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* BlandNameProduct: The Diaz household has a generic "Playbox" console, which in design vaguely resembles the Nintendo Wii.



* MoodWhiplash: You spend the first scene of the game worrying about such things as whether to drink at a party, how to make a good impression on your crush and staying in your dad's good graces. And then, just when you've gotten comfortable with that level of drama, wham - here comes the [[PersonOfMassDestruction destructive superpowers,]] the [[RunForTheBorder being on the run from the law]] and the desperate struggle to find food and shelter day by day!

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* MoodWhiplash: You spend the first scene of the game worrying about such things as whether to drink at a party, how to make a good impression on your crush and staying in your dad's good graces. And then, just when you've gotten comfortable with that level of drama, wham - -- here comes the [[PersonOfMassDestruction destructive superpowers,]] the [[RunForTheBorder being on the run from the law]] and the desperate struggle to find food and shelter day by day!



* SceneryGorn: If you said that you sacrificed Arcadia Bay when starting the game, Brody takes the Diaz brothers to an overlook near the ruins of Arcadia Bay, which is still a desolate ruin three years later. The image of the desiccated town is quite haunting.

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* SceneryGorn: If you said that you sacrificed Arcadia Bay when starting the game, Brody takes the Diaz brothers to an overlook near the ruins of Arcadia Bay, which is still a desolate ruin three years later. The image of the desiccated town is quite haunting.


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* UnwittingInstigatorOfDoom: The plot is kicked off by Sean sending Daniel out of his room, leading to a series of events which ends with them on the run from the law.
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** Brett tells Sean and Daniel to "go back to their own country," and calls Danile the r-word.

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** Brett tells Sean and Daniel to "go back to their own country," and calls Danile Daniel the r-word.
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* AlliterativeName: Daniel Diaz.
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* LateArrivalSpoiler: Downplayed. At the start of the game, if you confirm that you've played the first game, the game gives you an option to select which ending of the first game you picked. If you say you haven't, the choice is randomized.
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** Their father's hometown is called Puerto Lobos, literally 'Wolves Port'.

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** Their father's hometown is called Puerto Lobos, literally 'Wolves Port'.Port' in Spanish.

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* AnimalMotifs: As the first game had the deer and the butterfly, this game has wolves -- Sean and Daniel are both linked to wolves. The loading symbol for the game shows two wolves running, one big and one small. Certain choices made in the game will focus on the bigger wolf, the smaller wolf, or both wolves; this means the decision that you made has either affected Sean, Daniel, or both brothers. Sean has a wolf on his hoodie, and wolves frequently show up in his sketch book. Both brothers end up howling like wolves while camping out in the forest, and Sean later tells Daniel a bedtime story about two wolf brothers who had to leave home after [[spoiler:their father was taken by hunters.]] Sean also looks at a poster advertising a free puppy, stating that he already has one in the form of Daniel.

to:

* AnimalMotifs: As the first game had the deer and the butterfly, this game has wolves -- Sean and Daniel are both linked to wolves. The loading symbol for the game shows two wolves running, one big and one small. Certain choices made in the game will focus on the bigger wolf, the smaller wolf, or both wolves; this means the decision that you made has either affected Sean, Daniel, or both brothers.
**
Sean has a wolf on his hoodie, and wolves frequently show up in his sketch book. book.
** Their father's hometown is called Puerto Lobos, literally 'Wolves Port'.
**
Both brothers end up howling like wolves while camping out in the forest, and Sean later tells Daniel a bedtime story about two wolf brothers who had to leave home after [[spoiler:their father was taken by hunters.]] ]]
**
Sean also looks at a poster advertising a free puppy, stating that he already has one in the form of Daniel.
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* CoolDownHug: Sean gives Daniel one of these when [[spoiler: he loses control of his power after learning about their father's death. Daniel pushes him away at first, before tearfully letting Sean comfort him.]]
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this isn't necessary


Similarities to the last season of Telltale's ''VideoGame/TheWalkingDead'' have been noted, but since both games were in production at roughly the same time, are purely coincidental.

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* AdultFear: In ''spades''. Not only does the game start [[spoiler:with the death of Sean and Daniel's father via cop shooting]] but Sean also has to look out for Daniel on the road. In addition to providing the basic necessities, Sean also has to teach Daniel — if Daniel sees Sean steal, he'll steal too.

to:

* AdultFear: In ''spades''. Not only does the game start [[spoiler:with the death of Sean and Daniel's father via cop shooting]] but Sean also has to look out for Daniel on the road. In addition to providing the basic necessities, Sean also has to teach Daniel -- if Daniel sees Sean steal, he'll steal too.



* AntiFrustrationFeatures: Sean and Daniel will often have conversations while walking around examining their environment. If the conversation is important, it will start again if Sean accidentally interrupts it while looking at something.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Sean and Daniel will often have conversations while walking around examining their environment. If the conversation is important, it will start again if Sean accidentally interrupts it while looking at something.



* CliffHanger: The last shot of the first episode shows [[spoiler: a rock covered in snow. You then hear Sean gently encouraging Daniel before the rock starts to levitate up into the air, suggesting that Daniel is starting to learn how to control his powers.]]



* ContinuityNod: Brody eventually takes the brothers to a parking lot that oversees the entirety of Arcadia Bay. Depending on the player's choice (the game asks you whether you sacrificed Arcadia Bay or not before playing) it is either the same peaceful night-time scene as it always was (including the famous light-house) or a ghastly ruin.

to:

* ContinuityNod: ContinuityNod:
**
Brody eventually takes the brothers to a parking lot that oversees the entirety of Arcadia Bay. Depending on the player's choice (the game asks you whether you sacrificed Arcadia Bay or not before playing) starting the game, it is either the same peaceful night-time scene as it always was (including the famous light-house) or a ghastly ruin.



* MindOverMatter: Daniel has powerful telekinetic abilities which allow him to flip a cop car and do quite a number to the surrounding properties. He has no control over it, however.
** The {{Stinger}} of the first episode shows [[spoiler:Sean giving some encouraging words to Daniel, with a shot of a rock levitating in the air, suggesting that it is something he will slowly learn to control.]]

to:

* MindOverMatter: Daniel has powerful telekinetic abilities which allow him to flip a cop car and do quite a number to the surrounding properties. He has no control over it, however.
** The {{Stinger}}
it to start with, but TheStinger of the first episode shows [[spoiler:Sean giving some encouraging words to Daniel, with a shot of a rock levitating in the air, suggesting that it is something he will slowly learn to control.]]



* SceneryGorn: If you said that you sacrificed Arcadia Bay when starting the game, Brody takes the Diaz brothers to an overlook near the ruins of Arcadia Bay, which was never rebuild after the storm. The image of the dessicated town is quite haunting.

to:

* SceneryGorn: If you said that you sacrificed Arcadia Bay when starting the game, Brody takes the Diaz brothers to an overlook near the ruins of Arcadia Bay, which was never rebuild after the storm. is still a desolate ruin three years later. The image of the dessicated desiccated town is quite haunting.



* SlidingScaleOfGameplayAndStoryIntegration: Deliberate example- near the end of Episode 1, Sean throws [[spoiler: his phone]] away. Up until the very instant [[spoiler: the phone]] leaves his hand, you [[spoiler: have access to the cell phone texts menu]]. The instant the above happens, that is no longer the case.

to:

* SlidingScaleOfGameplayAndStoryIntegration: Deliberate example- example -- near the end of Episode 1, Sean throws [[spoiler: his phone]] away. Up until the very instant [[spoiler: the phone]] leaves his hand, you [[spoiler: have access to the cell phone texts menu]]. The instant the above happens, that is no longer the case.case.
* TheStinger: The last shot of the first episode shows [[spoiler: a rock covered in snow. You then hear Sean gently encouraging Daniel before the rock starts to levitate up into the air, suggesting that Daniel is starting to learn how to control his powers.]]
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None


** Pressing Q will focus the camera on Daniel, so you won't lose track of him during the forest trail sequence.

to:

** Pressing Q will focus the camera on Daniel, so you won't lose track of him during the forest trail sequence. If Daniel is too far away for you to be able to locate him, then you end up having a handy button prompt to call him over.
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Added DiffLines:

* MoodWhiplash: You spend the first scene of the game worrying about such things as whether to drink at a party, how to make a good impression on your crush and staying in your dad's good graces. And then, just when you've gotten comfortable with that level of drama, wham - here comes the [[PersonOfMassDestruction destructive superpowers,]] the [[RunForTheBorder being on the run from the law]] and the desperate struggle to find food and shelter day by day!
Is there an issue? Send a MessageReason:
None


* ContinuityNod: Brody eventually takes the brothers toa parking lot that oversees the entirety of Arcadia Bay. Depending on the player's choice (the game asks you whether you sacrificed Arcadia Bay or not before playing) it is either the same peaceful night-time scene as it always was (including the famous light-house) or a ghastly ruin.

to:

* ContinuityNod: Brody eventually takes the brothers toa to a parking lot that oversees the entirety of Arcadia Bay. Depending on the player's choice (the game asks you whether you sacrificed Arcadia Bay or not before playing) it is either the same peaceful night-time scene as it always was (including the famous light-house) or a ghastly ruin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContinuityNod: Brody eventually takes the brothers toa parking lot that oversees the entirety of Arcadia Bay. Depending on the player's choice (the game asks you whether you sacrificed Arcadia Bay or not before playing) it is either the same peaceful night-time scene as it always was (including the famous light-house) or a ghastly ruin.
** Daniel watches an episode of "Hotdog Man" in the motel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Pressing Q will focus the camera on Daniel, so you won't lose track of him during the forest trail sequence.
Is there an issue? Send a MessageReason:
None


* AnimalMotifs: As the first game had the deer and the butterfly, this game has wolves -- Sean and Daniel are both linked to wolves. The loading symbol for the game shows two wolves running, one big and one small. Certain choices made in the game will focus on the bigger wolf, the smaller wolf, or both wolves; this means the decision that you made has either benefited Sean, Daniel, or both brothers. Sean has a wolf on his hoodie, and wolves frequently show up in his sketch book. Both brothers end up howling like wolves while camping out in the forest, and Sean later tells Daniel a bedtime story about two wolf brothers who had to leave home after [[spoiler:their father was taken by hunters.]] Sean also looks at a poster advertising a free puppy, stating that he already has one in the form of Daniel.

to:

* AnimalMotifs: As the first game had the deer and the butterfly, this game has wolves -- Sean and Daniel are both linked to wolves. The loading symbol for the game shows two wolves running, one big and one small. Certain choices made in the game will focus on the bigger wolf, the smaller wolf, or both wolves; this means the decision that you made has either benefited affected Sean, Daniel, or both brothers. Sean has a wolf on his hoodie, and wolves frequently show up in his sketch book. Both brothers end up howling like wolves while camping out in the forest, and Sean later tells Daniel a bedtime story about two wolf brothers who had to leave home after [[spoiler:their father was taken by hunters.]] Sean also looks at a poster advertising a free puppy, stating that he already has one in the form of Daniel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdultFear: In ''spades''. Not only does the game start [[spoiler:with the death of Sean and Daniel's father via cop shooting]] but Sean also has to look out for Daniel on the road. In addition to providing the basic necessities, Sean also has to teach Daniel — if Daniel sees Sean steal, he'll steal too.
Is there an issue? Send a MessageReason:
None


* DramaticIrony: While briefly looking over Arcadia Bay, Sean calls it boring. [[VideoGame/LifeIsStrange if he]] [[VideoGame/LifeIsStrangeBeforeTheStorm only knew.]]

to:

* DramaticIrony: While briefly looking over Arcadia Bay, Sean calls it boring. [[VideoGame/LifeIsStrange if If he]] [[VideoGame/LifeIsStrangeBeforeTheStorm only knew.]]
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* DramaticIrony: While briefly looking over Arcadia Bay, Sean calls it boring. [[VideoGame/LifeIsStrange if he]] [[VideoGame/LifeIsStrangeBeforeTheStorm only knew.]]
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None

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** The {{Stinger}} of the first episode shows [[spoiler:Sean giving some encouraging words to Daniel, with a shot of a rock levitating in the air, suggesting that it is something he will slowly learn to control.]]


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* WouldHurtAChild: [[spoiler:Hank has no problems striking both Sean and Daniel, and even goes as far as to kick Sean in the face while he's already tied up.]]
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** The gas station owner assumes that Sean and Daniel are undocumented, assumes that they stole from him because they're Mexican, supports building a border wall, threatens to call ICE on them, and eventually outright uses an ethnic slur against latinos.

to:

** The gas station owner Hank assumes that Sean and Daniel are undocumented, assumes that they stole from him because they're Mexican, supports building a border wall, threatens to call ICE on them, and eventually outright uses an ethnic slur against latinos.
Is there an issue? Send a MessageReason:
None

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* MissingMom: The Diaz brothers' mother is, in Sean's words, "out of the picture." Exactly what this means is unclear, but Sean is unhappy that his father keeps her things in the house and is adamant about not going to her for help.


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* PoliticallyIncorrectVillain:
** Brett tells Sean and Daniel to "go back to their own country," and calls Danile the r-word.
** The gas station owner assumes that Sean and Daniel are undocumented, assumes that they stole from him because they're Mexican, supports building a border wall, threatens to call ICE on them, and eventually outright uses an ethnic slur against latinos.


Added DiffLines:

* SceneryGorn: If you said that you sacrificed Arcadia Bay when starting the game, Brody takes the Diaz brothers to an overlook near the ruins of Arcadia Bay, which was never rebuild after the storm. The image of the dessicated town is quite haunting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SlidingScaleOfGameplayAndStoryIntegration: Deliberate example- near the end of Episode 1, Sean throws [[spoiler: his phone]] away. Up until the very instant [[spoiler: the phone]] leaves his hand, you [[spoiler: have access to the cell phone texts menu]]. The instant the above happens, that is no longer the case.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures: Sean and Daniel will often have conversations while walking around examining their environment. If the conversation is important, it will start again if Sean accidentally interrupts it while looking at something.
* CatapultNightmare: Daniel has a nightmare while he and Sean are camping in the forest, and ends up sitting up suddenly when Sean wakes him up.
* CliffHanger: The last shot of the first episode shows [[spoiler: a rock covered in snow. You then hear Sean gently encouraging Daniel before the rock starts to levitate up into the air, suggesting that Daniel is starting to learn how to control his powers.]]


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* LimitedWardrobe: Justified as Sean and Daniel are on the run, and weren't able to grab any clothes to take with them. As a result, their clothes grow dirty and tattered during their journey.


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* PetTheDog: Daniel ends up rescuing an abandoned puppy from a store. He calls her Mushroom and is shown cuddling up with her and carrying her. Both Sean and Daniel can play fetch with her.

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* AnimalMotifs: As the first game had the deer and the butterfly, this game has wolves -- Sean and Daniel howl in a scene in the first episode, and wolves show up in Sean's sketchbook.

to:

* AnimalMotifs: As the first game had the deer and the butterfly, this game has wolves -- Sean and Daniel howl in a scene are both linked to wolves. The loading symbol for the game shows two wolves running, one big and one small. Certain choices made in the first episode, game will focus on the bigger wolf, the smaller wolf, or both wolves; this means the decision that you made has either benefited Sean, Daniel, or both brothers. Sean has a wolf on his hoodie, and wolves frequently show up in Sean's sketchbook.his sketch book. Both brothers end up howling like wolves while camping out in the forest, and Sean later tells Daniel a bedtime story about two wolf brothers who had to leave home after [[spoiler:their father was taken by hunters.]] Sean also looks at a poster advertising a free puppy, stating that he already has one in the form of Daniel.

Changed: 44

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* ForegoneConclusion: Everyone who already played VideoGame/TheAwesomeAdventuresOfCaptainSpirit knows that Sean and Daniel will meet Chris and save him from fallig down his treehouse at one point.

to:

* ForegoneConclusion: Everyone who already played VideoGame/TheAwesomeAdventuresOfCaptainSpirit ''VideoGame/TheAwesomeAdventuresOfCaptainSpirit'' knows that Sean and Daniel will not only meet Chris and Chris, they'll save him from fallig down falling from his treehouse at one point.treehouse.
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* ForegoneConclusion: Everyone who already played VideoGame/TheAwesomeAdventuresOfCaptainSpirit knows that Sean and Daniel will meet Chris and save him from fallig down his treehouse at one point.
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* PowerStrainBlackout: Daniel passes out when he powers first manifest, and he has no recollection of the event.

to:

* PowerStrainBlackout: Daniel passes out when he his powers first manifest, and he has no recollection of the event.

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-> ''"What are we gonna do now?"''\\
''"There's nothing we can't do, as long as we're together."''

to:

-> ''"What ->''"What are we gonna do now?"''\\
now?"''\\
''"There's nothing we can't do, as long as we're together."''



Compounding this is Daniel's mysterious power, which manifested during the shooting to blast the officer (and his truck) away - a power he seems unaware of and unable to harness. Compounding ''that'' is Daniel's general lack of recollection of the whole event, and Sean's general unwillingness to let his brother know that their father is dead and they're on the run from the police. Sean is a kid himself in many ways, and is now the only caretaker that Daniel has. Life on the run is far from easy, and the choices that Sean makes as he and Daniel journey south will affect how Daniel acts as he and Sean both come of age.

to:

Compounding this is Daniel's mysterious power, which manifested during the shooting to blast the officer (and his truck) car) away - -- a power he seems unaware of and unable to harness. Compounding ''that'' is Daniel's general lack of recollection of the whole event, and Sean's general unwillingness to let his brother know that their father is dead and they're on the run from the police. Sean is a kid himself in many ways, and is now the only caretaker that Daniel has. Life on the run is far from easy, and the choices that Sean makes as he and Daniel journey south will affect how Daniel acts as he and Sean both come of age.



Similarities to the last season of [[VideoGame/TheWalkingDead Telltale's The Walking Dead]] have been noted, but since both games were in production at roughly the same time, are purely coincidental.

to:

Similarities to the last season of [[VideoGame/TheWalkingDead Telltale's The Walking Dead]] ''VideoGame/TheWalkingDead'' have been noted, but since both games were in production at roughly the same time, are purely coincidental.



* AnimalMotifs - As LIS 1 had the deer and the butterfly, LIS 2 has wolves - Sean and Daniel howl in a scene in the first episode, and wolves show up in Sean's sketchbook.
* ComingOfAge - Sean and Daniel are 16 and 9 respectively, and Sean has to grow up fast to deal with the tragedy of his new life on the road.
* RunForTheBorder - After a cop confrontation goes tragically wrong, the brothers decide to head south and cross the border into Mexico to live with some of their relatives.
* ShipperOnDeck - At the start, Sean's BFF Lyla is doing her damndest to play matchmaker for Sean and his crush, Jen.
* WalkingTheEarth - Definitely not the romantic version. On the run from the police and other authority figures, Sean and Daniel are doing their best to get south and stay alive.

to:

* AnimalMotifs - AnimalMotifs: As LIS 1 the first game had the deer and the butterfly, LIS 2 this game has wolves - -- Sean and Daniel howl in a scene in the first episode, and wolves show up in Sean's sketchbook.
* ComingOfAge - ComingOfAge: Sean and Daniel are 16 and 9 respectively, and Sean has to grow up fast to deal with the tragedy of his new life on the road.
* RunForTheBorder - GoodParents: Sean's father lets him go to a wild party and even gives him money for booze as long as he's honest about it, only warning him not to drink and drive.
* MindOverMatter: Daniel has powerful telekinetic abilities which allow him to flip a cop car and do quite a number to the surrounding properties. He has no control over it, however.
* NotWhatItLooksLike: Daniel accidentally spills fake blood on their neighbor, then Sean gets into a fistfight with him and causes him to collapse on a rock, making the neighbor look a lot worse than he really is. When a cop sees them fighting and responds, he assumes the worst and things quickly get out of hand.
* PowerStrainBlackout: Daniel passes out when he powers first manifest, and he has no recollection of the event.
* PrecociousCrush: Daniel has a crush on Lyla, which annoys Sean since he tries to show off while they're on Skype video chat.
* RunForTheBorder:
After a cop confrontation goes tragically wrong, the brothers decide to head south and cross the border into Mexico to live with some of their relatives.
* ShipperOnDeck - ShipperOnDeck: At the start, Sean's BFF Lyla is doing her damndest to play matchmaker for Sean and his crush, Jen.
* WalkingTheEarth - WalkingTheEarth: Definitely not the romantic version. On the run from the police and other authority figures, Sean and Daniel are doing their best to get south and stay alive.alive.
----
Is there an issue? Send a MessageReason:
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-> ''What are we gonna do now?''
''There's nothing we can't do, as long as we're together.''

to:

-> ''What ''"What are we gonna do now?''
''There's
now?"''\\
''"There's
nothing we can't do, as long as we're together.''
"''
Is there an issue? Send a MessageReason:
Aaaaaand we're live.

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lis2_larger.jpg]]

-> ''What are we gonna do now?''
''There's nothing we can't do, as long as we're together.''

''Life Is Strange 2'' is an episodic narrative adventure game by Creator/DONTNODEntertainment and a sort-of sequel to the original ''VideoGame/LifeIsStrange''. Creator/SquareEnix returns as the publisher.

It's October 2016, and Sean Diaz is like any other 16-year-old boy living in Seattle, Washington - he attends high school, hangs out with his best friend Lyla, listens to music, and gets bothered by his annoying 9-year-old brother, Daniel. One Friday afternoon begins like any other as he prepares to attend a party held by a classmate, but a tragic turn of events involving an asshole neighbor and a jumpy cop leaves Daniel's father dead, the neighbor in a coma, and their part of the street in ruins. Confused, scared, and desperate, Sean makes a snap decision and goes on the run with Daniel, fleeing the scene of the crime and heading south to some of their father's family in Puerto Lobos, Mexico. With little more than some pocket money from his father, some party preparations, and the clothes on their backs, Sean and Daniel must learn to survive in the wilderness and live on the fringes, steering clear of the many dangers that the world contains.

Compounding this is Daniel's mysterious power, which manifested during the shooting to blast the officer (and his truck) away - a power he seems unaware of and unable to harness. Compounding ''that'' is Daniel's general lack of recollection of the whole event, and Sean's general unwillingness to let his brother know that their father is dead and they're on the run from the police. Sean is a kid himself in many ways, and is now the only caretaker that Daniel has. Life on the run is far from easy, and the choices that Sean makes as he and Daniel journey south will affect how Daniel acts as he and Sean both come of age.

''Life Is Strange 2'' is the first new chapter by DONTNOD in the LIS Universe, and with it, DONTNOD has left Max, Chloe, and Arcadia Bay behind to tell a new story with new characters. ''LIS 2'' is meant to be more of a roadtrip experience, with the brothers meeting a wide variety of strangers who will enter, leave an impact, and exit just as quickly as they came in. Sean's choices during the game will impact how Daniel acts and sees the world, as Sean is now the only guiding figure that Daniel has. The creators have changed over from Unreal Engine 3 to Unreal Engine 4, which brings with it a vast graphical improvement and a shiny new interface.

As with the first game, ''LIS 2'' consists of five episodes releasing roughly 2 months apart, starting with Episode One on September 27, 2018. The game is set to come out for PC (via Steam), [=PlayStation4=], and Xbox One.

Similarities to the last season of [[VideoGame/TheWalkingDead Telltale's The Walking Dead]] have been noted, but since both games were in production at roughly the same time, are purely coincidental.

----
!!Tropes found in this game:

* AnimalMotifs - As LIS 1 had the deer and the butterfly, LIS 2 has wolves - Sean and Daniel howl in a scene in the first episode, and wolves show up in Sean's sketchbook.
* ComingOfAge - Sean and Daniel are 16 and 9 respectively, and Sean has to grow up fast to deal with the tragedy of his new life on the road.
* RunForTheBorder - After a cop confrontation goes tragically wrong, the brothers decide to head south and cross the border into Mexico to live with some of their relatives.
* ShipperOnDeck - At the start, Sean's BFF Lyla is doing her damndest to play matchmaker for Sean and his crush, Jen.
* WalkingTheEarth - Definitely not the romantic version. On the run from the police and other authority figures, Sean and Daniel are doing their best to get south and stay alive.

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