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** Shotguns. Commonly drops from cops, inexpensive, easy to use, relatively simple to conceal (can be hidden under a trenchcoat), and the only firearms that are ''always'' legal no matter how liberal the gun control laws are, they also don't have full-auto, can't perform critical hits (except in ''New Age'', where they blow off limbs), have poor armor penetration, and overall have substantially less 'cool' factor than assault rifles or [=SMGs=].
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** Shotguns. Commonly drops from cops, inexpensive, easy to use, relatively simple to conceal (can be hidden under a trenchcoat), and the only firearms that are ''always'' legal no matter how liberal the gun control laws are, they also don't have full-auto, can't perform critical hits (except in ''New Age'', where they blow off limbs), have poor armor penetration, and overall have substantially less 'cool' factor than assault rifles or [=SMGs=].
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** Weapons capable of dismemberment can randomly remove the target's body parts, so long as the hit does sufficient damage. If this happens on the torso or [[OffWithHisHead the head]], this will instantly kill the victim.
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** Weapons capable of dismemberment Assault rifles and machine guns can randomly remove the target's body parts, so long as the hit does sufficient damage. If this happens on the torso or [[OffWithHisHead the head]], this will instantly kill the victim.perform critical hits by scoring 3 hits in a burst, which allows them to dismember enemies.
* DeathRow: If a liberal is sentenced to death, they'll be held at the top floor of the prison.
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** Forcing a landrlord to give you an apartment for free involves the liberal saying "What's the price for Liberal Crime Squad?". As such, it's harder to persuade the landlord if you didn't yet make it into the news.
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** Forcing a landrlord landlord to give you an apartment for free involves the liberal saying "What's the price for Liberal Crime Squad?". As such, it's harder to persuade the landlord if you didn't yet make it into the news.
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** If you rescue arrested LCS members, but your squad is full, they will turn out to be incapacitated (such as due to torture or a hunger strike) and need carrying, ensuring that you're not forced to leave them behind.
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* SurplusDamageBonus: Weapons capable of dismemberment will do so if they inflict enough overkill damage. While this is mere flavor for head and torso hits (as the target would've died anyway), limb removal can reduce the target's attributes.
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* EvenEvilHasStandards: If a child ends up in front of you during a chase, the conservatives will usually refrain from running them over.
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* EvenEvilHasStandards: EvenEvilHasStandards:
** If a child ends up in front of you during a chase, the conservatives will usually refrain from running themover.over.
** Exposing the CCS backer list, along with the fact that it was created as a death squad, will result in literally everybody denouncing it, with the conservative media being quick to hop onto the trend.
** If a child ends up in front of you during a chase, the conservatives will usually refrain from running them
** Exposing the CCS backer list, along with the fact that it was created as a death squad, will result in literally everybody denouncing it, with the conservative media being quick to hop onto the trend.
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* HatedByAll: In ''New Age'', publishing the CCS backer list willl cause literally everyone, [[EvenEvilHasStandards including the Conservative media]], to denounce it, with negative opinions of the CCS immediately maxing out.
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* IntrepidReporter:
** The LCS can engage in this once they have the printing press installed, as it allows them to publish incriminating files obtained via infliltrators, sleepers, or hackers.
** A famous journalist might sneak into your compound during a siege, so as to interview one of your liberals.
** The LCS can engage in this once they have the printing press installed, as it allows them to publish incriminating files obtained via infliltrators, sleepers, or hackers.
** A famous journalist might sneak into your compound during a siege, so as to interview one of your liberals.
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* RedemptionDemotion: Recruited conservatives will lose all positive [[ExperiencePoins Juice]] they had, making them start their LCS career much weaker than they were before. This is somewhat [[JustifiedTrope justified]], however, as Juice partially represents how much the character did fpr their ideology, and ex-conservatives have obviously done nothing for liberalism.
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* NakedPeopleAreFunny: Being nude will provoke a multitude of funny reactions when you try to talk to people like that, with them usually being creeped out and refusing to do business with you (like gang members saying "Jesus..." when you try to buy guns), and every speech option will end with "While naked" (such as "Rob the bank while naked"). Being naked will actually improve your chances of seduction, too.
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* OneStatToRuleThemAll: Agility for those going on infiltrations. It raises the caps for gun skills (guns usually being the best weapons to use), Dodge, Stealth, and Driving. While the other stats are also useful, they're more situational, and are raised automatically with [[ExperiencePoints Juice]] anyway.
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* OneStatToRuleThemAll: Agility for those going on infiltrations. It raises the caps for gun skills (guns usually being the best weapons to use), Dodge, Stealth, and Driving.Driving, and also makes it easier to run away in a foot chase. While the other stats are also useful, they're more situational, and are raised automatically with [[ExperiencePoints Juice]] anyway.
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* EarlyGameHell: At the start of the game, you have little equipment and cash, and your starting characters (if you even have anybody besides the founder) lack in Juice and levels in essential skills. As such, instead of focusing on spreading the Liberal agenda, you'll likely spend several months simply trying to procure gear, recruits, and money.
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* {{Cap}}: The maximum level of a skill is equal to that of its controlling attribute.
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** Related by performing enough community service actions even a OneManArmy with thousands of counts of murder could live without generating heat as the community looks the other way.
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* BreakingOutTheBoss: A heroic variant may ensue if the LCS leader gets imprisoned, as you'll still be able to control their subordinates.
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* MightAsWellNotBeInPrisonAtAll: [[ImpliedTrope Implied]] by the fact that the LCS will keep functioning even if the leader is imprisoned, regardless of whether every other free member is qualified to lead.
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* NonEntityGeneral: Although it initially appears that the LCS leader is the one giving orders to its members, you can actually give orders while the leader is missing, arrested, or imprisoned.
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* PartyScattering: Any liberals who flee a siege will be forced to lay low for a week, making them inaccessible until a week passes.
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* UtilityPartyMember: Liberals with low physical attributes will usually end up in this role if brought to infiltrations, as they'll suck in combat due to low skill caps, but can be very useful in other situations.
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* ApartmentComplexOfHorrors: The tenements, where most residents are poor and/or criminals, the walls have graffiti all over them, and the loot in the apartments isn't worth much.
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* GraffitiOfTheResistance: The LCS can engage in making graffiti during infiltrations in order to engage in petty vandalism, spraying the letters LCS all over the walls. Outside of infiltrations, you can also order your liberals to make graffitis, with skilled artists being able to create murals on particular issues.
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* InsultBackfire: In an unusual variation, ''New Age'' bouncers have special lines for rejecting a transgender liberal. However, two of these include them saying "Trans women are women" and "Trans men are men", with the rest of the line making it clear that they mistook the meanings of the words in their attempts to be transphobic.
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* NotOnTheList: If you try to enter the Gentlemen's Club while it's at high security, and don't have a sleeper, the bouncers will tell you that entry is for [=VIPs=] only due to recent events (your crimes in the club). Since your squad members aren't in that list, their only way in is to attack the bouncers or come back later.
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* {{Polyamory}}: Your liberals can have multiple lovers at the same time, and nobody will bat an eye at it. Having too many dates set up at once , however, can result in a disaster that drains your liberal's Juice and breaks off their dates.
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* TransTribulations: Trans rights are a part of gay rights, and transgender liberals will have to deal with a harder Disguise check if trying to enter the Gentlemen's Club (unless gay rights are at L+). ''New Age'' renames Gay Rights to LGBT Rights as part of the SettingUpdate, and the descriptions of the law put an increased emphasis on trans rights.
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* KeyUnderTheDoormat: If a carjacker lacks the skills to hotwire the car, they can try to look for the keys, with the sun visor being one of the possible locations.
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* PlayerNudge: If you repeatedly fail to find keys while carjacking, the carjacker will eventually say that there probably aren't any keys in there, hinting that you should stop looking and try something else (or just bail).
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* ActionInitiative: Your squad ''always'' goes first in combat, and the game is balanced around that.
* FrontlineGeneral: The game gives slight bonuses to putting the leader into danger, as they receive the plot armor bonus (either damage reduction or improved dodge), making it easier for them to survive combat.
* OneManArmy: While most versions severely discourage that (as getting hit is trivial), ''New Age'' makes this much more viable, as the LCS leader receives a large bonus to dodging, allowing them to potentially evade dozens of attacks at once. As such, with good skills and proper equipment, the leader can easily tear through platoons of conservatives with no issue.
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* PlotArmor: The leader of the LCS has 50% damage reduction simply for being the leader. This trope is even explicitly named in code comments.
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* PlotArmor: The leader of the LCS has 50% damage reduction simply for being the leader.leader, and other liberals [[TakingTheBullet may leap in front of a potentially lethal attack]]. This trope is even explicitly named in code comments. ''New Age'', meanwhile, replaces the damage reduction with an effectively doubled chance to dodge attacks.
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** Among all the melee weapons, you can't go wrong with a knife, as it's easily concealable, does a decent amount of damage, can perform multiple attacks, never takes a penalty for low strength, can be bought for a small price, and is usable for a BackStab, allowing you to easily kill enemies (and loot their gear) without raising an alarm. ''New Age'' further buffs it by making your liberals try to bypass armor while using it.
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** The machine gun, compared to assault rifles. It does a lot of damage due to firing in 5-round bursts, but you can only obtain the ammo by looting armories and military bases, and it demands the Heavy Weapons skill, which is extremely hard to train.
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** The machine gun, compared to assault rifles. It does a lot of damage due to firing in 5-round bursts, but you can only obtain the ammo by looting armories and military bases, bases (some of the most dangerous places to loot), or by buying it at C+ gun laws, and it demands the Heavy Weapons skill, which is extremely hard to train.train.
** The trenchcoat alllows you to hide shotguns and [=SMGs=]. It sounds cool and all, but the trenchcoat can't be used as a disguise anywhere, and provides zero armor. Not only that, but unequipping your weapons renders them invisible, allowing you to easily conceal any weapon if you want.
** The trenchcoat alllows you to hide shotguns and [=SMGs=]. It sounds cool and all, but the trenchcoat can't be used as a disguise anywhere, and provides zero armor. Not only that, but unequipping your weapons renders them invisible, allowing you to easily conceal any weapon if you want.
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* HesGotAWeapon: [[ImpliedTrope Implied]] to happen when a conservative spots a liberal carrying an unconcealed weapon and raised an alarm due to that.
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* HiddenWeapons: All weapons have a size value, which determines whether they're visible while equipped or not. Anything larger than a handgun or a chain/cross can't be concealed, with the exception of shotguns and [=SMGs=] being able to fit under a trenchcoat.
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* ManipulativeEditing: The Liberal Guardian proudly engages in this, painting the squad's actions in positive light, while making sure to tell the readers that the targets deserved whatever was done. ''New Age'' even allows it to cover up a situation that alienated everybody (such as murder), preventing any loss of LCS opinion if its coverage dominates the news.
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** In ''New Age'', pressing the BigRedButton at the Nuclear Waste Center (thus releasing the waste into water) will cause your squad to "Feel a bit Conservative", causing all members to lose Juice. [[YouBastard This also stuns them, causing them to [[TearsOfRemorse cry in guilt]], suffer self-doubt, and question whether what they did was right]].
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** In ''New Age'', pressing the BigRedButton at the Nuclear Waste Center (thus releasing the waste into water) will cause your squad to "Feel a bit Conservative", causing all members to lose Juice. [[YouBastard This also stuns them, causing them to [[TearsOfRemorse cry in guilt]], guilt, suffer self-doubt, and question whether what they did was right]].
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* KarmaMeter: Heart (Liberalism, thus good) and Wisdom (Conservatism, thus evil) partially function as this, as they measure a character's belief in either ideology, and exceptionally evil acts can drain a liberal's Heart and make them gain Wisdom. However, these attributes don't inversely correlate with each other (although having one stat high usually implies the other being low), and it's also possible to gain Wisdom from receiving a HannibalLecture during interrogation, growing old, or being hit by a social attack.
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* AreYouSureYouWantToDoThat: If you order a liberal to be executed, the game will ask if you're ''really'' sure, since executing your own squad members is not a Liberal act.
** Executing your own squad members will have the game warn you that it's not Liberal to do so. If you go on, anyway, the consequences for the executioner (the victim's own boss) are the same as for killing a hostage.
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* NoStatAtrophy: [[AvertedTrope Averted]] with gusto, as permanent injuries, aging, suffering violent/drug-assisted interrogation, and [[VideoGameCrueltyPunishment murdering hostages and captives]] can all reduce the character's attributes, potentially leaving them practically unusable.
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* NoStatAtrophy: [[AvertedTrope Averted]] with gusto, as permanent injuries, aging, suffering violent/drug-assisted interrogation, and [[VideoGameCrueltyPunishment murdering hostages and captives]] own squad members]] can all reduce the character's attributes, potentially leaving them practically unusable.
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** Executing or torturing a captive will make the executioner gain Wisdom or lose Heart, eventually rendering them useless for any skills that demand the latter attribute. In ''New Age'', this also means that they'll lose maximum HP.
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** Executing or torturing a captive or LCS member will make the executioner gain Wisdom or lose Heart, eventually rendering them useless for any skills that demand the latter attribute. In ''New Age'', this also means that they'll lose maximum HP.
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* YouHaveOutlivedYourUsefulness: You can order your own squad member to be executed if you want to avoid the risk of them going to the police after being peacefully released. This is [[DeconstructedTrope deconstructed]], however, as the executioner will feel awful about that, causing them to gain Wisdom or lose Heart.
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* ArmiesAreEvil: The military is a Conservative establishment, used in order to spread terror abroad. As such, if the liberal agenda triumphs, the armed forces will be disbanded.
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* TheToothHurts: A liberal beaten by a mob during liberal activism may end up having a tooth [[ColdBloodedTorture pulled out with pliers]].
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* VictoryThroughIntimidation:
** A liberal confronted by an angry mob during liberal activism may defuse the situation by brandishing a weapon that can be used for kidnapping.
** Conservatives can be intimidated when the alarm is triggered, which works best when the LCS is known and the threatening liberal is juicy. Most civilian enemies (including security guards), however, are easy to scare off.
** A liberal confronted by an angry mob during liberal activism may defuse the situation by brandishing a weapon that can be used for kidnapping.
** Conservatives can be intimidated when the alarm is triggered, which works best when the LCS is known and the threatening liberal is juicy. Most civilian enemies (including security guards), however, are easy to scare off.