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* BerserkButton: Lyril gets angry if you try to enter her room or mess with the electromagnet before the Birdman shows up.

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** After you meet him in Martin's Roost, the Birdman follows you to the Temple and immediately starts attacking Lyril, who is unable to fight back. You have to incapacitate it with the user of a conveniently placed electromagnet.

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** After you meet him in Martin's Roost, the Birdman follows you to the Temple and immediately starts attacking Lyril, who is unable to fight back. You have to incapacitate it with the user of a conveniently placed electromagnet.electromagnet.
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* UnintentionallyUnwinnable: Unusually for a Sierra game, this can happen if you use Dr. Krick's portal, teleport back to Earth from the Temple, and repeat three times until the three glass bulbs needed to make Krick's portal work are exhausted.
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* [[spoiler: ElectricTorture: The Dark Being did this to Jeremiah Krick in an attempt to force him into revealing his research. At the end of the game, you also have to use the torture machine to wake him up.]]

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* [[spoiler: ElectricTorture: The [[spoiler:The Dark Being did this to Jeremiah Krick in an attempt to force him into revealing his research. At the end of the game, you also have to use the torture machine to wake him up.]]



* [[spoiler: EvilKnockoff: The Dark Being stole Dr. Krick's blueprints to replicate his portal device, and this one involves a complicated sequence just to turn it on. It still requires the same kind of bulb, and lightning to work, though.]]

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* [[spoiler: EvilKnockoff: The [[spoiler:The Dark Being stole Dr. Krick's blueprints to replicate his portal device, and this one involves a complicated sequence just to turn it on. It still requires the same kind of bulb, and lightning to work, though.]]
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* LuredIntoATrap: Defeating the guardian monster on the Island Fortress requires luring it to the top of one of its towers with a fish (hinted at when seeing the Dark Being dangling one in front of it, outside a window), and then blasting the creature off the island with a cannon from another tower. The hardest part is actually [[GuideDangIt waiting for the thing to go towards where the fish is.]]
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Sometimes simply known as ''Lighthouse'', this pre-rendered first-person adventure game was released in 1996 hard on the heels of ''VideoGame/{{Myst}}'', by none other than Creator/{{Sierra}}. It can now be purchased on WebsiteGOGDotCom.

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Sometimes simply known as ''Lighthouse'', this pre-rendered first-person adventure game was released in 1996 hard on the heels of ''VideoGame/{{Myst}}'', by none other than Creator/{{Sierra}}. It can now be purchased on WebsiteGOGDotCom.
Website/GOGDotCom.
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Sometimes simply known as ''Lighthouse'', this pre-rendered first-person adventure game was released in 1996 hard on the heels of ''VideoGame/{{Myst}}'', by none other than Creator/{{Sierra}}.

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Sometimes simply known as ''Lighthouse'', this pre-rendered first-person adventure game was released in 1996 hard on the heels of ''VideoGame/{{Myst}}'', by none other than Creator/{{Sierra}}. \n It can now be purchased on WebsiteGOGDotCom.
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* AerithAndBob: Martin and Lyril, both inhabitants of the Parallel World.
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* WeaponsThatSuck: The cannon does this to the Dark Being when you take it down, sucking him into a "Crystal Bottle" inside the cannon that the player then takes.
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* OurWormholesAreDifferent: Dr. Krick had intended to use his portal device to create wormholes to [[FoldThePageFoldcross light-years of space instantly. His test runs proved that it leads to a ParallelUniverse instead.

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* OurWormholesAreDifferent: Dr. Krick had intended to use his portal device to create wormholes to [[FoldThePageFoldcross [[FoldThePageFoldTheSpace cross light-years of space instantly.instantly]]. His test runs proved that it leads to a ParallelUniverse instead.
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* OurWormholesAreDifferent: Dr. Krick had intended to use his portal device to create wormholes to [[FoldThePageFoldcross light-years of space instantly. His test runs proved that it leads to a ParallelUniverse instead.
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* PipeMaze: One of the gun's pieces is secured by a puzzle that's unlocked by this. You have to use a diving-bell-like contraption to rotate a series of valves so that the steam flow reaches the bottom. Oh, and it's all inside the volcano's caldera.

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* PipeMaze: One of the gun's pieces is secured by a puzzle that's unlocked by this. You have to use a diving-bell-like contraption to rotate a series of valves so that the steam flow reaches the bottom. Oh, and it's [[LavaPit all inside the volcano's caldera.]]
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* LighthousePoint: As if the title wasn't obvious enough. The setting is actually fairly realistic, given [[TruthInTelevision how many coastal lighthouses populate Oregon.]]

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* LighthousePoint: As if the title wasn't obvious enough. The setting is actually fairly realistic, A rare justified example, given [[TruthInTelevision how many coastal lighthouses populate Oregon.]]that this lighthouse is in ''UsefulNotes/{{Oregon}}'', which is home to multiple real-life lighthouses.



* LuredIntoATrap: Defeating the guardian monster on the Island Fortress requires luring it to the top of one of its towers with a fish (hinted at when seeing the Dark Being dangling one in front of it, outside a window), and then blasting the creature off the island with a cannon from another tower. The hardest part is actually [[GuideDangIT waiting for the thing to go towards where the fish is.]]

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* LuredIntoATrap: Defeating the guardian monster on the Island Fortress requires luring it to the top of one of its towers with a fish (hinted at when seeing the Dark Being dangling one in front of it, outside a window), and then blasting the creature off the island with a cannon from another tower. The hardest part is actually [[GuideDangIT [[GuideDangIt waiting for the thing to go towards where the fish is.]]
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* MultipleEndings: Whatever you do in the Dark Being's lair determines the game's ending. Actually capturing him requires using the cannon before the Dark Being fully activates his portal, for instance.


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* TapOnTheHead: If you follow the Dark Being through the portal he took Mandy through, he hits you with a cane-like object and dumps you on the beach. You also need said object to get into Martin's tower.

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* BeautifulVoid: When you arrive in the parallel world, the only people left are Lyril and the Dark Being, the latter of whom is implied to have either driven off or killed everyone else.



* LateToTheTragedy: By the time you reach the parallel world, the temple Priests are long dead, along with the inventor Martin, just months after his meeting with Jeremiah Krick.

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* LateToTheTragedy: By the time you reach the parallel world, the temple Priests are long dead, along with the inventor Martin, just months after his meeting with Jeremiah Krick. Lyril implies that the Dark Being drove off everyone else long ago, which is why [[BeautifulVoid hardly anyone else is around]].
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* BeautifulVoid: When you arrive in the parallel world, the only people left are Lyril and the Dark Being, the latter of whom is implied to have either driven off or killed everyone else.


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* LateToTheTragedy: By the time you reach the parallel world, the temple Priests are long dead, along with the inventor Martin, just months after his meeting with Jeremiah Krick.
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* UnwinnableByInsanity: Unusually for a Sierra game, this can happen if you use Dr. Krick's portal, teleport back to Earth from the Temple, and repeat three times until the three glass bulbs needed to make Krick's portal work are exhausted.
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* UnwinnableByInsanity: Unusually for a Sierra game, this can happen if you use Dr. Krick's portal, teleport back to Earth from the Temple, and repeat three times until the three glass bulbs needed to make Krick's portal work are exhausted.
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* PermanentlyMissableContent: In typical ''Sierra'' fashion, forgetting to take several items from your house at the beginning can make the game {{Unwinnable}}, like [[spoiler: a lighter that you need to fire a cannon to get rid of a {{Mook}}, or your umbrella to hold part of a broken catwalk in place.]]
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* TrackTrouble: Near the end of the game, you have to fix a broken railway to reach the Dark Being's inner sanctum, and failing to stop short of the obstacle derails the train and results in a bad ending. Another point includes the Being throwing boulders onto the track, which requires dynamite to clear.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/07_front.JPG]]
[[caption-width-right:350:Enter the Unknown.]]
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* CrouchingMoronHiddenBadass: The start of the game seemingly paints the Dark Being as just a weird, humanoid monster that talks in gibberish, which Dr. Krick is led to believe for some time. Then as the game goes on, you start to see signs of greater intelligence, from using a rowboat to having built everything in his cavernous hideout, and finally [[spoiler: copying Dr. Krick's portal device.]]

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* CrouchingMoronHiddenBadass: The start of the game seemingly paints the Dark Being as just a weird, humanoid monster that talks in gibberish, which Dr. Krick is led to believe for some time. Then as the game goes on, you start to see signs of greater intelligence, from using a rowboat intelligence in engineering and sabotage, taken to having built everything in extremes when you reach his cavernous hideout, and finally [[spoiler: copying Dr. Krick's portal device.]]domain.
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* CrouchingMoronHiddenBadass: The start of the game seemingly paints the Dark Being as just a weird, humanoid monster that talks in gibberish, which Dr. Krick is led to believe for some time. Then as the game goes on, you start to see signs of greater intelligence, from using a rowboat to having built everything in his cavernous hideout, and finally [[spoiler: copying Dr. Krick's portal device.]]

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* RobotBuddy: Martin had designed his Birdman as a friendly companion, but at some point the Dark Being corrupted it into becoming [[TurnedAgainstTheirMasters hostile]], imprisoning its own creator until he starved to death. It's only through your intervention when it follows you to the temple and attacks Lyril that the Birdman is finally subdued.

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* RobotBuddy: Martin had designed his Birdman as a friendly companion, but at some point the Dark Being corrupted it into becoming [[TurnedAgainstTheirMasters hostile]], imprisoning its own creator until he starved to death. It's only through your intervention when it follows you to the temple and attacks Lyril that the Birdman is finally subdued.



* WouldHurtAChild: The game all but begins with the Dark Being breaking in and snatching baby Amanda from her crib. [[spoiler: And he put her to work in his mine, crushing chunks of ore.]]

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* WouldHurtAChild: WouldHurtAChild:
**
The game all but begins with the Dark Being breaking in and snatching baby Amanda from her crib. [[spoiler: And he put her to work in his mine, crushing chunks of ore.]]]]
** After you meet him in Martin's Roost, the Birdman follows you to the Temple and immediately starts attacking Lyril, who is unable to fight back. You have to incapacitate it with the user of a conveniently placed electromagnet.
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* ScrewThisImOuttaHere: An alternate way to end the game involves going back to your car, presumably driving back home.

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* ScrewThisImOuttaHere: An alternate way to end quit the game involves going back to your car, presumably driving back home.
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* ScrewThisImOuttaHere: An alternate way to end the game involves going back to your car, presumably driving back home.

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* RobotBuddy: Martin had designed his Birdman as a friendly companion, but at some point the Dark Being corrupted it into becoming hostile, imprisoning its own creator until he starved to death. It's only through your intervention when it follows you to the temple and attacks Lyril that the Birdman is finally subdued.

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* RobotBuddy: Martin had designed his Birdman as a friendly companion, but at some point the Dark Being corrupted it into becoming hostile, [[TurnedAgainstTheirMasters hostile]], imprisoning its own creator until he starved to death. It's only through your intervention when it follows you to the temple and attacks Lyril that the Birdman is finally subdued.



* VoiceoverLetter: Dr. Krick's journal is narrated, likely because of his handwriting being somewhat hard to read. None of the other in-game journals have this feature, though.



* WhatCouldPossiblyGoWrong: The whole reason the Dark Being has any interest in our world at all was because [[spoiler: Dr. Krick had let it into his lab several times, out of curiosity. He regrets it later upon noticing that it started stealing his equipment over time, and he even decided to go after the Being himself when it created its own portal.]]

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* WhatCouldPossiblyGoWrong: The whole reason the Dark Being has any interest in our world at all was because [[spoiler: Dr. Krick had let it into his lab several times, out of curiosity. He regrets it later upon noticing that it started stealing his equipment over time, and he even decided to go after the Being himself when it created its own portal. Then again, Martin made the same mistake when he let the Being into his tower, which is how his Birdman ended up hostile.]]
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* ControlRoomPuzzle: Natch, given it's Sierra's take on ''VideoGame/{{Myst}}''. A prominent example is how the lighthouse's portal is started.

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* CoolBoat: The fish-shaped submarine that covers more of the parallel world than any other vehicle combined, short of using portals.

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* CoolBoat: CoolShip: The fish-shaped submarine that covers more of the parallel world than any other vehicle combined, short of using portals.portals. Comes complete with a mini-sub, to boot.


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* WhatCouldPossiblyGoWrong: The whole reason the Dark Being has any interest in our world at all was because [[spoiler: Dr. Krick had let it into his lab several times, out of curiosity. He regrets it later upon noticing that it started stealing his equipment over time, and he even decided to go after the Being himself when it created its own portal.]]

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