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* AllMythsAreTrue: Well, you don't get to see all of them since the game limits the player and story to only parts of western Europe and the Middle East. However you encounter [[ColdBloodedWhatever Slavic vodyanoi]], [[OurWerebeastsAreDifferent wererats]], [[OurGoblinsAreDifferent Mongol goblins]], [[OurOgresAreHungrier ogres]], [[OurTrollsAreDifferent lava trolls]], [[OurGiantsAreBigger rock giants]] (aka [[OurTitansAreDifferent titans]]), various types of undead and [[BirdPeople Egyptian sand spirits]] among other creatures on your travels. The backstory lore and FlavorText of some items mention [[Main/{{Unicorn}} unicorns]] and SeaSerpents, the English druids are using [[Main/LeyLine LeyLines]] to win the war against Spain, Hernan Cortez drank from the FountainOfYouth but failed to conquer the Americas because the [[{{Mayincatec}} indigenous people]] used [[FeatheredSerpent feathered serpents]] to destroy his fleet, China and Japan are powerful empires far to the East where the spirits of the ancestors communicate with their descendants, the main antagonists of the game are [[OurDemonsAreDifferent Zoroastrian daevas]] and lastly one of the Crusades was against [[OurDragonsAreDifferent multiple species of dragons]] which are considered one of the most powerful magical creatures (that aren't noncorporeal spirits) on Earth. Granted it's easy to miss, but if you speak with a certain rock giant in Toulouse you can learn that [[TheTimeOfMyths 10,000 years ago]] [[BackgroundMagicField magic was a natural force]] that is responsible for the sinking of Main/{{Atlantis}} which alongside other disasters made [[Literature/TheEpicOfGilgamesh Utnapishtim]] casting a powerful spell which caused TheGreatFlood and banished all magic from the human world. But most importantly, the BigBad's goal is [[spoiler: to summon Ahriman, the Zoroastrian GodOfEvil]].



* BigBad: The Old Man of the Mountain, possessed by Asha Vahishta (who is a Zoroastrian FallenAngel).



* DoppelgangerAttack: Two of the bosses (the daevas/demons Aesma and Aka Manah) can summon copies of themselves. In both cases, the original AND the copies (which tend to be weaker) need to be killed in close succession, as the original can summon more copies to replace those the player has already killed, or one of the copies can become the original if the original dies.



* FamousAncestor: The PlayerCharacter, whichever one you choose, is a descendant of Richard the Lionheart, who in the game's AlternateHistory had magical powers from being tied to an elemental spirit that's now possessing you. Of course, by the game's setting of 1588 Richard has had many descendants and your character "shouldn't expect to be sitting on the throne of England any time soon."



* InThePastEveryoneWillBeFamous: Despite being a game set in an AlternateHistory version of 1588, it manages to have Creator/WilliamShakespeare, Creator/LeonardoDaVinci, Tomas Torquemada, Cervantes, Creator/NiccoloMachiavelli, UsefulNotes/HernanCortez, and Jacques de Molay all living within a few blocks of each other in Barcelona. UsefulNotes/{{Nostradamus}}, Queen UsefulNotes/ElizabethI, and UsefulNotes/JoanOfArc also turn up later in the game.



* LifeDrain: There is a special trait for one of the 4 playable races that does this, as well as a spell in the Tribal magic [[SkillTree tree]] (curiously placed in the Necromancy branch), a random sword from vendors, and magic potion which are conveniently all just referred to as "vampiric". The Revenant skeleton {{mooks}} can also do this.
** The daeva Tawrich can also do this, its boss fight will be '''very hard''' for new players unless they are prepared to counter it.



* ManaDrain: The crosses in the Inquisition dungeons will do this to the player, unless they find a McGuffin that breaks them upon approaching. There is also the Mana Reaver-type undead enemies.
* MassSuperEmpoweringEvent: The backstory has a cataclysmic magical explosion known as the Disjunction during the crusades. Many people were possessed by spirits this time which granted them magical powers, though such possessed people are shunned and distrusted by normals.
* MetaOrigin: This game has King Richard the Lionheart's aggressive hoarding of [[ReligionIsMagic holy relics]] during the Third Crusade result in an [[PhlebotinumOverload explosion of magical energy]], the "Disjunction", that caused human beings to begin manifesting magical powers, significantly altered the geography of western Europe, and turned ordinary animals into mythological beasts.



* MoneySpider: Zigzagged; you’ll never find gold on a Bear or Wolf, but will sometimes find it on a Vodyanoi. Yes, the little vampire-lizard things crawling around in the swamp have gold!

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* MoneySpider: Zigzagged; you’ll never find gold on a Bear or Wolf, but will sometimes find it on a Vodyanoi. Yes, the little vampire-lizard demonic frog-fish things crawling around in the swamp have gold!


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* TheSixStats: ''Lionheart'' uses the SPECIAL system of ''VideoGame/{{Fallout}}'' when creating playable characters. The stats are: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. [[FunWithAcronyms When you take the first letter from each of these seven stats, you spell out the word SPECIAL]].


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* VoluntaryShapeshifting: The daeva Nanghaithya is a sadistic Zoroastrian demon who drinks the blood of humans and constantly disguises itself by changing forms. Your first encounter with this demon (in the form of a peasant woman) is in a house at Barcelona's Temple District, but Nanghaithya taunts you and escapes. Way later, you meet it hidden in Montaillou where you can properly fight it (an optional sidequest in Toulouse also reveals it has been attacking the rock titans) however it's immortal and constantly shapeshifts instead of dying. Quite unique for this boss fight, you have to possess a relic of Zarathustra in your inventory (there's only 2 of these in the whole game) to bypass the demon's shapeshifting powers and make this daeva killable.


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* WeaponOfXSlaying: There are some unique weapons that have a bonus against certain types of creatures- e.g. an enchanted war hammer that deals 25 points of damage against all goblins even if it misses them, a blessed mace which has a 3% chance of [[OneHitKill instantly killing]] even the strongest undead, a magical bow that is good against dragons, and a cursed battle axe that deals 66 points of damage to all "regular" animals like wolves and bears (curiously the game also classifies the Vodyanoi, mutated wasps and [[spoiler: giant Persian desert scorpions]] as "regular" animals).

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* FireIceLightning: Thought offensive magic are divided between Fire, Ice and Electrical branches.

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* FireIceLightning: Thought offensive magic are divided between Fire, Fire , Ice and Electrical branches.branches.
* FlunkyBoss: The FinalBoss will periodically summon mooks at you. Between attacking, surviving and keeping your companions alive, you'll have your hands full.
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* MyRulesAreNotYourRules: Monsters and your companions will never trigger traps when they step on them. That leaves only you, the player, who will take full damage from them.
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* ButterFace: Half of Jehanne d'Arc's face is skeletal because of her undead curse.
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* ScaryScorpions: You'll encounter gigantic ones in the Persian desert and they'll attack you on sight with their claws and poisonous tail. They are resistant to fire and lightning, but have no defense against [[KillItWithIce ice attacks]].
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* AscendedDemon: Druj was the Daeva of Lies and made of HeelFaceTurn. She now helps people, mostly the Cathar. However, her change of heart could explained because of cosmic balance: A powerful Angel, Asha, made a FaceHeelTurn shortly before she turned Good.

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* AscendedDemon: Druj was the Daeva of Lies and made of HeelFaceTurn. She now helps people, mostly the Cathar. However, her change of heart could be explained because of cosmic balance: A powerful Angel, Asha, made a FaceHeelTurn shortly before she turned Good.
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* ArtificialStupidity: Companions aren't exactly intelligent. They have trouble following you, especially in mazes. When it comes to attacking, [[FailedASpotCheck they only do so if they see the enemies within their visual range of sight.]] They also have annoying habit of walking randomly and more than too often, you'll accidentally on them and enter conversation mode with them.

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* ArtificialStupidity: Companions aren't exactly intelligent. They have trouble following you, especially in mazes. When it comes to attacking, [[FailedASpotCheck they only do so if they see the enemies within their visual range of sight.]] They also have annoying habit of walking randomly and more than too often, you'll accidentally click on them and enter conversation mode with them.mode.
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* ArtificialStupidity: Companions aren't exactly intelligent. They have trouble following you, especially in mazes. When it comes to attacking, [[FailedASpotCheck they only do so if they see the enemies within their visual range of sight.]]

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* ArtificialStupidity: Companions aren't exactly intelligent. They have trouble following you, especially in mazes. When it comes to attacking, [[FailedASpotCheck they only do so if they see the enemies within their visual range of sight.]]]] They also have annoying habit of walking randomly and more than too often, you'll accidentally on them and enter conversation mode with them.
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* FallenAngel: Asha was an angel of good before he turned to darkness.
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* AscendedDemon: Druj was the Daeva of Lies and made of HeelFaceTurn. She now helps people, mostly the Cathar. However, her change of heart could explained because of cosmic balance: A powerful Angel, Asha, made a FaceHeelTurn shortly before she turned Good.
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* YouALLLookFamiliar: Played straight. One possible companion is Ernesto and he looks exactly like any other guards in Barcelona. The same can be said with Darsh and Diego who wear the same robes as other inquisitors.
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* EscortMission: In some sidequests, you need escort an NPC to somewhere. They will fight with you when needed, but don't expect any miracles [[ArtificialStupidity from their part]]. If they die, you can't revive them and the quest will fail.
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* DamselInDistress: One merchant will ask you to rescue her sister from kidnappers.

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* DamselInDistress: One merchant will ask you to rescue her his sister from kidnappers.
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* ItsAllAboutMe: [[spoiler:Lucius, the rock titan, only cares about himself. He holds the entire collective memory of his tribe and refuses to be ritually killed so the memory could be pass on to the next memory holder. Without it, the tribe will become less sentient and more savage. Lucius lies to anyone he meet to escape his tribal duties. His actions caused the town of Toulouse to be sacked and he asks you to murder his tribe by saying they are savage monsters and liars. When you meet the tribe, they're actually reasonable if a little arrogant.]]
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* FireIceLightning: Thought offensive magic are divided between Fire, Ice and Electrical branches.
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* GetOut: Barging in someone's home without permission will get you a response to leave immediately.
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* TheMagicGoesAway: According to a rock titan, magic was present on Earth since the ancient times and was mostly accepted by everyone. One mage made it all go away with a spell and this caused a cataclysm that wiped Atlantis and other old civilizations.
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* ToServeMan: Goblins like to eat humans. Because of the nature of the game, you can side with them and provide them with human victims. [[TakeAThirdOption Or you can serve them and then stab them in the back.]]

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