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The game was conceptualized after a deal between Sierra and Creator/{{Disney}} about creating an adventure based on Disney's properties fell through, and a replacement was needed. Al Lowe was then called in to remake a game from Sierra's back catalogue, a little known title ''Softporn Adventure'', a game that contained ExactlyWhatItSaysOnTheTin that had been released in 1981. Sierra hoped that remaking the game with the new, more modern development tools at their disposal could bring in some quick cash. Well, Al looked over the game, and concluded that it was so poorly written and outdated that a straight-up remake would only be an exercise in bad taste. Instead, he came up with the idea of turning the protagonist into [[LoserProtagonist a rather pathetic, yet lovable loser]] and [[PlayedForLaughs played the plot entirely for laughs]]. And presto chango:

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The game was conceptualized after a deal between Sierra and Creator/{{Disney}} about creating an adventure based on Disney's properties fell through, and a replacement was needed. Al Lowe was then called in to remake a game from Sierra's back catalogue, a little known title ''Softporn Adventure'', a game that contained ExactlyWhatItSaysOnTheTin that had been released in 1981. Sierra hoped that remaking the game with the new, more modern development tools at their disposal could bring in some quick cash. Well, Al looked over the game, and concluded that it was so poorly written and outdated that a straight-up remake would only be an exercise in bad taste. Instead, he came up with the idea of turning the protagonist into [[LoserProtagonist a rather pathetic, yet lovable loser]] and expand upon the thread-bare plot, while also [[PlayedForLaughs played the plot playing it entirely for laughs]]. And presto chango:
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* ADateWithRosiePalms:
** If the player tries to make Larry masturbate:
--->'''Narrator:''' Larry, the whole idea was to stop doing that!
** Larry can "use" the [[https://www.youtube.com/watch?v=MmmQ0mzCy-w&t=248 inflatable doll in the penthouse closet]], although [[InteractiveNarrator he doesn't like that much]], either.
--->'''Player:''' use doll\\
'''Narrator:''' Geez, Larry. Do we have to?\\
'''Player:''' use doll\\
'''Narrator:''' All right, you asked for it. In fact, you've asked for it twice! Here we go...

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Death By Sex is no longer a trope per this TRS thread Zero Context Examples and examples that do not fit existing tropes will be deleted.


* DeathBySex: Sleeping with the hooker at Lefty's Bar without protection causes your family jewels to explode a minute or so later.


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* OutWithABang: Sleeping with the hooker at Lefty's Bar without protection causes your family jewels to explode a minute or so later.
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* FiveFiveFive: Larry dials 555-6969 for a sex hotline and 555-8039 to have wine delivered to his honeymoon room.

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* FiveFiveFive: Larry dials 555-6969 555-[[LOL69 6969]] for a sex hotline and 555-8039 to have wine delivered to his honeymoon room.

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* SurprisinglyRealisticOutcome:
** Giving the [[spoiler:Spa]]nish Fl[[spoiler:y]] pills (which are an aphrodisiac) to Faith. She will chug them down, become VERY desperate for sex... and [[spoiler: immediately run to her boyfriend]]. Why would she have sex with an ugly, low-status man like Larry when [[spoiler: she already has someone far more attractive]]?
** Lefty's is ''not'' a 24-7 bar. He actually closes at 3 AM (depending on version). Time does ''not'' stand still in this game, like many other (Sierra) games of that era. The official hint book points out that "even Lefty has to sleep sometime". Though you have to intentionally wait several hours for this to happen as you either beat the game, or are outright stuck.

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* SurprisinglyRealisticOutcome:
** Giving the [[spoiler:Spa]]nish Fl[[spoiler:y]] pills (which are an aphrodisiac) to Faith. She will chug them down, become VERY desperate for sex... and [[spoiler: immediately run to her boyfriend]]. Why would she have sex with an ugly, low-status man like Larry when [[spoiler: she already has someone far more attractive]]?
**
SurprisinglyRealisticOutcome: Lefty's is ''not'' a 24-7 bar. He actually closes at 3 AM (depending on version). Time does ''not'' stand still in this game, like many other (Sierra) games of that era. The official hint book points out that "even Lefty has to sleep sometime". Though you have to intentionally wait several hours for this to happen as you either beat the game, or are outright stuck.
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Up To Eleven is a defunct trope


* TradeSnark: Taken [[UpToEleven to ridiculous extremes]] at one point in ''Reloaded'', to the point where even the ™ symbol itself has been trademarked.

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* TradeSnark: Taken [[UpToEleven to ridiculous extremes]] extremes at one point in ''Reloaded'', to the point where even the ™ symbol itself has been trademarked.
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** This game is rather different from the rest of the series: there's an overall time limit, you have a specific amount of money that you can spend on things and replenish by gambling (rather than just having a "money" item that is exactly enough for whatever you need to buy), the game world is divided into smaller areas that you can only get between by taxi (which costs money), and one of the women (the prostitute) is completely optional to interact with to beat the game. Later games play more like traditional adventure games, and every girl somehow brings you closer to the "final girl". Most of these differences are probably due to being an adaptation of an-already existing game, ''Softporn Adventure'', which was not written or programmed by Lowe.

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** This game is rather different from the rest of the series: there's an overall time limit, you have a specific amount of money that you can spend on things and replenish by gambling (rather than just having a "money" item that is exactly enough for whatever you need to buy), the game world is divided into smaller areas that you can only get between by taxi (which costs money), and one of the women (the prostitute) is completely optional to interact with to beat the game. Later games play more like traditional adventure games, and every girl somehow brings you closer to the "final girl". Most of these differences are probably due to being an adaptation of an-already existing an already-existing game, ''Softporn Adventure'', which was not written or programmed by Lowe.
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** This game is rather different from the rest of the series: there's an overall time limit, you have a specific amount of money that you can spend on things and replenish by gambling (rather than just having a "money" item that is exactly enough for whatever you need to buy), the game world is divided into smaller areas that you can only get between by taxi (which costs money), and one of the women (the prostitute) is completely optional to interact with to beat the game. Later games play more like traditional adventure games, and every girl somehow brings you closer to the "final girl".

to:

** This game is rather different from the rest of the series: there's an overall time limit, you have a specific amount of money that you can spend on things and replenish by gambling (rather than just having a "money" item that is exactly enough for whatever you need to buy), the game world is divided into smaller areas that you can only get between by taxi (which costs money), and one of the women (the prostitute) is completely optional to interact with to beat the game. Later games play more like traditional adventure games, and every girl somehow brings you closer to the "final girl". Most of these differences are probably due to being an adaptation of an-already existing game, ''Softporn Adventure'', which was not written or programmed by Lowe.

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** Said rope, again, can't be bought or easily found; instead you have to jump through a number of hoops before you can bed a gold digger... who then ties you to the bed with the rope you need.
** The wine you need (among other things) to "seduce" said gold-digger ''can'' be bought in the shop... but you can't enter the cab with it because the driver ''will'' drink it, no way around it. So in order to get that wine, you have to order it to the honeymoon suite.

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** Said rope, again, can't be bought or easily found; instead you have to jump through shower a number sleazy girl in a disco with lots of hoops before you can bed a gold digger... who then ties gifts, pick her up, ''marry her'', get some wine to your suite, let her tie you to the bed with bed, and after she's robbed you blind and vanished for good, you can cut the rope you need.
with a pocket knife.
** The wine you need (among other things) to "seduce" said gold-digger ''can'' be bought in the shop... but you can't enter the cab with it because the driver ''will'' drink it, no way around it. So in order to get that wine, you have to order it to the honeymoon suite.suite, using a phone miles away.
** The pocket knife on the other hand you get by giving ''another'' bottle of wine to a drunk.
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* CommonplaceRare: The game must be one of the worst offenders in video game history.
** The pills you need to get to the penthouse can't be bought or ordered, but can only be found in a room next to the fire escape at Lefty's; and you're only able to reach them if you tie yourself to the railing... using a rope.
** Said rope, again, can't be bought or easily found; instead you have to jump through a number of hoops before you can bed a gold digger... who then ties you to the bed with the rope you need.
** The wine you need (among other things) to "seduce" said gold-digger ''can'' be bought in the shop... but you can't enter the cab with it because the driver ''will'' drink it, no way around it. So in order to get that wine, you have to order it to the honeymoon suite.
** And finally, the apple you need to woo the finally girl can't be found in any store or plucked from a tree, but has to be bought for 10$ from an impoverished guy. (Which, while in itself pretty egregious, is still on the tamer side considering that it's relatively easy to get, compared to the other items.)
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* DidntThinkThisThrough: In ''Reloaded'', Larry decides to tell Jasmine that he made her perfume with ambergris that he got by pouring hot sauce into her beloved whale's blowhole. [[GetOut You can imagine how well she takes it]].
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** Larry is depicted as fairly normal looking and his height is 5'10". Later games (and the remake) make him very short and exaggerated, to the point of being SuperDeformed.

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** Larry is depicted as fairly normal looking and his height is 5'10". Later games (and the remake) make him very short and exaggerated, to the point of being SuperDeformed. He is also lacking the bald spot he would have in all games afterwards except ''3''.
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Added an example from the trope page.

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* FireworksOfLove: As Larry is about to go to bed with Eve, the game cuts to the night sky with plenty of fireworks.

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* AsianStoreOwner: The store owner from Quiki Mart speaks with an Asian accent (stuff like "Lubber" instead of "Rubber") and if you try to shoplift from him, he will shoot you.

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* AsianSpeekeeEngrish: The Quiki-Mart store owner even ''writes'' Engrish.
--> THIS NO RIBLALY -- NO LEEDING
* AsianStoreOwner: The store owner from Quiki Mart [[AsianSpeekeeEngrish speaks with an Asian accent accent]] (stuff like "Lubber" instead of "Rubber") and if you try to shoplift from him, he will shoot you.
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* IntentionalEngrishForFunny: Saddam, even though he seems to be a mixture of just about all available stereotypes from anywhere between Greece and Guam. The real kicker, however, is that he has a ''sign'' in his shop that reads,
-->THIS NO RIBLALY - NO LEEDING

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