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* SpikeballsOfDoom: Spike Chainers are hazardous balls of spikes attached to a semisolid base.

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The player is an employee for Bureau of Shipping tasked with training a fresh GR-18 robot for package delivery. It is in the same universe as ''Crashlands'' and features a campaign with 93 training courses and a LevelEditor. New levels are sent to the Marketing Department, where their visibility can be boosted with Exposure Bucks, an in-game currency earned while playing other people's levels. Levels which get enough players graduate to the Tower. Each level in ''Levelhead'' has two achievements: the Shoe (the fastest time reach the goal) and Ribbon (the highest score).

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The player is an employee for Bureau of Shipping tasked with training a fresh GR-18 robot for package delivery. It is It's set in the same universe as ''Crashlands'' and features a campaign with 93 training courses and a LevelEditor. New levels are sent to the Marketing Department, where their visibility can be boosted with Exposure Bucks, an in-game currency earned while playing other people's levels. Levels which get enough players graduate to the Tower. Each level in ''Levelhead'' has two achievements: the Shoe (the fastest time reach the goal) and Ribbon (the highest score).



!!This game contains examples of the following tropes:

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!!This game contains examples of the following tropes:!!Your tropes, delivered real good:



* AutomaticLevel: One of the level tags is "Don't Move", which is mostly for levels that just show off the creator's creativity.

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* AutomaticLevel: One of the level tags is "Don't Move", which is mostly for described as levels that just show off the creator's creativity.



* WallJump: Tiptow gives GR-18 the ability to jump off walls.

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* WallJump: Tiptow gives GR-18 the ability to jump off walls.walls.

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->''"Now get out there, and do good for our goods!"''
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The player is an employee for Bureau of Shipping tasked with training a fresh GR-18 robot for package delivery. It is in the same universe as ''Crashlands'' and features a campaign with 93 training courses and a LevelEditor. New levels are sent to the Marketing Department, where their visibility can be boosted Exposure Bucks, an in-game currency earned while playing other people's levels. Levels which get enough players graduate to the Tower. Each level in ''Levelhead'' has two achievements: the Shoe (the fastest time reach the goal) and Ribbon (the highest score).

to:

The player is an employee for Bureau of Shipping tasked with training a fresh GR-18 robot for package delivery. It is in the same universe as ''Crashlands'' and features a campaign with 93 training courses and a LevelEditor. New levels are sent to the Marketing Department, where their visibility can be boosted with Exposure Bucks, an in-game currency earned while playing other people's levels. Levels which get enough players graduate to the Tower. Each level in ''Levelhead'' has two achievements: the Shoe (the fastest time reach the goal) and Ribbon (the highest score).
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* AutomaticLevel: One of the level tags is "Don't Move", which are mostly for levels that just show off the creator's creativity.

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* AutomaticLevel: One of the level tags is "Don't Move", which are is mostly for levels that just show off the creator's creativity.
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Minor edits


* PacifistRun: Killing an enemy in "Temple Of Karma" activates a bunch of spike traps, which becomes increasingly tricky as the player progresses through the level. However, since these spikes don't cover the goal it's still possible to kill an ocula at the end.

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* PacifistRun: Killing an enemy in "Temple Of Karma" activates a bunch of spike traps, which becomes increasingly tricky as the player progresses through the level. However, since these spikes don't cover the goal it's still possible to kill an ocula Ocula at the end.



** The Lizumi is a spiked wheel which is normally defeated when it [[TacticalSuicideBoss bonks against the wall and the spikes temporarily retract]].
** The Spiky Peanut can briefly lose its spikes when it falls down or it gets hit with the package. Jumping on it once while in this state causes it to permanently its spikes.

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** The Lizumi is a spiked wheel which is normally defeated when it [[TacticalSuicideBoss bonks against the a wall and the spikes temporarily retract]].
** The Spiky Peanut can briefly lose its spikes when it falls down or it gets hit with the package. Jumping on it once while in this state causes it to permanently lose its spikes.
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* AdvancedMovementTechnique: The Super Jump is the act of throwing a box (a Package or Throw Block), and then jumping on it while still in the air to gain additional height. This can be done vertically, diagonally, off ceilings, and even off walls. Super Jumps can actually be chained together with two boxes into an Infinite Super Jump, so-called because the player could theoretically achieve infinite height.

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* AdvancedMovementTechnique: The Super Jump is the act of throwing a box (a Package or Throw Block), and then jumping on it while still in the air to gain additional height. This can be done vertically, diagonally, off ceilings, and even off walls. Super Jumps can actually be chained together with two boxes into an Infinite Super Jump, so-called because the player could theoretically use it to [[VideoGameFlight achieve infinite height.height]].
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* BlockPuzzle: "Pressure Puzzle" starts with an array of signs and pressure switches, and the player must explore the level to find the correct signs which unlock the package.


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* LockAndKeyPuzzle: Keys and batteries are commonly used to progress through levels.


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* PressurePlate: Pressure Switches have four settings: hold, toggle, lock, and explode.
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* PacifistRun: Killing an enemy in "Temple Of Karma" activates a bunch of spike traps. However, since these spikes don't cover the goal it is possible to kill an ocula at the end.

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* PacifistRun: Killing an enemy in "Temple Of Karma" activates a bunch of spike traps. traps, which becomes increasingly tricky as the player progresses through the level. However, since these spikes don't cover the goal it is it's still possible to kill an ocula at the end.

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The player is an employee for Bureau of Shipping tasked with training a GR-18 robot for package delivery. It is in the same universe as ''Crashlands'' and features a campaign with 93 training courses and a LevelEditor. New levels are sent to the Marketing Department, where their visibility can be boosted Exposure Bucks, an in-game currency earned while playing other people's levels. Levels which get enough players graduate to the Tower. Each level in ''Levelhead'' has two achievements: the Shoe (the fastest time reach the goal) and Ribbon (the highest score).

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The player is an employee for Bureau of Shipping tasked with training a fresh GR-18 robot for package delivery. It is in the same universe as ''Crashlands'' and features a campaign with 93 training courses and a LevelEditor. New levels are sent to the Marketing Department, where their visibility can be boosted Exposure Bucks, an in-game currency earned while playing other people's levels. Levels which get enough players graduate to the Tower. Each level in ''Levelhead'' has two achievements: the Shoe (the fastest time reach the goal) and Ribbon (the highest score).


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* ExcusePlot: You're an employee for the Bureau of Shipping tasked with playing and making levels to train the delivery robot GR-18.

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* HitboxDissonance: Large spiketrons actually had [[https://www.youtube.com/watch?v=8kEHlUywyYk circular hitboxes]] during early access. Subverted upon release since they were given square hitboxes.

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* HitboxDissonance: Large spiketrons actually had [[https://www.youtube.com/watch?v=8kEHlUywyYk circular hitboxes]] during early access. Subverted upon release since they were given square hitboxes.hitboxes, though the old hitboxes were preserved in levels built with them.


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* RocketJump: Bombs and other explosives can be used to propel GR-18 great distances, especially combined with a well-timed jump.
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* GoombaStomp: Most enemies can be defeated just be jumping on them.

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* GoombaStomp: Most enemies can be defeated just be by jumping on them.

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* AutomaticLevel: One of the level tags is "Don't Move", which are mostly just supposed to be levels that show off the creator's creativity.

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* AutomaticLevel: One of the level tags is "Don't Move", which are mostly just supposed to be for levels that just show off the creator's creativity.



* CeilingCling: Tiptow gives GR-18 the ability to cling to the ceiling for a limited amount of time.



* SpeedrunReward:
** Beating a level in under 10 minutes gives the player points based on that time.
** Each campaign level has a benchmark time and beating that time gives 500 points. This is analogous to the benchmark time in player-generated levels, which is the creator's time when uploading their level.



* TimedPowerUp: The [=DBot=] and Lectroshield both give GR-18 power which lasts for a limited time. The [=DBot=] is an InvincibilityPowerUp while the Lectroshield instantly kills any enemy GR-18 touches.

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* TimedPowerUp: The [=DBot=] and Lectroshield both give GR-18 power which lasts for a limited time. The [=DBot=] is an InvincibilityPowerUp while the Lectroshield instantly kills any enemy GR-18 touches.touches.
* WallJump: Tiptow gives GR-18 the ability to jump off walls.
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* PacifistRun: Killing an enemy in "Temple Of Karma" activates a bunch of spike traps. However, since these spikes don't cover the goal it is possible to kill an ocula at the end.
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None

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* HitboxDissonance: Large spiketrons actually had [[https://www.youtube.com/watch?v=8kEHlUywyYk circular hitboxes]] during early access. Subverted upon release since they were given square hitboxes.
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* GreenHillZone: Tree of Maarla is the first zone introduced in the campaign and features leafy environment blocks.


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* ShiftingSandLand: Kistoon Ruins is the zone used for desert levels.

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The player is an employee for Bureau of Shipping tasked with training a GR-18 robot for package delivery. It is in the same universe as ''Crashlands'' and features a campaign with 93 training courses and a LevelEditor. New levels are sent to the Marketing Department, where their visibility can be boosted Exposure Bucks, an in-game currency earned while playing other people's levels. Levels which get enough plays graduate to the Tower. Each level in ''Levelhead'' has two achievements: the Shoe (the fastest time reach the goal) and Ribbon (the highest score).

to:

The player is an employee for Bureau of Shipping tasked with training a GR-18 robot for package delivery. It is in the same universe as ''Crashlands'' and features a campaign with 93 training courses and a LevelEditor. New levels are sent to the Marketing Department, where their visibility can be boosted Exposure Bucks, an in-game currency earned while playing other people's levels. Levels which get enough plays players graduate to the Tower. Each level in ''Levelhead'' has two achievements: the Shoe (the fastest time reach the goal) and Ribbon (the highest score).


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* BattleBoomerang: Wingarangs can be used as projectiles to damage enemies or just to get extra height. They turn around after traveling a certain distance and can be re-grabbed.


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* TheCameo: Flux Dabes from ''Crashlands'' appears on the main menu in a "Rosie the Riveter" parody poster, saying "We Can Deliver It!"

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* AutoScrollingLevel: Levels like "Dune Doom Dream" and "Quick Fire" require the player to keep up with the camera or die off-screen.

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* AutomaticLevel: One of the level tags is "Don't Move", which are mostly just supposed to be levels that show off the creator's creativity.
* AutoScrollingLevel: Levels like "Dune Doom Dream" and "Quick Fire" require the player to keep up with the camera or die off-screen. In the editor, this effect is achieved by putting the Camera Anchor on a path.
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* InvincibilityPowerUp: The [=DBot=] gives GR-18 temporary invincibility.



* ThinkingUpPortals: The Shade powerup can create a rune which the player can use to teleport.

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* ThinkingUpPortals: The Shade powerup can create a rune which the player can use to teleport.teleport.
* TimedPowerUp: The [=DBot=] and Lectroshield both give GR-18 power which lasts for a limited time. The [=DBot=] is an InvincibilityPowerUp while the Lectroshield instantly kills any enemy GR-18 touches.

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* GoombaStomp: Most enemies can be defeated just be jumping on them.



** One version of the Peanut has spikes.

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** One version of the The Spiky Peanut has spikes.can briefly lose its spikes when it falls down or it gets hit with the package. Jumping on it once while in this state causes it to permanently its spikes.
** Jibbers can only be killed with explosions and projectiles.
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* TeleportingKeycardSquad: Grabbing the package in "Hover Stop" triggers a barrage of Lookannon missiles.

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* TeleportingKeycardSquad: Grabbing the package in "Hover Stop" triggers a barrage of Lookannon missiles.missiles.
* ThinkingUpPortals: The Shade powerup can create a rune which the player can use to teleport.
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** The Void update added the Peanut, an enemy which in its basic form just clings to surfaces.
* JawsAttackParody: The large Flipwip is introduced by "GR-18, Meet The Flipwip" with music reminiscent of the ''Jaws'' theme.

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** The Void update added the Peanut, an enemy which in its basic form just clings to and moves across surfaces.
* JawsAttackParody: The large Flipwip is introduced by in "GR-18, Meet The Flipwip" with music reminiscent of the ''Jaws'' theme.
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* AdvancedMovementTechnique: The Super Jump is the act of throwing a box (a Package or Throw Block), and then jumping on it while still in the air to gain additional height. This can be done vertically, diagonally, off ceilings, and even off walls. Super Jumps can actually be chained together with two boxes into an Infinite Super Jump, so-called because the player could theoretically achieve infinite height.


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* AppliedPhlebotinum: Void Energy is used to explain pretty much everything included in The Void update.
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[[caption-width-right:325:''([[{{Jingle}} Beautiful Singing]])'' [[HollywoodToneDeaf Your goods, delivered real good!]]]]

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[[caption-width-right:325:''([[{{Jingle}} [[caption-width-right:325:''([[HollywoodToneDeaf Beautiful Singing]])'' [[HollywoodToneDeaf [[{{Jingle}} Your goods, delivered real good!]]]]
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[[caption-width-right:325:''(Beautiful Singing) Your goods, delivered real good!'']]

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[[caption-width-right:325:''(Beautiful Singing) [[caption-width-right:325:''([[{{Jingle}} Beautiful Singing]])'' [[HollywoodToneDeaf Your goods, delivered real good!'']]good!]]]]

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that looks like the wrong trope


* JustifiedExtraLives: Red Armor Plates allow GR-18 to survive a single hit, while Blue Armor Plates (introduced in The Void update) are stackable.


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* SingleUseShield: Red Armor Plates allow GR-18 to survive a single hit, while Blue Armor Plates (introduced in The Void update) are stackable.
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[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/levelhead.jpg]]
[[caption-width-right:325:''(Beautiful Singing) Your goods, delivered real good!'']]
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* JustifiedExtraLives: Armor Plates

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* JustifiedExtraLives: Red Armor PlatesPlates allow GR-18 to survive a single hit, while Blue Armor Plates (introduced in The Void update) are stackable.

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* AllThereInTheManual: The history of the Bureau of Shipping and the GR robot series is explained in the [[https://www.bscotch.net/post/the-levelhead-new-employee-handbook new employee handbook]].

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* AllThereInTheManual: AllThereInTheManual:
**
The history of the Bureau of Shipping and the GR robot series is explained in the [[https://www.bscotch.net/post/the-levelhead-new-employee-handbook new employee handbook]].handbook]].
** Game elements introduced in [[https://www.bscotch.net/post/levelhead-patch-118-the-void The Void update]] don't have an in-game introduction.
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''Levelhead'' is a platformer by Butterscotch Shenanigans. It is in the same universe as ''Crashlands'' and features a campaign with 93 training courses, a LevelEditor.

The player is an employee for Bureau of Shipping tasked with training a GR-18 robot for package delivery.

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''Levelhead'' is a platformer by Butterscotch Shenanigans. It was released on April 30, 2020 on PC (via Steam and the Epic Games Store), UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, UsefulNotes/{{iOS|Games}}, and UsefulNotes/{{Android|Games}}. Players can link their accounts on different platforms to support cross-platform progression.

The player is an employee for Bureau of Shipping tasked with training a GR-18 robot for package delivery.
It is in the same universe as ''Crashlands'' and features a campaign with 93 training courses, courses and a LevelEditor.

The player is
LevelEditor. New levels are sent to the Marketing Department, where their visibility can be boosted Exposure Bucks, an employee for Bureau of Shipping tasked with training a GR-18 robot for package delivery.
in-game currency earned while playing other people's levels. Levels which get enough plays graduate to the Tower. Each level in ''Levelhead'' has two achievements: the Shoe (the fastest time reach the goal) and Ribbon (the highest score).
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Added DiffLines:

''Levelhead'' is a platformer by Butterscotch Shenanigans. It is in the same universe as ''Crashlands'' and features a campaign with 93 training courses, a LevelEditor.

The player is an employee for Bureau of Shipping tasked with training a GR-18 robot for package delivery.

----
!!This game contains examples of the following tropes:
* AbsurdlyShortLevel:
** "9 Second Marathon" usually takes as long as its name implies. All the player has to do is grab the package and use Ripcord's hover ability and then a bomb will send GR-18 to the goal.
** "Boombox Wonder" showcases the game's music-making features, and then gives GR-18 the package at the goal.
* AICronym: MAYA stands for Most Advanced Yet Acceptable, meaning she's advanced enough to manage the Bureau of Shipping and train employees, all while holding back [[AIIsACrapshoot the urge to destroy non-machine life forms]].
* AllThereInTheManual: The history of the Bureau of Shipping and the GR robot series is explained in the [[https://www.bscotch.net/post/the-levelhead-new-employee-handbook new employee handbook]].
* AutoScrollingLevel: Levels like "Dune Doom Dream" and "Quick Fire" require the player to keep up with the camera or die off-screen.
* BossBattle: The levels introducing a new form of enemy often end with a battle against a giant form of that enemy.
* FunWithAcronyms:
** The D.I.R.P. is the Dispatch via Intergalactic Railgun Power which delivers packages at the speed of light.
** L.E.V.E.L. stands for Limited Exercises for eValuating employEe Limitations.
** The Bureau of Shipping corporate values are A.C.I.D. (Automation, Courage, Ingenuity, and Dependability), which is used "to melt the competition!"
* TheGoomba:
** Vacrats are the first enemy in the campaign, and defeating them just entails jumping on them.
** The Void update added the Peanut, an enemy which in its basic form just clings to surfaces.
* JawsAttackParody: The large Flipwip is introduced by "GR-18, Meet The Flipwip" with music reminiscent of the ''Jaws'' theme.
* JustifiedExtraLives: Armor Plates
* MobileShrubbery: The Tiptow ability involves sneaking past enemies by hiding in a bush.
* RunningGag: The campaign keeps referencing food. For example, GR-18 can hold up to 5 burritos, Waylay can be used to make omelets, Zipper is powered by burritos, Lizumi attacks GR-18 because it thinks the robot stole its almonds, and Swoopadoops can store peanuts.
* ShoutOut: The cutscene "RUN GR-18!" which describes Lizumis say they have an airless tire which "[[Music/RickAstley never gives you up, never lets you down]]".
* TheSpiny:
** The Lizumi is a spiked wheel which is normally defeated when it [[TacticalSuicideBoss bonks against the wall and the spikes temporarily retract]].
** One version of the Peanut has spikes.
* TeleportingKeycardSquad: Grabbing the package in "Hover Stop" triggers a barrage of Lookannon missiles.

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