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** The sequel adds in Jet and Nitro for good measure.

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** The sequel adds in Jet and Jet, Nitro and Toxic for good measure.
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* BeatingADeadPlayer: Players can strike opponents out of the arena after they have been knocked out. Some characters can use their specials on them too, such as Raptor, Grid, and Latch. Latch is a special case in that he can actually ''swallow'' a defeated opponent. It gets especially hilarious if the player bunts the opponent, which sends them flying ''upwards'' into the air.

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* BeatingADeadPlayer: Players can strike opponents out of the arena after they have been knocked out. Some characters can use their specials on them too, such as Raptor, Grid, and Latch. Latch is a special case in that he can actually ''swallow'' a defeated opponent. It gets especially hilarious if the player bunts the opponent, which sends will send them flying ''upwards'' into the air.
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* BeatingADeadPlayer: Players can strike opponents out of the arena after they have been knocked out. Some characters can use their specials on them too, such as Raptor, Grid, and Latch. It gets especially hilarious if the player bunts the opponent, which sends them flying ''upwards'' into the air. Latch is a special case in that he can actually ''swallow'' a defeated opponent.

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* BeatingADeadPlayer: Players can strike opponents out of the arena after they have been knocked out. Some characters can use their specials on them too, such as Raptor, Grid, and Latch. Latch is a special case in that he can actually ''swallow'' a defeated opponent. It gets especially hilarious if the player bunts the opponent, which sends them flying ''upwards'' into the air. Latch is a special case in that he can actually ''swallow'' a defeated opponent.
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* BeatingADeadPlayer: Players can strike opponents out of the arena after they have been knocked out. Some characters can use their specials on them too, such as Raptor, Grid, and Latch. It gets especially hilarious if the player bunts the opponent, which sends them flying upwards into the air. Latch is a special case in that he can actually ''swallow'' a defeated opponent.

to:

* BeatingADeadPlayer: Players can strike opponents out of the arena after they have been knocked out. Some characters can use their specials on them too, such as Raptor, Grid, and Latch. It gets especially hilarious if the player bunts the opponent, which sends them flying upwards ''upwards'' into the air. Latch is a special case in that he can actually ''swallow'' a defeated opponent.
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* BattleAmongstTheFlames: Paradise Field is set on fire if the ball's speed gets high enough or if it's the final battle in Arcade Mode.

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* BattleAmongstTheFlames: Paradise Field is set on fire if the ball's speed gets high enough or if it's the final battle in Arcade Arcade/Story Mode.



* BeatingADeadPlayer: Players can strike opponents out of the arena after they have been knocked out. Some characters can use their specials on them too, such as Raptor, Grid, and Latch. Latch is a special case in that he can actually ''swallow'' a defeated opponent.

to:

* BeatingADeadPlayer: Players can strike opponents out of the arena after they have been knocked out. Some characters can use their specials on them too, such as Raptor, Grid, and Latch. It gets especially hilarious if the player bunts the opponent, which sends them flying upwards into the air. Latch is a special case in that he can actually ''swallow'' a defeated opponent.
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* BoringButPractical: Bunting, which strikes the ball back into its neutral phase and temporarily slows it down a bit. While it doesn't really add any power to the ball, it will come in handy when it's going at near the speed of sound and you need to slow it down unless you want to get KO'd.

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* BoringButPractical: Bunting, which strikes the ball back into its neutral phase and temporarily slows it down a bit. While it doesn't really add any power to the ball, it will come in handy when it's going at near the speed of sound and you need to slow it down unless you want to get KO'd. And in ''Blaze'', it will also tag it into your color, making it your own.



* DoubleUnlock: When you unlock something in the sequel [[spoiler:(like Switch's Workerbot skin for instance)]], you still need to pay up for it with in-game credits in order to actually use it.

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* DoubleUnlock: When you unlock something in the sequel [[spoiler:(like Switch's Workerbot skin for instance)]], you still need to pay up for it with in-game credits in order to actually use it.it, the sole exception being [[spoiler:Dice's Domino the Cursed skin, due to the rather... ''unique'' way of unlocking it[[note]]basically, you have to rapidly cycle through all of Dice's current skins on the character select screen until you unlock it[[/note]]]].
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* TwoGirlsToATeam: Played straight in ''Blaze'', which has Sonata and Jet as the female representatives. [[spoiler:Coincidentally, they used to be on the same team in the story before their gang got busted by the police.]]

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* TwoGirlsToATeam: Played straight in ''Blaze'', which has Sonata and Jet as the female representatives. [[spoiler:Coincidentally, they used to be on the same team in the story before their gang got busted by the police.]]]] This is no longer the case now, with Toxic joining the fray as a playable character.
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* NostalgiaLevel: [[spoiler:The original seven stages from the first Lethal League make a return in ''Blaze'', although unlocking them is a different matter.[[note]]You need to play a maximum of ''6000'' online matches to get all of them. And that's not even getting into having to [[DoubleUnlock purchase]] them from the showcase once they show up...[[/note]]]]

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* NostalgiaLevel: [[spoiler:The original seven stages from the first Lethal League make a return in ''Blaze'', although unlocking them is a different matter.[[note]]You need to play a maximum of ''6000'' online matches to get all of them. And that's not even getting into having Thankfully, you don't have to [[DoubleUnlock purchase]] actually buy them from the showcase once they show up...Showcase, and a patch cut the number of matches required down to (a still lengthy) 3500 and can be done offline as well.[[/note]]]]

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* BattleAmongstTheFlames: Paradise Field is set on fire if the ball's speed gets high enough or if it's the final battle in Arcade Mode.



* BeatingADeadPlayer: Players can strike opponents out of the arena after they have been knocked out.

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* BeatingADeadPlayer: Players can strike opponents out of the arena after they have been knocked out. Some characters can use their specials on them too, such as Raptor, Grid, and Latch. Latch is a special case in that he can actually ''swallow'' a defeated opponent.
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* DeathThrows: Any knockout results in this for the knocked-out character.
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* PunBasedTitle: On "Little League."
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** And now [[spoiler:the Queen, a.k.a. Toxic]] is now set to join him in a later update after originally being an [=NPC=] in story mode.

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** And now [[spoiler:the Queen, a.k.a. Toxic]] is now set to join him in a later update after originally being an [=NPC=] in story mode.
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** And now [[spoiler:the Queen, a.k.a. Toxic]] is now set to join him in a later update after originally being an [=NPC=] in story mode.
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* NostalgiaLevel: [[spoiler:The original seven stages from the first Lethal League make a return in ''Blaze'', although unlocking them is a different matter.[[note]]You need to play a maximum of ''6000'' online matches to get all of them. And that's not even getting into having to [[DoubleUnlock purchase]] them from the showcase once they show up...[[/note]]]]
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* BoringButPractical: Bunting, which strikes the ball back into its neutral phase and temporarily slows it down a bit. While it doesn't really add any power to the ball, it will come in handy when it's going at near the speed of sound and you need to slow it down unless you want to get KO'd.

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* AbsurdlySpaciousSewer: The sewer stage, naturally.

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* AbsurdlySpaciousSewer: The sewer stage, naturally. It returns for the sequel.



* EternalEngine: The first game had the State Manufacturing Factory. The sequel has a similar one [[spoiler:where Switch used to work before getting his circuits scrambled]].



** The sequel takes this UpToEleven with some power-ups, such as the American football[[note]]which goes all over the place instead of in set directions[[/note]] and the twin balls.[[note]]two hyper destructive bouncing balls for the price of one![[/note]]



* LocomotiveLevel: The Hammer Express stage. The sequel has an underground variant in the Shine City metro stage.



* TennisBoss: Possible to invoke by having 2 characters repeatedly bat the ball to each-other. [[spoiler:A more literal example is Doombox. Moreso if you're using Dice.]] Heck, the sequel even gives you achievement for doing it ten times with your opponent!

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* TennisBoss: Possible to invoke by having 2 characters repeatedly bat the ball to each-other. [[spoiler:A more literal example is Doombox. Moreso if you're using Dice.]] Heck, the sequel even gives you an achievement for doing it ten times with your opponent!
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In September 2017, a sequel, ''[[http://www.lethalleagueblaze.com/ Lethal League Blaze]]'', was announced for release on October 24, 2018, the teaser for which can be found [[https://www.youtube.com/watch?v=mGj8lPwOeKg here]]. This game adds three newcomers: Nitro, an ex-cop; Grid, a colorful mafioso; and Jet, a freewheeling skater, and officially makes Doombox PromotedToPlayable. In addition to having more party modes and adding new features, it also adds in a story mode that sheds light on the setting. Set in Shine City, a city ruled by the Tri-Government, the story sees several characters as they prepare to square off with each other in the upcoming underground sport, the titular Lethal League, while a shadowy conspiracy devoted to shutting it down for good evolves amongst them.

to:

In September 2017, a sequel, ''[[http://www.lethalleagueblaze.com/ Lethal League Blaze]]'', was announced for release on October 24, 2018, the teaser for which can be found [[https://www.youtube.com/watch?v=mGj8lPwOeKg here]]. This game adds added three newcomers: Nitro, an ex-cop; Grid, a colorful mafioso; and Jet, a freewheeling skater, and officially makes Doombox PromotedToPlayable. In addition PromotedToPlayable bringing the total playable cast to having more party modes and ten. It iterates on the formula of the prior game by adding throws to compliment bunts hits and specials, a new features, it health meter to avert one hit kills early in a burst, added a number of new game options including items, and has a tremendous improvement in visuals. The single player has also adds in been developed into a full-fledged story mode that sheds light on the setting. Set in Shine City, a city ruled by the Tri-Government, the story sees several characters as they prepare to square off with each other in the upcoming underground sport, the titular Lethal League, while a shadowy conspiracy devoted to shutting it down for good evolves amongst them.
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* HitStop: A major mechanic is how, as the ball racks up speed, there's more hitstop when someone hits it. The visualizer bars on the boombox show when the hit stop is going to end, and bunting the ball allows the player to hit it with less hit stop.

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* HitStop: A major mechanic is how, as the ball racks up speed, there's more hitstop when someone hits it. The visualizer bars on the boombox show when the hit stop is going to end, and bunting the ball allows the player to hit it with less hit stop.much faster, and several of the character's abilities let them send the ball flying instantly.
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* OneHitPointWonder: Everyone gets thrown off the stage in one hit. [[spoiler:Except Doombox at the end of Challenge Mode, who doesn't bite it until his stocks are fully emptied]]. This no longer applies in the sequel, though.[[note]]Unless the attacks get particularly powerful.[[/note]]

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* OneHitPointWonder: Everyone gets thrown off the stage in one hit. [[spoiler:Except Doombox at the end of Challenge Mode, who doesn't bite it until his stocks are fully emptied]]. This no longer applies in ''Blaze'' zig-zags with this, as the sequel, though.[[note]]Unless game gives all characters a health bar in addition to stocks, with damage being based on the attacks get particularly powerful.[[/note]]ball's speed, so a sufficiently fast ball can be a OneHitKill by emptying a player's health bar in one hit.
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* TennisBoss: Possible to invoke by having 2 characters repeatedly bat the ball to each-other. [[spoiler:A more literal example is Doombox. Moreso if you're using Dice.]]

to:

* TennisBoss: Possible to invoke by having 2 characters repeatedly bat the ball to each-other. [[spoiler:A more literal example is Doombox. Moreso if you're using Dice.]]]] Heck, the sequel even gives you achievement for doing it ten times with your opponent!

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** In the sequel, nearly everyone[[note]]Except for Doombox, who uses rocket boosters to temporarily fly.[[/note]] can now double jump.



* DownTheDrain: One stage is located in a sewer.

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* DownTheDrain: One stage is located in a The aforementioned sewer.


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* TheSyndicate: System, a criminal orginization from out of town, although we don't really get to see much of them outside of their representative Grid and being involved in construction sites.
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''Lethal League'' is an indie PlatformFighter created by Dutch developer Team Reptile. It was originally a flash game, but it developed over time into what it is today. The game was released on Steam on August 27, 2014. The object of the game involves up to four players hitting the ball back and forth against one another in order to knock the opponents out of the arena. As the ball gets more hits, it will fly at faster speeds. The game has five characters: Raptor, Switch, Candyman, Sonata, and Latch. A new character, Dice has been added on November 8, 2014. The game's site can be found [[http://lethalleague.reptile-games.com/ here]].

In September 2017, a sequel, ''[[http://www.lethalleagueblaze.com/ Lethal League Blaze]]'', was announced for release on October 24, 2018, the teaser for which can be found [[https://www.youtube.com/watch?v=mGj8lPwOeKg here]]. This game adds three newcomers: Nitro, an ex-cop; Grid, a colorful mafioso; and Jet, a freewheeling skater. It also adds in a story mode, amongst others, that sheds light on the setting. Set in Shine City, a city ruled by the Tri-Government, the story sees several characters as they prepare to square off with each other in the upcoming underground sport, the titular Lethal League, while a shadowy conspiracy devoted to shutting it down for good evolves amongst them.

to:

''Lethal League'' is an indie PlatformFighter created by Dutch developer Team Reptile. It was originally a flash game, but it developed over time into what it is today. The game was released on Steam on August 27, 2014. The object of the game involves up to four players hitting the ball back and forth against one another in order to knock the opponents out of the arena. As the ball gets more hits, it will fly at faster speeds. The game has launched with five characters: Raptor, Switch, Candyman, Sonata, and Latch. A new character, Dice has been was added on November 8, 2014. The game's site can be found [[http://lethalleague.reptile-games.com/ here]].

In September 2017, a sequel, ''[[http://www.lethalleagueblaze.com/ Lethal League Blaze]]'', was announced for release on October 24, 2018, the teaser for which can be found [[https://www.youtube.com/watch?v=mGj8lPwOeKg here]]. This game adds three newcomers: Nitro, an ex-cop; Grid, a colorful mafioso; and Jet, a freewheeling skater. It skater, and officially makes Doombox PromotedToPlayable. In addition to having more party modes and adding new features, it also adds in a story mode, amongst others, mode that sheds light on the setting. Set in Shine City, a city ruled by the Tri-Government, the story sees several characters as they prepare to square off with each other in the upcoming underground sport, the titular Lethal League, while a shadowy conspiracy devoted to shutting it down for good evolves amongst them.
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* DoubleUnlock: When you unlock something in the sequel [[spoiler:Like Switch's Workerbot skin for instance]], you still need to pay up for it with in-game credits in order to actually use it.

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* DoubleUnlock: When you unlock something in the sequel [[spoiler:Like [[spoiler:(like Switch's Workerbot skin for instance]], instance)]], you still need to pay up for it with in-game credits in order to actually use it.

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In September 2017, a sequel, ''[[http://www.lethalleagueblaze.com/ Lethal League Blaze]]'', was announced for release on October 24, 2018, the teaser for which can be found [[https://www.youtube.com/watch?v=mGj8lPwOeKg here]]. This game adds three newcomers: Nitro, an ex-cop; Grid, a colorful mafioso; and Jet, a freewheeling skater. It also adds in a story mode, amongst others, that sheds light on the setting.

to:

In September 2017, a sequel, ''[[http://www.lethalleagueblaze.com/ Lethal League Blaze]]'', was announced for release on October 24, 2018, the teaser for which can be found [[https://www.youtube.com/watch?v=mGj8lPwOeKg here]]. This game adds three newcomers: Nitro, an ex-cop; Grid, a colorful mafioso; and Jet, a freewheeling skater. It also adds in a story mode, amongst others, that sheds light on the setting. Set in Shine City, a city ruled by the Tri-Government, the story sees several characters as they prepare to square off with each other in the upcoming underground sport, the titular Lethal League, while a shadowy conspiracy devoted to shutting it down for good evolves amongst them.



** The sequel adds in Jet and Nitro for good measure.



* {{Cyberpunk}}: the whole setting.

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* {{Cyberpunk}}: the The whole setting.



* DoubleUnlock: When you unlock something in the sequel [[spoiler:Like Switch's Workerbot skin for instance]], you still need to pay up for it with in-game credits in order to actually use it.



* OneHitPointWonder: Everyone gets thrown off the stage in one hit. [[spoiler:Except Doombox at the end of Challenge Mode, who doesn't bite it until his stocks are fully emptied]]. This no longer applies in the sequel, though.
* PromotedToPlayable: [[spoiler: Doombox]] will be playable in ''Blaze'' [[LateArrivalSpoiler according to its Steam page.]]

to:

* OneHitPointWonder: Everyone gets thrown off the stage in one hit. [[spoiler:Except Doombox at the end of Challenge Mode, who doesn't bite it until his stocks are fully emptied]]. This no longer applies in the sequel, though.
though.[[note]]Unless the attacks get particularly powerful.[[/note]]
* PromotedToPlayable: [[spoiler: Doombox]] will be is now playable in ''Blaze'' [[LateArrivalSpoiler according to its Steam page.]]page]], although he, like Grid and Nitro, will have to be unlocked first.



** Grid also has this as his special, though it's he who does the teleporting rather than the ball.



* TwoGirlsToATeam: Played straight in ''Blaze'', which has Sonata and Jet as the female representatives. [[spoiler:Coincidentally, they used to be on the same team in the story before their gang got busted by the police.]]



** In the sequel, unlocking extra characters/stages/skins/ball types/songs requires spending in-game credits that are earned through gameplay.

to:

** In the sequel, unlocking extra characters/stages/skins/ball types/songs requires spending in-game credits that are earned through gameplay. Some, however, require going through various modes like Story Mode to actually unlock [[spoiler:like Doombox's Safety Weapon skin]].
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In September 2017, a sequel, ''[[http://www.lethalleagueblaze.com/ Lethal League Blaze]]'', was announced for release on October 24, 2018, the teaser for which can be found [[https://www.youtube.com/watch?v=mGj8lPwOeKg here]]. This game adds three newcomers: Nitro, an ex-cop; Grid, a colorful mafioso; and Jet, a freewheeling skater.

to:

In September 2017, a sequel, ''[[http://www.lethalleagueblaze.com/ Lethal League Blaze]]'', was announced for release on October 24, 2018, the teaser for which can be found [[https://www.youtube.com/watch?v=mGj8lPwOeKg here]]. This game adds three newcomers: Nitro, an ex-cop; Grid, a colorful mafioso; and Jet, a freewheeling skater. It also adds in a story mode, amongst others, that sheds light on the setting.



* BloodSport: The titular Lethal League itself. With balls going at speeds of Mach 1, it's no wonder that the entire sport was banned.

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* BloodSport: The titular Lethal League itself. With balls going at speeds of Mach 1, it's no wonder that the entire sport was banned. [[spoiler:In fact, someone was even ''killed'' during one game, causing the ban in the first place.]]
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* {{2AndAHalfD}}: While the first game uses sprites on a 2D background, the sequel ditches that in favour of 3D models on a 2D plane, complete with fancy camera angles whenever someone gets hit with a particularly powerful attack à la ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]''.

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* {{2AndAHalfD}}: TwoPointFiveD: While the first game uses sprites on a 2D background, the sequel ditches that in favour of 3D models on a 2D plane, complete with fancy camera angles whenever someone gets hit with a particularly powerful attack à la ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]''.
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* 2AndAHalfD: While the first game uses sprites on a 2D background, the sequel ditches that in favour of 3D models on a 2D plane, complete with fancy camera angles whenever someone gets hit with a particularly powerful attack à la ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]''.

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* 2AndAHalfD: {{2AndAHalfD}}: While the first game uses sprites on a 2D background, the sequel ditches that in favour of 3D models on a 2D plane, complete with fancy camera angles whenever someone gets hit with a particularly powerful attack à la ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]''.

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* 2AndAHalfD: While the first game uses sprites on a 2D background, the sequel ditches that in favour of 3D models on a 2D plane, complete with fancy camera angles whenever someone gets hit with a particularly powerful attack à la ''[[VideoGame/GuiltyGear Guilty Gear Xrd]]''.



* BloodSport: The titular Lethal League itself. With balls going at speeds of Mach 1, it's no wonder that the entire sport was banned.



* HyperDestructiveBouncingBall: The game's M.O. The only way to take damage/die is to be hit by the ball, and hitting it with [[ChargedAttack Charged Attacks]] increases its speed, making it harder to avoid (in both games) and increasing the damage it increases (in ''Lethal League 2''; every hit in the original ''Lethal League'' is a OneHitKill).

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* HyperDestructiveBouncingBall: The game's M.O. The only way to take damage/die is to be hit by the ball, and hitting it with [[ChargedAttack Charged Attacks]] increases its speed, making it harder to avoid (in both games) and increasing the damage it increases (in ''Lethal League 2''; Blaze''; every hit in the original ''Lethal League'' is a OneHitKill).



* TennisBoss: Possible to invoke by having 2 characters repeatedly bat the ball to each-other. [[spoiler:A more literal example is Doombox.]]

to:

* TennisBoss: Possible to invoke by having 2 characters repeatedly bat the ball to each-other. [[spoiler:A more literal example is Doombox. Moreso if you're using Dice.]]


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** In the sequel, unlocking extra characters/stages/skins/ball types/songs requires spending in-game credits that are earned through gameplay.
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* HyperDestructiveBouncingBall: The game's M.O. The only way to take damage/die is to be hit by the ball, and hitting it with {{ChargedAttack}}s increases its speed, making it harder to avoid (in both games) and increasing the damage it increases (in ''Lethal League 2''; every hit in the original ''Lethal League'' is a OneHitKill).

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* HyperDestructiveBouncingBall: The game's M.O. The only way to take damage/die is to be hit by the ball, and hitting it with {{ChargedAttack}}s [[ChargedAttack Charged Attacks]] increases its speed, making it harder to avoid (in both games) and increasing the damage it increases (in ''Lethal League 2''; every hit in the original ''Lethal League'' is a OneHitKill).

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* HyperDestructiveBouncingBall: The game's M.O. The only way to take damage/die is to be hit by the ball, and hitting it with {{ChargedAttack}}s increases its speed, making it harder to avoid (in both games) and increasing the damage it increases (in ''Lethal League 2''; every hit in the original ''Lethal League'' is a OneHitKill).



* LudicrousSpeed: The ball's maximum speed is '''''1000000 MPH'''''. Yes, that's six zeroes.

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* LudicrousSpeed: The ball's maximum speed is '''''1000000 '''''1,000,000 MPH'''''. Yes, that's six zeroes.

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