is not in fact a sequel, [[StealthPrequel but a prequel]] -- including Six appearing without any hint of the mysterious dark powers she absorbs in the end of the first game or her iconic raincoat, which she finds seemingly for the first time in the Pale City.]]

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** Even before its apparent confirmation in the secret ending, there are various clues throughout that [[spoiler:the game is not in fact a sequel, [[StealthPrequel [[StealthSequel but a prequel]] -- including Six appearing without any hint of the mysterious dark powers she absorbs in the end of the first game or her iconic raincoat, which she finds seemingly for the first time in the Pale City.]]



* StealthPrequel: [[spoiler:The secret ending seems to confirm what [[{{Foreshadowing}} numerous details throughout the game imply]]: that the events of ''Little Nightmares II'' actually take place ''before'' those of the first game, contrary to its advertisement as a sequel. Six escapes the Signal Tower and emerges from a benign television only to be confronted by her mysterious shadow self from the first game, which now clearly resembles the Glitching Remains created when souls are snatched through the [=TVs=]. The shadow indicates a flyer in the foreground advertising the Maw before disappearing, and [[HorrorHunger Six's stomach begins to rumble]].]]

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* StealthPrequel: [[StealthSequel Stealth Prequel]]: [[spoiler:The secret ending seems to confirm what [[{{Foreshadowing}} numerous details throughout the game imply]]: that the events of ''Little Nightmares II'' actually take place ''before'' those of the first game, contrary to its advertisement as a sequel. Six escapes the Signal Tower and emerges from a benign television only to be confronted by her mysterious shadow self from the first game, which now clearly resembles the Glitching Remains created when souls are snatched through the [=TVs=]. The shadow indicates a flyer in the foreground advertising the Maw before disappearing, and [[HorrorHunger Six's stomach begins to rumble]].]]
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** She will take many actions unprompted by the player, even helping finish puzzles if you let her. Toss her a crank, and she will take it to its pulley and wind it for you. If a box requires fuses and you have one, but the other is already plugged in a different outlet, she will unplug it for you and take the second cell to the outlet on her own. She will also run difficult platforming sections on her own without Mono's guidance [[AntiFrustrationFeature (which can help the player avoid the trial-and-error of a difficult chase sequence)]].

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** She will take many actions unprompted by the player, even helping finish puzzles if you let her. Toss her a crank, and she will take it to its pulley and wind it for you. If a box requires fuses and you have one, but the other is already plugged in a different outlet, she will unplug it for you and take the second cell to the outlet on her own. She will also run difficult platforming sections on her own without Mono's guidance [[AntiFrustrationFeature [[AntiFrustrationFeatures (which can help the player avoid the trial-and-error of a difficult chase sequence)]].
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* SequelDifficultySpike: This game's puzzles tend to be a little more complex due to Six being present as an AI-controlled partner, the game features frequent sections of combat, and then there's the Patients, who have tense pseudo-combat escape sequences involving freezing groups of them in pursuit with your flashlight. The game's sequences with the main antagonists also demonstrate a shift in design philosophy, broadcast right away when the Hunter begins shooting and destroying your cover: in this game, if you're not progressing, alerting a monster to your presence ''will screw you''. The first game offered more opportunities to run and hide and return to safety if you messed up a step in a sequence, but in this one, foes can either eliminate your cover or follow you to it, meaning you'll have to execute maneuvers more skillfully in this game. As DeathIsASlapOnTheWrist, this isn't too frustrating, however.

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* DeathIsASlapOnTheWrist: Dying at any given time results in nothing more than being set back to one of the frequent checkpoints (with an even shorter loading time than in the first game). Which is fortunate, because deaths are frequent and repeated.

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* DeathIsASlapOnTheWrist: Dying at any given time results in nothing more than being set back to one of the frequent checkpoints (with an even shorter loading (which come with a very short load time and are more plentiful than in the first game). Which This is fortunate, because deaths are can be frequent and repeated.


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* SequelDifficultySpike: This game's puzzles tend to be a little more complex due to Six being present as an AI-controlled partner, the game features frequent sections of combat, and then there's the Patients, who have tense pseudo-combat escape sequences involving freezing groups of them in pursuit with your flashlight. The game's sequences with the main antagonists also demonstrate a shift in design philosophy, broadcast right away when the Hunter begins shooting and destroying your cover: in this game, if you're not progressing, alerting a monster to your presence ''will screw you''. The first game offered more opportunities to run and hide and return to safety if you messed up a step in a sequence, but in this one, foes can either eliminate your cover or follow you to it, meaning you'll have to execute maneuvers more skillfully in this game. As DeathIsASlapOnTheWrist, this isn't too frustrating, however.
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* DoesThisRemindYouOfAnything: Similar to the shoes storage scene of the first game, the [[spoiler: incinerator scene that ends the hospital chapter will easily give players a very distinct [[TheHolocaust eerie feeling]], expecially for those who will decide [[WhatYouAreInTheDark to switch]] [[VideoGameCrueltyPotential it on]]]].

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* DoesThisRemindYouOfAnything: Similar to the shoes storage scene of in the first game, the [[spoiler: incinerator scene that ends the hospital chapter will easily give players a very distinct [[TheHolocaust very distinct eerie feeling]], expecially for those who will decide [[WhatYouAreInTheDark to switch]] [[VideoGameCrueltyPotential it on]]]].
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* DoesThisRemindYouOfAnything: Similar to the shoes storage scene of the first game, the [[spoiler: incinerator scene that ends the hospital chapter will easily give players a very distinct [[TheHolocaust eerie feeling]], expecially for those who will decide [[WhatYouAreInTheDark to switch]] [[VideoGameCrueltyPotential it on]]]].
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"Several hundred" is hyperbolic and inaccurate.


** [[spoiler:The corrupted nightmare version of Six encountered in the final chapter is several hundred times the size of her normal form.]]

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** [[spoiler:The corrupted nightmare version of Six encountered in the final chapter is several hundred times the size of her normal form.]]
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* CosmicHorrorStory: This game strongly implies that the world is experiencing one. [[spoiler:The Signal Tower in the center of the Pale City has a constant malicious broadcast, hides a giant mass of flesh and eyes and is able to transform Six, suggesting that it is an EldritchAbomination whose Transmission has warped the buildings toward it, twisted the world's order, and made all of the monsters into what they are, causing them to worship its eyes as a symbol. The people who don't adapt are gradually distorted and driven to death by their televisions, and it seems many of the monsters in the games are wearing skin masks made by the Doctor after being disfigured by the Transmission, with the isolated Hunter resorting to a bag instead. Thus far, the only beings to be seen relatively unscathed in this world are powerless children.]] When and how it started is left unanwsered, but it's suggested that there was once a "before" where things were normal.

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* CosmicHorrorStory: This game strongly implies that the world is experiencing one. [[spoiler:The Signal Tower in the center of the Pale City has a constant malicious broadcast, hides a giant mass of flesh and eyes and is able to transform Six, suggesting that it is an EldritchAbomination whose Transmission has warped the buildings toward it, twisted the world's order, and made all of the monsters into what they are, causing them to worship its eyes as a symbol. The people who don't adapt are gradually distorted and driven to death by their televisions, and it seems many of the monsters in the games are wearing skin masks made by the Doctor after being disfigured by the Transmission, with the isolated Hunter resorting to a bag instead. Thus far, the only beings to be seen relatively unscathed in this world are powerless children.]] When and how it started is left unanwsered, unanswered, but it's suggested that there was once a "before" where things were normal.
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* CosmicHorrorStory: This game strongly implies that the world is experiencing one. [[spoiler:The Signal Tower in the center of the Pale City has a constant malicious broadcast, hides a giant mass of flesh and eyes and is able to transform Six, suggesting that it is an EldritchAbomination whose Transmission has warped the buildings toward it, twisted the world's order, and made all of the monsters into what they are, causing them to worship its eyes as a symbol. The people who don't adapt are gradually distorted and driven to death by their televisions, and it seems many of the monsters in the games are wearing skin masks made by the Doctor after being disfigured by the Transmission, with the isolated Hunter resorting to a bag instead. Thus far, the only beings to be seen relatively unscathed in this world are powerless children.]] When and how it started is left unanwsered, but it's suggested that there was once a "before" where things were normal.

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*** Throwing objects at buttons is much easier than in the first game, with pretty generous aim assistance provided.

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*** Throwing objects at buttons is much easier than in the first game, with pretty generous aim assistance provided.provided like spots marked on the ground or a noticable change in pose for Mono when he's in the right place to throw.
*** The game has more frequent checkpoints than the first game that align with its more involved level sequences, and frequently even set segments are broken into multiple checkpoints (like a fight against Bullies being broken into turns of the corridor) to make the player have to repeat less when they die. This extends to some puzzles involving stealth and carrying objects--for example, in the Hospital, you end up in a room full of beds with the Doctor and a button to go to the next room. You need to sneak to the back of the room to grab a throwable object and sneak back. However, if you fail between rooms after getting an object to the button, you'll respawn by the button with the object next to you.



** In general, Six is pretty good at navigating stealth sections convincingly as a player would (though she won't ever be detected if she has to run in the open). Rather than blindly following the player, she will dart from hiding place to hiding place during openings on her own. When crossing a muddy lake to evade the Hunter, she will duck underwater on her own if she sees the Hunter's lantern coming.

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** In general, Six is pretty good at navigating stealth sections convincingly as a player would (though she won't ever be detected if she has to run in the open). Rather than blindly following the player, she will dart from hiding place to hiding place during openings on her own. When crossing a muddy lake to evade the Hunter, she will duck underwater on her own if she sees the Hunter's lantern coming. Watching Six can thus be instructive and reduce the feeling of trial-and-error.



* BerserkButton: Turning off a TV that is being watched by a viewer will cause them to scream in fury and start chasing Mono until they either kill him or become distracted by another screen.

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* BerserkButton: Turning off a TV that is being watched by a viewer Viewer will cause them to scream in fury and start chasing Mono until they either kill him or become distracted by another screen.



* BewareTheQuietOnes: The Thin Man. While almost every boss so far in the franchise has a penchant to scream, flail and rush at the protagonists, the Thin Man won't even go as far as to run to get them, even tho he will still take advantage of his capacity to teleport for short distances. [[spoiler: Even his "capture" animation is one of the overall less violent ones and leaves many doubts on whatever he really wants to kill Mono or not, given that he very obviously didn't kill Six after having captured her]].

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* BewareTheQuietOnes: The Thin Man. While almost every boss so far in the franchise has a penchant to scream, flail and rush at the protagonists, the Thin Man won't even go as far as to run to get them, even tho though he will still take advantage of his capacity to teleport for short distances. [[spoiler: Even his "capture" animation is one of the overall less violent ones and leaves many doubts on whatever he really wants to kill Mono or not, given that he very obviously didn't kill Six after having captured her]].



* BoardingSchoolOfHorrors: The School in the second chapter has a bedroom for its students. The students are nasty creatures, but they evidently live in fear of their strict Teacher.



* CollectionSidequest: Finding and absorbing all the Glitching Remains (hidden similarly to the statues in the first game) unlocks [[spoiler:a secret ending showing what happens to Six]].

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* CollectionSidequest: Finding and absorbing all the Glitching Remains (hidden similarly to the statues in the first game) unlocks [[spoiler:a secret ending showing what happens to Six]].Six and indicates that the game is a prequel]].



* CruelAndUnusualDeath: How you eventually defeat the Doctor is quite horrific: [[spoiler:Toward the end of the chapter he appears in, he begins to chase you after you turn off the life support of one of his patients. Mono and Six then lure him into [[HoistByHisOwnPetard an incinerator used to dispose of corpses]] and lock him inside. Once you pull the switch and turn it on, you're treated to his cries of agonising pain as he's slowly roasted alive.]]

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* CruelAndUnusualDeath: How you eventually defeat can kill the Doctor is quite horrific: [[spoiler:Toward the end of the chapter he appears in, he begins to chase you after you turn off the life support of one of his patients. Mono and Six then lure him into [[HoistByHisOwnPetard an incinerator used to dispose of corpses]] and lock him inside. Once If you choose to pull the switch and turn it on, you're treated to his cries of agonising pain as he's slowly roasted alive.]]



* DarkerAndEdgier: Several factors makes this game way more depressing than the first. The lack of precise direction, the bleakness and vagueness of the setting, the feeling that you are running head on into danger rather then escape from it, [[spoiler: and or course the fact that Mono gets an incredibly harsher ending when compared to Six's in the first game, even tho he is an unquestionably more heroic character than her]].

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* DarkerAndEdgier: Several factors makes this game way more depressing than the first. The lack of precise direction, the bleakness and vagueness of the setting, the feeling that you are running head on into danger rather then escape from it, [[spoiler: and or course the fact that Mono gets an incredibly harsher ending when compared to Six's in the first game, even tho though he is an unquestionably more heroic character than her]].



* FreakyElectronicMusic: The soundtrack gets noticeably less orchestral and more electronic-sounding during certain tense encounters against television-centric monsters like The Viewers or The Thin Man.

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* FreakyElectronicMusic: The soundtrack gets noticeably less orchestral and more electronic-sounding during certain tense encounters against television-centric monsters like The the Viewers or The the Thin Man.
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* {{Motif}}:
** Televisions are the primary one, being the obsession of the twisted Viewers and even Mono, who has some degree of control over them and can later use them as portals. [[spoiler: They're also useful to the Thin Man, and are controlled by the mysterious Signal Tower.]]
** Compared to the previous game, there is also a recurring theme of artificial creatures, like the porcelain Bullies in the School and the Patients in the Hospital who are mostly mannequin parts and some of which appear to be assembled from scratch by the Doctor.
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* DarkerAndEdgier: Several factors makes this game way more depressing than the first. The lack of precise direction, the bleakness and vagueness of the setting, the feeling that you are running head on into danger rather then escape from it, [[spoiler: and or course the fact that Mono gets an incredibly harsher ending when compared to Six's in the first game, even tho he is an unquestionably more heroic character than her]].
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* BewareTheQuietOnes: The Thin Man. While almost every boss so far in the franchise has a penchant to scream, flail and rush at the protagonists, the Thin Man won't even go as far as to run to get them, even tho he will still take advantage of his capacity to teleport for short distances. [[spoiler: Even his "capture" animation is one of the overall less violent ones and leaves many doubts on whatever he really wants to kill Mono or not, given that he very obviously doesn't kill Six after having captured her]].

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* BewareTheQuietOnes: The Thin Man. While almost every boss so far in the franchise has a penchant to scream, flail and rush at the protagonists, the Thin Man won't even go as far as to run to get them, even tho he will still take advantage of his capacity to teleport for short distances. [[spoiler: Even his "capture" animation is one of the overall less violent ones and leaves many doubts on whatever he really wants to kill Mono or not, given that he very obviously doesn't didn't kill Six after having captured her]].
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Added DiffLines:

* BewareTheQuietOnes: The Thin Man. While almost every boss so far in the franchise has a penchant to scream, flail and rush at the protagonists, the Thin Man won't even go as far as to run to get them, even tho he will still take advantage of his capacity to teleport for short distances. [[spoiler: Even his "capture" animation is one of the overall less violent ones and leaves many doubts on whatever he really wants to kill Mono or not, given that he very obviously doesn't kill Six after having captured her]].
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** [[spoiler: When he first meets her in the signal tower, Monster-Six is not immediatly hostile to Mono. If he gets too close to the music box, Six just shoves him away without hurting him. It's only after Mono takes the first hist at the music box that Six will go in full rage mode and will kill Mono if she catches him]].

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** [[spoiler: When he first meets her in the signal tower, Monster-Six is not immediatly hostile to Mono. If he gets too close to the music box, Six just shoves him away without hurting him. It's only after Mono takes the first hist hit at the music box that Six will go in full rage mode and will kill Mono if she catches him]].
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** [spoiler: When he first meets her in the signal tower, Monster-Six is not immediatly hostile to Mono. If he gets too close to the music box, Six just shoves him away without hurting him. It's only after Mono takes the first hist at the music box that Six will go in full rage mode and will kill Mono if she catches him]].

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** [spoiler: [[spoiler: When he first meets her in the signal tower, Monster-Six is not immediatly hostile to Mono. If he gets too close to the music box, Six just shoves him away without hurting him. It's only after Mono takes the first hist at the music box that Six will go in full rage mode and will kill Mono if she catches him]].
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** [spoiler: When he first meets her in the signal tower, Monster-Six is not immediatly hostile to Mono. If he gets too close to the music box, Six just shoves him away without hurting him. It's only after Mono takes the first hist at the music box that Six will go in full rage mode and will kill Mono if she catches him]].
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* FreakyElectronicMusic: The music gets noticeably less orchestral and more electronic-sounding during certain tense encounters against television-centric monsters like The Viewers or The Thin Man.

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* FreakyElectronicMusic: The music soundtrack gets noticeably less orchestral and more electronic-sounding during certain tense encounters against television-centric monsters like The Viewers or The Thin Man.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FreakyElectronicMusic: The music gets noticeably less orchestral and more electronic-sounding during certain tense encounters against television-centric monsters like The Viewers or The Thin Man.
Is there an issue? Send a MessageReason:
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* ArtisticLicensePhysics: The combined strenght of Mono and Six is able to move objects that are otherwise completely unaffected by the efforts of Mono only, even tho many of these object (a big dumpster, a considerably tall tree trunk) are big enough that it seems unlikely that just adding Six to the mixture could possibly make any difference. Bonus points for the fact that, overall, Mono feels somewhat bulkier than Six, given that in the game he will many times prove himself capable of grab and swing quite heavy tools like a hammer and a hatchet, either to smash things or to fight, while Six never even try to.

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* ArtisticLicensePhysics: The combined strenght strength of Mono and Six is able enough to move objects that are otherwise completely unaffected by the efforts of Mono only, alone, even tho though many of these object objects (a big dumpster, a considerably tall tree trunk) are big enough that it seems unlikely that just adding Six to the mixture could possibly make any difference. Bonus points for the fact that, overall, Mono feels somewhat bulkier than Six, given that in the game he will many times prove himself capable of grab grabbing and swing swinging quite heavy tools like a hammer and a hatchet, either to smash things or to fight, while Six never even try tries to.

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* ArtisticLicensePhysics: The combined strenght of Mono and Six is able to move objects that are otherwise completely unaffected by the efforts of Mono only, even tho many of these object (a big dumpster, a considerably tall tree trunk) are big enough that it seems unlikely that just adding Six to the mixture could possibly make any difference. Bonus points for the fact that, overall, Mono feels somewhat bulkier than Six, given that in the game he will many times prove himself capable of grab and swing quite heavy tools like a hammer and a hatchet, either to smash things or to fight, while Six never even tries to.


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* ArtisticLicensePhysics: The combined strenght of Mono and Six is able to move objects that are otherwise completely unaffected by the efforts of Mono only, even tho many of these object (a big dumpster, a considerably tall tree trunk) are big enough that it seems unlikely that just adding Six to the mixture could possibly make any difference. Bonus points for the fact that, overall, Mono feels somewhat bulkier than Six, given that in the game he will many times prove himself capable of grab and swing quite heavy tools like a hammer and a hatchet, either to smash things or to fight, while Six never even try to.
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Added DiffLines:

* ArtisticLicensePhysics: The combined strenght of Mono and Six is able to move objects that are otherwise completely unaffected by the efforts of Mono only, even tho many of these object (a big dumpster, a considerably tall tree trunk) are big enough that it seems unlikely that just adding Six to the mixture could possibly make any difference. Bonus points for the fact that, overall, Mono feels somewhat bulkier than Six, given that in the game he will many times prove himself capable of grab and swing quite heavy tools like a hammer and a hatchet, either to smash things or to fight, while Six never even tries to.
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* StupidEvil: [[spoiler: Possibly, depending on your interpretation of the ending. If you interpret that Six drops Mono intentionally and with sociopathic/villainous/apathetic intent, the entire game has had sections that only ''two'' people could have gotten through and she has ''no'' idea what's on the other side of the portal. For all she knows, she could go through it and there is a plain room with cement walls, no objects inside, and an opening that can only be reached ''with the help of another person.'' If she dropped Mono just to save herself, she could very well have massively screwed herself over getting out or getting to the next objective.]]

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* DevelopersForesight:

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* DevelopersForesight: TheDeterminator:
** Despite all the horrors they face, Mono and Six never give up on their quest through the Pale City unless the player does. [[spoiler:Even after Six is captured by the Bullies and later by the Thin Man, absolutely '''nothing''' will stop Mono from reaching her -- even Six herself.]]
** This also applies to some of the monsters you encounter, who do not relent in their pursuit of you once they have you pegged. Special mention going to the Hunter and the Thin Man, [[spoiler: who spend almost the entirety of their screen time relentlessly chasing down Mono and Six until you are forced to kill both of them. Fittingly averted by the only main antagonist who will always survive, the Teacher, as she stops following you around after you manage to leave the school.]]
* DevelopersForesight:



* TheDeterminator:
** Despite all the horrors they face, Mono and Six never give up on their quest through the Pale City unless the player does. [[spoiler:Even after Six is captured by the Bullies and later by the Thin Man, absolutely '''nothing''' will stop Mono from reaching her -- even Six herself.]]
** This also applies to some of the monsters you encounter, who do not relent in their pursuit of you once they have you pegged. Special mention going to the Hunter and the Thin Man, [[spoiler: who spend almost the entirety of their screen time relentlessly chasing down Mono and Six until you are forced to kill both of them. Fittingly averted by the only main antagonist who will always survive, the Teacher, as she stops following you around after you manage to leave the school.]]
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Not sure if this counts as speculative troping, but still.


** The end of the game. [[spoiler:Why does Six betray Mono and let go of his hand, when she could easily have pulled him up with no delay to her own escape? Does Mono turn into the next Thin Man, or is he stuck in a StableTimeLoop making him the Thin Man's younger self?]]

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** The end of the game. [[spoiler:Why does Six betray Mono and let go of his hand, when she could easily have pulled him up with no delay to her own escape? Does Mono turn into the next Thin Man, or is he stuck in a StableTimeLoop making him the Thin Man's younger self?]]self? Given that Six helped the Girl in the Raincoat even ''after'' the latter had locked her out of a safe room when both were being chased by The Pretender, it's likely there is more to this than simple opportunism.]]
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* StableTimeLoop: [[spoiler:One interpretation of the game's ending is that Mono and the Thin Man are the same person, with Mono being the latter's younger self. The Thin Man's attempts to capture Six are likely to break the loop, though his attempts ultimately fail and Mono ends up trapped in the same room the Thin Man was in previously, eventually turning into him.]]

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* StableTimeLoop: [[spoiler:One interpretation of the game's ending is that Mono and the Thin Man are the same person, with Mono being the latter's younger self. The Thin Man's attempts to capture Six are likely to break the loop, though his attempts ultimately fail and Mono ends up trapped in the same room the Thin Man was in previously, eventually turning into him. This could also explain Six's betrayal, as she possibly realized during her capture that it was Mono who was torturing her.]]

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