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** Damage dealt by statuses like Burn, Rupture, and Bleed deal flat damage that is not affected by the enemy's physical or Sin resistances, Protection stacks, or Defense Level, with the only way to reduce it being specific buffs.[[note]]As of this writing, only Rupture Protection and Bleed Resistance exist, and both have been seen less than 5 times each.[[/note]] Note that this does not apply to Sinking (which deals Gloom damage), or other status-related effects that specify a damage type, like Dark Flame, Thrill, Glimpse of Flames.

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** Damage dealt by statuses like Burn, Rupture, and Bleed deal flat damage that is not affected by the enemy's physical or Sin resistances, Protection stacks, or Defense Level, with the only way to reduce it being specific buffs.[[note]]As of this writing, only Rupture Protection and Bleed Resistance exist, and both have been seen less than 5 times each.[[/note]] Note that this does not apply to Sinking (which deals Gloom damage), or other status-related effects that specify a damage type, like Dark Flame, Thrill, or Glimpse of Flames.

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Changed: 498

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* ArmorPiercingAttack: Damage dealt by statuses like Burn, Rupture, and Bleed deal flat damage that is not affected by the enemy's physical or Sin resistances, with the only way to reduce it being the respective Status Resistance buff.[[note]]As of this writing, only Rupture Resistance exists, and it's exclusive to two player Identities.[[/note]] Note that this does not apply to Sinking (which deals Gloom damage), or other status-related effects that specify a damage type, like Dark Flame, Thrill, Glimpse of Flames.

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* ArmorPiercingAttack: ArmorPiercingAttack:
**
Damage dealt by statuses like Burn, Rupture, and Bleed deal flat damage that is not affected by the enemy's physical or Sin resistances, Protection stacks, or Defense Level, with the only way to reduce it being the respective Status Resistance buff.specific buffs.[[note]]As of this writing, only Rupture Protection and Bleed Resistance exists, exist, and it's exclusive to two player Identities.both have been seen less than 5 times each.[[/note]] Note that this does not apply to Sinking (which deals Gloom damage), or other status-related effects that specify a damage type, like Dark Flame, Thrill, Glimpse of Flames.Flames.
** As a whole, anything that states it does "fixed/flat damage" and doesn't specify a damage type falls under this category.

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Removed: 458

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* ArmorPiercingAttack:
** Sinner abilities that deal Blunt damage type work extremely well against high-Defense enemies like Abnormalities or N Corp Inquisitors. Weirdly enough, Pierce damage is not as effective against the same enemies despite what its name implies, with associated attacks not having any type bonuses.
** The Rupture status effect deals a flat amount of extra damage whenever the one suffering from the effect is hit, bypassing any resistance or damage reduction.

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* ArmorPiercingAttack:
** Sinner abilities that
ArmorPiercingAttack: Damage dealt by statuses like Burn, Rupture, and Bleed deal Blunt flat damage type work extremely well against high-Defense enemies like Abnormalities or N Corp Inquisitors. Weirdly enough, Pierce damage that is not as effective against affected by the same enemies despite what its name implies, enemy's physical or Sin resistances, with associated attacks not having any type bonuses.
** The
the only way to reduce it being the respective Status Resistance buff.[[note]]As of this writing, only Rupture status effect Resistance exists, and it's exclusive to two player Identities.[[/note]] Note that this does not apply to Sinking (which deals Gloom damage), or other status-related effects that specify a flat amount of extra damage whenever the one suffering from the effect is hit, bypassing any resistance or damage reduction.type, like Dark Flame, Thrill, Glimpse of Flames.

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