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* PinataEnemy: The Golden Sneak, a flamboyantly-dressed bandit in a kitsune mask is a solitary enemy that has more HP and strength than average foes and often wields an elementally-charged sword. Upon defeat, they drop rare and valuable crafting components, making it worthwhile to attack them every time they spawn.
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* HeroWithBadPublicity: Ryoma gets a double dose of this trope. Firstly, he is considered a wanted fugitive in his native Tosa after being framed for his adoptive father's assassination and his subsequent escape from the province. Then, in his search for the killer, he joins the Shinsengumi, a Bakufu-backed special police force with a reputation for ruthlessness and violence feared by the people of Kyo as the "Mibu Wolves". The latter one becomes downplayed as Ryoma builds up reputation in the various districts- NPC chatter will increasingly become people talking about how maybe things are changing for the better if he's part of the Shinsengumi or talking about the heroic acts he's performed.

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* HeroWithBadPublicity: Ryoma gets a double dose of this trope. Firstly, he is considered a wanted fugitive in his native Tosa after being he assaults two Joshi soldiers and then is framed for his adoptive father's assassination and his subsequent escape from the province. Then, in his search for the killer, he joins the Shinsengumi, a Bakufu-backed special police force with a reputation for ruthlessness and violence feared by the people of Kyo as the "Mibu Wolves". The latter one becomes downplayed as Ryoma builds up reputation in the various districts- NPC chatter will increasingly become people talking about how maybe things are changing for the better if he's part of the Shinsengumi or talking about the heroic acts he's performed.
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* DiscOneNuke: It's possible to get a maximum-rank Muramasa sword as early as Chapter 4. To do so, you need to craft a maximum-rank Yaksha Blade (which only requires a Silver Hammer), then take it to the Dull-Eyed Man in . He can upgrade it to a Skink Lizard of the same quality for no cost as long as you've got the crafting materials for it, then upgrade that sword to Muramasa the same way. This gives you a very powerful sword that lets you recover 16% of damage dealt per hit much earlier in the game than you'd normally be able to unlock such a weapon in the blacksmith, as well as saving you quite a bit of ryo.

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* DiscOneNuke: It's possible to get a maximum-rank Muramasa sword as early as Chapter 4. To do so, you need to craft a maximum-rank Yaksha Blade (which only requires a Silver Hammer), then take it to the Dull-Eyed Man in .in Mukurogai. He can upgrade it to a Skink Lizard of the same quality for no cost as long as you've got the crafting materials for it, then upgrade that sword to Muramasa the same way. This gives you a very powerful sword that lets you recover 16% of damage dealt per hit much earlier in the game than you'd normally be able to unlock such a weapon in the blacksmith, as well as saving you quite a bit of ryo.
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* DiscOneNuke: It's possible to get a maximum-rank Muramasa sword as early as Chapter 4. To do so, you need to craft a maximum-rank Yaksha Blade (which only requires a Silver Hammer), then take it to the Dull-Eyed Man in . He can upgrade it to a Skink Lizard of the same quality for no cost as long as you've got the crafting materials for it, then upgrade that sword to Muramasa the same way. This gives you a very powerful sword that lets you recover 16% of damage dealt per hit much earlier in the game than you'd normally be able to unlock such a weapon in the blacksmith, as well as saving you quite a bit of ryo.

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** The Dragon Hawke and Vortex are the best guns you can craft in terms of damage per second thanks to their innate seals that increase their firing rate far higher then the other firearms in the remaster. The Vortex
s innate seal let's it shoot somewhat faster, but the Dragon Hawke also comes with an innate seal for firing 2 bullets at once that you don't need to grind for.

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** The Dragon Hawke and Vortex are the best guns you can craft in terms of damage per second thanks to their innate seals that increase their firing rate far higher then the other firearms in the remaster. The Vortex
s
Vortex's innate seal let's it shoot somewhat faster, but the Dragon Hawke also comes with an innate seal for firing 2 bullets at once that you don't need to grind for.
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* InfinityMinusOneSword: The Golden Gun only has 4 seal slots compared to the more powerful endgame firearms you can craft, and 2 of those slots are used on seal that manage heat consumption instead of something the player may find more preferable, but it's base damage is still one of highest around and you only need to use gambling tags to get it instead of crafting it at the blacksmith.
* InfinityPlusOneSword:
** The Last of The Dragons in the original ''Ishin'' was the best sword to craft by far, having the highest base damage of all sword weapons and a ranged SwordBeam to make all basic attacks into ranged attacks with more consistency.
** The Dragon Hawke and Vortex are the best guns you can craft in terms of damage per second thanks to their innate seals that increase their firing rate far higher then the other firearms in the remaster. The Vortex
s innate seal let's it shoot somewhat faster, but the Dragon Hawke also comes with an innate seal for firing 2 bullets at once that you don't need to grind for.
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* CombatPragmatist: Ryoma is not above challenging someone to a swordfight duel and then pulling out his gun, honor be damned.


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* [[Main/SlidingScaleOfGameplayAndStoryIntegration Gameplay and Story Integration]]: In the story (and historically), the arrival of modern firearms by Western traders bring a huge change in tactics and power dynamics. In gameplay, the Gunman style is a GameBreaker, used to decimate foes without taking a scratch.


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* UnexpectedlyRealisticGameplay: Bringing a gun to a swordfight tends to end it pretty fast. Of course, even the weakest enemies can tank half a dozen bullets, so this is [[ZigZaggingTrope Zigzagged]].
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* ElementalWeapon: Some weapons are infused with elemental powers, allowing you to stun enemies with lightning, ignite them with fire, corrode their armor with rust, inflict DamageOverTime with poison, blow them away with wind, stun them with light, or [[LifeDrain sap their health]] with yokai.

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* ElementalWeapon: Some weapons are infused with elemental powers, allowing you to stun enemies with lightning, ignite them with fire, corrode their armor with rust, acid, inflict DamageOverTime with poison, blow them away with wind, stun them with light, or [[LifeDrain sap their health]] with yokai.



* HeroWithBadPublicity: Ryoma gets a double dose of this trope. Firstly, he is considered a wanted fugitive in his native Tosa after being framed for his adoptive father's assassination and his subsequent escape from the province. Then, in his search for the killer, he joins the Shinsengumi, a Bakufu-backed special police force with a reputation for ruthlessness and violence feared by the people of Kyo as the "Mibu Wolves".

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* HeroWithBadPublicity: Ryoma gets a double dose of this trope. Firstly, he is considered a wanted fugitive in his native Tosa after being framed for his adoptive father's assassination and his subsequent escape from the province. Then, in his search for the killer, he joins the Shinsengumi, a Bakufu-backed special police force with a reputation for ruthlessness and violence feared by the people of Kyo as the "Mibu Wolves". The latter one becomes downplayed as Ryoma builds up reputation in the various districts- NPC chatter will increasingly become people talking about how maybe things are changing for the better if he's part of the Shinsengumi or talking about the heroic acts he's performed.
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* GiantSpaceFleaFromNowhere: Not quite space fleas, but definitely giant 18-foot tall samurai wielding equally massive kanabō and arrows that they can throw like ninja stars appear during certain long battles in ''Ishin Kiwami''. Much like the other fantastical elements added in the remaster, this is completely uncommented on by the story.
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* ItemCrafting: At the Kurogane Blacksmith, you can combine materials with weapons and armor that you own to create new and better equipment.

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* ItemCrafting: At the Kurogane Blacksmith, you can combine materials with weapons and armor that you own to create new and better equipment. For enchanted weapons (the blacksmith at Kurogane will not craft them), see the Dead-eyed Man in Mukurogai; as long as you have the right materials and weapons, he'll work on them for free.



* PoliticallyIncorrectVillain: The Sonno Joui are an extremist isolationist group, and about as violent as they come. Whenever there's a foreigner out and about, these xenophobic assholes are never far behind, ready to kill them and any [[NoTrueScotsman "traitors"]] who dare to defend them.

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* PoliticallyIncorrectVillain: The Sonno Kakumei Joui are an extremist isolationist group, and about as violent as they come. Whenever there's a foreigner out and about, these xenophobic assholes are never far behind, ready to kill them some "barbarians" and any [[NoTrueScotsman "traitors"]] who dare to defend them.

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** Susumu Yamazaki in the remake, having his original model, the zombie looking [[VideoGame/Yakuza5 Kugihara]], being swapped out in favor of the much handsomer [[VideoGame/Yakuza6 Joon-gi Han.]]

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** Susumu Yamazaki in the remake, having his original model, the zombie looking zombie-looking [[VideoGame/Yakuza5 Kugihara]], being swapped out in favor of the much handsomer [[VideoGame/Yakuza6 Joon-gi Han.]]



* AdaptationExpansion: As shown by the Ambush Trailer, the remake will feature [[SuspiciouslySimilarSubstitute counterparts]] of characters introduced after the original release, such as [[VideoGame/Yakuza0 Kuze]], [[VideoGame/Yakuza6 Joon-Gi Han]], and [[VideoGame/YakuzaLikeADragon Zhao]]. There is also the usual new content seen in previous ''Kiwami'' remakes, such as new karaoke songs and sub stories.

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* AdaptationExpansion: As shown by the Ambush Trailer, the remake will feature [[SuspiciouslySimilarSubstitute counterparts]] of characters introduced after the original release, such as [[VideoGame/Yakuza0 Kuze]], [[VideoGame/Yakuza6 Joon-Gi Han]], and [[VideoGame/YakuzaLikeADragon Zhao]]. There is also the usual new content seen in previous ''Kiwami'' remakes, such as new karaoke songs and sub stories.sub-stories.



* AristocratsAreEvil: Even by the standards of the Edo Period, Tosa's class system is shown to be excessively if not ruthlessly stratified, in when women and even lower-ranking samurai could be cut down simply for not looking at their "betters" the right way. Especially after his experiences in Edo, this helps fuel Ryoma's desire for change.

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* AristocratsAreEvil: Even by the standards of the Edo Period, Tosa's class system is shown to be excessively if not ruthlessly stratified, in stratified when women and even lower-ranking samurai could be cut down simply for not looking at their "betters" the right way. Especially after his experiences in Edo, this helps fuel Ryoma's desire for change.



* FarmLifeSim: As part of the "Another Life" portion of the game, you can farm various crops that you can sell at market, or use as ingredients in cooking.

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* FarmLifeSim: As part of the "Another Life" portion of the game, you can farm various crops that you can sell at market, market or use as ingredients in cooking.



** With the increased focus on using weapons, they function differently from the mainline entries. The katana and revolver can neither break or run out of ammo. The revolver even has different types of ammunition that varies from the standard, incendiary or explosive rounds.
* MagicalRealism: While already somewhat present in the main series regarding [[BattleAura Heat]] being a real thing that's just seldom ever actually acknowledged, the ''Kiwami'' remake takes it to a whole new level. With the new incorporation of the Trooper card system into the main gameplay and storyline, as opposed to limited to a sidequest minigame, Ryoma can arbitrarily become a full-on MagicKnight with the potential for an absurdly varied amount of blatantly supernatural abilities. Other major characters in the main storyline have boss fights where they demonstrate similarly mystical skills as well to make things even. [[MundaneFantastic No one ever comments on any of it]] aside from the standard astonishment at Ryoma's fighting ability. Admittedly this is just the result of GameplayAndStorySegregation with none of the remake gameplay elements being factored into the original existing storyline.

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** With the increased focus on using weapons, they function differently from the mainline entries. The katana and revolver can neither break or nor run out of ammo. The revolver even has different types of ammunition that varies from the standard, incendiary or explosive rounds.
* MagicalRealism: While already somewhat present in the main series regarding [[BattleAura Heat]] being a real thing that's just seldom ever actually acknowledged, the ''Kiwami'' remake takes it to a whole new level. With the new incorporation of the Trooper card system into the main gameplay and storyline, as opposed to being limited to a sidequest minigame, Ryoma can arbitrarily become a full-on MagicKnight with the potential for an absurdly varied amount of blatantly supernatural abilities. Other major characters in the main storyline have boss fights where they demonstrate similarly mystical skills as well to make things even. [[MundaneFantastic No one ever comments on any of it]] aside from the standard astonishment at Ryoma's fighting ability. Admittedly this is just the result of GameplayAndStorySegregation with none of the remake gameplay elements being factored into the original existing storyline.



** There's also "Pray Me -Revive-" from the ''Kiwami'' remake which is an arrangement of "Pray Me" from the original Yakuza game. It was also added into the remake for the Boss fight with Yoshida (Shimano).

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** There's also "Pray Me -Revive-" from the ''Kiwami'' remake which is an arrangement of "Pray Me" from the original Yakuza game. It was also added into to the remake for the Boss fight with Yoshida (Shimano).


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** At one point, Aguri says "[[Anime/LupinIII Once again, I have cut a worthless object]]".
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* PoliticallyIncorrectVillain: The Sonno Joui are an extremist isolationist group, and about as violent as they come. Whenever there's a foreigner out and about, these xenophobic assholes are never far behind, ready to kill them and any [[NoTrueScotsman "traitors"]] who dare to defend them.
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* FightingFingerprint: A major plot point that drives the first half of the game. Ryoma[=/=]Saito's ParentalSubstitute, Yoshida Toyo, is murdered by a masked individual, with a unique sword style that proves capable of holding back both Ryoma and Takechi, each skilled swordsmen that are formidable in combat. Accidentally blamed for Toya's murder, Ryoma only has the assailant's unique swordplay as an identifying mark whilst he tries to ClearMyName. He eventually discovers it's the ''Tennen Rishin'' style, drawing from various assets such as jujutsu, staff combat, and old martial arts, with a focus on function over form, the only practitioners of which relocated to Kyo and were eventually turned into the leaders of the Shinsengumi because of their [[AsskickingLeadsToLeadership fearsome swordplay]]. Having crossed blades with the assassin once, he infiltrates the Shinsengumi as Saito Hajime, looking for opportunities to observe their members in a fight to identify which one is the killer he's looking for.
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* MagicalRealism: While already somewhat present in the main series regarding [[BattleAura Heat]] being a real thing that's just seldom ever actually acknowledged, the ''Kiwami'' remake takes it to a whole new level. With the new incorporation of the Trooper card system into the main gameplay, Ryoma can arbitrarily become a full-on MagicKnight with the potential for an absurdly varied amount of blatantly supernatural abilities. Other major characters in the main storyline have boss fights where they demonstrate similarly mystical skills as well to make things even. [[MundaneFantastic No one ever directly comments on any of it]] aside from the standard astonishment at Ryoma's fighting ability. Admittedly this is just the result of GameplayAndStorySegregation with none of the remake gameplay elements being factored into the original existing storyline.

to:

* MagicalRealism: While already somewhat present in the main series regarding [[BattleAura Heat]] being a real thing that's just seldom ever actually acknowledged, the ''Kiwami'' remake takes it to a whole new level. With the new incorporation of the Trooper card system into the main gameplay, gameplay and storyline, as opposed to limited to a sidequest minigame, Ryoma can arbitrarily become a full-on MagicKnight with the potential for an absurdly varied amount of blatantly supernatural abilities. Other major characters in the main storyline have boss fights where they demonstrate similarly mystical skills as well to make things even. [[MundaneFantastic No one ever directly comments on any of it]] aside from the standard astonishment at Ryoma's fighting ability. Admittedly this is just the result of GameplayAndStorySegregation with none of the remake gameplay elements being factored into the original existing storyline.
Is there an issue? Send a MessageReason:
None

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** There's also "Pray Me -Revive-" from the ''Kiwami'' remake which is an arrangement of "Pray Me" from the original Yakuza game. It was also added into the remake for the Boss fight with Yoshida (Shimano).
Is there an issue? Send a MessageReason:
None

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* AristocratsAreEvil: Even by the standards of the Edo Period, Tosa's class system is shown to be excessively if not ruthlessly stratified, in when women and even lower-ranking samurai could be cut down simply for not looking at their "betters" the right way. Especially after his experiences in Edo, this helps fuel Ryoma's desire for change.
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* HistoricalInJoke: The author encountered in the "Death of the Author" substory, Natsumi Sokaku, is based on author [[https://en.wikipedia.org/wiki/Natsume_S%C5%8Dseki Natsume Soseki]]. Even the books he asks for input on are parodies of three of Natsume's novels.
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* TheRestShallPass: [[spoiler:During the final raid on Kochi Castle, each of Ryoma's remaining Shinsengumi allies volunteer one-by-one to stay behind and fend off one of Takechi's allies (Nagakura for [[BloodKnight Sasaki Tadasaburo]] and the Mimawarigumi, Hijikata for [[TheStarscream Ito Kashitaro]] and the Goryo Eji and Okita for [[ArmsDealer Thomas Glover]] and the British Royal Navy) so Ryoma can go onward to face Takechi.]]

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* TheRestShallPass: [[spoiler:During the final raid on Kochi Castle, each of Ryoma's remaining Shinsengumi allies volunteer one-by-one to stay behind and fend off one of Takechi's allies (Nagakura for [[BloodKnight Sasaki Tadasaburo]] and the Mimawarigumi, Hijikata for [[TheStarscream Ito Kashitaro]] and the Goryo Eji Eji, and Okita for [[ArmsDealer Thomas Glover]] and the British Royal Navy) so Ryoma can go onward to face Takechi.]]
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** Unlike the original, remixes of "Collisions of our Souls", "Massive Fire", "Affected Fight", and "Fly" are added for Tadasaburo ([[VideoGame/Yakuza5 Watase]]), Nagakura ([[VideoGame/Yakuza4 Saejima]]), Katsura ([[VideoGame/Yakuza5 Akiyama]]), and Toshizo ([[VideoGame/Yakuza3 Mine]]) during their respective boss fights in ''Kiwami''.

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** Unlike the original, remixes of "Collisions of our Souls", "Massive Fire", "Affected Fight", and "Fly" are added for Tadasaburo Sasaki ([[VideoGame/Yakuza5 Watase]]), Nagakura ([[VideoGame/Yakuza4 Saejima]]), Katsura ([[VideoGame/Yakuza5 Akiyama]]), and Toshizo Hijikata ([[VideoGame/Yakuza3 Mine]]) during their respective boss fights in ''Kiwami''.
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** One of the sidequests involves helping a foreign man implied to be Commodore Matthew Perry himself. In the remake, the very first thing he says is "[[WebVideo/HistoryOfJapan Knock knock! Time to open the countryyy!]]"

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** One of the sidequests sidequest involves helping a foreign man seasick foreigner, implied to be Commodore Matthew Perry himself. In the remake, the very first thing he says is "[[WebVideo/HistoryOfJapan Knock knock! Time to open the countryyy!]]"
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* TheRestShallPass: [[spoiler:During the final raid on Kochi Castle, each of Ryoma's remaining Shinsengumi allies volunteer one-by-one to stay behind and fend off one of Takechi's allies (Nagakura for [[BloodKnight Sasaki Tadasaburo]] and the Mimawarigumi, Hijikata for [[TheStarscream Ito]] and the Goryo Eji and Okita for [[ArmsDealer Thomas Glover]] and the British Royal Navy) so Ryoma can go onward to face Takechi.]]

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* TheRestShallPass: [[spoiler:During the final raid on Kochi Castle, each of Ryoma's remaining Shinsengumi allies volunteer one-by-one to stay behind and fend off one of Takechi's allies (Nagakura for [[BloodKnight Sasaki Tadasaburo]] and the Mimawarigumi, Hijikata for [[TheStarscream Ito]] Ito Kashitaro]] and the Goryo Eji and Okita for [[ArmsDealer Thomas Glover]] and the British Royal Navy) so Ryoma can go onward to face Takechi.]]

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* ShoutOut: One of the sidequests involves helping a foreign man implied to be Commodore Matthew Perry himself. In the remake, the very first thing he says is "[[WebVideo/HistoryOfJapan Knock knock! Time to open the countryyy!]]"

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* ShoutOut: ShoutOut:
**
One of the sidequests involves helping a foreign man implied to be Commodore Matthew Perry himself. In the remake, the very first thing he says is "[[WebVideo/HistoryOfJapan Knock knock! Time to open the countryyy!]]"countryyy!]]"
** Another sidequest has Ryoma meeting an American named [[Creator/TomCruise Tom]] who [[Film/TheLastSamurai wants to become a samurai]] despite his status as a foreigner.
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* ShoutOut: One of the sidequests involves helping a foreign man implied to be Commodore Matthew Perry himself. In the remake, the very first thing he says is "[[WebVideo/HistoryOfJapan Knock knock! Time to open the countryyy!]]"

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* TheRestShallPass: [[spoiler:During the final raid on Kochi Castle, each of Ryoma's remaining Shinsengumi allies volunteer one-by-one to stay behind and fend off one of Takechi's allies (Nagakura for [[BloodKnight Sasaki Tadasaburo]] and the Mimawarigumi, Hijikata for [[TheStarscream Ito]] and the Goryo Eji and Okita for [[ArmsDealer Thomas Glover]] and the British Royal Navy) so Ryoma can go onward to face Takechi.]]
* UniversalAdaptorCast: Like ''Kenzan'', many characters in this game are "portrayed" by various characters across the ''VideoGame/LikeADragon'' franchise. The remake extends the roster, incorporating characters from the games released after the original ''Ishin'', from ''VideoGame/Yakuza0'' onwards.



* UniversalAdaptorCast: Like ''Kenzan'', many characters in this game are "portrayed" by various characters across the ''VideoGame/LikeADragon'' franchise. The remake extends the roster, incorporating characters from the games released after the original ''Ishin'', from ''VideoGame/Yakuza0'' onwards.

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* UniversalAdaptorCast: Like ''Kenzan'', many characters WhereItAllBegan: [[spoiler:The final chapter takes place in this game are "portrayed" by various characters across Tosa, with Ryoma and what's left of the ''VideoGame/LikeADragon'' franchise. Shinsengumi raiding Kochi Castle, the place where Yoshida Toyo was killed and Ryoma's life was changed. The remake extends final battle with Takechi even starts in the roster, incorporating characters from the games released after the original ''Ishin'', from ''VideoGame/Yakuza0'' onwards.same room Yoshida was killed in.]]

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Fixed indentation issues.


* AnachronismStew: ''Yes'', '''''Don Quijote''''' (the real-life Japanese store chain, not the Spaniard literary character, mind you) exists here in feudal Japan, albeit a fittingly historical adaptation of it that uses ''hiragana'' for its storefront logo.

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* AnachronismStew: AnachronismStew:
**
''Yes'', '''''Don Quijote''''' (the real-life Japanese store chain, not the Spaniard literary character, mind you) exists here in feudal Japan, albeit a fittingly historical adaptation of it that uses ''hiragana'' for its storefront logo.



*** To the same degree, Texas Hold'em style poker in the remake.

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*** To the same degree, ** Texas Hold'em style poker is in the remake.remake, despite said card game being invented in the 20th century.

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* AnachronismStew: ''Yes'', '''''Don Quijote''''' (The real-life Japanese store, not the Spaniard literary character, mind you) exists here in feudal Japan, abeit a fittingly historical adaptation of it that uses ''hiragana'' for its storefront logo.

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* AnachronismStew: ''Yes'', '''''Don Quijote''''' (The (the real-life Japanese store, store chain, not the Spaniard literary character, mind you) exists here in feudal Japan, abeit albeit a fittingly historical adaptation of it that uses ''hiragana'' for its storefront logo.



*** To the same degree, Texas Hold'em style poker in the remake.



** The upgrade system would also pave the way to the upgrade system later seen in ''0'' and ''Kiwami 1''(which in turn would be revised from ''6'' onwards). Namely, the upgrades are split into four different skill trees for each fighting style. You get Soul Orbs by leveling up normally (White Orbs) and upgrading each style (e.g., Red Orbs for the Brawler style). This upgrade system would also be used in ''VideoGame/FistOfTheNorthStarLostParadise''.

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** The upgrade system would also pave the way to the upgrade system later seen in ''0'' and ''Kiwami 1''(which 1'' (which in turn would be revised from ''6'' onwards). Namely, the upgrades are split into four different skill trees for each fighting style. You get Soul Orbs by leveling up normally (White Orbs) and upgrading each style (e.g., Red Orbs for the Brawler style). This upgrade system would also be used in ''VideoGame/FistOfTheNorthStarLostParadise''.



* OrphanedSeries: Possibly. At the moment, the samurai subseries of ''Yakuza'' is likely done, as the gap between ''Ishin'' and ''Kenzan'' was 6 years as it was, and in the time since then, the main series moved away from action to turn-based [=RPG=], with ''Judgment'' serving as a continuation of the brawler format. Unless the duo does get localized, it's likely to remain as such. With a remake coming in 2023, however, there is a possibility for the spinoff series to continue.

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* OrphanedSeries: Possibly. At the moment, the samurai subseries of ''Yakuza'' is likely done, as the gap between ''Ishin'' and ''Kenzan'' was 6 years as it was, and in the time since then, the main series moved away from action to turn-based [=RPG=], with ''Judgment'' serving as a continuation of the brawler format. Unless the duo does get localized, it's likely to remain as such. With a the remake coming released in 2023, however, there is a possibility for the spinoff series to continue.



* StanceSystem: Just like its predecessor ''Kenzan'', this game has a stance system, this time more diverse than ''Kenzan'', and you unlock more styles as you progress. The stances include: Swordsman, a well-balanced fighting style that offers a mix of offensive and defensive abilities; Gunman, a long-ranged style that can use special ammo to inflict status effects; Wild Dancer, a SwordAndGun style that trades defense for speed and attack power; and Brawler, which eschews weapons in exchange for bare-handed ass-beatings and versatile parries.
* SwordAndGun: This is one of the fighting styles you can use, called Wild Dancer. While fast and able to dish out extreme amounts of damage, [[FragileSpeedster that speed]] and [[GlassCannon power comes at the expense of being unable to block.]]

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* StanceSystem: Just like its predecessor ''Kenzan'', this game has a stance system, this time more diverse than ''Kenzan'', and you unlock more styles as you progress. The stances include: include Swordsman, a well-balanced fighting style that offers a mix of offensive and defensive abilities; Gunman, a long-ranged style that can use special ammo to inflict status effects; Wild Dancer, a SwordAndGun style that trades defense for speed and attack power; and Brawler, which eschews weapons in exchange for bare-handed ass-beatings and versatile parries.
* SwordAndGun: This is one of the fighting styles you can use, called Wild Dancer. While fast and able to dish out extreme amounts of damage, [[FragileSpeedster that speed]] and [[GlassCannon power comes at the expense of being unable to block.]]block]].
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* MagicalRealism: While already somewhat present in the main series regarding [[BattleAura Heat]] being a real thing that's just seldom ever actually acknowledged, the ''Kiwami'' remake takes it to a whole new level with the new incorporation of Troop Cards into the main gameplay. Ryoma can arbitrarily become a full-on MagicKnight with the potential for an absurdly varied amount of blatantly supernatural abilities and the boss fights in the story demonstrate similarly mystical skills as well to make things even. [[MundaneFantastic No one ever directly comments on any of it]] aside from the standard astonishment at Ryoma's fighting ability. Admittedly this is just the result of GameplayAndStorySegregation with none of the remake gameplay elements being factored into the original existing storyline.

to:

* MagicalRealism: While already somewhat present in the main series regarding [[BattleAura Heat]] being a real thing that's just seldom ever actually acknowledged, the ''Kiwami'' remake takes it to a whole new level with level. With the new incorporation of Troop Cards the Trooper card system into the main gameplay. gameplay, Ryoma can arbitrarily become a full-on MagicKnight with the potential for an absurdly varied amount of blatantly supernatural abilities and abilities. Other major characters in the main storyline have boss fights in the story where they demonstrate similarly mystical skills as well to make things even. [[MundaneFantastic No one ever directly comments on any of it]] aside from the standard astonishment at Ryoma's fighting ability. Admittedly this is just the result of GameplayAndStorySegregation with none of the remake gameplay elements being factored into the original existing storyline.
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* MagicalRealism: While already somewhat present in the main series regarding [[BattleAura Heat]] being a real thing that's just seldom ever actually acknowledged, the remake takes it to a whole new level with the new incorporation of Troop Cards into the main gameplay. Ryoma can arbitrarily become a full-on MagicKnight with the potential for an absurdly varied amount of blatantly supernatural abilities and the boss fights in the story demonstrate similarly mystical skills as well to make things even. [[MundaneFantastic No one ever directly comments on any of it]] aside from the standard astonishment at Ryoma's fighting ability. Admittedly this is just the result of GameplayAndStorySegregation.

to:

* MagicalRealism: While already somewhat present in the main series regarding [[BattleAura Heat]] being a real thing that's just seldom ever actually acknowledged, the ''Kiwami'' remake takes it to a whole new level with the new incorporation of Troop Cards into the main gameplay. Ryoma can arbitrarily become a full-on MagicKnight with the potential for an absurdly varied amount of blatantly supernatural abilities and the boss fights in the story demonstrate similarly mystical skills as well to make things even. [[MundaneFantastic No one ever directly comments on any of it]] aside from the standard astonishment at Ryoma's fighting ability. Admittedly this is just the result of GameplayAndStorySegregation.GameplayAndStorySegregation with none of the remake gameplay elements being factored into the original existing storyline.
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Added DiffLines:

* MagicalRealism: While already somewhat present in the main series regarding [[BattleAura Heat]] being a real thing that's just seldom ever actually acknowledged, the remake takes it to a whole new level with the new incorporation of Troop Cards into the main gameplay. Ryoma can arbitrarily become a full-on MagicKnight with the potential for an absurdly varied amount of blatantly supernatural abilities and the boss fights in the story demonstrate similarly mystical skills as well to make things even. [[MundaneFantastic No one ever directly comments on any of it]] aside from the standard astonishment at Ryoma's fighting ability. Admittedly this is just the result of GameplayAndStorySegregation.
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* DwindlingParty: [[spoiler:The ranks of the Shinsengumi's captains fall over the course of the story. By the end of the game, only Ryoma[=/=]Saito, Okita, Hijikata, and Nagakura remain, and even then, [[BolivianArmyEnding with all four wounded and the British fleet coming, it is unlikely they survive after the]] SmashToBlack.]]

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* DwindlingParty: [[spoiler:The ranks of the Shinsengumi's captains fall over the course of the story. By the end of the game, only Ryoma[=/=]Saito, Okita, Hijikata, and Nagakura remain, and even then, [[BolivianArmyEnding with all four wounded and the British fleet coming, remain. In TheStinger, it is unlikely they survive after the]] SmashToBlack.shown Ryoma survived.]]

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