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Removed caring


* VideoGameCaringPotential: The game has a complex social system with relationships, allies, enemies, and rivalries that can affect the player's progression and survival.
* VideoGameCrueltyPotential: Conversely, the player can also harm or kill other creatures, betray or antagonize their allies, or destroy the environment for their own benefit or amusement.

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* VideoGameCaringPotential: The game has a complex social system with relationships, allies, enemies, and rivalries that can affect the player's progression and survival.
* VideoGameCrueltyPotential: Conversely, the player can also Players have free rein to harm or kill other creatures, betray or antagonize their allies, or destroy the environment for their own benefit or amusement.
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Removed inaccurate description of Video Game Caring Potential


* VideoGameCaringPotential: The game has a complex social system with relationships, allies, enemies, and rivalries that can affect the player's progression and survival. The player can also impact the environment based on their actions, such as overgrazing or deforestation.

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* VideoGameCaringPotential: The game has a complex social system with relationships, allies, enemies, and rivalries that can affect the player's progression and survival. The player can also impact the environment based on their actions, such as overgrazing or deforestation.
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Added some tropes


The game is a unique blend of [[EdutainmentGame education]] and [[SimulationGame simulation]], with elements of [[SurvivalHorror horror]], [[ActionAdventure adventure]], and [[RolePlayingGame role-playing]]. The game aims to be a realistic and immersive representation of life on Earth, with all its beauty, diversity, and challenges.

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The game is a unique blend of [[EdutainmentGame education]] and [[SimulationGame simulation]], with elements of [[SurvivalHorror horror]], [[ActionAdventure adventure]], and [[RolePlayingGame role-playing]]. The game aims to be a realistic and immersive representation of life on Earth, with all its beauty, diversity, and challenges.challenges.
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!! ''Life on Earth'' contains examples of:
* AnimalTalk: The game features a variety of real-life creatures that can communicate with each other using sounds, gestures, or body language. The player can also learn to understand and interact with them using these methods.
* EvolutionaryLevels: The player character evolves based on their actions and the environment around them, changing their appearance and abilities over time.
* MultipleEndings: The game has an ever-changing world that responds to player actions, which means that the player can influence the outcome of the game and the fate of their species and others.
* RandomlyGeneratedLevels: The game features random spawning as any real-life species, which means that the player will encounter different environments and challenges each time they play.
* TheSocialDarwinist: A possible character archetype for players who play as humans and exploit other creatures and resources for their own gain, believing that they are superior and entitled to do so.
* VideoGameCaringPotential: The game has a complex social system with relationships, allies, enemies, and rivalries that can affect the player's progression and survival. The player can also impact the environment based on their actions, such as overgrazing or deforestation.
* VideoGameCrueltyPotential: Conversely, the player can also harm or kill other creatures, betray or antagonize their allies, or destroy the environment for their own benefit or amusement.
* WideOpenSandbox: The game is an open-world adventure survival game that allows players to explore and interact with the environment, other creatures, and the game's economic and social systems.
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Intro

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''Life on Earth'' is an upcoming [[WideOpenSandbox open-world adventure survival game]] that allows players to experience the world from the perspective of any real-life creature. The game is being developed by [[SiblingTeam Dylan Santos and Jasmine Santos]], with no set release date as of yet.

The game features [[RandomlyGeneratedLevels random spawning]] as any species, from bacteria to blue whales, and [[EvolutionaryLevels evolving]] based on the player’s actions and the environment. The game also has a complex [[AnimalTalk communication]] and [[VideoGameCaringPotential social system]] with other creatures, as well as an ever-changing world that responds to player actions and has [[MultipleEndings multiple outcomes]].

The game is a unique blend of [[EdutainmentGame education]] and [[SimulationGame simulation]], with elements of [[SurvivalHorror horror]], [[ActionAdventure adventure]], and [[RolePlayingGame role-playing]]. The game aims to be a realistic and immersive representation of life on Earth, with all its beauty, diversity, and challenges.

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