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* CreepyGood: [[spoiler:Benjamin’s boss. She has a grim reaper-like design, but she sends Benjamin to help Misfortune. When she finally meets Misfortune, she speaks to her in a kind voice and refers to her as “Lady a Misfortune”. She also welcomes Misfortune when she enters the Fifth Reality with Benjamin.]]
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* ProneToVomiting: Misfortune vomits as a response to various player choices.
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* NotTheFallThatKillsYou: Lampshaded by Misfortune after she manages to get the crow to release her and she free falls back down to the docks. Justified, since her dress acted as a sort of parachute to slow her fall.
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* TitleDrop: A sorrowful one at the end where [[spoiler: Misfortune acknowledges that she was her mother's "little misfortune" right before she leaves with Benjamin.]]
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* ToiletHumor: While employing her "ninja skills" and climbing through a hole in the wall, Misfortune starts farting. She tells her butt to be quiet because this is supposed to be a ninja mission.
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* TheNineties: The game takes place October 11, 1993.
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* TheNineties: The game takes place A newspaper is dated October 11, 1993.
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* TheNineties: The game takes place October 11, 1993.
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Moving to YMMV
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* TheUntwist: [[spoiler: That "Mr. Voice" is really the monster kidnapping children, Morgo.]] Misfortune seems to have caught on to this early on in the story, and even expresses her distrust of the character far in advance. Consequently, she reacts with very little surprise when she discovers the truth.
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Wrong trope
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* TheUnreveal: [[spoiler: That "Mr. Voice" is really the monster kidnapping children, Morgo.]] Misfortune seems to have caught on to this early on in the story, and even expresses her distrust of the character far in advance. Consequently, she reacts with very little surprise when she discovers the truth.
to:
* TheUnreveal: TheUntwist: [[spoiler: That "Mr. Voice" is really the monster kidnapping children, Morgo.]] Misfortune seems to have caught on to this early on in the story, and even expresses her distrust of the character far in advance. Consequently, she reacts with very little surprise when she discovers the truth.
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%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
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%% Thank you.
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''Little Misfortune'' is a point-and-click AdventureGame developed by Killmonday, the makers of ''VideoGame/FranBow'', and released September 18th of 2019. It is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences.
to:
''Little Misfortune'' is a point-and-click PointAndClick AdventureGame developed by Killmonday, the makers of ''VideoGame/FranBow'', and released September 18th of 2019.2019 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}. It is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences.
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----
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* PinkGirlBlueBoy: Downplayed. The female Misfortune and male Mr. Voice are the two most central characters, and they get pink and blue subtitles for their dialogue, respectively.
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* UnreliableNarrator: Taken to its logical extreme - [[spoiler: the narrator's word can't be trusted because he's been lying to Misfortune about ''everything'' in order to keep her trapped in his realm. Ironically, the only thing he is truthful about is Misfortune's upcoming death, and he relays this to the player, not to Misfortune herself.]]
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* ActionSurvivor: Misfortune survives a great deal of physical trauma that should have caused her grievous injury, likely due to her ability to cause misfortune to ''others'' while staying mainly clear of it herself. [[spoiler: Subverted in the end game, where it's reveal that Misfortune has been dead the entire game, making it no wonder how she survived so many incidents.]]
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* BigDamnHeroes: [[spoiler: Benjamin saving Misfortune from Morgo's realm.]]
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* BreakingTheFourthWall: Mr. Voice does it a few times when he wishes to share information with the player about the game - although, if he's not careful, Misfortune can often hear him.
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* DissonantSerenity: Much like in VideoGame/FranBow before her, Misfortune's reactions to some of the deeply disturbing things she sees around her tend to be mildly perturbed at worst, rather than the genuine horror that one would consider to be a "normal" response. This is partially due to [[InnocentInaccurate her young age]], and partially due to [[CloudCuckooLander her own innate weirdness.]]
* EldritchLocation: The Ultra-Reality, which appears in this game both as a reference to VideoGame/FranBow, and [[spoiler: is implied to be where the entire game takes place. In particular, Morgo is suggested to exist somewhere deep within "The Beyond," an uncharted area of the Ultra-reality that exists between Misfortune's world and ours.]]
* {{Foreshadowing}}: Two notable ones for TheReveal that [[spoiler: Misfortune was DeadAllAlong]]:
** In the very beginning of the game, when Misfortune is leaving her home to follow Mr. Voice's quest, [[spoiler: she pauses in the middle of the road for quite a while, and has a brief flash to the Ultrareality while standing in the exact spot where her body lies in the end game.]]
** Toward the very end of the game, Misfortune finds Benjamin's bag, which contains [[spoiler: a list of situations in which Protectors must intervene and save the souls of potential victims. One situation listed is when the victim is dead already, and doesn't know it.]]
* EldritchLocation: The Ultra-Reality, which appears in this game both as a reference to VideoGame/FranBow, and [[spoiler: is implied to be where the entire game takes place. In particular, Morgo is suggested to exist somewhere deep within "The Beyond," an uncharted area of the Ultra-reality that exists between Misfortune's world and ours.]]
* {{Foreshadowing}}: Two notable ones for TheReveal that [[spoiler: Misfortune was DeadAllAlong]]:
** In the very beginning of the game, when Misfortune is leaving her home to follow Mr. Voice's quest, [[spoiler: she pauses in the middle of the road for quite a while, and has a brief flash to the Ultrareality while standing in the exact spot where her body lies in the end game.]]
** Toward the very end of the game, Misfortune finds Benjamin's bag, which contains [[spoiler: a list of situations in which Protectors must intervene and save the souls of potential victims. One situation listed is when the victim is dead already, and doesn't know it.]]
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* TheReveal: [[spoiler: Misfortune was DeadAllAlong. She died crossing the street in the very beginning of the game, and simply wasn't aware of it due to Morgo's influence.]]
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* TheUnreveal: [[spoiler: That "Mr. Voice" is really the monster kidnapping children, Morgo.]] Misfortune seems to have caught on to this early on in the story, and even expresses her distrust of the character far in advance. Consequently, she reacts with very little surprise when she discovers the truth.
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* RewatchBonus: The narrator's seeming trick question "have you ever heard this question before?" gets a lot more meaningful with the the reveal that [[spoiler:he's able to "reset" Misfortune's day to when they meet while she's in his power.]]
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** Mr. Voice giving Misfortune objects to help her in her quest, throwing them to her from offscreen after she asks where they are. [[spoiler:One of these occasions, he sends her the object--a shovel--seemingly ''from hell'', foreshadowing his true nature.]] Misfortune never notices that he's the one giving them to her.
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The game has been released by this point
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''Little Misfortune'' is an upcoming point-and-click AdventureGame developed by Killmonday, the makers of ''VideoGame/FranBow''. It is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences.
to:
''Little Misfortune'' is an upcoming a point-and-click AdventureGame developed by Killmonday, the makers of ''VideoGame/FranBow''.''VideoGame/FranBow'', and released September 18th of 2019. It is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences.
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* ArtsyBeret: Misfortune is a creative child who is introduced in the demo doing arts and crafts, and so she also wears a pink beret, even indoors.
* BlatantLies: The moment in the demo when Mr. Voice realizes that Misfortune heard his narration:
* BlatantLies: The moment in the demo when Mr. Voice realizes that Misfortune heard his narration:
to:
* ArtsyBeret: Misfortune is a creative child who is introduced in the demo doing arts and crafts, and so she also wears a pink beret, even indoors.
* BittersweetEnding: The Somewhere Else ending. [[spoiler:Misfortune comes to terms with the fact that she's dead and escapes Morgo, and she's able to cross over to a "somewhere else" that, despite spooky appearances, seems much nicer. But this means she has to leave her old life behind (with her mother in tears over her death) and multiple other children, including her friend Hiro, have already been lost.]] It's a little bit sweeter in the Good Ending where you put glitter on everything you can: [[spoiler:Misfortune's mother at least receives the happiness that Misfortune wished to give her. In the last shot of the game, she takes off her mask and smiles through her tears.]]
* BlatantLies: The momentin the demo when Mr. Voice realizes that Misfortune heard his narration:
* BittersweetEnding: The Somewhere Else ending. [[spoiler:Misfortune comes to terms with the fact that she's dead and escapes Morgo, and she's able to cross over to a "somewhere else" that, despite spooky appearances, seems much nicer. But this means she has to leave her old life behind (with her mother in tears over her death) and multiple other children, including her friend Hiro, have already been lost.]] It's a little bit sweeter in the Good Ending where you put glitter on everything you can: [[spoiler:Misfortune's mother at least receives the happiness that Misfortune wished to give her. In the last shot of the game, she takes off her mask and smiles through her tears.]]
* BlatantLies: The moment
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* {{Diary}}: Misfortune can show Mr. Voice (and by extension, the player) her pink-covered diary, which is written in blue ink and illustrated with color pencil drawings. It writes both about her warm feelings about Benjamin the Fox (who may or may not be real), and about her parents' arguments, which are sadly very real.
to:
* {{Diary}}: {{Diary}}:
** Misfortune can show Mr. Voice (and by extension, the player) her pink-covered diary, which is written in blue ink and illustrated with color pencil drawings. It writes both about her warm feelings about Benjamin the Fox (who may or may not be real), and about her parents' arguments, which are sadly very real.
** Misfortune can show Mr. Voice (and by extension, the player) her pink-covered diary, which is written in blue ink and illustrated with color pencil drawings. It writes both about her warm feelings about Benjamin the Fox (who may or may not be real), and about her parents' arguments, which are sadly very real.
** Much later Misfortune gets the opportunity to read Benjamin's diary, and from its contents learns more about the game she's playing and Mr. Voice.
* GroundhogDayLoop: [[spoiler:Mr. Voice tries to do this to Misfortune when she starts fighting back against him in her house, trying to restart the opening with her playing with glitter and getting angry when she doesn't follow the script. Given how even in the beginning (before the point where she's shown to have died) Misfortune had flashes to the way that the house looked in the finale, it's entirely possible Mr. Voice succeeded in this before and that Misfortune was already reliving the day she died when the game started.]]
* InteractiveNarrator: The narrator of this story is an active participant in Misfortune's story, and is the one who gives her the quest "Do exactly what I say and you'll win Eternal Happiness". [[spoiler:It turns out that he's actually the BigBad as well, as he's created this "game" to feed off of her.]]
* GroundhogDayLoop: [[spoiler:Mr. Voice tries to do this to Misfortune when she starts fighting back against him in her house, trying to restart the opening with her playing with glitter and getting angry when she doesn't follow the script. Given how even in the beginning (before the point where she's shown to have died) Misfortune had flashes to the way that the house looked in the finale, it's entirely possible Mr. Voice succeeded in this before and that Misfortune was already reliving the day she died when the game started.]]
* InteractiveNarrator: The narrator of this story is an active participant in Misfortune's story, and is the one who gives her the quest "Do exactly what I say and you'll win Eternal Happiness". [[spoiler:It turns out that he's actually the BigBad as well, as he's created this "game" to feed off of her.]]
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%%* TheJinx: As seen from her intro, Misfortune fully lives up to her name. Clouds form around her and strike buildings with lightning, satellites fall from the sky to hit furry creatures, crows drop dead in her presence, and of course, her parents are forced into a miserable UnwantedMarriage because of her existence. She takes it all too positively.
%%* LastDayToLive: The narrator has made it clear that the game takes place on the day Misfortune dies. Unfortunately for him, Misfortune can hear him.
%%* LemonyNarrator: The narrator of this story is an active participant in Misfortune's story, and is the one who gives her the quest "Do exactly what I say and you'll win Eternal Happiness".
%%* LastDayToLive: The narrator has made it clear that the game takes place on the day Misfortune dies. Unfortunately for him, Misfortune can hear him.
%%* LemonyNarrator: The narrator of this story is an active participant in Misfortune's story, and is the one who gives her the quest "Do exactly what I say and you'll win Eternal Happiness".
to:
%%*
* LastDayToLive: The narrator has made it clear that the game takes place on the day Misfortune dies. Unfortunately for him, Misfortune can hear
%%* LemonyNarrator:
* RunningGag:
** Misfortune tripping and falling down. [[spoiler:Becomes poignant later when she convinces herself to get up and keep going after she learns the truth about Mr. Voice, because she always had before.]]
** Mr. Voice getting upset at Misfortune cursing and telling her to watch her language.
* StepfordSmiler: The
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--> ''Hello Diary! My Daddy hit Mommy. Is it supposed to be normal? Should I hit people I love? It doesn't feel right.''
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--> ''Hello Diary! My Daddy hit Mommy. Is it supposed to be normal? Should I hit people I love? It doesn't feel right.''
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* InterspeciesRomance: Oddly enough, Misfortune has a crush on Benjamin the fox. One optional dialogue has her swooning about how muscular he must be after noticing that he chops wood at his house.
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Speculative Troping - no citation.
Changed line(s) 32,34 (click to see context) from:
* TheJinx: As seen from her intro, Misfortune fully lives up to her name. Clouds form around her and strike buildings with lightning, satellites fall from the sky to hit furry creatures, crows drop dead in her presence, and of course, her parents are forced into a miserable UnwantedMarriage because of her existence. She takes it all too positively.
* LastDayToLive: The narrator has made it clear that the game takes place on the day Misfortune dies. Unfortunately for him, Misfortune can hear him.
* LemonyNarrator: The narrator of this story is an active participant in Misfortune's story, and is the one who gives her the quest "Do exactly what I say and you'll win Eternal Happiness".
* LastDayToLive: The narrator has made it clear that the game takes place on the day Misfortune dies. Unfortunately for him, Misfortune can hear him.
* LemonyNarrator: The narrator of this story is an active participant in Misfortune's story, and is the one who gives her the quest "Do exactly what I say and you'll win Eternal Happiness".
to:
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None
Changed line(s) 26,27 (click to see context) from:
* BlatantLies: The moment in the demo when Mr. Voice realises that Misfortune heard his narration:
-->'''Mr. Voice:''' The sad part is...Today is the day she will die.
-->'''Mr. Voice:''' The sad part is...Today is the day she will die.
to:
* BlatantLies: The moment in the demo when Mr. Voice realises realizes that Misfortune heard his narration:
-->'''Mr. Voice:''' The sad part is... Today is the day she will die.
-->'''Mr. Voice:''' The sad part is... Today is the day she will die.
Changed line(s) 32 (click to see context) from:
to:
* TheJinx: As seen from her intro, Misfortune fully lives up to her name. Clouds form around her and strike buildings with lightning, satellites fall from the sky to hit furry creatures, crows drop dead in her presence, and of course, her parents are forced into a miserable UnwantedMarriage because of her existence. She takes it all too positively.
* LastDayToLive: The narrator has made it clear that the game takes place on the day Misfortune dies. Unfortunately for him, Misfortune can hear him.
* LemonyNarrator: The narrator of this story is an active participant in Misfortune's story, and is the one who gives her the quest "Do exactly what I say and you'll win Eternal Happiness".
* LastDayToLive: The narrator has made it clear that the game takes place on the day Misfortune dies. Unfortunately for him, Misfortune can hear him.
* LemonyNarrator: The narrator of this story is an active participant in Misfortune's story, and is the one who gives her the quest "Do exactly what I say and you'll win Eternal Happiness".
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%%* AbusiveParents: Misfortune's home life is...not the best. For starters, her mother flat-out told her she wanted to have an abortion, and it only gets worse from there.
%%* ArtStyleDissonance: A sweet and cutesy artstyle provides juxtaposition to all the horrible things that Misfortune reveals to Mr. Voice.
%%* ArtStyleDissonance: A sweet and cutesy artstyle provides juxtaposition to all the horrible things that Misfortune reveals to Mr. Voice.
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%%* BreakingTheFourthWall: After Misfortune exits her room, Mr. Voice asks you, the player, to stay quiet about the whole "today is the day she will die" thing.
%%* ButThouMust: If Misfortune runs in the hallway leading to the kitchen, she will trip and fall, breaking the vase. However, the game doesn't give you the option of walking through the section.
%%* ButThouMust: If Misfortune runs in the hallway leading to the kitchen, she will trip and fall, breaking the vase. However, the game doesn't give you the option of walking through the section.
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%%* DissonantSerenity: Misfortune can and will tell Mr. Voice about awful things that happened to her and other people she knows, usually in a cutesy voice and accompanied by little giggles.
%%* FlippingTheBird: Misfortune relates of a time she saw a monster in her closet. She showed it "the finger" and it never came back.
%%* GenreSavvy: When Misfortune reveals at the start of the demo that she can hear the narration of Mr. Voice, startling him, she immediately follows up by asking "are you inside my head, or something?", forcing him to admit that he is.
%%* InteractiveNarrator: Misfortune is aware of Mr. Voice from the beginning of the game, and speaks directly to him regularly.
%%* MeaningfulName: Misfortune brings bad luck wherever she goes. The intro shows dead birds falling on the ground all around her, then her PersonalRaincloud flies to a nearby house and sets it on fire with a lightning strike, and then a satellite drops on the ground right in front of her - and, when Misfortune throws some glitter at it, it catches fire and explodes.
%%* MoodWhiplash: Misfortune tends to nonchalantly drop horrible details of her home life. For example, when asked to pick a favorite toy, if the player chooses the stone, Misfortune will gleefully say that she chooses "the stone Daddy threw at [her] once".
%%* FlippingTheBird: Misfortune relates of a time she saw a monster in her closet. She showed it "the finger" and it never came back.
%%* GenreSavvy: When Misfortune reveals at the start of the demo that she can hear the narration of Mr. Voice, startling him, she immediately follows up by asking "are you inside my head, or something?", forcing him to admit that he is.
%%* InteractiveNarrator: Misfortune is aware of Mr. Voice from the beginning of the game, and speaks directly to him regularly.
%%* MeaningfulName: Misfortune brings bad luck wherever she goes. The intro shows dead birds falling on the ground all around her, then her PersonalRaincloud flies to a nearby house and sets it on fire with a lightning strike, and then a satellite drops on the ground right in front of her - and, when Misfortune throws some glitter at it, it catches fire and explodes.
%%* MoodWhiplash: Misfortune tends to nonchalantly drop horrible details of her home life. For example, when asked to pick a favorite toy, if the player chooses the stone, Misfortune will gleefully say that she chooses "the stone Daddy threw at [her] once".
to:
%%* FlippingTheBird: Misfortune relates of a time she saw a monster in her closet. She showed it "the finger" and it never came back.
%%* GenreSavvy: When Misfortune reveals at the start of the demo that she can hear the narration of Mr. Voice, startling him, she immediately follows up by asking "are you inside my head, or something?", forcing him to admit that he is.
%%* InteractiveNarrator: Misfortune is aware of Mr. Voice from the beginning of the game, and speaks directly to him regularly.
%%* MeaningfulName: Misfortune brings bad luck wherever she goes. The intro shows dead birds falling on the ground all around her, then her PersonalRaincloud flies to a nearby house and sets it on fire with a lightning strike, and then a satellite drops on the ground right in front of her - and, when Misfortune throws some glitter at it, it catches fire and explodes.
%%* MoodWhiplash: Misfortune tends to nonchalantly drop horrible details of her home life. For example, when asked to pick a favorite toy, if the player chooses the stone, Misfortune will gleefully say that she chooses "the stone Daddy threw at [her] once".
Is there an issue? Send a MessageReason:
What in universe fiction does her genre knowledge come from?
Changed line(s) 38 (click to see context) from:
* GenreSavvy: When Misfortune reveals at the start of the demo that she can hear the narration of Mr. Voice, startling him, she immediately follows up by asking "are you inside my head, or something?", forcing him to admit that he is.
to:
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None
Changed line(s) 27,30 (click to see context) from:
%%* BlatantLies: When Mr. Voice realises that Misfortune heard his narration:
%%-->'''Mr. Voice:''' The sad part is...Today is the day she will die.
%%-->'''Misfortune:''' I can hear you, you know... <...> What did you say about me dying today?
%%-->'''Mr. Voice:''' Die? No! Nobody said anything about anyone dying today.
%%-->'''Mr. Voice:''' The sad part is...Today is the day she will die.
%%-->'''Misfortune:''' I can hear you, you know... <...> What did you say about me dying today?
%%-->'''Mr. Voice:''' Die? No! Nobody said anything about anyone dying today.
to:
* BlatantLies:
* {{Diary}}: Misfortune can show Mr. Voice (and by extension, the player) her pink-covered diary, which is written in blue ink and illustrated with color pencil drawings. It writes both about her warm feelings about Benjamin the Fox (who may or may not be real), and about her parents' arguments, which are sadly very real.
--> ''Hello Diary! My Daddy hit Mommy. Is it supposed to be normal? Should I hit people I love? It doesn't feel right.''
--> ''Hello Diary! My Daddy hit Mommy. Is it supposed to be normal? Should I hit people I love? It doesn't feel right.''
* GenreSavvy: When Misfortune reveals at the start of the demo that she can hear the narration of Mr. Voice, startling him, she immediately follows up by asking "are you inside my head, or something?", forcing him to admit that he is.
Changed line(s) 37 (click to see context) from:
%%* MoodWhiplash: Misfortune tends to nonchalantly drop horrible details of her home life. For example, when asked to pick a favorite toy, if the player chooses the stone, Misfortune will gleefully say that she chooses "the stone Daddy threw at [her] once".
to:
%%* MoodWhiplash: Misfortune tends to nonchalantly drop horrible details of her home life. For example, when asked to pick a favorite toy, if the player chooses the stone, Misfortune will gleefully say that she chooses "the stone Daddy threw at [her] once".once".
----
----
Is there an issue? Send a MessageReason:
None
%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%
Changed line(s) 11,24 (click to see context) from:
!! The demo for this game contains the following tropes:
* AbusiveParents: Misfortune's home life is...not the best. For starters, her mother flat-out told her she wanted to have an abortion, and it only gets worse from there.
* ArtStyleDissonance: A sweet and cutesy artstyle provides juxtaposition to all the horrible things that Misfortune reveals to Mr. Voice.
* BlatantLies: When Mr. Voice realises that Misfortune heard his narration:
-->'''Mr. Voice:''' The sad part is...Today is the day she will die.
-->'''Misfortune:''' I can hear you, you know... <...> What did you say about me dying today?
-->'''Mr. Voice:''' Die? No! Nobody said anything about anyone dying today.
* BreakingTheFourthWall: After Misfortune exits her room, Mr. Voice asks you, the player, to stay quiet about the whole "today is the day she will die" thing.
* ButThouMust: If Misfortune runs in the hallway leading to the kitchen, she will trip and fall, breaking the vase. However, the game doesn't give you the option of walking through the section.
* DissonantSerenity: Misfortune can and will tell Mr. Voice about awful things that happened to her and other people she knows, usually in a cutesy voice and accompanied by little giggles.
* FlippingTheBird: Misfortune relates of a time she saw a monster in her closet. She showed it "the finger" and it never came back.
* InteractiveNarrator: Misfortune is aware of Mr. Voice from the beginning of the game, and speaks directly to him regularly.
* MeaningfulName: Misfortune brings bad luck wherever she goes. The intro shows dead birds falling on the ground all around her, then her PersonalRaincloud flies to a nearby house and sets it on fire with a lightning strike, and then a satellite drops on the ground right in front of her - and, when Misfortune throws some glitter at it, it catches fire and explodes.
* MoodWhiplash: Misfortune tends to nonchalantly drop horrible details of her home life. For example, when asked to pick a favorite toy, if the player chooses the stone, Misfortune will gleefully say that she chooses "the stone Daddy threw at [her] once".
* AbusiveParents: Misfortune's home life is...not the best. For starters, her mother flat-out told her she wanted to have an abortion, and it only gets worse from there.
* ArtStyleDissonance: A sweet and cutesy artstyle provides juxtaposition to all the horrible things that Misfortune reveals to Mr. Voice.
* BlatantLies: When Mr. Voice realises that Misfortune heard his narration:
-->'''Mr. Voice:''' The sad part is...Today is the day she will die.
-->'''Misfortune:''' I can hear you, you know... <...> What did you say about me dying today?
-->'''Mr. Voice:''' Die? No! Nobody said anything about anyone dying today.
* BreakingTheFourthWall: After Misfortune exits her room, Mr. Voice asks you, the player, to stay quiet about the whole "today is the day she will die" thing.
* ButThouMust: If Misfortune runs in the hallway leading to the kitchen, she will trip and fall, breaking the vase. However, the game doesn't give you the option of walking through the section.
* DissonantSerenity: Misfortune can and will tell Mr. Voice about awful things that happened to her and other people she knows, usually in a cutesy voice and accompanied by little giggles.
* FlippingTheBird: Misfortune relates of a time she saw a monster in her closet. She showed it "the finger" and it never came back.
* InteractiveNarrator: Misfortune is aware of Mr. Voice from the beginning of the game, and speaks directly to him regularly.
* MeaningfulName: Misfortune brings bad luck wherever she goes. The intro shows dead birds falling on the ground all around her, then her PersonalRaincloud flies to a nearby house and sets it on fire with a lightning strike, and then a satellite drops on the ground right in front of her - and, when Misfortune throws some glitter at it, it catches fire and explodes.
* MoodWhiplash: Misfortune tends to nonchalantly drop horrible details of her home life. For example, when asked to pick a favorite toy, if the player chooses the stone, Misfortune will gleefully say that she chooses "the stone Daddy threw at [her] once".
to:
!! The demo for this game contains the following tropes:
* %%* AbusiveParents: Misfortune's home life is...not the best. For starters, her mother flat-out told her she wanted to have an abortion, and it only gets worse from there.
* %%* ArtStyleDissonance: A sweet and cutesy artstyle provides juxtaposition to all the horrible things that Misfortune reveals to Mr. Voice.
* %%* BlatantLies: When Mr. Voice realises that Misfortune heard his narration:
-->'''Mr.%%-->'''Mr. Voice:''' The sad part is...Today is the day she will die.
-->'''Misfortune:''' %%-->'''Misfortune:''' I can hear you, you know... <...> What did you say about me dying today?
-->'''Mr.%%-->'''Mr. Voice:''' Die? No! Nobody said anything about anyone dying today.
* %%* BreakingTheFourthWall: After Misfortune exits her room, Mr. Voice asks you, the player, to stay quiet about the whole "today is the day she will die" thing.
* %%* ButThouMust: If Misfortune runs in the hallway leading to the kitchen, she will trip and fall, breaking the vase. However, the game doesn't give you the option of walking through the section.
* %%* DissonantSerenity: Misfortune can and will tell Mr. Voice about awful things that happened to her and other people she knows, usually in a cutesy voice and accompanied by little giggles.
* %%* FlippingTheBird: Misfortune relates of a time she saw a monster in her closet. She showed it "the finger" and it never came back.
* %%* InteractiveNarrator: Misfortune is aware of Mr. Voice from the beginning of the game, and speaks directly to him regularly.
* %%* MeaningfulName: Misfortune brings bad luck wherever she goes. The intro shows dead birds falling on the ground all around her, then her PersonalRaincloud flies to a nearby house and sets it on fire with a lightning strike, and then a satellite drops on the ground right in front of her - and, when Misfortune throws some glitter at it, it catches fire and explodes.
* %%* MoodWhiplash: Misfortune tends to nonchalantly drop horrible details of her home life. For example, when asked to pick a favorite toy, if the player chooses the stone, Misfortune will gleefully say that she chooses "the stone Daddy threw at [her] once".
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* FlippingTheBird: Misfortune relates of a time she saw a monster in her closet. She showed it "the finger" and it never came back.
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Changed line(s) 7,8 (click to see context) from:
''Little Misfortune'' is a point-and-click AdventureGame developed by Killmonday, the makers of ''VideoGame/FranBow''. It is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences.
to:
''Little Misfortune'' is a an upcoming point-and-click AdventureGame developed by Killmonday, the makers of ''VideoGame/FranBow''. It is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences.
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!! This game contains the following tropes:
to:
!! This The demo for this game contains the following tropes:
Added DiffLines:
* ArtStyleDissonance: A sweet and cutesy artstyle provides juxtaposition to all the horrible things that Misfortune reveals to Mr. Voice.
* BlatantLies: When Mr. Voice realises that Misfortune heard his narration:
-->'''Mr. Voice:''' The sad part is...Today is the day she will die.
-->'''Misfortune:''' I can hear you, you know... <...> What did you say about me dying today?
-->'''Mr. Voice:''' Die? No! Nobody said anything about anyone dying today.
* BreakingTheFourthWall: After Misfortune exits her room, Mr. Voice asks you, the player, to stay quiet about the whole "today is the day she will die" thing.
* ButThouMust: If Misfortune runs in the hallway leading to the kitchen, she will trip and fall, breaking the vase. However, the game doesn't give you the option of walking through the section.
* DissonantSerenity: Misfortune can and will tell Mr. Voice about awful things that happened to her and other people she knows, usually in a cutesy voice and accompanied by little giggles.
* BlatantLies: When Mr. Voice realises that Misfortune heard his narration:
-->'''Mr. Voice:''' The sad part is...Today is the day she will die.
-->'''Misfortune:''' I can hear you, you know... <...> What did you say about me dying today?
-->'''Mr. Voice:''' Die? No! Nobody said anything about anyone dying today.
* BreakingTheFourthWall: After Misfortune exits her room, Mr. Voice asks you, the player, to stay quiet about the whole "today is the day she will die" thing.
* ButThouMust: If Misfortune runs in the hallway leading to the kitchen, she will trip and fall, breaking the vase. However, the game doesn't give you the option of walking through the section.
* DissonantSerenity: Misfortune can and will tell Mr. Voice about awful things that happened to her and other people she knows, usually in a cutesy voice and accompanied by little giggles.
Added DiffLines:
* MeaningfulName: Misfortune brings bad luck wherever she goes. The intro shows dead birds falling on the ground all around her, then her PersonalRaincloud flies to a nearby house and sets it on fire with a lightning strike, and then a satellite drops on the ground right in front of her - and, when Misfortune throws some glitter at it, it catches fire and explodes.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* InteractiveNarrator: Misfortune is aware of Mr. Voice from the beginning of the game, and speaks directly to him regularly.
to:
* AbusiveParents: Misfortune's home life is...not the best. For starters, her mother flat-out told her she wanted to have an abortion, and it only gets worse from there.
* InteractiveNarrator: Misfortune is aware of Mr. Voice from the beginning of the game, and speaks directly to himregularly.regularly.
* MoodWhiplash: Misfortune tends to nonchalantly drop horrible details of her home life. For example, when asked to pick a favorite toy, if the player chooses the stone, Misfortune will gleefully say that she chooses "the stone Daddy threw at [her] once".
* InteractiveNarrator: Misfortune is aware of Mr. Voice from the beginning of the game, and speaks directly to him
* MoodWhiplash: Misfortune tends to nonchalantly drop horrible details of her home life. For example, when asked to pick a favorite toy, if the player chooses the stone, Misfortune will gleefully say that she chooses "the stone Daddy threw at [her] once".
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
''Little Misfortune'' is a point-and-click AdventureGame developed by Killmonday. It is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences.
to:
''Little Misfortune'' is a point-and-click AdventureGame developed by Killmonday.Killmonday, the makers of ''VideoGame/FranBow''. It is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:350:some caption text]]
to:
->''There is no right or wrong, only consequences.''
-->-- '''"Mr. Voice"'''
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/little_misfortune_6.jpg]]
[[caption-width-right:350:some caption text]]
''Little Misfortune'' is a point-and-click AdventureGame developed by Killmonday. It is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences.
Starring Misfortune Ramirez Hernandez, an imaginative 8-year-old, who seeks the prize of Eternal Happiness, as a gift to her Mommy. Led by her new friend, Mr. Voice, they venture into the woods, where mysteries are unraveled and a little bit of bad luck unfolds.
!! This game contains the following tropes:
* InteractiveNarrator: Misfortune is aware of Mr. Voice from the beginning of the game, and speaks directly to him regularly.
[[caption-width-right:350:some caption text]]
''Little Misfortune'' is a point-and-click AdventureGame developed by Killmonday. It is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences.
Starring Misfortune Ramirez Hernandez, an imaginative 8-year-old, who seeks the prize of Eternal Happiness, as a gift to her Mommy. Led by her new friend, Mr. Voice, they venture into the woods, where mysteries are unraveled and a little bit of bad luck unfolds.
!! This game contains the following tropes:
* InteractiveNarrator: Misfortune is aware of Mr. Voice from the beginning of the game, and speaks directly to him regularly.